Getting Started with Nxopen

Total Page:16

File Type:pdf, Size:1020Kb

Getting Started with Nxopen Getting Started with NX Open Update January 2019 © 2019 Siemens Product Lifecycle Management Software Inc. All rights reserved. Unrestricted Table of Contents Chapter 1: Introduction ....................................... 1 Chapter 8: Simple Solids and Sheets ............... 64 What Is NX Open .............................................................................................. 1 Creating Primitive Solids ........................................................................... 64 Purpose of this Guide ..................................................................................... 1 Sections ............................................................................................................. 65 Where To Go From Here ............................................................................... 1 Extruded Bodies ............................................................................................ 67 Other Documentation .................................................................................... 2 Revolved Bodies ............................................................................................ 68 Example Code .................................................................................................... 3 Chapter 9: Object Properties & Methods .......... 69 Chapter 2: Using the NX Journal Editor ............. 4 NXObject Properties .................................................................................... 69 System Requirement — The .NET Framework ................................... 4 Curve and Edge Properties ....................................................................... 71 Typographic Conventions ............................................................................ 4 Face Properties .............................................................................................. 74 Licensing ............................................................................................................. 4 The Guide Functions ....................................................................................... 5 Chapter 10: Feature Concepts .......................... 76 Example 1: Hello World ................................................................................ 5 What is a Feature ? ....................................................................................... 76 Example 2: Collections ................................................................................... 6 Types of Features .......................................................................................... 76 Example 3: Creating Simple Geometry ................................................... 8 Feature Display Properties ....................................................................... 77 Example 4: Reading Attributes .................................................................. 9 Using Features and Bodies ........................................................................ 78 Example 5: WinForms (The Hard Way) .............................................. 11 Units ................................................................................................................... 78 What Next? ...................................................................................................... 14 Expressions ..................................................................................................... 79 Creating Expressions ................................................................................... 81 Chapter 3: Using Visual Studio Express .......... 15 Using Expressions to Define Features .................................................. 82 Installing Visual Studio ............................................................................... 15 Installing NX Open Templates ................................................................. 16 Chapter 11: Assemblies ..................................... 84 Licensing Issues Again ................................................................................ 16 Introduction .................................................................................................... 84 Example 1: Hello World Again ................................................................. 16 The Obligatory Car Example ..................................................................... 84 Example 2: Declaring Variables .............................................................. 19 Trees, Roots, and Leaves ............................................................................ 84 Example 3: WinForms Again .................................................................... 20 Components and Prototypes .................................................................... 85 Example 4: Hello World Yet Again (the Hard Way) ........................ 23 Cycling Through An Assembly ................................................................. 87 Example 5: Editing a Recorded Journal ............................................... 25 Indented Listings........................................................................................... 88 Debugging in Visual Studio ....................................................................... 28 Component Positions & Orientations ................................................... 88 Object Occurrences ...................................................................................... 89 Chapter 4: The Visual Basic Language ............ 29 Creating an Assembly .................................................................................. 91 The Development Process ......................................................................... 29 More Advanced Positioning ...................................................................... 93 Structure of a Visual Basic Program...................................................... 29 Changing Reference Sets ............................................................................ 95 An Example Program .................................................................................. 30 Other Topics .................................................................................................... 95 Lines of Code ................................................................................................... 31 Built-In Data Types ...................................................................................... 32 Chapter 12: Drawings & Annotations ............... 97 Declaring and Initializing Variables ...................................................... 32 Drawings........................................................................................................... 97 Omitting Variable Declarations ............................................................... 33 Dimensions ...................................................................................................... 98 Notes .................................................................................................................. 99 Data Type Conversions ............................................................................... 34 Arithmetic and Math .................................................................................... 34 Chapter 13: CAM............................................... 100 Logical Values & Operators....................................................................... 35 Cycling Through CAM Objects................................................................100 Arrays ................................................................................................................ 35 Editing CAM Objects ..................................................................................101 Other Types of Collections ........................................................................ 36 CAM Views .....................................................................................................102 Strings................................................................................................................ 36 Creating a Tool .............................................................................................103 Enumerations ................................................................................................. 37 Nothing.............................................................................................................. 37 Chapter 14: Block-Based Dialogs ................... 104 Decision Statements .................................................................................... 38 When to Use Block-Based Dialogs ........................................................104 Looping ............................................................................................................. 38 How Block-Based Dialogs Work ...........................................................105 Functions and Subroutines ....................................................................... 39 The Overall Process....................................................................................105 Classes ............................................................................................................... 40 Using Block UI Styler .................................................................................106 Shared Functions .......................................................................................... 41 Template Code .............................................................................................107
Recommended publications
  • Javascript • Data Types • Operators • Control Statement • Popup Boxes • Functions • Arrays
    LECTURE-2 Javascript • Data types • Operators • Control Statement • Popup Boxes • Functions • Arrays CS3101: Programming Languages: Javascript Ramana Isukapalli 1 JAVASCRIPT – OVERVIEW • This course is concerned with client side JS • Executes on client (browser) • Scripting – NOT compile/link. • Helps provide dynamic nature of HTML pages. • Included as part of HTML pages as • Regular code (viewable by user) • A file present in some location. • NOTE: Javascript is NOT the same as JAVA CS3101: Programming Languages: Javascript Ramana Isukapalli 2 A SIMPLE JAVASCRIPT PROGRAM <html> <head> <title> A simple Javascript program </title> </head> <body> <! --The code below in “script” is Javascript code. --> <script> document.write (“A Simple Javascript program”); </script> </body> </html> CS3101: Programming Languages: Javascript Ramana Isukapalli 3 JAVASCRIPT CODE • Javascript code in HTML • Javascript code can be placed in • <head> part of HTML file • Code is NOT executed unless called in <body> part of the file. • <body> part of HTML file – executed along with the rest of body part. • Outside HTML file, location is specified. • Executed when called in <body> CS3101: Programming Languages: Javascript Ramana Isukapalli 4 WAYS OF DEFINING JAVASCRIPT CODE. First: Second: <head> <head> <script type=“text/javascript”> … function foo(…) // defined here </head> <body> </script> <script> </head> function foo(…) // defined here { <body> .. } <script type=“text/javascript”> foo( ) // Called here foo(…) // called here </script> </script> </body> </body>
    [Show full text]
  • Typescript-Handbook.Pdf
    This copy of the TypeScript handbook was created on Monday, September 27, 2021 against commit 519269 with TypeScript 4.4. Table of Contents The TypeScript Handbook Your first step to learn TypeScript The Basics Step one in learning TypeScript: The basic types. Everyday Types The language primitives. Understand how TypeScript uses JavaScript knowledge Narrowing to reduce the amount of type syntax in your projects. More on Functions Learn about how Functions work in TypeScript. How TypeScript describes the shapes of JavaScript Object Types objects. An overview of the ways in which you can create more Creating Types from Types types from existing types. Generics Types which take parameters Keyof Type Operator Using the keyof operator in type contexts. Typeof Type Operator Using the typeof operator in type contexts. Indexed Access Types Using Type['a'] syntax to access a subset of a type. Create types which act like if statements in the type Conditional Types system. Mapped Types Generating types by re-using an existing type. Generating mapping types which change properties via Template Literal Types template literal strings. Classes How classes work in TypeScript How JavaScript handles communicating across file Modules boundaries. The TypeScript Handbook About this Handbook Over 20 years after its introduction to the programming community, JavaScript is now one of the most widespread cross-platform languages ever created. Starting as a small scripting language for adding trivial interactivity to webpages, JavaScript has grown to be a language of choice for both frontend and backend applications of every size. While the size, scope, and complexity of programs written in JavaScript has grown exponentially, the ability of the JavaScript language to express the relationships between different units of code has not.
    [Show full text]
  • Section “Common Predefined Macros” in the C Preprocessor
    The C Preprocessor For gcc version 12.0.0 (pre-release) (GCC) Richard M. Stallman, Zachary Weinberg Copyright c 1987-2021 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation. A copy of the license is included in the section entitled \GNU Free Documentation License". This manual contains no Invariant Sections. The Front-Cover Texts are (a) (see below), and the Back-Cover Texts are (b) (see below). (a) The FSF's Front-Cover Text is: A GNU Manual (b) The FSF's Back-Cover Text is: You have freedom to copy and modify this GNU Manual, like GNU software. Copies published by the Free Software Foundation raise funds for GNU development. i Table of Contents 1 Overview :::::::::::::::::::::::::::::::::::::::: 1 1.1 Character sets:::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.2 Initial processing ::::::::::::::::::::::::::::::::::::::::::::::: 2 1.3 Tokenization ::::::::::::::::::::::::::::::::::::::::::::::::::: 4 1.4 The preprocessing language :::::::::::::::::::::::::::::::::::: 6 2 Header Files::::::::::::::::::::::::::::::::::::: 7 2.1 Include Syntax ::::::::::::::::::::::::::::::::::::::::::::::::: 7 2.2 Include Operation :::::::::::::::::::::::::::::::::::::::::::::: 8 2.3 Search Path :::::::::::::::::::::::::::::::::::::::::::::::::::: 9 2.4 Once-Only Headers::::::::::::::::::::::::::::::::::::::::::::: 9 2.5 Alternatives to Wrapper #ifndef ::::::::::::::::::::::::::::::
    [Show full text]
  • Boost.Typeof Arkadiy Vertleyb Peder Holt Copyright © 2004, 2005 Arkadiy Vertleyb, Peder Holt
    Boost.Typeof Arkadiy Vertleyb Peder Holt Copyright © 2004, 2005 Arkadiy Vertleyb, Peder Holt Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at ht- tp://www.boost.org/LICENSE_1_0.txt ) Table of Contents Motivation ............................................................................................................................................................ 2 Tutorial ................................................................................................................................................................ 4 Reference ............................................................................................................................................................. 7 AUTO, AUTO_TPL ....................................................................................................................................... 7 COMPLIANT ............................................................................................................................................... 7 INCREMENT_REGISTRATION_GROUP ......................................................................................................... 7 INTEGRAL .................................................................................................................................................. 8 LIMIT_FUNCTION_ARITY ........................................................................................................................... 8 MESSAGES ................................................................................................................................................
    [Show full text]
  • ILE C/C++ Language Reference, SC09-7852
    IBM IBM i Websphere Development Studio ILE C/C++ Language Reference 7.1 SC09-7852-02 IBM IBM i Websphere Development Studio ILE C/C++ Language Reference 7.1 SC09-7852-02 Note! Before using this information and the product it supports, be sure to read the general information under “Notices” on page 355. This edition applies to IBM i 7.1, (program 5770-WDS), ILE C/C++ compilers, and to all subsequent releases and modifications until otherwise indicated in new editions. This version does not run on all reduced instruction set computer (RISC) models nor does it run on CISC models. © Copyright IBM Corporation 1998, 2010. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents About ILE C/C++ Language Reference Digraph characters ........... 27 (SC09-7852-01) ........... ix Trigraph sequences ........... 28 Who should read this book ......... ix Comments............... 28 Highlighting Conventions .......... x How to Read the Syntax Diagrams ....... x Chapter 3. Data objects and Prerequisite and related information ...... xii declarations ............ 31 How to send your comments ........ xii Overview of data objects and declarations .... 31 Overview of data objects ......... 31 What's new for IBM i 7.1 ....... xv Incomplete types .......... 32 Compatible and composite types ..... 32 Chapter 1. Scope and linkage ..... 1 Overview of data declarations and definitions .. 33 Tentative definitions ......... 34 Scope ................. 1 Storage class specifiers........... 35 Block/local scope ............ 2 The auto storage class specifier ....... 35 Function scope ............ 2 Storage duration of automatic variables ... 35 Function prototype scope ......... 3 Linkage of automatic variables ...... 36 File/global scope ...........
    [Show full text]
  • Decltype and Auto (Revision 4) Programming Language C++ Document No: N1705=04-0145
    Decltype and auto (revision 4) Programming Language C++ Document no: N1705=04-0145 Jaakko Järvi Bjarne Stroustrup Gabriel Dos Reis Texas A&M University AT&T Research Texas A&M University College Station, TX and Texas A&M University College Station, TX [email protected] [email protected] [email protected] September 12, 2004 1 Background This document is a revision of the documents N1607=04-0047 [JS04], N1527=03-0110 [JS03], and N1478=03- 0061 [JSGS03], and builds also on [Str02]. We assume the reader is familiar with the motivation for and history behind decltype and auto, and do not include background discussion in this document; see N1607=04-0047 [JS04] for that. We merely summarize, with two examples, the key capabilities that the proposed features would bring to the language: 1. Declaring return types of functions that depend on the parameter types in a non-trivial way: template <class A, class B> auto operator+(const Matrix<A>& a, const Matrix<B>& b) −> Matrix<decltype(a(0, 0) + b(0, 0))>; 2. Deducing the type of a variable from the type of its initializer: template <class A, class B> void foo(const A& a, const B& b) { auto tmp = a ∗ b; ... 1.1 Changes from N1607 Changes to the previous revisions primarily reflect the EWG discussions and results of the straw votes that took place in the Kona and Sydney meetings. In addition, we suggest a change to the rules of decltype for certain built-in operators, and for expressions that refer to member variables. Following is the list of changes from proposal N1607.
    [Show full text]
  • The Building Blocks: Data Types, Literals, and Variables
    Quigley.book Page 31 Thursday, May 22, 2003 3:19 PM chapter 3 The Building Blocks: Data Types, Literals, and Variables 3.1 Data Types A program can do many things, including calculations, sorting names, preparing phone lists, displaying images, validating forms, ad infinitum. But in order to do anything, the program works with the data that is given to it. Data types specify what kind of data, such as numbers and characters, can be stored and manipulated within a program. Java- Script supports a number of fundamental data types. These types can be broken down into two categories, primitive data types and composite data types. 3.1.1 Primitive Data Types Primitive data types are the simplest building blocks of a program. They are types that can be assigned a single literal value such as the number 5.7, or a string of characters such as "hello". JavaScript supports three core or basic data types: • numeric • string • Boolean In addition to the three core data types, there are two other special types that consist of a single value: • null • undefined Numeric Literals. JavaScript supports both integers and floating-point numbers. Integers are whole numbers and do not contain a decimal point; e.g., 123 and –6. Inte- gers can be expressed in decimal (base 10), octal (base 8), and hexadecimal (base 16), and are either positive or negative values. See Example 3.1. 31 Quigley.book Page 32 Thursday, May 22, 2003 3:19 PM 32 Chapter 3 • The Building Blocks: Data Types, Literals, and Variables Floating-point numbers are fractional numbers such as 123.56 or –2.5.
    [Show full text]
  • C++0X Type Inference
    Master seminar C++0x Type Inference Stefan Schulze Frielinghaus November 18, 2009 Abstract This article presents the new type inference features of the up- coming C++ standard. The main focus is on the keywords auto and decltype which introduce basic type inference. Their power but also their limitations are discussed in relation to full type inference of most functional programming languages. 1 Introduction Standard C++ requires explicitly a type for each variable (s. [6, § 7.1.5 clause 2]). There is no exception and especially when types get verbose it is error prone to write them. The upcoming C++ standard, from now on referenced as C++0x, includes a new functionality called type inference to circumvent this problem. Consider the following example: int a = 2; int b = 40; auto c = a + b; In this case the compiler may figure out the type of variable ‘c’ because the type of the rvalue of expression ‘a + b’ is known at compile time. In the end this means that the compiler may look up all variables and function calls of interest to figure out which type an object should have. This is done via type inference and the auto keyword. Often types get verbose when templates are used. These cases demonstrate how useful the auto keyword is. For example, in C++98 and 03 developers often use typedef to circumvent the problem of verbose types: 1 typedef std::vector<std::string> svec; ... svec v = foo(); In C++0x a typedef may be left out in favor of auto: auto v = foo(); In some cases it may reduce the overhead if someone is not familiar with a code and would therefore need to lookup all typedefs (s.
    [Show full text]
  • Scrap Your Boilerplate: a Practical Design Pattern for Generic Programming
    Scrap Your Boilerplate: A Practical Design Pattern for Generic Programming Ralf Lammel¨ Simon Peyton Jones Vrije Universiteit, Amsterdam Microsoft Research, Cambridge Abstract specified department as spelled out in Section 2. This is not an un- We describe a design pattern for writing programs that traverse data usual situation. On the contrary, performing queries or transforma- structures built from rich mutually-recursive data types. Such pro- tions over rich data structures, nowadays often arising from XML grams often have a great deal of “boilerplate” code that simply schemata, is becoming increasingly important. walks the structure, hiding a small amount of “real” code that con- Boilerplate code is tiresome to write, and easy to get wrong. More- stitutes the reason for the traversal. over, it is vulnerable to change. If the schema describing the com- Our technique allows most of this boilerplate to be written once and pany’s organisation changes, then so does every algorithm that re- for all, or even generated mechanically, leaving the programmer curses over that structure. In small programs which walk over one free to concentrate on the important part of the algorithm. These or two data types, each with half a dozen constructors, this is not generic programs are much more adaptive when faced with data much of a problem. In large programs, with dozens of mutually structure evolution because they contain many fewer lines of type- recursive data types, some with dozens of constructors, the mainte- specific code. nance burden can become heavy. Our approach is simple to understand, reasonably efficient, and it handles all the data types found in conventional functional program- Generic programming techniques aim to eliminate boilerplate code.
    [Show full text]
  • XL C/C++: Language Reference the Static Storage Class Specifier
    IBM XL C/C++ for Blue Gene/Q, V12.1 Language Reference Ve r s i o n 12 .1 GC14-7364-00 IBM XL C/C++ for Blue Gene/Q, V12.1 Language Reference Ve r s i o n 12 .1 GC14-7364-00 Note Before using this information and the product it supports, read the information in “Notices” on page 511. First edition This edition applies to IBM XL C/C++ for Blue Gene/Q, V12.1 (Program 5799-AG1) and to all subsequent releases and modifications until otherwise indicated in new editions. Make sure you are using the correct edition for the level of the product. © Copyright IBM Corporation 1998, 2012. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents About this information ........ix The register storage class specifier ......54 Who should read this information .......ix The __thread storage class specifier (IBM How to use this information .........ix extension) ..............56 How this information is organized .......ix Type specifiers .............58 Conventions ..............x Integral types.............58 Related information ...........xiii Boolean types ............59 IBM XL C/C++ information .......xiii floating-point types...........59 Standards and specifications .......xiv Character types ............60 Other IBM information .........xv The void type ............61 Other information ...........xv Vector types (IBM extension) .......61 Technical support ............xv User-defined types ...........62 How to send your comments ........xv The auto type specifier (C++0x) ......81 The decltype(expression) type specifier (C++0x) . 83 Chapter 1. Scope and linkage .....1 Compatibility of arithmetic types (C only) ....88 Type qualifiers .............89 Scope .................2 The __align type qualifier (IBM extension) .
    [Show full text]
  • Conditional Javascript – Checking Datatype
    Conditional JavaScript – Checking Datatype Because the JS variables are loosely typed the Developer at certain points may need to check what the datatype of the value is … The tests include the following … isArray isFunction isFinite isInteger isNaN typeof RA01 ©Seer Computing Ltd Essential JavaScript 191 Conditional JavaScript – isArray This checks whether the variable is an Array … var value = ["A", "B"] if (Array.isArray(value)) document.write ( "The value is an Array") RA01 ©Seer Computing Ltd Essential JavaScript 192 Conditional JavaScript – isFinite This checks whether the variable holds a legal number, therefore its the opposite of testing for NaN and Infinity… var value = 12 if (Number.isFinite(value)) document.write ( "The value is legal number") RA01 ©Seer Computing Ltd Essential JavaScript 193 Conditional JavaScript – isInteger This checks whether the variable holds a legal number which has no decimal places … var value = 12 if (Number.isInteger(value)) document.write ( "The value is an Integer") var value2 = 12.2323 if (!Number.isInteger(value2)) document.write ( "The value is not an Integer") RA01 ©Seer Computing Ltd Essential JavaScript 194 Conditional JavaScript – Date.parse There is no isDate method, therefore the Developer can use the parse method, this will return a false if it is unable to check the validity (as a date) of a variable … var value = "a string" if (!Date.parse(value)) document.write ( "The value is not a Date") RA01 ©Seer Computing Ltd Essential JavaScript 195 Conditional JavaScript – typeof The typeof
    [Show full text]
  • Procedures, Error Handling, Classes, and Objects
    05 0672325314 CH03.qxd 3/31/03 8:52 AM Page 103 PART I DAY 3 Mastering the Visual Basic Language: Procedures, Error Handling, Classes, and Objects Today, we’re going to look at some crucial aspects of the Visual Basic lan- guage: procedures such as Sub procedures and functions, procedure scope, and exception (runtime error) handling. We’ll also get an introduction to a topic that’s become central to Visual Basic: classes and objects. Now that our code is growing larger, it’s good to know about proce- NEW TERM dures, which allow us to break up our code into manageable chunks. In fact, in Visual Basic, all executable code must be in procedures. There are two types of procedures: Sub procedures and functions. In Visual Basic, Sub proce- dures do not return values when they terminate, but functions do. 05 0672325314 CH03.qxd 3/31/03 8:52 AM Page 104 104 Day 3 If you declare variables in your new procedures, those variables might not be NEW TERM accessible from outside the procedure, and that fact is new also. The area of your program in which a data item is visible and can be accessed in code is called scope, and we’ll try to understand scope—a crucial aspect of object-oriented programming—in this chapter. We’ll also look at handling runtime errors today. In Visual Basic, a runtime error NEW TERM is the same as an exception (that’s not true in all languages), so we’re going to look at exception handling.
    [Show full text]