The Building Blocks: Data Types, Literals, and Variables
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TI 83/84: Scientific Notation on Your Calculator
TI 83/84: Scientific Notation on your calculator this is above the comma, next to the square root! choose the proper MODE : Normal or Sci entering numbers: 2.39 x 106 on calculator: 2.39 2nd EE 6 ENTER reading numbers: 2.39E6 on the calculator means for us. • When you're in Normal mode, the calculator will write regular numbers unless they get too big or too small, when it will switch to scientific notation. • In Sci mode, the calculator displays every answer as scientific notation. • In both modes, you can type in numbers in scientific notation or as regular numbers. Humans should never, ever, ever write scientific notation using the calculator’s E notation! Try these problems. Answer in scientific notation, and round decimals to two places. 2.39 x 1016 (5) 2.39 x 109+ 4.7 x 10 10 (4) 4.7 x 10−3 3.01 103 1.07 10 0 2.39 10 5 4.94 10 10 5.09 1018 − 3.76 10−− 1 2.39 10 5 7.93 10 8 Remember to change your MODE back to Normal when you're done. Using the STORE key: Let's say that you want to store a number so that you can use it later, or that you want to store answers for several different variables, and then use them together in one problem. Here's how: Enter the number, then press STO (above the ON key), then press ALPHA and the letter you want. (The letters are in alphabetical order above the other keys.) Then press ENTER. -
Functional Languages
Functional Programming Languages (FPL) 1. Definitions................................................................... 2 2. Applications ................................................................ 2 3. Examples..................................................................... 3 4. FPL Characteristics:.................................................... 3 5. Lambda calculus (LC)................................................. 4 6. Functions in FPLs ....................................................... 7 7. Modern functional languages...................................... 9 8. Scheme overview...................................................... 11 8.1. Get your own Scheme from MIT...................... 11 8.2. General overview.............................................. 11 8.3. Data Typing ...................................................... 12 8.4. Comments ......................................................... 12 8.5. Recursion Instead of Iteration........................... 13 8.6. Evaluation ......................................................... 14 8.7. Storing and using Scheme code ........................ 14 8.8. Variables ........................................................... 15 8.9. Data types.......................................................... 16 8.10. Arithmetic functions ......................................... 17 8.11. Selection functions............................................ 18 8.12. Iteration............................................................. 23 8.13. Defining functions ........................................... -
Primitive Number Types
Primitive number types Values of each of the primitive number types Java has these 4 primitive integral types: byte: A value occupies 1 byte (8 bits). The range of values is -2^7..2^7-1, or -128..127 short: A value occupies 2 bytes (16 bits). The range of values is -2^15..2^15-1 int: A value occupies 4 bytes (32 bits). The range of values is -2^31..2^31-1 long: A value occupies 8 bytes (64 bits). The range of values is -2^63..2^63-1 and two “floating-point” types, whose values are approximations to the real numbers: float: A value occupies 4 bytes (32 bits). double: A value occupies 8 bytes (64 bits). Values of the integral types are maintained in two’s complement notation (see the dictionary entry for two’s complement notation). A discussion of floating-point values is outside the scope of this website, except to say that some bits are used for the mantissa and some for the exponent and that infinity and NaN (not a number) are both floating-point values. We don’t discuss this further. Generally, one uses mainly types int and double. But if you are declaring a large array and you know that the values fit in a byte, you can save ¾ of the space using a byte array instead of an int array, e.g. byte[] b= new byte[1000]; Operations on the primitive integer types Types byte and short have no operations. Instead, operations on their values int and long operations are treated as if the values were of type int. -
Javascript • Data Types • Operators • Control Statement • Popup Boxes • Functions • Arrays
LECTURE-2 Javascript • Data types • Operators • Control Statement • Popup Boxes • Functions • Arrays CS3101: Programming Languages: Javascript Ramana Isukapalli 1 JAVASCRIPT – OVERVIEW • This course is concerned with client side JS • Executes on client (browser) • Scripting – NOT compile/link. • Helps provide dynamic nature of HTML pages. • Included as part of HTML pages as • Regular code (viewable by user) • A file present in some location. • NOTE: Javascript is NOT the same as JAVA CS3101: Programming Languages: Javascript Ramana Isukapalli 2 A SIMPLE JAVASCRIPT PROGRAM <html> <head> <title> A simple Javascript program </title> </head> <body> <! --The code below in “script” is Javascript code. --> <script> document.write (“A Simple Javascript program”); </script> </body> </html> CS3101: Programming Languages: Javascript Ramana Isukapalli 3 JAVASCRIPT CODE • Javascript code in HTML • Javascript code can be placed in • <head> part of HTML file • Code is NOT executed unless called in <body> part of the file. • <body> part of HTML file – executed along with the rest of body part. • Outside HTML file, location is specified. • Executed when called in <body> CS3101: Programming Languages: Javascript Ramana Isukapalli 4 WAYS OF DEFINING JAVASCRIPT CODE. First: Second: <head> <head> <script type=“text/javascript”> … function foo(…) // defined here </head> <body> </script> <script> </head> function foo(…) // defined here { <body> .. } <script type=“text/javascript”> foo( ) // Called here foo(…) // called here </script> </script> </body> </body> -
Typescript-Handbook.Pdf
This copy of the TypeScript handbook was created on Monday, September 27, 2021 against commit 519269 with TypeScript 4.4. Table of Contents The TypeScript Handbook Your first step to learn TypeScript The Basics Step one in learning TypeScript: The basic types. Everyday Types The language primitives. Understand how TypeScript uses JavaScript knowledge Narrowing to reduce the amount of type syntax in your projects. More on Functions Learn about how Functions work in TypeScript. How TypeScript describes the shapes of JavaScript Object Types objects. An overview of the ways in which you can create more Creating Types from Types types from existing types. Generics Types which take parameters Keyof Type Operator Using the keyof operator in type contexts. Typeof Type Operator Using the typeof operator in type contexts. Indexed Access Types Using Type['a'] syntax to access a subset of a type. Create types which act like if statements in the type Conditional Types system. Mapped Types Generating types by re-using an existing type. Generating mapping types which change properties via Template Literal Types template literal strings. Classes How classes work in TypeScript How JavaScript handles communicating across file Modules boundaries. The TypeScript Handbook About this Handbook Over 20 years after its introduction to the programming community, JavaScript is now one of the most widespread cross-platform languages ever created. Starting as a small scripting language for adding trivial interactivity to webpages, JavaScript has grown to be a language of choice for both frontend and backend applications of every size. While the size, scope, and complexity of programs written in JavaScript has grown exponentially, the ability of the JavaScript language to express the relationships between different units of code has not. -
C++ Data Types
Software Design & Programming I Starting Out with C++ (From Control Structures through Objects) 7th Edition Written by: Tony Gaddis Pearson - Addison Wesley ISBN: 13-978-0-132-57625-3 Chapter 2 (Part II) Introduction to C++ The char Data Type (Sample Program) Character and String Constants The char Data Type Program 2-12 assigns character constants to the variable letter. Anytime a program works with a character, it internally works with the code used to represent that character, so this program is still assigning the values 65 and 66 to letter. Character constants can only hold a single character. To store a series of characters in a constant we need a string constant. In the following example, 'H' is a character constant and "Hello" is a string constant. Notice that a character constant is enclosed in single quotation marks whereas a string constant is enclosed in double quotation marks. cout << ‘H’ << endl; cout << “Hello” << endl; The char Data Type Strings, which allow a series of characters to be stored in consecutive memory locations, can be virtually any length. This means that there must be some way for the program to know how long the string is. In C++ this is done by appending an extra byte to the end of string constants. In this last byte, the number 0 is stored. It is called the null terminator or null character and marks the end of the string. Don’t confuse the null terminator with the character '0'. If you look at Appendix A you will see that the character '0' has ASCII code 48, whereas the null terminator has ASCII code 0. -
S-Algol Reference Manual Ron Morrison
S-algol Reference Manual Ron Morrison University of St. Andrews, North Haugh, Fife, Scotland. KY16 9SS CS/79/1 1 Contents Chapter 1. Preface 2. Syntax Specification 3. Types and Type Rules 3.1 Universe of Discourse 3.2 Type Rules 4. Literals 4.1 Integer Literals 4.2 Real Literals 4.3 Boolean Literals 4.4 String Literals 4.5 Pixel Literals 4.6 File Literal 4.7 pntr Literal 5. Primitive Expressions and Operators 5.1 Boolean Expressions 5.2 Comparison Operators 5.3 Arithmetic Expressions 5.4 Arithmetic Precedence Rules 5.5 String Expressions 5.6 Picture Expressions 5.7 Pixel Expressions 5.8 Precedence Table 5.9 Other Expressions 6. Declarations 6.1 Identifiers 6.2 Variables, Constants and Declaration of Data Objects 6.3 Sequences 6.4 Brackets 6.5 Scope Rules 7. Clauses 7.1 Assignment Clause 7.2 if Clause 7.3 case Clause 7.4 repeat ... while ... do ... Clause 7.5 for Clause 7.6 abort Clause 8. Procedures 8.1 Declarations and Calls 8.2 Forward Declarations 2 9. Aggregates 9.1 Vectors 9.1.1 Creation of Vectors 9.1.2 upb and lwb 9.1.3 Indexing 9.1.4 Equality and Equivalence 9.2 Structures 9.2.1 Creation of Structures 9.2.2 Equality and Equivalence 9.2.3 Indexing 9.3 Images 9.3.1 Creation of Images 9.3.2 Indexing 9.3.3 Depth Selection 9.3.4 Equality and Equivalence 10. Input and Output 10.1 Input 10.2 Output 10.3 i.w, s.w and r.w 10.4 End of File 11. -
Section “Common Predefined Macros” in the C Preprocessor
The C Preprocessor For gcc version 12.0.0 (pre-release) (GCC) Richard M. Stallman, Zachary Weinberg Copyright c 1987-2021 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation. A copy of the license is included in the section entitled \GNU Free Documentation License". This manual contains no Invariant Sections. The Front-Cover Texts are (a) (see below), and the Back-Cover Texts are (b) (see below). (a) The FSF's Front-Cover Text is: A GNU Manual (b) The FSF's Back-Cover Text is: You have freedom to copy and modify this GNU Manual, like GNU software. Copies published by the Free Software Foundation raise funds for GNU development. i Table of Contents 1 Overview :::::::::::::::::::::::::::::::::::::::: 1 1.1 Character sets:::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.2 Initial processing ::::::::::::::::::::::::::::::::::::::::::::::: 2 1.3 Tokenization ::::::::::::::::::::::::::::::::::::::::::::::::::: 4 1.4 The preprocessing language :::::::::::::::::::::::::::::::::::: 6 2 Header Files::::::::::::::::::::::::::::::::::::: 7 2.1 Include Syntax ::::::::::::::::::::::::::::::::::::::::::::::::: 7 2.2 Include Operation :::::::::::::::::::::::::::::::::::::::::::::: 8 2.3 Search Path :::::::::::::::::::::::::::::::::::::::::::::::::::: 9 2.4 Once-Only Headers::::::::::::::::::::::::::::::::::::::::::::: 9 2.5 Alternatives to Wrapper #ifndef :::::::::::::::::::::::::::::: -
Floating Point Numbers
Floating Point Numbers CS031 September 12, 2011 Motivation We’ve seen how unsigned and signed integers are represented by a computer. We’d like to represent decimal numbers like 3.7510 as well. By learning how these numbers are represented in hardware, we can understand and avoid pitfalls of using them in our code. Fixed-Point Binary Representation Fractional numbers are represented in binary much like integers are, but negative exponents and a decimal point are used. 3.7510 = 2+1+0.5+0.25 1 0 -1 -2 = 2 +2 +2 +2 = 11.112 Not all numbers have a finite representation: 0.110 = 0.0625+0.03125+0.0078125+… -4 -5 -8 -9 = 2 +2 +2 +2 +… = 0.00011001100110011… 2 Computer Representation Goals Fixed-point representation assumes no space limitations, so it’s infeasible here. Assume we have 32 bits per number. We want to represent as many decimal numbers as we can, don’t want to sacrifice range. Adding two numbers should be as similar to adding signed integers as possible. Comparing two numbers should be straightforward and intuitive in this representation. The Challenges How many distinct numbers can we represent with 32 bits? Answer: 232 We must decide which numbers to represent. Suppose we want to represent both 3.7510 = 11.112 and 7.510 = 111.12. How will the computer distinguish between them in our representation? Excursus – Scientific Notation 913.8 = 91.38 x 101 = 9.138 x 102 = 0.9138 x 103 We call the final 3 representations scientific notation. It’s standard to use the format 9.138 x 102 (exactly one non-zero digit before the decimal point) for a unique representation. -
Getting Started with Nxopen
Getting Started with NX Open Update January 2019 © 2019 Siemens Product Lifecycle Management Software Inc. All rights reserved. Unrestricted Table of Contents Chapter 1: Introduction ....................................... 1 Chapter 8: Simple Solids and Sheets ............... 64 What Is NX Open .............................................................................................. 1 Creating Primitive Solids ........................................................................... 64 Purpose of this Guide ..................................................................................... 1 Sections ............................................................................................................. 65 Where To Go From Here ............................................................................... 1 Extruded Bodies ............................................................................................ 67 Other Documentation .................................................................................... 2 Revolved Bodies ............................................................................................ 68 Example Code .................................................................................................... 3 Chapter 9: Object Properties & Methods .......... 69 Chapter 2: Using the NX Journal Editor ............. 4 NXObject Properties .................................................................................... 69 System Requirement — The .NET Framework .................................. -
Floating Point Numbers and Arithmetic
Overview Floating Point Numbers & • Floating Point Numbers Arithmetic • Motivation: Decimal Scientific Notation – Binary Scientific Notation • Floating Point Representation inside computer (binary) – Greater range, precision • Decimal to Floating Point conversion, and vice versa • Big Idea: Type is not associated with data • MIPS floating point instructions, registers CS 160 Ward 1 CS 160 Ward 2 Review of Numbers Other Numbers •What about other numbers? • Computers are made to deal with –Very large numbers? (seconds/century) numbers 9 3,155,760,00010 (3.1557610 x 10 ) • What can we represent in N bits? –Very small numbers? (atomic diameter) -8 – Unsigned integers: 0.0000000110 (1.010 x 10 ) 0to2N -1 –Rationals (repeating pattern) 2/3 (0.666666666. .) – Signed Integers (Two’s Complement) (N-1) (N-1) –Irrationals -2 to 2 -1 21/2 (1.414213562373. .) –Transcendentals e (2.718...), π (3.141...) •All represented in scientific notation CS 160 Ward 3 CS 160 Ward 4 Scientific Notation Review Scientific Notation for Binary Numbers mantissa exponent Mantissa exponent 23 -1 6.02 x 10 1.0two x 2 decimal point radix (base) “binary point” radix (base) •Computer arithmetic that supports it called •Normalized form: no leadings 0s floating point, because it represents (exactly one digit to left of decimal point) numbers where binary point is not fixed, as it is for integers •Alternatives to representing 1/1,000,000,000 –Declare such variable in C as float –Normalized: 1.0 x 10-9 –Not normalized: 0.1 x 10-8, 10.0 x 10-10 CS 160 Ward 5 CS 160 Ward 6 Floating -
Princeton University COS 217: Introduction to Programming Systems C Primitive Data Types
Princeton University COS 217: Introduction to Programming Systems C Primitive Data Types Type: int Description: A (positive or negative) integer. Size: System dependent. On CourseLab with gcc217: 4 bytes. Example Variable Declarations: int iFirst; signed int iSecond; Example Literals (assuming size is 4 bytes): C Literal Binary Representation Note 123 00000000 00000000 00000000 01111011 decimal form -123 11111111 11111111 11111111 10000101 negative form 0173 00000000 00000000 00000000 01111011 octal form 0x7B 00000000 00000000 00000000 01111011 hexadecimal form 2147483647 01111111 11111111 11111111 11111111 largest -2147483648 10000000 00000000 00000000 00000000 smallest Type: unsigned int Description: A non-negative integer. Size: System dependent. sizeof(unsigned int) == sizeof(int). On CourseLab with gcc217: 4 bytes. Example Variable Declaration: unsigned int uiFirst; unsigned uiSecond; Example Literals (assuming size is 4 bytes): C Literal Binary Representation Note 123U 00000000 00000000 00000000 01111011 decimal form 0173U 00000000 00000000 00000000 01111011 octal form 0x7BU 00000000 00000000 00000000 01111011 hexadecimal form 4294967295U 11111111 11111111 11111111 11111111 largest 0U 00000000 00000000 00000000 00000000 smallest Type: long Description: A (positive or negative) integer. Size: System dependent. sizeof(long) >= sizeof(int). On CourseLab with gcc217: 8 bytes. Example Variable Declarations: long lFirst; long int iSecond; signed long lThird; signed long int lFourth; Page 1 of 5 Example Literals (assuming size is 8 bytes):