Table of Contents

Total Page:16

File Type:pdf, Size:1020Kb

Table of Contents Table of Contents ADVENTURE SYNOPSIS ............ 1 Sidebar: Experience Points ...................18 USING THIS BOOK ............... 1 CHAPTER 2: THE SEA Sidebar: Content Warning ....................1 BETWEEN REALMS .............. 19 Milestone Leveling ..........................1 ADVENTURE SYNOPSIS ................. 19 THE SUBTERRANEAN REALMS ....... .2 Sidebar: Berthold’s Message #2 ................19 K’N-YAN ........................... 2 ACROSS K’N-YAN .................... 19 The Ancient Ones ..........................2 Riverside Farm ............................19 Slaves of the Ancients ........................3 Mysterious Grove ..........................20 Tsathoggua Comes to K’n-yan ..................3 The Nameless Temple .......................20 Sidebar: Describing Designer Creatures. 3 The Water Entrance ........................21 YOTH ............................. 3 Sidebar: Ancient One Watercrawlers ............21 Yothans ..................................4 WATERY PASSAGE TO YOTH .............. 21 Designer Creatures ..........................4 1. Voonith Lair ............................21 Tsathoggua Comes to Yoth ....................4 2. Slime Cavern ...........................22 N’KAI ............................ 4 3. Whirlpool .............................22 4. Chuul Warren ..........................22 CHAPTER 1: THE CAVERN OF K’N-YAN . .5 5. Aboleth Lair. 22 ADVENTURE SYNOPSIS .................. 5 6. Black Hole .............................23 DESCENT TO TSATH .................... 5 7. Sunken Temple .........................23 ADVENTURING IN K’N-YAN ............... 6 8. Prehistoric Temple .......................24 Visibility .................................6 9. Starspawn Chamber ......................25 Food and Drink ............................6 THE SEA OF YOTH. 25 Treasure .................................6 Surfacing ................................25 Sidebar: Dreadful Creatures ...................7 Yothan Crocodiles .........................25 The Passage of Time .........................7 Formless Pollution .........................26 Ancient One Factions ........................7 Sidebar: Experience Points ...................26 K’n-yan Random Encounters ..................7 CHAPTER 3: THE RED CAVERN Saint Berthold’s Missives ......................8 Sidebar: Berthold’s Message #1 .................8 OF YOTH .................... .27 THE CITY OF TSATH ................... 8 ADVENTURE SYNOPSIS ................. 27 Residences ................................8 Sidebar: Berthold’s Message #3 ................27 A. The Furrow .............................8 ACROSS THE RED-LITTEN PLAIN .......... 27 A1. Crossfire ..............................8 The River of Ichor .........................28 A2. Cavalry Patrol ..........................9 The Plain of Yoth ..........................28 A3. The Path Goes On .......................9 THE ZIGGURAT OF THE BLACK SEAL ...... 28 B. Toppled Tower ...........................9 1. Grand Staircase & Landing .................28 B1. Open Top ............................ 11 Landing Tier ...........................29 B2. Wraith Lair ........................... 11 Upper Staircase .........................29 B3. Bone-Strewn Chamber ................... 11 2. Serpentfolk Camp .......................29 B4. Confused Laborer’s Chamber .............. 11 3. Flaming Staircase ........................30 B5. Holding Pen .......................... 11 4. Spider Lair ............................30 C. Archaeologist’s Hideout ................... 11 5. Broken Staircase .........................31 D. Antiquarian Institute .....................12 6. Rear Landing ...........................31 E. Tribunal Palace .........................14 7. Obelisk of Damage .......................31 F. Salvage Operation .......................15 8. Designer’s Laboratory .....................32 G. Golden Spire ..........................15 9. Obelisk of Speed ........................32 H. Cannibal Cookout .......................16 10. Broken Obelisk .........................32 I. Temple of Tulu ..........................16 11. Foundry ..............................32 J. Two Barricades ..........................17 12. Obelisk of Resolve .......................33 K. Temple of Yig ..........................17 13. The Long Stair .........................33 L. Hedonist’s Palace ........................17 14. Upper Parapets .........................33 SampleM. Amphitheater ..........................17 15. Shrine of the Black Seal ................... file34 Inside the Amphitheater .....................18 Sidebar: Experience Points ...................34 N. Temple of Tsathoggua .....................18 LEAVING TSATH ..................... 18 iii CHAPTER 4: THE LIGHTLESS FORCE LANCE ......................... 66 REALM OF N’KAI ............... .35 JOURNAL OF ARCANE CORRESPONDENCE .......... 66 ANTERN OF N YAN ADVENTURE SYNOPSIS ................. 35 L K’ - .................... 66 Sidebar: Berthold’s Message #4 ................35 ADVENTURING IN N’KAI ................ 35 Sidebar: Disease: Lightning Leprosy ............36 Lights On or Off? .........................36 Resting .................................36 Black Ichor ..............................36 Tsathoggua Shrines .........................36 THE LIGHTLESS WARRENS .............. 37 A. Welcoming Committee ....................37 B. False Turns ............................37 C. Serpentfolk’s Shrine. 37 D. Roper Holes ...........................37 E. Riverside Shrine ........................39 F. Easy Crossing ...........................39 G. Prehistoric Ruins ........................39 H. Sea of Living Ichor ......................39 I. Lonely Shrine ...........................39 J. Zhaumspawn Lair ........................39 K. Entrance to Tsathoggua’s Lair ...............39 TSATHOGGUA’S LAIR ................. 40 Attacking the Throne .......................40 Option 1 ................................40 Option 2 ................................40 Endgame ................................42 Sidebar: Experience Points ...................42 FURTHER ADVENTURES IN DANTAN .. 42 Escape from the Underworld ..................42 Rebuilding a Shattered World .................42 Rise of the Ancient Ones .....................42 APPENDIX A: MONSTERS .......... .43 ANCIENT ONE ....................... 43 Ancient One .............................43 Ancient One Controller .....................44 Ancient One Gn’agn ........................46 Ancient One Psion .........................48 Ancient One Warrior .......................50 BLOATED ZHAUMSPAWN ................ 52 DEBASED SERPENTFOLK ................ 54 Debased Serpentfolk Archer ..................54 Debased Serpentfolk Warlock .................55 DUNKLEOSTEUS ..................... 56 GYaa-YOTHN ....................... 57 N’KAI WORM ....................... 58 RE-ANIMATED ..................... 60 Re-Animated Destructor .....................60 Re-Animated Gladiator .....................62 SWARM OF TOAD-BATS ................ 64 APPENDIX B: MAGIC ITEMS ........ .65 SampleAGONIZER ........................... 65 file AUTOMATIC CROSSBOW ................... 65 DEMATERIALIZER ....................... 65 FLESH-SCULPTING CRYSTAL ................. 66 iv Book IV: Lullaby A Cthulhu Mythos adventure for 4 to 5 characters of 11th-14th level ADVENTURE SYNOPSIS Content Warning This adventure features slavery, mutilation, torture, Our heroes’ quest to stop Tsathoggua by striking at and cannibalism, as the ancient ones of K’n-yan— his lair takes them deep under the earth, into a series the primary antagonists of chapter 1—practice of caverns populated by ancient civilizations and all four. Mention this to your players beforehand, creatures alien to the surface world. First, they must ideally one-on-one, to gauge their comfort levels, make their way through the blue-lit cavern of K’n-yan and work with them to ensure that the story where the golden city of Tsath has devolved into civil you are telling together is one that is fun for war in the aftermath of Tsathoggua’s rampage. The everyone involved. Even in a horror game where ancient ones who dwell there are cruel and hedonis- the PCs may find themselves in mortal peril, the tic, relying on the labor of slaves both living and dead players themselves should feel safe at the table to enjoy a life of luxury and sadistic cruelty. While and comfortable with the game. Don’t prioritize navigating the twisted politics of the Tsathan civil disturbing content over players’ fun. war, the adventurers discover that one faction holds a Various factions of the ancient ones may try powerful weapon in the amphitheater of Tsath. If they to coerce or force the PCs into aiding them. It is can secure this weapon, they may be able to use it to important for both the GM and the players to bear grievously wound Tsathoggua through his network of in mind that the PCs need not do what an NPC asks crystals. of them—allying with villains should always be an After escaping Tsath, the adventurers find a flood- option, never the only choice. ed tunnel which leads to the lower realm of Yoth, but to reach it they must contend with the inhabitants of that dark water. On the red Plains of Yoth, they ics, and the Yog-Sothothery skill from SPCM are discover a massive ziggurat inhabited by the mighty all referenced in this adventure. The player options draconic yothans and their flesh-warped creations. presented in SPCM are well-suited to The Big Sleep At the heart of the ziggurat is a tunnel down to the and provide additional roleplaying opportunities and
Recommended publications
  • Malleus Monstrorumsampleexpanded English File Edition Is Published by Chaosium Inc
    Sample file —EXPANDED ENGLISH EDITION IN 380 ENTRIES— by Scott David Aniolowski with Sandy Petersen & Lynn Willis Additional Material by: David Conyers, Keith Herber, Kevin Ross, ChadSample J. Bowser, Shannon file Appel, Christian von Aster, Joachim A. Hagen, Florian Hardt, Frank Heller, Peter Schott, Steffen Schuütte, Michael Siefner, Jan Cristof Steines, Holger Göttmann, Wolfang Schiemichen, Ingo Ahrens, and friends. For fuller Author credits see pages 4 and 288. Project & Layout: Charlie Krank Cover Painting: Lee Gibbons Illustrated by: Pascal D. Bohr, Konstantyn Debus, Nils Eckhardt, Thomas Ertmer, Kostja Kleye, Jan Kluczewitz, Christian Küttler, Klaas Neumann, Patrick Strietzel, Jens Weber, Maria Luisa Witte, Lydia Ortiz, Paul Carrick. Art direction and visual concept: Konstantyn Debus (www.yllustration.com) Participants in the German Edition: Frank Heller, Konstantyn Debus, Peter Schott, Thomas M. Webhofer, Ingo Ahrens, Jens Kaufmann, Holger Göttmann, Christina Wessel, Maik Krüger, Holger Rinke, Andreas Finkernagel, 15brötchenmann Find more information at www.pegasus.de German to English Translation: Bill Walsh Layout Assistance: Alan Peña, Lydia Ortiz Chaosium is: Lynn Willis, Charlie Krank, Dustin Wright, Fergie, and a few odd critters. A CHAOSIUM PUBLICATION • 2006 M’bwa, megalodon, the Million Favoured Ones, the Complete Credits mind parasites, the miri nigri, M’nagalah, Mordiggian, moose, M’Tlblys, the nioth-korghai, Nug & Yeb, octo- Scott David Aniolowski: the children of Abhoth, pus, Ossadagowah, Othuum, the minions of Othuum,
    [Show full text]
  • Extraterrestrial Places in the Cthulhu Mythos
    Extraterrestrial places in the Cthulhu Mythos 1.1 Abbith A planet that revolves around seven stars beyond Xoth. It is inhabited by metallic brains, wise with the ultimate se- crets of the universe. According to Friedrich von Junzt’s Unaussprechlichen Kulten, Nyarlathotep dwells or is im- prisoned on this world (though other legends differ in this regard). 1.2 Aldebaran Aldebaran is the star of the Great Old One Hastur. 1.3 Algol Double star mentioned by H.P. Lovecraft as sidereal The double star Algol. This infrared imagery comes from the place of a demonic shining entity made of light.[1] The CHARA array. same star is also described in other Mythos stories as a planetary system host (See Ymar). The following fictional celestial bodies figure promi- nently in the Cthulhu Mythos stories of H. P. Lovecraft and other writers. Many of these astronomical bodies 1.4 Arcturus have parallels in the real universe, but are often renamed in the mythos and given fictitious characteristics. In ad- Arcturus is the star from which came Zhar and his “twin” dition to the celestial places created by Lovecraft, the Lloigor. Also Nyogtha is related to this star. mythos draws from a number of other sources, includ- ing the works of August Derleth, Ramsey Campbell, Lin Carter, Brian Lumley, and Clark Ashton Smith. 2 B Overview: 2.1 Bel-Yarnak • Name. The name of the celestial body appears first. See Yarnak. • Description. A brief description follows. • References. Lastly, the stories in which the celes- 3 C tial body makes a significant appearance or other- wise receives important mention appear below the description.
    [Show full text]
  • Cthulhu Monsters a Field Observer's Handbook of Preternatural Entities
    --- S. PETERSEN'S FIELD GUIDE TO Cthulhu Monsters A Field Observer's Handbook Of Preternatural Entities Paintings and Descriptions From the Cthulhu Mythos As Created by H.P. Lovecraft, With Augmentations for Today Sandy Petersen Tom Sullivan Lynn Willis with Peter Dannseys E.C. Fallworth L.N. Isinwyll Ivan Mustoll Chaosium Inc. Publication 5105 The 27 Most Frequently Encountered Monsters Howard Phillips Lovecraft 1890 - 1937 t PETERSEN'S Field Guide To Cthulhu :Monsters A Field Observer's Handbook Of Preternatural Entities Sandy Petersen conception and text TOIn Sullivan 27 original paintings, most other drawings Lynn ~illis project, additional text, editorial, layout, production Chaosiurn Inc. 1988 The FIELD GUIDe is p «blished by Chaosium IIIC . • PETERSEN'S FIELD GUIDE TO CfHUU/U MONSTERS is copyrighl e1988 try Chaosium IIIC.; all rights reserved. _ Similarities between characters in lhe FIELD GUIDE and persons living or dead are strictly coincidental . • Brian Lumley first created the ChJhoniwu . • H.P. Lovecraft's works are copyright e 1963, 1964, 1965 by August Derleth and are quoted for purposes of ilIustraJion_ • IflCide ntal monster silhouelles are by Lisa A. Free or Tom SU/livQII, and are copyright try them. Ron Leming drew the illustraJion of H.P. Lovecraft QIId tlu! sketclu!s on p. 25. _ Except in this p«blicaJion and relaJed advertising, artwork. origillalto the FIELD GUIDE remains the property of the artist; all rights reserved . • Tire reproductwn of material within this book. for the purposes of personal. or corporaJe profit, try photographic, electronic, or other methods of retrieval, is prohibited . • Address questions WId commel11s cOlICerning this book.
    [Show full text]
  • Lovecraft Patrons
    Lovecraft Patrons Subclasses Specific to Various Great Old Ones of the Cthulhu Mythos By Zach Hitzeroth DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission Sampleof Wizards of the Coast. file ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Note on Expanded Spell Lists Player's Handbook Only Spells Spells marked with an asterisk are from Xanathar's 4th Level: fabricate Guide to Everything. If your DM does not allow these spells, alternate spells from the Player's Handbook can be found at the end of each subclass. Abhoth Also known as the Source of Uncleanliness, Abhoth is an Outer God depicted as an ooze or slime from which monsters and unnamable horrors crawl from. Followers of Abhoth tend to spread disease and carry oozes around with them to symbolize their patron. Expanded Spell List Abhoth lets you choose from an expanded list of spells when you learn a warlock spell.
    [Show full text]
  • The H. P. Lovecraft Tarot
    The H. P. Lovecraft Tarot This interesting tarot deck was originally published in 1997 in a limited run and sold our fairly quickly, making it one of the most sought-after tarot decks on the market. This is one of the rare cases where you will actually hear these words: "Due to popular demand." This deck is the second printing from 2000, it is a blue deck, the 1st prinitng was red. Collectors take note! Each card in the deck is done in a dark, blue (1st printing) then red (2nd printing). Monochromatic decks appeal to me very much! The image is centered in the card and on the average has a lot of good detail which is easy enough to see. The border is also in the dark blue colour, but there is not enough contrast in this printing to clearly make out the text on the borders. You can see that it is there though, but you have to hold the cards fairly close to the light and angle them around a bit until you have made out each word. In the top center of the border is an eye. Pentacles are on the sides and the title at the bottom; the four corners have the suit icon itself on each card. Fortunately the little booklet has a legend in the back which shows the suit icons more clearly. In this deck, the figures of the Major Arcana are taken from various works of Lovecraft himself. The booklet that comes with this deck stresses that the Major Arcana cards have more power and influence over a reading than the Minor Arcana.
    [Show full text]
  • Do You Believe in the Lord and Saviour Cthulhu?
    Do you believe in the Lord and Saviour Cthulhu? The application of Lovecraft and his Cthulhu Mythos in Western Esotericism Nadine Eekhout s1526804 M.A. Davidsen 2018-2019 MA Theology and Religious Studies thesis 09-07-2019 1 Table of Contents 1. Introduction ........................................................................................................................... 3 1.1 H.P Lovecraft: Writer or Prophet? .................................................................................... 3 1.2 Introduction to Cthulhu Mythos ...................................................................................... 5 1.3 Introduction Fiction-based Religions ............................................................................... 7 1.4 Lovecraftian Magick: From Fiction to Magick ................................................................ 10 2. Method ................................................................................................................................ 12 3. Analyzing the Man, the Mythos and the Magick ............................................................... 15 3.1 Adaptations of Lovecraftian magick into an existing religious frame….……….……………..15 3.1.1 The Church of Satan: Cthulhu versus Satan .......................................................... 15 3.1.2 Temple of Set ....................................................................................................... 16 3.1.3 Grant’s Typhonian Order .....................................................................................
    [Show full text]
  • Table of Contents
    Table of Contents INTRODUCTION FROM SANDY ........ 1 Who is Wounded? .........................20 Black Marble .............................20 USING THIS BOOK .................... 1 A Stranger at the Table ......................20 WHAT IS THE MYTHOS? ................. 1 Demanding to Leave ........................21 KNOW THINE ENEMY ................... 2 OUTCOME ......................... 21 Tsathoggua ................................2 Sidebar: What if the PCs Don’t Cooperate? .......21 Voormis ..................................2 THE HALL OF JUSTICE ................ 22 Troglodytic Serpentfolk ......................2 ROOTING OUT THE CULTISTS ............ 23 RUNNING THE BIG SLEEP ............... 2 Sidebar: What if the PCs Botched the Investigation? ...23 In-Universe Excerpts ........................2 Milestone Leveling ..........................2 LEADS ........................... 24 CAMPAIGN SYNOPSIS ................... 2 FATHER JOACHIM ................... 24 Secret Library ............................24 ACT: 1 THE SLEEPER RISING. .5 An Esoteric Quest .........................25 THE SETTING OF DANTAN ............... 5 MRS. VANDER’S BOARDING HOUSE ........ 25 THE EMPIRE OF DANTAN ................ 5 THE COPPER COIN ................... 27 HISTORY OF DANTAN ................... 5 Skinny Pat’s Bunkhouse .....................27 RELIGION IN DANTAN .................. 6 Slumberville .............................27 Galdun ..................................6 THE ALCHEMIST ON THE CORNER ........ 28 Saint Verotha ..............................8 THE VICTIM
    [Show full text]
  • 51 Mythos Dooms
    BEST OF 51 MYTHOS DOOMS ROLEPLAYING KENNETH HITE MYTHOS 51 DOOMS TEXT KENNETH HITE “The increasing thunder must have affected my ILLUSTRATION LUKAS THELIN & MAGNUS FALLGREN dreams, for in the brief time I slept there came to me apocalyptic visions.” ORIGINAL PUBLICATION FENIX 6/2012 – H.P. Lovecraft, “The Lurking Fear” f Lovecraftian gaming offers anything, Ithaqua, the Yithian destruction of the time windows into alternate dimensions? Only it is opportunities for apocalypse. The stream could awaken the Flying Polyps, or the Keeper knows for sure. With time-travel universe of the Cthulhu Mythos is so rival cults could summon Cthugha and Has- and non-Euclidean gates in the campaign, the dangerous, so replete with opportunities tur simultaneously. Lots of room for multiple investigators can visit either one! Ifor catastrophe, so hostile to the very concept dooms, in other words. Use this column not As a final possibility consider setting a of human existence, that it almost drives one just as a menu for destruction but as an ongo- one-shot or trilogy scenario in a Mythos- to Derlethian heresy in an attempt to explain ing inspiration for your ongoing Cthulhoid doomed future – or an alternate past! What if how we got this far. This can be exaggerated, campaign, in whichever system you prefer. Cthulhu rose in 1925, or Wilbur Whateley’s of course. Most Mythos threats are long-dead These dooms needn’t close off play, in other twin escaped in 1928, or the Deep Ones of (except for that one survivor …), impossibly words: they can drive it. Innsmouth completed their shoggoth, or obscure (except for that one tome …), or simp- Any of these dooms could be merely the the Dark Haunter escaped from Federal Hill ly uninterested in mankind (except that one plan of some cult, sorcerer, mad mathemati- Church in 1935? Some of these dooms leave cult is trying to attract them …), so the human cian, or dream-worker encountered in your some humans alive: run an entire campaign race and indeed the planet Earth has a brief scenario.
    [Show full text]
  • Clark Ashton Smith's Cthulhu Mythos Fiction
    Call of Cthulhu® Fiction Clark Ashton Smith’s Cthulhu Mythos Fiction Sample file Edited and Introduced by Robert Price Cover Art by Stephen Gilberts A Chaosium Book 2008 More Titles from Chaosium Call of Cthulhu® Fiction The Antarktos Cycle The Book of Eibon The Disciples of Cthulhu, 2nd Ed. Disciples of Cthulhu II The Ithaqua Cycle The Necronomicon Singers of Strange Songs Song of Cthulhu Tales Out of Innsmouth The Tsathoggua Cycle Lin Carter’s The Xothic Legend Cycle R. W. Chambers’ The Yellow Sign (his complete weird fiction) Arthur Machen’s The Three Impostors & Other Stories Arthur Machen’sSample The White People file & Other Tales ® Miskatonic University Archives The Book of Dzyan Contents The Smythos . ................................................. v THE STORIES The Ghoul ...................................................... 1 A Rendering from the Arabic ........................ 8 The Hunters from Beyond .......................... 25 The Vaults of Abomi .................................... 44 The Nameless Offspring .............................. 67 Ubbo-Sathla ................................................. 88 Sample file The Werewolf of Averoigne ......................... 98 The Eidolon of the Blind ........................... 115 Vulthoom .................................................... 133 The Treader of the Dust ............................ 162 The Infernal Star ....................................... 172 STORY INTRODUCTIONS Notes On Each Tale ................................... 203 The Klarkash-Ton Cycle is published by Chaosium Inc. This book is copyright ©2008 as a whole by Chaosium Inc.; all rights reserved. Cover art ©2008 by Stephen Gilberts; all rights reserved. Cover and interior layout by Charlie Krank. Editor-in-ChiefSample Lynn Willis. file Similarities between characters in this book and persons living or dead are strictly coincidental. Reproduction of material from within this book for the purposes of personal or cor- porate profit, by photographic, digital, or other means of storage and retrieval is pro- hibited.
    [Show full text]
  • Trail of Tsathoggua Trail of Cthulhu Conversion Notes
    Trail of Tsathoggua Trail of Cthulhu Conversion notes These are the “Compact Trail of Tsathoggua” Terrence Bhule (Keith Herber, 1997) conversion notes for the (page 10) scenario Trail of Tsathoggua. This scenario is also • Psychoanalysis at difficulty 4 to calm Bhule available in “Trail of Tsathogghua” (published in after the incident. 1984). It is fairly “linear” and follows the • expedition dates a bit rigidly. The conversion for Access Honesty will note his aversion to the sequel the Curse of Tsathoggua is forthcoming. touching fur. Attributes: Athletics 7, Firearms 4, Health 8, Core Clues: Sanity 6, Stability 6, Scuffling 5, Weapons 6 Hit Threshold: 3 • The Translation of the Wall Weapon: -1 (knife), +1 (.45 revolver) • The Shaman’s Statement • Lost Saga of Eric the Red Jean Raymond Gobineau • Journal of Pieter de Holst (page 11) • The Voormis Tomb • Access Honesty will hint at his latent psychotic racism. The Darlena Attributes: Athletics 8, Health 8, Sanity 7(4), The Research Team Stability 7(4), Scuffling 6 Hit Threshold: 4 Professor Curtis Mathieson Weapon: -2, +0 (page 8) • Access Honesty will show he is not entirely Klaus Voorheim, Andrew Mott honest when he claims disbelief in the Mythos. and Gerald Maxwell • Reassurance 1-point spend or Anthropology, (page 11) Archeology, History, or Occult 2-point spend Attributes: Athletics 7, Firearms 6, Health 8, will cause him to expand on his experiences. Sanity 6, Stability 6, Scuffling 6, Weapons 6 Hit Threshold: 3 Henry Ethelrod Weapon: +1 (.45 automatic), -1 (knife) (page 8) • Access Honesty will show the arrogant scholar Sailors x8 has a special dislike for the Frenchmen.
    [Show full text]
  • Using Horror in Shoggoths Is Directing Their Efforts
    Sample file We would like to dedicate this tome to our spouses and families who tirelessly supported us during its writing and development. And to he who must not be named. Sample file Credits AUTHORS AddITIONAL ART Sandy Petersen, James Jacobs, Arthur Richard Luong Petersen, Ian Starcher, David N. Ross GRAPHIC DESIGN AND LAYOUT DEVELOPMENT AND CONVERSION Tony Mastrangeli David N. Ross SALES MANAGER PROJECT DIRECTOR Christopher Helton Arthur Petersen SHIPPING BUSINESS MANAGER Christy Crace Christine Graham CUSTOMER SUPPORT EDITING AND PROOFREADING George Botelho Eytan Bernstein, Erik Scott de Bie, COMMUNITY AND VF SUPPORT Thomas Weber Pierre “Pit” Lanrezac COVER AND INTERIOR ART PLAYTEST SUPPORT Kent Hamilton Lincoln Petersen, Andrew Lucio, MONSTER AND GREAT OLD ONE ART Jonathan Cohen, Ryan Brown Helge Balzer Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games. Printed in China. ISBN-13: 978-0-9995390-4-0 Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Petersen Games game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open SampleGame Content may be reproduced in any form without written permission.
    [Show full text]
  • Sample File 83
    81 It is possible for a very powerful sorcerer to make a pact with this entity, but they would be foolish to count on Nyarlathotep holding up his end of the bargain. When not sporting with unfortunate human victims, Nyarlathotep rests among the Dholes at the core of various planets, taking the form of a huge but faceless god. Nyarlathotep can also take the form of a nocturnal tentacled, bat-winged monster. In this form it can inhabit hidden corners of the meeting places used by the Starry Wisdom Cult. As well as his relationship with humanity, Nyarlathotep has built up a close relationship with the Mi-Go, where his cult has become their dominant religion. The Mi-go venerate Nyarlathotep even above Cthulhu, whose influence is not felt as strongly within the cores of the gas giants. Even on Earth, Cthulhu is dormant, though his influence is still strong. Nyarlathotep, however, is active and frequently walks among humans, on whatever planet they may have settled, in the guise of a human being, usually a tall, slim, joyous individual. He has thousands of other forms, most of these reputed to be maddeningly horrific. Nyarlathotep seems to serve the interests of Azathoth, and may be a fragment, an avatar or even an aspect of that deity. Nyarlathotep uses human languages and can be mistaken for a human being. While the other Old Ones are mindless or unfathomable, Nyarlathotep delights in cruelty, is deceptive and manipulative, and even cultivates followers and uses propaganda to achieve his goals. In this regard, he is probably the most human-like of the Old Ones.
    [Show full text]