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Index

A alphabets. See specifi c alphabets The Annotated Flatland: Aardvark, 79, 82 alphabet buildings, 172 A Romance of Many Abbot, Edwin A., 71, 240, 242, alternate-reality games, 159, Dimensions (Abbot & 260 160 Stewart), 71, 240, 242, 260 Abbott, Robert, 368 Ambient Music Manifesto, 137 annotation techniques, 32–44 Abbott’s Original Card Games Ambleside Online, 61 Annoyster, 310 (Abbott), 368 American Manual Alphabet, anomia, 332–333 abductive logic, 204–209 264–269 answer forums, 79–80, absurd stories, 3 American Sign Language 81–82 Accelerando (Stross), 166 (ASL), 264, 282 anthropic units, 124, 216, 219 acquired taste, 300–305 Amster-Burton, Matthew, 304 antilibrary, 31 Action Driver 2. See AD2 ana, 245, 246, 247, 248, 249, 252, APET Model modifi cation, 349 AD2 (Action Driver 2), 73, 74, 253, 254, 255, 257 apocopes, 11, 12, 13 75, 76 anarcho-syndicalism, 175 Appalachia lore, 169 Adams, Douglas, 355 The Anatomy of a Large Scale applied behavior analysis, 163 Adams, Scott, 64, 65, 66 Social Search Engine appointment, mental, 95–99 Adanaxis, 259 (Horowitz & Kamvar), 83 appreciation, Harvard Adler, Mortimer, 26–27, 28, 30, ancient Greeks Negotiation Project, 348 44, 48 Archilocus, 63, 64 arbitrariness, of , 105 Adler’s , 26–27 Aristotle, 142, 219, 223, Archilocus, 63, 64 affi liation, Harvard 225, 272 architecture, subsumption, Negotiation Project, 348 Mnemosyne, 1 173 agile programming,COPYRIGHTED 151, 160 rainbows, 272 MATERIALAristotle, 142, 219, 223, air conditioning, 168, 172 Stoicism, 179, 303, 357–358 225, 272 alarm clock, Internet, 310–311 vocabulary, 18 Armstrong, Thomas, 364 Albert Einstein (AE) example, ancient Mayan , art, 143–148, 187–195 97, 98 104 Art and Fear: Observations on Alfa, 265 ancient Romans, 8–10, 64, the Perils (and Rewards) algebra, 227. See also geometry 195, 300 of Artmaking (Bayles & Allen, David, 112, 121, 340, 349 And Then There Were None Orland), 195 Allen, Woody, 45 (Russell), 175 Art from Intuition: Overcoming allergies, food, 180, 181, 300, Android, 108, 109, 129, 320 Your Fears and Obstacles to 303 Anki, 15–18 Making Art (Nimmer), 194

373

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374 Index n A–B

artifi cial intelligence, 172, 361, Bahá’í calendar, 105 repurposing, 37–38 363. See also robotics Bailey, Marian, 53 sacred, 25, 30 artistic kin, 192 Barrow, John, 226 speed reading, 44–49 artistic manifestos, 137 Barry, Lynda, 188, 190, 193, 194 value, 39–40 The Artist’s Way (Cameron), 57 Barski, Conrad, 223 weird, 142 artsurgery.com, 194 Basic English, 51, 62 writing in, 32–44 The Art of Choosing (Iyengar), basketball, hyperspherical, 257 Book of Buffs, Masters, Mavens 82 Bayard, Pierre, 31 and Uncommon Experts “The Art of Productive Bayes, Thomas, 81 (Doering), 67 Procrastination” (Griffi th), Bayesian averaging, 81 The Book of Heroic Failures (Pile 133 Bayles, David, 195 & Waller), 148 asarya, 176–177 Bayley, Barrington, 142 The Book of the New Sun asarya hacks, 177 “Be conservative in what (Wolfe), 198 Ask MetaFilter, 79 you do; be liberal in Borges, Jorge Luis, 27, 71, 72, AskPhilosophers, 79, 80 what you accept from 178 ASL (American Sign others,” 292 Borwein, Jonathan, 226, 232 Language), 264, 282 BEAM robotics, 172–173 Bottom Line Up Front (BLUF), ASL University: “Beating the Averages” 348 Fingerspelling, 270 (Graham), 222 Bourbaki, Nicolas, 227, 234 Asperger’s syndrome, 274, 363 beginner‘s mind, 336–339 Bourbaki/Coxeter divide, 234 Astonish Yourself: 101 Beha, Christopher, 31 Bowler, Jonathan, 256 Experiments in the Philosophy behavior analysis therapy, 308, boxes. See Unboxed Games of Everyday Life (Droit), 304 314. See also metabehavior Manifesto athletes, 54, 182, 353 behavioral economics, 151, Bracha, Stefan H., 349 attachment, selective, 92 308, 314 brain. See also intelligence; attention, 63, 342 behavioral robotics, 314 memory; mind attitude, 57, 357–358 behaviorism, 308, 313–314 caudate nucleus, 18–19 attitudinals, Lojban, 265, 275– Belmont Report, 322 as computer, 361, 363 277, 280–283 belt and suspenders scheme, dopamine levels, 307 auction games, 197–198 287 dump, 118 audio fi le, vocabulary, 10–14 Benchley, Robert, 133 fi tness training exercises, 315 Augustus, 9 Berlin, Isaiah, 64 frontal, 307 authors, 27–28, 38 Big Bang, 3, 100 Googling, 19 autism, 54, 176, 363, 364 big-endian, 101 inspiration, 312–313 autobiographical memory, bigger/funnier world, intelligence, 26 18–23 331–334 mammalian, 341 autodidacticism, 27, 29 Bilbo Baggins, 98 mediator module, 291–298 automated recommendation bipolar disorder, 354 mental fi tness, 299–334 systems, 78, 80–81 Birthday Paradox, 227 multimodal communication, autonomic system, 341, 342, Blake, William, 30 290 345 blinking control, 345, 349 neocortex, 341 autonomy, Harvard Bloch, William Goldbloom, outboard, 178–179 Negotiation Project, 348 71, 72 reptilian, 341 average life, 65 blog posting, 195. See also semantic pause, 341 averaging, Bayesian, 81 specifi c blogs stupidest, 360 avoiding mistakes, 144–145 BLUF (Bottom Line Up Front), temporal lobe, 18, 307 348 Brain Age, 315 B BoardGameGeek, 209 Brain N-Back, 320 Bach, J. S. See Gödel, Escher, boasts, 161–162 Brain Workshop, 316–320 Bach books. See also fantasy books; Braley, John, 141, 233 Bach, Richard, 27 science fi ction; specifi c books Brave New Words: The Oxford Backgammon, 232 canon, 25–32 Dictionary of Science Fiction bad examples, 143–148 kids’ resources, 59–62 (Prucher), 175 bad science fi ction, 147, 174 as notebooks, 37–38 Bravo, 265 Baer, Steve, 235 previewing, 46 breath control, 345

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Index n B–C 375

Breland, Keller, 53 checks, lost, 124–125 commitments, public, 311–312 Brelin, Christa, 67 chess, 22, 141, 209, 353, 368 , 212 Bridget, 265 Chess Mysteries books, 209 communication, 263–298. See Briefscript, 283, 287 ChessLARP, 22 also languages Brooks, Rodney, 172, 173, 314 Chinese language, 18 fi ngerspelling, 264–270, 275, Brown, James Cooke, 275 choices. See also decision 282 Brown, Sunni, 159 making lip reading, 271–274 Bryant, John, 232 choosing options, 72–77 mediator module, 291–298 “a bug called you,” 325 hive mind, 77–83, 300 multimodal, 287–291 Burek, Deborah M., 67 The Paradox of Choice: Why NATO phonetic alphabet, Burger, Dionys, 259 More is Less (Schwartz), 264–270 Bustillos, Maria, 143 82, 120 Speedwords, 283–287 Byrne, David, 142 Web, 77 communicators, 174 Chore Wars, 151, 153–156 Communist Manifesto, 136 C Chumby, 310 CommunityWiki, 93 Caesar, Julius, 8 cilantro, 300, 302, 303–304 The Complete QS Guide to Self Cage, John, 142 circuit breakers, 347 Tracking, 330 Calculator, , 217 clarity, 335–365 computers. See also robotics calculus of distinctions, 220 beginner’s mind, 336–339 artifi cial intelligence, 172, calendars, 101, 103–105, 212. losing, 355–359 361, 363 See also Jetpack workfl ow retreat and reboot, 350–355 brain as, 361, 363 method semantic pause, 302, 340–350 Universal Turing Machine, calibre, 56 trusting intelligence, 359–365 359, 362–363 Caligula, 10 Claudius, 10 Computer Game Developers calmness, Three C’s, 122, 123, clicker training, 52–54 Conference, 140 124, 125 Clifford rotation, 254 computer languages, 221. See Calvert School, 61 clocks also Perl Cameron, Julia, 57 clock time, 97–98 JavaScript, 295, 351 Camus, Albert, 59 MET, 106–111 LISP, 218, 222, 223, 363 Caney, Steven, 61, 62, 172, 173, offbeat, 103–104 Python, 221, 363 235, 236, 239 Clocky, 310 The Computer as Crucible: An canon of books, 25–32 clothes, organizing, 127 Introduction to Experimental Capra, Frank, 2 Cluetrain Manifesto, 137 Mathematics (Borwein & capture into inboxes stage, Clute, John, 175 Devlin), 226, 232 112, 113 cognitive behavioral therapy, conditional probability, 80 Carr, Jan, 59, 60 301, 304, 332, 334 confi dence, Three C’s, 122, 123, Carter, Allen G., 215 cognitive ergonomics, 71, 104, 124, 125 castles, medieval Dutch, 64, 67 217, 218 confounding factors, 330 catch, 4, 13, 14, 171 cognitive lock-in, 104 Connors, Martin, 67 catheters, in heart, 4 cognitive pause. See semantic conscious control, of attention, caudate nucleus, 18–19 pause 63 cell phones. See mobile phones coin fl ips, 75, 200–201 Consilience: The Unity of Celtic harp, 290 collaboration, with authors, 38 Knowledge (Wilson), 58 censorship, Huckleberry Finn, collage, 191 consult step, vocabulary audio 297 collective libraries, 31 fi le, 11–12 central line infections, 4 Collins, Jim, 115, 325 contemplate nothing, 241 change colors contemplative pauses, 340–341, “Change is as good as rest,” annotating in, 37 345 353 four-color parakeet contextualize step, vocabulary controlling, 329 droppings, 367 audio fi le, 12 channel, 270 gel ink pens, 85 control. See also time Charlie, 265 mental datebook, 95–99 management checklists, 4, 345–346 synesthesia, 96, 97, 213 attention, 63 The Checklist Manifesto comfort, Three C’s, 122, 123, blinking, 345, 349 (Gawande), 4 124, 125 breath, 345

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376 Index n C–D

change, 329 cues, memory, 2–4 defi ne step, vocabulary audio don’t know what you’re customized units of fi le, 12 doing, 187–195 measurement, 215–218 degree of freedom, 241, 253 health, 325 cyborg, 179, 362 Delicious.com, 35, 70, 71, 90 Jetpack workfl ow method, Delta, 266 111–121, 327 D Descartes, René, 225 letting go, 190–191 da Vinci, Leonardo, 66 Design for the Real World: Cooper, Martin, 174 Dada Manifesto, 136 Human Ecology and Social Coordinated Universal Time daily to-do list, 328 Change (Papanek), 169 (UTC), 100, 101, 102, 103, Damanhur, 42 The Design of Everyday Things 109, 110 danger, 180–181 (Norman), 291 Corman, Roger, 147 Danielewski, Mark Z., 29 desire, 329 Cornell, Matthew, 111, 321 Danish, 347 Detective, 145 correlative table, 284 Danlo wi Soli Ringess, 177 Devlin, Keith, 226, 232 correlatives, 284–287 Dao, 232 Dewdney, A. K., 242, 260 cosmology, Divine Comedy, D’Arcy, Mark S., 99 dice rolling, mental, 200–204 249 Darian Calendar for Mars, Dick, Philip K., 27, 142 Coulton, Jonathan, 198 103–104 dictionary counting dashboard, sticky note on, 2 Brave New Words: The Oxford counting-to-a-Zillion datebook, mental, 95–99 Dictionary of Science mistake, 185–187 Davidson, Avram, 142 Fiction, 175, 176 one-based, 212 Davis, Kevin, 349 Lojban, 275 zero-based, 212 Dawes, Milton, 345 vocabulary audio fi le, 10–14 Coxeter, Donald, 227, 233, 234 days Web, 11 The Creative License: Giving fractional, 101 Dietrich, Vedika, 194 Permission to Be the Artist Julian, 101, 102–103, 105 differentiating memory cues, You Truly Are (Gregory), 194 28-Hour Day proposal, 103 2–3 creativity, 135–198. See also de Beauvoir, Simone, 58 Dimensions fi lm, 256, 258 productivity de Bono, Edward, 72 discourse community, 294 bad examples, 143–148 de Caritat, Nicolas, 75 The Dispossessed (LeGuin), 175 don’t know what you’re de Cervantes, Miguel, 29 Divine Comedy cosmology, doing, 187–195 de Chardin, Teilhard, 35, 41 249 happy mistakes, 182–187 Dead Media Project, 169 Do It Yourself movement, 167, inspiration, 312–313 Deaf community, 264, 271, 274 168, 169 manifestos, 135–138 Death by Meeting (Lencioni), doctors’ medical checklists, 4 mining the future, 174–179 120 dodecahedra, rhombic, 170, momentum, 313 Debugging by Thinking: A 220, 238–239, 255 moving, 189–190 Multi-Disciplinary Approach Doering, Henry, 67 New Game, 307 (Metzger), 125 dogs No Permanent Damage rule, decimal time, 101–103 abductive reasoning, 208 179–182 decision making. See also Bridget, 265 ratcheting, 20, 195–198 choices clicker training, 52–54 serendipity, 86, 182, 184, 185 front-loading, 116, 120 emotions, 341 weirdness, 138–143 hive mind, 77–83, 300 fi ngerspelling, 265 credos, 136 neocortex, 341 Humphrey, 139, 140, 265 creeds, 136 Nudge: Improving Decisions NATO alphabet, 265 critics, inner, 188–189 About Health, Wealth, and Sentience Quotient, 360 Crucial Conversations: Tools for Happiness (Sunstein & domestic drift, 123 Talking When Stakes Are Thaler), 315, 349 Dominic System, 95, 97–98, High (Paterson, et al), 348, pairwise comparison 99, 185 350 technique, 75–77 Don Quixote (de Cervantes), 29 crystallized intelligence, 315 ratcheting v., 197 Don’t Believe Everything You cubes, Hinton, 257 deduction, 205–206 Think: The 6 Basic Mistakes cubic packing, Mars Pathfi nder defeasible reasoning, 205, We Make in Thinking lander, 234 206, 207 (Kida), 215

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Index n D–F 377

don’t know mind, 337 Egan, Greg, 166, 178, 291, 292, ergonomics, cognitive, 71, 104, don’t know what you’re doing, 298, 359, 362, 363, 365 217, 218 187–195 The 80-20 Principle (Koch), 120 Erickson, Karl, 27 Don’t Shoot the Dog! : The New Einstein example, 97, 98 errors. See mistakes Art of Teaching and Training election results, 75 Escher, M. C. (Pryor), 54 Elgin, Suzette Hadin, 292 Gödel, Escher, Bach doodling, 190–191, 223, 233 Ellis, Albert, 363 (Hofstadter), 28, 31 Doom, 6, 7–8 Emacs Org Mode, 178 , 130 doorknobs, 64, 67 e-mail. See also Jetpack Esperanto, 64, 88, 104, 105, 284, dopamine levels, 307 workfl ow method 285 Dorkismo: the Macho of the Dork archive, 19 ethical manifestos, 137 (Bustillos), 143 multimodal communication, Euclidean dimension, 239 Double Fanucci, 228 290 Eureka Zones, 123, 124 Doyle, Arthur Conan, 125, 204, embarrassment, 180, 181 evolution, 184 205, 209 emergent structure, exercising, 353 dreams, 88, 188, 320, 351, 352 notekeeping strategy, 84, exhaustively inexhaustible, 31 Dream Factory, 197 86–87 exoself, 178–179 drinking fantastic concoctions, emote precisely, 275–283 experimental mathematics, 166 emoticons, 290 225–226, 227, 232 Droit, Roger-Pol, 304 emotions experiments. See also Think, drop in for visit, 243–245 inner critics, 188–189 Try, Learn process drunk dialing, 350 “Learn Your Emotional characteristics, 321–322, 330 dual n-back, 315–321 ABCs,” 334 mindset, 321–323 Duke, Richard, 22, 23 limbic system, 341 practices, 323–324 Dummies book series, 59 Lojban, 71, 275–283, 365 thought, 174, 205, 344 Dune novels, 176 manifestos, 135–138 The Experiment-Driven Life dungeons emperors, Julio-Claudian, blog, 330 Dungeons & Dragons, 151, 8–10 extending indexes, 33–36 160, 255 empiricism, 225, 226, 227 external mnemonics, 5 memory, 6–10, 99, 185 empty inboxes stage, 112, extraordinary life, 65 Dunning, David, 213, 214 113–117 extremes, 313 Dunsany, Lord, 138 encyclopedias. See also eye span, 47 Dutch castles, medieval, 64, 67 Wikipedia The Eye of Argon, 144, 147, 148 Dutton, Reginald, 284 vocabulary audio fi le, 10–14 Dutton Speedwords, 283, 284, Web, 11 F 285, 287 Encyclopedia Britannica’s Facebook, 28, 79, 292 Great Books of the Western Fadiman, Clifton, 29 E World, 26, 30 failures, 183. See also mistakes Ebbinghaus, Hermann, 15 The Encyclopedia of Science The Book of Heroic Failures Echo, 266 Fiction (Clute & Nicholls), (Pile & Waller), 148 Eco, Umberto, 31 175, 176 innovative, 141 economics, behavioral, 151, endoftheinternet.com, 67 loosing, 355–359 308, 314 enduring infl uences, 25, 27, “Fall down seven times, and Edison, the Think, Try, Learn 30, 31 get up eight times,” 337 Experimenter’s Journal, 330 engineer your results, family, recall events, 20 editing, 193 223–233 fantasy books, 138–139, 142, education. See also learning Enter the Fourth Dimension. 147, 259, 303, 304 games, 61 See fourth dimension Fanthorpe, Lionel, 147 “highlight and tape-record” Enter the Third Dimension, fascism, intellectual, self-education system, 233–239. See also geometry 363–364 11 Enterprise, 175 fast-food restaurants, 290 independent scholar, 55–59, environment, organizing, fears, 179–182, 194, 195 220 310–311 felix culpa, 187 liberal, 30 Epstein, Robert, 310, 314 The Feminine Mystique effective meetings, 120 ergodic books, 28 (Friedan), 58

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378 Index n F–G

fencepost error, 212–213 foxes, 58, 63, 64 Gamestorming: A Playbook for Festina lente, 348 Foxfi re, 169 Innovators, Rulebreakers, Feynman, Richard, 142 Foxtrot, 266 and Changemakers (Gray, et fi bration, Hopf, 256, 258 fractional days, 101 al), 159 fi ngers Franklin Planner, 178 A Gamut of Games (Sackson), counting, 185–187 freedom, degree of, 241, 253 368 string, 1–2 freewriting, 190 Gandhi, Mohandas K., fi ngerspelling, 264–270, 275, Freitas, Robert, Jr., 360, 361 302 282 Friedan, Betty, 58 Gardner, Martin, 257 Finnegans Wake (Joyce), 28, 29, Friedman, Stewart, 329 Gawande, Atul, 4 31, 48, 187 friends, recall events, 20 gel ink pens, 85 Fitbit, 325 From the Earth to the Moon general intelligence, 26, 359, FitDeck, 149–150, 153, (Verne), 175 361–362, 363, 364 156, 157 frontal brain region, 307 generalists, 64, 66 5 D’s processing, 112, 114, 115 front-loading decision making, “Genius is an infi nite capacity 507 Mechanical Movements, 169 116, 120 for taking pains,” 364 “5000 Collegiate Words (SAT Frost, Robert, 305 geometry. See also fourth Vocabulary)”, 16–17 Fuller, Buckminster, 234 dimension “Five-Foot Shelf,” 30 funny Bourbaki/Coxeter divide, fl ashcard decks, 11, 13, bad art, 145–146 227, 234 15–18, 168 bigger/funnier world, Enter the Third Dimension, Flatland, 71, 240, 242, 260 331–334 233–239 fl uid intelligence (Gf), 315–321 future. See science fi ction glome, 71, 240, 245–254 Fogleman, M. W., 14, 315 The Future of Man (de Chardin), hypersphere, 240, 245–248, folk wisdom, 333, 355 35, 41 252–254, 256, 257 Following Through (Levenson & polytopes, 227, 240, 255, 256, Greider), 315 G 258 food game systems, 149, 151, 367 rhombic dodecahedra, 170, acquired taste, 300–305 games. See also specifi c games 220, 238–239, 255 allergies, 180, 181, 300, 303 alternate-reality, 159, 160 Steven Caney’s Ultimate fast-food restaurants, 290 auction, 196–197 Building Book (Caney), gustatory semantic pause, BoardGameGeek, 209 61, 62, 172, 173, 235, 236, 302 Brain Workshop, 316–320 239 kids’ cookbooks, 62 chess, 22, 141, 209, 353, 368 3D, 233–239 New Game, 306 educational, 61 visualization, 227 Oulipo Groceries, 152 fourth dimension, 259 Zome Geometry: Hands-On forcing semantic pauses, 345 The Glass Bead Game (Hesse), Learning with Zome Form, Laws of, 177, 218, 31 Models (Hart & 219, 220 jobs as, 148–166 Picciotto), 61, 62, 235, forums. See also wikis magic circle, 368 236, 239 Getting Things Done multimodal communication, Getting Things Done (Allen, D.), community, 120 289–290 112, 121, 340, 349 question/answer, 79–80, n-back, 316–320 Getting Things Done 81–82 New Game, 305–308 community, 120–121 Tetraspace, 258 outside the box, 368 Getting Things Done 4D Maze, 259 piecepack, 367 methodology, 340, 346 4dtris, 259 role-playing, 6, 151, 153, 160, Geurts, Jac L. A., 22 fourth dimension, 239–261. See 200 Gf. See fl uid intelligence also geometry unboxed, 138, 367–368 ghost story, Japanese, 138 Dimensions fi lm, 256, 258 video “The Ghost Not” (Carter), 215 Glossary, 295 Brain Age, 315 Gillespie, William, 146 reference materials, 259–261 Doom, 6, 7–8 Glasshouse (Stross), 106 research, 256–257 PrBoom, 8 The Glass Bead Game (Hesse), 31 The Fourth Dimension (Hinton), weirdness, 142 glome, 71, 240, 245–254 257, 261 Zillions of Games, 232 GlowCaps, 325

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Index n G–I 379

glue method, 250–252 HALT, 332 Houdini, 180 Gmail, 19, 22, 113, 349 Hanks, Fletcher, 147 House of Leaves (Danielewski), 29 GMT (Greenwich Mean Time), happy fault, 187 How Many Elephants in a Blue 100 happy mistakes, 182–187 Whale? (Weeks, M.), 218 GNOME Do, 347 “The Happy Little Cripple” How Round Is Your Circle?: GNU Manifesto, 137 (Riley), 145–146 Where Engineering and Goddard, Robert, 175 harp, 290 Mathematics Meet (Bryant & Gödel, Escher, Bach (Hofstadter), Harry Stephen Keeler Society, Sangwin), 232 28, 31 146 “How to Get Things Done” gold pieces (GP), 154, 155, 156 Hart, George W., 61, 62, 235, (Benchley), 133 Golf, 266 236, 239 “How to Live Eleven Days in 24 good books, 26, 27, 31 Harvard Classics, 29, 30, 31 Hours” (Wilson, R. A.), 105 Good to Great (Collins), 115 Harvard Negotiation Project, How to Make a Complete Map Google 348, 350 of Every Thought You Think Books, 169 health control, 325 (Kimbro), 92 Calculator, 217 Hearn, Lafcadio, 138–139, How to Mark a Book (Adler), 44 ii script, 68–72 143 How to Play with Your Food mix up your facts, 10–14 heart, catheters in, 4 (Penn and Teller), 179 personal, 35 hedgehogs, 58, 63, 64 How to Read a Book (Adler & search history feature, 70 The Hedgehog, the Fox, and the Van Doren), 26 SketchUp, 235 Magister’s Pox: Mending the “How to Remember googlewhacking, 70 Gap Between Science and the Appointments” (D’Arcy), 99 Googling technique, 19 Humanities (Gould), 58 How to Talk About Books You Gould, Stephen Jay, 58 Hedonistic Imperative, 137 Haven’t Read (Bayard), 31 GP (gold pieces), 154, 155, 156 Herbert, Frank, 176 Howell, Dave, 287 grad student privileges, 55–59 Here Comes Science (They Howtoons, 60–61 Graham, Paul, 222, 223 Might Be Giants), 60 Huckleberry Finn Gravity’s Rainbow (Pynchon), Hesse, Hermann, 31 censorship, 297 28 hierarchy, 26–27, 90 Huffman, David, 126 Gray, Dave, 159 higher dimensions. See fourth Huffman coding, 126–129 Greasemonkey, 293, 297 dimension; geometry Huizinga, Johan, 367, 368 great books, 25–32 “highlight and tape-record” Humphrey, 139, 140, 265 Great Books of the Western World self-education system, 11 Hungry Monkey: A Food-Loving (Encyclopedia Britannica), Hinton, Charles S., Father’s Quest to Raise an 26, 30 257, 261 Adventurous Eater (Amster- Great Tale, 161 Hinton cubes, 257 Burton), 304 Greedy Apostrophe (Carr), 59–60 The Hitchhiker’s Guide to the “Hurry slowly,” 348 Greeks. See ancient Greeks Galaxy, 71, 361 hydrogen analogy, 67–68 Greenwich Mean Time (GMT), hive mind, 77–83, 300 hypercubes, 240, 257, 259 100 Hobbit calendar, 105 hyperplane, 245, 246 , 104, 105 hobby, 322 hypersphere, 240, 245–248, Gregory, Danny, 194 Hofstadter, Douglas, 28, 31 252–254, 256, 257. See also Greider, Pete C., 315 Holmes, Sherlock, 124, 125, 204, glome Griffi th, Saul, 60, 133 207, 209 hyperspherical basketball, groceries, 152 homeschooling, 50, 61 257 A Guide to the Good Life (Irvine), Hometool, 236–237 hypothesis 357–358 Homework First, 312 inductive logic, 206, 207, 208 Guilmartin, Nance, 349 Homo Ludens (Huizinga), 368 Riemann Hypothesis, 62 gustatory semantic pause, 302 Honey Do Jar, 148–149 Sapir-Whorf, 275 hooks, 7, 150 H Hopf fi bration, 256, 258 I Hagwood, Scott, 20 Horowitz, Damon, 83 “I am a human being, so HAL, 271 Hospital, John Hopkins, 4 nothing human is alien to Hale, Meredith, 287 Hotel, 266 me,” 300 Hale-Evans, Ron, 233 Hotel Dominic system, 184–185 I Ching, 28

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380 Index n I–K

ideas intellectual fascism, 363–364 JavaScript, 295, 351 evolution, 184 intellectual thermometer, 331, Jenkins, Florence Foster, 147 science fi ction, 174–179 333 Jetpack workfl ow method, IDIC (Infi nite Diversity in intelligence 111–121, 327 Infi nite Combinations), anomia, 332–333 capture into inboxes stage, 177–178, 179 artifi cial, 172, 361, 363 112, 113 Idiots book series, 59 crystallized, 315 empty inboxes stage, 112, If You Give a Moose a Muffi n, fl uid, 315–321 113–117 27, 29 general, 26, 359, 361–362, 363, 5 D’s processing, 112, 114, 115 ii script, 68–72 364 review system stage, 112, 118 Illusions (Bach), 27 one-question IQ test, 331–334 seven rules reference, 120 implementation intentions, 5 Sentience Quotient, 360–361 tools, 112–113 improving vocabulary, 47 social, 364 work from calendar/lists improvisational, experimental trusting, 359–365 stage, 112, 117 mindset, 322 interests, integrate, 67–72 jobs. See work In Search of Lost Time (Proust), internal mnemonics, 5 Johnny Mnemonic’s Law, 170 29 Internet. See also Web; wikis Johns Hopkins Hospital, 4 inboxes alarm clock, 310–311 Jones, Garrett, 258 capture into inboxes stage, endoftheinternet.com, 67 journaling, 19–20. See also 112, 113 Internet Archive, 257 notebooks empty inboxes stage, 112, Swatch Internet Time, 102, Journey System, 96 113–117 105 Joyce, James, 28, 29, 31, 48, 58, independent scholar, 55–59, Wayback Machine, 22 187 220 interruption log, 328 Judge, Anthony, 152 Independent Scholar’s Handbook, iOS, 320 Julian Days, 101, 102–103, 105 56 iPhone, 108, 109, 310 Juliett, 266 indexes IQ Boost, 320 Julio-Claudian emperors, 8–10 extending, 33–36 IQ test, one-question, 331–334 “just 10 minutes” experiment, life, 88 irrational fear, 179–181 328 notekeeping strategy, 84, Irvine, William, 357–358 87–89 “Is anything better than K India, 266 paper?”, 173 kaizen, 198 induction, 206–207 “Is Ignorance Bliss? A KAlarm, 310 inexhaustible, 27, 31 Reconsideration of the Folk Kamvar, Sepandar D., 83 infections, central line, 4 Wisdom” (Sigelman), 333 karaoke, 181 inference. See abductive logic ISO 8601, 101–102 kata, 245, 246, 247, 248, 249, 252, Infi nite Diversity in Infi nite “It is better, of course, to know 253, 254, 257 Combinations. See IDIC useless things than to kdeck.pl script, 228–230 Infi nite Jest (Wallace), 13, 14, 28 know nothing,” 64 Keeler, Harry Stephen, 142, Infi nite Jest wiki, 12 It’s a Wonderful Life (fi lm), 2 146, 147 Infi nite Summer project, 14 Iyengar, Sheena, 82 keep moving, 189–190 information processing, 63–93 Kelley, Tom, 330 hive mind, 77–83, 300 J Kelly, Kevin, 58, 167, 173 integrate interests, 67–72 Jackson, H. J., 44 Keyhole Factory (Gillespie), 146 notekeeping strategy, 83–93 Jaeggi, Susanne, 315, 319, 320 keyword technique, 20, 21 polyspecialists, 63–67 Jamison, Kay Redfi eld, 354 Khan Academy, 62 sift your ideas, 72–77 Japan Kida, Thomas E., 215 inner critics, 188–189 Brain Age video game, 315 kids’ cookbooks, 62 inner libraries, 31 ghost story, 138 kids’ resources, 59–62 innovative failure, 141 Japanese language Kilo, 267 innovative success, 141 Anki, 18 Kilodeck, 227–232 insect robots, 172–173 Kids Web Japan, 61 Kimbro, Lion, 30, 32, 83, 92, Instructables.com, 51, 168, 169, kaizen, 198 163, 164 170 proverb, 337 kinesthetic memory, 6, 273 integrate interests, 67–72 pufferfi sh, 140, 141 King James Bible, 58

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Index n K–M 381

kitchen organization, 128 Leff, Herbert L., 152, 159 Logical Garnet, 220 Klingon language, 104, 292 LEGO, 61, 96, 139, 169, 237 Loglan, 275 knock off work, 129–133 LeGuin, Ursula K., 175 Lojban, 71, 265, 275–283, 365 Knuth, Donald, 66 Lem, Stanislaw, 27 loose parts package, 56, 58 Koch, Richard, 120 Lencioni, Patrick, 120 losing, 355–359 Komar and Melamid duo, 146 let go of control, 190–191 lost items, 121–126 kprobs.pl script, 230–231 Levenson, Steve, 315 Kruger, Justin, 213, 214 Levi, Mark, 233 M Kurzweil, Ray, 361, 363 liberal education, 30 Macanufo, James, 159 Kwaidan: Stories and Studies of libraries, 31, 56. See also books Machover, Tod, 142 Strange Things (Hearn), 143 Libraries of Congress, 67 MadSci Network, 79 “Library of Babel” story, 71, magic circle, 368 L 72, 178 Magic Cube 4D, 259 Lafferty, R. A., 140, 142 LibraryThing, 56 “The Magical Number Seven, Land of Lisp: Learn to Program life index, 88 Plus or Minus Two: Some in Lisp, One Game at a Time The Lifehacker Guide to Working Limits on Our Capacity for (Barski), 223 Smarter, Faster, and Better Processing Information” landscapes, mental, 6 (Pash & Trapani), 196 (Miller), 298 languages. See also lifelong reading curriculum, MagicCube5D, 259 communication; computer 58–59 magicians, 179, 180, 181 languages Lima, 267 Major, John S., 29 ASL, 264, 282 Limoncelli, Thomas A., 346 Major System, 10, 96, 98, 99 Danish, 347 Lineworld, 241, 242, 245, 250, Make: blog, 168 Esperanto, 64, 88, 104, 105, 251, 253, 255 Make: magazine, 168 284, 285 link system, 3 Make Frank’s Monsters Fit, fi rst-order notation, 222 Linux 150, 153, 156–159, 169 Japanese, 18, 61, 138 Birthday Paradox, 227 Maker movement, 167, 168 Klingon, 104, 292 Brain Workshop, 316 The Making of Americans (Stein), Lojban, 71, 265, 275–283, 365 GNOME Do, 347 29 Mandarin Chinese, 18 Tesseract Trainer, 258 mammalian brain, 341 ranking authors/books, Ubuntu, 8, 12, 166, 351 Mandarin Chinese language, 27–28 , 105 18 sign, 221, 264, 271, 282 user’s group, 23 Manifesto of the Futurist Speedwords, 283–287 lip reading, 271–274 Programmers, 137 “lateral thinking puzzle” Lipread, 274 manifestos, 135–138, 367–368 books, 209 LISP, 218, 222, 223, 363 manifolds, 250, 252 LaTeX markup language, 17 lists. See specifi c lists “The Man with the Twisted laws, 206, 207, 208 literature. See books Lip” (Doyle), 125 Laws of Form, 177, 218, 219, 220 locate lost items, 121–126 mantras, 345, 346, 347, 348 layering, 90, 92 locations, 6–7, 98. See also Manuscript Found in Saragossa Learn stage, 325–326 memory dungeons (Potocki), 29 “Learn Your Emotional ABCs,” loci, 7, 185 maps 334 lock-in, cognitive, 104 book, 36, 39 learning, 25–62. See also books; log, experimenter’s, 325, 328 “How to Make a Complete education; Think, Try, logic. See also Lojban; Map of Every Thought Learn process mathematics You Think” (Kimbro), defi ned, 25 abductive, 204–209 92 grad student privileges, deductive, 205–206 inner critics, 189 55–59 inductive, 206–207 life index, 88 homeschooling, 50, 61 mathematics and, 199–261 multimodal communication, kids’ resources, 59–62 The Old New Logic: Essays on 288 teaching, 49–54 the Philosophy of Fred Marcus, Ben, 142 weirdness, 139–140 Sommers (Oderberg), 223 marginalia, 32, 39, 44, 164, 165 by writing, 51 term, 219, 223 Marginalia: Readers Writing in learning game, 52–54 Logic Alphabet, 219–220 Books (Jackson), 44

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382 Index n M–M

Mars Pathfi nder lander, 234 meditation, 320, 334. See also Mike, 267 Martian calendars, 103–104 clarity Miller, George, 292, 298 Mason and Dixon (Pynchon), 29 Meet-Cute in Pittsburgh (MCiP), Miller’s Law, 292, 295, 297, 298 massif, 14 73, 74, 75, 76 mind. See also brain; Mathematical Carnival meetings, effective, 120 intelligence (Gardner), 257 Melamid duo, Komar and, 146 beginner’s, 336–339 The Mathematical Mechanic: memory, 1–23. See also don’t know, 337 Using Physical Reasoning to mnemonics hive, 77–83, 300 Solve Problems (Levi), 233 autobiographical, 18–23 mind tool, 346 mathematics. See also fourth checklists, 4 mindfulness, 329 dimension; geometry; logic hooks, 7, 150 mining the future, 174–179 Basic English, 62 kinesthetic, 6, 273 Mission Elapsed Time (MET), experimental, 225–226, 227, mental datebook, 95–99 106–111 232 National Memory Champion, mistakes. See also failures fencepost error, 212–213 20 bad examples, 144–145 hive mind, 77–83, 300 New Game, 307 happy, 182–187 importance, 199 prospective, 1–5 off-by-one, 211–214 Khan Academy, 62 recall long-ago events, 18–23 sign fl ips, 210–211 Kilodeck, 227–232 retrospective, 5 small number, 209–215 logic and, 199–261 spaced repetitions, 13, 14–18 mix up your facts, 10–14 Monte Carlo method, state-dependent, 23 mnemonics. See also memory 223–233 working, 315–316, 318, 319, Dominic System, 95, 97–98, off-by-one errors, 211–214 320, 333 99, 185 pairwise comparison memory cues, 2–4 external, 5 technique, 75–77 memory dungeons, 6–10, 99, fi ngerspelling alphabet, Riemann Hypothesis, 62 185 265–269 rolling mental dice, 200–204 memory palaces, 6, 14, 99 5 D’s, 112, 114, 115 sign fl ips, 210–211 Memory Power (Hagwood), 20 HALT, 332 small number errors, 209–215 mental clarity. See clarity Hotel Dominic system, The Unimaginable Mathematics mental datebook, 95–99 184–185 of Borges’ Library of Babel mental dice, rolling, 200–204 internal, 5 (Bloch), 71, 72 mental fi tness, 299–334. See Johnny Mnemonic’s Law, 170 MathFiction site, 71 also intelligence; Think, Try, Journey System, 96 MathWorld, 224 Learn process link system, 3 Maurer, Robert, 198 acquired taste, 300–305 Major System, 10, 96, 98, 99 Mayan calendar, 104 metabehavior, 153, 308–315, NATO alphabet, 265–269 McCandless, David, 291 343 Number-Shape System, 14, 96 McGonagall, William, 147 New Game, 305–308 prospective memory, 1–5 McGonigal, Jane, 159 mental images, 6, 237, 338, 339. THOTCRIME, 314 MCiP (Meet-Cute in Pittsburgh), See also visualization Three C’s, 122, 123, 124, 125 73, 74, 75, 76 mental landscapes, 6 mnemonic catch, 14 McMullen, Chris, 256 mental toolbox, 314 Mnemosyne, 1 meaning concept, 91–92 mentat, 176 mobile phones meaning hierarchy, 90 Mentat Wiki, 51, 96, 97, 166, 176, Android, 108, 109, 129, 320 measurement 186, 198, 260, 287, 352 communicators, 174 personal units, 215–218 MET. See Mission Elapsed iPhone, 108, 109, 310 time, 99–106 Time MET timer app, 108 units, 106, 124, 215–223, 360 metabehavior, 153, 308–315, Recent Calls menu, 126, 127, MeatballWiki, 93 343 128 mediator module, 291–298 metahacks, 153, 168, 169 Modifi ed Julian Days, 102 mediator script, 293–294 metaphorming, 151–152 modulo operations, 200–203 mediators, 178, 291–292 met.pl script, 108–111 molecular gastronomy, 142 medical checklists, 4 Metzger, Robert C., 125 momentum, 313 medications, 322, 325 microcontroller testing, 132 money, save, 196 medieval Dutch castles, 64, 67 Middle-earth, 36, 130 monitoring, 309

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Index n M–P 383

Monte Carlo method, 223–233 Nicholls, Peter, 175 “100 Best Non-Fiction Books,” Moore, Julia A., 147 Nike+iPod Sport Kit, 325 29 Moravec, Hans, 361, 363 Nimmer, Dean, 194 “100 Best Novels of the 20th Morris, Robert, 222 Nintendo, 315 Century,” 29 Morse code, 51, 126 “No man is an island,” 263 OODA Loop, 340, 349 “The Most Unwanted Song,” No Permanent Damage rule, open spaces, notekeeping 146 179–182 strategy, 84, 86–87 Motivaider, 309–310 Noah, Timothy, 48 operant conditioning, 53, 163 movie choices, 73 Noguchi Filing System, opinion notation system, 222 moving, creativity, 189–190 127, 128, 129 options. See choices MP3 player, 10–14 noisy channel, 270 Organized Obsessions (Burek, MSTing, 144–145 Nook and Cranny Method, 7 et al), 67 multimodal communication, Norman, Donald A., 291 organizing 287–291 Not Doing list, 114 clothes, 127 Muse, 312 notation, 215–223 environment, 310–311 MYOB, 175 notebooks kitchen, 128 Mystery Science Theater 3000, books as, 37–38 Original Card Games (Parlett), 144 catch, 4, 13, 14, 171 368 Mythbusters, 60 journaling, 19–20 Orland, Ted, 195 notekeeping strategy, 83–93 Oscar, 267 N novels. See books other world clocks/calendars, Nabokov, Vladimir, 171 November, 267 104 Narnia, 36 Nudge: Improving Decisions Oulipo Groceries, 152 NASA About Health, Wealth, and outboard brain, 178–179. See MET, 106–111 Happiness (Sunstein & also mediator module in the Sky, 226 Thaler), outlook, outboard brain nastier/smaller world, 315, 349 component, 178 331–334 Number-Shape System, 14, 96 outside the box, 368 National Memory Champion, overloading memory cues, 3–4 U.S., 20 O Ovid, 195 NATO phonetic alphabet, Oak Meadow Bookstore, 61 264–270 oaths, 161–162 P natural selection, 184 Obama, Barack, 308 pacing yourself, 46–47 natural units, 216, 219 O’Brien, Dominic, 185 PackBot, 172 n-back task, 315–321 observations, 206, 207, 208 packing, for trip, 127–128 neocortex, 341 obsessions.txt fi le, PageMaintainerSeries, 93 Nero, 10 68–70 pairwise comparison nested checklists, 4 oddness. See weirdness technique, 75–77 neurodiversity, 363, 364 Oderberg, David S., 223 palaces, memory, 6, 14, 99 “neutral point of view” policy, Odonianism, 175 Palliser novels, 29 334 offbeat clocks/calendars, Papa, 267 new 103–104 Papanek, Victor, 169 experimental mindset, 321 off-by-one errors, 211–214 paper hobby, 322 The Old New Logic: Essays on the “Is anything better than medication, 322 Philosophy of Fred Sommers paper?”, 173 New Game, 305–308 (Oderberg), 223 Noguchi Filing System, 127, New Sentience Quotient, 361 On LISP: Advanced Techniques 128, 129 New York Public Library for Common LISP (Graham), paper-based notekeeping card, 55 223 system, 84 New York Times, 325 One Small Step Can Change power, 170–171 A New Era of Thought (Hinton, Your Life: The Kaizen Way The Paradox of Choice: Why More et al), 257, 261 (Maurer), 198 is Less (Schwartz), 82, 120 The New Lifetime Reading Plan one-based counting, 212 Pareto principle, 120, 300 (Fadiman & Major), 29 one-question IQ test, Parlett, David, 368 Nguyen, Phuc, 320 331–334 Pash, Adam, 196

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384 Index n P–R

Paterson, Kerry, 348, 350 Poe, Edgar Allen, 125 Professor Solomon, 121, 124, path integration, 256 Pointworld, 241 125 pauses. See semantic pause Policy Games for Strategic programming languages. See Peirce, Charles Sanders, 204, Management: Pathways computer languages 205, 206, 207, 209, 220 into the Unknown (Duke & Project Deck, 149 Penguicon, 21, 22 Geurts), 22 Pronovost, Peter, 4 Penn and Teller, 179, 180 political manifestos, 137 prospective memory, 1–5 Penrose staircase illusion, 131, polychora, 255, 256, 257, 258 Proust, Marcel, 29 132 polyhedra, 51, 227, 233, 235, proverbs. See also specifi c peripheral vision, 47 240, 255, 258 proverbs Perl polyspecialists, 63–67 Robustness Principle, 292, ii script, 68–72 polytopes, 227, 240, 255, 256, 297 kdeck.pl script, 228–231 258 technical, 346 kprobs.pl script, 230–231 Pomeranian dog, 139 provisional, experimental met.pl script, 108–111 Popular Mechanics, 169 mindset, 322 Permutation City (Egan), 166 portable mental toolbox, 314 proximity, 85, 90 Perry, John, 130, 131 Portland Sinfonia, 147 Prucher, Jeff, 175 personal Google, 35 positive reinforcement, Pryor, Karen, 54 personal library, 56 52, 53 public commitments, 311–312 personal notation, 215–218 Postel, Jon, 292 pufferfi sh, 140, 141 Peterson, Mark, 249 Potocki, Jan, 29 “The Purloined Letter” (Poe), philosophy. See also Zen powells.txt, 109 125 AskPhilosophers, 79, 80 “Power law,” 129 Pynchon, Thomas, 28, 29 manifestos, 136 The Power of Pause: How pyramid, 26–27, 131 Stoicism, 179, 303, 357–358 to be More Effective in a Python, 221, 363 phonemes, 271, 272, 273 Demanding, 24/7 World Phyabin, 185, 186 (Guilmartin), 349 Q physical 3D modeling, 171–172 PrBoom, 8 Quantifi ed Self blog, 330 Pi in the Sky (Barrow), 226 preparation, semantic pauses, Quebec, 268 Picciotto, Henri, 61, 62, 235, 343–344 question forums, 79–80, 81–82 236, 239 prescriptions, 322, 325 piecepack, 367 Presley, Elvis, 305 R Pile, Stephen, 148 prevention, semantic pauses, race car drivers, 182 Pirsig, Robert, 171 342–343 Rainbow Passage, 271–272 pitch, 253 previewing books, 46 rainbows, 272 Planck units, 106, 219, 360 prime spiral, 233 random number creation, Planeworld, 242–243, 245, 246, priming, 19, 21 200–204 250, 252, 253, 255 procrastination, 129–133, 328 ranking authors/books, 27–28 The Planiverse: Computer ProD, 149 ratcheting, 20, 195–198 Contact with a Two- productivity, 135–198. See also ratings, 78, 81 Dimensional World creativity; work Rational Emotive Behaviour (Dewdney), 242, 260 experiment, 327–328 Therapy, 349 planned pauses, 344–345 Getting Things Done (Allen, rational fear, 179–181 planning D.), 112, 121, 349 rationalism, 225, 226, 227 daily to-do list, 328 happy mistakes, 182–187 reading prospective memory, 5 jobs as games, 148–166 Adler on, 48 reading, 57–58 lost items, 121, 125–126 guides, 29–30 platforms, 136 momentum, 313 lifelong curriculum, 57–58 Playful Perception: Choosing No Permanent Damage rule, lips, 271–274 How to Experience Your 179–182 ratcheting, 196–197 World (Leff), 152, 159 ratcheting, 20, 195–198 speed, 44–49 PM checklist, 4 structured procrastination, Reality is Broken: Why Games Po: Beyond Yes and No (de 130–133 Make Us Better and How Bono), 72 vintage hacks, 167–173 They Can Change the World po script, 72 weirdness, 138–143 (McGonigal), 159

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Index n R–S 385

reboot, retreat and, 350–355 tortoise, 173 scientifi c method, 183, 207, 208, Reborn to Live: The Second Book Robustness Principle, 292, 297 225, 299. See also Think, Try, of the Initiate (ValRA), 42 rockets, 139, 175 Learn recall long-ago events, 18–23 Roddenberry, Gene, 179 Scrabble, 198 Recent Calls menu, 126, 127, role, Harvard Negotiation scrum, 151, 160 128 Project, 348 Scrumble, 151, 160–166, 311 RecLab, 82 role-playing games, 6, 151, 153, search. See also Google recommendation systems, 160, 200 Google search history automated, 78, 80–81 roll, 253 feature, 70 record step, vocabulary audio rolling mental dice, 200–204 lost items, 121–126 fi le, 12 Romans. See ancient Romans searchable part of Web, 66, 67 recreation, 352 Romeo, 268 second-order autodidacticism, redundancy, 270, 287, 288, 289, A Room of One’s Own (Woolf), 29 290, 367 58 The Second Sex (de Beauvoir), refl ective system, 341 Roomba, 170, 172, 173 58 reinforcement, positive, 52, 53 Ros, Amanda McKittrick, 147 seek bad examples, 143–148 “Reinventing Your Metaphoric rotate hypersphere, 253–254 SEH (Surprise Ending Horror), Habitat” (Judge), 152 rotate sphere, 252–253 73, 74, 75, 76 relative timekeeping, 107 row, 347 selective attachment, 92 remember to remember, 1–5 Russell, Bertrand, 225 “Selenium Ghosts of the reminders, 309–310 Russell, Eric Frank, 175 Eighteen Seventies” repetitions, spaced, 13, 14–18 (Lafferty), 140 reptilian brain, 341 S self-experimentation repurposing books, 37–38 Sackson, Sid, 368 movement, 330. See also Requiem for Homo Sapiens sacred books, 25, 30 experiments series, 176–177 salvage vintage hacks, 167–173 Self-Help Without the Hype rereading, 47 Sandberg, Anders, 361, 362 (Epstein), 314 retreat and reboot, 350–355 Sangwin, Chris, 232 self-management system, 112, retrograde analysis chess sankhara.com.au/, 334 114, 121 problems, 209 Santorini, 23 semantic pause, 340–350 retrospective memory, 5 Sapir-Whorf hypothesis, 275 forcing, 345 reverse table of contents, 36, 42, Sarasa gel ink pens, 85 gustatory, 302 43, 88, 89 Sargent, Pamela, 174 preparation, 343–344 reviews SAT Vocabulary, 16–17 prevention, 342–343 automated recommendation Sauter, Donald, 10, 11, 13 reference material, 349–350 systems, 78, 81 save structured review, 344–345 review system stage, 112, 118 money, 196 Seneca, 64 structured, 344–345 vocabulary audio fi le, 12–13 sensory deprivation, 354 weekly, 340, 345, 346 Scaliger, Joseph Justus, 102 Sentience Quotient, 360–361 Rhetorica ad Herennium, 6 scare tasks, 130 serendipity, 86, 182, 184, 185 rhombic dodecahedra, 170, 220, Schild’s Ladder (Egan), 291, 298, Shakespeare, 66 238–239, 255 365 The Shape of Space (Weeks, J.), Riemann Hypothesis, 62 Schlock Mercenary, 22 256 Riley, James Whitcomb, 145, scholar, independent, 55–59, Shepard tone, 131 146 220 Sherlock Holmes, 124, 125, 204, robotics Schoolhouse Rock series, 60 207, 209 BEAM, 172–173 Schutz, Tim, 156, 169 shift in attitude, 57 behavioral, 314 Schwartz, Barry, 82, 120 shock, 191 cyborg, 179, 362 science fi ction. See also specifi c shorthand, 283–287 HAL, 271 science fi ction Shortz, Will, 130 Huckleberry Finn: Robotic bad, 147, 174 shuffl e mode, 10, 11 Edition, 297 Hearn, 138–139, 143 Sierra, 268 insect, 172–173 ideas, 174–179 sift your ideas, 72–77 LEGO, 61, 96, 139, 169, 237 reference works, 175–176 Sigelman, Lee, 333 Roomba, 170, 172, 173 weird, 142 sign fl ips, 210–211

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386 Index n S–T

sign languages, 221, 264, 271, spontaneous ideas, 13. System 1, 341, 342, 345 282 See also catch System 2, 341 signal redundancy, 270 SSP (Subtitled Smarty Pants), 73, Simple English Wikipedia, 62 74, 75, 76 T The Singularity is Near St. John’s College, 18, 30 table of contents, reverse, 36, (Kurzweil), 361 staircase illusion, 131, 132 42, 43, 88, 89 SketchUp, 235 Star Trek, 102, 174, 177 tactical pauses, 340–341 Skinner, B. F., 53, 310 , 102, 103, 105 tagging, 17, 35, 90 The Slaves’ War: The Civil War STATE process, 348 TAGTeach International, 54 in the Words of Former Slaves state-dependent memory, 23 Taijitu, 177 (Ward), 296 status, Harvard Negotiation Tales of the Beanworld, 142 sleep Project, 348 Tango, 268 dreams, 88, 188, 320, 351, Steampunk movement, 167 Tao Te Ching, 177–178 352 Stein, Gertrude, 29 target food, 300–302 improvement, 325, 326–327, Stella 4D, 258 Tasks list, 112, 114, 116, 117, 118, 330 , Bruce, 64, 140, 119, 120 rebooting by, 351–352 141–142, 143, 170 taste, acquired, 300–305 small number errors, 209–215 Sterne, Laurence, 28 Tayler, Howard, 22 small time, 197 Steven Caney’s Ultimate Building teaching. See learning smaller/nastier world, 331–334 Book (Caney), 61, 62, 172, technical proverbs, 346 smartphones. See mobile 173, 235, 236, 239 telepathy, 39 phones Stevenson, Robert Louis, 333 tell time who’s boss, 99–106 smoots, 215, 216, 217 Stewart, Ian, 71, 240, 242, 260 Teller, Penn and, 179, 180 Smullyan, Raymond, 209 StickK, 150–151 temporal lobe, 18, 307 Snow, C. P., 58 stickK.com, 311 Tengwar, 220 Snyder, Paul L., 6, 239 sticky notes, 2, 89, 111 term logic, 219, 223 social intelligence, 364 Stoicism, 179, 303, 357–358 tesseracts, 240, 255, 257, 258 social networks, 56, 79, 82, 83, string, on fi nger, 1–2 Tesseract Trainer, 258 311 Stross, Charles, 106, 166 Tetraspace, 258, 295 Soldier, Dave, 146 structured procrastination, Tetraworld, 245, 249, 252, 253, Solomon, Professor, 121, 124, 130–133 255 125 structured review, 344–345 Tetris, 132 spaced repetitions, 13, 14–18 stupidest brain, 360 Thaler, Richard H., 315, 349 Spaceworld, 243, 245, 251, 253, stupidity increase, 331–332 thermometer, intellectual, 331, 255 subsumption architecture, 333 spatial aptitude, 233, 237 173 They Might Be Giants, 60 speak and spell, vocabulary Subtitled Smarty Pants (SSP), 73, “Thing a Week” project, 198 audio fi le, 12 74, 75, 76 Think, Try, Learn process, specialists, 64, 65, 66 subvocalization, 47 321–330 speculative, experimental sugar test, 326 Think stage, 323–324 mindset, 321 Suicide I rocket, 139 Thinking Portal, Wikipedia, 71 Speculative Grammarian sumble, 160 Third Dimension, 233–239. See website, 71 Sunstein, Cass, 308, 315, 349 also geometry speed reading, 44–49 SuperMemo, 15, 18 Thompson, Bruce, 209 Speedwords, 283–287 superstition, 53 Thompson, Weber, 172 Spencer-Brown, G., 220 Surprise Ending Horror (SEH), THOTCRIME, 314 Sphereland: A Fantasy About 73, 74, 75, 76 thought experiments, 174, 205, Curved Spaces and an suspension method, glome, 344 Expanding Universe 249–250 “The 1,000-Word Dash” (Burger), 259 Suzuki, Shunryu, 336 (Noah), 48 spheres, 234, 243–254. See also Swatch Internet Time, 102, 105 The Thousand and One Nights hypersphere syllogisms, 205, 206 (anonymous), 29 spikiness, 64, 140 synergy, 65, 177 Three C’s, 122, 123, 124, 125 spin hypersphere, 253–254 synesthesia, 96, 97, 213 3D geometry. See geometry

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Index n T–V 387

3D Logic Alphabet, 220 trusting intelligence, 359–365 UT (universal time), 100–101 3D modeling, 171–172 Try stage, 324–325 UTC (Coordinated Universal Tiberius, 9 Tsiolkovsky, Konstantin, 175 Time), 100, 101, 102, 103, Tilden, Mark, 172, 173 Tufte, Edward, 291 109, 110 time Turing equivalence, 222, 223, clock, 97–98 362, 363 V decimal, 101–102 Tuvan throat singing, 142 Valhalla, Virtual, 160, 162 ISO 8601 standard, 101–102 Twain, Mark, 297 ValRA, 42 measurement, 99–106 “Twelve Ways To Mark Up A value, book, 39–40 Mission Elapsed Time, Book” (Webb), 44 Van Doren, Charles, 26 106–111 28-Hour Day proposal, 103 vastness, time, 105 small, 197 two colors, annotating in, 37 Verne, Jules, 175 UT, 100–101 “Two Questions” (Barry), 193 Viaweb, 222 UTC, 100, 101, 102, 103, 109, The Two Cultures (Snow), 58 Victor, 269 110 “Types of Argumentation: video games vastness, 105 Retroduction” (Thompson, Brain Age, 315 time management, 95–133. See B.), 209 Doom, 6, 7–8 also calendars; clocks Tzara, Tristan, 136 PrBoom, 8 Huffman coding, 126–129 videos knock off work, 129–133 U Khan Academy, 62 mental datebook, 95–99 Ubuntu, 8, 12, 166, 351 kids, 60 MET, 106–111 Ulam, Stanislaw, 231, 233 Viking drinking ritual, 160 ratcheting, 20, 195–198 Ulam spiral, 233 Villena-Mata, Darling G., 349 self-management system, ultimate books, 28–29 A Vindication of the Rights of 112, 114, 121 Ulysses (Joyce), 29, 58 Woman (Wollstonecraft), 58 Time Management for System Unboxed Games Manifesto, Vinge, Vernor, 28 Administrators (Limoncelli), 138, 367–368 vintage hacks, 167–173 346 Uncle Billy character, 2 Virgin Galactic, 175 TimeCube.com, 147 “Undo Send” feature, 349 Virtual Valhalla, 160, 162 timekeeping, relative, 107 Uniform, 268 vision, peripheral, 47 timelines, 20–21 The Unimaginable Mathematics visualization. See also tjgames.com, 156 of Borges’ Library of Babel geometry toasts, 161–162 (Bloch), 71, 72 fourth dimension, 239–261 to-do lists, 149, 178, 310, 328 units of measurement. See geometry, 227 Tolkien, J. R. R., 105, 130, 220 measurement How to Make a Complete Map of Tolkien calendars, 105 Universal Doctrine of Human Every Thought You Think, Tolstoy, Leonid, 29, 45 Rights, 137 92 tomatoes, 303 universal time (UT), 100–101. mental images, 6, 237, 338, toolbox, mental, 314 See also UTC 339 topology, 249, 250, 251, 252, 256 Universal Turing Machine, 359, The Visual Display of tortoise robots, 173 362–363 Quantitative Information Total Leadership: Be a Better university library card, 55, 56 (Tufte), 291 Leader, Have a Richer Life Unix Time, 105 The Visual Guide to Extra (Friedman), 329 Unmediated Huckleberry Finn, Dimensions (McMullen), 256 tracking, 309 297 The Visual Miscellaneum Trapani, Gina, 196 unmediation, 296–297 (McCandless), 291 travels, with hypersphere, unpredictable, experimental vital few, 120 245–248 mindset, 321 vocabulary trip, packing for, 127–128 unread books, 31 ancient Greek, 18 Tristram Shandy (Sterne), 28 Unusual Articles Page, 142, 334 audio fi le, 10–14 trivial many, 120 Urso McDaniel, 72, 77 “5000 Collegiate Words (SAT Trollope, Anthony, 29 U.S. National Memory Vocabulary)”, 16–17 Truncated Julian Days, 102–103 Champion, 20 improving, 47 truncation, 311 user’s group, Linux, 23 mix up your facts, 10–14

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388 Index n V–Z

reading speed, 47 MeatballWiki, 93 “Write a Manifesto: Creativity voting Mentat Wiki, 51, 96, 97, 166, Tip” (Wahl), 138 opinion notation system, 222 176, 186, 198, 260, 287, writing system methods, 72 352 bipolar disorder, 354 vulcanization, 184 WikiHow.com, 51 in books, 32–44 Vulcans, 177, 179 Wikipedia freewriting, 190 Basic English, 51, 62 learning by, 51 W ISO 8601 date and time, 101 ratcheting, 198 Wahl, David, 138 n-back task, 320 “Writing the Unthinkable” Waiting list, 112, 114, 117, 118, “neutral point of view” course, 194 119, 120 policy, 334 Wallace, David Foster, 13, 14, “Power law,” 129 X 28 Simple English, 62 Xanth fantasy novels, 303, 304 Waller, Stephen, 148 Thinking Portal, 71 xkcd, 103 Walter, William Gray, 173 Unusual Articles Page, 142, X-ray, 269 War and Peace (Tolstoy), 29, 45 334 Ward, Andrew, 296 Wilson, E. O., 58 Y The War of the Worlds (Wells), Wilson, Robert Anton, 105, 142, Yahoo! Answers, 79 175 331, 334 Yankee, 269 waste resources, 190 winning, losing and, yaw, 253 waterfall, Escher’s, 130 355–359 yin-yang symbol, 177 Watson, J. B., 314 wisdom, 25, 30, 40, 162, 333, “You’re looking right at it” Wayback Machine, 22 342, 355. See also principle, 123, 124, 125 waz, 253, 254 philosophy Yukio, Noguchi, 127 Web. See also Internet wisely notating, 218–223 choices, 77 Withings devices, 325 Z dictionary, 11 Wodehouse, P. G., 171 Zebra Pen, 85 encyclopedia, 11 Wolf, Gary, 325, 330 Zellweger, Shea, 220 hive mind, 77–83, 300 Wolfe, Gene, 198 Zen, 112, 336. See also options, 77 WolframAlpha, 217 beginner’s mind searchable part, 66, 67 Wollstonecraft, Mary, 58 Zen and the Art of Motorcycle Speculative Grammarian, 71 Women’s Studies course, 58 Maintenance (Pirsig), 171 tagging, 35 Woo the Muse of the Odd, Zen Habits, 121 Webb, Bert, 44 138–143 Zen Mind, Beginner’s Mind webwork plotting, 146 Wood, Ed, 147 (Suzuki), 336 Wechsler, H. Bernard, 349 Woolf, Virginia, 58 Zeo Personal Sleep wedge of consciousness, 345 work. See also productivity Coach, 325 weekly reviews, 340, 345, 346 as games, 148–166 zero invention, 218 Weeks, Jeffrey, 256 Jetpack workfl ow method, zero work, 148 Weeks, Marcus, 218 111–121, 327 zero-based counting, 212 weirdness, 138–143 knock off, 129–133 zero-dimensional point, Wells, H. G., 175 zero, 148 241 Westbrook, David, 149 work from calendar/lists stage, Zillions of Games, 232 wet towel cooling, 168 112, 117 Zindell, David, 176, 177 What It Is (Barry), 188, 194 workfl ow method. See Jetpack Zome Geometry: Hands-On Whiskey, 269 workfl ow method Learning with Zome Models The Whole Five Feet: What the working memory, 315–316, 318, (Hart & Picciotto), 61, 62, Great Books Taught Me About 319, 320, 333 235, 236, 239 Life, Death, and Pretty Much world Zometool, 235–236, 237, 257 Everything Else (Beha), 31 bigger/funnier, 331–334 Zones, Eureka, 123, 124 wikis smaller/nastier, 331–334 Zork, 28 CommunityWiki, 93 , 103 Zork Zero, 228 Infi nite Jest, 12 Wozniak, Piotr, 18 Zulu, 269

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