Issues and Methods in Digital Humanities
Total Page:16
File Type:pdf, Size:1020Kb
Fall 2018 || HSCI 4613/5613 Prof. Katherine Pandora Office Hours: TuTh 12:15-1:15 & by appt. Office: PHSC 619 email: [email protected] Issues and Methods in Digital Humanities Over the last decade the name “digital humanities” has emerged within academia to refer to a number of far-flung, rapidly shifting, and loosely-connected humanities projects that make use of computational power to explore questions in history, literature, language, media, philosophy, the “Steampunk Totoro” used by permission of Zzzeus at deviantart arts, and cultural studies. Three key opportunities have changed the nature of the questions that Our class discussions will also have an online dimension, scholars can pursue, and have shifted the with short blog posts based on selections from the boundaries of what constitutes academic research readings. For the final assignment, students will design in the humanities: 1) the capability to digitize an individual project that they can develop into a source materials of all kinds; 2) the application of prototype by the end of the term. software programs to process large amounts of data at great speed (on a scale not physically possible by Over the course of the semester you’ll be introduced to, or single scholars or even teams of scholars working become more familiar with, a variety of digital tools based with analog methods); and, 3) and the linking of on software applications which ground the pursuit of these sources and results via electronic networking digital humanities in academia. That doesn’t mean that for further digital manipulation by others. these methods are only of use inside the university – and, indeed, we’ll be thinking as well about how This seminar provides an in-depth methods, ideas, and projects from digital opportunity for advanced undergraduates and humanities can be put to work out in the wider graduate students to think critically, world, although perhaps toward different ends and creatively, and contextually about digital making different kinds of discoveries than is typical in humanities and new media and to experiment academic humanities. together in a collaborative learning environment. We’ll explore what others have done by We will not limit ourselves to a view of digital studying exemplary digital projects and reading humanities as an outgrowth of university selected essays that provide theoretical perspectives ecosystems. We will also make the following – and we’ll also work on a group project and assumption: that even if digital humanities within present and discuss our responses, reflections, and university environments had never developed, assessments of these efforts. Our weekly seminars digital humanities exists nonetheless. This other will be divided between discussions of the readings digital humanities is found within public web 2.0 assigned for that week and a hands-on section environments that support everyday participatory cultures, that continues on from a short practicum collaboration, sharing, interactivity, remixing and experience that students have tried out prior to continuous re-education: a world of steampunk totoros class, allowing us to further develop these with lessons from which we can learn. experiments. Assignments / Due Dates 1. Participation (10%): Participation is comprised of regular attendance, consistent preparation for the in-class discussions and practicum follow-ons, a demonstrated ability to listen carefully and respectfully to others and a willingness to share your own thoughts. [graded s/u] *Graduate student supplementary work: As part of the participation component, graduate students will also do two of the following activities during the semester (weeks 2-12): 1) [required] Subscribe to h+d insights [MIT’s “Hyperstudio” newsletter — info at http://hyperstudio.mit.edu/ ]; and, 2) choose one of the following six to follow during the semester via twitter: #digitalhumanities; #dh; @dhnow; @DHandLib; #digitalhistory; or @MLACommons. [If you have an alternative you’d like to follow instead, let me know]. 2. Practicum Journal (15%): For each week (from week 2 through 12; one can be missed) there will be a short practicum (a “homework” assignment ) that asks you to explore and practice using a digital tool – these assignments are the first part of a two-step process. The second step consists of our following-on as a group from each of your solo trial runs at our next class meeting with a debriefing and some additional exploration. You’ll write 10 weekly short informal reflections on your choices and what impressions, questions, and evaluations you have based on your experiences (approx. 500 words). [These should be completed by the start of the weekly seminar session. You’ll turn them in 2 or 3 times during the semester for review.] The journal can be handwritten notes or in a digital format. [graded s/u] *Graduate student supplementary work: After each week’s class is over, graduate students will also add further thoughts to their original set of notes, drawing on their post-class session reflections (approx. 250-300 words). 3. Blogging (25%): Eight weekly posts of approx. 500 words from the assigned reading that present key points and questions that we should take up for discussion, based on a subset of the readings from the schedule. [weeks 3-6 and 8-12; one can be missed] *Graduate student supplementary work: After week 10, using the class blog, graduate students will select 2 of their own posts and 6 others that they found to be particularly noteworthy and will write a brief discussion paper (approx. 750-1000 words) explaining what was selected and why. Due anytime between weeks 11-13. 4. Group Project (25%): We’ll be creating a website from within a digital humanities framework that focuses on The Whole Earth Catalogs from the 1970s. While this is a collective effort, each student will follow their own individual interests in carrying out the assignment and will be graded individually. *Graduate student supplementary work: A brief report (approx. 750-1000 words) that assesses the website after our finish date in week 8. 5. Final Project (25%): An individually-designed project that will have as its main focus either: 1) hands-on experimentation with a tool and a dataset (for example) to conduct an exploratory research project; or 2) researching a theoretical issue that arises from digital humanities projects (either generally, or in a specific discipline) and writing a paper (ugs 6-7 pp., grads 10-12 pp.) If option 1 is chosen a short essay explaining issues related to the methods will supplement the project results (ugs 3-4 pp., grads 5-6 pp.). If option 2 is chosen the results of a relevant hands-on practicum example will supplement the paper. [Proposal due Week 11. Project Due Wednesday, December 12th at 5:00 p.m. / this is instead of a final exam at the last class meeting.] Undergraduate and Graduate Text • Anne Burdick, Johanna Drucker, Peter Lunenfeld, Todd Presner & Jeffery Schnapp, Digital_Humanities (MIT Pr, 2012). Any version is fine. Note: This text is available as an open access online pdf, which can be downloaded from here: https://www.dropbox.com/s/zcfhiphslciqe2k/9248.pdf?dl=0 Graduate Student Text • David Berry and Anders Fagerjord, Digital Humanities: Knowledge and Critique in a Digital Age (Polity, 2017). Any version is fine. Note: The first two chapters will be available via canvas, and there will be a copy on Reserve at the Circulation Desk. optional pre-reading: If you are new to digital humanities, or would like some background orientation for the seminar, the following should be useful to take a look at: • Humanities 2.0: New York Times series, Patricia Cohen, 2011 • Humanities 3.0: Tooling Up for Digital Humanities [Stanford University] • Susan Hockey, “The History of Humanities Computing” in Susan Schriebman, Ray Siemens, and Jon Unsworth, eds., A Companion to Digital Humanities (Blackwell 2004) ............................................................................................................................................................................... • Note: Students will select readings from the weekly list on the schedule; we’ll discuss the options ahead of time. The number of items listed is greater than what is required so that there is a variety from which to choose, and to serve as a fuller reference set in the future. [ schedule: readings / practicums / topics / due dates ] [Items marked with an * are graduate student readings] note: prep to do prior to week 1 background reading for week 1’s class • “Humanities to Digital Humanities” (Chapter 1) in Anne Burdick, Johanna Drucker, Peter Lunenfeld, Todd Presner, and Jeffry Schnapp, Digital_Humanities (MIT Pr, 2012) • Edward Ayers, “Where the Humanities Live,” Daedalus, Winter 2009 Issue -- “Reflecting on the Humanities” • Gretchen Busl, “Humanities Research is Life-changing, Ground-breaking, and . Ignored,” The Guardian, Oct. 2015 • Frederick Gibbs and Daniel J. Cohen, “A Conversation with Data: Prospecting Victorian Words and Ideas,” Victorian Studies, vol. 54, 2011 * David Berry and Anders Fagerjord, Digital Humanities: Knowledge and Critique in a Digital Age (Polity, 2017) (Chapters 1-2) video break • Steven Johnson, “Where Good Ideas Come From” (TED Talk, 2010) week 1: 8/23 week 1 discussion: What are the Humanities? Where did they come from? What is their status in the wider world? background reading for week 1 in-class practicum How are they situated vis-à-vis other • “Humanities to Digital Humanities” (Chapter 1) in • Text analysis sandbox university subjects? What does it mean Anne Burdick, Johanna Drucker, Peter Lunenfeld, • Blogging set-up to be an expert in the Humanities? Who Todd Presner, and Jeffry Schnapp, do they belong to, and why? In short: to Digital_Humanities (MIT Pr, 2012) whom do “the Humanities” matter? How • Edward Ayers, “Where the Humanities Live,” Daedalus, do we begin to make sense of the “Digital Winter 2009 Issue -- “Reflecting on the Humanities” Humanities” in relation to traditional • Gretchen Busl, “Humanities Research is Life-changing, Humanities? Ground-breaking, and . Ignored,” The Guardian, Oct.