Chapter 4 Programs, Events, Presentations, Storytimes, and Puzzles
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Benefits of an Escape Room As a Novel Educational Activity For
Education Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents Kedar Jambhekar, MD, Rachel P. Pahls, MD, Linda A. Deloney, EdD Rationale and Objectives: We created a radiology Escape Room, a competitive game where a team of players must discover clues and solve a mystery to escape a “locked” room. To succeed, players must collaborate and think critically and creatively. Our objectives were to provide a novel team-building activity, teach interesting content about radiology as a specialty, cultivate grit, and share the game with other programs. Materials and Methods: Escape Rooms were held during orientation (BOOT Camp) for incoming radiology residents and for upper level residents and faculty with advanced content (four teams totaling 20 residents and faculty). We repeated the Escape Room 27 times for 144 residents from more than 10 countries at Radiological Society of North America (RSNA) 2018. Results: Players were engaged and competitive. They were able to connect the activity to their future responsibilities À analyzing knowl- edge under pressure (being on call), communicating effectively (conveying results and recommendations), having the dexterity and motor skills required for physical puzzles (hand-on procedures), being able to multi-task and come up with differential diagnoses under extreme stress and time pressure (being on call). A post-RSNA survey confirmed satisfaction with the activity, with overall enjoyment receiving the highest rating. Conclusion: It is feasible to create a portable, inexpensive Escape Room as a novel educational platform for radiology residents. Combin- ing knowledge-based challenges and technical skills in a live-action game simulated a real-life situation in which vital patient information must be collected and reported concisely and accurately. -
Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
Ceramics Monthly May93 Cei0
May 1993 1 William Hunt.......................................... Editor RuthC. Butler...................... Associate Editor Robert L. Creager......................Art Director Kim Nagorski..................... Assistant Editor Mary Rushley................Circulation Manager Mary E. Beaver ....Assistant Circulation Manager Connie Belcher............Advertising Manager Spencer L. Davis............................... Publisher Editorial, Advertising and Circulation Offices 1609 Nor thwest Boulevard Box 12448 Columbus, Ohio 43212 (614) 488-8236 FAX (614) 488-4561 Ceramics Monthly (ISSN 0009-0328) is pub lished monthly except July and August by Profes sional Publications, Inc., 1609 Northwest Bou levard, Columbus, Ohio 43212. Second Class postage paid at Columbus, Ohio. Subscription Rates: One year $22, two years $40, three years $55. Add $10 per year for subscriptions outside the U.S.A. Change of Address: Please give us four weeks advance notice. Send the magazine address label as well as your new address to: Ceramics Monthly, Circulation Offices, Post Office Box 12448, Columbus, Ohio 43212. Contributors: Manuscripts, announcements, news releases, photographs, color separations, color transparencies (including 35mm slides), graphic illustrations and digital TIFF images are welcome and will be considered for publication. Mail submissions to Ceramics Monthly, Box 12448, Columbus, Ohio 43212. We also accept unillustrated materials faxed to (614) 488-4561. Writing and Photographic Guidelines: A book let describing standards and procedures for sub mitting materials is available upon request. Indexing: An index of each year’s articles appears in the December issue. Additionally, Ceramics Monthly articles are indexed in the Art Index. Printed, on-line and CD-ROM (computer) index ing is available through Wilsonline, 950 Univer sity Avenue, Bronx, New York 10452; and from Information Access Company, 362 Lakeside Drive, Forest City, California 94404. -
The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53 -
The ONE and ONLY Ivan
KATHERINE APPLEGATE The ONE AND ONLY Ivan illustrations by Patricia Castelao Dedication for Julia Epigraph It is never too late to be what you might have been. —George Eliot Glossary chest beat: repeated slapping of the chest with one or both hands in order to generate a loud sound (sometimes used by gorillas as a threat display to intimidate an opponent) domain: territory the Grunt: snorting, piglike noise made by gorilla parents to express annoyance me-ball: dried excrement thrown at observers 9,855 days (example): While gorillas in the wild typically gauge the passing of time based on seasons or food availability, Ivan has adopted a tally of days. (9,855 days is equal to twenty-seven years.) Not-Tag: stuffed toy gorilla silverback (also, less frequently, grayboss): an adult male over twelve years old with an area of silver hair on his back. The silverback is a figure of authority, responsible for protecting his family. slimy chimp (slang; offensive): a human (refers to sweat on hairless skin) vining: casual play (a reference to vine swinging) Contents Cover Title Page Dedication Epigraph Glossary hello names patience how I look the exit 8 big top mall and video arcade the littlest big top on earth gone artists shapes in clouds imagination the loneliest gorilla in the world tv the nature show stella stella’s trunk a plan bob wild picasso three visitors my visitors return sorry julia drawing bob bob and julia mack not sleepy the beetle change guessing jambo lucky arrival stella helps old news tricks introductions stella and ruby home -
Table of Contents
Dakota, Nakota, Lakota Life South Dakota State Historical Society Education Kit Table of Contents Table of Contents 1 Goals and Materials 2 Photograph List 3-4 Books and CDs in the Kit 5 Music CDs and DVD in the Kit 6 Erasing Native American Stereotypes 7-8 Teacher Resource 9-18 Bibliography 19-20 Worksheets Word Find 21 Word Find Key 22 Crossword Puzzle 23 Crossword Puzzle Key 24 Word Scramble 25 Word Scramble Key 26 Activities Reading an Object 27-28 Object Identification Sheet 29-35 Trek to Wind Cave 36-37 South Dakota Coordinates Worksheet 38 Comparing Families 39-40 Comparing Families Worksheet 41 What Does the Photo Show? 42-43 Beadwork Designs 44-45 Beadwork Designs Worksheet 46 Beadwork Designs Key 47 Lazy Stitch Beading 48-49 Lazy Stitch Beading Instructions / Pattern 50-51 What Do You Get From a Buffalo? 52-53 Buffalo Uses Worksheet 54 Pin the Parts on the Buffalo 55-56 Pin the Parts on the Buffalo Worksheet 57 Pin the Parts on the Buffalo Worksheet Key 58 Pin the Parts on the Buffalo Outline & Key 59-60 Create a Ledger Drawing 61-62 Examples of Ledger Drawings 63-66 Traditional & Contemporary: Comparing Drum 67-68 Groups Come Dance With Us: Identifying Powwow Dance 69-72 Styles 1 Dakota, Nakota, Lakota Life South Dakota State Historical Society Education Kit Goals and Materials Goals Kit users will: explore the history and culture of the Dakota, Nakota and Lakota people understand the changes brought about by the shift from buffalo hunting to reservation life appreciate that the Dakota, Nakota and Lakota culture is not something -
Navajo Area Curriculum Development Project (Language Arts--Social Studies); Language Arts
DOCUMENT RESUME ED 047 843 RC 005 057 AUTHOF Cogdill, Marsha; And Others TITLE Navajo Area Curriculum Development Project (Language Arts--Social Studies); Language Arts. INSTITUTION Bureau of Indian Affairs (Dept. of Interior) ,Window Rock, Ariz. PUB DATE 1 Aug 70 NOTE 144p. EDRS PRICE EDRS Price MF-$0.65 HC-$6.58 DESCRIPTORS *American Indians, *Curriculum Guides, Educational Objectives, English (Second Language), *Language Arts, *Language Development, *Learning Activities, Listening Skills, Reading Skills, Speech Skills, Writing Skills IDENTIFIERS *Navajos ABSTRACT A language arts program for Navajo children is presented in this curriculum guide based on needs outlined in the Bureau of Indian Affairs' publication "Curriculum Needs of Navajo Pupils." The program should provide each Navajo pupil with an opportunity to acquire a basic mastery of the English language in order to integrate his own background experience and needs into those of an English-speaking society. The guide is divided into 4 skill areas: listening, speaking, reading, and writing. Each section consists of primary objectives for the language arts skill and a series of activities sequenced acc.=ding to level of difficulty. The teacher can select from the specific activities described in accordance with the needs and capabilities of the students, the integration possibilities from one section to another, and his own inclinations. Appendices give information for making and using specified instructional materials. Related documents are RC 005 056 and RC 005 056. (JH) ED047843 0057 NAVAJO AREA CURRICULUM DEVELOPMENT PROJECT PEAR"Iivmsu(COG io1971 (LanguageLANGUAGE Arts--Social ARTS StudieR) 0 THISDUCEDU.S. DOCUMENTEDUCATIONOFFICE DEPARTMENTEXACTLY OF AS HAS EDUCATION& RECEIVEDWELFARE OFBEEN HEALTH. -
Threshold Issue 10 V5
#10 The Mystara Magazine The tenth issue of the Mystara Magazine, featuring Elves of Mystara, and their countless Realms. pandius.com thepiazza.org.uk Previous Issues Previous Issues Issues #1 to #9 of THRESHOLD - the Mystata Also available at the same location are higher Magazine, are available for download from the resolution versions of the maps that were Vaults of Pandius website. included in the issue’s PDF, allowing greater detail to be viewed. #1 #2 #3 #4 Karameikos Vaults of Pandius The Sea of Dread Return to Dread #5 #6 #7 #8 Exploring The Northlands Exploring Warlords Davania Norwold of Norwold #9 Hollow World THRESHOLD: The Mystara Magazine Issue #10 Issue Contents ISSUE #10 Editorial Credits.....................................................................2 Editorial..................................................................................3 This Issue s Contributors.......................................................4 Call for Contributors..............................................................6 Elven Calendar and Holidays.................................................7 The Elven Clans and Their Migrations.................................10 Elves of Mystara - Elven Class Variants.................................39 The Fall and Rise of the Canolbarth.....................................65 The Stalkbrow Bad Magic Node.........................................115 Vesperlands Atlas................................................................125 Savage Seas: Pirates, Corsairs & Buccaneers.....................140 -
Amusements in Mathematics, by Henry Ernest Dudeney
Transcribers note: Many of the puzzles in this book assume a familiarity with the currency of Great Britain in the early 1900s. As this is likely not common knowledge for those outside Britain (and possibly many within,) I am including a chart of relative values. The most common units used were: the Penny, abbreviated: d. (from the Roman penny, denarius) the Shilling, abbreviated: s. the Pound, abbreviated: £ There was 12 Pennies to a Shilling and 20 Shillings to a Pound, so there was 240 Pennies in a Pound. To further complicate things, there were many coins which were various fractional values of Pennies, Shillings or Pounds. Farthing ¼d. Half-penny ½d. Penny 1d. Three-penny 3d. Sixpence (or tanner) 6d. Shilling (or bob) 1s. Florin or two shilling piece 2s. Half-crown (or half-dollar) 2s. 6d. Double-florin 4s. Crown (or dollar) 5s. Half-Sovereign 10s. Sovereign (or Pound) £1 or 20s. This is by no means a comprehensive list, but it should be adequate to solve the puzzles in this book. AMUSEMENTS IN MATHEMATICS by HENRY ERNEST DUDENEY In Mathematicks he was greater Than Tycho Brahe or Erra Pater: For he, by geometrick scale, Could take the size of pots of ale; Resolve, by sines and tangents, straight, If bread or butter wanted weight; And wisely tell what hour o' th' day The clock does strike by algebra. BUTLER'S Hudibras . 1917 PREFACE Pg v In issuing this volume of my Mathematical Puzzles, of which some have appeared in periodicals and others are given here for the first time, I must acknowledge the encouragement that I have received from many unknown correspondents, at home and abroad, who have expressed a desire to have the problems in a collected form, with some of the solutions given at greater length than is possible in magazines and newspapers. -
Wandering Western Chests Native American Crate Teacher Lesson Plans, Grades 3 – 5
Wandering Western Chests Native American Crate Teacher Lesson Plans, Grades 3 – 5 1700 Northeast 63rd Street Oklahoma City, OK 73111 (405) 478-2250 nationalcowboymuseum.org Native American Crate Contents Crate Inventory Schedule Your Class Visit to the Museum! The National Cowboy & Western Heritage Museum offers a Lesson Plans variety of on-site programs focusing on Native Americans. Symbols and Pictographs These programs were specifically created for grades K – 12 “Reading” Art and Artifacts as an extension of the Native American Crate. Museum docents conduct facilitated programs to engage students and reinforce curriculum. You may also bring students for a Artifact Reproductions* self-directed tour. Please call or email to discuss the best fit Animal Pelts (4): beaver, fox, rabbit, ermine for your class: (405) 478-2250 ext. 264 or Beaded Bag [email protected]. Beaded Rosette We look forward to seeing you and your students soon! Buffalo Horn Moccasins Porcupine Quills Stone Scraper Feathers (3): pheasant, turkey, faux eagle Quilled Medicine Wheel Woven Textile, Basket Pottery *Educator: Some objects are fragile or may be sharp. Instruct students to handle objects gently. Books Jingle Dancer by Cynthia Leitich Smith Doesn’t Fall Off His Horse by Virginia A. Stroud Gift Horse: A Lakota Story by S.D. Nelson Meet Christopher: An Osage Indian Boy From Oklahoma by Genevieve Simermeyer Images/Reproduction Artwork On Foam Core Smoke Talk, Charles M. Russell, oil on canvas, 1924 Teller of Tales, Martin Grelle, oil on canvas, 2002 The Hand Warmer, Tom Lovell, oil on canvas, 1973 Comanche Warrior, Silver Horn, Ledger paper and colored pencils, ca. -
Platt, Charles
THINGS YOU DON’T KNOW ABOUT CATS By Charles Platt Author of “Cat Superstitions,” “Mummy Cats,” “Intelligence In Animals,” “Are Animals Immortal?” “Peculiarities Of The Cat World,” “Why We Keep Pets,” “Why Cats Purr,” Etc. Andrew Melrose Ltd. London & New York Printed in Great Britain by Billing and Sons, Ltd., Guildford and Esher Dedicated to that intelligent little friend my orange long- haired cat yclept Treckie. CONTENTS I – The Cat’s Unique Position II - Mummy Cats III – Colour in Cats IV – Pussy’s name V – The Cat in History VI – Superstitions about Cats VII – Mentality in Cats VIII – Cat and Other Animal Anecdotes IX – The Cat’s Senses X – Pussy’s Structure XI – Concerning Cats, Large and Small XII – Cats in Captivity XIII - Are Animals Immortal? XIV – Those Interesting Kittens XV - Curious Points in Cats Bibliography CHAPTER I - THE CAT'S UNIQUE POSITION Do you know that Puss has five toes on each of her front paws, but only four each on the back ones? The Cat holds a very uncommon position in the animal kingdom, and there are many interesting points about her that most people know nothing of. Puss has been a domestic pet and a companion of Man for many centuries, and it is impossible to get back historically to the time when this was not the case. We cannot, therefore, explain why Man first made a pet of the Cat, unless it was because of its utility as a mouser. We are then faced with the natural query: How was it discovered that Puss was a useful vermin-killer? It is the old problem again, in a new form: Which came first, the hen or the egg? It is not generally realised that no savage race has ever made pets of Cats. -
USC School of Cinematic Arts
USC School of CTIN 464 Game Studies Seminar: Critical Approaches to Escape Rooms Cinematic Arts Units: 2.0 Spring 2016—Tuesdays, 14:00-16:50 Interactive Media & Games Division Location: SCA 110 Instructor: Kiki Benzon Office: SCI 101C Office Hours: by appointment Contact Info: [email protected] Student Assistant: TBA Course Description This course focuses on escape rooms, an increasingly popular genre of immersive, environmental play that situates players in a mysterious “locked” room; players “escape” by solving a system of puzzles in order to unravel a cryptic narrative that unlocks the mystery of the room. As this is a Games Studies Seminar, we will be considering the escape room phenomenon within historical, cultural, and economic contexts. We will also address the ways in which various game forms and genres—tabletop games, puzzle video games, role-playing games, mechanical puzzles, and others—have contributed to and still influence the formal, aesthetic, and structural elements of the contemporary escape room. Over the course of the term, students will experience and analyze a number of escape rooms in Los Angeles, and speak with practitioners in the field about tangible storytelling, experience design, and running an escape room in a competitive entertainment environment. Students will work in teams to develop an escape room proposal, which they will deliver in an industry pitch at the end of the term. Learning Objectives • devise a genealogy of escape rooms, a game form derived from myriad types of play • explore the cultural