The Treasure

Total Page:16

File Type:pdf, Size:1020Kb

The Treasure EBERRON THE TREASURE 6th Adventure with Map A tiny adventure with a HUGE map by mikaelsmaps.com Sample file ADVENTURE IN EBERRON, BY MIKAELSMAPS.COM I would like to keep adventures and maps coming. If you want to support me you can do so in a few different ways. You can support my Patreon at Mikaels Maps You can order your own maps on mikaelsmaps.com Or you can purchase my maps on the Dungeon Masters Guild and/or Drivethrurpg.com Artwork: by Mikael Mansén Maps: by Mikael Mansén Story: by Mikael Mansén DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2019 by mikaelsmaps.com and published under the SampleCommunity Content Agreement for Dungeon Masters Guild. file Background In the small nameless village by the gray waters of Eldeen Bay, there is talk that the fisherman Jannos has found a dead man in the bay. The dead man is also said to have had a map of a small island. Slowly but surely it dawns on Jannos that it must be about the infamous Cerol Olemon´'s lost treasure. Now he is trying to gather some reliable friends that he can take with him on a treasure hunt. The problem is that the rumor has spread. Now several more or less honest types are flocking to the village. The villagers are of course scared, but Jannos is most scared. He searches among the strangers for those who feel most reliable, and offers them a percentage of the treasure. Sample file 1. The village The nameless village of course has a name and it is Sea home. All buildings are old and made of wood, which due to sea winds and salt water is completely polished. In all, there are 30 families living in the village. There is no inn. But the villagers are happy to rent out sleeping accommodation to travelers. All that is available to eat is eggs, fish and soup made from seaweed. Jannos lives in a thus near the beach. When the players encounter him, an evil looking man talks to him. The evil looking man tries to buy the map from the fisherman. He says it would be foolish of the fisherman to go out to sea and leave the family. “You can never know when an accident will occur.” DM: The evil looking man is Jivel Kang. He is a ex soldier, who together with his brother, Bren, operates a mercenary/bandit band. Sample file 2. The Jorney When Jannos sets out with his boat, Jivel's group does the same. They pursue Janno's boat and stay close at all times, then continue to pursue Janno's group across the island. 2. The Island The small island is no bigger than you can sail around it in a few hours. The island itself is very rocky, covered with dense forest and a lot of thickets. They follow the map to a small cave. Inside, under a pile of rocks, is the treasure. As soon as the treasure is dug up, Jivel's group comes forward and wants to steal it. If they are overpowered, they are prepared to murder Janno's group. If it is balanced between the groups, they can imagine sharing. Before lifting the treasure from the ground, they find a document. It is almost completely erased by age and moisture. But if you study the text carefully, you can see that it seems to be a warning. 2. Back to the village The journey back will not be completely problem-free. A fog settles over the water and does not want to let go. It stays on for hours. Which makes it very difficult to find your way back to the village. When enough time has passed, they begin to see shapes in the fog, and after a while they can hear the moan of pain. DM: It is the crystal skull that creates the fog and the visions. DM: If Jivel's group is still alive, they will try to steal the entire treasure as soon as they get the chance. Sample file CHARACTERS Jannos is a short, stocky man in his 50s. he has grey hair and worried grey eyes. Jannos is a kind man. Olva is in Jannos age. She is slim and short. Cerima is 18. She is short, slim. Her hair is long and black. Her eyes are grey. Cerima is annoyed with Kelbin. Yndo is around 50. He is very tall and bony. Kelbin is 30. He is blue eyed, with blond thinning hair. He is in loved with Cerima. Name Race/Sex Occupation Level More Jannos HM Sailor 3 Olva HF Sailor 3 Wife Cerima HF Sailor 1 Daughter Yndo HM Sailor 3 Friend Kelbin HM Sailor 2 Friend JIVELS GANG Jivel is long, lanky, with pale blue eyes and long thin hair. He is extremely cold. He has a lot of connections among mercenaries around the continent. Bren is huge and very strong. He is a sadistic psychopath who enjoy tormenting people. Andine is very like her father in the sense that she is sadistic. Otherwise she takes after her mother, who was a elf. Andine is very beautiful and she knows how to use that to her advantage. The bandits comes from different walks of life. Name Race/Sex Occupation Level More Jivel HM Fighter 6 Bren HM Fighter 6 SampleAndine HF Wizard 2 Brens daughterfile Bandits 5 of them HM Fighter 4 Treasure The treasure is buried in rotten sacks. 10000 gold coins. 3000 silver coins 5 emeralds 2 rubies 2 diamonds 3 gold teeth 1 ancient looking dagger with black hilt. There are some strange looking writings on the blade. In a box made of a strange metal there is a small crystal skull (child size) with red crystals as eyes. When touching the crystal, there is a sickening feeling. GM: The crystal skull belonged to a demon. When not in the box, the skull starts to send strange dreams to the people who have the skull. The dagger was used to kill the demon. Sample file .
Recommended publications
  • Dragon Magazine #180
    SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons.
    [Show full text]
  • The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
    These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53
    [Show full text]
  • Threshold Issue 10 V5
    #10 The Mystara Magazine The tenth issue of the Mystara Magazine, featuring Elves of Mystara, and their countless Realms. pandius.com thepiazza.org.uk Previous Issues Previous Issues Issues #1 to #9 of THRESHOLD - the Mystata Also available at the same location are higher Magazine, are available for download from the resolution versions of the maps that were Vaults of Pandius website. included in the issue’s PDF, allowing greater detail to be viewed. #1 #2 #3 #4 Karameikos Vaults of Pandius The Sea of Dread Return to Dread #5 #6 #7 #8 Exploring The Northlands Exploring Warlords Davania Norwold of Norwold #9 Hollow World THRESHOLD: The Mystara Magazine Issue #10 Issue Contents ISSUE #10 Editorial Credits.....................................................................2 Editorial..................................................................................3 This Issue s Contributors.......................................................4 Call for Contributors..............................................................6 Elven Calendar and Holidays.................................................7 The Elven Clans and Their Migrations.................................10 Elves of Mystara - Elven Class Variants.................................39 The Fall and Rise of the Canolbarth.....................................65 The Stalkbrow Bad Magic Node.........................................115 Vesperlands Atlas................................................................125 Savage Seas: Pirates, Corsairs & Buccaneers.....................140
    [Show full text]
  • Collectors Checklist by Richard © 2001, Version 2.7
    Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm .
    [Show full text]
  • Pyramid Scheme
    PYRAMID SCHEME Written by: Oli Schacher Cover art: Chibs (www.chibs.ch) Cover Font: "Choko Font" by Måns Grebäck ( https://www.fontspace.com/choko-font-f23776 ) Playtesters: V. Procacci as Morgolor Morningstar, S. Roth as Nogminik "21" Gnubbelbli, M. Knopf as Drae, M. Raschle as Marly Lichtbaum Map piece Font "Aceh Darusalam" by Gunarta ( https://www.fontspace.com/aceh-darusalam- font-f17754 ) Map background by Corey Johnston ( https://www.dmsguild.com/product/271419/Layout-Elements-Purple-Marble-Backgrounds ) Egypt pyramids and Palms Icon by Iconka.com - http://www.iconka.com Special thanks: Sandra Roth, Mike Bichsel, Olga and Tatyana Nikolayeva This is my first D&D adventure, written during the Summer 2021 course "Write Your First Adventure" by the Story Telling collective - www.storytellingcollective.com DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. Sample file 1 INTRODUCTION DRAMATIS PERSONAE BACKGROUND Salem Human, stats of Tavern owner, A magic artifact holding "the truth" is rumored an Assassin hustler, to be hidden in a lost temple, buried under the mastermind sands. Many adventurers had been searching behind the fake for it, but the temple was never found. treasure hunt Eventually, the explorers had given up and left Bahrbra Drysand Dwarf Merchant, loves the desert deeply disappointed.
    [Show full text]
  • TREASURE HUNT by Aaron Allston
    Advanced Dungeons£*pragons OFFICIAL GAME ADVENTURE An Adventure for 4-6 Characters Levels 0-1 TREASURE HUNT by Aaron Allston CREDITS TABLE OF CONTENTS Editor: Steve Winter PLAYERS' INTRODUCTION 2 Cover Artist: Jeff Easley Interior Artist: Stephen Fabian DUNGEON MASTER'S INTRODUCTION 4 Cartographers: David S. LaForce, Stephen D. EPISODE ONE: SEA AND STORM 6 Sullivan, Bill Reuter, Stephanie Tabat After the Crash 6 Typographer: Kim Lindau Hafkris 7 Distributed to the book trade in the United States by Ran- The Galley 8 dom House Inc. and in Canada by Random House of Can- Experience 8 ada. Ltd. Distributed to the toy and hobby trade by regional distributors. Distfibuted in the United Kingdom EPISODE TWO: BATTLE ON THE HILL 9 by TSR UK Ltd. First Impressions of the Island 9 ADVANCED DUNGEONS & DRAGONS. AD&D, Fight in the Ravine 9 PRODUCTS OF YOUR IMAGINATION, and the TSR The SampleOres and Goblins file 11 logo are trademarks owned by TSR Inc. The Old Man's Story 12 1 Copyright 1986 TSR Inc. All Rights Reserved. Experience 12 This product is protected under the copyright laws of the EPISODE THREE: TEMPLE OF THE GODDESS 13 United States of America. Any reproduction or other unau- Inside the Temple 14 thorized use of the material or artwork conrained herein is Enter the Goddess 17 prohibited without the express written permission of TSR Inc. Later That Same Night 18 Experience 18 Any questions on this material should be sent, along with a self-addressed, stamped return envelope, to "AD&D^ EPISODE FOUR: MANOR OF THE SEA KING 19 Game Questions." at the address below: Getting Into the Manor 20 TSR Inc.
    [Show full text]
  • Dragon Magazine #116
    D RAGON 1 Magazine Issue #116 SPECIAL ATTRACTION Vol. XI, No. 7 December 1986 9 MARITIME ADVENTURES: Oceans of gaming information Publisher 10 High Seas Margaret M. Foy Mike Cook Ships, from life boats to the glorious tall sails Editor 28 Children of the Deep Todd Mossburg Roger E. Moore Aquatic elves in the AD&D® game Assistant editor Fiction editor 38 The Dragons Bestiary Robin Jenkins Patrick Lucien Marine life as the readers imagine it Price 46 Hello, Your Majesty? Craig Barrett Editorial assistants By ship or by pigeon, the mail must go through Marilyn Favaro Georgia Moore Eileen Lucas Debbie Poutsch 52 High Seas in 3-D Dennis Kauth A 25-mm sailing craft for maritime quests Art director Roger Raupp OTHER FEATURES Production staff Linda Bakk Gloria Habriga 32 The Ecology of the Minotaur Anthony Gerard Betty Elmore Kim Lindau The unusual tale of a lone survivor Carolyn Vanderbilt 36 Readers Surprise James A. Gollata Advertising Subscriptions Our favorite double take of the month Mary Parkinson Pat Schulz 54 Rogue Stones and Gemjumping Ed Greenwood The perfect holiday gift for trouble-prone mages Creative editors Ed Greenwood Jeff Grubb 58 By Tooth and Claw Gregory W. Detwiler Never laugh at hyaenas, and other wild advice Contributing artists 66 High Ones, Ancient Ones Michael DeWolfe and Galan Akin Peter Botsis Sue Weller Playing High Ones in the ELFQUEST® game world Roger Raupp Jim Holloway David Trampier Larry Elmore 69 The Role of Computers Hartley and Pattie Lesser James A. Gollata Dennis Kauth Dragonfire II and Bard’s Tale pass the test Wendi Pini Robert Maurus 80 The Marvel®-Phile Jeff Grubb Bruce Simpson Joseph Pillsbury Dont get caught in the Crossfire Diesel Mark Saunders Francis Mao Gustave Doré 84 Doctor Who? Margaret Weis and Michael P.
    [Show full text]
  • Dragon Magazine #161
    SPECIAL ATTRACTIONS Issue #161 Vol. XV, No. 4 Why Is the DM Smiling? 9 Four ways to enliven your fantasy-game campaigns. September 1990 Inside Information David Flin Publisher 10 Stop listening to tavern rumors and get the real story! James M. Ward Romance and Adventure! Tom Schlosser Romance? In a fantasy game? Youre kidding, right? Editor 15 Roger E. Moore Its sort of like a wand... Gary Coppa 21 You dont have to tell the players everything. Just tell them enough to Fiction editor get them into trouble. Barbara G. Young The Classics Campaign Marc Newman Assistant editor 32 Old dungeons never die, but novice player characters do. Dale A. Donovan Editorial assistant O THER FEATURES Joseph M. Nowak Role-playing Reviews Jim Bambra Art director 34 Glorantha and Krynn: Two worlds of high adventure! Larry W. Smith The Voyage of the Princess Ark Bruce A. Heard Production staff 41 How can you land on the South Pole when your world has none? Gaye OKeefe Angelika Lokotz The Role of Computers Hartley, Patricia, and Kirk Lesser Tracey Zamagne 47 Warfare, from the BattleMechs cockpit to the gold dragons saddle. Subscriptions The MARVEL®-Phile David E. Martin, Chris Mortika, Scott Davis, Janet L. Winters 55 and William Tracy Two leftover Marvel heroes make their gaming appearance: Dakota U.S. advertising North and Stick. Jim Atkiss Roseann Schnering Shadow Play fiction by John P. Buentello U.K. correspondent 58 Assassins arent paid to ask why, but sometimes they do. and U.K. advertising Sue Lilley The Role of Books John C.
    [Show full text]
  • Chapter 4 Programs, Events, Presentations, Storytimes, and Puzzles
    2018 CHAPTER 4 PROGRAMS, EVENTS, PRESENTATIONS, STORYTIMES, AND PUZZLES Programs Programs, Events, Presentations, Storytimes 3,2,1 Blast Off for Little Ones PK Create out-of-this-world atmosphere by dangling lights, stars, planets, and tinsel from the ceiling. Encourage little ones to explore the room at different learning stations. • MakerSPACE Space Station: Create the frame of the space station using giant boxes, and make sure to make the station open and wide enough for little ones to play inside. They will have a BLAST making the “guts” of the space station using materials such as boxes, strips of tape, old key boards, calculators, PVC pipe, bubble wrap, memory cards, RAM, glow-in-the-dark stars, and other supplies that will spark children's imaginations. Include a communication station that has old telephones, headphones, and computer monitors that little ones can use to call planet Earth. • Planet Exploration: Have little ones make pictures in the moon sand (giant wading pools full of sand) with the different-size moon rocks (painted rocks). They can pile them high, bury them, weigh them on a scale, analyze them with a magnifying glass, or anything they can come up with. • Extraterrestrial Space Bags: Create a station where little ones can explore different space-themed sensory bins and bags. For example, a bag of small rocks can be space sand, a bag of cooked pasta can be alien tentacles. Have a station where parents/caregivers can make their own bags to take home and use with their little ones. 39 Clues Scavenger Hunt C [ages 8–12] The characters in 39 Clues visit many strange and interesting places around the world.
    [Show full text]
  • Sample File Tkble of Contents
    Advanced Dungeons^pragons OFFICIAL GAME ADVENTURE Moooshae by Douglas Niles Credits: Editing: Mike Breault Cartography: Dave S. LaForce Cover Art: Tim Hildebrandt Typography: Kim Janke Interior Art: George Barr Keylining: Stephanie Tabat Acknowledgements: I would like to thank Graeme Morris, Jim Bambra, and Phil Gallagher for their ideas and input as the islands were begin- ning to take shape. The Korinn Archipelago was created by Aaron Allston and is detailed in moduleSample N4, Treasure Hunt. file TSR, Inc. TSR UK Ltd. POB 756 The Mill, Rathmore Road Lake Geneva, Cambridge CB1 4AD WI53147 USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, BATTLESYSTEM, FORGOTTEN REALMS, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR, Inc. Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or • artwork presented herein is prohibited without the express written permission of TSR, Inc. ®1987 TSR, Inc. All Rights Reserved. Printed in U.S.A. ISBN 0-88038-494-8 $7.95 US 9217 9217XXX1501 Sample file Tkble of Contents Introduction 4 5-:: Moonshae Overview 7 Character Races of the Moonshaes 7 Character Classes of the Moonshaes 7 Character Levels 9 Common Conflicts 9 Economies of the Moonshaes 12 Moonshae Climate 12
    [Show full text]
  • Arcadepro 3442 Included Games List
    ArcadePro 3442 Included Games List For ease of viewing, this games list has been split to show each individual game type by platform. You can use the colour-coded colour key and contents below, or search through the entire games list using the "Search" function. To use the search function, use the Ctrl (Cmd on Mac) and the F key, then type the game you want to search for. Arcade Games Page 2 Sony PSP Games Page 17 Sony Playstation 1 Games Page 17 Nintendo Entertainment System Games Page 18 Super Nintendo Entertainment System Games Page 22 Nintendo 64 Games Page 23 Nintendo Gameboy Colour Games Page 23 Nintendo Gameboy Advance Games Page 24 SEGA Megadrive Games Page 25 SEGA Dreamcast Games Page 30 PC Engine Games Page 30 Page 1 Arcade Games Run and Gun (ver EAA 1993 10.8) Kid Niki - Radical Ninja Blomby Car Goal! '92 Kid no HoHo Daisakusen Chequered Flag Oriental Legend V101 Korean Edition--4P King Of The Monsters City Bomber Oriental Legend V103 Special Edition--4P King Of The Monsters 2 Demolition Derby Oriental Legend V105 Korean Edition--4P Kitten Kaboodle Drift Out Oriental Legend V111 China Edition--4P Kizuna Encounter Driving Force Oriental Legend V126--4P Knock Out!! F-1 Grand Prix Oriental Legend V205 Special Plus--4P Knuckle Bash Mille Miglia Bootleg Sanguo Zhan Ji 2 Guang Sao Yu Jun--4P Kong Hang-On Oriental Legend 2 Koro Koro Quest Hang-On Jr. The King of Fighters '97 Practice Korosuke Roller Ironman Ivan Stewart's Super Off-Road The King of Fighters '98 Practice Kung-Fu Master Konami GT The King of Fighters '98 Combo Practice
    [Show full text]
  • Games Collection Catalog
    GAMES COLLECTION CATALOG The CLD&J Games Collection is a family-friendly collection of board games, card games, and more that may be checked out for one week. The CLD&J Games Collection materials were selected to foster learning, social engagement, and entertainment. The games included in the collection were chosen for ages 2 and up and feature a variety of mechanics and themes. Many of the games have added literacy value for new readers of all ages. We received a number of generous donations to begin the collection. Thanks to: Alderac Entertainment Group (AEG), Asmadi Games, Atlas Games, Brotherwise Games, Calliope Games, Cheapass Games, Daily Magic Games, Gamelyn Games, Gamewright, HABA USA, Looney Labs, Monte Cook Games, Red Raven Games, Rio Grande Games, Steve Jackson Games, and Twilight Creations, Inc. for their support. If you have any questions about the collection, please contact Young Adult & Community Outreach Services Librarian, Nan Brown, at [email protected]. TABLE OF CONTENTS For Kids 2 Curricular Connection 9 For Teens and Adults 10 Role Playing Games 20 Video Games 24 Collection Policies 24 December 2020 NB 2 Games for Kids Acorn Soup Candyland Age Range: 2+ Number of Players: 2+ Age Range: 3+ Number of Players: 2-4 Can you help squirrel make his yummy Start down the colorful road to sweet surprises soups? Identify ingredients on the recipe in this classic game featuring fun illustrations card and add the real wood ingredients to that kids love. Players draw colorful cards to the pot one at a time, counting as you guide them along the rainbow path to luscious cook.
    [Show full text]