Dragon Magazine #137
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Treasure-Refcard
IBM and Compatibles Data Card Advanced DungeonsS)ragons· COMPUTER PRODUCT Ii THEAsUHES 3f'.SAl'AGEFROIYTIER II System Requirements: A minimum of 640K system memory is required. The mouse will not work with Tandy graphics. RAM resident programs may reduce your available system memory below the minimum required for the game. We recommend at least 560K of free memory to run this program. A TGA, EGA, VGA, or MCGA color video system is also required. One floppy and one hard disk are required. This game must be installed on a hard disk, and needs a minimum of 3,050,000K free to install the game. FILES must be set greater or equal to 20 in your CONFIG.SYS file. Installing the Game: The disks that come with the game must be installed before you can begin play. 1. Place Disk 1 in any drive. Be sure th is is the active drive. 2. Type INSTALL and then press the Enter/Return key. 3. Follow all on-screen prompts. Starting the Game 1. Boot your system normally with DOS 2.1 or greater. 2. Be sure that the hard disk containing the game is the active drive. 3. Change directory to the game's directory. Example: To change to the default directory type CD\ TREASURE and press Enter/Return. 4. Type START and press Enter/Return. The first time you play the game you will be prompted to configure the game for your system's hardware. You will be Note: If you do not have (or do not want to use) your GATEWAY asked to set up for graphics card, sound type, input drive, and TO THE SAVAGE FRONTIER Save Game Disk, select the default save path for both TREASURES OF THE SAVAGE FRONTIER and setting when prompted. -
Programme Book COLOPHON
tolkien society UNQUENDOR lustrum day saturday 19 june 2021 celebrating unquendor's 40th anniversary theme: númenor 1 programme book COLOPHON This programme book is offered to you by the Lustrum committee 2021. Bram Lagendijk and Jan Groen editors Bram Lagendijk design and lay out For the benefit of the many international participants, this programme book is in English. However, of the activities, only the lectures are all in English. The other activities will be in Dutch, occasionally interspersed with English. tolkien society unquendor E-mail: [email protected] Internet: www.unquendor.nl Instagram: www.instagram.com/unquendor Facebook: www.facebook.com/groups/unquendor Twitter: www.twitter.com/unquendor Youtube: www.youtube.com/user/tolkiengenootschap Discord: www.discord.gg/u3wwqHt9RE June 2021 CONTENTS Getting started ... 4 A short history of Unquendor 5 Things you need to know 6 Númenor: The very short story 7 Programme and timetable 8 y Lectures 9 Denis Bridoux Tall ships and tall kings Númenor: From Literary Conception y to Geographical Representation 9 Renée Vink Three times three, The Uncharted Consequences of y the Downfall of Númenor 9 What brought they from Hedwig SlembrouckThe Lord of the Rings Has the history of the Fall of Númenor y been told in ?? 9 the foundered land José Maria Miranda y Law in Númenor 9 Paul Corfield Godfrey, Simon Crosby Buttle Over the flowing sea? WorkshopsThe Second Age: A Beginning and an End 910 y Seven stars and seven stones Nathalie Kuijpers y Drabbles 10 QuizJonne Steen Redeker 10 And one white tree. Caroline en Irene van Houten y Jan Groen Gandalf – The Two Towers y Poem in many languages 10 Languages of Númenor 10 Peter Crijns, Harm Schelhaas, Dirk Trappers y Dirk Flikweert IntroducingLive cooking: the presentersNúmenórean fish pie 1011 Festive toast and … 14 Participants 15 Númenórean fish pie 16 Númenóreaanse vispastei 17 GETTING STARTED… p deze Lustrumdag vieren we het 40-jarig Obestaan van Unquendor! Natuurlijk, we had- den een groot Lustrumfeest voor ogen, ons achtste. -
Dragons of Faerûn Spreadsheet
Dragon CR Status Gender (Class) Age Kind Lair / Domain Details / Fate Source Aaronarra 19 Living Male old copper W High Moor Elminster's Ecologies: The High Moor 28 Adamarondor 24 Living Male ancient gold Wanders (steed of the Polyhedron #108 6 Magister) Aeglyl Dreadclaw 15 Living Male old fang Cormyr Elminster's Daughter 337 Aerihykloarara — Dead Female old white Unknown Slain by Kauth Dragon #244 57 Aerosclughpalar, 26 Living Male druid 11 old gold Tall Trees, High Forest The Savage Frontier 8, Mintiper's "Gildenfire" (Mielikki) Chapbook, Champions of Valor 78 Aghazstamn — Disembodied Male wyrm blue Unknown Slain by Shandril Cult of the Dragon 24, 26 dracolich Shessair Agoshyrvor, "The — Dead Male young green Cormanthor Fall of Myth Drannor 31 Verdant" Agrelia 15 Living Female adult silver Chondalwood, Chondath Swords of the Iron Legion 36 Agyrtclughwaur — Dead Female wyrm green Forest of Wyrms Serpent Kingdoms 105 Alaerurrgos 3 Living Female wyrmling bronze The Wealdath, Tethyr Lands of Intrigue: Amn 53 Alasklerbanbastos, the 28 Dracolich Male great blue Dragonback Mountain, Code of the Harpers 37, Cult of the "Great Bone Wyrm" wyrm Riders in the Sky Mountains Dragon 53, Lost Empires of Faerun 62, 63 Alglaudyx — Destroyed Male wyrm black The North Code of the Harpers 27, Cult of the dracolich Dragon 26 Alhazmabad 23 Living Male wyrm copper Lurath, Pirate Isles Pirates of the Fallen Stars 63 Alrue Crownshield 13 Living Female adult song The Wyrmworks, Dragon #322 85 Silverymoon Altagos 10 Living Male young brown Wyrmwell, Starspire -
Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
Nither Man Nor Beast
Tablu of Contunts Introduction ................... ..2 Welcome to the Horror ...... ...2 Maintaining the Mystery ....... .....3 The Good Ship Sunset Empires. ..........4 The Good Ship Sunset Empires. ..........5 TheCrew .................. .....8 Life Under Sail. ... 10 Dr. Fran’s Island .... ... 17 Awakening ........ .17 A Tour of the Island. .... 18 Adventures in Paradise . ....23 Dr. Fran’s Manor. .......... ...28 Key to the Manor. ......... .... 28 The Members of the Household. > .33 Manor Life. ............... , .34 The Monastery of the Lost. .. ...45 Getting There ......... ....45 The Monastery ........ .... 45 The Brethren. ........... ....52 Reaching the Monastery ... ....55 Finale. ................. ...59 A Treachery Revealed. .. ....59 Akanga’s War ......... .... 59 Escape From the Island. .............. .63 Wrapping_- - Things- Up ..................64 Theshanty ........................ 12 The Broken Ones: A Quick Guide ......21 Markov’s Journal.. ................. .33Sample file The Order of the Guardians .......... .46 The History of Markovia ..............48 The Table of Life. ................... .51 Crudits TSR, Inc. TSR Ltd. Jeff Grubb Design: 20 1 Sheridan Springs-- 120 Church End, Editing: John D. Rateliff Lake Geneva Cherry Hinton Project Coordination: Harold Johnson 53147 Cambridge CBl 3LB Cover Art: Larry Elmore WI Interior Art: Valerie Valusek & Karolyn Guldan U.S.A United Kingdom Additional Art: Mark Nelson, Ned Dameron, & Stephan Fabian Bruce Zamjahn Art Direction: 9499 Cartography: Robin Raab & Roy M. Boholst Typesetting: Gaye O’Keefe & Tracey Isler ADVANCED DUNGEONS & DRAGONS, ADGD, DRAGONLANCE, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. 01995 TSR, Inc. All Rights Reserved. Made in the U.S.A. -
The Lost Kenku
THE LOST KENKU Illustrated and Written By Shawn Wood Note from the Author o say this is a loosely constructed adventure may be an exaggeration of some degree. However, some patron saint of children requested a pdf of my adventure notes. So, here we are. I’ve use one version or another of this adventure to introduce people to the D&D experi- ence as it has all the elements of a good game with very little ramp up time needed. The adventure structure is created in such a way to allow for as much or as little combat is desired. Encounters can be changed to suit a lvl1 cam- paign, and with a little imagination I imagine one could have fun altering it for a party in the high teens. Some nice paintings of Ancient Dragons and Neoliths may be in order. Have fun with it. Change, add, or remove monsters, items, and characters as you see fit. A special thanks to the wonderful donors of the Extra Life Charity and the Dungeons and Dragons Team. Together we can manage to do a little bit of good in this mind-flayer-run world. 2 | THE LOST KENKU | A 2017 EXTRA LIFE ADVENTURE Wizard of Weirding Mind Flayer Alhoon The Wizard Weirding is a mind flayer alhoon in dis- guise. It uses disguise self to appear as a male human wizard named Weirding. Long ago, it left the hive in search of power and immortality through magic. To blend in with the general population of Faerun, the alhoon mar- ried a human woman and adopted her child as his own. -
The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53 -
The Grand Duchy of Karameikos Players Guide V1.0
The Grand Duchy of Karameikos Players Guide v1.0 Overview This player guide is intended to give you, the player, an overview of the new world you will be exploring – Mystara and more specifically the Grand Duchy of Karameikos, the country that will be your starting area. It will give you some background for your characters and some modifications and limitations to the choices you can make at character creation based upon this campaign starting in the Grand Duchy of Karameikos. As you explore the lands of Karameikos & the rest of Mystara, discover its secrets and meet new races and cultures more options will open for you as players. History This is the land's history as known to the peoples of Karameikos. The first part of the history is recorded in an epic work of poetry of the Traldar (Traladara) people, "The Song of King Halav." This is an ancient work maintained by generations of bards before finally being committed to writing about six centuries ago. The Song of King Halav In ancient times, the land now called Karameikos was the forest homeland of the Traldar, men and women so favoured by the Immortals and allowed to live in these beautiful lands. The Immortals let the Traldar live happy, simple lives. The Traldar fished and hunted; the men spent most of their time sporting with one another and offering praise to the Immortals. But the Immortals knew that the happiness of the Traldar was to end. Far to the west, a race of evil beast-men was preparing to march through the easterly lands in search of booty, prisoners and more hospitable homelands. -
DRAGONLANCE® Classics, Volume 2 by Hickman, Niles, and Dobson
Sample file Official Game Adventure DRAGONLANCE® Classics, Volume 2 by Hickman, Niles, and Dobson Table of Contents Prologue .........................................................................................................4 Wherein lhe Tale told, and lhe story expounded lhus far. A once·mighty cityis collapses inlo chaos before the dragonhordes. Chapter 1: The Fall of Tarsis .............................................................................. 6 A road cold and forlorn leads to the Dragon Orb. Chapter 2: The Ice Reaches .............................................................................. 1 0 A band of barbarians may offer warmth and succor-or an icy death. Chapter 4:3: Thelcewall Ice CastleFolk .................................................................................... ................................................................................. 1519 Frozen in the midst of the vast glacier, an ancient fortress guards a mighty secret. A vessel from the past offers a pathway to the future. EpilogueChapter 5: ....................................................... lcemountain Bay ................................................................................................................................2425 Wherein the heroes set sail westward to search for a mysterious isle of counsel and hope. The Elves of Krynn ..........................................................................................27 TheIn Dragon which theDargent Heroes ...................................................................................... -
Do Cancer Vaccines Really Work?
DO CANCER VACCINES REALLY WORK? An Interactive Qualifying Project Report Submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE In partial fulfillment of the requirements for the Degree of Bachelor of Science By: Derek Brinkmann Danielle Healy Anthony Kassas Zhuohao Ling IQP-43-DSA-5111 IQP-43-DSA-7932 IQP-43-DSA-8709 IQP-43-DSA-0019 BME & ME BME ChE CS Muhammad Siddiq Isaac Vrooman Eric Williams Zhizhen Wu IQP-43-DSA-3103 IQP-43-DSA-4019 IQP-43-DSA-4086 IQP-43-DSA-3409 ME ChE ME Robotics & CS August 27, 2015 APPROVED: _________________________ Prof. David S. Adams, PhD WPI Project Advisor 1 ABSTRACT The overall goal of this project was to document and evaluate the technology of cancer vaccines, especially the newer more effective versions, to determine whether cancer vaccines are really worth the recent media hype, to document any problems associated with the technique, and to help prioritize future directions. We performed a review of the research literature and conducted interviews with academic cancer researchers. Based on the research performed for this project, our team’s overall conclusion is that, of the six major categories of cancer vaccines, the tumor infiltrating lymphocyte (TIL) and chimeric antigen receptor (CAR) type vaccines have shown the highest efficacies, with some CAR vaccines producing as high as 90% full cancer remissions in medium-sized (30 patient) studies. We identified several directions for moving the field forward, including using combination vaccines (especially with antibodies for immune checkpoint inhibitors), adjuvants, recall antigens (if the vaccine is delivered into the skin), and identifying and using a patient’s own specific tumor neoantigens. -
Hello, Dear Enemy! Picture Books for Peace and Tolerance: an International Selection
DOCUMENT RESUME ED 460 339 CS 013 281 AUTHOR Scharioth, Barbara, Ed.; Weber, Jochen, Ed. TITLE Hello, Dear Enemy! Picture Books for Peace and Tolerance: An International Selection. INSTITUTION International Youth Library, Munich (Germany). PUB DATE 1998-03-00 NOTE 36p.; In cooperation with International Board on Books for Young People (IBBY). Supported by the German Federal Ministry for Family, Senior Citizens, Women, and Youth, the Bavarian Ministry of Education, Culture, Science, and Arts, the City of Munich, and'the Association of the Friends of the International Youth Library. PUB TYPE Reference Materials Bibliographies (131) EDRS PRICE MF01/PCO2 Plus Postage. DESCRIPTORS Annotated Bibliographies; *Childrens Literature; Elementary Education; Foreign Countries; Global Approach; *Peace; *Picture Books; *Reading Material Selection; Stranger Reactions; Violence; *War; World Problems IDENTIFIERS Peace Education; *Tolerance ABSTRACT This catalog presents descriptions of over 41 children's picture books from 19 countries that formed an exhibition sent worldwide to promote and help maintain peace. The majority of the books do not deal directly with the horrors of war but rather deal with its preconditions: intolerance, xenophobia, prejudice against being different, misuse of power, oppression, and violence against people and property. Titles are arranged alphabetically by illustrator and the books are listed under their country of origin. (Contains author and illustrator name and subject indexes.) (RS) Reproductions supplied by EDRS are the best that can be made from the original document. !he 11c9 dear enemy! Picture Books for Peace nd 'Mem c PERMISSION TO REPRODUCE AND DISSEMINATE THIS MATERIAL HAS A erratkm al Selection BEEN GRANTED BY U.S. DEPARTMENT OF EDUCAIION Office o4 Educational Research and Improvement EDUCATIONAL RESOURCES INFORMATION CENTER (ERIC) (1104document has been reproduced as TO THE EDUCATIONAL RESOURCES received from the person or organization INFORMATION CENTER (ERIC) originating it. -
Advanced Dungeons & Dragons 5Th Edition (AD&D5E) the Kenku
Advanced Dungeons & Dragons 5th edition (AD&D5E) The Kenku This product contains optional variant rules for the Kenku race in the Dungeons & Dragons 5th Edition game, and is considered official for use in the Advanced Dungeons and Dragons 5th Edition game. Sample file AD&D5E Game Terms The following are some terms and acronyms used and what they mean. Ability Score Adjustment (ASA). Raises the maximum an ability score can be increased to. Ability Score Improvement (ASI). Increases an ability score by the stated amount, but does not raise the maximum the ability score can be increased to. Ability Score Maximum (ASM). The maximum an ability score can be increased naturally. All player character's ability scores have a natural maximum of 20. Racial Ability Score Adjustment (RASA). The ability score adjustment your character receives for being a member of a certain race, subrace, and/or variant options. Racial Ability Score Improvement (RASI). Increases the chosen ability score by the amount given, but does not raise the maximum the ability score can be increased to. Racial Ability Score Maximum (RASM). The maximum an ability score can be increased naturally beyond 20 as a result of your race, subrace, and/or variant options. Customizing Your Race You can use your RASI's to customize your ability scores outside of your race's norm, but your RASM does not deviate from your RASA. Alternative Game Terms While some players may have particular sensitivities or triggers in regards to the term "race" and "subrace", the following alternatives can be used to mean the same thing: Origin = Race, and Lineage = Subrace.