300: Greco-Persian Wars 300: the Persian Wars — Rule Book
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300: Greco-Persian Wars 300: The Persian Wars — Rule book 1.0 Introduction Illustration p. 2 City "300" has as its theme the war between Persia and Name Greece which lasted for 50 years from the Ionian Food Supply Revolt in 499 BC to the Peace of Callias in 449 BC Road One player plays the Greek army, based around Blue Ear of Wheat = Supply city for the Greek Athens and Sparta, and the other the Persian army. Army During these fifty years launched three expeditions ■ Red = Important city for the Persian army to Greece but in the game they may launch up to Athens is a port five. Corinth is not a port Place name (does not affect the game) 2.0 Components 2.1.4 Accumulated Score Track: At the end of The game is played using the following elements. each expedition, note the difference in score between the two sides. At the end of the game, the 2.1 Map player who leads on accumulated score even by one point, wins the game. If the score is 0, the result is a The map covers Greece and a portion of Asia Minor draw. in the period of the Persian Wars. 2.1.5 Circles of Death/Ostracism: These contain 2.1.1 City: Each box on the map is a city, the images of individuals who died or were containing the following information: ostracised in the course of the game. When this • Name: the name of the city. occurs, place an army or fleet piece in the indicated • Important City: the red cities are important for the circle. Persians, the blues are for the Greeks and their control yields points Illustration p. 3 • Food Supply: The number of ears of wheat When playing the Leonidas card, the Greek Player represent the number of armies that you can supply places an army in the circle. if you control the city (cf. 8.0 Supply). The cities with the blue wheat are the Greek supply citiess, 2.2 Pieces those with red wheat are those of the Persians. • Port: A city with a red dotted line to a trireme has The wooden pieces in blue represent the Greek a port. forces, those in red the Persian forces. 2.1.2 Road: The lines connecting cities are roads. 2.2.1 Army: A cube represents one army. There are The armies move from one city to the other by 9 Greek armies and 24 Persian armies. following the roads that connect them. Take note 2.2.2 Navy: A disc represents a fleet. There are 5 that the road is cut between Sestos and Therma by Greek fleets and 6 Persian fleets. the Hellespont. The Persian army may construct a 2.2.3 Markers: The two white cubes are markers. pontoon bridge (5.1). The next city connected to city One if placed on the expeditions track, the other on by a road is said to be adjacent. For example, Athens the accumulated score track to show the current is adjacent to Thebes and to Corinth. scores. 2.2.4 Pontoon Bridge: The brown stickle 2.1.3 Expeditions Track: Use a marker to records represents a bridge of boats. It is used when the the number of times that the Persians have launched Persian player builds a pontoon bridge (5.1.4). an expedition. The game ends at the end of the fifth expedition. 300 : The Persian Wars 1 Bonsai Games (2018) 2.3 Cards 3.3 Set Up Markers The game has 16 cards. Each card is split into two Place one marker in box 1 of the Expeditions Track section: The upper section is a Greek event, the and the other on box 0 of the Accumulated Score lower section the Persian event. Track. The Persian player takes the pontoon bridge stickle. Illustration p. 3 Greek event 3.4 Card Distribution ※ in black = Event occurs in Sparta Persian event number on the map Suffle the 16 cardes and place them face down on the space on the map. 2.4 Dice The game set-up is completed. Please go to rule 4.0 to start the game. Use the six-sided to resolve the combats, etc. 3.5 Definition of Control 3.0 Getting Started In the following rules, "controlling a city" The players choose their side and take the corresponds to one of the following situations: corresponding pieces. Place the pieces on the map following the instructions below. Please refer to the • If you occupy a city with at least one army, you illustration on the next page control that city. • A city containing no army is not controlled. 3.1 Persian Set Up However, in the absence of an enemy army, each side controls its supply points without having to Place 4 armies: two in Ephesus and two in Sestos. station an army there. For example, if Athens does Place 1 fleet in the port of Ephesus. not contain any army, Athens is controlled by the Keep other pieces within reach. You can place them Greeks. on the map during Production Phases (5.0) once the game begins. You do not control a city by simply having a fleet it its port. Illustration p. 4 Initial Set Up 4.0 Game Sequence Persian forces off the map x20 x5 The Persians may launch up to 5 expeditions in the 16 cards course of a game. The procedure to start an Persian armies (4 in total) expedition is explained below. The game ends when Greek Armies (3 in total) five expeditions have been completed and a player Persian fleet (1 in total) has an advantage in the scores recorded in the game. Greek fleet (2 in total) A score of 0 is a drawn game. Place the markers. Forces Greek forces off the map 4.1 Expedition Procedure x 6 x 3 During an expedition, the following stages (phases) 3.2 Greek Set Up are carried out in order: Place 3 armies: one in Athens, one in Sparta and one 1. Production Phase in Corinth. 2. Operations Phase Place 2 fleets: one in the port of Athens and the 3. Supply Phase other in the port of Sparta. 4. Scoring Phase Keep other pieces within reach. You can place them on the map during Production Phases (5.0) once the Once the Scoring Phase is completed, the expedition game begins. ends and the next one starts. Advance the marker on the Expeditions Track to indicate the start of a new 300 : The Persian Wars 2 Bonsai Games (2018) one. The game ends after the fifth expedition is the two enemy supply cities during this phase gives completed. victory (see 9.0). 4.2 The Production Phase in outline Score example If the Greeks controlled three cities (Athens, Sparta The two players arm themselves for the expedition. and Corinth) and the Persians two (Sestos and The Persians and the Greeks pay in talents (the Ephesus), move the Accumulated Score marker 1 monetary unit of the game, in reality obols for the box in favour of the Greeks. If the Persians control Greeks and darics for the Persians) to acquire cards, Athens, the Greeks have 2 cities and the Persians 4 raise armies and fleet and, for the Persian player, to (Athens is an important city) and the marker is build a pontoon bridge. For more of the details moved 2 boxes in favour of the Persians. details, see Rule 5.0. As a result of the cards acquired by the Persian player in this phase, the 5. Production Phase expedition may end immediately. The two players arm themselves for the expedition. 4.3 The Operations Phase in outline The Persians complete their production then it is the turn of the Greeks to do so. The Persian player and the Greek player alternate playing a card. If they do not wish to play a card, or 5.1 Persian Production if they have none, they can pass. If the two players pass successively (the Persian player passes then the 5.1.1 Budget: The Persians have for each Greek player passes or vice-versa), the Operations expedition 12 talents. Although not all of these ned Phase ends immediately regardless of the number of be used, all talents not spent do not move forward to cards they have in hand. If a player passes, he can the following expedition (all talents not spent are play a card in his next turn (if his opponent does not lost). Exception: If Persian player retains one card pass). He can pass again. For more details see Rule from the previous expedition, the next expedition 6.0. budget is reduced 10 talents. 4.4 The Supply Phase in outline 5.1.2 Costs of production: The Persian player may purchase cards and raise armies and fleets by Once the Operations Phase is completed, the spending his talents. He first picks the number of Persians and the Greeks check in turn the supply of cards to purchase, draws them and looks at their their armies. All unsupplied armies are removed effects. Then, he raises armies and fleets and may from the map. Fleets do not need to check for build a pontoon bridge. supply. If the Greek player still has cards, he may keep up to 4 and discard the rest (if he has less than Unit Talents Max can be 4, he keeps the ones that he wants). The Persian purchased per player may keep only one, but if he does, he will Phase of only have 10 talents instead of 12 for his next Production expedition.