Internal Hardware
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Fill Your Boots: Enhanced Embedded Bootloader Exploits Via Fault Injection and Binary Analysis
IACR Transactions on Cryptographic Hardware and Embedded Systems ISSN 2569-2925, Vol. 2021, No. 1, pp. 56–81. DOI:10.46586/tches.v2021.i1.56-81 Fill your Boots: Enhanced Embedded Bootloader Exploits via Fault Injection and Binary Analysis Jan Van den Herrewegen1, David Oswald1, Flavio D. Garcia1 and Qais Temeiza2 1 School of Computer Science, University of Birmingham, UK, {jxv572,d.f.oswald,f.garcia}@cs.bham.ac.uk 2 Independent Researcher, [email protected] Abstract. The bootloader of an embedded microcontroller is responsible for guarding the device’s internal (flash) memory, enforcing read/write protection mechanisms. Fault injection techniques such as voltage or clock glitching have been proven successful in bypassing such protection for specific microcontrollers, but this often requires expensive equipment and/or exhaustive search of the fault parameters. When multiple glitches are required (e.g., when countermeasures are in place) this search becomes of exponential complexity and thus infeasible. Another challenge which makes embedded bootloaders notoriously hard to analyse is their lack of debugging capabilities. This paper proposes a grey-box approach that leverages binary analysis and advanced software exploitation techniques combined with voltage glitching to develop a powerful attack methodology against embedded bootloaders. We showcase our techniques with three real-world microcontrollers as case studies: 1) we combine static and on-chip dynamic analysis to enable a Return-Oriented Programming exploit on the bootloader of the NXP LPC microcontrollers; 2) we leverage on-chip dynamic analysis on the bootloader of the popular STM8 microcontrollers to constrain the glitch parameter search, achieving the first fully-documented multi-glitch attack on a real-world target; 3) we apply symbolic execution to precisely aim voltage glitches at target instructions based on the execution path in the bootloader of the Renesas 78K0 automotive microcontroller. -
The Central Processing Unit(CPU). the Brain of Any Computer System Is the CPU
Computer Fundamentals 1'stage Lec. (8 ) College of Computer Technology Dept.Information Networks The central processing unit(CPU). The brain of any computer system is the CPU. It controls the functioning of the other units and process the data. The CPU is sometimes called the processor, or in the personal computer field called “microprocessor”. It is a single integrated circuit that contains all the electronics needed to execute a program. The processor calculates (add, multiplies and so on), performs logical operations (compares numbers and make decisions), and controls the transfer of data among devices. The processor acts as the controller of all actions or services provided by the system. Processor actions are synchronized to its clock input. A clock signal consists of clock cycles. The time to complete a clock cycle is called the clock period. Normally, we use the clock frequency, which is the inverse of the clock period, to specify the clock. The clock frequency is measured in Hertz, which represents one cycle/second. Hertz is abbreviated as Hz. Usually, we use mega Hertz (MHz) and giga Hertz (GHz) as in 1.8 GHz Pentium. The processor can be thought of as executing the following cycle forever: 1. Fetch an instruction from the memory, 2. Decode the instruction (i.e., determine the instruction type), 3. Execute the instruction (i.e., perform the action specified by the instruction). Execution of an instruction involves fetching any required operands, performing the specified operation, and writing the results back. This process is often referred to as the fetch- execute cycle, or simply the execution cycle. -
Computer Organization and Architecture Designing for Performance Ninth Edition
COMPUTER ORGANIZATION AND ARCHITECTURE DESIGNING FOR PERFORMANCE NINTH EDITION William Stallings Boston Columbus Indianapolis New York San Francisco Upper Saddle River Amsterdam Cape Town Dubai London Madrid Milan Munich Paris Montréal Toronto Delhi Mexico City São Paulo Sydney Hong Kong Seoul Singapore Taipei Tokyo Editorial Director: Marcia Horton Designer: Bruce Kenselaar Executive Editor: Tracy Dunkelberger Manager, Visual Research: Karen Sanatar Associate Editor: Carole Snyder Manager, Rights and Permissions: Mike Joyce Director of Marketing: Patrice Jones Text Permission Coordinator: Jen Roach Marketing Manager: Yez Alayan Cover Art: Charles Bowman/Robert Harding Marketing Coordinator: Kathryn Ferranti Lead Media Project Manager: Daniel Sandin Marketing Assistant: Emma Snider Full-Service Project Management: Shiny Rajesh/ Director of Production: Vince O’Brien Integra Software Services Pvt. Ltd. Managing Editor: Jeff Holcomb Composition: Integra Software Services Pvt. Ltd. Production Project Manager: Kayla Smith-Tarbox Printer/Binder: Edward Brothers Production Editor: Pat Brown Cover Printer: Lehigh-Phoenix Color/Hagerstown Manufacturing Buyer: Pat Brown Text Font: Times Ten-Roman Creative Director: Jayne Conte Credits: Figure 2.14: reprinted with permission from The Computer Language Company, Inc. Figure 17.10: Buyya, Rajkumar, High-Performance Cluster Computing: Architectures and Systems, Vol I, 1st edition, ©1999. Reprinted and Electronically reproduced by permission of Pearson Education, Inc. Upper Saddle River, New Jersey, Figure 17.11: Reprinted with permission from Ethernet Alliance. Credits and acknowledgments borrowed from other sources and reproduced, with permission, in this textbook appear on the appropriate page within text. Copyright © 2013, 2010, 2006 by Pearson Education, Inc., publishing as Prentice Hall. All rights reserved. Manufactured in the United States of America. -
ARM Instruction Set
4 ARM Instruction Set This chapter describes the ARM instruction set. 4.1 Instruction Set Summary 4-2 4.2 The Condition Field 4-5 4.3 Branch and Exchange (BX) 4-6 4.4 Branch and Branch with Link (B, BL) 4-8 4.5 Data Processing 4-10 4.6 PSR Transfer (MRS, MSR) 4-17 4.7 Multiply and Multiply-Accumulate (MUL, MLA) 4-22 4.8 Multiply Long and Multiply-Accumulate Long (MULL,MLAL) 4-24 4.9 Single Data Transfer (LDR, STR) 4-26 4.10 Halfword and Signed Data Transfer 4-32 4.11 Block Data Transfer (LDM, STM) 4-37 4.12 Single Data Swap (SWP) 4-43 4.13 Software Interrupt (SWI) 4-45 4.14 Coprocessor Data Operations (CDP) 4-47 4.15 Coprocessor Data Transfers (LDC, STC) 4-49 4.16 Coprocessor Register Transfers (MRC, MCR) 4-53 4.17 Undefined Instruction 4-55 4.18 Instruction Set Examples 4-56 ARM7TDMI-S Data Sheet 4-1 ARM DDI 0084D Final - Open Access ARM Instruction Set 4.1 Instruction Set Summary 4.1.1 Format summary The ARM instruction set formats are shown below. 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 9876543210 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 Cond 0 0 I Opcode S Rn Rd Operand 2 Data Processing / PSR Transfer Cond 0 0 0 0 0 0 A S Rd Rn Rs 1 0 0 1 Rm Multiply Cond 0 0 0 0 1 U A S RdHi RdLo Rn 1 0 0 1 Rm Multiply Long Cond 0 0 0 1 0 B 0 0 Rn Rd 0 0 0 0 1 0 0 1 Rm Single Data Swap Cond 0 0 0 1 0 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 1 Rn Branch and Exchange Cond 0 0 0 P U 0 W L Rn Rd 0 0 0 0 1 S H 1 Rm Halfword Data Transfer: register offset Cond 0 0 0 P U 1 W L Rn Rd Offset 1 S H 1 Offset Halfword Data Transfer: immediate offset Cond 0 -
The Intel Microprocessors: Architecture, Programming and Interfacing Introduction to the Microprocessor and Computer
Microprocessors (0630371) Fall 2010/2011 – Lecture Notes # 1 The Intel Microprocessors: Architecture, Programming and Interfacing Introduction to the Microprocessor and computer Outline of the Lecture Evolution of programming languages. Microcomputer Architecture. Instruction Execution Cycle. Evolution of programming languages: Machine language - the programmer had to remember the machine codes for various operations, and had to remember the locations of the data in the main memory like: 0101 0011 0111… Assembly Language - an instruction is an easy –to- remember form called a mnemonic code . Example: Assembly Language Machine Language Load 100100 ADD 100101 SUB 100011 We need a program called an assembler that translates the assembly language instructions into machine language. High-level languages Fortran, Cobol, Pascal, C++, C# and java. We need a compiler to translate instructions written in high-level languages into machine code. Microprocessor-based system (Micro computer) Architecture Data Bus, I/O bus Memory Storage I/O I/O Registers Unit Device Device Central Processing Unit #1 #2 (CPU ) ALU CU Clock Control Unit Address Bus The figure shows the main components of a microprocessor-based system: CPU- Central Processing Unit , where calculations and logic operations are done. CPU contains registers , a high-frequency clock , a control unit ( CU ) and an arithmetic logic unit ( ALU ). o Clock : synchronizes the internal operations of the CPU with other system components using clock pulsing at a constant rate (the basic unit of time for machine instructions is a machine cycle or clock cycle) One cycle A machine instruction requires at least one clock cycle some instruction require 50 clocks. o Control Unit (CU) - generate the needed control signals to coordinate the sequencing of steps involved in executing machine instructions: (fetches data and instructions and decodes addresses for the ALU). -
Computer Organization & Architecture Eie
COMPUTER ORGANIZATION & ARCHITECTURE EIE 411 Course Lecturer: Engr Banji Adedayo. Reg COREN. The characteristics of different computers vary considerably from category to category. Computers for data processing activities have different features than those with scientific features. Even computers configured within the same application area have variations in design. Computer architecture is the science of integrating those components to achieve a level of functionality and performance. It is logical organization or designs of the hardware that make up the computer system. The internal organization of a digital system is defined by the sequence of micro operations it performs on the data stored in its registers. The internal structure of a MICRO-PROCESSOR is called its architecture and includes the number lay out and functionality of registers, memory cell, decoders, controllers and clocks. HISTORY OF COMPUTER HARDWARE The first use of the word ‘Computer’ was recorded in 1613, referring to a person who carried out calculation or computation. A brief History: Computer as we all know 2day had its beginning with 19th century English Mathematics Professor named Chales Babage. He designed the analytical engine and it was this design that the basic frame work of the computer of today are based on. 1st Generation 1937-1946 The first electronic digital computer was built by Dr John V. Atanasoff & Berry Cliford (ABC). In 1943 an electronic computer named colossus was built for military. 1946 – The first general purpose digital computer- the Electronic Numerical Integrator and computer (ENIAC) was built. This computer weighed 30 tons and had 18,000 vacuum tubes which were used for processing. -
3.2 the CORDIC Algorithm
UC San Diego UC San Diego Electronic Theses and Dissertations Title Improved VLSI architecture for attitude determination computations Permalink https://escholarship.org/uc/item/5jf926fv Author Arrigo, Jeanette Fay Freauf Publication Date 2006 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California 1 UNIVERSITY OF CALIFORNIA, SAN DIEGO Improved VLSI Architecture for Attitude Determination Computations A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Electrical and Computer Engineering (Electronic Circuits and Systems) by Jeanette Fay Freauf Arrigo Committee in charge: Professor Paul M. Chau, Chair Professor C.K. Cheng Professor Sujit Dey Professor Lawrence Larson Professor Alan Schneider 2006 2 Copyright Jeanette Fay Freauf Arrigo, 2006 All rights reserved. iv DEDICATION This thesis is dedicated to my husband Dale Arrigo for his encouragement, support and model of perseverance, and to my father Eugene Freauf for his patience during my pursuit. In memory of my mother Fay Freauf and grandmother Fay Linton Thoreson, incredible mentors and great advocates of the quest for knowledge. iv v TABLE OF CONTENTS Signature Page...............................................................................................................iii Dedication … ................................................................................................................iv Table of Contents ...........................................................................................................v -
Lecture Notes
Lecture #4-5: Computer Hardware (Overview and CPUs) CS106E Spring 2018, Young In these lectures, we begin our three-lecture exploration of Computer Hardware. We start by looking at the different types of computer components and how they interact during basic computer operations. Next, we focus specifically on the CPU (Central Processing Unit). We take a look at the Machine Language of the CPU and discover it’s really quite primitive. We explore how Compilers and Interpreters allow us to go from the High-Level Languages we are used to programming to the Low-Level machine language actually used by the CPU. Most modern CPUs are multicore. We take a look at when multicore provides big advantages and when it doesn’t. We also take a short look at Graphics Processing Units (GPUs) and what they might be used for. We end by taking a look at Reduced Instruction Set Computing (RISC) and Complex Instruction Set Computing (CISC). Stanford President John Hennessy won the Turing Award (Computer Science’s equivalent of the Nobel Prize) for his work on RISC computing. Hardware and Software: Hardware refers to the physical components of a computer. Software refers to the programs or instructions that run on the physical computer. - We can entirely change the software on a computer, without changing the hardware and it will transform how the computer works. I can take an Apple MacBook for example, remove the Apple Software and install Microsoft Windows, and I now have a Window’s computer. - In the next two lectures we will focus entirely on Hardware. -
Consider an Instruction Cycle Consisting of Fetch, Operators Fetch (Immediate/Direct/Indirect), Execute and Interrupt Cycles
Module-2, Unit-3 Instruction Execution Question 1: Consider an instruction cycle consisting of fetch, operators fetch (immediate/direct/indirect), execute and interrupt cycles. Explain the purpose of these four cycles. Solution 1: The life of an instruction passes through four phases—(i) Fetch, (ii) Decode and operators fetch, (iii) execute and (iv) interrupt. The purposes of these phases are as follows 1. Fetch We know that in the stored program concept, all instructions are also present in the memory along with data. So the first phase is the “fetch”, which begins with retrieving the address stored in the Program Counter (PC). The address stored in the PC refers to the memory location holding the instruction to be executed next. Following that, the address present in the PC is given to the address bus and the memory is set to read mode. The contents of the corresponding memory location (i.e., the instruction) are transferred to a special register called the Instruction Register (IR) via the data bus. IR holds the instruction to be executed. The PC is incremented to point to the next address from which the next instruction is to be fetched So basically the fetch phase consists of four steps: a) MAR <= PC (Address of next instruction from Program counter is placed into the MAR) b) MBR<=(MEMORY) (the contents of Data bus is copied into the MBR) c) PC<=PC+1 (PC gets incremented by instruction length) d) IR<=MBR (Data i.e., instruction is transferred from MBR to IR and MBR then gets freed for future data fetches) 2. -
Unit 8 : Microprocessor Architecture
Unit 8 : Microprocessor Architecture Lesson 1 : Microcomputer Structure 1.1. Learning Objectives On completion of this lesson you will be able to : ♦ draw the block diagram of a simple computer ♦ understand the function of different units of a microcomputer ♦ learn the basic operation of microcomputer bus system. 1.2. Digital Computer A digital computer is a multipurpose, programmable machine that reads A digital computer is a binary instructions from its memory, accepts binary data as input and multipurpose, programmable processes data according to those instructions, and provides results as machine. output. 1.3. Basic Computer System Organization Every computer contains five essential parts or units. They are Basic computer system organization. i. the arithmetic logic unit (ALU) ii. the control unit iii. the memory unit iv. the input unit v. the output unit. 1.3.1. The Arithmetic and Logic Unit (ALU) The arithmetic and logic unit (ALU) is that part of the computer that The arithmetic and logic actually performs arithmetic and logical operations on data. All other unit (ALU) is that part of elements of the computer system - control unit, register, memory, I/O - the computer that actually are there mainly to bring data into the ALU to process and then to take performs arithmetic and the results back out. logical operations on data. An arithmetic and logic unit and, indeed, all electronic components in the computer are based on the use of simple digital logic devices that can store binary digits and perform simple Boolean logic operations. Data are presented to the ALU in registers. These registers are temporary storage locations within the CPU that are connected by signal paths of the ALU. -
Akukwe Michael Lotachukwu 18/Sci01/014 Computer Science
AKUKWE MICHAEL LOTACHUKWU 18/SCI01/014 COMPUTER SCIENCE The purpose of every computer is some form of data processing. The CPU supports data processing by performing the functions of fetch, decode and execute on programmed instructions. Taken together, these functions are frequently referred to as the instruction cycle. In addition to the instruction cycle functions, the CPU performs fetch and writes functions on data. When a program runs on a computer, instructions are stored in computer memory until they're executed. The CPU uses a program counter to fetch the next instruction from memory, where it's stored in a format known as assembly code. The CPU decodes the instruction into binary code that can be executed. Once this is done, the CPU does what the instruction tells it to, performing an operation, fetching or storing data or adjusting the program counter to jump to a different instruction. The types of operations that typically can be performed by the CPU include simple math functions like addition, subtraction, multiplication and division. The CPU can also perform comparisons between data objects to determine if they're equal. All the amazing things that computers can do are performed with these and a few other basic operations. After an instruction is executed, the next instruction is fetched and the cycle continues. While performing the execute function of the instruction cycle, the CPU may be asked to execute an instruction that requires data. For example, executing an arithmetic function requires the numbers that will be used for the calculation. To deliver the necessary data, there are instructions to fetch data from memory and write data that has been processed back to memory. -
Parallel Computing
Lecture 1: Computer Organization 1 Outline • Overview of parallel computing • Overview of computer organization – Intel 8086 architecture • Implicit parallelism • von Neumann bottleneck • Cache memory – Writing cache-friendly code 2 Why parallel computing • Solving an × linear system Ax=b by using Gaussian elimination takes ≈ flops. 1 • On Core i7 975 @ 4.0 GHz,3 which is capable of about 3 60-70 Gigaflops flops time 1000 3.3×108 0.006 seconds 1000000 3.3×1017 57.9 days 3 What is parallel computing? • Serial computing • Parallel computing https://computing.llnl.gov/tutorials/parallel_comp 4 Milestones in Computer Architecture • Analytic engine (mechanical device), 1833 – Forerunner of modern digital computer, Charles Babbage (1792-1871) at University of Cambridge • Electronic Numerical Integrator and Computer (ENIAC), 1946 – Presper Eckert and John Mauchly at the University of Pennsylvania – The first, completely electronic, operational, general-purpose analytical calculator. 30 tons, 72 square meters, 200KW. – Read in 120 cards per minute, Addition took 200µs, Division took 6 ms. • IAS machine, 1952 – John von Neumann at Princeton’s Institute of Advanced Studies (IAS) – Program could be represented in digit form in the computer memory, along with data. Arithmetic could be implemented using binary numbers – Most current machines use this design • Transistors was invented at Bell Labs in 1948 by J. Bardeen, W. Brattain and W. Shockley. • PDP-1, 1960, DEC – First minicomputer (transistorized computer) • PDP-8, 1965, DEC – A single bus