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The Cavé in French Swordsmanship Patrick T
COLUMBIACLASSICALFENCING.COM The Cavé in French Swordsmanship Patrick T. Morgan Introduction French fencing masters wrote about the cavé (pronounced cahv-ay) as a distinct fencing action. In French, caver means to cave in or collapse. The cavé thus described how a fencer would change or position his wrist or body to create a sharp angle—“caving in” from, say, a straightened position— for a specific fencing purpose, whether offensive or defensive. Sensibly, then, the cavé is sometimes referred to as angulation today. But that term doesn’t always cover all the ways the French writers used the cavé. This is because, as explained below, you can also cavé by using no angulation. Three General Ways to Cavé For the French, there were three ways to cavé. From the on-guard position, you could cavé (1) at the hips or (2) with your rear leg. You could also (3) cavé the wrist of your sword arm, which itself was possible in three different ways. These methods were variously defensive or offensive. Importantly, these were not recommendations so much as taxonomy: as we’ll see, some of these ways of “cavé-ing” could get you killed. 1. The Cavé at the Hips Danet discussed the “cavation” of the body in the second volume of L’Art des Armes. The cavé of the hips is one of two types of esquive—that is, a movement or displacement of the fencer’s target area to evade a thrust—that Danet identified. As Danet described it, the cavé at the hips occurs by “lowering the shoulders and completely straightening the right knee” (en baissant les épaules, & dépliant tout-à- fait le genou droit). -
SUCCESSFUL DEFENDING CHAMPIONS Al MORALES U.S
SUCCESSFUL DEFENDING CHAMPIONS Al MORALES PAUL PESTHY U.S. Sabre Champion U.S. Epee Champion POSITION OPENS FOR PRO olume 19 Number 1 fENCING DEMONSTRATIONS Welcome to the 1967-1968 fencing season of the AHA. We eagerly look forward to a John R. West, general manager of National ;1 IJl f 11 lCIl 11 f El1CJl10 bonner fencing year culminating in the 1968 School Assemblies Agency, has announced Official Organ of the Amateur Fencers League of Americo Olympics scheduled for October in Mexico that his organization is seeking a fencing Management City. couple to put on demonstrations of the sort 'vV. L. Osborn, Publisher J. R. de Capriles, Editor on a year-around basis, starting in September P.O. Box 144 41 Fish Hawk Drive, Oak Hill, In the post year, your Notional Officers 1968. Terre Haute, Ind. Middletown, New Jersey 201-671-5872 have concentrated on publicizing the sport Feature Editors: Miguel de Copriles, Claribel Sounders and Rolph Goldstein. of fencing and encouraging participa The team, which could be either a married Assistant Editor: William J. Latzko tion primarily at the student level as it couple or two men, would sign up for one Advertising Office: 5 Great Oak Lone, Pleasantville, N.Y. is from these ranks that future champions or more tours to demonstrate fencing at Telephone: 867-9191 will emerge. Promotional brochures have schools and colleges throughout the U. S. National School Assemblies has been in busin Policy Board been developed and made available to any N. Lewis, Chairman; J. R. de Capriles, W. J. Latzko, body interested in fencing. -
The Seven Sabre Guards for a Right Handed Fencer
The Seven Sabre Guards for a Right handed fencer. st “Prime” 1 Guard or Parry (Hand in Pronation “Quinte” 5th Guard or parry (Hand in Pronation) “Seconde” 2nd Guard or Parry (Hand in Pronation) “Sixte” 6th Guard or Parry (Hand in half Supination) “Tierce” 3rd Guard or Parry (Hand in Pronation) th “Offensive Defensive position” 7 Guard of Parry (Hand in half Pronation) Supination: Means knuckles of the sword hand pointing down. Half Pronation: Means knuckles pointing towards the sword arm side of the body with the thumb on top of the sword handle. Pronation: Means knuckles of the sword hand pointing th “Quarte” 4 Guard or Parry (hand in Half Pronation) upwards. Copyright © 2000 M.J. Dennis Below is a diagram showing where the Six fencing positions for Sabre are assuming the fencer is right handed (sword arm indicated) the Target has been Quartered to show the High and Low line Guards (note the offensive/defensive position is an adaptation of tierce and quarte). Sixte: (Supinated) To protect the head Head Quinte: (Pronation) To protect the head Cheek Cheek High Outside High Inside Tierce: (½ Pronation) to Prime: (Pronation) to protect the sword arm, protect the inside chest, and chest, and cheek. belly. Seconde: (Pronation) Fencers to protect the belly and Quarte: (½ Pronation) To Sword-arm flank protect chest and cheek Flank Low Outside Low Inside Belly The Sabre target is everything above the waist. This includes the arms, hands and head. Copyright © 2000 M.J. Dennis Fencing Lines. Fencing lines can cause a great deal of confusion, so for ease I shall divide them into four separate categories. -
Middlesex University Research Repository an Open Access Repository Of
Middlesex University Research Repository An open access repository of Middlesex University research http://eprints.mdx.ac.uk Turner, Anthony N. ORCID: https://orcid.org/0000-0002-5121-432X (2016) Physical preparation for fencing: tailoring exercise prescription and training load to the physiological and biomechanical demands of competition. PhD thesis, Middlesex University. [Thesis] Final accepted version (with author’s formatting) This version is available at: https://eprints.mdx.ac.uk/18942/ Copyright: Middlesex University Research Repository makes the University’s research available electronically. Copyright and moral rights to this work are retained by the author and/or other copyright owners unless otherwise stated. The work is supplied on the understanding that any use for commercial gain is strictly forbidden. A copy may be downloaded for personal, non-commercial, research or study without prior permission and without charge. Works, including theses and research projects, may not be reproduced in any format or medium, or extensive quotations taken from them, or their content changed in any way, without first obtaining permission in writing from the copyright holder(s). They may not be sold or exploited commercially in any format or medium without the prior written permission of the copyright holder(s). Full bibliographic details must be given when referring to, or quoting from full items including the author’s name, the title of the work, publication details where relevant (place, publisher, date), pag- ination, and for theses or dissertations the awarding institution, the degree type awarded, and the date of the award. If you believe that any material held in the repository infringes copyright law, please contact the Repository Team at Middlesex University via the following email address: [email protected] The item will be removed from the repository while any claim is being investigated. -
AUDATIA Armour Expansion Pack Rulebook
deck and place it next to the Character’s Action deck. Half-Sword Strikes can only be played from the ap- Audatia 5. Take the Armour Accoutrement card and place it to propriate Half-Sword Poste. the area where you will place your Virtues. Armour Expansion Half-Sword Stretto Remedies can only be played if the 6. Go to Setup Process (See Audatia Duel Deck Rules player has first: Armour developed into the full knightly suit of plate steel in the late 1300s and Sheet). early 1400s; right when Fiore dei Liberi was writing Il Fior di Battaglia. Thanks to metallurgical developments in Milan in the 1380s, it became possible to make • Parried with a Half-Sword Parry, tempered steel plates that were both tough, and hard. Fiore’s Art naturally Using the Armour • has gone into Half-Sword grip after Parrying, or includes a lot of material on Armoured combat. When wearing armour, you • has gone into Half-Sword grip after after being Parried. trade some speed and a little mobility for a lot of protection. But armour is You can discard Half-Sword Action cards as if they vulnerable to some specific attacks. These rules are based on Fiore’s work on were normal Action cards, including to the Salute. armoured combat and also model the increase in protection and fatigue. Half-Sword Stretto Counter-Remedies can be used as normal Stretto Counter-Remedies and vice versa. When in Armour, whenever you would be hit by an To add the Armour Expansion Pack to Audatia, you Attack and therefore lose the game, your opponent need two Audatia Duel Decks, and for a fair fight, instead takes a random card from your hand to be two Armour Expansion Packs. -
The Fight Master, January 1988, Vol. 11 Issue 1
Marshall University Marshall Digital Scholar Fight Master Magazine The Society of American Fight Directors 1-1988 The Fight Master, January 1988, Vol. 11 Issue 1 The Society of American Fight Directors Follow this and additional works at: https://mds.marshall.edu/fight Part of the Acting Commons, Other Theatre and Performance Studies Commons, Performance Studies Commons, and the Theatre History Commons JANUA RY 1988 American Fencers Supply Co 1180 Folsom Street San Francisco CA 94103 415/863-7911 UNIVERSITY OF NEVADA, LAS VEGAS JOURNAL OF THE SOCIETY OF AMERICAN FIGHT DIRECTORS January 1988 Volume XI number I PATTON AND HIS SABER by Charles Conwell 15 THE METAPHYSICS OF STAGE COMBAT by Mark Olsen 19 WHEN STYLES COLLIDE by T. J. Glenn 223 3 SWORD BELTS AND FROGS by Rod ~asteel 28 TOUCHE 229 9 Oregon Shakespeare Festival 330 0 Coriolanus at the McCarterMccarter Theatre 31 Trinity TrinityRep Rep 31 Scaramouche 332 2 The Three Musketeers 32 True West 333 3 The Rivals .at Berkeley Rep 333 3 The Hairy Ape at Berkeley Rep 334 4 Purloined Poe at the Lifeline 334 4 Richard III at the Guthrie 3 Editor's Comments 4 Vice President's Report 6 Treasurer's Report 6 Workshop Coordinator 7 Film Coordinator 35 Letters 337 7 Points of Interest 442 2 Society News SOCIETY OF AMERICAN FIGIIT DIRECTORS TIIE FIGIITMASTER Journal of the Society of American Fight Directors President Joseph Martinez Vice President Drew Fracher Editor Linda Carlyle McCollum Treasurer James Finney Associate Editor Olga Lyles Secretary Linda McCollum Assistant Editor Todd Tjaden Layout Editor Gregg Hillmar The Society of American Fight Directors was founded in May, 1977. -
THE HISTORY of the RAPIER the Culture and Construction of the Renaissance Weapon
THE HISTORY OF THE RAPIER The Culture and Construction of the Renaissance Weapon An Interactive Qualifying Project Report Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science By Robert Correa Andrew Daudelin Mark Fitzgibbon Eric Ostrom 15 October 2013 Submitted to: Professor Diana A. Lados Mr. Tom H. Thomsen Abstract At the end of the Middle Ages, weapons began to be used not only on the battlefield, but for civilian use as well. The rapier became the essential self-defense weapon of the “Renaissance man.” This project explores the evolution and manufacture of the rapier through history. This cut-and-thrust sword was manufactured by artisans who had to develop new methods of crafting metal in order to make the thin, light blade both durable and ductile. To study this process, a rapier was constructed using classical methods. Upon the completion of the replica, its material properties were studied using a surface microscope. The project also included contributing to the WPI Arms and Armor website. ii Acknowledgements The authors would like to thank Professor Diana Lados and Mr. Tom Thomsen for creating the Evolution of Arms and Armor Interactive Qualifying Project. Their guidance and assistance were invaluable throughout the project experience. A huge thanks also to Josh Swalec and Ferromorphics Blacksmithing. The expertise of Mr. Swalec and others at Ferromorphics was key to learning smithing techniques and using them to construct a replica of a rapier in the Renaissance style. Mr. Swalec opened the doors of his shop to us and was welcoming every step of the way. -
Fencing - Overview Fencing Is a Game in Which Is Played Between Two Fencers
COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 Fencing - Overview Fencing is a game in which is played between two fencers. Both the fencers use swords to attack the opponent and to defend self. There are some rules and regulations which the players have to follow while attacking or defending. Three different groups of weapons are used in fencing and each weapon has its own set of rules and regulations. Most of the fencers select one so as to specialise in using any one of these weapons. This is a sword exerting game where two fencers try to touch each other with the tip of their sword. The main objective of this game is to touch the other player and score enough points required to win the game before the opposite player scores points. There are different approved target zones based on the weapon used and players have to touch those target zones to score points. A Brief History of Fencing Fencing was initiated in the 12th century though the oldest surviving manual on swordsmanship dates around 1300. In ancient days in Rome and Egypt, fencing was quite popular and was an essential part of life in the form of swordsmanship. In the middle age, i.e. around 1400, the use of armours was introduced in order to make the game more defensive and interesting. THANKS FOR READING – VISIT OUR WEBSITE www.educatererindia.com COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 Spain was the first one to practice fencing. Several books related to fencing have been written by Spanish authors. -
7Th Sea School Handbook
7th Sea School Handbook by Stephen D'Angelo ([email protected]) with additional content from Andy Aiken updated January 8, 2004 Key to Sourcebooks: AH = Arrow of Heaven AV = Avalon CA = Castille CE = Crescent Empire CJE = Cathay, Jewel of the East CM = 7th Sea Compendium CN# = Crow's Nest (issue #) CP = Church of the Prophets DK = Die Kreuzritter FR = Freiburg (box set) EN = Eisen ES = Explorer’s Society GM = GM's Guide IC = Invisible College IG = Islands of Gold KM = Knights and Musketeers LF = Lady's Favor (GM's Screen) LV = Los Vagos MO = Montaigne MR = Montaigne Revolution NM# = NOM (issue #) PG = Player's Guide PN = Pirate Nations RC = Knights of the Rose & Cross RI = Rilasciare SBN = Sidhe Book of Nightmares SD = Sophia's Daughters SF = Scoundrel's Folly SG = Swordsman’s Guild SH = Strongholds and Hideouts US = Ussura VK = Villains Kit VO = Vodacce VV = Vendel / Vesten WOB = Waves of Blood Overview of Schools A school represents a special area of study, usually in combat or weapons. Each school includes 4 or more knacks. These knacks are treated as advanced knacks. As with other knacks, none of these knacks may be increased above 6 at hero creation. You start at Apprentice level. To achieve Journeyman, you must have rank 4 in at least 4 knacks. To achieve Master, you must have rank 5 in at least 4 knacks. Knacks are not unique per school, so if you have more than one school with the same knack, those knacks are considered the same knack in all ways. Schools Combat schools provide your character with expert training in a combat (usually a weapon such as a sword). -
Competition Rules and Regulations
Competition Rules and Regulations as at 1 January 2017 4 COMPETITION RULES - 01 GENERAL ASPECTS COMPETITION UIPM COMPETITION RULES AND REGULATIONS as at 1 January 2017 table of CONTENTS COMPETITION RULES 01MP - General Aspects Pg. 6 02MP - Fencing Pg. 30 03MP - Swimming Pg. 52 04MP - Riding Pg. 62 05MP - Laser-Run Pg. 80 06UIPM - Biathle Pg. 108 07UIPM - Triathle Pg. 116 EQUIPMENT REGULATIONS 01MP - General Aspects Pg. 123 02MP - Fencing Pg. 124 03MP - Swimming Pg. 138 04MP - Riding Pg. 140 05MP - Laser-Run Pg. 144 6 COMPETITION RULES - 01 GENERAL ASPECTS COMPETITION 01 GENERAL ASPECTS ABBREVIATIONS BAD Business Affairs Delegate NF National Federation CCh Continental Championships NTO National Technical Observer CISM Conseil Internationale du OG Olympic Games Sport Militaire PWR Pentathlon World Ranking EB Executive Board TC Technical Committee FOP Field of Play TD Technical Delegate HQ Headquarters TM Technical Meeting IJ International Judges UIPM Union Internationale de IOC International Olympic Pentathlon Moderne Committee WCC World Cup Competition LOC Local Organising Committee WCF World Cup Final Mins minutes WCh World Championships MD Medical Delegate YOG Youth Olympic Games MP Modern Pentathlon UIPM COMPETITION RULES AND REGULATIONS as at 1 January 2017 7 PART A MODERN PENTATHLON - CONTENTS COMPETITION RULES - 01 GENERAL ASPECTS COMPETITION 1.1 SPHERE OF APPLICATION 1.2 1 Age Groups 2 Calculating age AGE GROUPS 1.3 1 The Five Disciplines 2 Disciplines in Youth Competitions THE EVENTS 1.4 1 The Official UIPM Competitions in 3 OG -
Technical Rules Restructured
Technical rules restructured Former Type of New article article inconsistency TITLE IN INDEX number Correction number detected GENERAL RULES AND RULES COMMON TO ALL WEAPONS Chapter 1: APPLICATION OF THE RULES t.1 t.1 Chapter 2: GLOSSARY t.2 t.2 t.3 t.3 t.4 t.4 t.5 t.107.1 t.6 t.5 Explanation of technical terms t.7 footnote (1) t.8 t.6 t.9 t.7 t.10 t.8.1 t.11 t.8.2 t.12 t.8.3 t.13 t.8.4 t.14 t.9 t.15 t.10 Chapter 3: THE FIELD OF PLAY t.16 t.11 t.17 t.12 t.18 t.13 t.19 t.14 Chapter 4: THE FENCER'S EQUIPMENT Responsibility of Fencers t.20 t.15 Chapter 5: FENCING Method of Holding the Weapon t.21 t.16 Coming on guard t.22 t.17 Beginning, stopping and restarting the bout t.23 t.18 Fencing at close quarters t.24 t.19 Corps a corps t.25 t.20, t.63.1 Corps a corps and fleche attacks t.26 t.63.3-4 Displacing the target and Passing the Opponent t.27 t.21.1/2 t.28 t.21.3-5 Substitution and use of the non-sword hand and arm t.22.1 & 3, t.29 t.72.2 t.30 t.23 Ground gained or lost t.31 t.24 t.32 t.25 Crossing the limits of the Piste t.33 t.26 t.34 t.27 t.35 t.28 t.36 t.29 Duration of the bout t.37 t.30,1-2 t.30.3 removed and replaced by o.17 that became t.38 t.38 o.17 transfer from book o. -
Fencing Club By-Laws: Ranking System
Fencing Club By-Laws: Ranking System Ranks are marked by colored bands beneath the shoulder patch. Testing occurs on individual occasions as determined by the Head Instructor. Members wishing to test can do so only if the Head Instructor offers to perform the testing. If a member wishes for a testing, the candidate cannot bring the request to the Head Instructor's attention, but must instead convince a member in good standing of at least the rank he/she wishes to test for (and at least the 2nd rank) to act as a sponsor on his/her behalf. This sponsor is also responsible for making sure the candidate is adequately prepared for the rank testing. When the testing occurs, all actions requiring 2 people will be performed by the candidate and her/his sponsor. The Head Instructor (the tester) will direct the actions and observe so as to score the candidate. The candidate should not be penalized for mistakes made by the sponsor; instead, the Head Instructor should ask them to repeat the action. Each rank confers upon the fencer a set of permissions to accompany their new rank. First Rank – Yellow Band - Beginning Foil Requirements: A) Length of attendance: Minimum attendance time before testing: 15 practices, with discretion for those with previous experience B) Candidate should have participated in at least two assaults previously with instructors. The Testing: The purpose of the 1st rank testing is for the candidate to demonstrate the knowledge and ability needed to fence safely with the foil in a bout. A) Candidate must demonstrate the following skills/techniques: Notice, all techniques should be done from a proper guard, attacks should be done with a properly executed lunge, etc.