Underwater Virtual Reality System for Neutral Buoyancy Training: Development and Evaluation
Underwater Virtual Reality System for Neutral Buoyancy Training: Development and Evaluation Christian B. Sinnott James Liu Courtney Matera csinnott@nevada:unr:edu jliu@nevada:unr:edu cmatera@nevada:unr:edu Department of Psychology, Department of Computer Science, Department of Psychology, University of Nevada, Reno University of Nevada, Reno University of Nevada, Reno Savannah Halow Ann E. Jones Matthew Moroz shalow@nevada:unr:edu ajones@nevada:unr:edu mmoroz@nevada:unr:edu Department of Psychology, Department of Psychology, Department of Psychology, University of Nevada, Reno University of Nevada, Reno University of Nevada, Reno Jeffrey Mulligan Michael A. Crognale Eelke Folmer jeffrey:b:mulligan@nasa:gov mcrognale@unr:edu efolmer@unr:edu Human Systems Integration Division, Department of Psychology, Department of Computer Science, NASA Ames Research Center University of Nevada, Reno University of Nevada, Reno Paul R. MacNeilage pmacneilage@unr:edu Department of Psychology, University of Nevada, Reno ABSTRACT ACM Reference Format: During terrestrial activities, sensation of pressure on the skin and Christian B. Sinnott, James Liu, Courtney Matera, Savannah Halow, Ann tension in muscles and joints provides information about how the E. Jones, Matthew Moroz, Jeffrey Mulligan, Michael A. Crognale, Eelke Folmer, and Paul R. MacNeilage. 2019. Underwater Virtual Reality System body is oriented relative to gravity and how the body is moving for Neutral Buoyancy Training: Development and Evaluation. In 25th ACM relative to the surrounding environment. In contrast, in aquatic Symposium on Virtual Reality Software and Technology (VRST ’19), November environments when suspended in a state of neutral buoyancy, the 12–15, 2019, Parramatta, NSW, Australia. ACM, New York, NY, USA, 9 pages.
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