New Media Art and Entertainment On-Line Lecture / Virtual ERASMUS
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New Media Art and Entertainment on-line lecture / virtual ERASMUS 5 ECTS spring semester Lecturers Jana Horáková, Tomáš Staudek, Martin Flašar, Zdeněk Záhora, Ladislav Švelch, Vojtěch Vaněk, Věra Lukášová, Adam Franc, Monika Szűcsová, Veronika Sellnerová, Zuzana Panák Husárová, and guests. Abstract The course introduces students to new media art and entertainment. Specifically, with computer generated art and software art (in case of new media art) and with digital games as a cultural phenomenon (in case of new media entertainment). There will be a combination of frontal lectures (general history and theory of new media art and digital games) with case studies focused on local (e.g. Central European) phenomena from these areas used during the course. At the end of the course, students will be able to describe trajectories of the historical development of new media art and digital games. Their knowledge of new media art and digital games will be deepened by their acquaintance with some unique or outstanding, locally specific phenomenon and events from within these fields. Topics New Media & Art – New Media & Entertainment Computers & Games: History Case study: Local digital games subculture Case study: Games in Technical museum in Brno Case study: Serious games Computers & Art: History Case study: Computer Graphic Revisited Case study: Digital sculpture Case study: Digital poetry Case study: Digital sound poetry Case study: Computer music Computers & Interactive fiction Case study: Digitálium (VIDA Center) Case study: Local indie games: Someday You'll Return Case study: Virtual art: Dust Digital games design & entertainment Case study: games without coding tools Case study: game design in on-line environment New media art & Speculative programming Case study: 90s new media art – media archeology Case study: software art programming Case study: Virus in new media art Game Industry (CZ) Case studies: Bohemia Interactive, Illusion Softworks, Madfinger Games, Amanita Games New Media Art & Art Institutions Case study: Ars Electronica Case study: Prototyp festival Case study: Vasulka Kitchen Brno Digital Games & Entertainment Case study: experience of gaming/gamer Case study: fandom (speedrunning, streaming, fanart, cosplay, playbour) Case study: digital games and its Japanese origin .