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Fictional Tellers: a Radical Fictionalist Semantics for Fictional Discourse
Organon F 28 (1) 2021: 76–106 ISSN 2585-7150 (online) https://doi.org/10.31577/orgf.2021.28105 ISSN 1335-0668 (print) RESEARCH ARTICLE Fictional Tellers A Radical Fictionalist Semantics for Fictional Discourse Stefano Predelli* Received: 4 February 2020 / Accepted: 4 May 2020 Abstract: This essay proposes a dissolution of the so-called ‘semantic problem of fictional names’ by arguing that fictional names are only fictionally proper names. The ensuing idea that fictional texts do not encode propositional content is accompanied by an explanation of the contentful effects of fiction grounded on the idea of impartation. Af- ter some preliminaries about (referring and empty) genuine proper names, this essay explains how a fiction’s content may be conveyed by virtue of the fictional impartations provided by a fictional teller. This idea is in turn developed with respect to homodiegetic narratives such as Doyle’s Holmes stories and to heterodiegetic narratives such as Jane Austen’s Emma. The last parts of the essay apply this appa- ratus to cases of so-called ‘talk about fiction’, as in our commentaries about those stories and that novel. Keywords: Fiction; fictional names; narrative; proper names; seman- tics. * University of Nottingham https://orcid.org/0000-0002-8375-4611 Institute of Philosophy, Department of Philosophy. University of Nottingham Nottingham NG7 2RD, United Kingdom. [email protected] © The Author. Journal compilation © The Editorial Board, Organon F. This article is distributed under the terms of the Creative Commons Attri- bution-NonCommercial 4.0 International Public License (CC BY-NC 4.0). Fictional Tellers 77 0. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
11Th Grade English Worksheet Bundle: Volume Two Printable English Worksheets from Edmentum's Study Island
11th Grade English Worksheet Bundle: Volume Two Printable English worksheets from Edmentum's Study Island. Grade 11 English: Summary What’s so special about a bunch of green beans called edamame? It’s not just the name, but also the contents that make this seed a favorite among Japanese and Chinese people. Edamame is a fancy name coined for boiled soybeans. We all know how healthy and nutritious soybeans are. Eating half a cup of these tasty beans punches up the intake of protein, fiber, vitamins, and minerals in a diet. An interviewer once saw Faith Hill snacking on edamame at an interview for Country Music Television. Soy is known to promote good health and prevent certain diseases. A recent study shows that soy helps reduce insulin resistance, kidney damage, and increases good cholesterol. Soy products have components that fight cancer. Isoflavone is the most active anti-cancer element in soy products. Studies show that consuming 100-200 milligrams of isoflavone a day can lower the risk of cancer. 1. What is a good summary of paragraph 2? A. Japanese and Chinese are the only people known to eat soy-based products. B. Since soy products are beneficial for one's health, celebrities eat them very regularly. C. Soy products contain isoflavone. This anti-cancer element can help reduce the risk of cancer. D. Soy is rich in vitamins and minerals. It contains a lot of proteins, vitamins, and fiber. 2. What sentence best summarizes the above selection? A. After an interviewer saw Faith Hill snacking on edamame, the bean became famous among people. -
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Interpreting real and fictional worlds in interaction: A socio-cognitive approach to reading group talk WHITELEY, Sara and PEPLOW, David <http://orcid.org/0000-0001-6535- 8095> Available from Sheffield Hallam University Research Archive (SHURA) at: http://shura.shu.ac.uk/26183/ This document is the author deposited version. You are advised to consult the publisher's version if you wish to cite from it. Published version WHITELEY, Sara and PEPLOW, David (2020). Interpreting real and fictional worlds in interaction: A socio-cognitive approach to reading group talk. Text & Talk. Copyright and re-use policy See http://shura.shu.ac.uk/information.html Sheffield Hallam University Research Archive http://shura.shu.ac.uk Text&Talk 2020; aop Sara Whiteley* and David Peplow Interpreting real and fictional worlds in interaction: A socio-cognitive approach to reading group talk https://doi.org/10.1515/text-2020-2072 Abstract: This paper analyses how representations of real life and fictional worlds are combined and differentiated in the talk produced in literary reading groups. We adopt a socio-cognitive approach to reading group interaction, which combines discourse analysis and Text World Theory to examine the social and cognitive processes enacted in examples of such talk. Text World Theory is a cognitive linguistic discourse analysis framework which examines the mental spaces (“worlds”) cued by language-in-use and the ontological relations be- tween those worlds. This combined framework is applied to four extracts of reading group talk and facilitates the discussion of the structural, referential and representational aspects of the interaction. Our analysis considers the insights which reading group talk provides into the complex relationships between text and talk. -
Chronotope in Western Role-Playing Video Games
CHRONOTOPE IN WESTERN ROLE-PLAYING VIDEO GAMES: AN INVESTIGATION OF THE GENERATION OF NARRATIVE MEANING THROUGH ITS DIALOGICAL RELATIONSHIP WITH THE HEROIC EPIC AND FANTASY A thesis submitted for the degree of Doctor of Philosophy by Eduardo Barbosa Lima Department of Social Sciences, Media and Communication Brunel University London December 2016 Chronotope in Western Role-Playing Video Games: An investigation of the generation of narrative meaning through its dialogical relationship with the Heroic Epic and Fantasy Eduardo Barbosa Lima (1234263) Abstract The development of the video game industry and the increasing popularity of the medium as a form of entertainment have led to significant developments in the discipline of game studies and a growing awareness of the cultural significance of video games as cultural artefacts. While much work has been done to understand the narrative aspect of games, there are still theoretical gaps on the understanding of how video games generate their narrative experience and how this experience is shaped by the player and the game as artefact. This interdisciplinary study investigates how meaning is created in Western Role Playing Games (WRPGs) video games by analysing the narrative strategies they employ in relation to those commonly used in Heroic Epic and Fantasy narratives. It adopts the Bakhtinian concepts of chronotope and dialogue as the main theoretical tools to examine the creation and integration of narratives in WRPGs with a special focus on the time-space perspective. Elder Scrolls V: Skyrim and Dragon Age Origins were chosen as representatives of the WRPG video game genre while Beowulf and the tale of Sigurd, as it appears in the Poetic Edda and the Volsung Saga, were chosen as representatives of the Heroic Epic poetic tradition. -
Sound Intermittences Complete
sound intermittences intermitências sonoras Sara Pinheiro Master’s Thesis Institute of Sonology May 2012 Abstract This dissertation aims at establishing a theory of sound-narration. Through a conceptualization of field-recordings' practice, it surveys the process of composing sound- stories. Based on the difference between narrators and story-tellers, it investigates the potential of editing as a method of narration and presenting the piece as a part of composing it; namely, telling the story. It takes into consideration the performative aspects of acousmatic sound as a listening proposal and the consequences of the cultural context where this happens. Keywords: Field recordings, concrete sound, narrative, story-telling, fiction, mise-en-scène, editing, acting, performance and performativity, listening. 2 Acknowledgments I would like to thank my mentor, Raviv Ganchrow, for all the guidance, advice and challenging motivation he has continuously supported me with. Mieke Bal, who was extremely generous in spending so much time reading my writings; sharing her experience and knowledge with me. Thank you so much for your extensive support. Paul Berg, Justin Bennett and Richard Barrett, for all the meetings, suggestions and critiques. A special thanks to Kees Tazelaar for his beautiful dedication to the department, for helping me every time I needed and for nominating me to the Huygens scholarship. I am also grateful to the Huygens program, for being awarded the scholarship. Gabriel Paiuk, Yiannis Tsirikoglou and Babis Giannakopoulos for sharing so much with me – all the talks, dedication and friendship. My sonology experience was enriched by you. My colleagues at the EWP, especially Tomer Harari, Lex van den Broek, Paul Schenkels and Pablo Sanz. -
Game Fiction: Playing the Interface in Prince of Persia: the Sands of Time and Asheron’S Call
Game Fiction: Playing the Interface in Prince of Persia: The Sands of Time and Asheron’s Call Jason Rhody University of Maryland Department of English College Park, MD 20742 [email protected] ABSTRACT Videogame play requires the negotiation of multiple synchronic points-of-view enabled through the use of cameras, avatars, interfaces, and vignettes (the cut-scenes, dialogue, and other attributes normally attributed to the “story”). Concurrent mastery of these points-of-view contributes to the game field of play and enables a greater possibility to complete the game’s goals. Using Prince of Persia: The Sands of Time and Asheron’s Call as examples, this paper examines the interface as one of the various mechanisms that establish and control the player’s point-of-view in videogames. By understanding the use of point-of-view as one of many components that establish game fiction, we can theorize the imaginary inventions that shape games, even those that do not resemble more traditional narrative forms. Keywords Game fiction, interface, point-of-view, genre Videogame play requires the negotiation of multiple synchronic points-of-view enabled through the use of cameras, avatars, interfaces, and vignettes (the cut-scenes, dialogue, and other attributes normally attributed to the “story”). Concurrent mastery of these points-of-view contributes to the game field of play and enables a greater possibility to complete the game’s goals. Point-of-view is rarely discussed in regards to computer games that do not intend the player to work through some kind of story or simulate a historical or quasi-historical event. -
Unit-1 the SHORT STORY: AS a MINOR FORM of LITERATURE DEVELOPMENT, ELEMENTS and CHARACTERISTICS
Unit-1 THE SHORT STORY: AS A MINOR FORM OF LITERATURE DEVELOPMENT, ELEMENTS AND CHARACTERISTICS Contents 1.0 Objectives 1.1 Introduction 1.2 Presentation of Subject Matter 1.2.1 Development, Elements and Characteristics 1.3 Summary 1.4 Terms to Remember 1.5 Answers to check your progress 1.6 Exercises and their Answers 1.7 Books for Further Reading 1.0 Objectives: After learning this unit you will be able to: G Understand the meaning and origin of the short story G Know the development of the short story G Learn the elements and characteristics of the short story. 1.1 Introduction: The desire to listen to stories is deeply rooted in human civilization world over. Man, being the social animal, is always interested in other man’s life. This feature of man’s mind might have created the art of story-telling. Short stories date back to oral story-telling traditions which originally produced epics such as Homer’s Iliad and Odyssey . Oral narratives were often told in the form of rhyming or rhythmic verse, often including recurring sections. Such device helped 1 to recall the stories easily. Short sections of verse might focus on individual narratives that could be told at one sitting. The origin of short story can be traced back to the oral story-telling tradition. Perhaps the oldest form of the short story is the anecdote which was popular in the Roman Empire. At the time, the anecdotes functioned as a kind of parables in the Roman Empire. Anecdote is a brief realistic narrative that embodies a point. -
Exploring the Role of Interior in 3 Short Films
150 151 FILM-MAKING + INTERIOR DESIGN. In conventional flm production practice, the production designer, as a classic flm textbook tells us, From Intimacy to Infnity: exploring the role of ‘is in charge of visualizing the flm’s settings’.3 The unit led by the production designer draws plans for the sets and costumes, and then oversees their realisation. This all takes place within a strict interior in 3 short flms industrial hierarchy of ‘units’ or ‘departments’, each in charge of a different creative aspect of the flm, and all in the service of the director’s vision of the script. Anthony Fryatt, Roger Kemp, Paul Ritchard, Christine Rogers and David Carlin : RMIT University, Australia One of the aims of the Motel project has been to explore the creative potential of interdisciplinary collaboration. For the flm-makers, working with interior designers rather than a specialist flm production designer (as would usually be the case), has provoked a challenge to the way the flm ABSTRACT scripts have been developed and interpreted before the flm triptych was shot, and enabled fresh perspectives on key aesthetic and stylistic production issues. The distinct conceptual approach This paper discusses interior as a concept used as a motivating principal in a collaborative work between flmmak- ers and interior designers. This raised work substantial questions in relation to the role of ‘interior’ within each of the interior designers bring to the concept of ‘interior’, in particular, has meant that the process the flms made through the collaboration. -
Politics, Poetry and the Legacy of Black and White Photography Come Together in Shannon Ebner's Explorations of Language and S
Altman Siegel Gallery 49 Geary St. 4th Floor, San Francisco, CA 94108 www.altmansiegel.com Politics, poetry and the legacy of black and white photography come together in Shannon Ebner’s explorations of language and sign systems by Christy Lange No End in Sight 88 | frieze | April 2010 Altman Siegel Gallery 49 Geary St. 4th Floor, San Francisco, CA 94108 www.altmansiegel.com Left: Shrouded Monument 2008 C-type print 103×123 cm Below left: Leaning Tree 2002/8 C-type print All images courtesy: Altman Siegel Gallery, San Francisco, and Wallspace, New York New and Wallspace, San Francisco, Gallery, Altman Siegel courtesy: All images 75×112 cm ‘Poetry is always a dying language but never a off-kilter than Adams’ – standing alone on a dead language,’ wrote Robert Smithson in his rocky outcrop in the Sierra Nevada moun- 1968 essay, ‘A Sedimentation of the Mind’. The tains. Ebner’s tree is askew, but not yet fallen same could be said now about photography. flat. The diagonal shape it defines against Shannon Ebner’s work is as much about the the white sky echoes the shape of a ‘slash’ expanding and contracting possibilities of or ‘stroke’. In works such as Leaf and Strike poetic language as it is about those of photog- (2009), she pairs a photogram of a leaf with raphy – its processes and its legacy – which a black strike on a white grid, combining a are, since the advent of digital photography, common symbol of the natural landscape both visibly dying and manifestly not dead. with the typographic symbol for cancellation, While a graduate student on Yale’s MFA a break between lines of poetry, or a choice programme in 1998, Ebner placed a portrait between two words (although the label of her ex-girlfriend in a jar of water and left ‘strike’ suggests something more violent). -
Sony Playstation
Sony PlayStation Last Updated on September 24, 2021 Title Publisher Qty Box Man Comments 007 Racing Electronic Arts 007: The World is Not Enough Electronic Arts 007: The World is Not Enough: Greatest Hits Electronic Arts 007: Tomorrow Never Dies Electronic Arts 007: Tomorrow Never Dies: Greatest Hits Electronic Arts 101 Dalmatians II, Disney's: Patch's London Adventure Eidos Interactive 102 Dalmatians, Disney's: Puppies to the Rescue Eidos Interactive 1Xtreme: Greatest Hits SCEA 2002 FIFA World Cup Electronic Arts 2Xtreme SCEA 2Xtreme: Greatest Hits SCEA 3 Game Value Pack Volume #1 Agetec 3 Game Value Pack Volume #2 Agetec 3 Game Value Pack Volume #3 Agetec 3 Game Value Pack Volume #4 Agetec 3 Game Value Pack Volume #5 Agetec 3 Game Value Pack Volume #6 Agetec (Distributed by Tommo) 3D Baseball Crystal Dynamics 3D Lemmings: Long Box Ridged Psygnosis 3Xtreme 989 Studios 3Xtreme: Demo 989 Studios 40 Winks GT Interactive A-Train: Long Box Cardboard Maxis A-Train: SimCity Card Booster Pack Maxis Ace Combat 2 Namco Ace Combat 3: Electrosphere Namco Aces of the Air Agetec Action Bass Take-Two Interactive Action Man: Operation Extreme Hasbro Interactive Activision Classics: A Collection of Activision Classic Games for the Atari 2600 Activision Activision Classics: A Collection of Activision Classic Games for the Atari 2600: Greatest Hits Activision Adidas Power Soccer Psygnosis Adidas Power Soccer '98 Psygnosis Advanced Dungeons & Dragons: Iron & Blood - Warriors of Ravenloft Acclaim Advanced Dungeons & Dragons: Iron and Blood - Warriors of Ravenloft: Demo Acclaim Adventures of Lomax, The Psygnosis Agile Warrior F-111X: Jewel Case Virgin Agile Warrior F-111X: Long Box Ridged Virgin Games Air Combat: Long Box Clear Namco Air Combat: Greatest Hits Namco Air Combat: Jewel Case Namco Air Hockey Mud Duck Akuji the Heartless Eidos Aladdin in Nasira's Revenge, Disney's Sony Computer Entertainment.. -
Week 2: Game Theory // History & Origins // Industry Stats
NMED 3300(A) // Theory and Aesthetics of Digital Games Friday Genre Discussions / Play Sessions Schedule, Spring 2016 Mondays and Wednesdays will consist of lectures. Fridays will be broken into two sessions. The first will take place in W866 where we will discuss particular genres and look at select examples. The second session will take place in W560 and will consist of hands-on gameplay (1 hour) of the games covered earlier in class. Some Rules for W560 Usage: 1. Please be considerate of others in the lab and those working in adjacent offices/classrooms by keeping noise to a minimum, 2. Please note that food and drink are not allowed in W560, except water if it is contained in a non-spillable container (with a screw-top or sealable cap) 3. Only students with official access are allowed in these labs (you cannot bring friends into the lab, sorry), 4. Please be gentle with equipment, consoles, and peripherals as a lot of the equipment is David’s personal property and much of the equipment is old and getting more difficult (if not impossible) to replace. 5. Finally, do not leave discs in consoles and make sure consoles and televisions are turned off when you are finished and that the area where you were working is clean and tidy. Notes on Gameplay Sessions in W560: Please keep the volume of the monitors and verbalizations to a minimum. Have a look at each of the games listed for that week’s gameplay sessions by consulting reviews/criticism, gameplay video, screenshots. As many games are released on multiple platforms and are often emulated, make sure you are viewing information for the correct version (platform, year).