Native Americans in Charles De Lint's the Wind in His Heart
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Fictional Tellers: a Radical Fictionalist Semantics for Fictional Discourse
Organon F 28 (1) 2021: 76–106 ISSN 2585-7150 (online) https://doi.org/10.31577/orgf.2021.28105 ISSN 1335-0668 (print) RESEARCH ARTICLE Fictional Tellers A Radical Fictionalist Semantics for Fictional Discourse Stefano Predelli* Received: 4 February 2020 / Accepted: 4 May 2020 Abstract: This essay proposes a dissolution of the so-called ‘semantic problem of fictional names’ by arguing that fictional names are only fictionally proper names. The ensuing idea that fictional texts do not encode propositional content is accompanied by an explanation of the contentful effects of fiction grounded on the idea of impartation. Af- ter some preliminaries about (referring and empty) genuine proper names, this essay explains how a fiction’s content may be conveyed by virtue of the fictional impartations provided by a fictional teller. This idea is in turn developed with respect to homodiegetic narratives such as Doyle’s Holmes stories and to heterodiegetic narratives such as Jane Austen’s Emma. The last parts of the essay apply this appa- ratus to cases of so-called ‘talk about fiction’, as in our commentaries about those stories and that novel. Keywords: Fiction; fictional names; narrative; proper names; seman- tics. * University of Nottingham https://orcid.org/0000-0002-8375-4611 Institute of Philosophy, Department of Philosophy. University of Nottingham Nottingham NG7 2RD, United Kingdom. [email protected] © The Author. Journal compilation © The Editorial Board, Organon F. This article is distributed under the terms of the Creative Commons Attri- bution-NonCommercial 4.0 International Public License (CC BY-NC 4.0). Fictional Tellers 77 0. -
FANTASY SUPER LEAD Brandon Sanderson
TOR FANTASY JANUARY 2017 FANTASY SUPER LEAD Brandon Sanderson The Bands of Mourning #1 New York Times bestselling author continues the saga of Mistborn With The Alloy of Law and Shadows of Self, Brandon Sanderson surprised readers with a New York Times bestselling spinoff of his Mistborn books, set after the action of the trilogy, in a period corresponding to late 19th-century America. Now, with The Bands of Mourning, Sanderson continues the story. The Bands of Mourning are the mythical metalminds owned by the Lord Ruler, said to grant anyone who wears them the powers that the Lord Ruler had at his command. Hardly anyone thinks they really exist. A kandra researcher has returned to Elendel with images that seem to depict the Bands, as well as writings in a language that no one can read. Waxillium Ladrian is recruited ON-SALE DATE: 1/3/2017 to travel south to the city of New Seran to investigate. Along the way he ISBN-13: 9780765378583 discovers hints that point to the true goals of his uncle Edwarn and the EBOOK ISBN: 9781466862678 shadowy organization known as The Set. PRICE: $8.99 / $12.99 CAN. PAGES: 536 KEY SELLING POINTS: SPINE: 1.281 IN * LATEST INSTALLMENT OF THE MISTBORN SERIES: The Bands of CTN COUNT: 24 Mourning is the sequel to Shadows of Self and part of the Mistborn series, CPDA/CAT: 32/FANTASY but can be read as a stand-alone ORIGIN: TOR HC (1/16, * SANDERSON IS AN SF/F ROCK STAR: Sanderson is one of fantasy's 978-0-7653-7857-6) biggest stars and a constant fixture on the New York Times bestseller list, with a rapidly growing audience and dedicated fanbase AUTHOR HOME: UTAH For the Mistborn series and Brandon Sanderson MARKETING * Digital outreach through Twitter, Facebook, and the "Sanderson is an evil genius. -
Catalogue XV 116 Rare Works of Speculative Fiction
Catalogue XV 116 Rare Works Of Speculative Fiction About Catalogue XV Welcome to our 15th catalogue. It seems to be turning into an annual thing, given it was a year since our last catalogue. Well, we have 116 works of speculative fiction. Some real rarities in here, and some books that we’ve had before. There’s no real theme, beyond speculative fiction, so expect a wide range from early taproot texts to modern science fiction. Enjoy. About Us We are sellers of rare books specialising in speculative fiction. Our company was established in 2010 and we are based in Yorkshire in the UK. We are members of ILAB, the A.B.A. and the P.B.F.A. To Order You can order via telephone at +44(0) 7557 652 609, online at www.hyraxia.com, email us or click the links. All orders are shipped for free worldwide. Tracking will be provided for the more expensive items. You can return the books within 30 days of receipt for whatever reason as long as they’re in the same condition as upon receipt. Payment is required in advance except where a previous relationship has been established. Colleagues – the usual arrangement applies. Please bear in mind that by the time you’ve read this some of the books may have sold. All images belong to Hyraxia Books. You can use them, just ask us and we’ll give you a hi-res copy. Please mention this catalogue when ordering. • Toft Cottage, 1 Beverley Road, Hutton Cranswick, UK • +44 (0) 7557 652 609 • • [email protected] • www.hyraxia.com • Aldiss, Brian - The Helliconia Trilogy [comprising] Spring, Summer and Winter [7966] London, Jonathan Cape, 1982-1985. -
Central Skagit Rural Partial County Library District Regular Board Meeting Agenda April 15, 2021 7:00 P.M
DocuSign Envelope ID: 533650C8-034C-420C-9465-10DDB23A06F3 Central Skagit Rural Partial County Library District Regular Board Meeting Agenda April 15, 2021 7:00 p.m. Via Zoom Meeting Platform 1. Call to Order 2. Public Comment 3. Approval of Agenda 4. Consent Agenda Items Approval of March 18, 2021 Regular Meeting Minutes Approval of March 2021 Payroll in the amount of $38,975.80 Approval of March 2021 Vouchers in the amount of $76,398.04 Treasury Reports for March 2021 Balance Sheet for March 2021 (if available) Deletion List – 5116 Items 5. Conflict of Interest 5. Communications 6. Director’s Report 7. Unfinished Business A. Library Opening Update B. Art Policy (N or D) 8. New Business A. Meeting Room Policy (N) B. Election of Officers 9. Other Business 10. Adjournment There may be an Executive Session at any time during the meeting or following the regular meeting. DocuSign Envelope ID: 533650C8-034C-420C-9465-10DDB23A06F3 Legend: E = Explore Topic N = Narrow Options D = Decision Information = Informational items and updates on projects Parking Lot = Items tabled for a later discussion Current Parking Lot Items: 1. Grand Opening Trustee Lead 2. New Library Public Use Room Naming Jeanne Williams is inviting you to a scheduled Zoom meeting. Topic: Board Meeting Time: Mar 18, 2021 07:00 PM Pacific Time (US and Canada) Every month on the Third Thu, until Jan 20, 2022, 11 occurrence(s) Mar 18, 2021 07:00 PM Apr 15, 2021 07:00 PM May 20, 2021 07:00 PM Jun 17, 2021 07:00 PM Jul 15, 2021 07:00 PM Aug 19, 2021 07:00 PM Sep 16, 2021 07:00 PM Oct 21, 2021 07:00 PM Nov 18, 2021 07:00 PM Dec 16, 2021 07:00 PM Jan 20, 2022 07:00 PM Please download and import the following iCalendar (.ics) files to your calendar system. -
Uneven Development in Charles De Lint's Urban Fantasy Matthew
Fantasy as a Peripheral Modernism: Uneven Development in Charles de Lint’s Urban Fantasy Matthew Rettino Department of English McGill University, Montreal April 2016 A thesis submitted to McGill University in partial fulfillment of the requirements of the degree of Master of Arts © Matthew Rettino 2016 Rettino 2 Table of Contents Abstract ........................................................................................................................................... 4 Acknowledgements ......................................................................................................................... 5 Introduction: Fantasy as a Peripheral Modernism .......................................................................... 6 Urban Fantasy in Context ......................................................................................................... 13 Outline of the Present Work ..................................................................................................... 17 Chapter 1: Fantasy as a Modernism of the Capitalist World-System ........................................... 22 Magic Realist Aesthetics and World Literature ........................................................................ 24 The Emergence of Fantasy as Modernism ................................................................................ 29 Chapter 2: Uneven Development in Canada: Multiculturalism and Colonialism in Moonheart . 46 Plot of Moonheart .................................................................................................................... -
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Interpreting real and fictional worlds in interaction: A socio-cognitive approach to reading group talk WHITELEY, Sara and PEPLOW, David <http://orcid.org/0000-0001-6535- 8095> Available from Sheffield Hallam University Research Archive (SHURA) at: http://shura.shu.ac.uk/26183/ This document is the author deposited version. You are advised to consult the publisher's version if you wish to cite from it. Published version WHITELEY, Sara and PEPLOW, David (2020). Interpreting real and fictional worlds in interaction: A socio-cognitive approach to reading group talk. Text & Talk. Copyright and re-use policy See http://shura.shu.ac.uk/information.html Sheffield Hallam University Research Archive http://shura.shu.ac.uk Text&Talk 2020; aop Sara Whiteley* and David Peplow Interpreting real and fictional worlds in interaction: A socio-cognitive approach to reading group talk https://doi.org/10.1515/text-2020-2072 Abstract: This paper analyses how representations of real life and fictional worlds are combined and differentiated in the talk produced in literary reading groups. We adopt a socio-cognitive approach to reading group interaction, which combines discourse analysis and Text World Theory to examine the social and cognitive processes enacted in examples of such talk. Text World Theory is a cognitive linguistic discourse analysis framework which examines the mental spaces (“worlds”) cued by language-in-use and the ontological relations be- tween those worlds. This combined framework is applied to four extracts of reading group talk and facilitates the discussion of the structural, referential and representational aspects of the interaction. Our analysis considers the insights which reading group talk provides into the complex relationships between text and talk. -
American Gods by Neil Gaiman Image
American Gods by Neil Gaiman Image: the cover of American Gods Released from prison, Shadow finds his world turned upside down. His wife has been killed; a mysterious stranger offers him a job. But Mr. Wednesday, who knows more about Shadow than is possible, warns that a storm is coming – a battle for the very soul of America . and they are in its direct path. American Gods is a kaleidoscopic journey into myth and across an American landscape at once eerily familiar and utterly alien. Visit Neil Gaiman’s site: http://neilgaiman.com/ Read Chapter 1: http://neilgaiman.com/works/Books/American+Gods/in/181/ Reviews: Library Journal: In his latest novel, Gaiman (Neverwhere ) explores the vast and bloody landscape of myths and legends where the gods of yore and the neoteric gods of now conflict in modern-day America. The antihero, a man of unusually acute intellect through whose eyes we witness the behind-the-scenes dynamics of human religion and faith, is a convict called Shadow. He is flung into the midst of a supernatural fray of gods such as Odin, Anansi, Loki One-Eye, Thor, and a multitude of other ancient divinities as they struggle for survival in an America beset by trends, fads, and constant upheaval—an environment not good for gods. They are joined in this struggle by such contemporary deities as the geek-boy god Internet and the goddess Media. There's a nice plot twist in the end, and the fascinating subject matter and impressive mythic scope are handled creatively and expertly. Gaiman is an exemplary short story writer, but his ventures into novels are also compellingly imaginative. -
Chronotope in Western Role-Playing Video Games
CHRONOTOPE IN WESTERN ROLE-PLAYING VIDEO GAMES: AN INVESTIGATION OF THE GENERATION OF NARRATIVE MEANING THROUGH ITS DIALOGICAL RELATIONSHIP WITH THE HEROIC EPIC AND FANTASY A thesis submitted for the degree of Doctor of Philosophy by Eduardo Barbosa Lima Department of Social Sciences, Media and Communication Brunel University London December 2016 Chronotope in Western Role-Playing Video Games: An investigation of the generation of narrative meaning through its dialogical relationship with the Heroic Epic and Fantasy Eduardo Barbosa Lima (1234263) Abstract The development of the video game industry and the increasing popularity of the medium as a form of entertainment have led to significant developments in the discipline of game studies and a growing awareness of the cultural significance of video games as cultural artefacts. While much work has been done to understand the narrative aspect of games, there are still theoretical gaps on the understanding of how video games generate their narrative experience and how this experience is shaped by the player and the game as artefact. This interdisciplinary study investigates how meaning is created in Western Role Playing Games (WRPGs) video games by analysing the narrative strategies they employ in relation to those commonly used in Heroic Epic and Fantasy narratives. It adopts the Bakhtinian concepts of chronotope and dialogue as the main theoretical tools to examine the creation and integration of narratives in WRPGs with a special focus on the time-space perspective. Elder Scrolls V: Skyrim and Dragon Age Origins were chosen as representatives of the WRPG video game genre while Beowulf and the tale of Sigurd, as it appears in the Poetic Edda and the Volsung Saga, were chosen as representatives of the Heroic Epic poetic tradition. -
The Convention Itself
The Seventh World Fantasy Convention Oct. 30 - Nov. 1.1981 V ■ /n Jg in iiiWjF. ni III HITV Report #2 I * < ? I fl « f Guests of Honor Alan Garner Brian Frond Peter S. Beagle Master of Ceremonies Karl Edward Wagner Jack Rems, Jeff Frane, Chairmen Will Stone, Art Show Dan Chow, Dealers Room Debbie Notkin, Programming Mark Johnson, Bill Bow and others 1981 World Fantasy Award Nominations Life Achievement: Joseph Payne Brennan Avram Davidson L. Sprague de Camp C. L. Moore Andre Norton Jack Vance Best Novel: Ariosto by Chelsea Quinn Yarbro Firelord by Parke Godwin The Mist by Stephen King (in Dark Forces) The Shadow of the Torturer by Gene Wolfe Shadowland by Peter Straub Best Short Fiction: “Cabin 33” by Chelsea Quinn Yarbro (in Shadows 3) “Children of the Kingdom” by T.E.D. Klein (in Dark Forces) “The Ugly Chickens” by Howard Waldrop (in Universe 10) “Unicorn Tapestry” by Suzy McKee Charnas (in New Dimensions 11) Best Anthology or Collection: Dark Forces ed. by Kirby McCauley Dragons of Light ed. by Orson Scott Card Mummy! A Chrestomathy of Crypt-ology ed. by Bill Pronzini New Terrors 1 ed. by Ramsey Campbell Shadows 3 ed. by Charles L. Grant Shatterday by Harlan Ellison Best Artist: Alicia Austin Thomas Canty Don Maitz Rowena Morrill Michael Whelan Gahan Wilson Special Award (Professional) Terry Carr (anthologist) Lester del Rey (Del Rey/Ballantine Books) Edward L. Ferman (Magazine of Fantasy ir Science Fiction) David G. Hartwell (Pocket/Timescape/Simon & Schuster) Tim Underwood/Chuck Miller (Underwood & Miller) Donald A. Wollheim (DAW Books) Special Award (Non-professional) Pat Cadigan/Arnie Fenner (for Shayol) Charles de Lint/Charles R. -
Sound Intermittences Complete
sound intermittences intermitências sonoras Sara Pinheiro Master’s Thesis Institute of Sonology May 2012 Abstract This dissertation aims at establishing a theory of sound-narration. Through a conceptualization of field-recordings' practice, it surveys the process of composing sound- stories. Based on the difference between narrators and story-tellers, it investigates the potential of editing as a method of narration and presenting the piece as a part of composing it; namely, telling the story. It takes into consideration the performative aspects of acousmatic sound as a listening proposal and the consequences of the cultural context where this happens. Keywords: Field recordings, concrete sound, narrative, story-telling, fiction, mise-en-scène, editing, acting, performance and performativity, listening. 2 Acknowledgments I would like to thank my mentor, Raviv Ganchrow, for all the guidance, advice and challenging motivation he has continuously supported me with. Mieke Bal, who was extremely generous in spending so much time reading my writings; sharing her experience and knowledge with me. Thank you so much for your extensive support. Paul Berg, Justin Bennett and Richard Barrett, for all the meetings, suggestions and critiques. A special thanks to Kees Tazelaar for his beautiful dedication to the department, for helping me every time I needed and for nominating me to the Huygens scholarship. I am also grateful to the Huygens program, for being awarded the scholarship. Gabriel Paiuk, Yiannis Tsirikoglou and Babis Giannakopoulos for sharing so much with me – all the talks, dedication and friendship. My sonology experience was enriched by you. My colleagues at the EWP, especially Tomer Harari, Lex van den Broek, Paul Schenkels and Pablo Sanz. -
Game Fiction: Playing the Interface in Prince of Persia: the Sands of Time and Asheron’S Call
Game Fiction: Playing the Interface in Prince of Persia: The Sands of Time and Asheron’s Call Jason Rhody University of Maryland Department of English College Park, MD 20742 [email protected] ABSTRACT Videogame play requires the negotiation of multiple synchronic points-of-view enabled through the use of cameras, avatars, interfaces, and vignettes (the cut-scenes, dialogue, and other attributes normally attributed to the “story”). Concurrent mastery of these points-of-view contributes to the game field of play and enables a greater possibility to complete the game’s goals. Using Prince of Persia: The Sands of Time and Asheron’s Call as examples, this paper examines the interface as one of the various mechanisms that establish and control the player’s point-of-view in videogames. By understanding the use of point-of-view as one of many components that establish game fiction, we can theorize the imaginary inventions that shape games, even those that do not resemble more traditional narrative forms. Keywords Game fiction, interface, point-of-view, genre Videogame play requires the negotiation of multiple synchronic points-of-view enabled through the use of cameras, avatars, interfaces, and vignettes (the cut-scenes, dialogue, and other attributes normally attributed to the “story”). Concurrent mastery of these points-of-view contributes to the game field of play and enables a greater possibility to complete the game’s goals. Point-of-view is rarely discussed in regards to computer games that do not intend the player to work through some kind of story or simulate a historical or quasi-historical event. -
Unit-1 the SHORT STORY: AS a MINOR FORM of LITERATURE DEVELOPMENT, ELEMENTS and CHARACTERISTICS
Unit-1 THE SHORT STORY: AS A MINOR FORM OF LITERATURE DEVELOPMENT, ELEMENTS AND CHARACTERISTICS Contents 1.0 Objectives 1.1 Introduction 1.2 Presentation of Subject Matter 1.2.1 Development, Elements and Characteristics 1.3 Summary 1.4 Terms to Remember 1.5 Answers to check your progress 1.6 Exercises and their Answers 1.7 Books for Further Reading 1.0 Objectives: After learning this unit you will be able to: G Understand the meaning and origin of the short story G Know the development of the short story G Learn the elements and characteristics of the short story. 1.1 Introduction: The desire to listen to stories is deeply rooted in human civilization world over. Man, being the social animal, is always interested in other man’s life. This feature of man’s mind might have created the art of story-telling. Short stories date back to oral story-telling traditions which originally produced epics such as Homer’s Iliad and Odyssey . Oral narratives were often told in the form of rhyming or rhythmic verse, often including recurring sections. Such device helped 1 to recall the stories easily. Short sections of verse might focus on individual narratives that could be told at one sitting. The origin of short story can be traced back to the oral story-telling tradition. Perhaps the oldest form of the short story is the anecdote which was popular in the Roman Empire. At the time, the anecdotes functioned as a kind of parables in the Roman Empire. Anecdote is a brief realistic narrative that embodies a point.