Dragpms Pf Dreams

Total Page:16

File Type:pdf, Size:1020Kb

Dragpms Pf Dreams jj WILDERNESS MAP mountains • Citadel toweR £T* Ruins WateR Sample file -3 : -3 Official Game Adventure Dragons of Dreams by Tracy Raye Hickman TABLE OF CONTENTS Prologue 2 Wherein the tale is told, and the story expounded thus far. The Fall of Silvanesti 3 Wherein is discoursed the fall of the mighty elven lands through the fears of one man. Chapter 1: Griffon's Flight 4 Wherein the Heroes of Legend are pursued across the great southern plains. Chapter 2: The Bleeding Forest 9 Wherein the beauty twists upon itself and the nightmare tendrils reach. Chapter 3: Hollow Glory 19 Wherein the streets of the most ancient elven capital flood with the unwaking dream. Chapter 4: The Web of Shadow & Night 23 Wherein is found the Palace of Quinari, from which the nightmare is spun. Epilogue: The Long Dawn 28 Wherein the truth awakens at last, and the acts performed in the fear of night are accounted for in the waking morn. Sample file Appendix 30 Here are given the supplements to the tale. The new and unusual are explained, as are encounters governed by fate alone. CREDITS Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Dis- tributed to the toy and hobby trade by regional distributors. Distrib- Editor: Margaret Weis uted in the United Kingdom by TSR UK Ltd. Cover Art: Clyde Caldwell ADVANCED DUNGEONS & DRAGONS, AD&D, Interior Art: Diana Magnuson DRAGONLANCE, PRODUCTS OF YOUR IMAGINATION, and the TSR logo arc trademarks of TSR Inc. Cartography: David Sutherland III Typography: Linda Bakk This adventure is protected under the copyright laws of the United Keylining; Colleen O'Malley States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR Inc. ° 1985 TSR Inc. All Rights Reserved. Printed in U.S.A. TSR Inc. 1i-| -ft—| TSR UK Ltd. POB756 | ^ ' 1" The Mill, Rathmore Road Lake Geneva T* |" 1 Cambridge CB1 4AD WI 53147 ^"1 k.< United Kingdom TSR, Inc. PRODUCTS OF YOUR IMAGINATION"* Printcd in U.S.A. ISBN 0-88038-098-5 9142 ppoloque notes foR the "Dragons of Dreams" is the tenth module in In the DRAGONLANCE® multi-module Special Note on the Novels: Some of your the epic DRAGONLANCE® series. It is the epic, some NPC heroes and villains figure players may have read the DRAGONLANCE beginning of the third and final book of the prominently in later adventures. If such novels. Players using PCs from the story will DRAGONLANCE® adventure modules and "name" characters as Fizban or Kitiara, for find their understanding both of the charac- recreates the conditions found in Chapters 8 example, should be slain, invoke the "obscure ters and the world enriched by reading the through 12 of the DRAGONLANCE novel, death" rule. This rule states that the circum- novels. Role-playing characters is more fun "Dragons of Winter Night." stances surrounding the death of an important and interesting after having read the books. In DL-6, "Dragons of Ice," the original character should be confused and the body Reading the novels will not give them infor- party of heroes was separated into two groups not recovered. Later, the hero or villain may mation that will take the mystery and excite- during the destruction of the city of Tarsis. reappear, usually with a story of how he or she ment out of your adventure since the Laurana, Sturm, Flint, Tasslehoff, and others was miraculously saved. information related in the books is similar, fled south, then traveled northward, eventu- This is true of NPCs only. The obscure but by no means identical, to the events and ally becoming involved in the war in Solam- death rule no longer applies to player charac- encounters in this module. nia. They left behind their friends, not ters. If a PC dies in this or later adventures— Indeed, players who assume the adventure knowing if they were dead or alive. say good-bye! modules to be exactly the same as the story This adventure follows the group of heroes Additional Notes: Each chapter in this may soon find themselves in trouble! The left behind in Tarsis—Tanis, Caramon, Raist- adventure begins by listing several Events that adventure attempts to recreate the conditions lin, Tika, Goldmoon and Riverwind. It begins occur at the times indicated, regardless of the surrounding the story . and leaves the deci- as they flee from Tarsis, traveling east with actions of the PCs. Events are governed pri- sion-making and role-playing up to the play- Alhana Starbreeze, an elven Princess of marily by time. ers. Do not feel obligated to have the Silvanesti. Following the Events comes the listing of adventure turn out the same way it may have Note: The PCs (Player Characters) from the Encounters, each representing areas the PCs occurred in the novels. Allow your game to first group also appear in this adventure, but may visit. Encounters are governed primarily have its own feeling and texture. in a special way you will read about later. by location. Remember that the DRAGONLANCE® All DRAGONLANCE® adventures For both Events and Encounters, those por- story is a complex saga. To run it well, read the attempt to recreate the conditions of the story tions of the text enclosed in boxes should be module carefully, anticipate your player's with the player characters cast in the roles of read aloud to the players. actions, and think of ways to motivate players the epic's heroes. Thus, it is recommended Occasionally, an Ability Check is called for to stay within the boundaries of the module. that the module be played as part of the series against one of the character's abilities: Let the players explore the setting—do not using the player characters provided. If players Strength, Wisdom, Dexterity, etc. Roll ld20 lead them around by the nose. Instead, try to wish to use their own characters, however, you and comparSamplee it with the state filed ability. If the draw them in the direction desired by using should allow them to do so. number rolled is less than or equal to the abil- tantalizing information. The carrot always SPECIAL NOTE ON OBSCURE DEATH: As ity, the action succeeds; if greater than the works better than the stick, as the saying goes. ofDL-8, "Dragons of War," the obscure death ability, the action fails. Do not be afraid to improvise to make the rule was suspended for all PCs. It still remains adventure more enjoyable for the players. for NPCs, however. the WORL& of kRynn There are several important differences paign must be of good alignment and follow familiar campaigns. Steel is the main trade between the world of Krynn and the standard one of these two faiths. metal, and 10 gold pieces are worth only one AD&D® campaign. While players who have All PC elves in the adventures are steel piece. PCs who enter Krynn from other played previous DL modules are familiar with Qualinesti elves. Two other elven races were campaigns may be allowed to trade their gold these changes, new players should be made first encountered in DL-7—the Silvanesti and pieces for steel—though they will find their aware of this information. the Kaganesti. This adventures deals with the personal wealth greatly reduced! True clerics have been unknown on Krynn events that drove the Silvanesti far from their since the Cataclysm, a mighty catastrophe that ancient, ancestral homeland. A Note to New DMs of the changed the face of Krynn. Most clerics have All PC dwarves are hill dwarves. Other DRAGONLANCE® Series no spellcasting abilities, since they worship dwarven races were introduced in DL-4. false gods. True clerics of good, including The equivalent of halflings on Krynn are If you have never played any of the other Goldmoon and Elistan, wear a medallion kender. Kender resemble wizened 14-year- adventures in the DRAGONLANCE® series, bearing the symbol of their god or goddess. olds and (unlike halflings) wear shoes. See this module is a good place to enter the tale. Only two of the true gods of good have so far Tasslehoff s character statistics for more infor- Options in the first Chapter are provided that been revealed—Mishakal, goddess of healing, mation on the kender. will give you and your players a minimal and Paladine, leader of good, the Celestial The values of gold and of other trade items knowledge of the history and events in the Paladin. All PC clerics brought into the cam- are completely different in this world than in story to date. the Call of Silvanesti WheRein the most ancient kinqoom of elves met its doom m the declinmq will of its mon&RCh. Review of the Given ChRonicle and cross-class war training prevented the frightened the Kingpriest. He granted the stratification that typified Silvanesti life in the wizards safe passage from the Towers of Istar Note to the DM: This first section of material interior of the nation. and Palanthas if they would leave the Towers reviews the background history of elves as pre- Relations between the western provinces undamaged. sented in DL-7, "Dragons of Light." %u may and the central Houses deteriorated until, Before the Tower at Istar was abandoned, an want to review it here. If you are already famil- with the issuing of the Swordsheath Scroll, the elf named Lorac Caladon arrived at the Tower iar with the histories of the elves, proceed to western elves were granted independence.
Recommended publications
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
    MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info.
    [Show full text]
  • DRAGONLANCE! Actually, the Name of the World Is Krynn
    Another world, another adventure. Another reality to explore, a thrilling new … library? A library, complete with the faintly musty smell of old tomes. Long tall stacks of books, scrolls, and tablets run the length of the chamber you find yourself in. Seated at a desk near the back of the chamber is a lone figure. He scratches away with quill and ink on a scroll, pausing only to wet his quill in a small inkpot and look into a crystal globe located to his left. “Astinus of Palanthas, Master of the Library of Palanthas and Historian of Krynn. He keeps a record of everything that happens here. Everything of note, at least. Most people think he’s immortal or some kind of god. No one seems to know for certain, though.” No one? Your Benefactor smiles one of those little smiles you’ve become so familiar with. “Well, maybe not no one. Maybe you’ll figure it out and tell me all about it?” Seemingly bored with that train of thought, your Benefactor turns away from you and runs their hands along the stacks. “So here we are: DRAGONLANCE! Actually, the name of the world is Krynn. Dragonlance is the title given to the intellectual property created, ‘created,’ by Margret Weiss and Tracy Hickman. So, if you’d like to take a minute to read up on what this place is about, now’s the time and here’s the place to do it. Or I can just give you the Chain’s Notes. Get it? Chain’s Notes? It’s like Cliff’s Notes, but … never mind.” “In the beginning was The High God and from the Beyond he called forth Paladine, Gilean and Takhisis, good, neutral and evil gods respectively.
    [Show full text]
  • Dragon Magazine #158
    S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future.
    [Show full text]
  • AD&D Designer Q&A!
    AD&D Designer Q&A! http://www.dragonlanceforums.com/forums/printthread.php?t=19663&pp... AD&D Designer Q&A! Printable View Dragonhelm 11-15-2009 07:18 PM AD&D Designer Q&A! Hey, folks, I have a special treat for you guys. AD&D Dragonlance game designers Colin McComb and Tim Beach have agreed to join us for a Q&A session! Colin was a designer for the Tales of the Lance boxed set, as well as Knight's Sword, Taladas: the Minotaurs, and Unsung Heroes. You can see his various RPG credits here . Tim was designer for Flint's Axe, has additional design credits for Taladas: the Minotaurs, and was a designer for Unsung Heroes. You can see Tim's various RPG credits here . Gentlemen, welcome to DragonlanceForums.com! I'm going to start out with a few questions, and everyone else should feel free to ask their questions as well. Colin and Tim will be able to answer as time permits. I ask that everyone please be respectful of our guests and their time. 1. First of all, how did you two get involved in Dragonlance? 2. Colin, tell us about the Tales of the Lance boxed set. What brought it about? Was it challenging writing a new sourcebook for Dragonlance? 3. What were the design goals of Tales of the Lance? 4. Colin, tell us about writing Knight's Sword. 5. Tim, tell us about writing Flint's Axe. How closely did it tie into Flint, the King? Did you and Colin coordinate on this project? 6.
    [Show full text]
  • Knights of Tahkisis
    Knights of Tahkisis Foreword by the Retyper This document was copied out of the last pages of The Second Generation; a collection of stories relating to the years following Test of the Twins. This document is in no way attempting to cause trouble for TSR (or Wizards of the Coast when they purchase the company) and is not intended to be seen as an alternative to the actual book. The stories in the book are a must read for anyone incorporating Knights of Takhisis in their game and I thoroughly recommend reading it before doing so. Everything from the next page onwards is copyrighted by TSR, so there is to be no editing, copying or claims of authoring this stuff. I have published this document to make it far more convenient, allowing quick access to information needed for a game. I hope you enjoy it…. Knights of Takhisis Dark Warriors Many readers who love the novels of the DRAGONLANCE® saga go on to live the adventure by playing Ansalonian characters in the ADVANCED DUNGEONS & DRAGONS® role-playing game. The following expansion of existing campaign rules provides players yet another option for their gaming. The Knights of Takhisis are a new nonplayer character (NPC) class in the DRAGONLANCE world of Ansalon. Nonexistent during the War of the Lance, these lawful evil knights were formed some twenty years after the downfall of Neraka, when the Queen of Darkness was banished back to the Abyss. The knights are an emerging and cohesive force of order and darkness in a world still reeling from years of war.
    [Show full text]
  • Dungeonsglragons COMPUTER PRODUCT Lleroes Oftlle LAJYCE
    Advit°iced Dungeonsglragons COMPUTER PRODUCT llEROES OFTllE LAJYCE A DRAGONLANCE™ Action Game STRATEGIC SIMULATIONS,INC. CONTENTS I. Background & History ............................................ 2 HEROES OF THE LANCE A. The DRAGONLANCE® Saga Program Creation : U.S.Gold Ltd B. ADVANCED DUNGEONS & DRAGONS® Game Design & Co-ordination : Laurence H. Miller II. The Action Starts ..................................................... 3 Programming Team: Alan Bridgeman, Matt Ellis, Graham Lilley, A. Preparing for Play Teoman lrmak, Anthony Scott. B. Loading The Game C. IBM version differences D. Cassette/Disk version differences Product Manager: Jerry Howells Production Co-ordination : Bob Kenrick Ill. Playing The Game ................................................... 5 Based on the module: DL 1 Dragons of Despair A. Movement Original U.K.Manual : Laurence H. Miller B. Ranged Combat/Dodge Manual adapted by SSL Louis Saekow Design: LOUIS Hsu Saekow, David Boudreau, Pete Gascoyne C. Close Combat Box Art: Jeff Easley D. Screen Displays E. Menus and Sub-Menus Original Graphic for Title Screen : Clyde Caldwell F. Winning the Game Game developed by : U.S. Gold Ltd . & Strategic Simulations, Inc. G. IBM Keyboard Commands U.S.Gold Test & Development Team : Paul Sutton, H. A Note to ST Hard Disk users Charles Cecil & Mike Dixon IV. Characters ............................................................. 13 SSI Testing & Development Team: Chuck Kroegel, Dick Vohlers, Tanis Half-Elven Cyrus Harris, Graeme Bayless, Zane Wolters, John Bruning, Caramon Majere Robert Daly & James Kucera Raistlin Majere Sturm Brightblade ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON LANCE and the Goldmoon TSR logo are trademarks owned by JSR, Inc., Lake Geneva, W.I., USA and Riverwind used under license from Strategic Simulations, Inc., Mountain View, C.A., USA Tasslehoff Burrfoot © 1988 Strategic Simulations, Inc.© 1988 TSR, Inc.
    [Show full text]
  • Dragons of Flame by Douglas Niles
    Sample file © 1M4 TSR, Inc. All RIgMs Reserved. 28 \ 3 32 h =20 ft. Sample file MPI 29 36 35 —•— 1 Advanced Dungeons^pragons Official Game Adventure Dragons of Flame by Douglas Niles TABLE OF CONTENTS PROLOGUE 2 Astinus the Lorekeeper returns, reflecting upon the past and uncertain future of Krynn. THE STORY: The heroes endeavor to resist the growing might of the Dragonlords, playing their roles in the midst of war and destruction. Chapter 5: Que Kiri and the Plains 4 In which the fires of the Dragonlords spread over Abanasinia. Chapter 6: Solace 6 Where the dragonmen hold sway over the first home and the Last Home. Chapter 7: The Slave Caravan 8 The ox-drawn wagons move toward Pax Tharkas and its slave mines. Chapter 8: Elvenhome 11 Where the party rests for a spell, hears song and legend, and learns of the Sla-Mori. Chapter 9: To the Walls of Pax Tharkas 19 The perilous tunnels of the Sla-Mori—the secret entrance to the dragonmen s fortress. Chapter 10: The Tharkadan Towers 22 The quest presents its greatest challenge, here in the heart of the fortress. EPILOGUE 29 Thus is concluded another portion of the epic. The heroes again are journeying, through their road remains unclear.Sample file APPENDICES Here are the tools of the story. That which is new is explained, as are encounters by fate alone. Appendix 1: Random Encounter Charts 30 Appendix 2: Monsters, Creatures, & Men 31 Appendix 3: Treasures and Tomes 31 Appendix 4: Canticle of the Dragon 32 PLAYER CHARACTER CARDS 17 These are the Innfellows, the heroes of DRAGONLANCE Original Concept: Tracy Hickman Distributed to the book trade in the United States by Random Editors: Michael Williams and Michael Dobson House, Inc., and in Canada by Random House of Canada, Ltd.
    [Show full text]
  • Dragonlance Pathfinder Races Humans
    DRAGONLANCE PATHFINDER RACES HUMANS Civilized Humans Civilized humans have all of the human racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game: Core Rulebook except as follows: Languages: Civilized humans begin play speaking Common and a regional language. Please see "Civilized Human Cultures" in Chapter One of Races of Ansalon for the specifics. Nomadic Humans Nomadic humans have all of the human racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game: Core Rulebook except as follows: Languages: See "Nomadic Human Cultures" in Chapter One of Races of Ansalon for the specifics. Ithin'carthians Ithin'carthians have all of the human racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game: Core Rulebook except as follows: Tarmaks possess the following additional racial traits: Physically Impressive: Tarmaks receive Hulking Brute as a bonus feat. Frenzy: Once per day, whenever a Tarmak takes damage, they fly into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC. Languages: Tarmaks begin play speaking Tarmakian. Tarmaks with high Intelligence scores can choose from the following: Common, Damjatt, Keena, and Nerakese. Damjatts and Keena have all of the human racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game: Core Rulebook except as follows: Languages: Please see "Ithin'carthian Racial Traits" in Chapter One of Races of Ansalon for the specific languages spoken by both peoples. DWARVES Dwarf Racial Traits Since orcs do not exist in the Dragonlance campaign setting Krynnish dwarves lack the Hatred racial trait typical of the standard Pathfinder dwarf.
    [Show full text]
  • Ral Partha Advanced Dungeons & Dragons Miniatures
    Ral Partha Advanced Dungeons & Dragons Miniatures www.DnDLead.com Ral Partha AD&D miniatures are easily identifiable as such for they are stamped "TSR mfg. by Ral Partha," along with a production date. There is no stamping, however, to help determine just what a figure actually is. ADVENTURERS (Blisters w/ 1 male & 1 female) 11-051 Zulkir Szass Tam 11-001 Fighters with 2-Handed Sword 11-052 Mourngrym Amcathra 11-002 Clerics with Staff and Warhammer 11-053 Midnight 11-003 Magic-Users with Crystal Ball 11-054 Lord Manshoon 11-004 Rangers with Longsword and Bow 11-055 Manxam the Beholder 11-005 Thieves with Shortsword and Sling 11-056 Shaeri Amcathra 11-006 Dwarf Fighters with Warhammer 11-057 Elminster 11-007 Elf Magic-Users with Magic Items 11-058 Khelben "Black Staff" Arunsun 11-008 Gnome Thieves with Dagger 11-059 Dove Falconhand 11-009 Adventuring Mages 11-060 Florin Falconhand 11-061 Suul the Lich 11-010 Paladins 11-062 King Azoun of Cormyr 11-011 Half-Elven Rangers 11-063 Vangerdahast War Wizard 11-012 Halfling Fighter Thieves 11-064 Lord Soth (Mounted and on Foot) 11-013 Bards 11-065 Tanis 11-014 Kender Rogues 11-066 Goldmoon 11-015 Savage Warriors 11-067 Fizban 11-016 Rogues 11-068 Drizz't 11-017 Mercenary Warriors 11-069 Raistlin 11-018 Wilderness Warriors 11-070 Caramon 11-019 Wandering Sorcerers 11-071 Kitiara 11-020 Elf Militant Wizards 11-072 Laurana 11-073 Lord Gunthar 11-021 Berserker Barbarians 11-074 Silvara 11-022 Oriental Fighters 11-075 Gilthanas 11-023 Bounty Hunters
    [Show full text]
  • Monstrous Compendium Dragonlance Pdf Monstrous Compendium Dragonlance Monstrous Compendiumf Dragonlance Pdf
    Monstrous compendium dragonlance pdf Monstrous compendium dragonlance Monstrous compendiumf dragonlance pdf DOWNLOAD! DIRECT DOWNLOAD! Monstrous compendium dragonlance pdf The Monstrous Compendium is a series of accessories for the Advanced Dungeons. MC4 Monstrous Compendium Dragonlance Appendix 198996 pages.Monstrous Compendium: Forgotten Realms Appendix Advanced Dungeons. Monstrous Compendium: Dragonlance Appendix Advanced Dungeons and.registered trademarks owned by TSR, Inc. monstrous compendium al qadim appendix pdf All creatures detailed within this compendium mobile industry in india pdf are. This particular guide focuses on the Dragonlance campaign setting, which was launched in. MC4: Monstrous Compendium Dragonlance Appendix February 1990. A Guide to Dragonlance mirknig patricia kristoffersen pdf book Novels PDF release, 2009The second Forgotten Realms Monstrous Compendium following MC3. 4, MC4: Monstrous Compendium Dragonlance Appendix, 5. and the Monstrous compendium Which I got just before WOTC took all the PDFs down from online vendors a few years ago. Al-Qadim: Arabian Adventures was released in 1992 as an Arabian. The Monstrous Compendium and a guidebook were also released that.Links to other Al-Qadim sites and general information about the Al-Qadim. MC13, Monstrous Compendium, Al-QadimR Appendix - TSR2129, PDF 4. 2003- повідомлень: 100-авторів: 32А где можно скачать TSRовские руководства по Dragon Lance? Tsr2105 - MC4 Monstrous Compendium.pdf 2, 52 MBAl-Qadim Аль-Кадим, Аль-Квадим сеттинг для Dungeons Dragons в. по Аль-Кадиму был выпущен бестиарий из серии Monstrous Compendium и. pdf в архиве, на сайте WotC Caravans pdf в архиве, на сайте WotC. The Monstrous Compendium is a series of accessories for the Advanced. monstrous compendium spelljammer pdf MC4 Monstrous Compendium Dragonlance Appendix 198996.DragonLance Classics Series Home Up.
    [Show full text]
  • A Grand History of the Forgotten Realms
    A Grand History of the Forgotten Realms Designer & Cartographer: Brian R. James Cover & Interior Artist: Toni M. James 3rd Printing: May 25 2006 Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. The content for this game product was compiled by resources owned by Wizards of the Coast. DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, and WIZARDS OF THE COAST are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. The Digital Marble logo is a trademark of Digital Marble, Inc. All artwork is owned by their respective authors. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. For more timelines and other juicy bits of realmslore visit our website http://www.geonomicon.com Introduction "These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." —Alaundo of Candlekeep This chronology is the most definitive accounting of Realms history on the Internet or in print.
    [Show full text]