Asian Founders at Work
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Splice: a Standardized Peripheral Logic and Interface Creation Engine
Washington University in St. Louis Washington University Open Scholarship All Computer Science and Engineering Research Computer Science and Engineering Report Number: WUCSE-2007-22 2007 Splice: A Standardized Peripheral Logic and Interface Creation Engine Justin Thiel Recent advancements in FPGA technology have allowed manufacturers to place general- purpose processors alongside user-configurable logic gates on a single chip. At first glance, these integrated devices would seem to be the ideal deployment platform for hardware- software co-designed systems, but some issues, such as incompatibility across vendors and confusion over which bus interfaces to support, have impeded adoption of these platforms. This thesis describes the design and operation of Splice, a software-based code generation tool intended to address these types of issues by providing a bus-independent structure that allows end-users to easily integrate their customized peripheral logic into embedded systems.... Read complete abstract on page 2. Follow this and additional works at: https://openscholarship.wustl.edu/cse_research Part of the Computer Engineering Commons, and the Computer Sciences Commons Recommended Citation Thiel, Justin, "Splice: A Standardized Peripheral Logic and Interface Creation Engine" Report Number: WUCSE-2007-22 (2007). All Computer Science and Engineering Research. https://openscholarship.wustl.edu/cse_research/126 Department of Computer Science & Engineering - Washington University in St. Louis Campus Box 1045 - St. Louis, MO - 63130 - ph: (314) 935-6160. This technical report is available at Washington University Open Scholarship: https://openscholarship.wustl.edu/ cse_research/126 Splice: A Standardized Peripheral Logic and Interface Creation Engine Justin Thiel Complete Abstract: Recent advancements in FPGA technology have allowed manufacturers to place general-purpose processors alongside user-configurable logic gates on a single chip. -
Joint Bid Relief
13 August 2021 Carsome and Catcha obtain ASIC joint bid relief iCar Asia Limited (“iCar” or the “Company”) refers to its announcements dated 13, 20 and 29 July 2021 (the “Prior Announcements”) regarding the conditional, non-binding indicative proposal from Carsome Group Pte. Ltd (“Carsome”) to acquire all of the ordinary shares of iCar that Carsome and its associates do not already own for A$0.55 cash per share by way of a scheme of arrangement (the “Proposal”). iCar advises that Carsome and Catcha have now obtained joint bid relief from ASIC in respect of: the Sale Agreement, under which Carsome will acquire 89,456,448 shares (representing no more than 19.9% of iCar’s shares on issue as at the time of completion of the Sale Agreement) from Catcha in exchange for the issue of Carsome shares; and the Joint Bid Agreement under which Carsome and Catcha will co-operate with respect to the potential transaction including in respect of Carsome acquiring Catcha’s remaining shareholding in iCar. Under the terms of the joint bid relief instrument, Carsome and Catcha have agreed to customary ‘match or accept’ provisions. A copy of the instrument is attached. The acquisition of the iCar shares under the Sale Agreement and the Joint Bid Agreement were conditional on Carsome and Catcha obtaining joint bid relief. The acquisition of the remaining iCar shares under the Joint Bid Agreement is also conditional on the scheme of arrangement becoming effective. iCar understand that Carsome has not yet completed any acquisition of iCar shares from Catcha under the Sale Agreement. -
Designing Design Tools Genel Bakış
Designing Design Tools Genel Bakış İyi ve güzel bir oyun, gelişmiş ve kullanışlı oyun tasarlama araçları ile oluşturulabilr. Bunlardan en önemlisi Geliştirme ya da seviye ortamı adını verebileceğimiz LEVEL EDITOR dür. Level editörler, 3d , 2d modelcilerin, ve programcıların kullandığı bir ara yüzdür. Geçmişte ilk jenerasyon oyunlarda genelde tek level dan oluşan oyunlar karşımıza çıkmış iken günümüzde yüzlerce level a ulaşan oyunlar bulunmaktadır. 1. UNREAL EDITOR / UDK Game Engine: Unreal Engine 3, (UDK) Games: Unreal Tournament 3, Bioshock 1/2, Bioshock Infinite, Gears of War Series, Borderlands 1/2, Dishonored Fonksiyonellik Level editörlerinden beklenen en önemli özellik kullanışlı olmalarıdır. Hızlı çalışılabilmesi için kısa yollar, tuşlar içermelidir. Bir çok özellik ayarlanabilir, açılıp kapanabilmelidir. Stabil çalışmalıdır. 2. HAMMER SOURCE Game Engine: Source Engine Games: L4D2/L4D1, CS: GO, CS:S, Day of Defeat: Source, Half-Life 2 and its Episodes, Portal 1 and 2, Team Fortress 2. Görselleştirme - Yapılan değişikliklerin aynı anda hem oyuncu gözünden hem de dışarıdan görülebilmesi gerekir. Bunu yazar “What you see is what you get” Ne goruyorsan onu alirsin diyerek anlatmıştır. - Kamera hareketleri kolayca değiştirilebilmelidir, Level içinde bir yerden başka bir yere hızla gitmeyi sağlayan ve diğer oyun objeleri ile çarpışmayan, hatta icinden gecebilen “Flight Mode” uçuş durumu adı verilen bir fonksiyon olmalıdır. - Editörün gördüğü ile oyuncunun grdugu uyumlu olmalidir, tersi durumunda oynanabilirlik azalacak, oyun iyi gozukmeyecektirç - Editor coklu goruntu seceneklerine ihtiyac duyulubilir. Bazi durumlarda hem ustten hem onden hemde kamera acisi ayni anda gorulmelidir. 3. SANDBOX EDITOR / CRYENGINE 3 SDK Game Engine: CryEngine 3 Games: Crysis 1, 2 and 3, Warface, Homefront 2 Oyunun Butunu Level editorler, tasarimciya her turlu kolayligi saglayabilecek fazladan bilgileri de vermek durumundadir. -
Common Ground Enters Co-Working Game, and Why
64 THEEDGE MMALAYSIAALAYSIA | MARCH 13, 2017 MALAYSIA venture MOHD IZWAN MOHD NAZAM/THE EDGE caption: xxx Common Ground co-founders Teo Common Ground enters (left) and Erman Akinci plan to expand in Malaysia co-working game, and and Southeast Asia why developers are very quickly watching this closely BY CHUA SUE-ANN do work and make money. and networking while they carry on “I think that is the secret sauce their day-to-day business. o-working spaces are that people have to find in co-work- “If you are not building that com- nothing new but Com- ing. You need both elements: com- munity, then what are you? You are mon Ground, Malaysia’s munity and privacy.” a commodity. You are just a desk and newest entrant to this The key thing that sets Common internet connection, which can be C business, is shaping up Ground apart from other players found at cafés, at home or renting to be a game changer for — like The Co, Worq and the many out a shop lot somewhere.” KEY FACTS tenants and landlords alike. other operators in town — is its size In its first week, Common Ground • Common Ground’s co-founders Fitness First gym memberships and Common Ground launched its and ambition. has already secured leases for 35% of include Juhn Teo, who was formerly tax advice and financial health checks first location on March 1, occupying At 17,000 sq ft, Common Ground its space, beating its own internal CEO of Tower Real Estate Investment by Baker Tilly the prized double-storey penthouse is likely the largest co-working projections, he adds. -
Jak Videohry Vyprávějí Příběhy Analýza Aktuálních Klíčových Videoher Hlavního Proudu
Masarykova univerzita Filozofická fakulta Ústav hudební vědy Teorie interaktivních médií Bc. Jaroslav Kolář Magisterská diplomová práce Jak videohry vyprávějí příběhy Analýza aktuálních klíčových videoher hlavního proudu Vedoucí práce: Mgr. Zuzana Husárová, Ph.D. 2013 1 2 Čestné prohlášení Prohlašuji, že jsem práci vypracoval samostatně. Všechny prameny a literaturu, které jsem při vypracování používal, v práci řádně uvádím. V Brně, 4. ledna 2013 3 Narativní potenciál videoher byl na konci 20. století podceňován nebo zcela přehlížen. Vzhledem k rychlému vývoji na poli videoher je nutné přezkoumat aktuální situaci. Objektem této práce jsou klíčové videohry hlavního proudu vydané mezi lety 2010-2012. Podrobným vnímáním ludické a narativní podstaty vybraných videoher hledá tato práce odpověď na otázku „Jakým způsobem videohry vyprávějí příběhy?“ a to z perspektivy nahlížení na příběhy jako na transmediální fenomény. 4 První kapitola – Úvod ............................................................................................................................. 7 Cíl této práce ....................................................................................................................................... 9 Jak budu postupovat ............................................................................................................................ 9 Druhá kapitola – Uvedení do problematiky .......................................................................................... 10 Sjednocení důležitých pojmů ........................................................................................................... -
Asian Technology Newsletter
Issue 90, March 2017 Asian Technology Newsletter A S I A N TECHNOLOGY NEWSLETTER MARCH 2017 , I S S U E 90 We hope that you find the Asian Technology Newsletter informative. BDA Partners is an investment banking firm specializing in executing cross-border transactions involving Asia, including acquisitions, divestments, JVs, capital raising and restructuring. We have offices and professional staff throughout Asia, the Middle East, Europe, and the US. If you would like to learn more about how BDA is positioned to help your business grow through acquisitions, or to achieve maximum value in a divestment or fund raising exercise, please contact us at any one of our offices. Jeff Acton Matthew Doull Managing Director, Managing Director, Head of Technology Head of Internet and Digital Media [email protected] [email protected] CONTENTS Market Update 2 Deal Digest – Recent Tech Deals Across Asia China 4 Hong Kong 5 India 5 Japan 6 Singapore 7 Vietnam 7 1 | P a g e A S I A N TECHNOLOGY NEWSLETTER MARCH 2017 , I S S U E 90 50 40 30 20 10 0 -10 -20 Mar-16 Apr-16 May-16 Jun-16 Jul-16 Aug-16 Sep-16 Oct-16 Nov-16 Dec-16 Jan-17 Feb-17 India Europe China US Japan Korea Global technology indicies have traded 12% higher, on average, in the first quarter of 2017. Growth has primarily come from a global post-US election rally, favorable opening week for Snap, Inc., and a cheap money environment. Over the past twelve months, technology- focused stocks have all traded positively with the Chinese technology companies leading the way. -
Iproperty Group Limited ABN 99 126 188 538 Appendix 4E Preliminary Financial Report
iProperty Group Limited ABN 99 126 188 538 Appendix 4E Preliminary Financial Report “Results for announcement to the Market.” Information for the year ended 31 December 2014 given to ASX under listing rule 4.3A Key iProperty Group information 2014 2013 Year ended 31 December $000 $000 Change Revenues from ordinary operations 21,836 19,046 15% Profit/(Loss) from ordinary activities after tax attributable to members (10,731) 1,706 (729%) Profit/(Loss) after tax attributable to members (10,731) 1,706 (729%) Cents Cents Profit/(Loss) per Share (basic) (5.91) 0.94 (729%) Profit/(Loss) per Share (diluted) (5.90) 0.94 (728%) NTA per Share 4.58 5.52 (19%) Dividends iProperty Group Limited does not propose to pay a dividend for this reporting period (2013: nil). Basis of this report This report includes the attached audited financial statements of iProperty Group Limited and controlled entities (iProperty) for the year ended 31 December 2014. Together these documents contain all information required by Appendix 4E of the Australian Securities Exchange Listing Rules. It should be read in conjunction with iProperty’s Annual Report when released, and is lodged with the Australian Securities Exchange under listing rule 4.3A. For and on behalf of the Board Patrick Grove Chairman 19 February 2015 iProperty Group Limited And Controlled Entities iProperty Group Limited ABN 99 126 188 538 Audited Financial Statements for the financial year ended 31 December 2014 iProperty Group Limited And Controlled Entities Index Contents Page Directors’ Report 2 Auditor’s -
ASX ANNOUNCEMENT ASX CODE: ICQ 15 November 2017
ASX ANNOUNCEMENT ASX CODE: ICQ 15 November 2017 $10.0 Million Underwritten Non-Renounceable Rights Issue and $5.0 Million Loan Facility Overview 1 for 5.8 non-renounceable Rights Issue to raise approximately $10.0 million at an issue price of $0.18 per share Eligible shareholders to receive 1 attaching unlisted option for each new share subscribed under the Rights Issue, exercisable at $0.20 until an expiry date of 18 months from the date of issue Right Issue fully underwritten by Bell Potter Securities Limited Funds from the Rights Issue to be used to accelerate the growth of the Company by investing in marketing, business development and technology $5.0 million secured loan facility provided by Catcha Group Pte Ltd to be used for working capital purposes if and when required and which may be drawn down subject to a related issue of options to Catcha Group Pte Ltd which is subject to shareholder approval iCar Asia Limited (‘iCar Asia’ or the ‘Company’) is pleased to announce a 1 for 5.8 non-renounceable rights issue of fully paid ordinary shares (New Shares) in the Company to Eligible Shareholders (Offer) at $0.18 per New Share (Offer Price) to raise approximately $10.0 million before transaction costs. Eligible Shareholders who subscribe to the Offer will also receive 1 attaching unlisted option for every New Share subscribed for, exercisable at $0.20 until an expiry date of 18 months from the date of issue. The Offer is to be fully underwritten by Bell Potter Securities Limited who is acting as Lead Manager and Underwriter to the Offer. -
Icar Asia Limited and Controlled Entities ACN 157 710 846
iCarAsiaLimited ACN157710846 Appendix4E RESULTSFORANNOUNCEMENTTOTHEMARKET Fortheyearended31December2014 Dec14 Dec13 12monthsended $000 $000 Change Revenuesfromordinaryoperations 2,814 1,446 95% Lossfromordinaryactivitiesaftertaxattributabletomembers (16,700) (6,902) (142%) Lossaftertaxattributabletomembers (16,700) (6,902) (142%) Cents Cents LossperShare(basic&diluted) (8.64) (4.10) (111%) NTAperShare 5.34 5.94 (10%) Dividends Nodividendshavebeenpaidordeclaredin2014(2013:nil).Thereisnodividendreinvestmentplanin operation. Basisofthisreport ThisreportincludestheattachedauditedfinancialstatementsofiCarAsiaLimitedanditscontrolledentities fortheperiodended31December2014.Togetherthesedocumentscontainalltheinformationrequiredby Appendix4EoftheAustralianSecuritiesExchangeListingRules.ItshouldbereadinconjunctionwithiCarAsia Limited’sAnnualReportwhenreleasedandislodgedwiththeAustralianSecuritiesExchangeunderlistingrule 4.3A. ForandonbehalfoftheBoard For personal use only PatrickGrove Chairman 25thFebruary2015 iiCar Asia Limited and Controlled Entities ACN 157 710 846 Annual Report for the financial year ending 31 December 2014 For personal use only Annual Report Year Ending 31 December 2014 ICAR ASIA LIMITED (ICQ) / ACN 157 710 846 Directors’ Report 1 Auditor’s Independence Declaration 19 Statement of Comprehensive Income 20 Statement of Financial Position 21 Statement of Changes in Equity 22 Statement of Cash Flows 23 Notes to Financial Statements 24 Directors’ Declaration 60 InDependent AuDit Report 61 Corporate Governance 63 -
Northern New South Wales Gas Company to List On
ACN 165 522 887 ASX CODE: IBY ASX ANNOUNCEMENT 13 August 2014 IBUY GROUP COO, KRIS MARSZALEK PROMOTED TO CEO August 13, 2014 – Leading Asian e-Commerce company, iBuy Group Ltd (ASX: IBY), today announced that Krzysztof Marszalek (“Kris”), has been promoted from the Company’s Chief Operating Officer to Chief Executive Officer. Kris will replace outgoing CEO, Patrick Linden, who will leave the company to pursue new opportunities. “As the business expands in complexity and enters a new phase of growth, Kris’s tremendous experience, entrepreneurial energy, passion and drive, make him the perfect candidate to lead iBuy through a period of transformation and consolidation. His contribution whilst COO of the Company made it abundantly clear to the Board that he is the best person to head up the business. We thank Patrick Linden for his excellent service and work in bringing the companies together. We look forward to the next phase of the business under Kris’s guidance and are excited he has chosen to take leadership of the company as it moves to the next level,” said Patrick Grove, Chairman of iBuy Group. Kris said, “The iBuy businesses have extraordinary potential and I am more than excited to be charged with driving the business now and in the future. Our markets offer a once in a lifetime possibility to create an incredible e-Commerce business and I am ready to lead this team to execute on all the opportunities ahead of us. " Prior to co-founding iBuy Group in 2013, Kris has had an outstanding record of achievement as an entrepreneur. -
ANNUAL REPORT Annual Report for the Financial Year Ended 31 December 2014
2014 ANNUAL REPORT Annual Report for the financial year ended 31 December 2014 iProperty Group Limited ABN 99 126 188 538 0 iProperty Group Limited And Controlled Entities Table of Contents Table of Contents Highlights 2 Message from the Chairman 3 CEO’s Review of Operations 4 Financial Report Directors’ Report 6 Corporate Governance Statement 18 Auditor’s Independence Declaration 27 Financial Statement: . Directors’ Declaration 28 . Consolidated Statement of Comprehensive Income 30 . Consolidated Statement of Financial Position 31 . Consolidated Statement of Cash Flows 32 . Consolidated Statement of Changes in Equity 33 . Notes to the Financial Statements 34 Independent Auditor’s Report 59 Additional Investor Information 61 Corporate Directory 62 2014 Financial Report This 2014 Financial Report is a summary of our activities and financial position. Reference in this Report to a “year” is to the financial period ended 31 December 2014 unless otherwise stated. All figures are expressed in Australian current unless otherwise stated. Revenues and expenses are recognised net of the amount of Goods and Services Tax. 1 iProperty Group Limited And Controlled Entities Key Highlights Key Highlights Key highlights for the iProperty Group Limited for 2014 include: Growth of 15% in total income to $21.8m Operating expenditure growing only at 1% EBITDA improved from a loss of $2.9m (2013) to a loss of $0.4m (2014) due to start up losses in the transaction business Record 4Q14 billings of $7.9m provides strong platform for 2015 Entry into -
Cif-CK: an Architecture for Social Npcs in Commercial Games
CiF-CK: An Architecture for Social NPCs in Commercial Games Manuel Guimaraes Pedro Santos Arnav Jhala INESC-ID INESC-ID Department of Computer Science Instituto Superior Tecnico´ Instituto Superior Tecnico´ Visual Narrative Cluster Universidade de Lisboa Universidade de Lisboa North Carolina State University Lisbon, Portugal Lisbon, Portugal Raleigh, North Carolina, USA Email: [email protected] Email: [email protected] Email: [email protected] Abstract—We present and describe CiF-CK — a social agent Modern social architectures/models, originating from aca- architecture that models reasoning about persistent social inter- demic research groups, have the potential to transform actions to improve narrative engagement and play experience videogame’s NPC interaction to open up rich narrative design for human interactors. The architecture is inspired by McCoy et al’s Comme il-Faut (CiF) architecture that represented rich spaces for players to explore. These models allow the system social interactions between agents that included feelings, social to automatically manage and keep up with the complexity of and relationship contexts, and longer term mood. The key social interactions, reducing the number of experiences that contribution of this work is in adapting the richness of social need to be explicitly authored [6]. Reasoning about the social interactions from CiF to a first-person interaction experience context in terms of relationship goals and desires, social status, and a released distribution of its implementation on the Skyrim game engine. The released modification has been successful in and emotional changes is central to believable behaviour [7]. the player community for the popular game. Academic research on AI in games and commercial game AI development efforts are rather disjoint.