The Magister
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Dragons of Faerûn Spreadsheet
Dragon CR Status Gender (Class) Age Kind Lair / Domain Details / Fate Source Aaronarra 19 Living Male old copper W High Moor Elminster's Ecologies: The High Moor 28 Adamarondor 24 Living Male ancient gold Wanders (steed of the Polyhedron #108 6 Magister) Aeglyl Dreadclaw 15 Living Male old fang Cormyr Elminster's Daughter 337 Aerihykloarara — Dead Female old white Unknown Slain by Kauth Dragon #244 57 Aerosclughpalar, 26 Living Male druid 11 old gold Tall Trees, High Forest The Savage Frontier 8, Mintiper's "Gildenfire" (Mielikki) Chapbook, Champions of Valor 78 Aghazstamn — Disembodied Male wyrm blue Unknown Slain by Shandril Cult of the Dragon 24, 26 dracolich Shessair Agoshyrvor, "The — Dead Male young green Cormanthor Fall of Myth Drannor 31 Verdant" Agrelia 15 Living Female adult silver Chondalwood, Chondath Swords of the Iron Legion 36 Agyrtclughwaur — Dead Female wyrm green Forest of Wyrms Serpent Kingdoms 105 Alaerurrgos 3 Living Female wyrmling bronze The Wealdath, Tethyr Lands of Intrigue: Amn 53 Alasklerbanbastos, the 28 Dracolich Male great blue Dragonback Mountain, Code of the Harpers 37, Cult of the "Great Bone Wyrm" wyrm Riders in the Sky Mountains Dragon 53, Lost Empires of Faerun 62, 63 Alglaudyx — Destroyed Male wyrm black The North Code of the Harpers 27, Cult of the dracolich Dragon 26 Alhazmabad 23 Living Male wyrm copper Lurath, Pirate Isles Pirates of the Fallen Stars 63 Alrue Crownshield 13 Living Female adult song The Wyrmworks, Dragon #322 85 Silverymoon Altagos 10 Living Male young brown Wyrmwell, Starspire -
Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. -
The Domain and City of Greyhawk
THE GREYHAWK CAMPAIGN The GREYHAWK® campaign was surprises held by a certain "dungeon" in the Barrier Peaks, about which we the first setting designed for the will say no more here. ADVANCED DUNGEONS & Materials were scarce for a few years before the GREYHAWK Adventures DRAGONS® game, and is also the hardbound saw print in 1988, marking the start of the "second wave" of the second-oldest fantasy roleplaying campaign's life. The world was converted to the AD&D 2nd Edition game campaign. It is familiar to many rules in the wide-roving adventure WG8 Fate of lstus, and the City of thousands of gainers the world over, Greyhawk was detailed in its own boxed expansion in 1989. Carl Sargent, though the campaign world has Rik Rose, Doug Niles, Jim Ward, Dan Salas, Nigel Findley, Anne and undergone considerable change over Richard Brown, Dale "slade" Henson, and more joined the crowd of the years. It began with E. Gary Greyhawk designers and authors. Most notable in this period were the Gygax, who created and developed WGA1-3 "Falcon" adventure trilogy, set in the City of Greyhawk, and the the world as a home campaign. The notorious WGA4 Vecna Lives!, which contained probably the most shocking world took shape with the publication beginning and end of any AD&D adventure published. The campaign years of the WORLD OF GREYHAWK for these adventures were around 582 CY or shortly before. folio in 1980, which was greatly The "third wave" of publications for the official GREYHAWK campaign expanded and improved in 1983 as began in 1991 with the publication of David Cook's GREYHAWK Wars the WORLD OF GREYHAWK boxed boxed game, which detailed the cataclysmic political changes brought about set. -
SECRETS of the SAGES Bulk Rate C/O TSR, Inc
A Short (for him) Greeting From Elminster by Ed Greenwood the great trees of the Elven court, or glimpse (from afar, if ye would live long) Tantam! Oh...er, hello, as ye say the devil-haunted ruins of Myth Dran- it...tantam is what merchants of the nor. To see the welcoming farms of Sha- North say, here in the Realms. dowdale, or half a world away, the The Realms, the Forgotten Realms, many proud spires of great Waterdeep, ocourse, as yeve all forgotten the way the City of Splendors! Ah, tis a grand here, until now, that is. Of all the sages world, I tell thee (and who should know in Faerun, I am the first to walk among better?) and it awaits thee, here and in ye since Myth Drannor fell so it has pagesand other ways, who knows? fallen to me to welcome yeye who to come. When ye have seen a sunrise have discovered the Realms through over the Moonshae Isles, or watched the offices of the good scribes of TSR, the stars glimmering above the beauti- Inc. I bid ye fair welcome to my home, ful city of Silverymoon on a clear deep for tis a fair world, perhaps the fairest night, ye will thank me! Aye, and it of all those Ive walked. And mind ye, makes me glad to know the joy that there have been a few and a few again, awaits and proud, too, for the Realms over the years. are my home, even as ye would be Five hundred-odd winters I have proud to show a wayfarer thy abode, lived in Faerun, most of them in the whateer it be. -
Collectors Checklist by Richard © 2001, Version 2.7
Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm . -
City of Splendors: Waterdeep
™ 6620_88162_Ch1.indd20_88162_Ch1.indd 1 44/22/05/22/05 99:42:19:42:19 AAMM DESIGNER: Eric L. Boyd ADDITIONAL DESIGN: Ed Greenwood, James Jacobs, Steven E. Schend, Sean K Reynolds DEVELOPER: Richard Baker EDITORS: Cindi Rice, Gary Sarli EDITING MANAGER: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Jesse Decker SENIOR ART DIRECTOR RPG R&D: Stacy Longstreet DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Josh Fischer, Randall Crews FORGOTTEN REALMS ART DIRECTOR: Mari Kolkowsky COVER ARTIST: Scott M. Fischer INTERIOR ARTISTS: Steve Belledin, Steve Ellis, Wayne England, Ralph Horsley, William O’Connor, Lucio Parrillo, Vinod Rams, Rick Sardinha GRAPHIC DESIGNER: Dee Barnett CARTOGRAPHER: Dennis Kauth, Robert Lazzaretti GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Thomas M. Costa, Elaine Cunningham, George Krashos, Alex Roberts Major sources include Forgotten Realms Campaign Setting by Ed Greenwood, Sean Reynolds, Skip Williams, and Rob Heinsoo; Ruins of Undermountain II by Donald Bingle, Jean Rabe, and Norm Ritchie; Songs and Swords novels by Elaine Cunningham; Waterdeep novel by Richard Awlinson (Troy Denning); “Realmslore,” Ruins of Undermountain, Seven Sisters, Volo’s Guide to Waterdeep, Waterdeep, and Waterdeep and the North by Ed Greenwood; City System and Advanced Dungeons & Dragons comic by Jeff Grubb; Dragon #307 – “Monsters in the Alley” by James Jacobs, City of Splendors, The Lost Level, Maddgoth’s Castle, and Stardock by Steven E. Schend; and Skullport by Joseph C. Wolf. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
LG BK Classics #1: Blue Scales, Red Secrets LG BK Classics #1 Blue Scales, Red Secrets
Sample file 0 LG BK Classics #1: Blue Scales, Red Secrets LG BK Classics #1 Blue Scales, Red Secrets This adventure was originally IUZ6-02 Blue Scales, Red Secrets for the RPGA’s Living Greyhawk campaign. All Wizards of the Coast, Inc., intellectual property from the original adventure has been removed. Credits Author - Casey P. Brown (a.k.a. aurdraco) Cover Artist – James E. Shields (a.k.a. Jeshields) Cartography - Casey P. Brown Creative Director - Casey P. Brown Editing - Sanford G. “Skip” Twitchell (a.k.a. SirXaris) Playtesters-Timothy Harr (DM), Martin Blair, Audrey Lee, Cody Lee, Susan Threadgill, Michael Vancas Blue Scales, Red Secrets is a module designed for four to six 5th- to 7th-level characters (APL 6) and uses the medium XP advancement track. This module can easily be adapted for use with any campaign setting. This module is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game and the 3.5 edition of the world’s oldest fantasy roleplaying game. The OGL may be found on page 27 of this product. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. -
Secrets of the Magister
Dungegns&DiagonAdvanced s Secrets of The Magister Ed Greenwood "Of old, the mouths of Mystra made known to all who have Power, that by the blessing of the goddess, one mage shall be the Lady's champion, and master of magery. This one, called the Magister, does not rule, but rather wanderSamples the Realm files doing as desired, for good or ill, and in time is cast down by other mages, and the mouths of Mystra shall name a new Magister. Thus the Art shall live and grow, in strife and mystery, and never know the stifling yoke of law nor of authority. And the Art shall grow stronger, for magely ambition grows with skill-in-Art, and those waxing stronger will seek out incumbent weakness; from strif e-of-art shall come greater strength. In the proper choosing of an enemy, each Magister brings glory, and greater strength, to the office. And in the seeking of that office, each magic brings glory, and greater strength, to the Art." —Albaerum of Neverwinter, Sage The Wonders of Magery " "Iis a lonely thing, to be Magister. All shadows have eyes. Death is never far off, and often charges at one. "Iis not an office for the faint of heart." —Aimer Galarthund Thoughts Before My Slaying "He will be Magister. I know. I have seen the fire in his eyes." —The character, Ferlinus Fooldark, in the play Hearts and Daggers for Them by Sperrus of Athkatla Credits/Dedication Secrets of the Magister Credits Designer: Ed Greenwood Editor: Dale Donovan with Kim Mohan Cover Artist: Fred Fields Interior Artist: David Day Typesetters: Eric Haddock and Angelika Lokotz Graphic Designer: Tanya Matson Creative Director: Stan! Art Director: Paul Hanchette Dedication To Julia Martin, who has served the Realms so long and well—and made a difference. -
Dragon Magazine #185
Issue #185 SPECIAL ATTRACTIONS Vol. XVII, No. 4 Lore of the Blasted World: September 1992 9 The DARK SUN Campaign Publisher Where only the strong survivesometimes. James M. Ward The Arena Master's Arsenal Timothy B. Brown Editor 10 Ten of the deadliest weapons any fighter can hold. Roger E. Moore Mastered, Yet Untamed Timothy B. Brown Associate editor 18 Athas has no horses, but it does have driks, Dale A. Donovan jalathgak, and undead watroaches. Fiction editor Barbara G. Young Editorial assistant FICTION Wolfgang H. Baur 34 Water and Ashes fiction by Allen Varney Art director The roots of good and evil are closely entwined in the dry Larry W. Smith soil of Athas. Production staff Gaye OKeefe Tracey Zamagne REVIEWS Subscriptions Janet L. Winters Role-playing Reviews I Rick Swan 64 Which games have the most goodies inside? Heres one U.S. advertising gamers opinion. Cindy Rick Role-playing Reviews II Allen Varney U.K. correspondent 82 Cyberpunk game worlds are alive and well . and and U.K. advertising dangerous to your chracters. Wendy Mottaz The Role of Books John C. Bunnell 90 Imagine what you could do if you could teleportthen read about a teenager who does. DRAGON® Magazine (ISSN 0279-6848) is published U.S.A.; telephone: (800) 733-3000. Newsstand distribu- monthly by TSR, Inc., P.O. Box 756 (201 Sheridan tion throughout the United Kingdom is by Comag Springs Road), Lake Geneva WI 53147, United States Magazine Marketing, Tavistock Road, West Drayton, of America. The postal address for all materials from Middlesex UB7 7QE, United Kingdom; telephone: the United States of America and Canada except 0895-444055. -
AD&D 2Nd Edition Core Products
AD&D 2nd Edition Core Products - Rulebooks 2100 Dungeon Master's Guide (original cover) 2101 Player's Handbook (original printing) 2121 Tome of Magic (hardcover) 2121S Tome of Magic (softcover) 2138 Book of Artifacts (hardcover) 2138S Book of Artifacts (softcover) 2159 Player's Handbook (black "revised" printing) 2160 Dungeon Master Guide (black "revised" printing) AD&D 2nd Edition Core Products - Boxed Sets 1134 Introduction to AD&D (2nd Ed.) with audio CD (small box) 1135 Introduction to AD&D (2nd Ed.) with audio CD (large box) AD&D 2nd Edition Core Products - Fast Play Game 11331 Wrath of the Minotaur 11373 Eye of the Wyvern 11450 Dungeons & Dragons® Game AD&D 2nd Edition Core Products - Optional Core Rules 2156 DM's Option: High-Level Campaigns (hardcover) 2156S DM's Option: High-Level Campaigns (softcover) 2149 Player's Option: Combat & Tactics (hardcover) 2149S Player's Option: Combat & Tactics (softcover) 2154 Player's Option: Skills & Powers (hardcover) 2154S Player's Option: Skills & Powers (softcover) 2163 Player's Option: Spells & Magic (hardcover) 2163S Player's Option: Spells & Magic (softcover) 11383 Campaign Option: Council of Wyrms AD&D 2nd Edition Core Products - DM Reference Guide 2112 DMRG1 Campaign Source Book & Catacomb Guide 2114 DMRG2 Castle Guide 2123 DMRG3 Arms and Equipment Guide 2128 DMRG4 Monster Mythology 2133 DMRG5 Creative Campaigning 2144 DMRG6 Complete Book of Villains 2151 The Complete Book of Necromancers 2164 Sages and Specialists 2170 Of Ships and the Sea AD&D 2nd Edition Core Products - Player Reference