Mecha SRD Rev.2.0

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Mecha SRD Rev.2.0 CORE Mecha SRD rev.2.0 A d20 System Licensed Product. Requires the use of a Roleplaying Game Core Book published by Wizards of the Coast, Inc. 'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20. "Wizards of the Coast is a trademark of Wizards of the Coast, Inc. in the United States and other countries and is used with permission." © 2008 David White rev.2.0 Mecha SRD Table of Contents CLASSES....................................................................................................1 Mecha Pilot Character Class.....................................................................1 Adventures.......................................................................................1 Characteristics.................................................................................. 1 Background...................................................................................... 2 Other Classes................................................................................... 2 Hit Dice And Ability Scores................................................................ 2 Class Features.................................................................................. 2 Mecha Commander Character Class.......................................................... 3 Requirements................................................................................... 3 Hit Dice And Ability Scores................................................................ 3 Class Features.................................................................................. 3 SKILLS AND MECHA.................................................................................. 5 Computer Use........................................................................................ 5 Drive (Or Pilot)...................................................................................... 5 FEATS AND MECHA....................................................................................7 Feats And Anime D20............................................................................. 7 Mecha Feats.......................................................................................... 7 Giant Robot Dodge............................................................................7 Giant Robot Fighting......................................................................... 7 Armor Proficiency (Mecha Suit)...........................................................8 Electronic Warfare.............................................................................8 Mechamorphosis............................................................................... 8 (Mecha) Operation............................................................................ 8 Mecha Weapon Proficiency................................................................. 8 Personal Firearms Proficiency............................................................. 9 Vehicle Dodge.................................................................................. 9 MECHA DESIGN....................................................................................... 11 Metric And Imperial Systems................................................................. 11 What Is A Mecha?................................................................................ 11 Science Vs. Magic, Reality Vs. Fantasy.................................................... 11 Mecha Points........................................................................................11 Starting Mecha Points...................................................................... 11 Mecha Stat Block..................................................................................12 Designing A Mecha And Its Mecha Point Cost........................................... 13 Concept......................................................................................... 13 Mecha Point Equivalence.................................................................. 13 Design Checklist................................................................................... 15 Step 1: Choose Mecha Type............................................................. 15 Step 2: Choose Size........................................................................16 Step 3: Choose Hit Points (HP).........................................................16 Step 4: Choose Occupants And Cargo............................................... 17 Step 5: Choose Armor.....................................................................18 Step 6: Choose Defense (Optional)................................................... 18 Step 7: Choose Strength................................................................. 19 Step 8: Choose Speed.....................................................................19 Step 9: Choose Handling................................................................. 23 Step 10: Choose Special Abilities...................................................... 24 Mecha SRD iii Mecha SRD Step 11: Choose Exotic Abilities........................................................31 Step 12: Choose Defects................................................................. 34 Step 13: Design Weapons................................................................ 37 MECHA COMBAT...................................................................................... 47 Running Big Battles.............................................................................. 47 Basic Concepts..................................................................................... 47 Characters In Mecha........................................................................48 Getting Started.................................................................................... 48 Scale............................................................................................. 48 Mecha Sizes................................................................................... 49 Facing And Firing Arcs..................................................................... 49 Initiative.............................................................................................. 49 Surprise And Situational Awareness........................................................ 49 Spot Checks................................................................................... 49 Spotting Underwater........................................................................49 Spotting In Space........................................................................... 49 Movement And Action........................................................................... 50 Options For Pilots............................................................................50 Moving The Mecha................................................................................52 Simple Maneuvers........................................................................... 52 Stunts............................................................................................53 Collisions And Ramming...................................................................56 Losing Control................................................................................ 56 Other Mecha Movement Activities......................................................57 Fighting From Mecha.............................................................................58 Mecha Combat Actions.....................................................................58 Targeting Mecha..............................................................................59 Cover And Concealment...................................................................59 Damaging Mecha.............................................................................59 Disabled Mecha...............................................................................60 Destroying Mecha............................................................................61 Repairing Mecha..............................................................................61 Wrecking Buildings.......................................................................... 61 OPEN GAME LICENSE VERSION 1.0A....................................................... 63 iv Mecha SRD Classes Classes “Mecha”is the term used by Japanese animators Table 1. Mecha Pilot Level Progression and fans to refer to the mechanical designs that Level Attack Bonus Ref Will Fort Special appear in Japanese animation, or anime. A mecha Mecha (+400 can be a giant robot, a suit of powered armor, or a Mecha Points), vehicle of some other sort, such as a spaceship, tank, 1 +0 +2 +0 +0 Mecha Pilot Feat Package, Personal submarine, or motorcycle. Gear Heightened 2 +1 +3 +0 +0 Mecha d20 provides a means of describing all manner Awareness (+2) Aura of Command of mecha in game terms, and offers simple, playable 3 +2 +3 +1 +1 systems for using them in adventures. Although its (1 person) Mecha (+400 4 +3 +4 +1 +1 primary focus is on anime-style giant robots and Mecha Points) powered armor, Mecha d20 can be used to create Bonus Feat, 5 +3 +4 +1 +1 everything from sports cars to sky galleons. Organizational Ties Aura of Command 6 +4 +5 +2 +2 Mecha Pilot Character Class (2 people) 7 +5 +5 +2 +2 Bonus Feat Mecha (+400 The character is a military Mecha Pilot in a modern 8 +6/+1 +6 +2 +2 military or paramilitary
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