Smart-Glasses: Exposing and Elucidating the Ethical Issues
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1 COPYRIGHT STATEMENT This Copy of the Thesis Has Been
University of Plymouth PEARL https://pearl.plymouth.ac.uk 04 University of Plymouth Research Theses 01 Research Theses Main Collection 2012 Life Expansion: Toward an Artistic, Design-Based Theory of the Transhuman / Posthuman Vita-More, Natasha http://hdl.handle.net/10026.1/1182 University of Plymouth All content in PEARL is protected by copyright law. Author manuscripts are made available in accordance with publisher policies. Please cite only the published version using the details provided on the item record or document. In the absence of an open licence (e.g. Creative Commons), permissions for further reuse of content should be sought from the publisher or author. COPYRIGHT STATEMENT This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognize that its copyright rests with its author and that no quotation from the thesis and no information derived from it may be published without the author’s prior consent. 1 Life Expansion: Toward an Artistic, Design-Based Theory of the Transhuman / Posthuman by NATASHA VITA-MORE A thesis submitted to the University of Plymouth in partial fulfillment for the degree of DOCTOR OF PHILOSOPHY School of Art & Media Faculty of Arts April 2012 2 Natasha Vita-More Life Expansion: Toward an Artistic, Design-Based Theory of the Transhuman / Posthuman The thesis’ study of life expansion proposes a framework for artistic, design-based approaches concerned with prolonging human life and sustaining personal identity. To delineate the topic: life expansion means increasing the length of time a person is alive and diversifying the matter in which a person exists. -
Mutual Watching and Resistance to Mass Surveillance After Snowden
Media and Communication (ISSN: 2183-2439) 2015, Volume 3, Issue 3, Pages 12-25 Doi: 10.17645/mac.v3i3.277 Article “Veillant Panoptic Assemblage”: Mutual Watching and Resistance to Mass Surveillance after Snowden Vian Bakir School of Creative Studies and Media, Bangor University, Bangor, LL57 2DG, UK; E-Mail: [email protected] Submitted: 9 April 2015 | In Revised Form: 16 July 2015 | Accepted: 4 August 2015 | Published: 20 October 2015 Abstract The Snowden leaks indicate the extent, nature, and means of contemporary mass digital surveillance of citizens by their intelligence agencies and the role of public oversight mechanisms in holding intelligence agencies to account. As such, they form a rich case study on the interactions of “veillance” (mutual watching) involving citizens, journalists, intelli- gence agencies and corporations. While Surveillance Studies, Intelligence Studies and Journalism Studies have little to say on surveillance of citizens’ data by intelligence agencies (and complicit surveillant corporations), they offer insights into the role of citizens and the press in holding power, and specifically the political-intelligence elite, to account. Atten- tion to such public oversight mechanisms facilitates critical interrogation of issues of surveillant power, resistance and intelligence accountability. It directs attention to the veillant panoptic assemblage (an arrangement of profoundly une- qual mutual watching, where citizens’ watching of self and others is, through corporate channels of data flow, fed back into state surveillance of citizens). Finally, it enables evaluation of post-Snowden steps taken towards achieving an equiveillant panoptic assemblage (where, alongside state and corporate surveillance of citizens, the intelligence-power elite, to ensure its accountability, faces robust scrutiny and action from wider civil society). -
Virtual Reality Headsets
VIRTUAL REALITY HEADSETS LILY CHIANG VR HISTORY • Many companies (Virtuality, Sega, Atari, Sony) jumped on the VR hype in the 1990s; but commercialization flopped because both hardware and software failed to deliver on the promised VR vision. • Any use of the VR devices in the 2000s was limited to the military, aviation, and medical industry for simulation and training. • VR hype resurged after Oculus successful KickStarter campaign; subsequently acquired by Facebook for $2.4 bn. • Investments rushed into the VR industry as major tech firms such as Google, Samsung, and Microsoft and prominent VC firms bet big on the VR revolution. LIST OF VIRTUAL REALITY HEADSET FIRMS Company Name Entered Exited Disposition Company Name Entered Exited Disposition Company Name Entered Exited Disposition LEEP Optics 1979 1998 Bankrupt Meta Altergaze 2014 Ongoing VPL Research 1984 1990 Bankrupt SpaceGlasses 2012 Ongoing Archos VR 2014 Ongoing Division Group Sulon Cortex 2012 Ongoing AirVr 2014 Ongoing LTD 1989 1999 Acquired Epson Moverio Sega VR 1991 1994 Bankrupt BT-200 2012 Ongoing 360Specs 2014 Ongoing Virtuality 1991 1997 Acquired i2i iPal 2012 Ongoing Microsoft VictorMaxx 1992 1998 Bankrupt Star VR 2013 Ongoing Hololens Systems 2015 Ongoing Durovis Dive 2013 Ongoing Razr OSVR 2015 Ongoing Atari Jaguar VR 1993 1996 Discontinued Vrizzmo 2013 Ongoing Virtual I-O 1993 1997 Bankrupt Cmoar 2015 Ongoing CastAR 2013 Ongoing eMagin 1993 Ongoing Dior Eyes VR 2015 Ongoing VRAse 2013 Ongoing Virtual Boy 1994 1995 Discontinued Yay3d VR 2013 Ongoing Impression Pi -
Casual Immersive Viewing with Smartphones
Casual Immersive Viewing with Smartphones Ismo Rakkolainen, Roope Raisamo Matthew Turk, Tobias Höllerer Karri Palovuori TAUCHI Research Center Computer Science Department Department of Electronics University of Tampere University of California Tampere Univ. of Tech. 33014 Tampere, Finland Santa Barbara, CA 93106, USA 33720 Tampere, Finland [email protected] mturk, [email protected] [email protected] 1 ABSTRACT ter stereoscope , yet suitable for a much wider range of media. In this paper, we explore how to better integrate virtual reality Such an embedded VR viewer would always be available to the viewing to a smartphone. We present novel designs for casual user. Along with various sensors it would also bring spatial 3D (short-term) immersive viewing of spatial and 3D content, such as and immersive user interfaces (UI) closer to mainstream usage. augmented and virtual reality, with smartphones. Our goal is to Lightweight and high-resolution virtual views can be created with create a simple and low-cost casual-viewing design which could various kinds of hand-held micro-displays or head-mounted dis- be retrofitted and eventually be embedded into smartphones, in- plays (HMD), or projected to the environment with pico projec- stead of using larger spatial viewing accessories. We explore dif- tors. Current HMDs are not pocket-sized or suitable for casual ferent designs and implemented several prototypes. One prototype use. Even lightweight HMDs are too big to be carried everywhere uses thin and light near-to-eye optics with a smartphone display, and may not always be available. They are very immersive and thus providing the user with the functionality of a large, high- suitable for use at homes and offices for many purposes, but they resolution virtual display. -
The Use of Smartglasses in Everyday Life
University of Erfurt Faculty of Philosophy The Use of Smartglasses in Everyday Life A Grounded Theory Study Dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Dr. phil.) at the Faculty of Philosophy of the University of Erfurt submitted by Timothy Christoph Kessler from Munich November 2015 URN: urn:nbn:de:gbv:547-201600175 First Assessment: Prof. Dr. Joachim R. Höflich Second Assessment: Prof. Dr. Dr. Castulus Kolo Date of publication: 18th of April 2016 Abstract We live in a mobile world. Laptops, tablets and smartphones have never been as ubiquitous as they have been today. New technologies are invented on a daily basis, lead- ing to the altering of society on a macro level, and to the change of the everyday life on a micro level. Through the introduction of a new category of devices, wearable computers, we might experience a shift away from the traditional smartphone. This dissertation aims to examine the topic of smartglasses, especially Google Glass, and how these wearable devices are embedded into the everyday life and, consequently, into a society at large. The current research models which are concerned with mobile communication are only partly applicable due to the distinctive character of smartglasses. Furthermore, new legal and privacy challenges for smartglasses arise, which are not taken into account by ex- isting theories. Since the literature on smartglasses is close to non-existent, it is argued that new models need to be developed in order to fully understand the impact of smart- glasses on everyday life and society as a whole. -
Are Wearables Good Or Bad for Society? an Exploration of Societal Benefits, Risks and Consequences of Augmented Reality Smart Glasses
Are Wearables Good or Bad for Society? An Exploration of Societal Benefits, Risks and Consequences of Augmented Reality Smart Glasses. Daniel W.E. Hein, University of Bamberg Jennah Jodoin, University of Michigan-Dearborn Philipp A. Rauschnabel, University of Michigan-Dearborn Bjoern S. Ivens, University of Bamberg Abstract: Recent market research forecasts predict that a new form of wearable devices will soon influence the media landscape: Augmented Reality Smart Glasses. While prior research highlights numerous potentials in personal and professional settings of smart glasses, this technology has also triggered several controversies in public discussions, for example, the risk of violating privacy and copyright laws. Yet, little research addresses the questions of whether smart glasses are good or bad for societies, and if yes, why. This study conducts exploratory research to contribute to narrowing this gap. Based on a survey among consumers, we identify several societal benefits and risks that determine consumers’ evaluation of the anticipated and desired success of smart glasses. These findings lead to numerous important implications for consumers, scholars, managers, and policy makers. Introduction A recent study by Goldman Sachs (2016) asserts that Augmented reality (AR) smart glasses are the latest step in an evolution of digitization of reality and a large developing future market. What began with stationary computers that were temporarily online to receive and display information to their mostly business users in the last century turned into a network dominated by user-generated content (UGC), with users being mainly consumers that are permanently online and access the internet through a multitude of devices (Hennig-Thurau et al., 2010). -
Between Ape and Artilect Createspace V2
Between Ape and Artilect Conversations with Pioneers of Artificial General Intelligence and Other Transformative Technologies Interviews Conducted and Edited by Ben Goertzel This work is offered under the following license terms: Creative Commons: Attribution-NonCommercial-NoDerivs 3.0 Unported (CC-BY-NC-ND-3.0) See http://creativecommons.org/licenses/by-nc-nd/3.0/ for details Copyright © 2013 Ben Goertzel All rights reserved. ISBN: ISBN-13: “Man is a rope stretched between the animal and the Superman – a rope over an abyss.” -- Friedrich Nietzsche, Thus Spake Zarathustra Table&of&Contents& Introduction ........................................................................................................ 7! Itamar Arel: AGI via Deep Learning ................................................................. 11! Pei Wang: What Do You Mean by “AI”? .......................................................... 23! Joscha Bach: Understanding the Mind ........................................................... 39! Hugo DeGaris: Will There be Cyborgs? .......................................................... 51! DeGaris Interviews Goertzel: Seeking the Sputnik of AGI .............................. 61! Linas Vepstas: AGI, Open Source and Our Economic Future ........................ 89! Joel Pitt: The Benefits of Open Source for AGI ............................................ 101! Randal Koene: Substrate-Independent Minds .............................................. 107! João Pedro de Magalhães: Ending Aging .................................................... -
Whitepaper Head Mounted Displays & Data Glasses Applications and Systems
Whitepaper Head Mounted Displays & Data Glasses Applications and Systems Dr.-Ing. Dipl.-Kfm. Christoph Runde Virtual Dimension Center (VDC) Fellbach Auberlenstr. 13 70736 Fellbach www.vdc-fellbach.de © Competence Centre for Virtual Reality and Cooperative Engineering w. V. – Virtual Dimension Center (VDC) System classes Application fields Directions of development Summary Content . System classes Head Mounted Display (HMD) – Video glasses – Data glasses . Simulator disease / Cyber Sickness . Application fields HMDs: interior inspections, training, virtual hedging engineering / ergonomics . Application fields data glasses: process support, teleservice, consistency checks, collaboration . Directions of development: technical specifications, (eye) tracking, retinal displays, light field technology, imaging depth sensors . Application preconditions information & integration (human, IT, processes) . Final remark 2 SystemSystem classes classes Application fields Directions of development Summary Head Mounted Displays (HMDs) – Overview . 1961: first HMD on market . 1965: 3D-tracked HMD by Ivan Sutherland . Since the 1970s a significant number of HMDs is applied in the military sector (training, additional display) Table: Important HMD- projects since the 1970s [Quelle: Li, Hua et. al.: Review and analysis of avionic helmet-mounted displays. In : Op-tical Engineering 52(11), 110901, Novembre2013] 3 SystemSystem classes classes Application fields Directions of development Summary Classification HMD – Video glasses – Data glasses Head Mounted Display -
When VR Really Hits the Street Panel Transcript Final
When VR Really Hits the Street Panel presented at the 2014 SPIE “Engineering of Virtual Reality” Session. Session Chairs Ian MCDowell and Margaret Dolinsky February 3, 2014 Panel Moderator JaCki Morie, All These Worlds, LLC (JFM) Panelists, VR Pioneers Brenda Laurel (BL) and Margaret Dolinsky (MD) AudienCe member partiCipants (AM) JFM: Welcome everybody. I am really excited to be doing this panel. My name is Jacki Morie and I have some illustrious VR people here with me today. Here’s our schedule on the slide, which we’ll try to keep to so we can get a lot of information covered. This is not only about us up here as panelists; it is also about you. We have an extra seat up here and there will times during the presentation that ask YOU to come up and be part of the panel. This panel was actually inspired by recent events – that Silvia (Ruzanka) mentioned in her talk earlier – the new devices coming out, how inexpensive they are, and how much better they are than what we had 20-25 years ago. So many of us who have worked in VR are looking at this and wondering: What is this? Is this the Second Coming, or is this the Second Coming of more hype? We have to figure this out. So my idea was to bring some experts in and have this conversation. Do we really have what we dreamed of 25 years ago or is there still a big gap between what we need and what’s still coming in today? So that’s what we are going to be talking about today. -
The Future of Smart Glasses
The Future of Smart Glasses Forward-looking areas of research Prepared for Synoptik Foundation May 2014 Brian Due, PhD. Nextwork A/S Contents Smart&Glasses&and&Digitised&Vision&.....................................................................................................&3! 1.0&The&basis&of&the&project&...............................................................................................................................&4! 1.1!Contents!of!the!project!................................................................................................................................................!4! 2.0&The&historic&development&of&smart&glasses&..........................................................................................&5! 3.0&The&technological&conditions&and&functionalities,&and&various&products&..................................&8! 4.0&The&likely&scope&of&smart&glasses&within&the&next&3H5&years&...........................................................&9! 5.0&Likely&applications&of&smart&glasses&.....................................................................................................&12! 5.1!Specific!work6related!applications!......................................................................................................................!12! 5.2!Specific!task6related!applications!........................................................................................................................!12! 5.3!Self6tracking!applications!........................................................................................................................................!13! -
Veillance and Reciprocal Transparency: Surveillance Versus Sousveillance, AR Glass, Lifeglogging, and Wearable Computing
Veillance and Reciprocal Transparency: Surveillance versus Sousveillance, AR Glass, Lifeglogging, and Wearable Computing Steve Mann SurvVeillanCeNTRETM, 330 Dundas Street West, Toronto, Ontario, Canada, M5T 1G5 Abstract—This paper explores the interplay between surveil- lance cameras (cameras affixed to large-entities such as buildings) and sousveillance cameras (cameras affixed to small entities such as individual people), laying contextual groundwork for the social implications of Augmented/Augmediated Reality, Digital Eye Glass, and the wearable camera as a vision and visual memory aid in everyday life. We now live in a society in which we have both “the few watching the many” (surveillance), AND “the many watching the few” (sousveillance). Widespread sousveillance will cause a transition from our one-sided surveillance society back to a situation akin to olden times when the sheriff could see what everyone was doing AND everyone could see what the sheriff was doing. We name this neutral form of watching “veillance” — from the French word “veiller” which means “to watch”. Veillance is a broad concept that includes both surveillance (oversight) and sousveillance (undersight), as well as dataveillance, uberveillance, etc.. Fig. 1. Many business establishments prohibit cameras, e.g.: “NO It follows that: (1) sousveillance (undersight) is necessary CELL PHONES”; “NO CAMERAS”; “NO CELL PHONE IN STORE to a healthy, fair, and balanced society whenever surveillance PLEASE!”; and “No video or photo taking”, while at the same time (oversight) is already being used; and (2) sousveillance has nu- requiring customers to bring and use cameras in order to read QR codes merous moral, ethical, socioeconomic, humanistic/humanitarian, for pre-purchase product information. -
Sousveillance and the Social Implications of Point of View Technologies in the Law Enforcement Sector
Sixth Workshop on the Social Implications of National Security Sousveillance and the Social Implications of Point of View Technologies in the Law Enforcement Sector By Jesse.macadangdang (Own work) [Public domain] via Wikimedia Commons “...Rather than tolerating terrorism as a feedback means to restore the balance, an alternative framework would be to build a stable system to begin with, e.g. a system that is self-balancing. Such a society may be built with sousveillance (inverse surveillance) as a way to balance the increasing (and increasingly one-sided) surveillance.” Steve Mann (2002) http://wearcam.org/sousveillance.htm 2 Venue The University of Sydney, New Law Building, Level 4, Faculty Common Room, Eastern Avenue, Sydney Australia Date 22nd February 2012 Time 9:15 AM - 5:30 PM Sponsors Sponsored by the Research Network for a Secure Australia (RNSA). Co-sponsored by the Centre for Transnational Crime Prevention (CTCP) and the Institute for Innovation in Business and Social Research (IIBSOR) of the University of Wollongong (UOW). Workshop Description Policing today has become a high-tech affair; especially in the provision of incident event tracking and reporting systems increasingly being used to provide evidence in a court of law. These in-car video (ICV) and body worn recording systems are said to increase convictions and eliminate false claims made by defendants, providing documentary support to police officers and their associated actions in an incident. But today, new technologies such as smart phones equipped with cameras and global positioning system chipsets can also be found in the hands of the everyday citizen, used to capture everyday happenings and distributed to social networks with global reach.