TA: Rancang Bangun Sistem Informasi Rumah Kost Online

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TA: Rancang Bangun Sistem Informasi Rumah Kost Online RANCANG BANGUN SISTEM INFORMASI RUMAH KOST ONLINE BERBASIS WEB PADA STARTUP BORHOUSE TUGAS AKHIR Program Studi S1 Sistem Informasi Oleh: LUDFIANDY ROMADHONY 13.41010.0197 FAKULTAS TEKNOLOGI DAN INFORMATIKA INSTITUT BISNIS DAN INFORMATIKA STIKOM SURABAYA 2018 RANCANG BANGUN SISTEM INFORMASI RUMAH KOST ONLINE BERBASIS WEB PADA STARTUP BORHOUSE TUGAS AKHIR Diajukan sebagai salah satu syarat untuk menyelesaikan Program Sarjana Oleh: Nama : Ludfiandy Romadhony NIM : 13.41010.0197 Program : S1 (Strata Satu) Jurusan : Sistem Informasi FAKULTAS TEKNOLOGI DAN INFORMATIKA INSTITUT BISNIS DAN INFORMATIKA STIKOM SURABAYA 2018 “Do not put off doing a job because nobody knows whether we can meet to tomorrow or not. ” “Jangan menunda – nunda untuk melakukan suatu pekerjaan karena tidak ada yang tahu apakah kita dapat bertemu hari esok atau tidak” ABSTRAK BorHouse merupakan startup yang bergerak di bidang layanan pesan kost secara online yang memiliki basis operasional di surabaya berdiri sejak tahun 2017. BorHouse setelah melakukan wawancara dengan pemilik dan penghuni kost menemukan beberapa masalah yaitu pemilik kost masih mempromosikan kostnya tersebut dengan cara manual yaitu menempelkan pengumuman di tembok. calon penghuni mengalami keterlambatan pesan kamar kost dikarenakan perjalanan desa ke kost jauh. Borhouse menawarkan solusi yaitu menggunakan konsep crowdsourcing dengan cara menghubungkan pemilik kost dengan calon penghuni kost menjadi satu tempat yaitu menggunakan website rumah kost online sehingga pemilik kost dapat mengiklan kost secara online dan borhouse juga menyediakan booking untuk calon penghuni agar calon penghuni dapat memesan kost secara online sehingga calon penghuni tidak mengalami keterlambatan pesan kamar kost Berdasarkan hasil pengujian sistem informasi rumah kost online pada startup borhouse. Website tersebut dapat melakukan mempromosikan iklan kost secara online, calon penghuni kost dapat melakukan booking online dan borhouse menambah fitur membership free user, pemilik kost dapat mengupload bukti lokasi usaha kost, calon penghuni kost, calon penghuni kost dapat menanyakan kamar kosong yang telah disinkronisasikan dengan chat whatsapp ke admin borhouse. Admin borhouse dapat memantau keuntungan pendapatan yang di dapat dari premium dan booking dengan melihat laporan dan grafik. Keywords: Borhouse, Rumah Kost Online, Crowdsoursing v KATA PENGANTAR Penulis memanjatkan puji syukur kehadirat Tuhan Yang Maha Esa yang telah melimpahkan berkah dan rahmat-Nya sehingga penulis dapat menyelesaikan Tugas Akhir yang berjudul “Rancang Bangun Sistem Informasi Rumah Kost Online Berbasis Web Pada Startup Borhouse”. Tujuan dari penyusunan Tugas Akhir untuk memenuhi persyaratan dalam menyelesaikan Program Studi Strata Satu (S1) di Institut Bisnis dan Informatika Stikom Surabaya. Dalam penyusunan laporan Tugas Akhir ini, terdapat berbagai pihak yang memberikan bantuan dan dukungan kepada penulis sehingga memotivasi penulis untuk menyelesaikan Tugas Akhir ini. Oleh sebab itu, penulis mengucapkan terima kasih kepada: 1. Orangtua serta saudara saya yang selalu mendukung dan mendoakan saya sehingga mampu untuk menyelesaikan Tugas Akhir ini. 2. Ibu Sri Hariani Eko Wulandari, S.Kom., M.MT. selaku Dosen Pembimbing I yang telah meluangkan waktunya untuk membimbing, mengarahkan, mengkoreksi, serta memberikan banyak masukan positif dalam proses pembuatan laporan Tugas Akhir ini. 3. Bapak Valentinus Roby Hananto, S.Kom., M.Sc. selaku Dosen Pembimbing II yang telah meluangkan waktunya untuk membimbing, mengarahkan, mengkoreksi, serta memberikan banyak masukan positif dalam proses pembuatan laporan Tugas Akhir ini. vi 4. Bapak Dr. Anjik Sukmaaji, S.Kom., M.Eng. selaku Ketua Program Studi S1 Sistem Informasi. 5. Bapak Julianto Lemantara, S.kom., M.Eng. selaku dosen penguji. 6. Teman-teman seperjuangan yang membantu dan memotivasi dalam proses pengerjaan Tugas Akhir serta sahabat-sahabat, terutama untuk Faris, Derry, Rizal Arif, Rayana, Eko Amiyantho, Adit, dan teman – teman sistem informasi angkatan 2013. Merekalah yang selalu membimbing dan menyemangati saya dalam mengerjakan Tugas Akhir ini. Semoga Tuhan Yang Maha Esa memberikan rahmat dan berkah-Nya kepada pihak-pihak yang telah memberikan banyak bantuan dan dukungan bagi penulis. Penulis menyadari bahwa masih terdapat banyak kekurangan di dalam penulisan laporan Tugas Akhir ini. Oleh karena itu, penulis mengharapkan saran dan kritik dari pembaca sebagai perbaikan dan pemebelajaran di masa yang akan datang. Semoga laporan Tugas Akhir ini dapat bermanfaat dan menambah wawasan bagi pembaca. Surabaya, Agustus 2018 Penulis vii DAFTAR ISI Halaman ABSTRAK .............................................................................................................. v KATA PENGANTAR ........................................................................................... vi DAFTAR ISI ........................................................................................................ viii DAFTAR GAMBAR ........................................................................................... xiv DAFTAR TABLE .............................................................................................. xviii BAB I PENDAHULUAN .................................................................................. 1 1.1 Latar Belakang Masalah ................................................................ 1 1.2 Perumusan Masalah ...................................................................... 3 1.3 Pembatasan Masalah ..................................................................... 4 1.4 Tujuan Penelitian .......................................................................... 4 1.5 Manfaat Penelitian ........................................................................ 4 1.6 Sistematika Penulisan ................................................................... 5 BAB II LANDASAN TEORI ............................................................................. 7 2.1 Penelitian Terdahulu ..................................................................... 7 2.2 Sistem Informasi ........................................................................... 9 2.3 Pengertian Rumah Kost................................................................. 9 2.4 Website ........................................................................................ 10 2.5 My Structure Query Language (MySQL) .................................... 11 2.6 Google Maps API ........................................................................ 11 2.7 SMS Gateway .............................................................................. 14 2.8 CodeIgniter ................................................................................. 16 2.9 Crowdsourcing ............................................................................ 17 viii 2.9.1 Konsep Umum ................................................................. 18 2.9.2 Konsep Khusus ................................................................ 18 2.10 Business Model Canvas .............................................................. 19 2.10.1 Customer Segments ......................................................... 20 2.10.2 Value Propositions .......................................................... 21 2.10.3 Channels .......................................................................... 23 2.10.4 Customer Relationships ................................................... 23 2.10.5 Revenue Streams ............................................................. 23 2.10.6 Key Resources ................................................................. 23 2.10.7 Key Activities ................................................................... 23 2.10.8 Key Partnerships ............................................................. 24 2.10.9 Cost Structure .................................................................. 24 2.11 System Development Life Cycle (SDLC) ..................................... 24 BAB III ANALISIS DAN PERANCANGAN SISTEM .................................... 27 3.1 Tahap Communication ................................................................ 28 3.1.1 Analisis Bisnis ................................................................. 29 3.1.2 Identifikasi Masalah ........................................................ 32 3.2 Tahap Planning ........................................................................... 33 3.3 Tahap Modelling ......................................................................... 34 3.3.1 Analisis Kebutuhan Pengguna ........................................ 34 3.3.2 Analisis Kebutuhan Fungsional ...................................... 37 3.3.3 Analisis Kebutuhan Non Fungsional ............................... 47 3.3.4 Analisis Kebutuhan Sistem ............................................. 47 3.3.5 Gambaran Sistem Baru .................................................... 51 3.3.6 Design Arsitektur Borhouse ............................................ 51 3.3.7 System Flow .................................................................... 52 3.3.7 Context Diagram ............................................................. 65 3.3.8 Data Flow Diagram ......................................................... 66 3.3.9 Entity Relationship Diagram (ERD) ............................... 70 3.3.10 Perancangan Antar Muka (Interface) .............................. 88 3.4 Tahap Perancangan Uji Coba Desain ........................................ 102 3.5 Perancangan Uji Coba Sistem Dengan
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