February 1999

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February 1999 FEBRUARY 1999 GAME DEVELOPER MAGAZINE GAME PLAN 600 Harrison Street, San Francisco, CA 94107 t: 415.905.2200 f: 415.905.2228 w: www.gdmag.com Landing the da Vinci Deal Publisher Cynthia A. Blair cblair@mfi.com EDITORIAL Editorial Director ast fall, I had the fortune to Second, decide early whether the fea- Alex Dunne [email protected] find myself in a little town tures or performance gained warrant Managing Editor in France called Amboise, the extra work. If what’s being asked of Tor D. Berg [email protected] Departments Editor L located about two hours you won’t make your game better, the Wesley Hall [email protected] outside of Paris by train. While wan- deal may be skewed substantially in Art Director dering around town one day, I came their favor. You’re lengthening your Laura Pool lpool@mfi.com upon an impressive estate which I development cycle and/or cutting out Editor-At-Large Chris Hecker [email protected] quickly learned was Leonardo da the development of important features Contributing Editors Vinci’s final residence. Da Vinci was in order to implement irrelevant (or Jeff Lander [email protected] given this residence (called Chateau du worse yet, harmful) “features” to the Mel Guymon [email protected] Clos-Luce, or “house of light”) by King game. Remember that by far your most Omid Rahmat [email protected] Advisory Board Francois I in 1516. In return, the king important customer is the player, and Hal Barwood LucasArts wanted da Vinci simply to continue his that all decisions should be made with Noah Falstein The Inspiracy artistic and scientific explorations. If that fact in mind. Brian Hook id Software Susan Lee-Merrow Lucas Learning 6 some invention suited Francois’ mili- Third, find out how exactly your Mark Miller Harmonix tary objectives (as some did), so much patron hardware manufacturer will Paul Steed id Software support your efforts. Will they actually Dan Teven Teven Consulting the better for the king. Essentially, da Rob Wyatt DreamWorks Interactive Vinci was given free creative reign to help code certain sections of the game? do what he was already doing, and in Find out how much documentation ADVERTISING SALES return his patron enjoyed the fruits of and developer support will be provided Western Regional Sales Manager Alicia Langer alanger@mfi.com t: 415.905.2156 da Vinci’s ideas. before you agree to anything. If you hit Eastern Regional Sales Manager/Recruitment While at Clos-Luce, I couldn’t help a roadblock while trying to implement Ayrien Houchin ahouchin@mfi.com t: 415.905.2788 but think about an analogy to this sce- something for this company, you ADVERTISING PRODUCTION nario within our own industry. Like should be able to get answers to techni- Vice President Production Andrew A. Mickus Francois, today’s consumer hardware cal questions quickly and easily. Advertising Production Coordinator Dave Perrotti manufacturers rely on the technical Inquire about the exclusivity of your Reprints Stella Valdez t: 916.983.6971 and creative talents of game developers. deal. If you agree to support the Brand MILLER FREEMAN GAME GROUP MARKETING To a large extent, games are the raison X API, does that preclude you from Group Marketing Manager Gabe Zichermann d’être for these hardware manufacturers. working with another hardware com- MarComm Manager Susan McDonald That’s why these hardware companies pany? Knowing what you cannot do is Marketing Coordinator Izora Garcia de Lillard throw you parties at trade shows, send as important as knowing what you CIRCULATION you free hardware, help you market must do. Vice President Cirulation Jerry M. Okabe your game, get you retail shelf space, If you are planning to reuse or Assistant Circulation Director Mike Poplardo offer bundling deals, and on occasion a license your game engine to others Circulation Manager Stephanie Blake hardware manufacturer will simply some day, how does an agreement with Circulation Assistant Kausha Jackson-Crain shower you with some cash. In short, a hardware company affect those Newsstand Analyst Joyce Gorsuch they need your talents. But while incen- strategies? Find out what lasting lega- INTERNATIONAL LICENSING INFORMATION tives can be difficult to refuse, especial- cies you’ll have to live with after the Robert J. Abramson and Associates Inc. ly if you’re a small developer in need of current game ships. President Libby Abramson all of the above, Rob Wyatt of Finally, in the event that you’ve just 720 Post Road, Scarsdale, New York 10583 t: 914.723.4700 f: 914.723.4722 Dreamworks Interactive suggests that finished this column and thought to e: [email protected] you ask the following questions before yourself, “I wish I had the problem of Miller Freeman you sign on the dotted line. too many suitors — where’s my A United News & Media publication The first question you should pose is patron?”, take heart. Remember that Chairman-Miller Freeman Inc. Marshall W. Freeman to yourself: “Why me?” Why do you the universe of game developers is far President/COO Donald A. Pazour think this hardware manufacturer is so larger than the combined developer Senior Vice President/CFO Warren “Andy” Ambrose Senior Vice Presidents H. Ted Bahr, Darrell Denny hot to get your support of its upcoming relations staffs at all of the consumer Galen A. Poss, Wini D. Ragus, Regina Starr product? Sure, you know your game hardware companies out there. Don’t Ridley, Andrew A. Mickus, Jerry M. Okabe will be incredible, but does your wait for them to find you. After all, it Vice President/SD Show Group KoAnn Vikören prospective patron have the same was da Vinci who first introduced him- Senior Vice President/Systems and Software Division Regina Ridley vision for it as you? Understand what self to Francois and offered his services, ■ that company expects from your game not the other way around. BPA International Membership before you agree to implement any Applied for March 1998 changes in it. If there are differing expectations for the game, you’ll have problems down the line. GAME DEVELOPER FEBRUARY 1999 www.gdmag.com New Products: Kaydara’s Filmbox, Newtek’s Frame Factory, and Credo’s PowerModels p. 9 Industry Watch: Game Grammys, Senators’ ratings, and medical break- throughs p. 10 Product Reviews: Paul Steed reviews News from the World of Game Development Surface Suite Pro pp.12-14 Reality is a cross-platform C++ devel- final output from one desktop system. New Products oper kit designed specifically for the- The package includes an uncom- creation of real-time plug-ins for pressed ITU-R-601 video I/O board, by Wesley Hall Filmbox. Developers have complete Lightwave 3D 5.6, and Aura, Newtek’s access to Kaydara’s performance archi- video paint production software tool tecture, as well as import/export — all optimized to work together on Motion Capture Made Easy access to all major 3D products such Windows NT. as Alias|Wavefront Power Animator/ Newtek's Frame Factory for Intel is KAYDARA is shipping Filmbox 1.5, its Maya, Kinetix 3D Studio Max, Newtek immedeately available for a suggested real-time production software. Lightwave, and Softimage 3D. retail price of $3,995. Minimum sys- 9 A suite of motion capture, anima- Available on both the Windows NT tem requirements are Windows NT tion, and interactive rendering tools, (Intel and Alpha) and Silicon Graphics with service pack 3, a Pentium Filmbox is designed to simplify IRIX operating systems, Filmbox 1.5 is 166MHz, 96MB RAM, drive system motion capture mapping and editing. immediately available with pricing capable of 21MB/Sec sustained data The suite integrates into the produc- starting at $4,995. The Open Reality rate, and available bus mastering PCI tion workflow for game, television, SDK is also available separately, direct- slots for Frame Factory board and and film productions, and supports all ly from Kaydara. SCSI controller. major 3D packages. Feature highlights ■ Kaydara Inc. ■ Newtek in Filmbox 1.5 include: HumanIK, Montreal, Quebec, Canada San Antonio, Tex. Motion Sculpting, and Open Reality. (888) 842-6842 (210) 370-8000 HumanIK is a new tool for automati- http://www.kaydara.com http://www.newtek.com cally attaching motion capture data to skeletons. It connects capture data and character joints for you. Motion Affordable Frame Factory Ready-Made Models Sculpting’s new control curves allow you to apply offsets to captured ani- NEWTEK recently launched and shipped CREDO INTERACTIVE has released mation, and give you a secondary Frame Factory, its first professional Powermodels, a collection of level of animation control. Open hardware and software digital video, ready-to-animate 3D character paint, and anima- models. tion solution. The Powermodels collection includes Frame Factory is 24 multiracial human characters from an affordable hard- Zygote Media Group, 13 human char- ware/software inte- acters from Geo-Metricks, and six origi- grated solution (it nal insects created by Credo sells for under Interactive. With Powermodels, Life $4,000) that is Forms users (as well as users of Max specifically designed and Lightwave) can now populate for 3D animation, their projects with diverse characters, real-time video cap- create multiple character interaction, ture and playback, and quickly create large crowd scenes 2D animation, — even if the crowd is a swarm of video paint, 2D and Pixar-inspired bugs and ants. 3D video manipula- Powermodels is immediately avail- tion, and video pro- able and sells for a suggested retail cessing. It gives you price of $249. The models are compati- complete control ble with Life Forms, 3D Studio Max, over modeling, tex- and Lightwave 3D formats. turing, painting, ■ Credo Interactive Filmbox supports a number of motion capture devices and animating, render- Vancouver, B.C., Canada displays the virtual character in real time.
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