Video Games Help to Prepare Girls for a Competitive Future in STEM An

Total Page:16

File Type:pdf, Size:1020Kb

Video Games Help to Prepare Girls for a Competitive Future in STEM An Video games help to prepare girls for a competitive future in STEM An analysis of how video games help to build visual-spatial skills and the positive influence early childhood gaming can have on girls A thesis submitted to the School of Visual Communication Design, College of Communication and Information of Kent State University in partial fulfillment of the requirements for the degree of Master of Fine Arts by Leigh A. Hughes may, 2017 Thesis written by Leigh A. Hughes B.A., Kent State University, 2002 M.F.A., Kent State University, 2017 Approved by Ken Visocky O’Grady, M.F.A., Advisor David B. Robins, Ph.D., Interim Director, School of Visual Communication Design Amy Reynolds, Ph.D., Dean, College of Communication and Information Table of Contents TABLE OF CONTENTS ........................................................................................................iii LIST OF FIGURES ...............................................................................................................v LIST OF TABLES ................................................................................................................vi PREFACE ........................................................................................................................vii ACKNOWLEDGMENTS ......................................................................................................ix CHAPTER I: Introduction .................................................................................................... 1 CHAPTER II: What is Play? ..................................................................................................2 Game Schemas ............................................................................................................. 2 Play And Gender ..........................................................................................................4 Parental Influence And Potential Limitations .................................................................8 CHAPTER III: Visual-Spatial Skills ...................................................................................... 11 Nature vs. Nurture...................................................................................................... 11 Gender And Spatial Ability ..........................................................................................14 Cognition Function ......................................................................................................16 CHAPTER IV: Bias In Education ..........................................................................................19 The Visual-Spatial Learner ..........................................................................................19 Observations In Education .......................................................................................... 20 The Disparaging Message To Female Students .............................................................. 23 CHAPTER V: Digital Gaming .............................................................................................. 28 Game Based Learning ................................................................................................. 28 Gender And Gaming ................................................................................................... 29 III Minecraft And Other Influential Games ....................................................................... 32 Predation Play And Female Gaming ............................................................................. 36 CHAPTER VI: Media Literacy ............................................................................................ 39 Online Play And It’s Role In Digital Confidence .............................................................. 39 Information Technology Fluency ..................................................................................41 CHAPTER VII: Closing The Gender Gap In STEM ................................................................. 43 Engineering And Computer Science ............................................................................. 43 Females As STEM Professionals ................................................................................... 45 CHAPTER VIII: Reimagining Game Design ......................................................................... 50 Modding For A More Inclusive Digital Community ........................................................ 50 Instructional Game Design Solutions ............................................................................52 Conclusions ............................................................................................................... 56 APPENDICES .................................................................................................................... 59 Appendix A: Parent Survey—Interview Questions ....................................................... 59 Appendix B: Parent Survey—Results ..........................................................................60 Appendix C: Structured Teacher Interview—Full Transcript ........................................ 64 REFERENCES ................................................................................................................... 74 IV List of Figures Figure Page 1. Gender Conditioning Via Children’s Movies ....................................................................6 2. Vintage Sexism: Boys Have Trucks, Girls Have Dolls ....................................................... 7 3. Vintage Sexism: Boys Can Eat, Girls Can Cook ................................................................8 4. Vintage Sexism: Boys Invent Things, Girls Use What Boys Invent ................................... 10 5. Seven Year Old Charlottes’ Strongly Worded Letter To LEGO ...........................................12 6. Highlights Magazine—Hidden Pictures ........................................................................17 7. He Says She Says: An Elementary Education ................................................................ 25 8. Inspire Her Mind—Verizon Commercial ...................................................................... 27 9. Minecraft: Xbox 360 Edition ........................................................................................33 10. Girl Playing Video Game ..............................................................................................52 V List of Tables Table Page 1. Percentage Of Gamers Based On Age And Gender ...........................................................31 2. Age Range Of Minecraft Players .................................................................................. 34 3. Gender Of Minecraft Players ........................................................................................35 4. Interest In Computer Science Based On Gender ............................................................ 43 5. Share Of Women In STEM Jobs Based On Gender And Educational Attainment ............... 45 6. Total Fall Enrollment Based On Gender ........................................................................ 46 7. Occupational Distribution Of STEM Workers ................................................................ 47 8. Women’s Employment In STEM Occupations ................................................................48 9. Earnings Among Women, Via @HilaryClinton On Twitter ............................................. 49 10. College-Educated Workers With A STEM Degree By Gender ........................................... 50 11. Proportion Of Children Reporting A Given Strategy Type ...............................................55 VI Author Leigh Hughes Preface I grew up as the youngest of three daughters to a mechanical engineer. I can remember taking a keen interest in all of his drafting tools at a very young age, quite possibly before entering kindergarten. Mechanical thinking, problem solving and tinkering were a natural part of life for me growing up, and for this, I am forever grateful for the opportunity I was given to develop into a free thinker. While in elementary school, I wasn’t the most studious of students and received poor grades often. However, I believe how I spent my free time set me up for where I am today, both as a designer and researcher. I can clearly remember sitting in class and instead of doing my schoolwork, I would be illustrating and creating animated flipbooks. My favorite drawings always included baseball players—even though I hadn’t played a game of baseball in my life. If I wasn’t creating flipbooks, I was writing and illustrating my own “Choose Your Own Adventure” books—what a great concept those books were. Especially for indecisive kids such as myself. By the early 1990s, during middle school, there was a computer programming class where we learned how to code—I thought it was the greatest thing. I became obsessed with the customization and the endless possibilities it offered, and the fun that it created! One of my most vivid memories was coding a stick figure to pull a bow and arrow—which actually worked! I was astounded! Not to mention that by coding in just a few characters, I could change the color of the figure, the bow or the bullseye. It was at that moment that I became comfortable with technology and the idea that I could CREATE technology. I don’t remember feeling gender-conscious per se VII about whether my abilities would match up to my male classmates, perhaps it was because I felt confident in my understanding of digital
Recommended publications
  • Video Game Archive: Nintendo 64
    Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 ​ Table of Contents…………………………………………………………………………………………. 3 ​ Table of Figures……………………………………………………………………………………………5 ​ Acknowledgements……………………………………………………………………………………….. 7 ​ Executive Summary………………………………………………………………………………………. 8 ​ 1-Introduction…………………………………………………………………………………………….. 9 ​ 2-Background………………………………………………………………………………………… . 11 ​ ​ ​ 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 ​ 2.2 - The Console and its Competitors:………………………………………………………………. 16 ​ ​ Development of the Console……………………………………………………………………...16
    [Show full text]
  • February 1999
    FEBRUARY 1999 GAME DEVELOPER MAGAZINE GAME PLAN 600 Harrison Street, San Francisco, CA 94107 t: 415.905.2200 f: 415.905.2228 w: www.gdmag.com Landing the da Vinci Deal Publisher Cynthia A. Blair cblair@mfi.com EDITORIAL Editorial Director ast fall, I had the fortune to Second, decide early whether the fea- Alex Dunne [email protected] find myself in a little town tures or performance gained warrant Managing Editor in France called Amboise, the extra work. If what’s being asked of Tor D. Berg [email protected] Departments Editor L located about two hours you won’t make your game better, the Wesley Hall [email protected] outside of Paris by train. While wan- deal may be skewed substantially in Art Director dering around town one day, I came their favor. You’re lengthening your Laura Pool lpool@mfi.com upon an impressive estate which I development cycle and/or cutting out Editor-At-Large Chris Hecker [email protected] quickly learned was Leonardo da the development of important features Contributing Editors Vinci’s final residence. Da Vinci was in order to implement irrelevant (or Jeff Lander [email protected] given this residence (called Chateau du worse yet, harmful) “features” to the Mel Guymon [email protected] Clos-Luce, or “house of light”) by King game. Remember that by far your most Omid Rahmat [email protected] Advisory Board Francois I in 1516. In return, the king important customer is the player, and Hal Barwood LucasArts wanted da Vinci simply to continue his that all decisions should be made with Noah Falstein The Inspiracy artistic and scientific explorations.
    [Show full text]
  • Video Game Trader Magazine & Price Guide
    Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates!
    [Show full text]
  • Skylanders Imaginators Free Download Pc Skylanders Imaginators Free Download Pc
    skylanders imaginators free download pc Skylanders imaginators free download pc. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 67d5a1e4dfe7c401 • Your IP : 188.246.226.140 • Performance & security by Cloudflare. Skylanders Spyro Adventure Pc Iso Torrent. Skylanders Spyro Adventure Pc Iso Torrent Posted on 1/4/2018by admin .ﻟﻤﻦ ﯾﺮﯾﺪ ﺗﺤﻤﯿﻞ اﻟﻠﻌﺒﺔ ﻟﯿﺬھﺐ اﻟﻰ ھﺬا اﻟﻤﻮﻗﻊ / وﻟﺘﺤﻤﯿﻞ ﺑﺮﻧﺎﻣﺞ اﻟﺘﻮرﻧﺖ Skylanders® Imaginators is subject to the Software License Agreement available. Opening the game box and using the software constitutes acceptance of the Software License Agreement. © 2011-2017 Activision Publishing. Skylanders: Spyro's Adventure - Walkthrough - Part 1 - Shattered Island (PC) HD Playlist - https://www.youtube.com/playlist?list=PLpBVLiNEBDUauWNmNbkno28G. Skylanders - Spyro's Adventure (USA) (En,Fr,De,Es,It,Nl,Sv,No,Da,Fi) An icon used to represent a menu that can be toggled by interacting with this icon. Skylanders Spyro Adventure Pc Iso Torrent. 10 Octobre 2017 0. Skylanders Spyros Adventure Free Download for PCSkylanders Spyros Adventure Free.
    [Show full text]
  • Kicks Into Gear in Anticipation of the Launch of Skylanders SWAP Force™
    "SWAPtober" Kicks into Gear in Anticipation of the Launch of Skylanders SWAP Force™ Skylanders® takes over Times Square for "SWAPtoberfest" Celebration on October 10 Daily Skylanders SWAP Force Starter Pack Giveaways and Activities Begin October 1 through the end of the month SANTA MONICA, Calif.--(BUSINESS WIRE)-- Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), is celebrating the month of "SWAPtober" as the magic of Skylanders SWAP Force sweeps the globe heading into the game's launch on Sunday, SWAPtober 13th and beyond. Lucky Portal Masters will have chances to win copies of the Skylanders SWAP Force game, explore the world of Skylanders in Times Square, and more during the month-long activities. Kicking off SWAPtober, Activision will be giving away one Skylanders SWAP Force Starter Pack per day from October 1-31 via the official Skylanders Twitter channel (@SkylandersGames). Portal Masters can visit Skylanders.com to mix and match their favorite SWAP Force™characters out of the more than 250 possible combinations. Fans can then tweet their favorite SWAP Force character combination along with a suggested catchphrase using the hashtags #SWAPtober and #Skylanders for the chance to win one of the daily Skylanders SWAP Force Starter Pack giveaways, which will be available after the game's launch. On October 10, Skylanders, one of the world's most successful video game franchises1, is partnering with Toys"R"Us® to bring Skylands to life with "SWAPtoberfest"—a celebration in Times Square where fans will have the chance to be among the very first to play the game before it's available at retail.
    [Show full text]
  • Skylanders Giants™ Remains Best-Selling Video Game in the U.S
    Skylanders Giants™ Remains Best-Selling Video Game in the U.S. and Europe Year to Date1 Skylanders Figures Continue to Outsell the Top Action Figure Properties Year-to-Date 20133 SANTA MONICA, Calif.--(BUSINESS WIRE)-- Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), announced today that Skylanders Giants is the #1 best-selling console and hand-held video game year-to- date overall in dollars, including toys and accessories, in the U.S. and Europe and remains the biggest kids' videogame launch in the last 12 months in the U.S. and Europe.5 In its first two weeks, Skylanders Giants sold more than 500,000 Starter Packs and Portal Owner Packs globally.2 Additionally, Skylanders figures are expected to have outsold the top action-figure properties in the U.S. and Europe for the first eight months of the year.3 Life to date, the Skylanders® franchise has generated more than $1.5 billion in worldwide retail sales.4 "Skylanders is the biggest video game including toys and accessories and the biggest action figure line in the industry in the U.S. and Europe so far this year. Skylanders Giants also delivered the biggest kid's video game launch of the last 12 months1," said Eric Hirshberg, CEO of Activision Publishing, Inc. "We've accomplished this unmatched level of success by consistently delivering magic to our passionate, young fans. And the best is yet to come. With next month's release of Skylanders SWAP ForceTM, we will take this category that we've pioneered to a new level of innovation and creativity." "The Skylanders franchise continues to be one of our top selling video game properties," said Laura Phillips, senior vice president of entertainment for Walmart U.S.
    [Show full text]
  • Skylanders Accessories Showcased in Powera Booth at E3 Controllers
    FOR IMMEDIATE RELEASE Skylanders Accessories Showcased in PowerA Booth at E3 Controllers, Cases and More To Debut at E3 EXPO June 5-7 in Los Angeles Los Angeles, CA. – June 5, 2012 (E3 EXPO, Booth #5222 West Hall) -- PowerA today announced that it will debut an expansive collection of officially licensed Skylanders video game accessories at the E3 Expo June 5-7 in Los Angeles. Skylanders: Spyro's AdventureTM from Activision was the #1 new kids video game IP of 2011 and the franchise has achieved phenomenal success worldwide with its game that brings toys to life. Since game launch, PowerA has experienced unprecedented demand for its Skylanders Tower Case and Adventure Case video game storage and display products and Bobble Styluses. This year look for even more offerings for Skylanders fans, including accessories for the game’s upcoming sequel -- Skylanders GiantsTM. "The Skylanders phenomenon appears to be showing no signs of slowing down, and the response to PowerA Skylanders products has been amazing," said John Moore, divisional vice president of product development and marketing for PowerA. "Skylanders fans are clamoring for everything the franchise has to offer, and as the exclusive video game accessory licensee, our assortment of cases, controllers and accessories amplify their experience." “PowerA has already been a great partner in translating the elements of the game into engaging accessories that delight Skylanders fans,” said Ashley Maidy, Head of Global Licensing and Partnerships for Activision. “As we expand this license on a global scale, we’ll be working with PowerA to bring officially licensed Skylanders accessories to new territories.” This year, PowerA will be releasing Skylanders editions of its three most popular video game controllers: the Pro Pack Mini™ controller set for Nintendo Wii™, the Mini Pro EX Controller for PLAYSTATION® 3 and the officially licensed Mini Pro EX Wired Controller for Xbox 360®.
    [Show full text]
  • Skylanders Swap Force™
    FACT SHEET PRODUCT DESCRIPTION: Skylanders is “mixing it up” with the newest game in the award-winning, top-selling franchise. Skylanders SWAP Force builds upon the success of the franchise’s signature gameplay and collectible toy experience, adding an all-new dimension to the “toys to life” innovation. The game introduces a compelling play pattern - - swapability -- that lets gamers transform 16 SWAP Force inter-action figures into more than 250 unique characters by swapping the top and bottom halves of the toys. Now, Portal Masters can mix and match characters’ powers and moves and experience an unprecedented level of choice never before seen in a SkylandersTM game. Fans also can play Skylanders SWAP Force with their entire collection of 100+ characters from Skylanders Spyro’s Adventure® and Skylanders GiantsTM. Skylanders SWAP Force features new abilities – such as flying, climbing, digging, bouncing, or teleporting – which can be used in previously unexplored areas of Skylands centered on these play mechanics. Additionally, the game features 16 new core characters, eight new LightCore™ characters and 16 new versions of fan favorite Skylanders from previous games. Now kids will have more than 100 characters from which to choose. The game’s high-resolution graphics brings detailed characters and richer environments to life, immersing players in the game like never before. In Skylanders SWAP Force, Portal Masters embark on an all new adventure in the mysterious Cloudbreak Islands, home to a mystical volcano that erupts every hundred years to replenish the magic in Skylands. During an epic battle, a brave group of Skylanders were caught in the volcano’s eruption, which blasted them apart and sent them to earth.
    [Show full text]
  • Activision Opens E3 2015 with Most Impressive Lineup in Company History
    Activision Opens E3 2015 with Most Impressive Lineup in Company History Offers Ultimate Hands-on Experience for All Four Tentpole Franchises Call of Duty: Black Ops III Delivers First-Ever Multiplayer Hands-on Reveal at E3 Worldwide Hands-on Debut of New Destiny: The Taken King First Hands-on with Skylanders SuperChargers Including Newly Revealed Nintendo Guest Stars Premiere of GHTV, the World's First Playable Music Video Network in Guitar Hero Live; Fans Who Pre-Order the Game Get Access to Bonus Premium Content from Multi-Platinum Artist Avenged Sevenfold SANTA MONICA, Calif.--(BUSINESS WIRE)-- Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), for the first time on next-generation consoles is delivering hands-on gameplay across all of its franchises at the 2015 Electronic Entertainment Expo (E3 Expo) taking place at the Los Angeles Convention Center on June 16-18. Starting today, June 16, the company will debut the highly-anticipated follow up to the most played series in Call of Duty® history - Call of Duty®: Black Ops III, while showcasing a completely re-imagined Guitar Hero with true, breakthrough innovation in Guitar Hero® Live and GHTV, the world's first playable music video network. Additionally, Skylanders® returns this year bringing a new category of toys to life - vehicles. Skylanders® SuperChargers expands the franchise's signature gameplay with an entirely new way for fans to experience the magic of Skylands. Show attendees will also be able to play the next evolution of Destiny, The Taken King, which is the first major expansion for the franchise, featuring a new story campaign and quests, new enemies to fight, new locations to explore, new Strikes and Crucible maps, and an all-new Raid.
    [Show full text]
  • New Skylanders Toys and Gifts Bring Magic to Fans This Holiday Season
    New Skylanders Toys and Gifts Bring Magic to Fans This Holiday Season Winterfest Lob-Star Skylander, Latest Eon's Elite Whirlwind and New Merchandise Now Available Eruptor Balloon Flies in the Macy's Thanksgiving Day Parade® Lineup for First Time in Franchise History SANTA MONICA, Calif.--(BUSINESS WIRE)-- It's officially the holiday season in the world of Skylands! To celebrate, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), is spreading cheer by debuting a special holiday Skylanders® Trap Team character, Winterfest Lob-Star, on December 7 to Portal Masters in North America. Also, Skylanders® players in North America can get their hands on the fourth Eon's Elite character, Whirlwind, another fan-favorite character that made her debut in Skylanders® Spyro's Adventure. Winterfest Lob-Star and Eon's Elite Whirlwind are examples of a variety of Skylanders-themed holiday offerings perfect for Skylanders fans looking for the best stocking stuffers this gift giving season. On Thanksgiving Day, Skylanders fans can look to the skies as Eruptor makes his first flight in the Macy's Thanksgiving Day Parade! Eruptor will join the prestigious ranks of balloons soaring above the streets of New York City for the landmark cultural holiday event. Portal Masters can check out behind-the-scenes footage of Eruptor prepping for the parade on the Skylanders YouTube channel, SkylandersGame. Lastly, Skylanders merchandise from Activision's network of licensing partners offers something for everyone this holiday season, including: ● FunPlay HideAway Play Sets - This holiday, the popular FunPlay HideAway play sets from PowerA, which enable fans to store and play with their favorite toys, now includes Dr.
    [Show full text]
  • Black Ops III Double Duty Calling Card to Support Veteran Hiring
    Activision Blizzard Announces Launch of New Call of Duty®: Black Ops III Double Duty Calling Card to Support Veteran Hiring Digital Program to Date Has Connected More Than 4,000 Veterans with High-Quality Jobs Download The Call of Duty™ Endowment (C.O.D.E.) Double Duty Calling Card Gif SANTA MONICA, Calif., July 28, 2017 -- Activision Blizzard (Nasdaq: ATVI) today announced it is continuing its award winning in-game program that supports veteran hiring with The Call of Duty™ Endowment (C.O.D.E.) Double Duty Calling Card. With the new animated calling card, players can view a service member transform before their eyes from a uniformed warrior to a civilian on their way to work to show their donation’s meaningful impact for the veteran community. Designed by Treyarch, the C.O.D.E. Double Duty Calling Card, along with a collection of three rare supply drops, is now available in the United States through Call of Duty: Black Ops III for a suggested retail price of $3.99. All gross proceeds received by Activision will be donated to The Call of Duty Endowment (“The Endowment”), which will use all funds to help veterans secure high-quality careers after their military service. The Endowment is a non-profit founded in 2009 by Activision Blizzard CEO Bobby Kotick. With a mission to identify and fund the most effective and efficient employment-focused veteran-serving organizations, the Endowment has funded more than 37,000 job placements to date, at an average 2017 cost-per- placement of $552, with an average starting salary of $56,784, and with a six-month retention rate of 88 percent.
    [Show full text]
  • 16Th Annual DICE Awards
    Academy of Interactive Arts & Sciences 16th Annual D.I.C.E. Awards Finalists GAME TITLE PUBLISHER DEVELOPER Game of the Year Borderlands 2 2k Games Gearbox Software Far Cry 3 Ubisoft Ubisoft Journey Sony Computer Entertainment America, LLC thatgamecompany The Walking Dead Telltale Games Telltale Games XCOM: Enemy Unknown 2k Games Firaxis Games Outstanding Achievement in Game Direction Journey Sony Computer Entertainment America, LLC thatgamecompany Dishonored Bethesda Softworks Arkane Studios Far Cry 3 Ubisoft Ubisoft The Unfinished Swan Sony Computer Entertainment America, LLC Giant Sparrow The Walking Dead Telltale Games Telltale Games Outstanding Innovation in Gaming Journey Sony Computer Entertainment America, LLC thatgamecompany Nintendo Land Nintendo of America Inc. Nintendo Sound Shapes Sony Computer Entertainment America, LLC Queasy Games The Unfinished Swan Sony Computer Entertainment America, LLC Giant Sparrow The Walking Dead Telltale Games Telltale Games Downloadable Game of the Year Fez Microsoft Studios Polytron Corporation Journey Sony Computer Entertainment America, LLC thatgamecompany Mark of the Ninja Microsoft Studios Klei Entertainment The Unfinished Swan Sony Computer Entertainment America, LLC Giant Sparrow The Walking Dead Telltale Games Telltale Games Handheld Game of the Year Gravity Rush Sony Computer Entertainment America, LLC Japan Studio Paper Mario Sticker Star Nintendo of America Inc. Intelligent Systems Resident Evil Revelations Capcom USA Capcom Co., Ltd. Sound Shapes Sony Computer Entertainment America, LLC Queasy Games Uncharted: Golden Abyss Sony Computer Entertainment America, LLC Sony Bend Studio Mobile Game of the Year Fairway Solitaire Big Fish Big Fish Hero Academy Robot Entertainment Robot Entertainment Horn Zynga Inc. Phosphor Games Studio Rayman Jungle Run Ubisoft Pastagames, Ubisoft Montpellier Web Based Game of the Year Bingo Bash BitRhymes Inc.
    [Show full text]