Xenogears Manual.Pdf
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Game Developer Magazine
>> INSIDE: 2007 AUSTIN GDC SHOW PROGRAM SEPTEMBER 2007 THE LEADING GAME INDUSTRY MAGAZINE >>SAVE EARLY, SAVE OFTEN >>THE WILL TO FIGHT >>EXCLUSIVE INTERVIEW MAKING SAVE SYSTEMS FOR CHANGING GAME STATES HARVEY SMITH ON PLAYERS, NOT DESIGNERS IN PANDEMIC’S SABOTEUR POLITICS IN GAMES POSTMORTEM: PUZZLEINFINITE INTERACTIVE’S QUEST DISPLAY UNTIL OCTOBER 11, 2007 Using Autodeskodesk® HumanIK® middle-middle- Autodesk® ware, Ubisoftoft MotionBuilder™ grounded ththee software enabled assassin inn his In Assassin’s Creed, th the assassin to 12 centuryy boots Ubisoft used and his run-time-time ® ® fl uidly jump Autodesk 3ds Max environment.nt. software to create from rooftops to a hero character so cobblestone real you can almost streets with ease. feel the coarseness of his tunic. HOW UBISOFT GAVE AN ASSASSIN HIS SOUL. autodesk.com/Games IImmagge cocouru tteesyy of Ubiisofft Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. © 2007 Autodesk, Inc. All rights reserved. []CONTENTS SEPTEMBER 2007 VOLUME 14, NUMBER 8 FEATURES 7 SAVING THE DAY: SAVE SYSTEMS IN GAMES Games are designed by designers, naturally, but they’re not designed for designers. Save systems that intentionally limit the pick up and drop enjoyment of a game unnecessarily mar the player’s experience. This case study of save systems sheds some light on what could be done better. By David Sirlin 13 SABOTEUR: THE WILL TO FIGHT 7 Pandemic’s upcoming title SABOTEUR uses dynamic color changes—from vibrant and full, to black and white film noir—to indicate the state of allied resistance in-game. -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
Dungeon Master's Guide 5Th Edition Pdf
Dungeon master's guide 5th edition pdf Continue To view this page, make sure adobe Flash Player version 10.0.0 or more is installed. All Dungeon Master must weave legendary stories for the greatest role-playing games in the world. The Dungeon Master's Guide gives the inspiration and guidance you need to ignite your imagination and create adventure worlds for your players to explore and enjoy. Inside you will find tools for world-building, tips and tricks to create memorable dungeons and adventures, additional rules of the game, hundreds of classic magical items DD and more! Item Details Price: $49.95 C$57.00 Release Date: 09 December, 2014 Format: Hardcover ISBN: 978- 0786965625 Where can I buy it? Buy it at your local game store, bookstores such as Barnes Noble, or online at retailers like Amazon. You can also find the Dungeon Master's Guide, available through Fantasy Land, Steam and D'D Beyond. Awards ENnie Awards: Winners of the 2015 Ennie Awards, Annual Fan Festival of Excellence in Board Role Play, have been announced this year gen Con. Winner (Gold): Best E-Book: Dungeon and Dragons (Basic Rules) Winner (Gold): Free Product: Dungeons and Dragons (Basic Rules) Winner (Gold): Choice Fan for Best Publisher: The Wizards of the Coast Sutherland IIIGenreRole-playing gamePublisherTSRPublication date1979Pages238ISBN0935696024 Guide to the Dungeon Master (DMG or DM's Guide; in earlier editions , Dungeon Masters Guide or Dungeon Master Guide) is a rule book for the fantasy role-playing game Dungeon. Dungeon Master's Guide contains rules regarding arbitration and administration of the game, and is intended for use mainly or only by the master of the dungeon game. -
The Story of Final Fantasy VII and How Squaresoft
STS145 History of Computer Game Design, Final Paper, Winter 2001 Gek Siong Low Coming to America The making of Final Fantasy VII and how Squaresoft conquered the RPG market Gek Siong Low [email protected] Disclaimer: I have tried my best to find sources that are as reliable as possible (press releases, interviews in published magazines, etc) but many times I had to depend on third-party accounts of what happened. Some of these accounts conflict with one another, so I try to present as coherent an account of the history as I can here. I do not claim that everything in this paper is true. With that in mind, let us proceed on with the story… Introduction “[Final Fantasy VII is]…quite possibly the greatest game ever made.” -- GameFan magazine, quote on back of Final Fantasy VII CD case (Greatest Hits edition) The story of Squaresoft’s success in the US video games market appears at first glance to be like a fairy tale. Before Final Fantasy VII, console-based role-playing games (RPGs) were still a niche market, played only by a dedicated few who were willing to endure the long wait for the few games to cross the Pacific and onto American soil. Then came Final Fantasy VII in the September of 1997, wowing everybody with its amazing graphics, story and gameplay. The game single-handedly lifted console-based RPGs out of their little niche into the mainstream, selling millions of copies worldwide, and made Squaresoft a household name in video games. Final Fantasy VII CD cover art Today console-based RPGs are a major industry, with players spoilt-for- choice on which RPG to buy every Christmas. -
54342-Sample.Pdf
Sample file 620_10925_Ch1.indd 1 5/11/07 9:30:47 AM CREDITS DESIGNERS SENIOR ART DIRECTOR D&D JASON BULMAHN, JAMES JACOBS, STACY LONGSTREET ERIK MONA ART DIRECTOR KARIN POWELL EDITORS PENNY WILLIAMS, BETH GRIESE COVER ARTIST MICHAEL KOMARCK FREELANCE COORDINATOR GWENDOLYN F.M. KESTREL INTERIOR ARTISTS MIGUEL COIMBRA, THOMAS DENMARK, EDITING MANAGER BRIAN HAGAN, JON HODGSON, KIM MOHAN FRED HOOPER, WARREN MAHY, FRANZ VOHWINKEL, BEN WOOTEN, JAMES ZHANG DESIGN MANAGER CHRISTOPHER PERKINS CARTOGRAPHERS MIKE SCHLEY DEVELOPMENT MANAGER JESSE DECKER GRAPHIC DESIGNERS KARIN POWELL, NICK ISAAC DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN RANDALL CREWS, KRIS WALKER ROBERT JORDAN Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, & LATIN AMERICA Hasbro UK Ltd BELGIUM Wizards of the Coast, Inc. Caswell Way ’t Hofveld 6D P.O. Box 707 Newport, Gwent NP9 0YH 1702 Groot-Bijgaarden Renton WA 98057-0707 GREAT BRITAIN Belgium +1-800-324-6496 Please keep this address for your records +32 2 467 3360 620-10925720-001-EN DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s ISBN: 978-0-7869-4358-6 Guide, Monster Manual, Expedition to the Ruins of Greyhawk, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. -
50000-Sample.Pdf
Sample file 95365720_ToM_Chp1.indd 1 1/4/06 9:59:37 AM CREDITS DESIGNERS ART DIRECTOR D&D MATTHEW SERNETT, ARI MARMELL, KARIN JAQUES DAVID NOONAN, ROBERT J. SCHWALB COVER ARTIST DEVELOPMENT TEAM TODD LOCKWOOD ANDY COLLINS, JESSE DECKER, MIKE DONAIS, STEVE SCHUBERT, ROB WATKINS INTERIOR ARTISTS ED COX, CARL CRITCHLOW, DAARKEN, EDITORS WAYNE ENGLAND, CARL FRANK, BRIAN HAGAN, CHRIS THOMASSON, M. ALEXANDER JURKAT, MICHAEL KOMARCK, HOWARD LYON, PENNY WILLIAMS CHRIS MALIDORE, RAVEN MIMURA, LUCIO PARRILLO, MICHAEL PHILLIPPI, ERIC POLAK, EDITING MANAGER STEVE PRESCOTT, SCOTT ROLLER, JOEL THOMAS, KIM MOHAN FRANCIS TSAI, FRANZ VOHWINKEL, DESIGN MANAGER JAMES ZHANG CHRISTOPHER PERKINS CARTOGRAPHER DEVELOPMENT MANAGER MIKE SCHLEY JESSE DECKER GRAPHIC DESIGNER DIRECTOR OF RPG R&D KARIN JAQUES BILL SLAVICSEK GRAPHIC PRODUCTION PRODUCTION MANAGERS SPECIALIST JOSH FISCHER, RANDALL CREWS ANGELIKA LOKOTZ SENIOR ART DIRECTOR RPG R&D IMAGE TECHNICIAN STACY LONGSTREET CHRISTINA WYLIE Some information in this book is taken from or derived from “Lord of Darkness” by Nicholas J. Thalasinos and “Shadow’s City” by Phillip Larwood, both originally presented in issue #322 of Dragon Magazine. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. -
Xenogears.Pdf
WARNING: READ BEFORE USING YOUR PLAYSTATION® GAME CONSOLE. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns CONTENTS or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video Preface 2 games, including games played on the PlayStation game console, may induce an epileptic seizure in these Getting Started 3 individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who Controls 4 have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, Main Characters 6 consult your physician prior to playing. If you experience any of the following symptoms while playing a video game – dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary Continuing from Saved Data 10 The Main Menu 11 movement, or convulsions – IMMEDIATELY discontinue use and consult your physician before resuming play. TM Game Flow 17 WARNING TO OWNERS OF PROJECTION TELEVISIONS: Character Actions 18 Do not connect your PlayStation game console to a projection TV without first consulting the user manual for Towns & Villages 19 your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. World Map - Field 21 Battles 22 HANDLING YOUR PLAYSTATION DISC: Battle Commands 23 • This compact disc is intended for use only with the PlayStation game console. Gear Battles 27 • Do not bend it, crush it or submerge it in liquids. Gear Battle Commands 28 • Do not leave it in direct sunlight or near a radiator or other source of heat. -
Final Fantasy Vii (1997): It’S Never Final in the World of Fantasy
Like what you see? Buy the book at the Focal Bookstore Vintage Games Bill Loguidice and Matt Barton ISBN 978-0-240-81146-8 7 FINAL FANTASY VII (1997): IT’S NEVER FINAL IN THE WORLD OF FANTASY For countless gamers in the United States and Japan, the Final Fantasy series are more than just games—they’re the games. Just hearing the word “Chocobo” or “Moogle”1 is enough to tickle the thumbs of dedicated fans all over the world. Indeed, few video- game franchises in the history of the industry have enjoyed the popularity, longevity, and high acclaim of Hironobu Sakaguchi’s epic series. The fi rst Final Fantasy , developed during a fi nancial crisis at Square, not only rescued the company but soon became Final Fantasy VII offered an immense area to explore, including populated towns where players could buy equipment, talk to the locals, and advance the plot. The red triangles indicate possible exits, and the white glove makes it easier to spot the main character. 1 Not to be confused with J. K. Rowling’s word “Muggle,” meaning a person not born in a magical world and lacking any sort of magical ability, in the 1997 U.K. book Harry Potter and the Philosopher’s Stone . 77 78 Chapter 7 FINAL FANTASY VII (1997): IT’S NEVER FINAL IN THE WORLD OF FANTASY a defi nitive console role-playing game—a reputation the series continues to enjoy. Because the series is much too lengthy and complex to cover adequately in a single chapter, we’ve decided to focus here on Final Fantasy VII. -
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations Title Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames Permalink https://escholarship.org/uc/item/8838j82v Author Reed, Aaron Publication Date 2017 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . -
2004 Annual Report Square Enix Co., Ltd
SQUARE ENIXCO.,LTD. 2004 ANNUAL REPORT SQUARE ENIX CO., LTD. www.square-enix.co.jp/ 2004 ANNUAL REPORT Printed in Japan > Networks Will Transform the Entertainment Industry. Disclaimer Regarding Forward-Looking Statements Statements in this annual report with respect to the current plans, estimates, strategy, and beliefs of SQUARE ENIX CO., LTD. and consolidated subsidiaries (collectively “SQUARE ENIX”) include both historical facts and forward-looking statements concerning the future performance of SQUARE ENIX. Such forward-looking statements are based on management’s assumptions and beliefs in light of the information currently available and, therefore, involve risks and uncertainties. Actual results may differ materially from those anticipated in these statements due to the influence of a number of important factors. Such factors include but are not limited to: (1) general economic conditions in Japan and foreign countries, in particular levels of consumer spend- ing; (2) fluctuations in exchange rates, in particular Contents the exchange rate of the Japanese yen in relation to the U.S. dollar, the euro and others, which SQUARE ENIX uses extensively in its overseas business; (3) the continuous introduction of new 01 Financial Highlights products, and rapid technical innovation in the 02 To Our Shareholders digital entertainment industry; and (4) SQUARE ENIX’s ability to continue developing products 08 Review of Operations and services accepted by consumers in the intensely 10 Directors, Auditors and Executive Officers competitive market, which is heavily influenced by subjective and quickly changing consumer prefer- 11 Financial Section ences. SQUARE ENIX 2004 01 Financial Highlights SQUARE ENIX CO., LTD. and Consolidated Subsidiaries Years Ended March 31 Thousands of Millions of Yen U.S. -
Martial Power™
Draw Your Sword The heroes of bow and blade, martial warriors stand tall against the threats of evil. Clad in sturdy armor and holding a ™ trusty weapon, your martial hero must rely on wit and grit to Martial P ower achieve victory. Options for Fighters, Rangers, Rogues, and Warlords This DUNGEONS & DRAGONS® supplement presents hundreds of new powers, feats, paragon paths, and epic destinies designed for the fi ghter, ranger, rogue, and warlord classes. It also includes brand-new builds and class features for these four classes, allowing you to play new versions of your favorite martial classes—from the battlerager fi ghter or cutthroat rogue to the bravura warlord or beastmaster ranger. M ARTIAL P P OWER For use with these 4th Edition DUNGEONS & DRAGONS® core products: Player’s Handbook® Dungeon Master’s Guide® Monster Manual® ™ D&D® Miniatures D&D™ Dungeon Tiles TM ISBN: 978-0-7869-4981-6 ROLEPLAYING GAME SUPPLEMENT EAN Rob Heinsoo • David Noonan • Robert J. Schwalb • Chris Sims Sug. Retail: U.S. $29.95 CAN $34.00 Printed in the U.S.A. 217897200 610_21789720_001_HB.indd 1 8/8/08 10:38:42 AM Martial Power™ ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • David Noonan • Chris Sims • Robert J. Schwalb Martial Power_Ch0.indd 1 9/4/08 2:04:33 PM CREDITS Design Cover Illustration Rob Heinsoo (lead), William O’Connor David Noonan, Chris Sims, Robert J. Schwalb Graphic Designer Additional Design Emi Tanji Andy Collins, Nicolas Logue, Rodney Thompson Interior Illustrations Development Steve Belledin, Leonardo Borazio, Steve Ellis, Stephen Radney-MacFarland (lead), Wayne England, Jason A. -
Dungeons and Dragons 5Th Edition Dungeon Master's Guide Pdf
Dungeons and dragons 5th edition dungeon master's guide pdf Continue All Dungeon Master must weave legendary stories for the greatest role-playing games in the world. The Dungeon Master's Guide gives the inspiration and guidance you need to ignite your imagination and create adventure worlds for your players to explore and enjoy. Inside you will find tools for world-building, tips and tricks to create memorable dungeons and adventures, additional rules of the game, hundreds of classic magical items DD and more! Item Details Price: $49.95 C$57.00 Release Date: 09 December, 2014 Format: Hardcover ISBN: 978-0786965625 Where can I buy it? Buy it at your local game store, bookstores such as Barnes Noble, or online at retailers like Amazon. You can also find the Dungeon Master's Guide, available through Fantasy Land, Steam and D'D Beyond. Awards ENnie Awards: Winners of the 2015 Ennie Awards, Annual Fan Festival of Excellence in Board Role Play, have been announced this year gen Con. Winner (Gold): Best E-Book: Dungeon and Dragons (Basic Rules) Winner (Gold): Free Product: Dungeons and Dragons (Basic Rules) Winner (Gold): Choice Fan for Best Publisher: The Wizards of the Coast Sutherland IIIGenreRole-playing gamePublisherTSRPublication date1979Pages238ISBN0935696024 Guide to the Dungeon Master (DMG or DM's Guide; in earlier editions , Dungeon Masters Guide or Dungeon Master Guide) is a rule book for the fantasy role- playing game Dungeon. Dungeon Master's Guide contains rules regarding arbitration and administration of the game, and is intended for use mainly or only by the master of the dungeon game.