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Significant of Social Media and Event Marketing in Developing Countries
The Ministry of Education of Azerbaijan Republic Significant of Social Media and Event Marketing in Developing Countries Amina Azadli UNEC SABAH Azerbaijan State Economic University MAY 2018 ACKNOWLEDGEMENT First of all, I am very grateful to everyone who supported me for my dissertation. I would like to express my thanks to my advisor Sabina Akberova. My special thanks go to Elshan Mehtiyev and my family. They gave me moral support during preparation of dissertation. 2 ABSTRACT Under changing world conditions, people see that things change rapidly, either technologically or humanly. People are better able to understand the extent to which this change is compared to changes. In today's consumer- dominated world, marketing executives must evaluate every opportunity they face to start a relationship with the buyer. Marketers must focus on winning a good name and image on the market and earn the trust of their customers. To do this, it must be tightly packed with marketing tools and tactics that require the least amount of time and money. But in reality, achieving this business is not about companies. A sound marketing mix involving Social Media Marketing is crucial for connecting as many potential customers as possible. In this study, social media and event marketing were discussed in developing countries where the young population is older than the elderly and social media is used more by young people. On the topics of Social Media and Event Marketing, a literature study was performed first. Later, a research study was conducted among the citizens of the Developing Country in Social Media and Event marketing. -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
5 the Da Vinci Code Dan Brown
The Da Vinci Code By: Dan Brown ISBN: 0767905342 See detail of this book on Amazon.com Book served by AMAZON NOIR (www.amazon-noir.com) project by: PAOLO CIRIO paolocirio.net UBERMORGEN.COM ubermorgen.com ALESSANDRO LUDOVICO neural.it Page 1 CONTENTS Preface to the Paperback Edition vii Introduction xi PART I THE GREAT WAVES OF AMERICAN WEALTH ONE The Eighteenth and Nineteenth Centuries: From Privateersmen to Robber Barons TWO Serious Money: The Three Twentieth-Century Wealth Explosions THREE Millennial Plutographics: American Fortunes 3 47 and Misfortunes at the Turn of the Century zoART II THE ORIGINS, EVOLUTIONS, AND ENGINES OF WEALTH: Government, Global Leadership, and Technology FOUR The World Is Our Oyster: The Transformation of Leading World Economic Powers 171 FIVE Friends in High Places: Government, Political Influence, and Wealth 201 six Technology and the Uncertain Foundations of Anglo-American Wealth 249 0 ix Page 2 Page 3 CHAPTER ONE THE EIGHTEENTH AND NINETEENTH CENTURIES: FROM PRIVATEERSMEN TO ROBBER BARONS The people who own the country ought to govern it. John Jay, first chief justice of the United States, 1787 Many of our rich men have not been content with equal protection and equal benefits , but have besought us to make them richer by act of Congress. -Andrew Jackson, veto of Second Bank charter extension, 1832 Corruption dominates the ballot-box, the Legislatures, the Congress and touches even the ermine of the bench. The fruits of the toil of millions are boldly stolen to build up colossal fortunes for a few, unprecedented in the history of mankind; and the possessors of these, in turn, despise the Republic and endanger liberty. -
Blast Off Broken Sword
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like. -
The Limits of Commercialized Censorship in China
The Limits of Commercialized Censorship in China Blake Miller∗ September 27, 2018 Abstract Despite massive investment in China's censorship program, internet platforms in China are rife with criticisms of the government and content that seeks to organize opposition to the ruling Communist Party. Past works have attributed this \open- ness" to deliberate government strategy or lack of capacity. Most, however, do not consider the role of private social media companies, to whom the state delegates information controls. I suggest that the apparent incompleteness of censorship is largely a result of principal-agent problems that arise due to misaligned incentives of government principals and private media company agents. Using a custom dataset of annotated leaked documents from a social media company, Sina Weibo, I find that 16% of directives from the government are disobeyed by Sina Weibo and that disobedience is driven by Sina's concerns about censoring more strictly than com- petitor Tencent. I also find that the fragmentation inherent in the Chinese political system exacerbates this principal agent problem. I demonstrate this by retrieving actual censored content from large databases of hundreds of millions of Sina Weibo posts and measuring the performance of Sina Weibo's censorship employees across a range of events. This paper contributes to our understanding of media control in China by uncovering how market competition can lead media companies to push back against state directives and increase space for counterhegemonic discourse. ∗Postdoctoral Fellow, Program in Quantitative Social Science, Dartmouth College, Silsby Hall, Hanover, NH 03755 (E-mail: [email protected]). 1 Introduction Why do scathing criticisms, allegations of government corruption, and content about collective action make it past the censors in China? Past works have theorized that regime strategies or state-society conflicts are the reason for incomplete censorship. -
Broken-Sword-El-Ange
GuiaMania.com El Paraíso de los Videojuegos Todos los trucos, todas las guías Sony Playstation - PS 2 - PS 3 - PSP - Nintendo Game Cube - DS - Wii Xbox - Xbox 360 - PC - NGage - Dreamcast - Nintendo 64 - Game Boy Broken Sword: el ángel de la muerte Autor: MoRtAdElO ____________________________________________________________________________________ Solución Broken Sword: el ángel de la muerte Autor: MoRtAdElO Agencia de fianzas de Nueva York Los gángsters están tratando de derribar la puerta y la cerradura no resistirá mu- cho. Al otro lado de la habitación hay una salida que da al almacén, pero la puerta está cerrada con un candado. Cogemos el palo de golf de George del paragüero junto a la puerta principal y luego lo usamos sobre el candado para apalancarlo y romperlo. Una vez dentro del almacén, empujamos el armario para bloquear la puerta. La única salida de la habitación está arriba, así que hay que trepar por el armario y una vez arriba pasar través del agujero en el techo agarrándose al borde. Después que Anna María se reúne con George, el ascensor de enfrente empieza a descender. Mientras Anna María sujeta la puerta, utilizamos el palo de golf para bloquearla. Como por la puerta de debajo de las escaleras no se puede salir, nos dirigimos a la derecha del ascensor y con la ayuda de Anna María arrancamos la reja de metal de la pared. Tiramos del aire acondicionado y lo llevamos arrastrando hasta el ascen- sor. Lo colocamos de forma que sujete la puerta para así poder recuperar el palo de golf. Hecho esto, salimos por el agujero de la pared. -
International Guide to Social Media China
International Guide to Social Media China Overview “China’s famous one-child policy More than one in five internet users are Chinese. The nation’s has resulted in youngsters looking for the companionship of others 500 million internet users are just behind Japan on time their own age online” spent online per day at an average of 2.7 hours. Internet connectivity is not expected to reach the majority of the one billion strong population until 2015. In this report: Although China blocks western social networks, domestic • China’s most popular Social Media sites • Video sites & Location-based apps social networking sites are immensely popular. Half of • Influencers in Chinese Social Media internet users are on more than one domestic social network • Chinese Language & Culture • Online Censorship and 30 per cent log on to at least one network every day. China blocks foreign social networking sites, and censors In this series: posts on domestic social networks, yet social networking remains hugely popular amongst young urbanites. • United States • Mexico • India China’s famous one child policy has resulted in youngsters • Brazil • Latin America looking for the companionship of others their own age online. • Scandinavia This combined with the general mistrust of government- • France • Germany controlled media has resulted in social networking becoming the quickest, cheapest and most trusted way to communicate Further reports due Q3 2012 over long distances. International Guide to Social Media China Social Networks China has a thriving social networking scene with dozens of popular networks. QZone is currently the most popular social networking site used in China. -
Game Narrative Review
Game Narrative Review ==================== Your Name: Dylan Valev Your School: Worcester Polytechnic Institute Your email: [email protected] Month/Year you submitted this review: December 2019 ==================== Game: Minit Platforms: PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows, Linux, Android, iOS, Macintosh operating systems Genre: Adventure Release Date: April 3rd, 2018 Developer: Kitty Calis, Jan Willem Nijman, Jukio Kallio, and Dominik Johann Publisher: Devolver Digital Game Writer/Creative Director/Narrative Designer: Kitty Calis, Jan Willem Nijman, Jukio Kallio, and Dominik Johann Overview The following sixty seconds are one of many days lived by the player character. In Minit, you control a protagonist who is bound by a curse that makes days last only a mere minute. In this action-adventure game, you are stuck in an endless loop for an unknown amount of time and must find a way to break the curse, making the most of every moment in each day. There’s no time to waste. 1. The player dashes out of their home. 2. Outside, they hesitate. Left, or right? 3. Stupid. Of course it’s the left. 4. They rush past their mailbox. They have no time to read mail, they’ve already wasted a second thinking. 5. The player reaches their garden. The two wide rows are all empty except for one neglected plant. No time to tend to that now. 6. A row of ferns blocks their path- these have got to go, and fast. 7. Sword readily in hand, the player hacks the obstacle away. 8. Resheathing the weapon, they resume their hurried stride. 9. -
Tencent and China Mobile's Dilemma
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by AIS Electronic Library (AISeL) Association for Information Systems AIS Electronic Library (AISeL) Pacific Asia Conference on Information Systems PACIS 2014 Proceedings (PACIS) 2014 FROM WECHAT TO WE FIGHT: TENCENT AND CHINA MOBILE’S DILEMMA Jun Wu School of Economics and Management, Beijing University of Posts and Telecommunications, [email protected] Qingqing Wan School of Economics and Management, Beijing University of Posts and Telecommunications, [email protected] Follow this and additional works at: http://aisel.aisnet.org/pacis2014 Recommended Citation Wu, Jun and Wan, Qingqing, "FROM WECHAT TO WE FIGHT: TENCENT AND CHINA MOBILE’S DILEMMA" (2014). PACIS 2014 Proceedings. 265. http://aisel.aisnet.org/pacis2014/265 This material is brought to you by the Pacific Asia Conference on Information Systems (PACIS) at AIS Electronic Library (AISeL). It has been accepted for inclusion in PACIS 2014 Proceedings by an authorized administrator of AIS Electronic Library (AISeL). For more information, please contact [email protected]. FROM WECHAT TO WE FIGHT: TENCENT AND CHINA MOBILE’S DILEMMA Jun Wu, School of Economics and Management, Beijing University of Posts and Telecommunications, Beijing, China, [email protected] Qingqing Wan, School of Economics and Management, Beijing University of Posts and Telecommunications, Beijing, China, [email protected] Abstract With the coming of mobile internet era, Giants in the different industry begin to compete face by face. This teaching case presents the event of charging for WeChat in China context to delineate the new challenges that Online Service Provider and Mobile Network Operator will face. -
Social Media Contracts in the US and China
DESTINED TO COLLIDE? SOCIAL MEDIA CONTRACTS IN THE U.S. AND CHINA* MICHAEL L. RUSTAD** WENZHUO LIU*** THOMAS H. KOENIG**** * We greatly appreciate the editorial and research aid of Suffolk University Law School research assistants: Melissa Y. Chen, Jeremy Kennelly, Christina Kim, Nicole A. Maruzzi, and Elmira Cancan Zenger. We would also like to thank the editors at the University of Pennsylvania Journal of International Law. ** Michael Rustad is the Thomas F. Lambert Jr. Professor of Law, which was the first endowed chair at Suffolk University Law School. He is the Co-Director of Suffolk’s Intellectual Property Law Concentration and was the 2011 chair of the American Association of Law Schools Torts & Compensation Systems Section. Pro- fessor Rustad has more than 1100 citations on Westlaw. His most recent books are SOFTWARE LICENSING: PRINCIPLES AND PRACTICAL STRATEGIES (Lexis/Nexis, 3rd ed. forthcoming 2016), GLOBAL INTERNET LAW IN A NUTSHELL (3rd ed., West Academic Publishers, 2015), and GLOBAL INTERNET LAW (HORNBOOK SERIES) (West Academic Publishers, 2d ed. 2015). Professor Rustad is editor of COMPUTER CONTRACTS (2015 release), a five volume treatise published by Matthew Bender. *** Wenzhuo Liu, LL.B., LL.M, J.D., obtained China’s Legal Professional Qual- ification Certificate in 2011. In 2014, she became a member of the New York state bar. She earned an LL.M degree from the University of Wisconsin Law School in Madison, Wisconsin in 2012 and a J.D. degree from Suffolk University Law School in Boston. She was associated with Hunan Haichuan Law Firm in Changsha, China. Ms. Liu wrote a practice pointer on Software Licensing and Doing Business in China in the second and third editions of MICHAEL L. -
Financial Results Fiscal Year Ended March 31, 2014
Outline of Results Briefing by SQUARE ENIX HOLDINGS held on May 12, 2014 We would now like to begin the Financial Results Briefing Session of SQUARE ENIX HOLDINGS (the “Company”) for the fiscal year ended March 31, 2014 (the “FY2014/3”). Today’s presenters are: Yosuke Matsuda President and Representative Director and Kazuharu Watanabe 1 Chief Financial Officer. First, Matsuda will give a summary overview of the Company’s financial results for the FY2014/3 , and then explain the Company’s business strategy. Statements made in this document with respect to SQUARE ENIX HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, “SQUARE ENIX GROUP") plans, estimates, strategies and beliefs are forward-looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on management's assumptions and beliefs in light of information available to it at the time these material were drafted and, therefore, the reader should not place undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. SQUARE ENIX GROUP’s ability to continue to win acceptance of our products and services, which are offered in highly competitive markets characterized by the continuous introduction of new products and services, rapid developments in technology, and subjective and changing consumer preferences; 4. -
Chapter Iv Strategy Analysis
CHAPTER IV STRATEGY ANALYSIS 4.1 Marketing Mix 4.1.1 Products Through the multiple Internet platforms in China, Tencent offers diversified services which include QQ, Weixin or Wechat for communications; Qzone for social networking; QQ Game platform for online games; QQ.com for information; Soso for search engine; Paipai and Tenpay for ecommerce transaction. The company’s business scope mainly covers four ereas: Internet value-add service (IVAS), mobile and telecommunication value-add services (MVAS), online advertising and e-Commerce transactions, to meet the various needs of Internet users including communication, information, entertainment, ecommerce and others. 4.1.2 Price Table 4. 1 Tencent major products and services’ usage fees Usage fee Communications QQ Free Weixin/Wechat Free Value-Added Services (VAS) a) Social Networks QQ Membership RMB 10 per month Super QQ Membership RMB 20 per month 26 Qzone Free; monthly subscription fee for VIP privileges (RMB10); and items sales from apps on open platform Tencent Microblog Free; monthly subscription fee for VIP privileges (RMB10); QQ Show (Avatars) Free; Monthly subscription fee for VIP privileges (RMB10); or item sales QQ Music Free; Monthly subscription fee for VIP privileges (RMB10); or item sale QQ mail Free Mobile VAS Monthly subscription fee for VIP privileges (RMB5-15); or item sales (RMB1- 2 per item) b) Online Games QQ Game Platform Monthly subscription fee for VIP privileges (RMB10-15) or item sales ACGs Monthly subscription fee for VIP privileges (RMB10-30) or item sales MMOGs Monthly subscription fee for VIP privileges (RMB20) or item sales; Time-based Mobile Games Monthly subscription fee for VIP privileges (RMB10) or item sales c) eCommerce Paipai.com Free Tenpay Free Online Advertising Brand display Inventories on QQ.com and verticals; online video platform; QQ IM, Mobile Browser etc; Pricing mainly by cost per time (CPT) or cost per day(CPD).