Super Smash Bros. for Nintendo 3DS
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Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Nintendo 3DS 1 Informações Importantes Informações Básicas 2 Partilhar Informações 3 Funcionalidades Online 4 Controlo Parental Início 5 Que Tipo de Jogo é Este? 6 Iniciar um Jogo 7 Guardar e Apagar Dados Ações 8 Movimentos 9 Atacar 10 Proteger-se Preparar um Combate 11 Começar a Jogar 12 Regras Básicas 13 Itens Modos de Jogo 14 Smash 15 Online (Combate) 16 Online (Outros Modos) 17 Aventura Smash 18 Extras 19 Smash StreetPass Outros 20 amiibo 21 Jogar com amiibo 22 Publicar no Miiverse 23 Conteúdos Descarregáveis 24 Notificações do SpotPass Lutadores 25 Mario/Donkey Kong/Link 26 Samus/Yoshi/Kirby 27 Fox/Pikachu/Luigi 28 Captain Falcon/Peach/Bowser 29 Zelda/Sheik/Marth 30 Meta Knight/Pit/Samus Zero 31 Ike/Charizard/Diddy Kong 32 King Dedede/Olimar/Lucario 33 Link Toon/Habitante/Instrutora 34 Rosalina/Little Mac/Greninja 35 Palutena/Robin/Shulk 36 Sonic/Mega Man/PAC-MAN 37 Lutadores Mii Assistência Técnica 38 Informações de Contacto 1 Informações Importantes Antes de utilizar esta aplicação, leia atentamente este manual. Se a aplicação se destinar a crianças pequenas, o manual deverá ser-lhes lido e explicado por um adulto. ♦ Salvo indicado em contrário, todas as referências a "Nintendo 3DS" neste manual referem-se às Consolas Nintendo 3DS™ e Nintendo 3DS™ XL. ♦ Salvo indicado em contrário, todas as referências a "Nintendo 3DS" neste manual também se aplicam à Consola Nintendo 2DS™, excluindo as referências às funcionalidades que fazem uso dos gráficos 3D. As funcionalidades que exijam fechar a Consola Nintendo 3DS podem ser ativadas se utilizar o interruptor do modo de descanso. -
CHARIZARD Cancel: Interrupt an Action and Transition to a Different Action
:: NormalNormal AttackAttack :: GrabGrab AttackAttack :: CounterCounter AttackAttack CHARIZARD Cancel: Interrupt an action and transition to a different action BURST ATTACK MOVE NAME COMMAND USE NOTES Searing Blaze with Synergy Burst active: + pierces counter attacks / usable midair POKÉMON MOVES MOVE NAME COMMAND USE NOTES Flamethrower Fire Punch forward + Counter transition to Flying Stance with Fire Punch to Flying Stance forward + (hold) Inferno back + transition to Flying Stance with Flare Blitz: fall midair Major damage dealer consumes your HP FIELD PHASE ONLY MOVE NAME COMMAND USE NOTES Flare Blitz: direct midair forward + consumes your HP DUEL PHASE ONLY MOVE NAME COMMAND USE NOTES Flare Blitz: direct midair up + consumes your HP Seismic Toss up + Overcome blocks can grab grounded or midair opponents BASIC MOVES MOVE NAME COMMAND USE NOTES grab attack + Overcome blocks counter attack + Counter cancelable with + counter attack: charge + (hold) pierces counter attacks glide midair For surprise attacks increase falling speed with / can transition to any midair attack Synergy Burst with Synergy Gauge MAX: + you can jump again in midair when Synergy Burst is active FIELD PHASE ONLY MOVE NAME COMMAND USE NOTES Ranged Attack Use to stop your opponent Ranged Attack: charge (hold) chain Ranged Attack , side Ranged Attack sideways + , chain side Ranged Attack sideways + , , forward Ranged Attack forward + Use to shift phases backward Ranged Attack back + Effective against airborne opponents backward Ranged Attack: charge back + (hold) jumping -
Super Smash Bros. Melee) X25 - Battlefield Ver
BATTLEFIELD X04 - Battlefield T02 - Menu (Super Smash Bros. Melee) X25 - Battlefield Ver. 2 W21 - Battlefield (Melee) W23 - Multi-Man Melee 1 (Melee) FINAL DESTINATION X05 - Final Destination T01 - Credits (Super Smash Bros.) T03 - Multi Man Melee 2 (Melee) W25 - Final Destination (Melee) W31 - Giga Bowser (Melee) DELFINO'S SECRET A13 - Delfino's Secret A07 - Title / Ending (Super Mario World) A08 - Main Theme (New Super Mario Bros.) A14 - Ricco Harbor A15 - Main Theme (Super Mario 64) Luigi's Mansion A09 - Luigi's Mansion Theme A06 - Castle / Boss Fortress (Super Mario World / SMB3) A05 - Airship Theme (Super Mario Bros. 3) Q10 - Tetris: Type A Q11 - Tetris: Type B Metal Cavern 1-1 A01 - Metal Mario (Super Smash Bros.) A16 - Ground Theme 2 (Super Mario Bros.) A10 - Metal Cavern by MG3 1-2 A02 - Underground Theme (Super Mario Bros.) A03 - Underwater Theme (Super Mario Bros.) A04 - Underground Theme (Super Mario Land) Bowser's Castle A20 - Bowser's Castle Ver. M A21 - Luigi Circuit A22 - Waluigi Pinball A23 - Rainbow Road R05 - Mario Tennis/Mario Golf R14 - Excite Truck Q09 - Title (3D Hot Rally) RUMBLE FALLS B01 - Jungle Level Ver.2 B08 - Jungle Level B05 - King K. Rool / Ship Deck 2 B06 - Bramble Blast B07 - Battle for Storm Hill B10 - DK Jungle 1 Theme (Barrel Blast) B02 - The Map Page / Bonus Level Hyrule Castle (N64) C02 - Main Theme (The Legend of Zelda) C09 - Ocarina of Time Medley C01 - Title (The Legend of Zelda) C04 - The Dark World C05 - Hidden Mountain & Forest C08 - Hyrule Field Theme C17 - Main Theme (Twilight Princess) C18 - Hyrule Castle (Super Smash Bros.) C19 - Midna's Lament PIRATE SHIP C15 - Dragon Roost Island C16 - The Great Sea C07 - Tal Tal Heights C10 - Song of Storms C13 - Gerudo Valley C11 - Molgera Battle C12 - Village of the Blue Maiden C14 - Termina Field NORFAIR D01 - Main Theme (Metroid) D03 - Ending (Metroid) D02 - Norfair D05 - Theme of Samus Aran, Space Warrior R12 - Battle Scene / Final Boss (Golden Sun) R07 - Marionation Gear FRIGATE ORPHEON D04 - Vs. -
KIRBY MASS ATTACK Shows the Percentage of the Game Completed
MAA-NTR-TADP-UKV INSTRUCTION BOOKLET (CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) [0611/UKV/NTR] T his seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete com patibility with your Nintendo Product. Thank you for selecting the KIRBY™ MASS ATTACK Game Card for Nintendo DS™ systems. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leafl et. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2011 HAL Laboratory, Inc. / Nintendo. TM, ® and the Nintendo DS logo are trademarks of Nintendo. © 2011 Nintendo. Contents Getting Started ............................................................................................ 6 Kirby Basic Controls ................................................................................................ 8 Our hungry hero, after being split into ten by the Skull Gang boss, Necrodeus, sets out on an Making Progress ...................................................................................... -
Screaming Eagle Hot Sauce!
SERENDIPITY CENTER - 503-761-7139 Volume 4, Issue 4 - December 2017 Serendipity Comes Together for a Thanksgiving Meal Important Dates: To add to the Serendipity tradition of having a December 4: Leading up to the lunch, students thanksgiving meal for lunch on the last day before and staff filled out leaves with what Thanksgiving break, upper school decided to have NO LOWER they are thankful for. The leaves a gathering where they were all served and ate SCHOOL—Staff made up a tree that adorned room 108’s door. On Tuesday, it was moved together in the dining hall. It was fun to come Development to the dining hall as a decoration for together as a community and enjoy each other’s the upper school meal. company with some delicious food! December 15: Winter Ball Dance December 15: Last Day Before Winter Break December 16- January 1: NO SCHOOL - Winter Break Congratulations to January 2 & 3: Daniel for creating the NO LOWER winning name and SCHOOL—Staff Development label for the Serendipity hot sauce!!! January 4: Introducing, First Day of School for Screaming Eagle Lower School Hot Sauce! Taylor and Louis sharing Caught some laughs! in the Nick enjoying his Moment Thanksgiving The moments that meal make Serendipity Room 8 working Shine Devynn passing Rojo a snack together in the garden Newsletter Created by Staff and Students of Serendipity Center, Inc. SERENDIPITY CENTER - THE EAGLE’S SCREAM December 2017 FROM ARTIST’S CORNER PRINCIPAL MEGAN Dear Students, I am so proud of all the students hard work this autumn in working on learning new skills. -
Kirby's Return To
BACK TO THE BASICS – NOT KIRBY ’S RETURN TO THAT THERE’S ANYTHING WRONG WITH THAT! DREAM LAND By Sean Cooper etro is hip these days at crash-lands, breaking apart into several als and abilities. Kirby still possesses his Nintendo. After the success of pieces across Dream World. The alien uncanny ability to inhale enemies at a R Donkey Kong Country Returns introduces himself as Magolar. Kirby, whim and borrow their powers. Kirby has and New Super Mario Bros. Wii, being the friendly guy that he is, offers to 20 copy abilities at his disposal and all Nintendo has gone to the well once help the intergalactic traveler retrieve the the classics like fire breathing and sword again, as everyone’s favorite pink puffball missing pieces of his ship, the Lor wielding are available for your amuse - (sorry, Jigglypuff) returns to his roots in Starcutter, so Magolar can return home. ment. the first side-scrolling Kirby adventure on Easier said than done – the pieces are the home console in a decade. Kirby’s hidden throughout the game’s many lev - last adventure was a lot of fun – Kirby’s els. It will take teamwork with Kirby and Super abilities Epic Yarn tried something new without his friends to help send the extraterrestri - equal super fun straying too much from the traditional al home safely. gameplay we’ve come to love. Does For the first time ever, Kirby can gain Dream Land live up to its predecessor or Classic Kirby action super abilities by inhaling special glowing is it just another forgettable rehash? enemies. -
Amazon Charts Ask Iwata: Words of Wisdom from Nintendo's Legendary CEO for Ipad
On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer. —Satoru IwataSatoru Iwata was the former Global President and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide. In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the Iwata Asks series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development and design philosophies of one of the most beloved figures in gaming history. https://keepsmile241.blogspot.com/?book=197472154X Amazon Charts Ask Iwata: Words of Wisdom from Nintendo's Legendary CEO For Ipad Description On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer. —Satoru IwataSatoru Iwata was the former Global President and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. -
Intersections in Gameplay and Narrative in Contemporary
Straddling the Great Divide: Intersections in Gameplay and Narrative in Contemporary Japanese Role-Playing Games by Sarah Michelle Helland A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS in THE COLLEGE OF GRADUATE STUDIES (Interdisciplinary Graduate Studies) THE UNIVERSITY OF BRITISH COLUMBIA (Okanagan) August 2013 © Sarah Michelle Helland, 2013 Abstract This project explores questions concerning whether digital games should be studied in terms of narrative, ludology (gameplay), or both. The project begins by discussing the current state of Game Studies and the ‘narrative vs. ludology’ debate. The author provides a brief outline of contemporary theory surrounding the debate before asserting her central thesis that both gameplay and narrative are integral components of player experience and that both must be acknowledged. The author then outlines her research methodology, which includes textual analyses of two popular Japanese role-playing games. By examining the ways in which morality is depicted in both games, the author posits that the functions of both gameplay and narrative in constructing player experience will become evident. A brief discussion of what constitutes a role-playing game is provided, followed by a discussion of the ways in which digital role-playing games are cultural products. The author includes an analysis of narrative conventions in contemporary Japanese role-playing games in order to resist Eurocentric readings of the two games to be examined. The textual analyses begin with an examination of gameplay in Fire Emblem: Radiant Dawn. An analysis of the game’s narrative elements such as plot, characterization, and theme follows. Through this analysis, the author observes a marked focus upon collectivist morality, which is clearly observable in both the gameplay and narrative elements of the game. -
Pokémon Quiz!
Pokémon Quiz! 1. What is the first Pokémon in the Pokédex? a. Bulbasaur b. Venusaur c. Mew 2. Who are the starter Pokémon from the Kanto region? a. Bulbasaur, Pikachu & Cyndaquil b. Charmander, Squirtle & Bulbasaur c. Charmander, Pikachu & Chikorita 3. How old is Ash? a. 9 b. 10 c. 12 4. Who are the starter Pokémon from the Johto region? a. Chikorita, Cyndaquil & Totadile b. Totodile, Pikachu & Bayleef c. Meganium, Typhlosion & Feraligatr 5. What Pokémon type is Pikachu? a. Mouse b. Fire c. Electric 6. What is Ash’s last name? a. Ketchup b. Ketchum c. Kanto 7. Who is Ash’s starter Pokémon? a. Jigglypuff b. Charizard c. Pikachu 8. What is Pokémon short for? a. It’s not short for anything b. Pocket Monsters c. Monsters to catch in Pokéballs 9. Which Pokémon has the most evolutions? a. Eevee b. Slowbro c. Tyrogue 10. Who are in Team Rocket? a. Jessie, James & Pikachu b. Jessie, James & Meowth c. Jessie, James & Ash 11. Who is the Team Rocket Boss? a. Giovanni b. Jessie c. Meowth 12. What is Silph Co? a. Prison b. Café c. Manufacturer of tools and home appliances 13. What Pokémon has the most heads? a. Exeggcute b. Dugtrio c. Hydreigon 14. Who are the Legendary Beasts? a. Articuno, Moltres & Arcanine b. Raikou, Suicune & Entei c. Vulpix, Flareon & Poochyena 15. Which Pokémon was created through genetic manipulation? a. Mew b. Mewtwo c. Tasmanian Devil 16. What is the name of the Professor who works at the research lab in Pallet Town? a. Professor Rowan b. Professor Joy c. -
20-22 August 2018 the National Videogame Arcade REPLAYING JAPAN 2018
Replaying Japan 2018 20-22 August 2018 The National Videogame Arcade www.thenva.com REPLAYING JAPAN 2018 LOCAL ORGANISERS Alice Roberts, Iain Simons, James Newman and the team at The National Videogame Arcade CONFERENCE CO-ORGANISERS Ritsumeikan Center for Game Studies, Ritsumeikan University Philosophy and Humanities Computing, University of Alberta Institute of East Asian Studies / Japanese Studies, Leipzig University Digital Games Research Association (DiGRA) Japan CONFERENCE CHAIRS Geoffrey ROCKWELL, Philosophy and Humanities Computing, University of Alberta Akinori NAKAMURA, College of Image Arts and Sciences, Ritsumeikan University Jérémie PELLETIER-GAGNON, Comparative Literature and Humanities Computing, University of Alberta Martin PICARD, Institute of East Asian Studies / Japanese Studies, Leipzig University Martin ROTH, Institute of East Asian Studies / Japanese Studies, Leipzig University PROGRAMME COMMITTEE Koichi HOSOI, College of Image Arts and Sciences, Ritsumeikan University Kazufumi FUKUDA, Ritsumeikan Global Innovation Research Organization, Ritsumeikan University Akito INOUE, Graduate School of Core Ethics and Frontier Sciences, Ritsumeikan University Shuji WATANABE, College of Image Arts and Sciences, Ritsumeikan University Tsugumi OKABE, Comparative Literature, University of Alberta Mitsuyuki INABA, College of Policy Science, Ritsumeikan University Hiroshi YOSHIDA, Graduate School of Core Ethics and Frontier Science, Ritsumeikan University !2 of !56 THE NATIONAL VIDEOGAME ARCADE The National Videogame Arcade is a not-for-profit organisation that exists to develop the role of videogames in culture, education and society. It is funded by revenue generated by visitors, hospitality and events as well as generous patrons. The National Videogame Arcade opened in March 2015 and welcomes tens of thousands of visitors a year. As well as the core visitor attraction, we also deliver education programmes to school visits and informal learners. -
240 CASE STUDY of NINTENDO AS TRADITIONAL COMPANY in JAPAN KHAIRI MOHAMED OMAR Applied Science University, Bahrain ABSTRACT
Qualitative and Quantitative Research Review, Vol 3, Issue 1, 2018 ISSN No: 2462-1978 eISSNNo: 2462-2117 CASE STUDY OF NINTENDO AS TRADITIONAL COMPANY IN JAPAN KHAIRI MOHAMED OMAR Applied science University, Bahrain ABSTRACT Each nation has own corporate issues that relates to nation’s corporate style. According to research by OECD, Mexico is the highest rate of average working hours annually in the world (“Hour worked,” 2017). It is 2,255 hours per worker in annual. Since hour in a year is 8,760, people in Mexico are working about a fourth part of a year. Assuming that workers do not need to work on weekend, then hours in a year that workers need work should be around 6,240 hours that it flexibly changes by the year. People in Mexico are working at least 8 hours daily. Claire (2015) stated that long working hours will lead to inadequate sleeping hours, and it causes insufficient working performance in research. For Japan, Japanese corporate management is sometimes argued as an issue. For example, workers in Japan increase their salary based on their seniority. It is not sometimes considered their actual ability, instead of that; company more considers their career and experience. This kind of Japanese traditional working system more tends to be applied by old company in Japan. Since Nintendo has an old history, these management implications are more applicable. Therefore, this case will be about Japanese-traditional-style management strategy of Nintendo. NINTENDO BACKGROUND Nintendo is one of the market leaders in a gaming industry. In particular, it is known as gaming hardware manufacturing corporation. -
Super Smash Bros Brawl Achievements Checklist
Super Smash Bros Brawl Achievements Checklist (sheet 1 of 2) Compiled from SkylerOcon's excellent walkthrough (currently at Grey boxes indicate secondary achievements should just happen over time. Focus on the primary achievements first. http://uk.faqs.ign.com/articles/899/899792p1.html) Row 1 Row 2 A01: Clear Boss Battles on Intense difficulty. - Galleom (Tank Form) Trophy B01: Unlock 75 hidden songs. - Ballyhoo and Big Top Trophy A02: Clear Target Smash level 1 in under 15 seconds. - Palutena's Bow Trophy B02: Clear Classic with all characters. - Paper Mario Trophy A03: Clear Target Smash level 4 in under 32 seconds. - Cardboard Box Trophy B03: Use Luigi 3 times in brawls. - Luigi's Mansion Stage A04: Hit 1,200 ft. in Home-Run Contest. - Clu Clu Land Music B04: Hit 900 ft. in Home-Run Contest. - Boo (Mario Tennis) Sticker A05: Use Captain Falcon 10 times in brawls. - Big Blue (Melee) Stage B05: Brawl on the Frigate Orpheon stage 10 times. - Multiplayer (Metroid Prime 2) Music A06: Clear 100-Man Brawl in under 3 minutes, 30 seconds. - Ryuta Ippongi (Ouendan 2) Sticker B06: Brawl on custom stages 10 times. - Edit Parts A A07: Clear All-Star with 10 characters. - Gekko Trophy B07: Unlock all Melee stages. - Princess Peach's Castle (Melee) Music A08: Brawl on the Green Hill Zone stage 10 times. - HIS WORLD (Instrumental) Music B08: Clear Target Smash level 5 with 10 characters. - Outset Link Trophy A09: Unlock Toon Link. - Pirate Ship Stage B09: Get 400 combined max combos with all characters in Training. - Ouendan Trophy A10: Clear Boss Battles on Easy difficulty.