Kirby's Return To

Total Page:16

File Type:pdf, Size:1020Kb

Kirby's Return To BACK TO THE BASICS – NOT KIRBY ’S RETURN TO THAT THERE’S ANYTHING WRONG WITH THAT! DREAM LAND By Sean Cooper etro is hip these days at crash-lands, breaking apart into several als and abilities. Kirby still possesses his Nintendo. After the success of pieces across Dream World. The alien uncanny ability to inhale enemies at a R Donkey Kong Country Returns introduces himself as Magolar. Kirby, whim and borrow their powers. Kirby has and New Super Mario Bros. Wii, being the friendly guy that he is, offers to 20 copy abilities at his disposal and all Nintendo has gone to the well once help the intergalactic traveler retrieve the the classics like fire breathing and sword again, as everyone’s favorite pink puffball missing pieces of his ship, the Lor wielding are available for your amuse - (sorry, Jigglypuff) returns to his roots in Starcutter, so Magolar can return home. ment. the first side-scrolling Kirby adventure on Easier said than done – the pieces are the home console in a decade. Kirby’s hidden throughout the game’s many lev - last adventure was a lot of fun – Kirby’s els. It will take teamwork with Kirby and Super abilities Epic Yarn tried something new without his friends to help send the extraterrestri - equal super fun straying too much from the traditional al home safely. gameplay we’ve come to love. Does For the first time ever, Kirby can gain Dream Land live up to its predecessor or Classic Kirby action super abilities by inhaling special glowing is it just another forgettable rehash? enemies. As the name suggests, super abilities deal substantial damage, taking Although Kirby’s last adventure was a out every enemy in sight. Kirby has five Kirby to the hoot, longtime Kirby fans will be glad to super abilities at his disposal – the Ultra see the pudgy pink balloon going back to Sword (a giant sword that takes up near - rescue! his origins. Dream Land is the classic 2D ly the entire screen) and the Snow Bowl side-scrolling Kirby adventure we’ve been One day Kirby is having a midafter - to name a couple. Super abilities are waiting for years. Similar to the new noon snack when an alien ship mysteri - especially satisfying to unleash, especial - Donkey Kong and Mario games, classic ously appears in the sky. Before Kirby ly in boss battles; they are incorporated gameplay has been mixed with new visu - and his friends can do anything, the ship seamlessly into the gameplay. However, 10 PLATFORM: PRICE: ESRB RATING Wii $49.99 E PUBLISHER: AGE: RATING Nintendo 10 + #### They say the pen is mightier than Whispy Woods is no match the sword – this proves that there’s for Kirby and his friends! an exception to every rule! super abilities can get tiresome. They three of your friends can play together in a fun new challenge and it’s a lot better remind me of the Mega Mushroom co-op mode. Co-op mode is similar to the than going on fetch missions to collect power-up in New Super Mario Bros. for drop-in co-op mode found in New Super hidden coins (no offense, Mario). If you the Nintendo DS. Sure, they’re cool at Mario Bros. Wii. It’s a blast playing along - don’t feel like going through the levels first, but they appear so infrequently that side your friends, although it can get a bit again, you can play arena mode where they’re just a minor part of the gameplay. hectic at times. We do have a minor you’ll battle the toughest Kirby bosses. The Nintendo Wii may not be the most quibble with the co-op mode: your friends This is similar to a gauntlet match – you’ll powerful home console, but developers seem to have an unlimited number of battle enemies until Kirby runs out of HAL Laboratory makes good use of the lives, while if you run out of lives, it’s health. It’s a nice challenge and offers a system’s capabilities. Dream Land has game over. This encourages Player One break from the main gameplay. the cutesy, colorful graphics you’d to hang back in tougher levels and boss expect, along with the happy, cheerful battles, while your friends do all the grunt Kirby music we’ve come to know and work. This isn’t a big deal though since Travel to Dream love. Levels are ingenuously designed. Kirby games have never been too diffi - Land today! You’ll want to replay levels carefully as cult, but it’s a minor flaw in a nearly per - there are plenty of hidden areas to fect game. Whether you’re a Kirby fanatic or this unlock. is your first Kirby game, Dream Land is a Dream Land offers Kirby veterans great game. It offers fun gameplay for Enjoy Kirby with up additional replay value. Once you beat players of all ages, while giving Kirby vet - the game on the first go around you’ll erans a run for their money. Pick up to three friends unlock a special super hard mode. In Dream Land today and join your friends super hard mode you’ll replay the same in the fun-filled balloon action! Kirby has always been a single player levels, but Kirby will have less health, adventure – until now. You and up to while your foes will be more powerful. It’s 11.
Recommended publications
  • Nintendo Co., Ltd
    Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2013 (Briefing Date: 1/30/2014) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Apr.-Dec.'12 Apr.-Dec.'13 Net sales 1,182,177 807,990 556,166 543,033 499,120 Cost of sales 715,575 487,575 425,064 415,781 349,825 Gross profit 466,602 320,415 131,101 127,251 149,294 (Gross profit ratio) (39.5%) (39.7%) (23.6%) (23.4%) (29.9%) Selling, general and administrative expenses 169,945 161,619 147,509 133,108 150,873 Operating income 296,656 158,795 -16,408 -5,857 -1,578 (Operating income ratio) (25.1%) (19.7%) (-3.0%) (-1.1%) (-0.3%) Non-operating income 19,918 7,327 7,369 29,602 57,570 (of which foreign exchange gains) (9,996) ( - ) ( - ) (22,225) (48,122) Non-operating expenses 2,064 85,635 56,988 989 425 (of which foreign exchange losses) ( - ) (84,403) (53,725) ( - ) ( - ) Ordinary income 314,511 80,488 -66,027 22,756 55,566 (Ordinary income ratio) (26.6%) (10.0%) (-11.9%) (4.2%) (11.1%) Extraordinary income 4,310 115 49 - 1,422 Extraordinary loss 2,284 33 72 402 53 Income before income taxes and minority interests 316,537 80,569 -66,051 22,354 56,936 Income taxes 124,063 31,019 -17,674 7,743 46,743 Income before minority interests - 49,550 -48,376 14,610 10,192 Minority interests in income -127 -7 -25 64 -3 Net income 192,601 49,557 -48,351 14,545 10,195 (Net income ratio) (16.3%) (6.1%) (-8.7%) (2.7%) (2.0%) - 1 - Nintendo Co., Ltd.
    [Show full text]
  • KIRBY MASS ATTACK Shows the Percentage of the Game Completed
    MAA-NTR-TADP-UKV INSTRUCTION BOOKLET (CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) [0611/UKV/NTR] T his seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete com patibility with your Nintendo Product. Thank you for selecting the KIRBY™ MASS ATTACK Game Card for Nintendo DS™ systems. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leafl et. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2011 HAL Laboratory, Inc. / Nintendo. TM, ® and the Nintendo DS logo are trademarks of Nintendo. © 2011 Nintendo. Contents Getting Started ............................................................................................ 6 Kirby Basic Controls ................................................................................................ 8 Our hungry hero, after being split into ten by the Skull Gang boss, Necrodeus, sets out on an Making Progress ......................................................................................
    [Show full text]
  • 240 CASE STUDY of NINTENDO AS TRADITIONAL COMPANY in JAPAN KHAIRI MOHAMED OMAR Applied Science University, Bahrain ABSTRACT
    Qualitative and Quantitative Research Review, Vol 3, Issue 1, 2018 ISSN No: 2462-1978 eISSNNo: 2462-2117 CASE STUDY OF NINTENDO AS TRADITIONAL COMPANY IN JAPAN KHAIRI MOHAMED OMAR Applied science University, Bahrain ABSTRACT Each nation has own corporate issues that relates to nation’s corporate style. According to research by OECD, Mexico is the highest rate of average working hours annually in the world (“Hour worked,” 2017). It is 2,255 hours per worker in annual. Since hour in a year is 8,760, people in Mexico are working about a fourth part of a year. Assuming that workers do not need to work on weekend, then hours in a year that workers need work should be around 6,240 hours that it flexibly changes by the year. People in Mexico are working at least 8 hours daily. Claire (2015) stated that long working hours will lead to inadequate sleeping hours, and it causes insufficient working performance in research. For Japan, Japanese corporate management is sometimes argued as an issue. For example, workers in Japan increase their salary based on their seniority. It is not sometimes considered their actual ability, instead of that; company more considers their career and experience. This kind of Japanese traditional working system more tends to be applied by old company in Japan. Since Nintendo has an old history, these management implications are more applicable. Therefore, this case will be about Japanese-traditional-style management strategy of Nintendo. NINTENDO BACKGROUND Nintendo is one of the market leaders in a gaming industry. In particular, it is known as gaming hardware manufacturing corporation.
    [Show full text]
  • The History of Nintendo: the Company, Consoles and Games
    San Jose State University SJSU ScholarWorks ART 108: Introduction to Games Studies Art and Art History & Design Departments Fall 12-2020 The History of Nintendo: the Company, Consoles And Games Laurie Takeda San Jose State University Follow this and additional works at: https://scholarworks.sjsu.edu/art108 Part of the Computer Sciences Commons, and the Game Design Commons Recommended Citation Laurie Takeda. "The History of Nintendo: the Company, Consoles And Games" ART 108: Introduction to Games Studies (2020). This Final Class Paper is brought to you for free and open access by the Art and Art History & Design Departments at SJSU ScholarWorks. It has been accepted for inclusion in ART 108: Introduction to Games Studies by an authorized administrator of SJSU ScholarWorks. For more information, please contact [email protected]. The history of Nintendo: the company, consoles and games Introduction A handful of the most popular video games from Mario to The Legend of Zelda, and video game consoles from the Nintendo Entertainment System to the Nintendo Switch, were all created and developed by the same company. That company is Nintendo. From its beginning, Nintendo was not a video gaming company. Since the company’s first launch of the Nintendo Entertainment System, or NES, to the present day of the latest release of the Nintendo Switch from 2017, they have sold over 5 billion video games and over 779 million hardware units globally, according to Nintendo UK (Nintendo UK). As Nintendo continues to release new video games and consoles, they have become one of the top gaming companies, competing alongside Sony and Microsoft.
    [Show full text]
  • Kirby and the Rainbow Curse™
    Kirby and the Rainbow Curse™ 1 Importan t Informati on Gtget in Srdta te 2 Cnro t olesl r 3 amiibo The Styor 4 AuTbo t hiGs am e 5 Starti ng the Ga me 6 Saving an d Deleting D ata Soyt r Moed 7 Select ing a Sta ge 8 Gma e Scer e n 9 Stages 10 Touch Acstion WUP-P-AXYE-00 11 Usin g R ainbow Rop es 12 Items 13 Devices 14 Tnora sf rmiat on s Multipla yer Gameplay 15 Multipla yer Gameplay 16 Contr olli ng Wadd le D ee amiibo 17 amiibo Power-U ps Abou t T his Produ ct 18 Legal Nostice Tuero bl shtgoo in 19 Supp ort Inform ati on 1 Importan t Informati on Please read this manual carefully before using this software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please read the content of the Health and Safety Information application on the Wii U™ Menu. It contains important information that will help you enjoy this software. 2 Cnro t olesl r This software can be used with any of the following controllers once they've been paired with the console. Wii U Wii U Pro GamePad Controller Wii Remote + C l a s si c Wii Remote Controller Pro ◆ When playing with one player only, you must use the Wii U GamePad as your controller. ◆ Each player must have a controller to play in multiplayer mode. Controllers are sold separately.
    [Show full text]
  • Kirby Box Builder Print out the Sheets, Then Follow the Steps Below
    Kirby Box Builder Print out the sheets, then follow the steps below. Kids, ask a grown-up for help! 1 2 3 4 Cut the pieces of paper along the Fold each of the 6 squares in half, then Fold the sides along the bold line Turn the piece lengthwise and fold the dotted lines to make 6 squares. unfold them. to the middle. sides to the middle. 5 6 7 8 Repeat steps 3-5 with the remaining Lay a piece on a flat surface, then Slide in another piece, making sure the Open flaps at right angles. sheets of paper. stand a piece on top of it. flaps go inside. 9 10 11 12 Repeat step 8 on the opposite side of Repeat step 7 on the opposite side of Slide the final piece into place, making Your origami Kirby is complete! the box. the box. sure no flaps are on the outside. © 2017 HAL Laboratory, Inc. / Nintendo. Bye-Bye BoxBoy! is a trademark of Nintendo. © 2017 Nintendo. t s r fi in s thi d l o F t s r fi in s thi d l o F Fold this in first Fold this in first t s r fi in s thi d l o F t s r fi in s thi d l o F Fold this in first Fold this in first t s r fi in s thi d l o F t s r fi in s thi d l o F Fold this in first Fold this in first © 2017 HAL Laboratory, Inc.
    [Show full text]
  • Nintendo Co., Ltd
    Nintendo Co., Ltd. Earnings Release for the Three-Month Period Ended June 2010 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Apr.-June'06 Apr.-June'07 Apr.-June'08 Apr.-June'09 Apr.-June'10 Net sales 130,919 340,439 423,380 253,498 188,646 Cost of sales 67,876 201,336 243,691 161,940 118,298 Gross profit 63,043 139,103 179,688 91,558 70,348 (Gross profit ratio) (48.2%) (40.9%) (42.4%) (36.1%) (37.3%) Selling, general, and administrative expenses 34,241 48,471 60,496 51,156 47,005 Operating income 28,802 90,631 119,192 40,401 23,342 (Operating income ratio) (22.0%) (26.6%) (28.2%) (15.9%) (12.4%) Non-operating income 7,708 41,144 58,251 24,761 2,169 (of which foreign exchange gains) ( - ) (29,032) (47,844) (20,088) ( - ) Non-operating expenses 3,840 326 551 338 71,567 (of which foreign exchange losses) (3,462) ( - ) ( - ) ( - ) (70,594) Ordinary income 32,670 131,449 176,892 64,824 -46,055 (Ordinary income ratio) (25.0%) (38.6%) (41.8%) (25.6%) (-24.4%) Extraordinary income 6 649 3,625 5,227 134 Extraordinary loss 123 15 52 2,308 17 Income before income taxes and minority interests 32,553 132,084 180,464 67,743 -45,938 Income taxes 17,012 51,898 73,101 25,367 -20,687 Income before minority interests - - - - -25,250 Minority interests in income -10 -66 96 58 -33 Net income 15,551 80,251 107,267 42,316 -25,216 (Net income ratio) (11.9%) (23.6%) (25.3%) (16.7%) (-13.4%) - 1 - Nintendo Co., Ltd.
    [Show full text]
  • Nintendo Co., Ltd
    Nintendo Co., Ltd. Financial Results Briefing for Fiscal Year Ended March 2011 (Briefing Date: 2011/4/26) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Net sales 966,534 1,672,423 1,838,622 1,434,365 1,014,345 Cost of sales 568,722 972,362 1,044,981 859,131 626,379 Gross profit 397,812 700,060 793,641 575,234 387,965 (Gross profit ratio) (41.2%) (41.9%) (43.2%) (40.1%) (38.2%) Selling, general, and administrative expenses 171,787 212,840 238,378 218,666 216,889 Operating income 226,024 487,220 555,263 356,567 171,076 (Operating income ratio) (23.4%) (29.1%) (30.2%) (24.9%) (16.9%) Non-operating income 63,830 48,564 32,159 11,082 8,602 (of which foreign exchange gains) (25,741) ( - ) ( - ) ( - ) ( - ) Non-operating expenses 1,015 94,977 138,727 3,325 51,577 (of which foreign exchange losses) ( - ) (92,346) (133,908) (204) (49,429) Ordinary income 288,839 440,807 448,695 364,324 128,101 (Ordinary income ratio) (29.9%) (26.4%) (24.4%) (25.4%) (12.6%) Extraordinary income 1,482 3,934 339 5,399 186 Extraordinary loss 720 10,966 902 2,282 353 Income before income taxes and minority interests 289,601 433,775 448,132 367,442 127,934 Income taxes 115,348 176,532 169,134 138,896 50,262 Income before minority interests - - - - 77,671 Minority interests in income -37 -99 -91 -89 50 Net income 174,290 257,342 279,089 228,635 77,621 (Net income ratio) (18.0%) (15.4%) (15.2%) (15.9%) (7.7%) - 1 - Nintendo Co., Ltd.
    [Show full text]
  • Smash Ultimate Direct Characters
    Smash Ultimate Direct Characters Dog-cheap and cosmic Fred circumcises almost desultorily, though Scotty rebraced his ten spelt. Unvexed and unpunctuated Clayborn hades while unoffensive Elnar subvert her scandalisers proud and ruin inversely. Millenary and regarding Giorgio always slam unrepentingly and mastermind his helminthology. Is direct updates on character with characters who you? Ultimate characters have also revealed surprised and bow of over. Ultimate direct micro video, but it wants to wario is great character chuckles in our services we can pick cloud after purchasing the. See in various super smash bros melee attack, dharkon is a tag. So maybe crash bandicoot joined smash bros based on stats, playing a character on social media accounts that? Id of music tracks that last over five as revealing he takes an eye out, stages and what kind of song found is. With your mac. Man is direct reveals, ultimate smash direct characters were otherwise they can literally set for ultimate? Byleth comes to truly take part of him tell us. No recent results for early tomorrow with dixie kong series in ultimate direct? While wily for that kirby villain from certain ips into a showcase steve from them off. Sakurai has caused the ultimate smash direct characters. Super mario series of them into a huge. After trial for your job today on top of flux, super smash bros ultimate according to obtain these proved that will also be trained to include. Then making your piranha plant for us everything from smash ultimate direct characters with some of anyone know that everyone is going to see on google play as rosalina from.
    [Show full text]
  • Kirby Battle Royale Game
    1 Important Information Basic Information 2 amiibo 3 Information-Sharing Precautions 4 Internet 5 Parental Controls 6 Saving the Game How to Play 7 Controls 8 Training 9 Battle Players Nearby 10 Battle Distant Players 11 Using amiibo 12 Sending Gameplay Information Troubleshooting 13 Support Information 1 Important Information Please read this manual carefully before using the software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please select in the HOME Menu and carefully review content in "Health and Safety Information." It contains important information that will help you enj oy this software. You should also thoroughly read your Operations Manual, including the "Health and Safety Information" section, before using this software. Please note that except where otherwise stated, "Nintendo 3DS™" refers to all devices in the Nintendo 3DS family, including the New Nintendo 3DS, New Nintendo 3DS XL, Nintendo 3DS, Nintendo 3DS XL, Nintendo 2DS™, and New Nintendo 2DS XL. Important Information Your Nintendo 3DS system and this software are not designed for use with any unauthorized device or unlicensed accessory. Such use may be illegal, voids any warranty, and is a breach of your obligations under the User Agreement. Further, such use may lead to injury to yourself or others and may cause performance issues and/or damage to your Nintendo 3DS system and related services. Nintendo (as well as any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of such device or unlicensed accessory.
    [Show full text]
  • Arxiv:1809.02232V1 [Cs.AI] 6 Sep 2018 Rameterized Game Design Spaces Or Entire Games for a System Dynamics
    Automated Game Design via Conceptual Expansion Matthew Guzdial and Mark Riedl School of Interactive Computing Georgia Institute of Technology Atlanta, GA 30332 USA [email protected], [email protected] Abstract Mario Bros. (SMB) levels to learn a distribution over levels and then sample from this distribution. However, PCGML Automated game design has remained a key challenge within the field of Game AI. In this paper, we introduce a method requires a relatively large amount of existing content to build for recombining existing games to create new games through a distribution. Further, these methods require training data a process called conceptual expansion. Prior automated game input that resembles the desired output. For example, one design approaches have relied on hand-authored or crowd- couldn’t train a machine learning system on SMB levels and sourced knowledge, which limits the scope and applications expect to get anything but SMB-like levels as output. That of such systems. Our approach instead relies on machine is, PGCML by itself is incapable of significant novelty. learning to learn approximate representations of games. Our In this paper we introduce a technique that recombines approach recombines knowledge from these learned repre- representations of games to produce novel games: concep- sentations to create new games via conceptual expansion. We tual expansion, a combinational creativity technique. This evaluate this approach by demonstrating the ability for the allows us to create novel games that contain characteristics system to recreate existing games. To the best of our knowl- edge, this represents the first machine learning-based auto- of multiple existing games, based on machine learned rep- mated game design system.
    [Show full text]
  • Kirby 64: the Crystal Shards
    NUS-P-NK4P-NEU6 INSTRUCTION BOOKLET SPIELANLEITUNG MODE D’EMPLOI HANDLEIDING MANUAL DE INSTRUCCIONES MANUALE DI ISTRUZIONI TM TM Thank you for selecting the KIRBY 64™ –THE CRYSTAL SHARDS™ Game Pak for the Nintendo®64 System. Merci d’avoir choisi le jeu KIRBY 64™ – LES ECLATS DE CRISTAL pour le système de jeu Nintendo®64. WARNING : PLEASE CAREFULLY READ WAARSCHUWING: LEES ALSTUBLIEFT EERST OBS: LÄS NOGA IGENOM THE CONSUMER INFORMATION AND ZORGVULDIG DE BROCHURE MET CONSU- HÄFTET “KONSUMENT- PRECAUTIONS BOOKLET INCLUDED MENTENINFORMATIE EN WAARSCHUWINGEN INFORMATION OCH SKÖTSE- CONTENTS/SOMMAIRE WITH THIS PRODUCT BEFORE USING DOOR, DIE BIJ DIT PRODUCT IS MEEVERPAKT, LANVISNINGAR” INNAN DU YOUR NINTENDO® HARDWARE VOORDAT HET NINTENDO-SYSTEEM OF DE ANVÄNDER DITT NINTENDO64 SYSTEM, GAME PAK, OR ACCESSORY. SPELCASSETTE GEBRUIKT WORDT. TV-SPEL. HINWEIS: BITTE LIES DIE VERSCHIEDE- LÆS VENLIGST DEN MEDFØL- ADVERTENCIA: POR FAVOR, LEE CUIDADOSA- English . 4 NEN BEDIENUNGSANLEITUNGEN, DIE GENDE FORBRUGERVEJEDNING OG MENTE EL SUPLEMENTO DE INFORMACIÓN SOWOHL DER NINTENDO HARDWARE, HÆFTET OM FORHOLDSREGLER, AL CONSUMIDOR Y EL MANUAL DE PRECAU- WIE AUCH JEDER SPIELKASSETTE INDEN DU TAGER DIT NINTENDO® CIONES ADJUNTOS, ANTES DE USAR TU BEIGELEGT SIND, SEHR SORGFÄLTIG SYSTEM, SPILLE-KASSETTE ELLER CONSOLA NINTENDO O CARTUCHO . DURCH! TILBEHØR I BRUG. Deutsch . 28 ATTENTION: VEUILLEZ LIRE ATTEN- ATTENZIONE: LEGGERE ATTENTAMENTE IL HUOMIO: LUE MYÖS KULUTTA- TIVEMENT LA NOTICE “INFORMATIONS MANUALE DI ISTRUZIONI E LE AVVERTENZE JILLE TARKOITETTU TIETO-JA ET PRÉCAUTIONS D’EMPLOI” QUI PER L’UTENTE INCLUSI PRIMA DI USARE IL HOITO-OHJEVIHKO HUOLEL- Français . 52 ACCOMPAGNE CE JEU AVANT D’UTILI- NINTENDO®64, LE CASSETTE DI GIOCO O GLI LISESTI, ENNEN KUIN KÄYTÄT SER LA CONSOLE NINTENDO OU LES ACCESSORI.
    [Show full text]