Kirby Battle Royale Game
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Financial Results Briefing for Fiscal Year Ending March 2017
Financial Results Briefing for Fiscal Year Ending March 2017 Thank you for making time to attend Nintendo’s financial briefing. I am Tatsumi Kimishima, Nintendo Co., Ltd. President of Nintendo. Financial Results Briefing Mr. Furukawa, General Manager of the Corporate President and Representative Director Planning Department, has just presented our Tatsumi Kimishima financial results for this period. There are two points I'd like to cover today. First, Presentation Outline we'll take a look at our recent sales as well as sales over the fiscal year ended March 2017. Then we'll 1 Recap for the Fiscal Year Ended March 2017 see the outlook for the fiscal year ending March 2 Outlook for the Fiscal Year 2018. Ending March 2018 To begin, let's review the fiscal year that just ended in March 2017 along with the sales situation Recap for the Fiscal Year heading into the new year. Ended March 2017 - State of Affairs After Nintendo Switch Launch - Nintendo 3DS Sales - Smart-Device Business First, let's look the circumstances following the launch of Nintendo Switch. 1 Financial Results Briefing for Fiscal Year Ending March 2017 Nintendo Switch launched on March 3 to very strong demand. It continues to be sold out practically worldwide. Our initial plan was to ship two million units by the end of March. But as we announced yesterday, we have already shipped 2.74 million • Shipped Units Nearly Sold Out in Each Region • 2.74 Million Units Shipped through the end of March units through the end of March. Overall, sell-through of Nintendo Switch stacks up well, even in comparison to hardware that launched during holiday seasons. -
Captain Toad™: Treasure Tracker
Captain Toad™: Treasure Tracker 1 Informations importantes Introduction 2 amiibo 3 Gyroscope 4 Précautions sur la sauvegarde Dépannage 5 Assistance 1 Informations importantes Veuillez lire ce mode d'emploi attentivement avant d'utiliser ce logiciel. Si ce dernier est destiné à des enfants, le mode d'emploi doit leur être lu et expliqué par un adulte. Avant d'utiliser ce logiciel, sélectionnez depuis le menu HOME pour lire les Informations sur la santé et la sécurité. Vous y trouverez des informations importantes vous permettant de profiter pleinement de ce logiciel. Veuillez aussi lire attentivement les instructions dans le mode d'emploi de la console, y compris la section sur les informations sur la santé et la sécurité, avant d'utiliser ce logiciel. Veuillez noter que, sauf mention contraire, le terme « Nintendo 3DS™ » désigne toutes les consoles de la famille Nintendo 3DS, c'est-à-dire les consoles New Nintendo 3DS, New Nintendo 3DS XL, Nintendo 3DS, Nintendo 3DS XL, Nintendo 2DS™ et New Nintendo 2DS XL. Informations importantes Votre console Nintendo 3DS et ce logiciel ne sont pas conçus pour fonctionner avec des appareils non autorisés ou des accessoires non agréés. L'utilisation de tels produits peut être illégale et annule toute garantie. Elle contrevient également à vos obligations selon le contrat d'utilisation. De plus, une telle utilisation pourrait vous blesser ou causer des blessures à d'autres; elle pourrait aussi occasionner un mauvais rendement de votre console Nintendo 3DS (et services connexes) et/ou l'endommager. Nintendo et ses fabricants ou distributeurs autorisés ne peuvent être tenus responsables des dommages ou des pertes qui pourraient être causés suite à l'utilisation d'un appareil non autorisé ou d'un accessoire non agréé. -
Nintendo Switch Lite
Nintendo presenta Nintendo Switch Lite, un dispositivo enfocado al juego portátil Nintendo Switch Lite es la nueva incorporación a la familia Nintendo Switch: se trata de una consola compacta y ligera que se puede llevar a cualquier sitio con facilidad Madrid, 10 de julio de 2019.– Nintendo ha presentado hoy con un vídeo la consola Nintendo Switch Lite, un dispositivo diseñado específicamente para jugar a títulos de Nintendo Switch en modo portátil. Nintendo Switch Lite saldrá a la venta el 20 de septiembre y estará disponible en tres colores diferentes: amarillo, gris y turquesa. También estará disponible un set con una funda y un protector de pantalla de Nintendo Switch Lite. Para ver el video completo en el que se muestra por primera vez la consola Nintendo Switch Lite, se puede visitar el sitio web oficial de Nintendo Switch Lite. Nintendo Switch, la consola insignia de la familia Nintendo Switch, salió a la venta en marzo de 2017 y ofrece tres modos de juego diferentes: el modo televisor, que permite jugar a pantalla grande colocando la consola en la base de Nintendo Switch; el modo sobremesa, con el que se puede jugar de manera cooperativa o competitiva compartiendo los mandos Joy-Con; y el modo portátil. La consola incluye mandos Joy-Con de color gris o de color azul neón y rojo neón. Nintendo Switch Lite tiene los controles integrados y es algo más pequeña que la versión insignia de Nintendo Switch. No tiene soporte y, como dispositivo enfocado al juego portátil, no puede conectarse al televisor. Por lo tanto, no incluye ni base ni cable HDMI. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2013 (Briefing Date: 1/30/2014) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Apr.-Dec.'12 Apr.-Dec.'13 Net sales 1,182,177 807,990 556,166 543,033 499,120 Cost of sales 715,575 487,575 425,064 415,781 349,825 Gross profit 466,602 320,415 131,101 127,251 149,294 (Gross profit ratio) (39.5%) (39.7%) (23.6%) (23.4%) (29.9%) Selling, general and administrative expenses 169,945 161,619 147,509 133,108 150,873 Operating income 296,656 158,795 -16,408 -5,857 -1,578 (Operating income ratio) (25.1%) (19.7%) (-3.0%) (-1.1%) (-0.3%) Non-operating income 19,918 7,327 7,369 29,602 57,570 (of which foreign exchange gains) (9,996) ( - ) ( - ) (22,225) (48,122) Non-operating expenses 2,064 85,635 56,988 989 425 (of which foreign exchange losses) ( - ) (84,403) (53,725) ( - ) ( - ) Ordinary income 314,511 80,488 -66,027 22,756 55,566 (Ordinary income ratio) (26.6%) (10.0%) (-11.9%) (4.2%) (11.1%) Extraordinary income 4,310 115 49 - 1,422 Extraordinary loss 2,284 33 72 402 53 Income before income taxes and minority interests 316,537 80,569 -66,051 22,354 56,936 Income taxes 124,063 31,019 -17,674 7,743 46,743 Income before minority interests - 49,550 -48,376 14,610 10,192 Minority interests in income -127 -7 -25 64 -3 Net income 192,601 49,557 -48,351 14,545 10,195 (Net income ratio) (16.3%) (6.1%) (-8.7%) (2.7%) (2.0%) - 1 - Nintendo Co., Ltd. -
The Evolution of Nintendo Company
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by SJSU ScholarWorks San Jose State University SJSU ScholarWorks ART 108: Introduction to Games Studies Art and Art History & Design Departments Spring 2018 The volutE ion of Nintendo Company Yaochen Wei San Jose State University, [email protected] Follow this and additional works at: http://scholarworks.sjsu.edu/art108 Part of the Computer Sciences Commons, Game Design Commons, Other Business Commons, and the Technology and Innovation Commons Recommended Citation Yaochen Wei. "The vE olution of Nintendo Company" ART 108: Introduction to Games Studies (2018). This Final Class Paper is brought to you for free and open access by the Art and Art History & Design Departments at SJSU ScholarWorks. It has been accepted for inclusion in ART 108: Introduction to Games Studies by an authorized administrator of SJSU ScholarWorks. For more information, please contact [email protected]. Yaochen Wei Yaochen Wei The Evolution of Nintendo Company Introduction Mario, Pokémon, and The Legend of Zelda; these are some of the most popular and successful video game franchises in the world, and they also happen to have been developed by the same company: Nintendo. Nintendo’s growth from humble beginnings to a global consumer electronics and video game giant is nothing short of remarkable. According to Nintendo UK (1), since it released the Nintendo Entertainment System in 1983, the company has sold over 4.6 billion electronic games and about three-quarter of a billion – 725 million – consoles worldwide. Some of its most commercially successful hardware units comprise Nintendo Switch and the Nintendo 3DS line of systems, part of which includes Nintendo DSi, Super NES, Wii, New Nintendo 3DS, Nintendo 2DS, Nintendo DSi XL, New Nintendo 3DS XL, Nintendo 64, Nintendo 3DS, Nintendo DS, Wii U, Nintendo 3DS XL, Nintendo GameCube, Game Boy, and Game Boy Advance. -
KIRBY MASS ATTACK Shows the Percentage of the Game Completed
MAA-NTR-TADP-UKV INSTRUCTION BOOKLET (CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) [0611/UKV/NTR] T his seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete com patibility with your Nintendo Product. Thank you for selecting the KIRBY™ MASS ATTACK Game Card for Nintendo DS™ systems. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leafl et. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2011 HAL Laboratory, Inc. / Nintendo. TM, ® and the Nintendo DS logo are trademarks of Nintendo. © 2011 Nintendo. Contents Getting Started ............................................................................................ 6 Kirby Basic Controls ................................................................................................ 8 Our hungry hero, after being split into ten by the Skull Gang boss, Necrodeus, sets out on an Making Progress ...................................................................................... -
Kirby's Return To
BACK TO THE BASICS – NOT KIRBY ’S RETURN TO THAT THERE’S ANYTHING WRONG WITH THAT! DREAM LAND By Sean Cooper etro is hip these days at crash-lands, breaking apart into several als and abilities. Kirby still possesses his Nintendo. After the success of pieces across Dream World. The alien uncanny ability to inhale enemies at a R Donkey Kong Country Returns introduces himself as Magolar. Kirby, whim and borrow their powers. Kirby has and New Super Mario Bros. Wii, being the friendly guy that he is, offers to 20 copy abilities at his disposal and all Nintendo has gone to the well once help the intergalactic traveler retrieve the the classics like fire breathing and sword again, as everyone’s favorite pink puffball missing pieces of his ship, the Lor wielding are available for your amuse - (sorry, Jigglypuff) returns to his roots in Starcutter, so Magolar can return home. ment. the first side-scrolling Kirby adventure on Easier said than done – the pieces are the home console in a decade. Kirby’s hidden throughout the game’s many lev - last adventure was a lot of fun – Kirby’s els. It will take teamwork with Kirby and Super abilities Epic Yarn tried something new without his friends to help send the extraterrestri - equal super fun straying too much from the traditional al home safely. gameplay we’ve come to love. Does For the first time ever, Kirby can gain Dream Land live up to its predecessor or Classic Kirby action super abilities by inhaling special glowing is it just another forgettable rehash? enemies. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Fortnite I Wake up Every Day Wondering If “There’S Going to Be a Surprise Addition That Day, Something People Don’T Know About Yet
Fortnite I wake up every day wondering if “there’s going to be a surprise addition that day, something people don’t know about yet. I’ve never felt that in a game before, never truly believed that “anything” could happen on an ongoing basis. Fortnite feels alive in a way that few other games do. —Patricia Hernandez for Kotaku If You Build It, They Will Come . There’s a lot to keep up with as a parent these days. As soon as you’ve become aware of the most recent internet trend, another one is sweeping youth culture and commanding their attention. One of the most recent of these fads is the online video game Fortnite: Battle Royale. Fortnite has a minimum of 45 million players and more than 3 million concurrent players. Popular among both kids and adults, the game earned $223 million in March and $296 million in April. If it continues to pull in that kind of money, it will surpass Call of Duty in annual revenue. The game’s creators have successfully targeted women as part of their audience: Almost half of Fortnite players are female. During the month of April, people streamed 128 million hours of Fortnite on Twitch, the primary online platform for watching people play video games (see our “Parent’s Guide to Twitch. tv” for more info). With around 7.7 million subscribers, the most popular Fortnite streamer on Twitch by far is Tyler Blevins, aka “Ninja,” who set a record in March for the most-viewed Twitch stream (over 600,000 viewers) when rapper Drake played the game with him, then broke that record in April with 667,000 views while playing Fortnite at an esports event. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for Fiscal Year Ended March 2018 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2014 FY3/2015 FY3/2016 FY3/2017 FY3/2018 Net sales 571,726 549,780 504,459 489,095 1,055,682 Cost of sales 408,506 335,196 283,494 290,197 652,141 Gross profit 163,219 214,584 220,965 198,898 403,540 (Gross profit ratio) (28.5%) (39.0%) (43.8%) (40.7%) (38.2%) Selling, general and administrative expenses 209,645 189,814 188,083 169,535 225,983 Operating profit -46,425 24,770 32,881 29,362 177,557 (Operating profit ratio) (-8.1%) (4.5%) (6.5%) (6.0%) (16.8%) Non-operating income 53,136 46,043 14,550 28,593 23,509 (of which foreign exchange gains) (39,287) (34,051) ( - ) ( - ) ( - ) Non-operating expenses 624 283 18,641 7,591 1,710 (of which foreign exchange losses) ( - ) ( - ) (18,356) (5,256) (766) Ordinary profit 6,086 70,530 28,790 50,364 199,356 (Ordinary profit ratio) (1.1%) (12.8%) (5.7%) (10.3%) (18.9%) Extraordinary income 4,922 3,737 407 64,775 3,240 Extraordinary losses 79 2,176 1,482 409 1,507 Profit before income taxes 10,929 72,091 27,715 114,730 201,090 Income taxes 34,132 30,228 11,197 12,147 60,144 Profit -23,202 41,862 16,518 102,582 140,945 Profit attributable to non-controlling interests 20 18 13 8 1,354 Profit attributable to owners of parent -23,222 41,843 16,505 102,574 139,590 (Profit attributable to (-4.1%) (7.6%) (3.3%) (21.0%) (13.2%) owners of parent ratio) - 1 - Nintendo Co., Ltd. -
240 CASE STUDY of NINTENDO AS TRADITIONAL COMPANY in JAPAN KHAIRI MOHAMED OMAR Applied Science University, Bahrain ABSTRACT
Qualitative and Quantitative Research Review, Vol 3, Issue 1, 2018 ISSN No: 2462-1978 eISSNNo: 2462-2117 CASE STUDY OF NINTENDO AS TRADITIONAL COMPANY IN JAPAN KHAIRI MOHAMED OMAR Applied science University, Bahrain ABSTRACT Each nation has own corporate issues that relates to nation’s corporate style. According to research by OECD, Mexico is the highest rate of average working hours annually in the world (“Hour worked,” 2017). It is 2,255 hours per worker in annual. Since hour in a year is 8,760, people in Mexico are working about a fourth part of a year. Assuming that workers do not need to work on weekend, then hours in a year that workers need work should be around 6,240 hours that it flexibly changes by the year. People in Mexico are working at least 8 hours daily. Claire (2015) stated that long working hours will lead to inadequate sleeping hours, and it causes insufficient working performance in research. For Japan, Japanese corporate management is sometimes argued as an issue. For example, workers in Japan increase their salary based on their seniority. It is not sometimes considered their actual ability, instead of that; company more considers their career and experience. This kind of Japanese traditional working system more tends to be applied by old company in Japan. Since Nintendo has an old history, these management implications are more applicable. Therefore, this case will be about Japanese-traditional-style management strategy of Nintendo. NINTENDO BACKGROUND Nintendo is one of the market leaders in a gaming industry. In particular, it is known as gaming hardware manufacturing corporation. -
The History of Nintendo: the Company, Consoles and Games
San Jose State University SJSU ScholarWorks ART 108: Introduction to Games Studies Art and Art History & Design Departments Fall 12-2020 The History of Nintendo: the Company, Consoles And Games Laurie Takeda San Jose State University Follow this and additional works at: https://scholarworks.sjsu.edu/art108 Part of the Computer Sciences Commons, and the Game Design Commons Recommended Citation Laurie Takeda. "The History of Nintendo: the Company, Consoles And Games" ART 108: Introduction to Games Studies (2020). This Final Class Paper is brought to you for free and open access by the Art and Art History & Design Departments at SJSU ScholarWorks. It has been accepted for inclusion in ART 108: Introduction to Games Studies by an authorized administrator of SJSU ScholarWorks. For more information, please contact [email protected]. The history of Nintendo: the company, consoles and games Introduction A handful of the most popular video games from Mario to The Legend of Zelda, and video game consoles from the Nintendo Entertainment System to the Nintendo Switch, were all created and developed by the same company. That company is Nintendo. From its beginning, Nintendo was not a video gaming company. Since the company’s first launch of the Nintendo Entertainment System, or NES, to the present day of the latest release of the Nintendo Switch from 2017, they have sold over 5 billion video games and over 779 million hardware units globally, according to Nintendo UK (Nintendo UK). As Nintendo continues to release new video games and consoles, they have become one of the top gaming companies, competing alongside Sony and Microsoft.