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Sample File the Hutchingsonian Presents the Habitition of the Stone Giant Lord and Other Adventures from Our Shared Youth
Sample file The Hutchingsonian Presents The Habitition of the Stone Giant Lord and other adventures from our shared youth Introduction 1 Jon Peterson Editors Notes 6 Tim Hutchings The Habitition of the Stone Giant Lord 7 Gaius Stern Stone Death 26 Richard C. Benson The Crack at Garn’s Canyon 38 Matt Morrison The Ring of Gaax Sample file 45 Wayne Lacroix The Golden Scepter of the Trollfens 58 Mike Walters The Tomb of Areopagus the Cloaked and Japheth of the Mighty Staff 86 Michael M. Hughes The Lair of Turgon 96 Todd Nilson The Maze of Death 108 Mike Walters All content copyright of the respective creators. Layout ©2013 Timothy Hutchings and The Hutchingsonian Presents. No claim is made on any copyrighted or trademarked material intentionally or accidentally presented herein. The Hutchingsonian Presents Introduction Jon Peterson When Dungeons & Dragons first appeared early in Thus, there was little thought at first that dungeons 1974, it contained an extraordinary invitation: it asked should be made into commercial products. us all to participate in the creation of fantastic worlds. By the middle of 1975, demand for dungeons at No longer would we merely passively read about - conventions began to chip away at this secrecy. When fantasies someone else had conceived, or watch them - Gary Gygax operated a tournament dungeon for the in films—now we would be participants and protago first Origins Game Fair in July, there was sufficient nists, authors and architects of fantasy. This is per demand to play that he scheduled two groups to haps best captured by a line in the final pages of the - explore instances of the dungeon simultaneously: one original rules, which asks, “why have us do any more under Gygax’s own supervision, the other refereed by of your imagining for you?” Everywhere there are op his son, Ernie. -
Saga of the Elder City 2 — City State Creator I
Sample file SAGA OF THE ELDER CITY 2 — CITY STATE CREATOR I Published in the U.S.A. First American edition, June 2016 (C) 2016 Kent David Kelly Wonderland Imprints Aurora, Colorado Only the Finest Works of Fantasy Document Version 1.01 – September 2016 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2016 by Kent David Kelly and published under the Community Content Agreement for Dungeon Masters Guild. Sample file KENT DAVID KELLY (DARKSERAPIM) — WONDERLAND IMPRINTS 2 SAGA OF THE ELDER CITY 2 — CITY STATE CREATOR I ~ UNOFFICIAL OLD SCHOOL MODULE ~ ELD2 SAGA OF THE ELDER CITY ~ BOOK TWO ~ CITY STATE CREATORSample file I OSR KENT DAVID KELLY (DARKSERAPIM) — WONDERLAND IMPRINTS 3 SAGA OF THE ELDER CITY 2 — CITY STATE CREATOR I ~ BY ~ KENT DAVID KELLY Author Of SPAWNING POOL OF THE ELDER THINGS CASTLE OLDSKULL HAWK & MOOR ELD2, ELD3, and ELD4 Are Collectively Illustrated By JOHN D. BATTEN, W. G. COLLINGWOOD, JASPER FRANCES COPSEY, GUSTAVE DORÉ, ADOLF EHRHARDT,Sample MARY file HALLOCK FOOTE, EDMUND HENRY GARRETT, JAN VAN GOYEN, CARL GUSTAF HELLQUIST, WENCESLAUS HOLLAR, CLAUDIUS JACQUAND, TONY JOHANNOT, GERALD FENWICK METCALF, JOHN MILFORD, HOWARD PYLE, ALBERT ROBIDA, SIDNEY SIME, LANCELOT SPEED & VIKTOR VASNETSOV WONDERLAND IMPRINTS MMXVI KENT DAVID KELLY (DARKSERAPIM) — WONDERLAND IMPRINTS 4 SAGA OF THE ELDER CITY 2 — CITY STATE CREATOR I Is there not honor among thieves? Is not the strength of injustice Only a remnant of justice? Is not absolute injustice Absolute weakness also? A house that is divided Against itself cannot stand; Two men who quarrel Detract from one another’s strength, And he who is at war with himself Is the enemy of himself and the gods. -
Gary's Clarifications
Gary’s Clarifications When I saw the Zagyg’s Wisdom super-thread on Dragonsfoot, I thought what a great idea it was to have a section where Gary answered questions about D&D and offered clarifications and interpretations about the game he created. And if he isn’t around to answer more questions, at least we can benefit from what people asked him when they had the chance. Reading through the thread, it occurred to me that all these clarifications could be gathered up into a single document for easier reference, sorted by category. Steve at Dragonsfoot liked the idea, so I got started…and found that sorting them wasn’t as neat and easy as I’d expected. I’ve had to make a lot of judgement calls: for instance, should a question about true neutral clerics go under Classes or Alignment? So I apologize if the organization of this document seems a little haphazard, but I’ve done what I could with it. There are a very few posts from one category that I copied into another, but for the most part I tried to make a single choice and hope it was the right one. I’ve included some categories that aren’t exactly D&D or that wouldn’t be relevant to every campaign (Greyhawk, for example), but they’re in their own sections so they can be ignored by those not interested. These “related” sections are generally unsorted, as they didn't lend themselves as well to discrete categories. In the interest of keeping it short, I generally removed people’s greeting remarks (“Hi Gary,” etc.), though I left in whatever Gary said in case it should be helpful in assessing his “gut feel” reaction to the question. -
Thieves of Fortress Badabaskor
THE THIEVES OF FORTRESS BADABASKOR Concept Contents Marc Summerlott Introduction 2 History of Fortress Badabaskor 3 Original Design Adventure Summary 3 Mike Petrowsky, Craig Fogel, Bob Bledsaw, Rumor Mill 6 Marc Summerlott, Bill Owen, Field Guide to Encounters 7 and Tony Floren Fortress Badabaskor 9 Fortress Badabaskor, Level One 19 Developers Fortress Badabaskor, Level Two 24 Joesph Goodman, Greg Geilman, and Kara Geilman Fortress Badabaskor, Level Three 31 Fortress Badabaskor, Level Four 37 3.5 Authors & Design Fortress Badabaskor, Level Five 49 Robert Conley Appendix 1– Field Guide to Badabaskor 60 Appendix 2 – Field Guide to NPCs 62 Producer & Publisher Appendix 3 – Field Guide to Monsters 63 Joesph Goodman License 64 Layout MAPS Chris Solis, Robert Conley Cross Elevation 5 Wilderlands Overview 5 Cover Design Fortress Badabaskor, Ground 8 Chris Solis Fortress Badabaskor, Level One 18 Managing Editor Fortress Badabaskor, Level Two 23 Greg Geilman Fortress Badabaskor, Level Three 30 Fortress Badabaskor, Level Four 36 Proofreading Fortress Badabaskor, Level Five 48 Kara Geilman, Michael Reagin Fortress Badabaskor, Area 59 Maps Robert Conley Art Interior: William McAusland Cover Art: Stephan Poag Eostros Games Judges Guild Playtest Jacqueline O Beck, Nick Birmingham, Jason Dreistatdt, Melanie Merrill, Barbara Park, Joshua Park, and Rob Scott Special Thanks to Scott Bennett, Josh Beck, Dwayne Gillingham, and Tim Shorts Dedicated to Stephen and all those who braved Fortress Badabaskor. Developed by Eostros Games, Published by Goodman Games. Page - 1 Introduction By the mid-1970’s the original rules had been released and the game was growing in popularity. But the idea that there could be supporting products other than more rules, items, and monsters had not caught on. -
The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
Dragon Magazine
December 1980 Vol. V, No. 6 Vol. V. No. 6 December 1980 Publisher E. Gary Gygax Editor Lennie the Loser was in big trouble. He nie in a food-off (thanks to some timely Jake Jaquet had stayed on the perimeter of the Food tossed tea). Fight action, flinging an occasional apple at So it went in the gala world premiere of Assistant Editor an occasional teacher, and scarcely a dent Food Fight, held at the Autumn Revel con- Kim Mohan had been made in his appearance rating. vention in Lake Geneva on Nov. 1. Lennie Editorial Staff But suddenly Mad Oscar the janitor was (veteran wargamer Don DiLullo) had some Bryce Knorr upon him, and he was apprehended— bargaining power to wield when trying to without a single messy morsel to use in a convince Rock (Glenda Gagnon) to come Circulation & Sales last-ditch escape attempt. to his aid—because they came to the con- Corey Koebernick So, Lennie slumped to his knees, soil- vention together and “Rock” needed a ride Debbie Chiusano ing his slacks on a patch of spilled spaghetti, home. These two adult-sized FFers were Office Staff and begged his fellow Food Fighters to joined in the Food Line by Jengis Alpar Cherie Knull Dawn Pekul come to his rescue. (Connie) and Paul Pomerleau (Dwayne), Connie was no help—she was stunned. both age 13. This month’s Dwayne was busy trying to outrun Coach All four came to the convention from contributing artists: on the other side of the cafeteria. That left the Chicago area, giving the world pre- Phil Foglio Jeff Dee only Rock, the captain of the football team, miere a big-city flavor. -
THE G EN CON'xiv Convention Caugusi
THE G EN CON'XIV coNvENTION cAugusi- 1.5-16'61.981 PROGRAM at SCHEDULE OF EVENTS- U_WPARKSIDE Oen Con' and -the Gen ConComyass Logo are registered Service marks of TSIZI-tobbics,Iac. THE GEN CON° XIV (about 150 yards south of the main com- GAME CONVENTION AND plex). TRADE SHOW The Student Union contains the two cam- AUGUST 13.16, 1981 pus cafeterias (one fast food type and a tra- INFORMATION BROCHURE ditional cafeteria), a 400 seat theatre, and a recreation room with a twelve lane bowling The Gen Con Game Convention is the alley, pool tables, ping pong tables, foosball We've taken the oldest in America, dating back to 1967, tables, and pinball machines. when a group of garners from the Milwau- Dungeons & Dragons game kee-Chicago area got together for a week- end devoted to nothing but gaming. They all Convention Registration out of the Dark Ages. enjoyed it so much that in 1968 they decid- ed to invite everyone for the fun; the result Fees was the Gen Con I Game Convention—a At the door, 4 days $15.00 one day event which, despite its short dura- At the door, 3 days $15.00 tion, drew hobbyists from both the East and At the door, 2 days $12.00 West Coasts, Texas and Canada. From that At the door, 1 day $ 7.00 beginning the Gen Con Game Fair has grown as a national convention year by year Upon paying the convention registration —and when the International Federation of fee you are entitled to: Wargaming was no longer able to sponsor 1. -
Dragon Magazine Dungeon Grimtooth's Traps the Strategic
over art this month has been rendered for us by long-time contributor Dean Morrissey. Inspiration for Dean’s painting came from this month’s adventure of Niall of the Far Travels, “The Cube from Beyond” by Gardner Fox. Title page and interior art are also courtesy of Dean’s talented hand. Gar will have further accounts of Niall in upcoming issues of The Dragon, so don’t go ’way. This month The Dragon welcomes game designer, advertising agency ex- ecutive, and new publisher/editor of The Space Gamer, Steve Jackson. Steve (in my opinion) makes the game he designed even greater with his variant “Stellar Conquest for Two.” It is our hope that Steve will find time in his busy schedule to contribute to The Dragon again in the future. FEATURES The Cube from Beyond— Gardner F. Fox ............4 Up on a Soapbox this month is Larry DiTillio. Larry examines an aspect Up on a Soapbox Larry DiTillio .................... 8 of D&D not integral to the game, but important nonetheless, as his article Sorcerer’s Scroll— Gary Gygax .....................10 “Painted Ladies and Potted Monks” relates to the older player/younger player relationship that has been discussed under “Out on a Limb” over the Sage Advice— Jean Wells .......................... 12 past few months. Readers should also examine Dragon Rumbles as an Honorable Samurai Designer Speaks!— Dan Campagna...... 14 introduction to Larry’s piece. Leomund’s Tiny Hut— Lenard Lakofka ..............17 The History of Immer— G. Arthur Rahman ...........20 There’s a little something for everyone in this month’s issue. Samurai fans The Dragon #36½ ............................... -
The Maiden's Blackmoor
The Maiden’s blackmoor Rafael San Miguel Thurn and The Company of the MaidenMaiden Based on the works of Dave Arneson, Bob Bledsaw, James Mishler, David Ross, Robert Conley, Dustin Clingman, Ari Marmell, Scott Moore, Havard Faanes, and many others. First Draft: January 2010 Intentionally left Blank 2 “One day, a few years back, I discovered that I was bored.“ - It's with similar words that Dave Arneson, co-creator of world's most popular roleplaying game, used to describe why he began to put a work together that would, over the years, turn global gaming culture upside down. One could say, more or less, that it was the same gentle boredom that drove me, when I, over twenty-five years after the publication of Mr Arneson's first texts on pen-and-paper roleplaying, began to familiarize myself with his pet work, his setup for his own gaming adventures, the fantastic realm of Blackmoor. What follows, might be considered part of D&D's and Backmoor's collective history: Born out of a rather spontaneous idea, The Grim Winter became one of the most widely known play-by-post forum RPGs, even receiving the same hushed praise that only “The Great Old Ones”, legendary PbP campaigns like The Galen Saga , The World of Greyhawk -gaming boards or The Keep on the Borderlands PbP had been able to claim earlier. This was less my own accomplishment than the merit of my players; it was their ingenuity that saved the campaign from my often rather mediocre ideas, and it was their wit and dedication that kept the game worth refereeing for me. -
Philotomy's Musings
ADDITIONAL Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil And Miniature Figures SUPPLEMENT PHILOTOMY’S MUSINGS BY JASON CONE NOT Published by TSR RULES Price $0.00 PHILOTOMY’S Musings A collection of interpretations, house rulings, expansions, and general pontification on the nature of the Original Dungeons & Dragons rules by Gary Gygax and Dave Arneson By Jason Cone 1 Writing: Jason Cone Editing/Layout: Jason Vey Artwork culled from various sources around the Internet and used under the Fair Use Doctrine. No claim to ownership or challenge to the copyright of the artwork’s owners is intended or implied. Dungeons & Dragons® is a registered trademark of Wizards of the Coast, Inc. No claim or challenge to this copyright is intended or implied. Copyright © 2007 by Jason Cone. Philotomy’s OD&D Musings can be found at: http://www.philotomy.com/ 2 CONTENTS Overview ........................................................................................................... 4 What This Book Is About ............................................................................... 4 What This Is Not About ................................................................................. 5 Ability Scores & Bonuses .................................................................................. 5 Abstract Combat ................................................................................................ 6 Armor Class ...................................................................................................... -
Dungeons and Dragons Eberron Campaign Setting
Dungeons and dragons eberron campaign setting Continue A recent tweet by Dungeons and Dragons' executive has fans hoping for a return to the pulp and steampunk-inspired Eberron setting. Yesterday, DDD Senior Director Nathan Stewart promoted the brand's upcoming collaboration with retailer Bait during San Diego Comic-Con. Stewart promised to give a custom twenty-one-sided dice to the first 20 fans who visited him on the bait during the convention and then posted a photo showing off the custom dice. The spotlight is bad. I'll find a better image. pic.twitter.com/5Q7uwdQiRz - Nat e 20 (@NathanBStewart) July 9, 2018 Although the picture is a little blur soon, players can see what appears to be the cover of the Eberron Campaign Setting on their computer screen. The book was originally published in 2004 as an introduction to Eberron, a dark fantasy world ravaged by war, but blessed with an abundance of low-level magic that gave the world a radically different look. Dungeons and Dragons have been teasing that they will be returning the classic campaign settings in a few months. After Stewart revealed ComicBook.com that there are plans to release some sort of leadership campaign for the uns forgotten Realms settings later this year, he noted that the official announcement will come July 23. Recent hints have emphatically indicated that Spelljammer will be another tune-up campaign returning to the game soon. Keith Baker created Eberron as the winning record in the 2002 contest, in which the Wizards of the Coast actively searched for a new fantasy campaign setting for the game. -
Drow Adventure G
OW DR RY: TIA BES Descent into the Depths of the Game TSR Vol. 1: OD&D, AD&D 1e (1971-1989) by Shannon Appelcline Excerpt from Chapter 5: D1-D3 A Designers & Dragons Company Codex This article produced by Shannon Appelcline, Copyright © 2020 Designers & Dragons LLC. Designers & Dragons logo created by Daniel Solis for Evil Hat Productions, LLC, and used here with Evil Hat’s permission. This is an early draft preview. Please do not distribute. MORE PREVIEWS AT HTTPS://WWW.PATREON.COM/DESIGNERSANDDRAGONS Chapter 5: Greyhawk — Tournament Adventures (1978-1980) With a new AD&D rule system now in place, TSR was ready to start releasing adventures — except that’s not entirely true, as the majority of these adventures predated the completion of the trilogy of AD&D ruleBooks. And, TSR was ready to support Gary Gygax’s world of Greyhawk — except these adventures were mostly placed in Greyhawk retroactively. But, history is a funny thing, and these early tournament adventures are certainly recognized today as Both the first AD&D adventures and the first Greyhawk adventures. Name Type Authors Date Page G1: Steading of the Hill Giant Chief Adventure G. Gygax July 1978 G2: The Glacial Rift of the Frost Giant Adventure G. Gygax July 1978 Jarl G3: Hall of the Fire Giant King Adventure G. Gygax July 1978 D1: Descent into the Depths of the Adventure G. Gygax August 1978 Earth D2: Shrine of the Kuo-Toa Adventure G. Gygax August 1978 D3: Vault of the Drow Adventure G. Gygax August 1978 S1: TomB of Horrors Adventure G.