Thieves of Fortress Badabaskor
THE THIEVES OF FORTRESS BADABASKOR Concept Contents Marc Summerlott Introduction 2 History of Fortress Badabaskor 3 Original Design Adventure Summary 3 Mike Petrowsky, Craig Fogel, Bob Bledsaw, Rumor Mill 6 Marc Summerlott, Bill Owen, Field Guide to Encounters 7 and Tony Floren Fortress Badabaskor 9 Fortress Badabaskor, Level One 19 Developers Fortress Badabaskor, Level Two 24 Joesph Goodman, Greg Geilman, and Kara Geilman Fortress Badabaskor, Level Three 31 Fortress Badabaskor, Level Four 37 3.5 Authors & Design Fortress Badabaskor, Level Five 49 Robert Conley Appendix 1– Field Guide to Badabaskor 60 Appendix 2 – Field Guide to NPCs 62 Producer & Publisher Appendix 3 – Field Guide to Monsters 63 Joesph Goodman License 64 Layout MAPS Chris Solis, Robert Conley Cross Elevation 5 Wilderlands Overview 5 Cover Design Fortress Badabaskor, Ground 8 Chris Solis Fortress Badabaskor, Level One 18 Managing Editor Fortress Badabaskor, Level Two 23 Greg Geilman Fortress Badabaskor, Level Three 30 Fortress Badabaskor, Level Four 36 Proofreading Fortress Badabaskor, Level Five 48 Kara Geilman, Michael Reagin Fortress Badabaskor, Area 59 Maps Robert Conley Art Interior: William McAusland Cover Art: Stephan Poag Eostros Games Judges Guild Playtest Jacqueline O Beck, Nick Birmingham, Jason Dreistatdt, Melanie Merrill, Barbara Park, Joshua Park, and Rob Scott Special Thanks to Scott Bennett, Josh Beck, Dwayne Gillingham, and Tim Shorts Dedicated to Stephen and all those who braved Fortress Badabaskor. Developed by Eostros Games, Published by Goodman Games. Page - 1 Introduction By the mid-1970’s the original rules had been released and the game was growing in popularity. But the idea that there could be supporting products other than more rules, items, and monsters had not caught on.
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