Dungeons and Dragons Eberron Campaign Setting
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Sample File the Hutchingsonian Presents the Habitition of the Stone Giant Lord and Other Adventures from Our Shared Youth
Sample file The Hutchingsonian Presents The Habitition of the Stone Giant Lord and other adventures from our shared youth Introduction 1 Jon Peterson Editors Notes 6 Tim Hutchings The Habitition of the Stone Giant Lord 7 Gaius Stern Stone Death 26 Richard C. Benson The Crack at Garn’s Canyon 38 Matt Morrison The Ring of Gaax Sample file 45 Wayne Lacroix The Golden Scepter of the Trollfens 58 Mike Walters The Tomb of Areopagus the Cloaked and Japheth of the Mighty Staff 86 Michael M. Hughes The Lair of Turgon 96 Todd Nilson The Maze of Death 108 Mike Walters All content copyright of the respective creators. Layout ©2013 Timothy Hutchings and The Hutchingsonian Presents. No claim is made on any copyrighted or trademarked material intentionally or accidentally presented herein. The Hutchingsonian Presents Introduction Jon Peterson When Dungeons & Dragons first appeared early in Thus, there was little thought at first that dungeons 1974, it contained an extraordinary invitation: it asked should be made into commercial products. us all to participate in the creation of fantastic worlds. By the middle of 1975, demand for dungeons at No longer would we merely passively read about - conventions began to chip away at this secrecy. When fantasies someone else had conceived, or watch them - Gary Gygax operated a tournament dungeon for the in films—now we would be participants and protago first Origins Game Fair in July, there was sufficient nists, authors and architects of fantasy. This is per demand to play that he scheduled two groups to haps best captured by a line in the final pages of the - explore instances of the dungeon simultaneously: one original rules, which asks, “why have us do any more under Gygax’s own supervision, the other refereed by of your imagining for you?” Everywhere there are op his son, Ernie. -
Sandstorm, All Other Wizards of the Coast Product Names, and Their Respective Logos Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
6620_17739_Chp1.indd20_17739_Chp1.indd 1 11/7/05/7/05 11:18:39:18:39 PPMM CREDITS DESIGNERS ART DIRECTOR D&D BRUCE R. CORDELL, DAWN MURIN JENNIFER CLARKE WILKES, JD WIKER COVER ARTIST DEVELOPMENT TEAM BEN THOMPSON MICHAEL DONAIS, ANDREW J. FINCH, DAVID NOONAN INTERIOR ARTISTS EDITORS STEVEN BELLEDIN, MATT CAVOTTA, CHRIS THOMASSON, CINDI RICE, CHRIS SIMS MITCH COTIE, ED COX, WAYNE ENGLAND, DAVID HUDNUT, DANA KNUTSON, DOUG MANAGING EDITOR KOVACS, TODD LOCKWOOD, CHUCK LUKACS, KIM MOHAN JIM NELSON, WILLIAM O’CONNOR, MICHAEL PHILLIPPI, STEVE PRESCOTT, WAYNE REYNOLDS, DESIGN MANAGER RON SPENCER, STEPHEN TAPPIN CHRISTOPHER PERKINS GRAPHIC DESIGNER DEVELOPMENT MANAGER DEE BARNETT, TRISH YOCHUM JESSE DECKER SENIOR ART DIRECTOR RPG CARTOGRAPHER STACY LONGSTREET DENNIS KAUTH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS SVEN BOLEN Resources: Pharaoh by Tracy and Laura Hickman; Oasis of the White Palm by Philip Meyers and Tracy Hickman; Lost Tomb of Martek by Tracy Hickman; American Geological Institute: Glossary of Geology, 1972; Physical Geology by Robert J. Foster, Charles E. Merrill Publishing Co., Columbus, Ohio, 1971; Geology by Richard M. Pearl, Barnes & Noble, Inc., New York, 1969; “The New Martian Nomenclature of the International Astronomical Union” by G. DeVaucouleurs, et al., Icarus 26, 85, 98, 1975; AL-QADIM by Jeff Grubb and Andrea Hayday; MAZTICA by Douglas Niles; Wizards.com: “The Far Corners of the World—Sand and Sun: Spells of the Desert” by James Jacobs. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
Dragons of Desolation by Tracy Hickman and Michael Dobson
TRAP EFFECTS All traps are triggered by a tripwire or by walking past them. Ball: Damage = 2d8; Save vs Petrify to avoid. Blade Damage = 1d10; When activated starts chopping; Dexterity check to pass or pass to right or left of wedge shaped blade. Flame: Damage = 2d6, if fanned out in some way. Ice Falls: Damage = 1d6; Save vs Spells or encased in ice, 3 turns to thaw. Spiked Pit: Damage = 2d6; 10' deep, trapdoor snaps shut. Official Game Adventure Dragons of Desolation by Tracy Hickman and Michael Dobson TABLE OF CONTENTS Prologue . 2 Wherein the tale is told, and the story is explained. Chapter 14: The Doors of Thorbardin . 4 In which the heroes dream dark dreams and seek the entrance to the long-lost dwarven kingdom. Chapter 15: The North Gate of the Dwarves . 8 In which the heroes enter Thorbardin, encounter ancient evils, and meet a legendary dwarf. Chapter 16: The Honor of the Hylar . 12 In which the Council of Thanes meets, and the heroes receive a quest. Chapter 17: Kalil S’rith . 15 In which the heroes enter the Kingdom of the Dead seeking a great mystical treasure. Chapter 18: Dark Realms . 19 In which Verminaard returns, and the heroes make their final stand. Epilogue . 22 Wherein this book of Dragonlance comes to an end, the beginning and end of life is celebrated, and shadows of the future fall on the present. APPENDICES . 26 and Inside Cover Here are the tools of the story That which is new is explained, as are encounters governed by fate alone. -
I 3-5 Desert of Desolation Product #: 9199 by Tracy Hickman, Laura Hickman, Philip Meyers, Peter Rice and Wm
I 3-5 Desert of Desolation Product #: 9199 by Tracy Hickman, Laura Hickman, Philip Meyers, Peter Rice and Wm. John Wheeler. Copyright 1987 TSR Inc. All rights reserved. st Converted from 1 edition AD&D to D&D 3.5 by Mark Stout ([email protected]). Ownership of I 3-5 Desert of Desolation is required to use this conversion. A PDF version is available from www.paizo.com Created: 1/26/09 Updated: 1/26/09 Chapter 1: Background and Storyline A Note about the Religions of the Durpari and the Raurindi The Raurindi follow a multitude of gods and goddesses. Since most of the Raurindi have been scattered and exist now as slaves or Dervishes, their clerics follow an ethos of protection of holy sites and vengeance to those who despoil them rather than any particular god or goddess. The Durpari, on the other hand, are monotheistic, following the god Anu. Despite this, the Durpari and Raurindi are similar in alignment and basic ethos, separated only by their inflexible views of monotheism versus polytheism. The other major religion in the desert is the worship of Set, which is proscribed and reviled by Durpari and most Dervishes. Some Dervishes see worship of Set as their only weapon against the Durpari, but they are the minority. God/Religion Alignment Domains Favored Weapon Anu LN Law, Strength, Sun, War None Dervish LN Law, Protection, Travel, War Scimitar Set LE Death, Evil, Trickery Spear Chapter 2: Judging Notes for the Referee Judging Mounted Travel Types of Mounts Available Camel, Dromedary; Large Animal; CR 1; HD 3d8+6; hp 19; Init +3; Spd 50 ft.; AC 13 (-1 size, +3 Dex, +1 natural), touch 12, flat footed 10; Base Attack/Grapple +2/+10; Atk/Full Atk Bite +0 melee (1d4+2); Space/Reach 10 ft./5 ft.; SQ Low-light vision, Scent; SV Fort +5, Ref +6, Will +1; Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4; Skills Listen +5, Spot +5; Feats Alertness, Endurance. -
The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W. -
Looting the Dungeon: the Quest for the Genre Fantasy Mega-Text
Looting the Dungeon: The Quest for the Genre Fantasy Mega-Text Thesis submitted in accordance with the requirements of the University of Liverpool for the degree of Doctor in Philosophy by Aidan-Paul Canavan. April 2011 Aidan-Paul Canavan University of Liverpool Abstract Popular genre fantasy diverges in a number of significant ways from Tolkien’s mythic vision of fantasy. As a result of the genre’s evolution away from this mythic model, many of the critical approaches used to analyse genre fantasy, often developed from an understanding of Tolkien’s The Lord of the Rings, do not identify new norms and developments. The RPG, a commercial codification of perceived genre norms, highlights specific trends and developments within the genre. It articulates, explains and illustrates core conventions of the genre as they have developed over the last thirty years. Understanding the evolution of the genre is predicated on a knowledge of how the genre is constructed. Assuming the primacy of Tolkien’s text and ignoring how the genre has changed from a literary extension of myth and legend to a market-driven publishing category, reduces the applicability of our analytical models and creates a distorted perception of the genre. This thesis seeks to place the RPG, and its related fictions, at the centre of the genre by recognising their symbiotic relationship with the wider genre of fantasy. By acting as both an articulation of perceived genre norms, and also as a point of dissemination and propagation of these conventions, the RPG is essential to the understanding of fantasy as a genre. -
Saga of the Elder City 2 — City State Creator I
Sample file SAGA OF THE ELDER CITY 2 — CITY STATE CREATOR I Published in the U.S.A. First American edition, June 2016 (C) 2016 Kent David Kelly Wonderland Imprints Aurora, Colorado Only the Finest Works of Fantasy Document Version 1.01 – September 2016 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2016 by Kent David Kelly and published under the Community Content Agreement for Dungeon Masters Guild. Sample file KENT DAVID KELLY (DARKSERAPIM) — WONDERLAND IMPRINTS 2 SAGA OF THE ELDER CITY 2 — CITY STATE CREATOR I ~ UNOFFICIAL OLD SCHOOL MODULE ~ ELD2 SAGA OF THE ELDER CITY ~ BOOK TWO ~ CITY STATE CREATORSample file I OSR KENT DAVID KELLY (DARKSERAPIM) — WONDERLAND IMPRINTS 3 SAGA OF THE ELDER CITY 2 — CITY STATE CREATOR I ~ BY ~ KENT DAVID KELLY Author Of SPAWNING POOL OF THE ELDER THINGS CASTLE OLDSKULL HAWK & MOOR ELD2, ELD3, and ELD4 Are Collectively Illustrated By JOHN D. BATTEN, W. G. COLLINGWOOD, JASPER FRANCES COPSEY, GUSTAVE DORÉ, ADOLF EHRHARDT,Sample MARY file HALLOCK FOOTE, EDMUND HENRY GARRETT, JAN VAN GOYEN, CARL GUSTAF HELLQUIST, WENCESLAUS HOLLAR, CLAUDIUS JACQUAND, TONY JOHANNOT, GERALD FENWICK METCALF, JOHN MILFORD, HOWARD PYLE, ALBERT ROBIDA, SIDNEY SIME, LANCELOT SPEED & VIKTOR VASNETSOV WONDERLAND IMPRINTS MMXVI KENT DAVID KELLY (DARKSERAPIM) — WONDERLAND IMPRINTS 4 SAGA OF THE ELDER CITY 2 — CITY STATE CREATOR I Is there not honor among thieves? Is not the strength of injustice Only a remnant of justice? Is not absolute injustice Absolute weakness also? A house that is divided Against itself cannot stand; Two men who quarrel Detract from one another’s strength, And he who is at war with himself Is the enemy of himself and the gods. -
Gary's Clarifications
Gary’s Clarifications When I saw the Zagyg’s Wisdom super-thread on Dragonsfoot, I thought what a great idea it was to have a section where Gary answered questions about D&D and offered clarifications and interpretations about the game he created. And if he isn’t around to answer more questions, at least we can benefit from what people asked him when they had the chance. Reading through the thread, it occurred to me that all these clarifications could be gathered up into a single document for easier reference, sorted by category. Steve at Dragonsfoot liked the idea, so I got started…and found that sorting them wasn’t as neat and easy as I’d expected. I’ve had to make a lot of judgement calls: for instance, should a question about true neutral clerics go under Classes or Alignment? So I apologize if the organization of this document seems a little haphazard, but I’ve done what I could with it. There are a very few posts from one category that I copied into another, but for the most part I tried to make a single choice and hope it was the right one. I’ve included some categories that aren’t exactly D&D or that wouldn’t be relevant to every campaign (Greyhawk, for example), but they’re in their own sections so they can be ignored by those not interested. These “related” sections are generally unsorted, as they didn't lend themselves as well to discrete categories. In the interest of keeping it short, I generally removed people’s greeting remarks (“Hi Gary,” etc.), though I left in whatever Gary said in case it should be helpful in assessing his “gut feel” reaction to the question. -
Thieves of Fortress Badabaskor
THE THIEVES OF FORTRESS BADABASKOR Concept Contents Marc Summerlott Introduction 2 History of Fortress Badabaskor 3 Original Design Adventure Summary 3 Mike Petrowsky, Craig Fogel, Bob Bledsaw, Rumor Mill 6 Marc Summerlott, Bill Owen, Field Guide to Encounters 7 and Tony Floren Fortress Badabaskor 9 Fortress Badabaskor, Level One 19 Developers Fortress Badabaskor, Level Two 24 Joesph Goodman, Greg Geilman, and Kara Geilman Fortress Badabaskor, Level Three 31 Fortress Badabaskor, Level Four 37 3.5 Authors & Design Fortress Badabaskor, Level Five 49 Robert Conley Appendix 1– Field Guide to Badabaskor 60 Appendix 2 – Field Guide to NPCs 62 Producer & Publisher Appendix 3 – Field Guide to Monsters 63 Joesph Goodman License 64 Layout MAPS Chris Solis, Robert Conley Cross Elevation 5 Wilderlands Overview 5 Cover Design Fortress Badabaskor, Ground 8 Chris Solis Fortress Badabaskor, Level One 18 Managing Editor Fortress Badabaskor, Level Two 23 Greg Geilman Fortress Badabaskor, Level Three 30 Fortress Badabaskor, Level Four 36 Proofreading Fortress Badabaskor, Level Five 48 Kara Geilman, Michael Reagin Fortress Badabaskor, Area 59 Maps Robert Conley Art Interior: William McAusland Cover Art: Stephan Poag Eostros Games Judges Guild Playtest Jacqueline O Beck, Nick Birmingham, Jason Dreistatdt, Melanie Merrill, Barbara Park, Joshua Park, and Rob Scott Special Thanks to Scott Bennett, Josh Beck, Dwayne Gillingham, and Tim Shorts Dedicated to Stephen and all those who braved Fortress Badabaskor. Developed by Eostros Games, Published by Goodman Games. Page - 1 Introduction By the mid-1970’s the original rules had been released and the game was growing in popularity. But the idea that there could be supporting products other than more rules, items, and monsters had not caught on. -
War of the Lance
War of the Lance Designers: Tracy Hickman, Margaret Weis, Jamie Chambers Additional Design: Cam Banks, Neil Burton, Richard Connery, Christopher Coyle, Sean Everette, Luis Fernando De Pippo, Matt Haag, André La Roche, Sean Macdonald, Joe Mashuga, Angela Stachowiak-Bagamery, Trampas Whiteman Editing: Pat McGilligan • Proofreading: Sean Everette Project Manager: Jamie Chambers • Typesetter: Jamie Chambers Art Director: Renae Chambers • Cover Artist: Larry Elmore Interior Artists: Drew Baker, Chris Dien, Jason Engle, Alan Gutierrez, James Holloway, Darin Klatt, Larry Elmore, Jennifer Meyer, Beth Trott Cartographers: Robert Lee, Sean Macdonald, Douglas Malachi Penney, Craig Zipse Cover Graphic Designer: Ken Whitman • Interior Graphic Designer: Kevin T. Stein Special Thanks: Michael Dobson, Jeff Grubb, Laura Hickman, Harold Johnson, Bruce Nesmith, Roger Moore, Douglas Niles, Ashe Potter, Elizabeth Riedel, Jason Rosenstock, Carl Smith, Garry Spiegle, Michael Williams This d20 System® game accessory utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Dungeons & Dragons, D&D, Dungeon Master, Dragonlance, the Dragonlance Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. © 2004 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2004. Printed in China. -
The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
Dragon Magazine
December 1980 Vol. V, No. 6 Vol. V. No. 6 December 1980 Publisher E. Gary Gygax Editor Lennie the Loser was in big trouble. He nie in a food-off (thanks to some timely Jake Jaquet had stayed on the perimeter of the Food tossed tea). Fight action, flinging an occasional apple at So it went in the gala world premiere of Assistant Editor an occasional teacher, and scarcely a dent Food Fight, held at the Autumn Revel con- Kim Mohan had been made in his appearance rating. vention in Lake Geneva on Nov. 1. Lennie Editorial Staff But suddenly Mad Oscar the janitor was (veteran wargamer Don DiLullo) had some Bryce Knorr upon him, and he was apprehended— bargaining power to wield when trying to without a single messy morsel to use in a convince Rock (Glenda Gagnon) to come Circulation & Sales last-ditch escape attempt. to his aid—because they came to the con- Corey Koebernick So, Lennie slumped to his knees, soil- vention together and “Rock” needed a ride Debbie Chiusano ing his slacks on a patch of spilled spaghetti, home. These two adult-sized FFers were Office Staff and begged his fellow Food Fighters to joined in the Food Line by Jengis Alpar Cherie Knull Dawn Pekul come to his rescue. (Connie) and Paul Pomerleau (Dwayne), Connie was no help—she was stunned. both age 13. This month’s Dwayne was busy trying to outrun Coach All four came to the convention from contributing artists: on the other side of the cafeteria. That left the Chicago area, giving the world pre- Phil Foglio Jeff Dee only Rock, the captain of the football team, miere a big-city flavor.