UBISOFT TAKES A RIDE ON THE SIDE WITH GT PRO SERIES

Intense Car- Immerses Players with New

CITY, COUNTRY – August 3 rd , 2006 – Today , one of the world’s largest video game publishers, announced that it has completed a licensing agreement with Japanese developer MTO Co., Ltd. to distribute GT Pro Series worldwide except in Japan. GT Pro Series is an exclusive car-racing game for Nintendo’s new-generation gaming console entitled Wii™ and will hit shelves in time for the new console’s launch.

With more than 80 licensed cars, tons of tuning options and its fluid drift-style controls and physics, GT Pro Series perfectly fits the Wii’s unique gameplay approach. It’s a fast-paced racing game that takes full advantage of the Wii Remote.

© 2006 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks Ubisoft Entertainment in the U.S. and/or other countries. © 2006 MTO Inc. All Rights Reserved. Published and distributed by Ubisoft Entertainment under license from MTO. Wii™ and Wii logo are trademarks of Nintendo

About MTO: Japanese development studio MTO was founded in 1996 and was behind many major racing games including "GT Advance" series for Nintendo Gameboy Advance. MTO's main development staff are serious car fans and they take passion in developing fun racing games for all markets across the world.

About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated revenue of 547 million Euros for the 2005–2006 fiscal year. To learn more, please visit www.ubisoftgroup.com .

About Wii: Nintendo’s new system, Wii, will feature a controller designed to be used with either one hand or two -- a first in the . When picked up and pointed at the screen, the controller gives a lightning-quick element of interaction, sensing motion, depth, positioning and targeting dictated by movement of the controller itself.