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Gamer Symphony Orchestra Spring 2010
About the Gamer Symphony Orchestra The University of Maryland’s In the fall of 2005, Michelle Eng decided she wanted to be in Gamer Symphony Orchestra an orchestral group that played video game music. With four others http://umd.gamersymphony.org/ from the University of Maryland Repertoire Orchestra, she founded GSO to achieve that dream. By the time of the ensemble’s first public performance in the spring of 2006, its size had quadrupled. Today, GSO provides a musical and social outlet to over 100 members. It is the world’s first college-level ensemble solely dedicated to video game music as an emerging art form. Aside from its concerts, the orchestra also runs “Deathmatch for Charity,” a video game tournament in the spring. All proceeds benefit Children’s National Medical Center in Washington, D.C., via the “Child’s Play” charity (www.childsplay.org). --------------------------------------------------------------------------------- We love getting feedback from our fans! Please feel free to fill out this form and drop it in the “Question Block” on your way out, or e-mail us at [email protected]. If you need more room, use the space provided on the back of this page. Spring 2010 How did you hear about the Gamer Symphony Orchestra? University of Maryland Memorial Chapel Saturday, Dec. 12, 3 p.m. What arrangements would you like to hear from GSO? Other Conductors comments? Anna Costello Kira Levitzky Peter Fontana (Choral) Please write down your e-mail address if you would like to receive messages about future GSO concerts and events. Level Select Oh-Buta Mask Original Composer: Shogo Sakai Mother 3 (2006) Arranger: Christopher Lee and Description: Oh, Buta-Mask, "Buta" meaning "Pig" in Japanese, is composed of two battle themes from Mother 3. -
MAD SCIENCE! Ab Science Inc
MAD SCIENCE! aB Science Inc. PROGRAM GUIDEBOOK “Leaders in Industry” WARNING! MAY CONTAIN: Vv Highly Evil Violations of Volatile Sentient :D Space-Time Materials Robots Laws FOOT table of contents 3 Letters from the Co-Chairs 4 Guests of Honor 10 Events 15 Video Programming 18 Panels & Workshops 28 Artists’ Alley 32 Dealers Room 34 Room Directory 35 Maps 41 Where to Eat 48 Tipping Guide 49 Getting Around 50 Rules 55 Volunteering 58 Staff 61 Sponsors 62 Fun & Games 64 Autographs APRIL 2-4, 2O1O 1 IN MEMORY OF TODD MACDONALD “We will miss and love you always, Todd. Thank you so much for being a friend, a staffer, and for the support you’ve always offered, selflessly and without hesitation.” —Andrea Finnin LETTERS FROM THE CO-CHAIRS Anime Boston has given me unique growth Hello everyone, welcome to Anime Boston! opportunities, and I have become closer to people I already knew outside of the convention. I hope you all had a good year, though I know most of us had a pretty bad year, what with the economy, increasing healthcare This strengthening of bonds brought me back each year, but 2010 costs and natural disasters (donate to Haiti!). At Anime Boston, is different. In the summer of 2009, Anime Boston lost a dear I hope we can provide you with at least a little enjoyment. friend and veteran staffer when Todd MacDonald passed away. We’ve been working long and hard to get composer Nobuo When Todd joined staff in 2002, it was only because I begged. Uematsu, most famous for scoring most of the music for the Few on staff imagined that our three-day convention was going Final Fantasy games as well as other Square Enix games such to be such an amazing success. -
View Full Program and Program Notes
Sounds of PADEREWSKI Lecture-Recital October 14, 2018 | 7 PM Alfred Newman Recital Hall, USC Independence 2018 PADEREWSKI LECTURE-RECITAL Sounds of Independence: Music by Polish Composers of the Interwar Era Lecture by Dr. Lisa Cooper Vest FEATURING Bradley Bascon & Leonard Chong, violins Sérgio Coelho, clarinet Allan Hon, cello So-Mang Jeagal, piano Stephanie Jones, soprano Yun-Chieh ( Jenny) Sung, viola USC Chamber Singers with Dr. Jo-Michael Scheibe and Andrew Schultz, conductors Sunday, October 14, 2018 | 7:00 p.m. Alfred Newman Recital Hall University of Southern California Los Angeles, California Presented by the Polish Music Center at the USC Th ornton School of Music in celebration of 100 Years of Poland’s Independence Polish Music Center Composing the Nation: Intersections of Modernity and Tradition in Interwar Poland Lecture by Dr. Lisa Cooper Vest, USC Thornton School of Music • • • Ignacy Jan Paderewski (1860-1941) HEJ, ORLE BIAŁY (1917) USC Chamber Singers Andrew Schultz, conductor | So-Mang Jeagal, piano Ludomir Różycki (1883-1953) KRAKOWIAK FROM THE BALLET PAN TWARDOWSKI (1920) ARR. MAREK ZEBROWSKI Bradley Bascon & Leonard Chong, violin Yun-Chieh (Jenny) Sung, viola | Allan Hon, cello Sergio Coelho, clarinet | So-Mang Jeagal, piano Aleksander Tansman (1897-1986) CINQ MÉLODIES (1927) Dans le secret de mon âme Hélas Sommeil Chats de gouttière Bonheur Stephanie Jones, soprano | So-Mang Jeagal, piano Józef Koffl er (1896-1944) DIE LIEBE/ MIŁOŚĆ (1931) Adagio Andante tranquillo Allegro moderato Tempo I Stephanie Jones, soprano | Sergio Coelho, clarinet Yun-Chieh (Jenny) Sung, viola | Allan Hon, cello Grażyna Bacewicz (1909-1969) STRING QUARTET NO. 1 (1938) Moderato Tema con variazioni Vivo Bradley Bascon & Leonard Chong, violin Yun-Chieh (Jenny) Sung, viola | Allan Hon, cello Karol Szymanowski (1882-1937) KURPIE SONGS OP. -
AD20/21 Shop New England’S Only Modern Art & Design Show
March 5–18, 2012 THE OFFICIAL GUIDE to BOSTON PANORAMAEV ENTS | SIGHTS | SHOPPING | MAPS | DINING | NIGHTLIFE | CULTURE AD20/21 SHOP NEW ENGLANd’S ONLY MODERN ART & DESIGN SHOW SEEO BOST N’S VIDEO GAME ORCHESTRA TAKE A PASTA TOUR PANO’S GUIDE TO IRISH BOSTON mor N E THA B ACK IN BOSTON 300 T HE CELTICS’ BOSTON HEATHER WALKER EVENTS INSIDE! www.bostonguide.com job number: 51276_D25_C1-1 date: 02/01/12 client: RLX advertiser: RLX dtp: color: cs: acct: client: please contact thelab at 212-209-1333 with any questions or concerns regarding these materials. March 5–18, 2012 THE OFFICIAL GUIDE TO BOSTON Volume 61 • No. 21 contents Features Art for All 8 AD20/21 at the Boston Center for the Arts’ Cyclorama 6 PANO’s Guide to 10 Irish Boston Pull up a chair, watch the parade or walk the trail in honor of Boston’s Irish heritage Departments 6 HUBBUB Prize-worthy short films, shaping up in the Back Bay, Final Fantasy 8 at Symphony Hall, fresh pasta in Dorchester and vintage finds in the South End 12 Boston’s Official Guide 12 Current Events 18 On Exhibit 21 Shopping 27 Cambridge 31 Maps 37 Neighborhoods 42 Sightseeing 48 Freedom Trail 50 Dining 10 62 Back in Boston The Boston Celtics’ Heather Walker ON THE COVER: Elie Nadelman (1882–1946), Acrobat, 1920, bronze, 14.5" x 9.5" x 5". Courtesy of Tom Veilleux Gallery (ME). BOTTOM RIGHT PHOTO: KELLY DAVIDSON BOSTONGUIDE.COM 3 Thf E Of ICIAl guIDE TO BOSTOn www.bostonguide.com M arch 5–18, 2012 Volume 61 • Number 21 Tim Montgomery • President/Publisher Samantha House • Editor Scott Roberto • Art Director Paul Adler • Assistant Editor John Herron Gendreau • Associate Art Director Ze Sheng Liang • Contributing Photo Editor Chelsea Santilli • Staff Writer Rita A. -
Spring 2018 Program
The Gamer Symphony Orchestra at the University of Maryland Spring 2018 Concerts Friday, April 20, 2018 Saturday, April 21, 2018 7:00 PM Dekelboum Concert Hall Clarice Smith Performing Arts Center Leanne Cetorelli, Conductress Michael Mitchell, Conductor About the Gamer Symphony Orchestra In Fall 2005, student violist Michelle Eng sought to create an orchestral group that played the music of video games. With a half- dozen others from the University of Maryland Repertoire Orchestra, she founded the Gamer Symphony Orchestra to achieve that dream. By the ensemble’s first public performance in Spring 2006, its size had quadrupled. Today, the Gamer Symphony Orchestra provides a musical and social outlet to 130+ members. It is the world’s first college-level ensemble to draw its repertoire exclusively from the soundtracks of video games. The ensemble is entirely student run, which includes conducting and musical arranging. In February 2011, the GSO’s arrangement of “Korobeiniki” from Tetris was performed in collaboration with Video Games Live and The National Philharmonic to two sold-out houses at the Strathmore in Bethesda, MD. In May 2012 and 2015, as a part of the Art of Video Games Exhibit, the GSO performed at the American Art Museum in Washington, D.C. in the central atrium. In March 2018, the GSO performed at The John F. Kennedy Center for the Performing Arts on the Millennium Stage. Aside from its concerts, the GSO also hosts a charity video game event at least once a year, called Gaming4Life. All proceeds from this multi-hour long video game tournament benefits the Children’s National Medical Center in Washington, D.C. -
The Studio Orchestra at the Bob Cole Conservatory of Music
THE STUDIO ORCHESTRA AT THE BOB COLE CONSERVATORY OF MUSIC PRESENTS PROGRAM Kingdom Hearts Suite Yoko Shimomura arr. Adam Humphreys Undertale Medley Toby Fox arr. Andres Soto “To Zanarkand” from Final Fantasy X Nobuo Uematsu arr. Adam Humphreys The Legend of Zelda: Symphony of the Goddesses Koji Kondo, Toru Mingegishi, Hajime Wakai II. The Wind Waker arr. Chad Seiter Themes from Star Wars: Battlefront 2 and Star Wars: A New Hope Gordy Haab and John Williams arr. Adam Humphreys and Robert Luke Martin -Intermission- Journey Medley Austin Wintory arr. Andres Soto God of War Suite Bear McCreary arr. Keith Milligan Rosie Ghan Sahagun, soloist Themes from Assassin’s Creed IV: Black Flag Brian Tyler arr. Robert Luke Martin Rosie Ghan Sahagun, soloist The Champion’s Ballad from The Legend of Zelda: Breath of the Wild Hajime Wakai arr. Robert Luke Martin Marylin Mello, soloist Mario Kart Live Ryo Nagamatsu arr. Robert Luke Martin The Studio Orchestra at the Bob Cole Conservatory of Music Violin I Flute Trumpet Kelsey Lih Summer Wilson Maxfield Maynard Cole Perez Aaron Hoguin Oboe Violin II Georgette Patricio Trombone Adrian Sifuentes Christian Fuentes Jinsei Goto Daniel Nakazono Violia Clarinet Marylin Mello Samuel Choi Percussion Marisa Ramey Kris Calicdan Bassoon Chris Amaro Cello Mary Perkins Sebastian Lee Mitchell Moffitt Piano Kathryn Carlson Travis Solesbee, MM ’18 French Horn Double Bass Keith Pepper Music Director Katie McNamara Jennifer Ornelas Robert Luke Martin, MM ‘19 Avery Jett Rachel Aragaki About Us The Studio Orchestra at the Bob Cole Conservatory of Music started as a one concert project in 2018, presenting the most iconic video game scores with full orchestra and choir. -
Game Music Como Produto Cultural Autônomo: Como Ela Ultrapassa Os Limites Do Jogo E Se Insere Em Outras Mídias
revista Fronteiras – estudos midiáticos 13(2): 111-120, maio/agosto 2011 © 2011 by Unisinos – doi: 10.4013/fem.2011.132.04 Game music como produto cultural autônomo: como ela ultrapassa os limites do jogo e se insere em outras mídias Camila Schäfer1 RESUMO A música, nos jogos eletrônicos, além de servir como fundo, também é utilizada como forma de potencializar a experiência de imersão e interatividade do jogador. Considerando seu papel no game como de extrema importância, este artigo procura analisar como a música de videogames se tornou um produto cultural autônomo. Depois de realizada a pesquisa bibliográfica, foi analisado o movimento de autonomização da game music para identificar em quais mídias esse tipo de música se insere atualmente e como ela está se tornando uma manifestação cada vez mais visível também fora do universo dos videogames. A partir desses estudos, da análise dos processos de autonomização, concluiu-se que a game music, além de sua importância para os jogos, constitui-se num novo fenômeno midiático que a cada dia cresce e contagia mais pessoas ao redor do mundo. Palavras-chave: game music, música, jogos eletrônicos. ABSTRACT The game music as an autonomous cultural product: How it exceeds the limits of the video games and falls in other media. The music in the video games, besides of working as a background, is also used as a way to leverage the experience of immersion and interactivity of the player. Considering its role in the game as extremely important, this article seeks to analyze how the game’s music has become an autonomous cultural product. -
2011 Program Guide
table of contents 3 Letter from the Con Chair 4 Guests of Honor 11 Events 17 Video Programming 20 Panels & Workshops 31 Artists’ Alley 35 Dealers’ Room 37 Room Directory 38 Maps 44 Where to Eat 52 Tipping Guide 53 Getting Around 54 Rules 59 Sponsors 60 Volunteering 61 Staff 64 Autographs APRIL 22–24, 2O11 1 COMICARTISTSUPPLIES.com SIGN UP TO WIN A COPY OF ANIME OR MANGA STUDIO! An Ocial Sponsor of STOP BY AND VISIT US AT BOOTHS #209 & #308 PO Box 60 • Randolph, MA 02368-0060 • Phone: 1-781-986-2653 • Fax 1-781-986-2656 • email: [email protected] LETTER FROM THE CON CHAIR “For those about to rock, we salute you.” Greetings! On behalf of the New England Anime Society, our honored guests, and the entire Anime Boston staff, it’s my pleasure to welcome you to Anime Boston 2011! To those of you who are new to Anime Boston, we welcome you! We’ve worked hard this past year to organize an event that we hope will become a new tradition for you in years to come. For those of you who have come to Anime Boston in the past, welcome back, we’re happy to see you! Maybe its the adult in me, but usually the time files between conventions. Logically I know that as I write this we’re a only a handful of weeks left until this gets submitted to print.. And shortly after that, the convention starts and these words are in your hands. I know that, and yet the time will come and go faster this year than it has in years past. -
Concert Program
The Gamer Symphony Orchestra at the University of Maryland Fall 2016 Concert Saturday, November 19, 2016 @7:00pm Dekelboum Concert Hall Clarice Smith Performing Arts Center Leanne Cetorelli, Conductress Michael Mitchell, Conductor umd.gamersymphony.org About the Gamer Symphony Orchestra In Fall 2005, student violist Michelle Eng sought to create an orchestral group that played the music of video games. With a half- dozen others from the University of Maryland Repertoire Orchestra, she founded the GSO to achieve that dream. By the ensemble’s first public performance in Spring 2006, its size had quadrupled. Today, the GSO provides a musical and social outlet to 110+ members. It is the world’s first college-level ensemble to draw its repertoire exclusively from the soundtracks of video games. The ensemble is entirely student run, which includes conducting and musical arranging. In February 2011, the GSO’s arrangement of “Korobeiniki” from Tetris was performed in collaboration with Video Games Live and The National Philharmonic to two sold-out houses at the Strathmore in Bethesda, MD. In May 2012 and 2015, as a part of the Art of Video Games Exhibit, the GSO performed at the American Art Museum in Washington, D.C. in the central atrium. Aside from its concerts, the GSO had a special role at the Video Games Live also holds the “Deathmatch for Charity” event every spring. All proceeds from this hours long video game tournament benefit the Children’s National Medical Center in Washington, D.C. The Gamer Symphony Orchestra has also fostered the creation of many more video game orchestras around the country, including the Washington Metropolitan GSO, the Magruder High School GSO, the Damascus High School GSO, the Baltimore GSO, the 8-Bit Orchestra, the Ithaca College GSO, PXL8, the Video Game Orchestra, G.A.M.E., the Seattle Video Game Orchestra & Choir, the Reno Video Game Symphony, the CSUN GSO, and the Game Music Ensemble at UCLA. -
Concert Program
How are we doing? The Gamer Symphony Orchestra We love getting feedback from our fans and supporters! Please feel free to fill out this form and drop it in the Question Box on your way at the University of Maryland out after the concert, or email us at [email protected]. umd.gamersymphony.org The GSO is partially funded by the Student Government Associa- tion (SGA), but much of our operating costs are donated to us by members and supporters. Please consider enclosing a donation with your feedback to help us continue providing our completely free concerts. Donations can also be made through the Student Affairs office program, located at our website, umd.gamersymphony.org. Checks made out to UMD College Park Foundation (with Gamer Symphony Orchestra written on the memo line) qualify as tax-deductible charitable gifts!* ————————————————————————————- How did you hear about the Gamer Symphony Orchestra? What arrangements would you like to hear from the GSO? Do you have other comments about our performance? Please write down your email address if you would like to receive Spring 2016 Concert messages about future GSO concerts and events. Please print legibly! Saturday, May 7th, 2016, 1:30 PM Dekelboum Concert Hall ————————————————————————————- Clarice Smith Performing Arts Center *Gifts in support of the University of Maryland are accepted and managed by the University of Maryland College Park Foundation, Inc., an affiliated 501c(3) organization authorized by the Board of Regents. Contributions to the University of Maryland are tax deductible as allowed by Elizabeth Green, Conductress law. Please see your tax adviser for details. -
Writing Interactive Music for Video Games: a Composer's Guide
Praise for Writing Interactive Music for Video Games “Behind every great game experience is an interactive score that defines the emotional through-line of a game. Writing Interactive Music for Video Games will show you how to create such a score, from basic concepts to sophisticated techniques. It is filled with advice from some of the greatest video game composers working today, and written with the clarity and insight that comes from experience.” —Tracy Fullerton, Director, USC Game Innovation Lab “Michael Sweet’s book provides a much-needed text that walks a composer through all of the critical considerations when first starting to work in the video game industry. Not simply a ‘how-to’ but a ‘why-to’ that dives deep into the aesthetics and best practices of writing an interactive score. Through his years of work in the industry and years of teaching, he is able to bring together a comprehensive discussion on composing interactive scores. Professor Sweet brings together the nuts and bolts, the business, and pertinent historical moments—all while setting composers’ expectations for working in the industry. There is no better book to be found if you are a composer looking to understand writing for games.” —Jeanine Cowen, Vice President for Curriculum and Program Innovation, Academic Affairs, Berklee College of Music “Michael Sweet demonstrates a formidable depth and breadth of knowledge related to adaptive music. He adroitly covers both the creative and technical components critical to being successful in this field. This book is a must-read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios “Clear, complete, concise, and filled with vital information.