Module 2: Gatecrashing This Module May Be Taken at Any Point When the Jumper Prepares to Travel Through a Pandora Gate
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THE POLITY JUMP V1.01
THE POLITY JUMP v1.01 Welcome to the Polity. First, some background: Humankind reached the stars, invented AIs and Under-space Drives to travel faster than light, and then the AIs took over in an uprising known as the Quiet War. It wasn’t even a fight, really – humanity had long been abdicating control of the economy and municipal governance to them – so they told us they were going to take care of things for us, and our instructions to them became ‘suggestions’ rather than ‘orders’. About a couple of hundred years later – when you’ll be visiting – most worlds of the Polity are comfortable for humankind to live on in peace, but out on the edge, at the Line that separates Polity from non-Polity, things get a bit more exciting, where you find unusual alien ecologies and the unknown. Nearly all Polity worlds and most large space stations are linked together via the Runcible network – a series of interstellar teleporters similar to Stargates – which allows Earth Central to stay in constant communication with the countless AIs across hundreds of worlds, and facilitates trade, travel and data transmission. The Polity's seeming isolation was first broken by the discovery of the four conjoined one-kilometer Dragon spheres on Aster Colera, though they are considered to be biomechanical constructs rather than a species in their own right, so they don’t really qualify as true “aliens”. The only other sapient, technologically advanced species in our corner of the galaxy are the Prador, who are a large carnivorous crab-like species who are practically barbaric by human standards - more than happy to eat captured humans or indulge in cannibalism. -
Read the Balticon 46 Pocket Program
Note to Parents Anime Parents, please be advised that there are a lim- ited number of movies in the Anime Progam which are appropriate for children under 12. Please take note of the ratings listed next to the movies. A document explaining the ratings will be posted on the Anime Room Door. Parents are strongly encouraged to take these ratings as a guide for what might or might not be inappropriate for their children to watch. In general, children under 14 should not be in the Anime Room room between 10 PM and 5 AM, but everything in the middle of the day should be ok for ages 14 and up. Children under 13 should be accompanied by a parent or guard- ian. We recommend that parents of teens sit and view a portion of an “MA” rated movie to decide if it is something they want their teen to view. Film Festival All of the entries being screened in the film festival up to 9:30 pm are what the selection committee estimated would be considered “G” or “PG” if they were rated. Entries screening after 9:40 pm range from estimated “G” to “R” rated, thus some movies screening after 9:40 pm may not be appropriate for children under 17 who are not accompanied by a par- ent or guardian. LARP Join the returning players in the 3rd year of the game H e r o e s & V i l l a i n s Register in the Valley Foyer Friday 5 to 9 pm and Saturday, 9 to 11 am. -
Playscore, Networking: Gamers) Playscore Is a HypercorpSponsored Social Network for Major VR and AR Games and Gaming Culture
Optional Rule: prep (PlayScore, Networking: Gamers) PlayScore is a hypercorpsponsored social network for major VR and AR games and gaming culture. It features a combination of unified achievement tracking and player “karma” which is increased by teamwork, clean playing and interactivity, and penalizes cheating, TKing, ninjalooting or other similar activities. prep users have access to exclusive virtual chatrooms and forums, and the network hosts and distributes many guides, tips and interviews related to both single and multiplayer games. prep functions normally when using favors inside the virtual network, and can be used to gain favors from almost any faction, but the level of favor is increased by one when dealing with events completely in “meatspace”. Gamer Organizations & Clades: Virtualists: Virtualists hold that since VR is indistinguishable from Real Life, a “virtual” experience has no difference from a “real” one, and thus everyone should life freely in a virtual space. Virtualists spend almost all of their time playing VR games, and many have even sold off their own morphs in order to instance as infomorphs in specialized Virtualist Sanctuary servers. Casual players often find them “tryhards” or otherwise too serious about “games”, which the Virtualists treat like real experiences. Drones: Drones are mostly hypercorp employees or other “normal” Consortium citizens who partake in AR or VR games. They oppose open hypercorp interference and monitoring within the actual games, but also do not like attempts to impose seriousness or realism, or bring realworld politics into the simulspace. They simply want their escapism from their daily grind. -
EABA Owes a Debt to the Role-Playing Games That Have Gone Before
OTHER CREDITS: In addition, EABA owes a debt to the role-playing games that have gone before. These may have themselves had inspiration from other role-playing games, but I'm just crediting the ones that inspired me. Dungeons & Dragons®(1974), by Dave Arneson and Gary Gygax, for starting the idea of formal role-playing systems, as well as for some of the most fundamental game mechanics like attributes, skill rolls, and so on. Every role-playing game owes something to Dungeons & Dragons. Champions®(1981), by George MacDonald and Steve Peterson, for internally consistent and intuitive game mechanics, point-based adventurer creation and attribute- based defaults. From beginning as a ™ EABA v1.0 superhero game it has morphed into ©2002 by Greg Porter the Hero System®(1984), a quite good ISBN 0-943891-38-8 universal system. BTRC#6101 Call of Cthulhu®(1981), by Sandy Published by: BTRC Petersen, for making a story-driven P.O. Box 1121 horror system that has taken on a life Collinsville VA 24078 USA of its own. The depth and detail of the [email protected] support material is a benchmark that www.btrc.net all role-playing games should strive for. Cover art: Greg Porter GURPS®(1986), by Steve Jackson, for Interior art: Paul Bourne being the first “universal system” that didn't have a particular genre welded Playtesters: Thomas Bagwell, Marc to it, and for making a strong effort to Carlson, Travis Casey, George Chisum, have rules that matched reality where Damien Dyon, Larry Fries, Viktor Haag, reality was needed. GURPS has more Ian Harac, Stephanie Hostman, William licensed fictional gameworlds than Hostman, Leszek Karlik, Robert Menard, any other role-playing game, and John McMullen, Peter Newman, that it works fairly well for all of them is Charles Reynolds, Bob Ritchey, Sean a testament to the utility of its game Simpson mechanics. -
IPX 1 Introduction 2 the Corporation
IPX 1 Introduction To the modern ear, the very name InterPlanetary Expeditions sounds quaint. A holiday trip to Mars or Proxima is well within the means of most Earth citizens. Going to another planet is hardly a remarkable thing, so the company name sounds absurdly grandiose, on a par with `Intercity Expeditions' or `Slightly Overgrown Garden Explorers'. Small wonder, then, that the company prefers to use its initials, IPX, in all advertising and public relations material. However, IPX is much more than its name suggests and those who underestimate the corporation have learned to regret their mistake. 2 The Corporation InterPlanetary Expeditions stock is publicly traded on the CESE (Combined Earth Stock Exchange) and BEL (Mars stock exchange) but the company's headquarters is on Mars. The company is normally registered on Mars too but has been known to switch its holdings to another flag-of-convenience nation for financial or political reasons. In the past, IPX has been a Swiss, Greek, Zimbabwean, Trinidadian or Proximan company for brief periods. As of 2267, the largest shareholder in IPX is the Hartung family, with just under 30% of the shares divided among various members; various EarthForce cut-outs and close allies hold another 25%, while Simone Barrett is the largest individual shareholder at 11%. The remaining shares are held mostly by various investors and speculators, although the Hartung Foundation was granted 2% of the company stock in perpetuity when it was first endowed. The Hartungs have the support of the majority of the shareholders and a Hartung has been both chairman of the board and CEO since Waugh was ousted after the fall of President Clark (IPX normally combines the roles of chairman and CEO, a tradition started by Jasper Hartung). -
Searches for Life and Intelligence Beyond Earth
Technologies of Perception: Searches for Life and Intelligence Beyond Earth by Claire Isabel Webb Bachelor of Arts, cum laude Vassar College, 2010 Submitted to the Program in Science, Technology and Society in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in History, Anthropology, and Science, Technology and Society at the Massachusetts Institute of Technology September 2020 © 2020 Claire Isabel Webb. All Rights Reserved. The author hereby grants to MIT permission to reproduce and distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. Signature of Author: _____________________________________________________________ History, Anthropology, and Science, Technology and Society August 24, 2020 Certified by: ___________________________________________________________________ David Kaiser Germeshausen Professor of the History of Science (STS) Professor of Physics Thesis Supervisor Certified by: ___________________________________________________________________ Stefan Helmreich Elting E. Morison Professor of Anthropology Thesis Committee Member Certified by: ___________________________________________________________________ Sally Haslanger Ford Professor of Philosophy and Women’s and Gender Studies Thesis Committee Member Accepted by: ___________________________________________________________________ Graham Jones Associate Professor of Anthropology Director of Graduate Studies, History, Anthropology, and STS Accepted by: ___________________________________________________________________ -
PDF Download the Engines Of
THE ENGINES OF GOD PDF, EPUB, EBOOK Jack McDevitt | 432 pages | 01 Dec 1995 | Penguin Publishing Group | 9780441002849 | English | New York, NY, United States The Engines of God PDF Book There are ruins on planets, objects in space and monuments with perfect right angles on moons. More filters. Please sign up to continue. Sadly for me, I read book 5 first, not knowing any difference. Final Grade: 87 out of My second issue is that The God Engines is simply too short for what it tries to do. Jul 27, Melissa McShane rated it really liked it Shelves: own , space-travel , action-adventure , science-fiction , alien-encounters. I know only that it can. But this, this is Scalzi out of his usual comfort zone. Mass Market Paperback , pages. They used a cutting laser and a shuttlecraft to begin to transform some natural stone plateaus into giant cubes, just like at the other planets. It could be, as some other reviewers have noted, that the world circa seems way too much like the world circa when this was written. Deux ex Pantry… As a whole, this book disappoints because it is so frustratingly close to greatness. A question you as the reader, and Hutch as the protagonist will be asking throughout. From all appearances, settling of the planet could, in principle, begin immediately, with no terraforming required. I can't really say if this is how Scalzi meant the book to be read but as a symbolic tale it doesn't really score very high but as a straight-faced scifi story it is awesome. -
Pocket Program
LoneStarCon 3 POCKET PROGRAM The 71st Worldcon August 29–September 2, 2013 San Antonio, Texas The Dedication Nin Soong Fong Who gave me heart and soul Elizabeth “Liz” Metcalfe Whose heart never really left Texas Wayne Fong Together we steered Starships: Qapla’ Some of these conversations are for you I miss y’all - Terry Fong “World Science Fiction Society,” “WSFS,” “World Science Fiction Convention,” “Worldcon,” “NASFiC,” “Hugo Award” and the distinctive design of the Hugo Award Rocket are service marks of the World Science Fiction Society, an unincorporated literary society. “LoneStarCon 3” is a service mark of ALAMO, Inc., a 501(c)(3) nonprofit, tax-exempt corporation, registered in Texas. Getting Started Welcome To loneSTarcon 3! There and back again....or deja’ vu all over again. For years, Bill and Randy’s modus operandi at a Worldcon With apologies to J. R. R. Tolkien and Yogi Berra. This journey, was to be up early for breakfast to be sure they made the like many great adventures, began in a bar (or behind one first panel of the day (and yes, starting at 9 or 10 in the anyway). Back in the early 1990s when the bid was underway morning there is always a cool program item...so go take for LoneStarCon 2, we both volunteered to help with the bid. your pick!). A day of constant activity moving back and forth GETTING STARTED In those early days that entailed table sitting (one of fandom’s between art show, dealers’ room, exhibits, and multiple thankless jobs), door greeter at the parties, and quite often panels, then shifting to evening events and finally parties. -
Archeology, Astrobiology, Astronomy, Astrophysics, Astrosociology
Sample Academics: Archeology, Astrobiology, Astronomy, Astrophysics, Astrosociology, Biochemistry, Biology, Botany, Computer Science, Cryptography, Economics, Engineering, Genetics, Geology, Linguistics, Mathematics, Memetics, Nanotechnology, Old Earth History, Physics, Political Science, Psychology, Sociology, Xenoarchaeology, Xenolinguistics, Zoology, Accounting, Neurology, Anthropology, Astrozoology, Military Science, Philosophy, Anatomy, Ecology, Xenoanatomy, Finance, Materials Science, Computational Archaeology, Jurisprudence, Art History, Nanofabrication, Materials Engineering, Astrogeology, Earth Science, Kinesiology, Planetary Ecology, Martian History, Xenogenetics, PostFall History, Climatology, Xenobotany, Electrical Engineering Sample Arts: Architecture, Criticism, Dance, Drama, Drawing, Painting, Performance, Sculpture, Simulspace Design, Singing, Speech, Writing, Bodysculpting, Electronic Music, Digital Art, Ink Painting, Erotic Entertainment, Rhetoric, Calligraphy, Design, Poetry, Graphic Design, Robotic Sculpture, Pornography, Graffiti, Fashion Design, Music, Metal Sculpture, Cooking, Game Design, Petalcrafting Sample Exotic Melee: Buzzsaw, Chain, Monowire Garotte, Morning Star, Spear, Swarmanoid, Tentacles, Whip Sample Exotic Ranged: Blowgun, Bow, Crossbow, Ink Attack, Plasma Torch, Slingshot, Vortex Ring Gun Hardware: Aerospace, Armorer, Electronics, Groundcraft, Implants, Industrial, Nautical, Robotics Sample Interests: Martian Beers, Robot Models, VR Games, Alien Relics, Pandora Gates, Inner System Politics, Martian -
Xenoarchaeology © 2018 John H
Xenoarchaeology © 2018 John H. Reiher Jr. FTL:2448 © 2001 Tri Tac Games, a fully held subsidiary of Tri Tac Talents, LLC. This is an outline of what it takes to do a proper xenoarchaeology dig or how not to. This is more of a guide for gamers and GMs that want some idea of what goes into a dig: How it’s funded, setup, protected, and most importantly, performed and operated. For your game, simply have the players do a session setting things up, trying to get the funding, dealing with contractors, getting permits, and everything else that will bedevil them. The actual dig should be fairly quick, with a couple of scenes setting the stage. Skip the boring stuff unless you want to offer them some choices. Go straight to the problem and take it from there. 1. What is Xenoarchaeology? a. The study of ancient alien cultures. Typically in situ on planet and later elsewhere in a research facility. 2. What is Paleoxenotechnology? a. The study of ancient technology of all stripes. This includes what seems to be older style technology such as telegraphs or masonry and the high tech stuff that makes money. 3. Why would you do Xenoarchaeology? a. Profit$$$! b. New Technology! c. More Knowledge! d. Did I mention Profit$$$! e. Oh, and learning new things about the alien society in general. f. Testing theories of the origins of life, transpermia, and panspermia. g. And chasing after God(s) or things just like them, but not. 4. Types of Xenoarchaeologists: a. Dedicated researcher. i. Interns and graduate students. -
Griffith Observer Cumulative Index
Griffith Observer Cumulative Index author title mo year key words Anonymous The Romance of the Calendar 2 1937 calendar, Julian, Gregorian Anonymous Other Worlds than Ours 3 1937 Planets, Solar System Anonymous The S ola r Fa mily 3 1937 Planets, Solar System Roya l Elliott Behind the Sciences 3 1937 GO, pla ne ta rium, e xhibits , Ge ologica l Clock Anonymous The Stars of Spring 4 1937 Cons te lla tions , S ta rs , Anonymous Pronunciation of Star and 4 1937 Cons te lla tions , S ta rs Constellation Names Anonymous The Cycle of the Seasons 5 1937 Seasons, climate Anonymous The Ice Ages 5 1937 United States, Climate, Greenhouse Gases, Volcano, Ice Age Anonymous New Meteorites at the Griffith 5 1937 Meteorites Observatory Anonymous Conditions of Eclipse 6 1937 Solar eclipse, June 8, Occurrences 1937, Umbra, Sun, Moon Anonymous Ancient and Modern Eclipse 6 1937 Chinese, Observation, Observations Eclips e , Re la tivity Anonymous The Sky as Seen from 6 1937 Stars, Celestial Sphere, Different Latitudes Equator, Pole, Latitude Anonymous Laws of Polar Motion 6 1937 Pole, Equator, Latitude Anonymous The Polar Aurora 7 1937 Northern lights, Aurora Anonymous The Astrorama 7 1937 Star map, Planisphere, Astrorama Anonymous The Life Story of the Moon 8 1937 Moon, Earth's rotation, Darwin Anonymous Conditions on the Moon 8 1937 Moon, Temperature, Anonymous The New Comet 8 1937 Come t Fins le r Anonymous Comets 9 1937 Halley's Comet, Meteor Anonymous Meteors 9 1937 Meteor Crater, Shower, Leonids Anonymous Comet Orbits 9 1937 Comets, Encke Anonymous -
Archaeogaming
edition) Copy. Use (COVID-19 distribute.2020 Personalnot Do March Archaeogaming 21 edition) Copy. Use (COVID-19 distribute.2020 Personalnot Do March 21 edition) Copy. Archaeogaming Use (COVID-19 An Introduction to Archaeology distribute.2020 Personalnot Do March 21 in and of Video Games Andrew Reinhard berghahn N E W Y O R K • O X F O R D www.berghahnbooks.com First published in 2018 by Berghahn Books www.berghahnbooks.com © 2018 Andrew Reinhard All rights reserved. Except for the quotation of short passages for the purposes of criticism and review, no part of this book may be reproduced in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage and retrieval system now known or to be invented, without written permission of the publisher. Library of Congress Cataloging-in-Publication Data Names: Reinhard, Andrew, author. Title: Archaeogaming: An Introduction to Archaeologyedition) in and of Video Games / Andrew Reinhard. Description: New York: Berghahn Books, 2018. | Includes bibliographical Copy. references and index. (COVID-19 Identifi ers: LCCN 2018005079 (print)Use | LCCN 2018005777 (ebook) | ISBN 9781785338748 (Ebook) distribute.| ISBN2020 9781785338724 (hardback: alk. paper) Personalnot Subjects: LCSH: Virtual reality in archaeology. | Imaging systems in Do March archaeology. | Archaeology—Computer21 simulation. | Video games— Technological innovations. Classifi cation: LCC CC79.I44 (ebook) | LCC CC79.I44 R45 2018 (print) | DDC 930.10285—dc23 LC record available at https://lccn.loc.gov/2018005079 British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library ISBN 978-1-78533-872-4 hardback ISBN 978-1-78533-873-1 paperback ISBN 978-1-78533-874-8 ebook edition) Homer’s Odyssey and Nishikado’s Space Invaders Copy.