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Integer-Based Wavetable Synthesis for Low-Computational Embedded Systems Ben Wright and Somsak Sukittanon University of Tennessee at Martin Department of Engineering Martin, TN USA [email protected], [email protected] Abstract— The evolution of digital music synthesis spans from discussed. Section B will discuss the mathematics explaining tried-and-true frequency modulation to string modeling with the components of the wavetables. Part II will examine the neural networks. This project begins from a wavetable basis. music theory used to derive the wavetables and the software The audio waveform was modeled as a superposition of formant implementation. Part III will cover the applied results. sinusoids at various frequencies relative to the fundamental frequency. Piano sounds were reverse-engineered to derive a B. Mathematics and Music Theory basis for the final formant structure, and used to create a Many periodic signals can be represented by a wavetable. The quality of reproduction hangs in a trade-off superposition of sinusoids, conventionally called Fourier between rich notes and sampling frequency. For low- series. Eigenfunction expansions, a superset of these, can computational systems, this calls for an approach that avoids represent solutions to partial differential equations (PDE) burdensome floating-point calculations. To speed up where Fourier series cannot. In these expansions, the calculations while preserving resolution, floating-point math was frequency of each wave (here called a formant) in the avoided entirely--all numbers involved are integral. The method was built into the Laser Piano. Along its 12-foot length are 24 superposition is a function of the properties of the string. This “keys,” each consisting of a laser aligned with a photoresistive is said merely to emphasize that the response of a plucked sensor connected to 8-bit MCU. -
The Sonification Handbook Chapter 9 Sound Synthesis for Auditory Display
The Sonification Handbook Edited by Thomas Hermann, Andy Hunt, John G. Neuhoff Logos Publishing House, Berlin, Germany ISBN 978-3-8325-2819-5 2011, 586 pages Online: http://sonification.de/handbook Order: http://www.logos-verlag.com Reference: Hermann, T., Hunt, A., Neuhoff, J. G., editors (2011). The Sonification Handbook. Logos Publishing House, Berlin, Germany. Chapter 9 Sound Synthesis for Auditory Display Perry R. Cook This chapter covers most means for synthesizing sounds, with an emphasis on describing the parameters available for each technique, especially as they might be useful for data sonification. The techniques are covered in progression, from the least parametric (the fewest means of modifying the resulting sound from data or controllers), to the most parametric (most flexible for manipulation). Some examples are provided of using various synthesis techniques to sonify body position, desktop GUI interactions, stock data, etc. Reference: Cook, P. R. (2011). Sound synthesis for auditory display. In Hermann, T., Hunt, A., Neuhoff, J. G., editors, The Sonification Handbook, chapter 9, pages 197–235. Logos Publishing House, Berlin, Germany. Media examples: http://sonification.de/handbook/chapters/chapter9 18 Chapter 9 Sound Synthesis for Auditory Display Perry R. Cook 9.1 Introduction and Chapter Overview Applications and research in auditory display require sound synthesis and manipulation algorithms that afford careful control over the sonic results. The long legacy of research in speech, computer music, acoustics, and human audio perception has yielded a wide variety of sound analysis/processing/synthesis algorithms that the auditory display designer may use. This chapter surveys algorithms and techniques for digital sound synthesis as related to auditory display. -
Let's Get Started…
Welcome to the OASYS Experience! This tour guide is your first stop on an amazing journey of discovery. Our goal here is to get you comfortable working with the user interface and control surface, and to give you a “sneak peek” at some of the many incredibly-musical things that you can do with OASYS! After you’ve finished this tour, you can learn more about this great instrument by working with the OASYS Operation and Parameter Guides. And you’ll find new OASYS tutorials, tips and tricks, and support materials by visiting www.korg.com/oasys and www.karma-labs.com/oasys on a regular basis! Let’s get started… Start by loading the factory data and listening to the demo songs: The factory demos allow you to experience OASYS in all of its glory - as a full production studio! In addition to hearing MIDI tracks which show off OASYS’ superb synth engines, several of the demo songs include HD audio tracks and sample data. 1. Press the DISK button > Select the FACTORY folder on the internal hard drive, and then press Open > Select the file PRELOAD.PCG, and then press Load > Check the boxes next to PRELOAD.SNG and PRELOAD.KSC, and then press OK. This will load the factory sounds, demo songs and samples. 2. Press the SEQ button, and then press the SEQ START/STOP button to play the first demo song, “Sinfonia Russe” > Press the SEQ START/STOP button again when finished listening to this song, and then press the pop-up arrow left of the song name, select and playback the other demo songs. -
Wavetable Synthesis 101, a Fundamental Perspective
Wavetable Synthesis 101, A Fundamental Perspective Robert Bristow-Johnson Wave Mechanics, Inc. 45 Kilburn St., Burlington VT 05401 USA [email protected] ABSTRACT: Wavetable synthesis is both simple and straightforward in implementation and sophisticated and subtle in optimization. For the case of quasi-periodic musical tones, wavetable synthesis can be as compact in data storage requirements and as general as additive synthesis but requires much less real-time computation. This paper shows this equivalence, explores some suboptimal methods of extracting wavetable data from a recorded tone, and proposes a perceptually relevant error metric and constraint when attempting to reduce the amount of stored wavetable data. 0 INTRODUCTION Wavetable music synthesis (not to be confused with common PCM sample buffer playback) is similar to simple digital sine wave generation [1] [2] but extended at least two ways. First, the waveform lookup table contains samples for not just a single period of a sine function but for a single period of a more general waveshape. Second, a mechanism exists for dynamically changing the waveshape as the musical note evolves, thus generating a quasi-periodic function in time. This mechanism can take on a few different forms, probably the simplest being linear crossfading from one wavetable to the next sequentially. More sophisticated methods are proposed by a few authors (recently Horner, et al. [3] [4]) such as mixing a set of well chosen basis wavetables each with their corresponding envelope function as in Fig. 1. The simple linear crossfading method can be thought of as a subclass of the more general basis mixing method where the envelopes are overlapping triangular pulse functions. -
Pdf Nord Modular
Table of Contents 1 Introduction 1.1 The Purpose of this Document 1.2 Acknowledgements 2 Oscillator Waveform Modification 2.1 Sync 2.2 Frequency Modulation Techniques 2.3 Wave Shaping 2.4 Vector Synthesis 2.5 Wave Sequencing 2.6 Audio-Rate Crossfading 2.7 Wave Terrain Synthesis 2.8 VOSIM 2.9 FOF Synthesis 2.10 Granular Synthesis 3 Filter Techniques 3.1 Resonant Filters as Oscillators 3.2 Serial and Parallel Filter Techniques 3.3 Audio-Rate Filter Cutoff Modulation 3.4 Adding Analog Feel 3.5 Wet Filters 4 Noise Generation 4.1 White Noise 4.2 Brown Noise 4.3 Pink Noise 4.4 Pitched Noise 5 Percussion 5.1 Bass Drum Synthesis 5.2 Snare Drum Synthesis 5.3 Synthesis of Gongs, Bells and Cymbals 5.4 Synthesis of Hand Claps 6 Additive Synthesis 6.1 What is Additive Synthesis? 6.2 Resynthesis 6.3 Group Additive Synthesis 6.4 Morphing 6.5 Transients 6.7 Which Oscillator to Use 7 Physical Modeling 7.1 Introduction to Physical Modeling 7.2 The Karplus-Strong Algorithm 7.3 Tuning of Delay Lines 7.4 Delay Line Details 7.5 Physical Modeling with Digital Waveguides 7.6 String Modeling 7.7 Woodwind Modeling 7.8 Related Links 8 Speech Synthesis and Processing 8.1 Vocoder Techniques 8.2 Speech Synthesis 8.3 Pitch Tracking 9 Using the Logic Modules 9.1 Complex Logic Functions 9.2 Flipflops, Counters other Sequential Elements 9.3 Asynchronous Elements 9.4 Arpeggiation 10 Algorithmic Composition 10.1 Chaos and Fractal Music 10.2 Cellular Automata 10.3 Cooking Noodles 11 Reverb and Echo Effects 11.1 Synthetic Echo and Reverb 11.2 Short-Time Reverb 11.3 Low-Fidelity -
Wavetable FM Synthesizer [RACK EXTENSION] MANUAL
WTFM Wavetable FM Synthesizer [RACK EXTENSION] MANUAL 2021 by Turn2on Software WTFM is not an FM synthesizer in the traditional sense. Traditional Wavetable (WT) synthesis. 4 oscillators, Rather it is a hybrid synthesizer which uses the each including 450+ Wavetables sorted into flexibility of Wavetables in combination with FM categories. synthesizer Operators. Classical 4-OP FM synthesis: each operator use 450+ WTFM Wavetable FM Synthesizer produces complex Wavetables to modulate other operators in various harmonics by modulating the various selectable WT routing variations of 24 FM Algorithms. waveforms of the oscillators using further oscillators FM WT Mod Synthesis: The selected Wavetable (operators). modulates the frequency of the FM Operators (Tune / Imagine the flexibility of the FM Operators using this Ratio). method. Wavetables are a powerful way to make FM RINGMOD Synthesis: The selected Wavetable synthesis much more interesting. modulates the Levels of the FM Operators similarly to a RingMod WTFM is based on the classical Amp, Pitch and Filter FILTER FM Synthesis: The selected Wavetable Envelopes with AHDSR settings. PRE and POST filters modulates the Filter Frequency of the synthesizer. include classical HP/BP/LP modes. 6 FXs (Vocoder / EQ Band / Chorus / Delay / Reverb) plus a Limiter which This is a modern FM synthesizer with easy to program adds total control for the signal and colours of the traditional AHDSR envelopes, four LFO lines, powerful Wavetable FM synthesis. modulations, internal effects, 24 FM algorithms. Based on the internal wavetable's library with rich waveform Operators Include 450+ Wavetables (each 64 content: 32 categories, 450+ wavetables (each with 64 singlecycle waveforms) all sorted into individual single-cycle waveforms), up to 30,000 waveforms in all. -
Edisyn a Java-Based Synthesizer Patch Editor, Version 28 by Sean Luke [email protected]
Edisyn A Java-based Synthesizer Patch Editor, Version 28 By Sean Luke [email protected] Contents 1 About Edisyn 2 2 Starting Edisyn 3 3 Edisyn Patch Editors 4 4 Creating and Setting Up Additional Patch Editors5 5 Loading and Saving Files 6 5.1 Loading or Receiving a Bulk- or Bank-Sysex File . .6 5.2 Batch Downloads . .7 5.3 Exporting to Text . .7 6 Communicating with a Synthesizer8 6.1 Playing Test Notes . .9 6.2 Testing the Incoming Connection . .9 7 Communicating with a Controller9 7.1 Testing the Incoming Connection . 10 7.2 Remote Control of your Synthesizer . 10 7.3 Remote Control of Edisyn . 10 8 Communicating with a Software Synth or Digital Audio Workstation 11 9 Editing and Exploratory Patch Creation 12 9.1 Editing Tools . 12 9.2 Exploration Tools . 13 9.3 Restricting Mutation and Recombination to Only Certain Parameters . 14 9.4 Hill-Climbing . 15 9.5 Constricting . 16 9.6 Morphing . 17 9.7 Deep Learned Neural Hill-Climbing and Randomization . 19 10 Writing a Patch Editor 20 10.1 Understand What You’re Getting Into . 20 10.2 Setting Up the Development Environment . 21 10.3 Creating Files . 22 10.4 Getting the UI Working . 22 10.5 Getting Input from the Synth (and File Loading) Working . 34 10.6 Getting Output to the Synth (and File Writing) Working . 38 10.7 Creating an Init File . 39 10.8 Getting Batch Downloads Working . 39 10.9 Other Stuff . 39 10.10Submitting Your Patch Editor! . 40 1 1 About Edisyn Edisyn is a no-nonsense synthesizer patch editor for the editing and parameter exploration of a variety of synthesizers. -
UVI Synthlegacy | Software User Manual
Software User Manual Software Version 1.0 EN 160307 End User License Agreement (EULA) Do not use this product until the following license agreement is understood and accepted. By using this product, or allowing anyone else to do so, you are accepting this agreement. Synth Legacy (henceforth ‘the Product’) is licensed to you 3. Ownership as the end user. Please read this Agreement carefully. As between you and UVI, ownership of, and title to, the You cannot transfer ownership of these Sounds and Software enclosed digitally recorded sounds (including any copies) they contain. You cannot re-sell or copy the Product. are held by UVI. Copies are provided to you only to enable you to exercise your rights under the license. LICENSE AND PROTECTION 4. Term This agreement is effective from the date you open this package, and will remain in full force until termination. This agreement 1. License Grant will terminate if you break any of the terms or conditions of this UVI grants to you, subject to the following terms and agreement. Upon termination you agree to destroy and return to conditions, a non-exclusive, non-transferable right UVI all copies of this product and accompanying documentation. to use each authorized copy of the Product. 5. Restrictions The product is the property of UVI and is licensed to you only Except as expressly authorized in this agreement, you may not rent, for use as part of a musical performance, live or recorded. This sell, lease, sub-license, distribute, transfer, copy, reproduce, display, license expressly forbids resale or other distribution of the modify or time share the enclosed product or documentation. -
Product Informations Product Informations
Product Informations Product Informations A WORD ABOUT SYNTHESIS A - Substractive (or analog) synthesis (usually called “Analog” because it was the synthesis you could find on most of the first analog synthesizers). It starts out with a waveform rich in harmonics, such as a saw or square wave, and uses filters to make the finished sound. Here are the main substractive synthesis components : Oscillators: The device creating a soundwave is usually called an oscillator. The first synthesizers used analog electronic oscillator circuits to create waveforms. These units are called VCO's (Voltage Controlled Oscillator). More modern digital synthesizers use DCO's instead (Digitally Controlled Oscillators). A simple oscillator can create one or two basic waveforms - most often a sawtooth-wave - and a squarewave. Most synthesizers can also create a completely random waveform - a noise wave. These waveforms are very simple and completely artificial - they hardly ever appear in the nature. But you would be surprised to know how many different sounds can be achieved by only using and combining these waves. 2 / 17 Product Informations Filters: To be able to vary the basic waveforms to some extent, most synthesizers use filters. A filter is an electronic circuit, which works by smoothing out the "edges" of the original waveform. The Filter section of a synthesizer may be labled as VCF (Voltage Controlled Filter) or DCF (Digitally Controlled Filter). A Filter is used to remove frequencies from the waveform so as to alter the timbre. •Low-Pass Filters allows the lower frequencies to pass through unaffected and filters out (or blocks out) the higher frequencies. -
Korg M1 Le Keygen
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Fabián Esqueda Native Instruments Gmbh 1.3.2019
SOUND SYNTHESIS FABIÁN ESQUEDA NATIVE INSTRUMENTS GMBH 1.3.2019 © 2003 – 2019 VESA VÄLIMÄKI AND FABIÁN ESQUEDA SOUND SYNTHESIS 1.3.2019 OUTLINE ‣ Introduction ‣ Introduction to Synthesis ‣ Additive Synthesis ‣ Subtractive Synthesis ‣ Wavetable Synthesis ‣ FM and Phase Distortion Synthesis ‣ Synthesis, Synthesis, Synthesis SOUND SYNTHESIS 1.3.2019 Introduction ‣ BEng in Electronic Engineering with Music Technology Systems (2012) from University of York. ‣ MSc in Acoustics and Music Technology in (2013) from University of Edinburgh. ‣ DSc in Acoustics and Audio Signal Processing in (2017) from Aalto University. ‣ Thesis topic: Aliasing reduction in nonlinear processing. ‣ Published on a variety of topics, including audio effects, circuit modeling and sound synthesis. ‣ My current role is at Native Instruments where I work as a Software Developer for our Synths & FX team. ABOUT NI SOUND SYNTHESIS 1.3.2019 About Native Instruments ‣ One of largest music technology companies in Europe. ‣ Founded in 1996. ‣ Headquarters in Berlin, offices in Los Angeles, London, Tokyo, Shenzhen and Paris. ‣ Team of ~600 people (~400 in Berlin), including ~100 developers. SOUND SYNTHESIS 1.3.2019 About Native Instruments - History ‣ First product was Generator – a software modular synthesizer. ‣ Generator became Reaktor, NI’s modular synthesis/processing environment and one of its core products to this day. ‣ The Pro-Five and B4 were NI’s first analog modeling synthesizers. SOUND SYNTHESIS 1.3.2019 About Native Instruments ‣ Pioneered software instruments and digital -
Tutorial on MIDI and Music Synthesis
Tutorial on MIDI and Music Synthesis Written by Jim Heckroth, Crystal Semiconductor Corp. Used with Permission. Published by: The MIDI Manufacturers Association POB 3173 La Habra CA 90632-3173 Windows is a trademark of Microsoft Corporation. MPU-401, MT-32, LAPC-1 and Sound Canvas are trademarks of Roland Corporation. Sound Blaster is a trademark of Creative Labs, Inc. All other brand or product names mentioned are trademarks or registered trademarks of their respective holders. Copyright 1995 MIDI Manufacturers Association. All rights reserved. No part of this document may be reproduced or copied without written permission of the publisher. Printed 1995 HTML coding by Scott Lehman Table of Contents • Introduction • MIDI vs. Digitized Audio • MIDI Basics • MIDI Messages • MIDI Sequencers and Standard MIDI Files • Synthesizer Basics • The General MIDI (GM) System • Synthesis Technology: FM and Wavetable • The PC to MIDI Connection • Multimedia PC (MPC) Systems • Microsoft Windows Configuration • Summary Introduction The Musical Instrument Digital Interface (MIDI) protocol has been widely accepted and utilized by musicians and composers since its conception in the 1982/1983 time frame. MIDI data is a very efficient method of representing musical performance information, and this makes MIDI an attractive protocol not only for composers or performers, but also for computer applications which produce sound, such as multimedia presentations or computer games. However, the lack of standardization of synthesizer capabilities hindered applications developers and presented new MIDI users with a rather steep learning curve to overcome. Fortunately, thanks to the publication of the General MIDI System specification, wide acceptance of the most common PC/MIDI interfaces, support for MIDI in Microsoft WINDOWS and other operating systems, and the evolution of low-cost music synthesizers, the MIDI protocol is now seeing widespread use in a growing number of applications.