Tutorial on MIDI and Music Synthesis
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Integer-Based Wavetable Synthesis for Low-Computational Embedded Systems Ben Wright and Somsak Sukittanon University of Tennessee at Martin Department of Engineering Martin, TN USA [email protected], [email protected] Abstract— The evolution of digital music synthesis spans from discussed. Section B will discuss the mathematics explaining tried-and-true frequency modulation to string modeling with the components of the wavetables. Part II will examine the neural networks. This project begins from a wavetable basis. music theory used to derive the wavetables and the software The audio waveform was modeled as a superposition of formant implementation. Part III will cover the applied results. sinusoids at various frequencies relative to the fundamental frequency. Piano sounds were reverse-engineered to derive a B. Mathematics and Music Theory basis for the final formant structure, and used to create a Many periodic signals can be represented by a wavetable. The quality of reproduction hangs in a trade-off superposition of sinusoids, conventionally called Fourier between rich notes and sampling frequency. For low- series. Eigenfunction expansions, a superset of these, can computational systems, this calls for an approach that avoids represent solutions to partial differential equations (PDE) burdensome floating-point calculations. To speed up where Fourier series cannot. In these expansions, the calculations while preserving resolution, floating-point math was frequency of each wave (here called a formant) in the avoided entirely--all numbers involved are integral. The method was built into the Laser Piano. Along its 12-foot length are 24 superposition is a function of the properties of the string. This “keys,” each consisting of a laser aligned with a photoresistive is said merely to emphasize that the response of a plucked sensor connected to 8-bit MCU. -
General MIDI 2 February 6, 2007
General MIDI 2 February 6, 2007 Version 1.2a Including PAN Formula, MIDI Tuning Changes and Mod Depth Range Recommendation Published By: The MIDI Manufacturers Association Los Angeles, CA PREFACE Abstract: General MIDI 2 is a group of extensions made to General MIDI (Level 1) allowing for expanded standardized control of MIDI devices. This increased functionality includes extended sounds sets and additional performance and control parameters. New MIDI Messages: Numerous new MIDI messages were defined specifically to support the desired performance features of General MIDI 2. The message syntax and details are published in the Complete MIDI 1.0 Detailed Specification version 1999 (and later): MIDI Tuning Bank/Dump Extensions (C/A-020) Scale/Octave Tuning (C/A-021) Controller Destination Setting (C/A-022) Key-Based Instrument Controll SysEx Messages (C/A-023) Global Parameter Control SysEx Message (C/A-024) Master Fine/Course Tuning SysEx Messages (C/A-025) Modulation Depth Range RPN (C/A-026) General MIDI 2 Message: Universal Non-Realtime System Exclusive sub-ID #2 under General MIDI sub-ID #1 is reserved for General MIDI 2 system messages (see page 21 herein). Changes from version 1.0 to version 1.1: o Section 3.3.5: changed PAN formula per RP-036 o Section 4.7: Added new recommendations per RP-037 Changes from version 1.1 to version 1.2: o Section 3.4.4: added recommendation for Mod Depth Range Response per RP-045 o V 1.2a is reformatted for PDF distribution General MIDI 2 Specification (Recommended Practice) RP-024 (incorporating changes per RP-036, RP-037, and RP-045) Copyright ©1999, 2003, and 2007 MIDI Manufacturers Association Incorporated ALL RIGHTS RESERVED. -
SC-8820 Owner's Manual
To resize thickness, move all items on the front cover to left or right on the master page. fig.Service’99.06.11.EDIROL Information When you need repair service, call your nearest Roland/EDIROL Service Center or authorized Roland/EDIROL distributor SC-8820 Owner’s Manual in your country as shown below. SINGAPORE ROMANIA QATAR AFRICA CRISTOFORI MUSIC PTE EUROPE FBS LINES Badie Studio & Stores LTD Plata Libertatii 1. P.O. Box 62, RO-4200 Cheorgheni DOHA QATAR EGYPT Blk 3014, Bedok Industrial Park E, AUSTRIA Al Fanny Trading Office #02-2148, SINGAPORE 489980 TEL: (066) 164-609 TEL: 423554 Roland Austria GES.M.B.H. P.O. Box 2904, TEL: 243 9555 El Horrieh Heliopolos, Cairo, Siemensstrasse 4, P.O. Box 74, RUSSIA SAUDI ARABIA EGYPT TAIWAN A-6063 RUM, AUSTRIA aDawliah Universal TEL: (0512) 26 44 260 Slami Music Company TEL: (02) 4185531 ROLAND TAIWAN Sadojava-Triumfalnaja st., 16 Electronics APL ENTERPRISE CO., LTD. P.O. Box 2154 ALKHOBAR 31952, BELGIUM/HOLLAND/ 103006 Moscow, RUSSIA REUNION Room 5, 9fl. No. 112 Chung Shan TEL: 095 209 2193 SAUDI ARABIA Maison FO - YAM Marcel N.Road Sec.2, Taipei, TAIWAN, LUXEMBOURG TEL: (03) 898 2081 R.O.C. 25 Rue Jules Merman, ZL Roland Benelux N. V. SPAIN Owner’s Manual TEL: (02) 2561 3339 SYRIA Chaudron - BP79 97491 Houtstraat 3, B-2260, Oevel Roland Electronics (Westerlo) BELGIUM Technical Light & Sound Ste Clotilde REUNION THAILAND de España, S. A. TEL: 28 29 16 TEL: (014) 575811 Calle Bolivia 239, 08020 Center Theera Music Co. , Ltd. Barcelona, SPAIN Khaled Ibn Al Walid St. -
General Midi Specifications
General MIDI 11/5/03 8:28 AM GENERAL MIDI Not everyone becomes involved with MIDI and electronic instruments because they want to create all kinds of new sounds. Some of us are just musicians who want a palette of good sounds with which to compose and perform. A need arose in the computer world for better sounds in games and multimedia. Those needs were recognized, and a new part of the MIDI standard was born. Welcome to General MIDI. No, not a high ranking musical military officer, General MIDI (GM) is an unusual part of the MIDI specification called a recommended practice. It isn't a MIDI message or command. Instead, it is a description of a class of musical instruments that all share a consistent set of feature and capabilities. This means that music created for playback on a GM instrument will sound musically consistent on any GM instrument. A typical MIDI system is very personalized. You choose the instruments you want to use and the sounds that are in each instrument. Manufacturers developing new synthesizers are free to put any kind of sounds in teh machine as they wish, in any order. Sequences you record in your studio with your equipment will not automatically fit into other MIDI systems. You will need to put some amount of effort in to redirecting channels and changing pitch change messages to fit the new gear you are using. SPECIFICATIONS All of this extra noodling disappears with GM. Any instrument that bears the mighty GM logo must adhere to a predetermined list of feature and patch assignments. -
Yamaha WAVEFORCE WF192XG Installation Wizard License
WF192e.qx 5/21/98 9:16 PM Page 1 PCI SOUND CARD Yamaha WAVEFORCE WF192XG Installation Wizard License Agreement Yamaha Corporation (Yamaha) permits you use the Yamaha WAVEFORCE WF192XG Installation Wizard (Software) conditioned on your acceptance of this agreement. Use of this Software will be taken to mean acceptance of this agreement, so please read the following terms carefully before you use the Software. 1 Copyright and permission for use Yamaha grants you as an individual the right to use the Software on only one computer at any single time. The ownership of the disk on which the Software is recorded belongs to you, but the ownership and copyright of the Program itself belongs to Yamaha. 2 Prohibitions and restrictions You may not reverse-compile, disassemble, reverse-engineer, or use any other method to convert the Software into a human-readable form, nor may you allow another person to do so. The Software may not be duplicated, corrected, modified, lent, leased, sold, distributed, licensed or disposed of in any other way in part or in whole. The creation of derivative works based on the content of the Software is also prohibited. The Software may not be transmitted over a network to another computer without written authorization from Yamaha. Your rights regarding the Software may be transferred to a third party only if this is done for non-commercial purposes and if the Software and all associated documentation including this agreement are included, and if the third party accepts this agreement. 3 Limitations of Liability The Software was developed at, and is copyrighted by, Yamaha. -
Creative® Sound Blaster® Audiopci TM
® ® TM Creative Sound Blaster AudioPCI 128 MODEL CT5801 Creative’s Industry-Standard 1373-Based Sound Card Delivers High Quality Digital Audio The model CT5801 Sound Blaster® AudioPCITM 128 for Hewlett-Packard, is an outstanding sound card solution that delivers excellent audio quality and features at an affordable price. The Sound Blaster AudioPCI 128 is driven by Creative’s industry-standard ES1373 DSP engine, coupled with AC97 version 2.1 CODEC, providing the next generation of audio performance while maintaining full Sound Blaster 16 legacy compatibility. Audio - Primary Features The Sound Blaster AudioPCI 128 is a complete digital audio recording and playback system, capable of 16- bit/48KHz fidelity. The Sound Blaster AudioPCI 128 delivers 128-voice polyphony for wavetable audio, real- time DSP effects including reverb, chorus and spatialization, plus real-time bass and treble equalization control. In addition, the Sound Blaster AudioPCI 128 supports 3D Positional Audio, Microsoft’s DirectSound, DirectSound 3D, Environmental Audio Extensions (EAX) for DirectSound3D, and support for the Aureal A3D API, which allows applications written to the A3D API to run on the Sound Blaster AudioPCI 128. A stereo 2w/channel amplifier is also included. Compatibility The Sound Blaster AudioPCI 128 is fully Plug and Play compliant for ease of use in either genuine DOS, DOS Box, Windows Millenium, Windows 95/98/98SE, Windows NT, and Windows 2000 applications, and is fully Sound Blaster 16 compatible in MS-DOS utilizing a patented method of Sound Blaster emulation developed by Creative. In addition, the AudioPCI 128 offers full General MIDI capability, and also supports Microsoft’s PC98, PC99, and Multimedia PC Level II and III specifications. -
The Sonification Handbook Chapter 9 Sound Synthesis for Auditory Display
The Sonification Handbook Edited by Thomas Hermann, Andy Hunt, John G. Neuhoff Logos Publishing House, Berlin, Germany ISBN 978-3-8325-2819-5 2011, 586 pages Online: http://sonification.de/handbook Order: http://www.logos-verlag.com Reference: Hermann, T., Hunt, A., Neuhoff, J. G., editors (2011). The Sonification Handbook. Logos Publishing House, Berlin, Germany. Chapter 9 Sound Synthesis for Auditory Display Perry R. Cook This chapter covers most means for synthesizing sounds, with an emphasis on describing the parameters available for each technique, especially as they might be useful for data sonification. The techniques are covered in progression, from the least parametric (the fewest means of modifying the resulting sound from data or controllers), to the most parametric (most flexible for manipulation). Some examples are provided of using various synthesis techniques to sonify body position, desktop GUI interactions, stock data, etc. Reference: Cook, P. R. (2011). Sound synthesis for auditory display. In Hermann, T., Hunt, A., Neuhoff, J. G., editors, The Sonification Handbook, chapter 9, pages 197–235. Logos Publishing House, Berlin, Germany. Media examples: http://sonification.de/handbook/chapters/chapter9 18 Chapter 9 Sound Synthesis for Auditory Display Perry R. Cook 9.1 Introduction and Chapter Overview Applications and research in auditory display require sound synthesis and manipulation algorithms that afford careful control over the sonic results. The long legacy of research in speech, computer music, acoustics, and human audio perception has yielded a wide variety of sound analysis/processing/synthesis algorithms that the auditory display designer may use. This chapter surveys algorithms and techniques for digital sound synthesis as related to auditory display. -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
MP7SE Owner's Manual
Introduction Main Operation EDIT Menu STORE Button & SETUPs Owner’s Manual Recorder USB Menu SYSTEM Menu Appendix Thank you for purchasing this Kawai MP7SE stage piano. This owner’s manual contains important information regarding the instrument’s usage and operation. Please read all chapters carefully, keeping this manual handy for future reference. About this Owner’s Manual Before attempting to play this instrument, please read the Introduction chapter from page 10 of this owner’s manual. This chapter provides a brief explanation of each section of the MP7SE’s control panel, an overview of its various jacks and connectors, and details how the components of the instrument’s sound are structured. The Main Operation chapter (page 20) provides an overview of the instrument’s most commonly used functions, beginning with turning zones on and off, adjusting their volume, and selecting sounds. Later on, this chapter introduces basic sound adjustment using the four control knobs, before examining how reverb, EFX, and amp simulation can all be applied to dramatically change the character of the selected sound. Next, the MP7SE’s authentic Tonewheel Organ mode is outlined, explaining how to adjust drawbar positions using zone faders and control knobs, and change the organ’s percussion characteristics. The chapter closes with an explanation of the instrument’s global EQ and transpose functions. The EDIT Menu chapter (page 38) lists all available INT mode and EXT mode parameters by category for convenient reference. The STORE Button & SETUP Menus chapter (page 64) outlines storing customised sounds, capturing the entire panel configuration as a SETUP, then recalling different SETUPs from the MP7SE’s internal memory. -
Wavetable Synthesis 101, a Fundamental Perspective
Wavetable Synthesis 101, A Fundamental Perspective Robert Bristow-Johnson Wave Mechanics, Inc. 45 Kilburn St., Burlington VT 05401 USA [email protected] ABSTRACT: Wavetable synthesis is both simple and straightforward in implementation and sophisticated and subtle in optimization. For the case of quasi-periodic musical tones, wavetable synthesis can be as compact in data storage requirements and as general as additive synthesis but requires much less real-time computation. This paper shows this equivalence, explores some suboptimal methods of extracting wavetable data from a recorded tone, and proposes a perceptually relevant error metric and constraint when attempting to reduce the amount of stored wavetable data. 0 INTRODUCTION Wavetable music synthesis (not to be confused with common PCM sample buffer playback) is similar to simple digital sine wave generation [1] [2] but extended at least two ways. First, the waveform lookup table contains samples for not just a single period of a sine function but for a single period of a more general waveshape. Second, a mechanism exists for dynamically changing the waveshape as the musical note evolves, thus generating a quasi-periodic function in time. This mechanism can take on a few different forms, probably the simplest being linear crossfading from one wavetable to the next sequentially. More sophisticated methods are proposed by a few authors (recently Horner, et al. [3] [4]) such as mixing a set of well chosen basis wavetables each with their corresponding envelope function as in Fig. 1. The simple linear crossfading method can be thought of as a subclass of the more general basis mixing method where the envelopes are overlapping triangular pulse functions. -
Owner's Manual Bedienungsanleitung Mode D'emploi Handleiding
Owner’s Manual Bedienungsanleitung Mode d’emploi Handleiding Manuale d’uso Manual del usuario MIDI Keyboard Controller PC-300 ENGLISH Owner’s Manual Thank you, and congratulations on your choice of the Roland PC-300. The PC-300 is an easy-to-operate, dedicated keyboard controller for GS compatible sound modules fitted with a USB connector. This connection offers the advantage that the PC-300 can also be powered via USB, while ensuring compatibility with the new connection stan- dard for both IBM PC compatible and Macintosh® computers. Please take the time to read through this Owner’s Manual. That way you can feel assured that you understand every feature the unit offers, and will enjoy many years of trouble-free operation. Copyright © 2000 Roland Europe Spa All rights reserved. No part of this publication may be reproduced in any form without the written permission of Roland Europe Spa - Acquaviva Picena (AP) - Italy. 1 PC-300 1. Contents 2. About the PC-300 . .3 What is the GS Format (g)? . .3 3. Main features of the PC-300 . .4 4. Important notes . .5 5. Panel descriptions . .6 6. Connecting & setting up the PC-300 . .7 Power supply . .7 Setting up the PC-300 . .8 Powering up . .10 Setting the MIDI transmit channel . .11 Selecting sounds . .11 Selecting Drum Sets on a GS sound module . .12 7. Various useful functions . .13 Temporarily changing the pitch of a note (Pitch Bend) . .13 Adding vibrato (Modulation) . .13 Holding the notes your play (Sustain) . .13 8. Changing octaves . .14 9. Controlling a sound module with the DATA ENTRY slider . -
Wavetable FM Synthesizer [RACK EXTENSION] MANUAL
WTFM Wavetable FM Synthesizer [RACK EXTENSION] MANUAL 2021 by Turn2on Software WTFM is not an FM synthesizer in the traditional sense. Traditional Wavetable (WT) synthesis. 4 oscillators, Rather it is a hybrid synthesizer which uses the each including 450+ Wavetables sorted into flexibility of Wavetables in combination with FM categories. synthesizer Operators. Classical 4-OP FM synthesis: each operator use 450+ WTFM Wavetable FM Synthesizer produces complex Wavetables to modulate other operators in various harmonics by modulating the various selectable WT routing variations of 24 FM Algorithms. waveforms of the oscillators using further oscillators FM WT Mod Synthesis: The selected Wavetable (operators). modulates the frequency of the FM Operators (Tune / Imagine the flexibility of the FM Operators using this Ratio). method. Wavetables are a powerful way to make FM RINGMOD Synthesis: The selected Wavetable synthesis much more interesting. modulates the Levels of the FM Operators similarly to a RingMod WTFM is based on the classical Amp, Pitch and Filter FILTER FM Synthesis: The selected Wavetable Envelopes with AHDSR settings. PRE and POST filters modulates the Filter Frequency of the synthesizer. include classical HP/BP/LP modes. 6 FXs (Vocoder / EQ Band / Chorus / Delay / Reverb) plus a Limiter which This is a modern FM synthesizer with easy to program adds total control for the signal and colours of the traditional AHDSR envelopes, four LFO lines, powerful Wavetable FM synthesis. modulations, internal effects, 24 FM algorithms. Based on the internal wavetable's library with rich waveform Operators Include 450+ Wavetables (each 64 content: 32 categories, 450+ wavetables (each with 64 singlecycle waveforms) all sorted into individual single-cycle waveforms), up to 30,000 waveforms in all.