Long Range Desert Group (LRDG ) Covers the Minefields: Areas with Operations of the British LRDG and Special Mines Or Axis Defenses
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COMMANDO mini GAME SCENARIO RULES 32.0 RESERVE RECRUIT counter) adjacent to a space containing a face combat. An Air Supply marker may be used POINTS (RP) down Objective marker. Roll one die: if even, reveal the objective; if odd, nothing happens. in the same way to Increase movement or RP which you did not expend during initial For an Air Recon, use one Airstrike and reveal firepower. After the conclusion of the movement deployment can be saved to: 1) Purchase one face down Objective anywhere on the or combat in which the supply column or Air additional Ops: pay 2 RP and receive one map on an even roll; if odd, nothing happens. Supply is so employed, roll one die: on an even additional Op. This can be done at any In either case, check for availability (29.0). result, the supply column or Air Supply remains point in a scenario. Or 2) . In a campaign in play. On an odd result a supply column or game, RPs can be accrued from one 34.0 additional logisticS Air Supply is placed in the Recruit Pool. mission to the next (but see 39.13). A player may use a supply column to increase the movement factor of a force with which 35.0 AIRCRAFT TURNAROUND 33.0 RECONNAISSANCE it moves by one space. Additionally, a player Airstrikes and Air Supply returned to the A force conducting an Operation can attempt may use a supply column to declare “Full Recruit Pool due to an Availability check one Recon. This is done at the start of the Firepower” at the beginning of a battle if it (29.0) may be returned to play by paying one Op, prior to movement, and can be either one is part of a force engaged in combat. For that RP per unit. Move that airstrike or Air Supply ground recon or one air recon. For a Ground battle, all Commando units’ firepower ratings to the Air Available Box. This requires the Recon, the force must have at least one Recon are temporarily increased one (+1). This is so expenditure of an Op (plus one RP per air unit). qualified ground unit (indicated on reverse of even if the supply column is eliminated in that SCENARIO: 37.0 COUNTER TYPES Long Range Objective Markers (see 36.0) Truck Patrol: desert adapted desert group trucks with commandos. Real Objectives: targets 36.0 SCENARIO INTRODUCTION of significant worth. Wireless: radio truck. Long Range Desert Group (LRDG ) covers the Minefields: areas with operations of the British LRDG and Special mines or Axis defenses. There are no paratrooper units in LRDG. Air Service (SAS) in North Africa during 1941-42, striking deep behind the lines of Ground Units (see also 39.0) Markers the Afrikakorps. The game system runs the Airstrike: on call airpower. OPFOR German and Italians. The player Amphibious: Royal Marine commands the Commandos to conduct one Commandos and landing craft. of the missions listed below. Each mission Air supply: cargo aircraft. card has a year on it (1941 or 1942) affecting Armored Cars: light actions as noted below and in the charts. armored vehicles. KIA: Killed in Action Raid Rommel! (1941). With Afrikakorps Heavy Weapons: heavy besieging Tobruk, you must hit machineguns, mortars, the enemy rear area. AAA guns, etc. Afrikakorps This marker represents the main Operation Crusader! (1941). You are Leader position of Axis forces in the supporting the big counteroffensive Western Desert. The Mission cards will give planned against Axis forces. its location. Friendly (British) units may not Sappers: combat engineers enter the space containing the marker. for clearing obstacles. Delay at All Costs! (1942). Afrikakorps is racing for Alexandria, and it’s up 38.0 OBJECTIVES Jeep Patrol: lend-lease to you to give Eighth Army the time jeeps with commandos. There are two types of Objective markers, it needs to dig in at El Alamein. Real and Minefield. Each mission card will designate the number of each type to be Operation Agreement! (1942). This was SIG: Special Interrogation placed for that mission. Before beginning a a major operation to destroy Axis supply Group. Intelligence personnel. mission, turn all of the markers to be placed depots in Tobruk and Benghazi preparatory to face down in a convenient off-map location the British El Alamein offensive. Historically, and mix them up. Select one at a time, it turned into something of a fiasco as Supply column: vehicles keeping it face down, for placement. They resistance was stronger than anticipated. with supplies. are placed and revealed per rule 23.0. 1 opfor mission 1941 39.2 OPFOR Raid Card Amphibious Insertion Table (AIT) to see the If you pick this, then you must pick at random outcome. The unit can transport one other one friendly force and follow the instructions ground unit or real Objective marker. Both CRUSADER! on the card. This can result in combat for a must embark from the same port and debark in Situation: Place two RAID! Real Objectives and Pick one of your forces non-moving force, an exception to the normal the same port. Use the AIT only once for both three Minefields. west of the Safe Line at Afrikakorps: El Adem. random (see scenario rules). rules. Only forces west of the applicable Safe units; the outcome applies to both counters. Mission: Recover two Real Objectives; KIA = 6+. Roll one die and place that Line can be chosen. If there are no suitable Execution: 8 Operations. number of OPFOR units in its space; combat is forces, then this card has no effect. 39.10 Antiaircraft (AAA) Units Logistics: 35 Recruit Points. initiated. Command & Signal (C2): Flak units, heavy weapons units, 1 leader; Stacking = 4. Win/Lose: 2 Op LRDG -17 LRDG-05 39.3 Fortifications and airstrikes have AAA capability. Benghazi and Bardia are Axis fortifications If an AAA unit is involved in a combat, any in all scenarios. Tobruk is only an Axis losses inflicted by it must (if fired by OPFOR) Mini_LRDG_Cards_V8.indd38.1 Objective 3 SegmentMini_LRDG_Cards_V8.indd5/12/15 3:39 & PM Real Objectives 16 5/12/15 3:39fortification PM in 1942. The Terrain Effects or may (if fired by friendly forces) be inflicted The player flips over the Objective marker before Chart shows special effects for them. on enemy air units. If no air units are involved, drawing an Event card (exception to 11.0.4). If the AAA unit fires normally at ground units. it is a Minefield, no Event is drawn (see 38.2). 39.4 Stacking For the player’s airstrikes, if removed by a If it is a real objective, draw an Event card. If The Command & Signal section of each mission Panic result, it goes to the Recruit Box. If you have any surviving units after resolving card has a stacking limit when playing missions removed by two Panics or an Elimination, the the Event, gain one Op (in addition to any gain outside of a Campaign Game (stacking limit Airstrike is out for the rest of the mission. or loss from the Event) and may transport it. is six for all missions in a Campagin Game). If no surviving units remain, the objective is Leaders do not count towards stacking. 39.11 Other Special Units removed. The objective must be transported to Wireless Truck. A force must have one a friendly base to count for victory purposes. 39.5 Airfield Moves to call in airstrikes or air supply. One Commando unit (plus a transported SIG (Special Interrogation Group) units 38.2 Minefield Effects Objective marker) can make an airfield move provide the PSYOP bonus (26.0). No Event card is drawn when a Minefield is (15.2) each time an Intel card is played. The Reconnaissance may be conducted revealed with units in the same space (i.e. the destination space must be a friendly base by armored cars, truck patrols, Minefield is the event). Each time a unit enters or an airfield occupied by friendly units. jeep patrols, and airstrikes. a minefield space, even if the unit has entered it previously, it must stop. Minefields do not 39.6 Water Moves 39.12 KIA affect movement out of the space. Roll one die One unit (plus a transported Objective marker or Commando losses are -1 KIA for an for each unit the instant it enters a Minefield unit) can make a water move (15.3) from one port eliminated unit and 0 KIA for a Panicked (or a Minefield is revealed with units in the to another each time an Intel card is played. The unit (i.e. same value as for OPFOR units). same space). On a “6,” subtract one KIA from debarkation port must be a friendly base or be the index; the unit is not affected in any other occupied by friendly units. Each unit conducting a 39.13 Campaign Game Resource Points way. If the operating force has a Sapper, then water move must roll on the Amphibious Insertion After determining the RP to carry over to no die rolls are made. A unit that remains in Table to determine the outcome of the move the next mission, halve the RP total and a minefield without moving is not affected. (registering the effect of Axis naval interdiction). round up before starting the next mission. Minefields may not be moved and remain on the map for the remainder of the mission. 39.7 Airstrikes Airstrikes of both sides are used only in the 38.3 Transporting Objectives first round of combat. After the first round, Any unit with a movement of “1” or more place Allied airstrikes in the Used box, and may pick up Real Objective counters (any return Axis airstrikes to the OPFOR pool.