The Eyes of Mystra

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The Eyes of Mystra The Eyes Of Mystra Sample file A Ranger Archetype & Background The Eyes Of Mystra Written by: B. Wraven Wright Editing and Proofreading: Niklaus Evron Lorca Not Orca: Marindra Galveston Cover Illustration: Matthew Richmond Layout: Niklaus Evron Follow Us On Instagram For New Releases and Promotions @RPGWriting75 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgoten Realms, Ravenloft, Eberron, dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. Sample file All other original material in this work is copyright 2020 by B. Wraven Wright and published under the Community Content Agreement for Dungeon Masters Guild. Thank You D&D community for continuing to get us all through the rough times. May 5, 2020. Bonus Proficiency __________________________________________The Eyes Of Mystra When you choose this archetype at third level, In her oldest known incarnation, Mystryl, Mystra you gain proficiency in Arcana. used to sponsor an organization of rangers that Arcane Smite did long-range reconnaissance and occasional When you choose this archetype at third level, espionage on behalf of the church. The Eyes of when you hit a creature with a weapon attack, Mystryl, as they were known, were also you can expend one ranger spell slot to deal force troubleshooters, eliminating other-worldly damage to the target, in addition to the weapon’s creatures such as demons and devils that damage. escaped unfortunate or irresponsible wizards The extra damage is 2d8 for a 1st-levei spell and wreaked havoc on the natural balance of slot, plus ld8 for each spell level higher than 1st, magic. to a maximum of 5d8. The damage increases As the Realms finds its way back to magical by ld8 if the target is summoned or created by practice that hasn’t been seen in over a century, magic. older forbidden magic has started to make its way back, including those that create the types of Arcane Explorer matters that call for the resurrection of The Eyes At sixth level, a new terrain type - magical terrain of Mystryl, now as the Eyes of Mystra. is made available for you to choose for your As the Chosen of Mystra, traditionally the an- Natural Explorer feature. For purposes of this swers to these types of problems, have dwindled feature, magical terrain is any magically over the centuries, one of the few remaining, summoned, enhanced, or maintained terrain. Storm Silverhand, has taken it upon herself to resurrect the order and begin training near her Favored Enemy farm in Shadowdale. While she still remains the When you reach sixth level, you may choose active leader of the Harpers, being a Harper is magical creatures as your featured enemy. For not a requirement, and in some cases separation purposes of this feature, magical creatures are encouraged in order to maintain balance in the considered to be any creature created or Weave. summoned by magic. Traditional rangers range the boundaries Weaveglow between the natural part of the Realms and the Starting at seventh level, you can use a bonus civilized parts of Realms, protecting one from the action to have a part of your body radiate a blue other. As an Eye of Mystra, you range between glow illuminates 20 in a feet radius around it. boundaries of the Weave and the overall Realms, If your chose your eyes, they glow, but do not protecting one form the other. provide the illumination benefit. Instead all Eye Of Mystra Features magical creatures within your field of vision become outlined in a blue glow and gives you advantage in combat. These targets do not Ranger Level Feature benefit from being invisible, or being in the astral 3rd Bonus Proficiency, Arcane Smite or ethereal planes. For purposes of this feature, 6th Arcane Explorer, Favored Enemy magical creatures are considered to be any 7th Weaveglow creature created or summoned by magic. You 11th Dual Mysterium must use a bonus action to cancel any effect of 14th Vanish Within The Weave Weaveglow. 15thSample Vestment Of The Lady file “Remember, there is no such thing as a mage that poses no danger...” – Elminster Aumar.
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