Sample File the Order and Nature of Encounters in Described Herein As Reinforcements for Response to PC Actions

Total Page:16

File Type:pdf, Size:1020Kb

Sample File the Order and Nature of Encounters in Described Herein As Reinforcements for Response to PC Actions MAGICAL CHAOS TABLE Employ the table below whenever spells are cast or magic items and artifacts are activated in the Realms, at any point after the storm (see Chapter 1 of the adventure). The DM should decide on a case-by-case basis whether the spells of avatars, Elminster, and Midnight are affected (do whatever best suits play as it unfolds, but don't reveal this to the players). The DM should modify percentile die rolls as follows: for every experience level of the spellcaster (magic items = 6th level, artifacts = 12th level), +1; if the spell or effect contributes to chaos or drastic change of a given locale (e.g. fireball or polymorph spells), +12; and +4 if the spell (items and artifacts cannot receive this bonus) is small and simple, such as a 1st or 2nd level spell or a cantrip. When the modified score is deter- mined, consult the table below: Percentile Score Result 01-19 Spell rebounds on caster, with full effects (if impossible due to nature of spell, re- roll). 20-23 Pit opens instantly beneath the caster (depth varies at DM's option); there is no other spell effect. 24-27 Target of spell (or caster, if spell has no target) is instantly pelted with fiery red flower blossoms that materialize and vanish again 1 round later. Blossoms do no damage, but prohibit accurate aiming of wands or missile weapons, and prevent reading of books, scrolls, inscriptions, and the like. 28-31 Spell affects random creature or area (DM's option) rather than the intended target area. 32-35 Spell functions normally, but any material components are not consumed, and spell knowledge is retained by the caster or the charge is retained by the item. 36-39 Spell functions normally, but magical energy is released around the caster, healing any injuries of any beings within 1" of the caster (includes fatigue, feeblemindedness, etc.). 40-43 Tbtal darkness and silence occur in a 3" radius about the caster, and last 2-8 rounds. 44-47 Reverse gravity (cf. spell) effect occurs in a 3" sphere about the caster, lasting 1 round; caster included in the effect. 48-51 Shimmering colors dance and play in a nimbus around the caster, blinding caster and all creatures within 2" for 1-4 rounds. 52-59 Nothing happens; no spell effect occurs. 60-71 Nothing occurs; no spell effect, but spell knowledge or charge is not lost. 72-98 Spell functions normally. 99-00 + Spell functions with maximuSamplem possibl filee effects, full damage, maximum duration. Special Effects Sabtable With any result on the above table, the DM can add to play excitement by adding one or more of the following "special effects": (roll Idl2) 01: Earth tremor underfoot (minor, with rolling echoes). 02: Sun dims and then brightens again or a star falls. 03: Violent roaring or screaming sound. 04: Intense wave of heat (no damage) felt in the vicinity. 05: Non-harmful, oily green slime forms on everything within 12". 06: Maniacal, echoing laughter is heard. Flowers fall from the sky. 07: Old, brittle bones (3-60) rain down for 2 rounds, in a 2" radius. 08: Caster and everything within 6" lose all hair; plants grow hair. 09: Harmless yellow-green and purple smoke rises from the ground. 10: Boulders rise, swirling in mid-air like leaves (2-24 impact damage). 11: Nearby tree is uprooted (indoors, rock or furniture moves by itself). 12: Whispering voice is heard, murmuring a random character's name—and— a prediction about that character's future (the DM can make it as specific as he wants; given the PCs' circumstances, por- tents of danger and doom would probably not be too far off...) /^*vance<raun3eog^^^^ Table of Contents Prologue 2 Chapter 1: The Coming of the Gods 4 Chapter 2: A Rescue Mission 12 Chapter 3: The Castle of Darkness 18 Chapter 4: Mystra's Doom 21 Chapter 5: The Quest for the Tablets 25 Chapter 6: Storm in Shadowdale 30 Non-Player Characters 39 Avatars of the Gods 41 New Magical Items 42 New Monsters 43 Magical Chaos Table inside front cover Physical Chaos Table inside back cover Monster Summary Table inside gatefold Cnedits Design: Ed GreenwooSampled file Editing: Chris Mortika, Scott Haring, Karen S. Boomgarden Avatar Trilogy Coordinator: Jim Lowder Cover Art: Jeff Easley Interior Art: Ned Dameron Typography: Betty Elmore Keylining: Paul Hanchette e 1989 TSR, Inc. All Rights Reserved. Printed in U.S.A. TSR, Inc. PRODUCTS OF YOU* IMAGINATION- TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva, Cambridge CBl 3LB WI 53147 USA United Kingdom JL. jfc I ADVANCED DUNGEONS & DRAGONS, AD&D, FORGOTTEN REALMS BATTLESYSTEM, FIEND FOLIO,PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. 9247 ISBN 0-88038-720-3 PROLOGUE zrzx r_ The One Who Is Hidden will in response to PC actions. anger cast the gods down into the The chapters describe the intended Realms. The gods will walk among flow of the story. PCs have plenty of A Note Aboat men, amid chaos of Art and nature, freedom as to what they actually do in Edition AD&D® Rales and there will be strife in Faerun. the chaos surrounding the Godswar. — From the Prophecies Feel free to improvise to make the This module is written for the new of Alaundo the Seer, adventure exciting and enjoyable. If rules system. The most noticable called "the Wise." you read the entire module before play change is the reference to "mages" to see what will occur, it will be easy to instead of "magic-users." The class is see where there is ample room for your basically the same, as are the class's Notes forz tne spells. When a character's statistics are own side-adventures, and where and listed within the text, the letter "M" Dungeon Master* how the adventure herein can be tai- denotes "mage," as "MU" used to denote Shadowdale is the first of a trilogy of lored into an existing campaign set in "magic-user." modules that describe the strife called the Forgotten Realms. The other noticable change is the pre- by some "the Godswar," in The Forgot- Each chapter also contains random sentation of the monster statistics. The ten Realms. events and encounters. You should layout used here is that developed for These modules loosely parallel the adapt each entry used to best suit the the new Monstrous Compendium action described in the Avatar Trilogy, PCs' current situations. "Random" series. The information is organized a published by TSR, Inc. It is not neces- events can be deliberately introduced bit differently, but nothing has been left sary that you or your players read the into play to challenge cautious PCs, or out. Everything DMs are used to seeing novels before play, nor are the adven- to warn or direct them. It is a time of is there. tures outlined in the modules identical godly portents, confusion, and dire to action in the novels. Players should omens; feel free to "stretch coinci- Running Tbis use their own characters, though sev- dence" to answer PC doubts or queries. eral NPCs will prove to be quite valu- Rumors and legends are also provid- able. (The NPC Midnight is an ed in this adventure. PCs can learn This section explains the steps a DM exception—she must accompany the these by eavesdropping, questioning should follow to best run Shadowdale. party in order for the adventure to be NPCs, or investigating written records. A lot is going on in the Realms during completed.) If the PCs are weak, or run You may wish to develop some of these this adventure. Reading the entire mod- into trouble early on, the DM could well hints into further adventures for the ule before play allows a DM to change provide aid by using the other NPCs PCs. Sample file the order and nature of encounters in described herein as reinforcements for response to PC actions. the party. Ability Cbecks This module has been designed not The adventures in Shadowdale are only as the first part of a trilogy, but as perilous; a party of lesser power may From time to time in this adventure the foundation of a fledgling campaign. well not survive for long. Keep the par- an Ability Check is called for. The DM Many of the NPCs introduced can be ty to a size that you are comfortable should roll ld20 and compare the result used in all sorts of adventures, not with. If encounters are too dangerous, with the appropriate ability score merely the action outlined in these pag- allow the PCs to escape or avoid them; (Strength, Dexterity, etc.) for the char- es. The DM should be familiar with the PCs should be challenged, but not casu- acter in question. If the roll is equal to overall aims, general knowledge, and ally destroyed. or less than the character's ability "juicy secrets" (if any) of all NPCs intro- score, the action succeeds. If the roll is duced in a chapter, before beginning greater than the ability score, the HOOD tbe Modale Is actual play.
Recommended publications
  • Dragon Magazine #182
    Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM.
    [Show full text]
  • Dragon Magazine #151
    Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space.
    [Show full text]
  • Download Tantras: Forgotten Realms: the Avatar, Book 2 PDF
    Download: Tantras: Forgotten Realms: The Avatar, Book 2 PDF Free [325.Book] Download Tantras: Forgotten Realms: The Avatar, Book 2 PDF By Scott Ciencin Tantras: Forgotten Realms: The Avatar, Book 2 you can download free book and read Tantras: Forgotten Realms: The Avatar, Book 2 for free here. Do you want to search free download Tantras: Forgotten Realms: The Avatar, Book 2 or free read online? If yes you visit a website that really true. If you want to download this ebook, i provide downloads as a pdf, kindle, word, txt, ppt, rar and zip. Download pdf #Tantras: Forgotten Realms: The Avatar, Book 2 | #65929 in Audible | 2013-01-08 | 2013-01-08 | Format: Unabridged | Original language: English | Running time: 766 minutes | |1 of 1 people found the following review helpful.| Like First One, Except More of What You Didn't Like | By Philip Ledgerwood |Over on Shadowdale: Avatar Series, Book I (The Avatar Series 1), I posted a review of the many things that made Shadowdale a very hard book to read. Tantras has all those same things except more of them. Or maybe it just seemed like there were more of them because I was already sick of them from Shadowda This title is the second in a series of recovers of the popular Avatar series. At the time of its original release, this series presented key events that impacted the entire Forgotten Realms world, and the effects of those events are still felt in current novels. This title was originally released under the author's pseudonym, Richard Awlinson.
    [Show full text]
  • Dragon Magazine #158
    S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future.
    [Show full text]
  • Chronology This Chronology Uses the Tyrene Imperial Calendar, Based on Its Date of Founding in Europa
    Chronology This chronology uses the Tyrene Imperial Calendar, based on its date of founding in Europa. Blue tags represent locations or organizations. Red tags represent campaign events. 942AF - [#Quilet] The nation of Quilet is founded by Gordon Rochester (Town Saver) and the other members of the Order of Quil. Several died fighting the warlords of the Ash Lands; with some of their Godswords disappearing. The remaining members of the Order split some of the Ash Lands into counties and rule them together as the nation of Quilet. They select Gordon Rochester as their King; the rest forming the Great Council to advise the King and serve the people of Quilet. 975AF - [#Europa] The Illyrian nobility (including the High Magister), tired of feeling like second class citizens in their own country compared with the aristocracy of the Tyrene Empire (the capital of Illyria being the seat of the Empire), perform a massive dark ritual to make a deal with Asmodeus, leader of Hell. After hundreds of their citizens are tortured and killed in secret, the nobility become infused with devil’s blood and gain the strength and powers of the Nine Hells. They rename themselves “The Tiefen” or the Deep Ones and begin making plans to kill Emperor Madreus and the imperial aristocracy. (Children born to the Tiefen are born with a clear imprint of their cursed heritage. Tieflings, as they came to be known, have large horns that take any of a variety of shapes: some have curling horns like a ram, some spiral upward like an antelopes’ horns, and some sweep back just over the skull.
    [Show full text]
  • Deity Do's and Don'ts
    A FAITHS AND PANTHEONS WEB ENHANCEMENT BY SEAN K REYNOLDS Deity Do’s and Don’ts of walls, looted of their items, and locked in dungeons to make arti- facts. These beings are deities for a reason, so introduce them into your campaign after careful consideration and in particular circum- stances. This free supplement to Faiths and Pantheons helps guide you through this process. To use this web enhancement, you must already have Faiths and Pantheons. This bonus material is exclusive to the official FORGOTTEN REALMS website: <www.wizards.com/forgottenrealms>. aiths and Pantheons by Eric L. Boyd and Erik Mona offers fan incredible amount of information on the primary deities of the FORGOTTEN REALMS® Campaign Setting, Using Deities in the including hit points, attacks, saving throws, and other abil- ities in a format similar to the MONSTER MANUAL’s. At first glance, one might expect to treat deities in a FORGOTTEN REALMS Forgotten Realms campaign like any other monster—brought in to harass and fight For most creatures in Faerûn, the deities are distant, immensely the heroes. Otherwise, why include that combat information? powerful beings to be feared, respected, and worshipped, but never In truth, the deities of Faerûn are much more than very power- seen or spoken to. The vast majority of people will never see a deity, ful monsters and should be treated as such. Epic-level characters let alone speak to one. To them, a deity’s presence is felt through the who have an easy time slaying dragons and the tarrasque should not mortal church and servants of that church.
    [Show full text]
  • DRAGON Magazine (ISSN 0279-6848) Is Pub- the Occasion, and It Is Now So Noted
    DRAGON 1 Publisher: Mike Cook Editor-in-Chid: Kim Mohan Quiet celebration Editorial staff: Marilyn Favaro Roger Raupp Birthdays dont hold as much meaning Patrick L. Price Vol. VII, No. 12 June 1983 for us any more as they did when we were Mary Kirchoff younger. That statement is true for just Office staff: Sharon Walton SPECIAL ATTRACTION about all of us, of just about any age, and Pam Maloney its true of this old magazine, too. Layout designer: Kristine L. Bartyzel June 1983 is the seventh anniversary of The DRAGON Magazine Contributing editors: Roger Moore Combat Computer . .40 Ed Greenwood the first issue of DRAGON Magazine. A playing aid that cant miss National advertising representative: In one way or another, we made a pretty Robert Dewey big thing of birthdays one through five c/o Robert LaBudde & Associates, Inc. if you have those issues, you know what I 2640 Golf Road mean. Birthday number six came and OTHER FEATURES Glenview IL 60025 Phone (312) 724-5860 went without quite as much fanfare, and Landragons . 12 now, for number seven, weve decided on Wingless wonders This issues contributing artists: a quiet celebration. (Maybe well have a Jim Holloway Phil Foglio few friends over to the cave, but thats The electrum dragon . .17 Timothy Truman Dave Trampier about it.) Roger Raupp Last of the metallic monsters? This is as good a place as any to note Seven swords . 18 DRAGON Magazine (ISSN 0279-6848) is pub- the occasion, and it is now so noted. Have Blades youll find bearable lished monthly for a subscription price of $24 per a quiet celebration of your own on our year by Dragon Publishing, a division of TSR behalf, if youve a mind to, and I hope Hobbies, Inc.
    [Show full text]
  • Best of Greyhawk VI
    Table of Contents Town of Womtham By Blusponge Page 2 Town of Cryllor By M B Drapier Page 7 Best of The Origin of St. Cuthbert Greyhawk By Qsamantha Page 11 VI Cuthbert and the Sundering Edited by By Chaos28 Nathan E. Irving Page 12 Revised July 26, 2001 City of Hardby…Again Adobe Acrobat Format , 2001 Qsamantha Page 14 By Tal Meta Coverpage design by Tal Meta and Nathan E. Irving Originally posted on the AOL/TSR Greyhawk Message Board, folder #1. ADVANCED DUNGEONS & DRAGONS, AD&D, GREYHAWK, and WORLD OF GREYHAWK are registered trademarks owned by Wizards of the Coast, Inc. All WOTC characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. Wizards of the Coast is a subsidiary of Hasbro, Inc. Unless otherwise noted, all individual contributions copyright their respective authors. increase in membership and attendance with the end of the wars. The Town of Womtham by BluSponge Faith Location Size Acceptance Heironeous Town Proper 6 7 Life in Womtham, pt. 0 Rao Town Proper 5 5 The following posts are based in part of Carl Sargent's Istus Everyman 4 5 description of the town of Womtham in The Marklands Zilchus Mercantile 7 8 sourcebook. It is post-war but portions can be easily Hextor Town Proper 3 2 derived to fit a pre-war setting. It is fairly straight St. Cuthbert Town Proper 7 8 forward and only lacks a map, which I can get to you if Pholtus Town Proper 5 6 you want it. :) Ralishaz Mercantile 2 3 Enjoy, and as always, critique away.
    [Show full text]
  • Simple Or Unique Mobiles?
    TABLE OF CONTENTS GENERAL LESSONS : 1 - 20 #MOBILES : 21 - 67 #OBJECTS : 68 - 247 #ROOMS : 248 - 265 #SHOPS AND #REPAIR : 266 - 283 #RESETS : 284 - 303 #SPECIALS : 304 - 305 #QUESTS : 306 - 307 MUD PROGRAMS : 308 - 405 OTHER LESSONS : 406 - 419 OLC COMMANDS : 420 - 424 G E N E R A L L E S S O N S AREA SUBMISSION PROCESS You should have gotten approval to make the area in the first place. Once you have gotten your area as complete as possible, to the point where it needs testing you should notify the builder's admins. You should areacheck your area (see Building Tools below) and make sure it passes. This is very important because if your area does not pass the check program, then it will crash the testport. Once your area passes area check send your area to [email protected]. Please note that this is not the address to send questions to. Mystra is the only recipient of the areas emails and its sole purpose is to take areas and load them up into the game. If you have questions, you must send it to [email protected] At this point your area will be allocated vnums, put up on the testport and sent back to you. You must use that version of the area that has been sent to you. You will be given a god character on the testport to test your area with. You will then test your area, and you will find bugs. You will fix the bugs and send back the fixed version of your area to be uploaded.
    [Show full text]
  • Dragon Magazine #153
    SPECIAL ATTRACTIONS Issue #153 In the Hands of the Gods: Vol. XIV, No. 8 11 Just hope that they dont drop you. January 1990 The Goals of the Gods Craig Barrett, Jr. Publisher 12Just what does a deity want out of life? For starters, everything. James M. Ward As Above, So Below Craig Barrett, Jr. Editor 22As men look up to gods, so do gods look to those powers above them. Roger E. Moore Following in Their Footsteps Fraser Sherman 26Why clerics of Poseidon had better not get seasick, and other priestly Fiction editor tidbits. Barbara G. Young Your Place in the Grand Scheme Tom Little Assistant editor 36Your cleric has a role in the Cosmic Plan if he can find it. Dale A. Donovan Art director O THER FEATURES Paul Hanchette Firebearer fiction by Lois Tilton Production staff 42To save a Titan, you must defy the god who punished him. Kathleen C. MacDonald The Game Wizards Jeff Grubb Gaye OKeefe Angelika Lokotz 48In which Jeff entertains a well-known visitor from the Forgotten Realms. Subscriptions The Role of Books John C. Bunnell Janet L. Winters 51 A look at how gods (and authors) handle their worlds. U.S. advertising The Ecology of the Manticore Spike Y. Jones Sheila Gailloreto Tammy Volp 56The best way to learn about this beast is probably also the worst. Through the Looking Glass Ed Dobrianski U.K. correspondent 60Want to make your very own army of dragons? Heres how! and U.K. advertising Sue Lilley The Voyage of the Princess Ark Bruce A. Heard 68A new article series explores the D&D® Known World from above.
    [Show full text]
  • FORGOTTEN REALMS Campaign
    ™ DESIGNERS Richard Baker, Adam Rex OVER RTIST Travis Stout, C A James Wyatt Thomas Baxa, Beet, INTERIOR ARTISTS Wayne England, Carl Frank, Randy Gallegos, DEVELOPERS Michael Donais, Andrew J. Finch, Rafa Garres, Jeremy Jarvis, Raven Mimura, David Noonan Scott Okumura, Jim Pavelec, Steve Prescott, Rick Sardinha, Ben Thompson EDITOR Penny Williams Kate Irwin, Robert Raper GRAPHIC DESIGNERs MANAGING EDITOR Gwendolyn F.M. Kestrel Dennis Kauth, Robert Lazzaretti DESIGN MANAGERS Christopher Perkins, CARTOGRAPHERS Ed Stark Angelika Lokotz GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER Andrew J. Finch Jason Wiley DIRECTOR OF RPG R&D Bill Slavicsek IMAGE TECHNICIAN PRODUCTION MANAGER Josh Fischer Todd Meyer, Rasmus Pechuel, PLAYTESTERS Jon Pickens, Monica Shellman, Michael S. Weber, ART DIRECTOR Robert Raper Penny Williams Sources include FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Pages from the Mages by Ed Greenwood and Tim Beach; On Hallowed Ground by Colin McComb; Planes of Law by Colin McComb and Wolfgang Baur; Planes of Chaos by Wolfgang Baur and Colin McComb; Planes of Confl ict by Colin McComb; Faiths and Avatars by Julia Martin with Eric L. Boyd; Powers and Pantheons by Eric L. Boyd; Demihuman Deities by Eric L. Boyd; Monster Mythology by Carl Sargent; “Epic Insights” web column by Andy Collins.33 Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.33 This Wizards of the Coast game product contains no Open Game Content.
    [Show full text]
  • Sample File
    Sample file HaJJ at= Her<oes Table Of= Cont:e n t:s Introduction ....................................................................................•....................... 2 Major Characters ..................................................................................................... 3-55 Adon .............................................................................................................. 3-4 Alias ............................................................................................................... 5-9 Bruenor Battlehammer ............................................................................................. 10-13 Cyric ............................................................................................................... 14 Doin Sanehiro ..................................................................................................... 16-18 Drizzt Do'Urden ................................................................................................... 19-22 Dragonbait ....................................................................................................... 23-26 Elminster ......................................................................................................... 27-33 Kelemvor ......................................................................................................... 34-37 Prince Tristan Kendrick ............................................................................................. 38-41 Midnight ........................................................................................................
    [Show full text]