Icon of the Allfather +6 Aspect of Moradin Defender Sword +5 Rikka

Total Page:16

File Type:pdf, Size:1020Kb

Icon of the Allfather +6 Aspect of Moradin Defender Sword +5 Rikka Aspect of Moradin CR Rikka, Angelic Avenger Elminster of Shadowdale CR Level 16 Immortal 2 Level 8 Angel • Planar • Unique Level 17 Human • Arcane • Unique 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 30 Warhammer: (reach 2) +23 vs. AC; 25 damage. 20 Sword: +12 vs. AC; 20 damage. 28 Longsword: +20 vs. AC; 15 + 10 thunder damage. r Returning Warhammer: (range 10) +21 vs. AC; r Mystra’s Curse: (sight) +19 vs. Will; Whenever FORT 25 damage. FORT FORT target makes a die roll, roll an extra die and ignore 28 22 29 the highest result (save ends). REF REF REF a Scorching Burst: (radius 1 within 10) +19 vs. 28 General Powers 22 General Powers 29 Giant Bane: +2 attack and +10 damage vs. Giants. Aggressive 5: +5 m damage while not bloodied. WILL Cleave: Use when this creature destroys an enemy with WILL Delayed Appearance: WILL General Powers 28 22 29 Anyspell: Attack action: Use one r , a or a m attack: Make 1 M attack as an immediate action. Cure Wounds: Minor action: This creature or c attack power of an adjacent Arcane ally as though an adjacent ally heals 20 HP. this creature had that attack power. Use an attack SPEED SPEED Waylay: Use before you roll for initiative on any SPEED of +17 instead of the rating listed in that attack. 6 Champion Powers F8 Place this creature in any 6 Use when an enemy adjacent to a wall is hit by a victory area. m attack: +10 damage on that attack. Champion Powers HP Use at start of round: Enemy creatures can’t shift HP HP Use when an Arcane ally misses with an attack: 95 this round. 75 95 Reroll that attack. BLOOD Warband Building: (Non-Evil) Dwarves of any BLOOD BLOOD Use at start of round: Arcane creatures have 45 faction are legal in your warband. 35 45 +4 attack and +5 damage until end of round. Use with War Drums: Aspect of Moradin Use with Underdark: Rikka, Angelic Avenger Use with Underdark: Elminster of Shadowdale 93 31 100 ©2019 DDM Guild All Stars Release 1/60 L ©2019 DDM Guild All Stars Release 2/60 M ©2019 DDM Guild All Stars Release 3/60 M Icon of the Allfather Defender Sword +5 Elminster’s Pipe For Use with Aspect of Moradin +6 For Use with Rikka, Angelic Avenger • Unique Item For Use with Elminster of Shadowdale • Unique Item Powers Powers Powers Miner’s Advance: Use at the start of this creature’s Defender’s Sword: Use at the start of this creature’s turn: Mage Pipe: Use at the start of this creature’s turn: If turn: Each Dwarf ally moves up to its speed with Until start of next turn, this creature has +5 attack or this creature is not bloodied, recover 1 use of this Phasing as an immediate action. +5 AC (choose one). creature’s Champion powers (uncheck one used box). Allfather: This creature gains the Dwarf Keyword. Pipe Smoke and Mirrors: (aura 6) Enemies within aura Moradin’s Thunder: Each Dwarf on the battlemap are not Invisible; Arcane allies within aura have has +10 thunder damage with M attacks. Conceal 6. +3+3 +3 +5+3 ©2019 DDM Guild All Stars Release 1/60 ©2019DDM Guild All Stars Release 2/60 ©2019DDM Guild All Stars Release 3/60 Large Silver Dragon CR Mounted Paladin Solar CR Level 13 Dragon 2 Level 16 Human • Divine • Mounted Level 15 Planar • Angel 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 29 Bite: (reach 2) +21 vs. AC; 15 + 10 cold damage. 30 Bastard Sword: +21 vs. AC; 25 damage. 30 Greatsword: (reach 2) +22 vs. AC; 20 damage. c Cold Breath: (blast 5) +17 vs. Fortitude; r Slaying Arrow: (sight, bloodied target only) FORT 30 cold damage AND Immobilized. On miss, FORT FORT +18 vs. Fortitude; 100 damage. 26 15 cold damage. Q 28 26 r Longbow: (sight) +22 vs. AC; 15 damage REF REF General Powers REF 26 General Powers 28 Immune Fear 26 WILL Resist 20 Cold WILL Divine Challenge: Use at end of turn: Choose an WILL 26 Double Attack: Attack action: Make 2 M attacks. 28 adjacent enemy. On its next turn, that enemy takes 26 10 radiant damage at end of its turn if it does not attack this creature. SPEED SPEED SPEED Lay on Hands 20: Minor action: An adjacent ally Champion Powers F8 Champion Powers 8 heals 20 HP. F6 Use at start of round: If you win initiative this Use with Cold Breath: Creatures in your warband Mounted Attack: Attack action: This creature moves round, Good creatures have +2 AC until end of score automatic hits and critical hits on attack rolls up to its speed and makes a m attack at any time round. Otherwise, Good creatures have +2 attack HP of 18, 19 or 20 vs. enemies targeted by Cold Breath. HP during its move. HP 120 95 90 until end of round. Powerful Charge 10: +10 damage while charging. Use when an Evil enemy targets an ally with an BLOOD Use when this creature starts its turn in one of your BLOOD BLOOD attack: That ally has +4 AC until end of round. 60 victory areas: Score +10 VP. 40 45 Use with Blood War: Solar 122 96 105 ©2019 DDM Guild All Stars Release 4/60 L ©2019 DDM Guild All Stars Release 5/60 L ©2019 DDM Guild All Stars Release 6/60 L Silver Guardian Defender of the Faith Angelic Resilience For use with Large Silver Dragon +6 For use with Mounted Paladin +6 For use with Solar +6 Powers Powers Powers Resist 20 Acid Zephyr Mount: Minor action: This creature has Flight Faith Provides: While a good ally is on the battlemap, Paralysis Breath: Minor action: An Immobilized until end of turn. this creature has Resist 10 All. enemy within 2 is Helpless (save ends). Evil Bane 10: +10 radiant damage vs. Evil targets. Keen Critical 11: Criticals on a natural attack roll of 11+. Protector: This creature has +2 attack and +10 damage Validation in Battle: Use when this creature damages Divine Intervention: Use when this creature is hit by an enemy: This creature heals 20 HP. an attack: That attack misses, instead. Q when Polymorph Self: Use at setup: Invisible until the this creature destroys an Evil enemy. +3+1 +3+2 +4+3 ©2019 DDM Guild All Stars Release 4/60 ©2019 DDM Guild All Stars Release 5/60 ©2019 DDM Guild All Stars Release 6/60 Champion of Eilistraee CR Couatl Drizzt, Drow Ranger CR Level 11 Fey • Drow 2 Level 10 Planar Level 13 Drow • Martial • Unique 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 25 Bastard Sword: +16 vs. AC; 20 damage. 22 Bite: (reach 2) +15 vs. AC; 5 + 10 poison damage. 26 Icingdeath: +17 vs. AC; 10 + 5 cold damage. c Repel Supernatural: (burst 2) +13 vs. Will; r Thunder Orb: M Twinkle: +17 vs. AC; 15 damage. FORT 15 radiant damage AND push 2 squares AND FORT 15 thunder damage. FORT 23 Undead or Shapeshifter targets are Immobilized. 24 24 General Powers REF REF REF Scout 23 24 24 Dual Strike: Attack action: General Powers General Powers WILL WILL WILL M attacks. Q when this creature destroys an enemy. 23 Battledance: Use when this creature resolves 24 Resist 10 Acid, Cold, Fire, Lightning, Thunder 24 Defensive Mobility: +5 AC vs. opportunity attacks. a M attack: This creature may Shift 1. Aura of Protection: Use at start of round: (aura 5) Multi-Activation 2: Takes 2 turns each round. Allies in aura have Resist 10 Acid, Cold, Fire, Thunder and Lightning until end of round. SPEED Champion Powers SPEED SPEED Champion Powers 6 F7 Snake’s Swiftness: Attack action: Nearest ally 4 Martial makes an immediate M attack. Use at start of round: Unique allies in your allies have +2 m attack and +2 AC until end of round. warband have +4 attack and +10 damage until Undeniable Gravity: (aura 5) Enemies starting their Use when an ally hits with a m attack: +10 damage end of round. HP HP turn within aura lose Flight until end of turn. HP on that attack, then that ally shifts 1 square. Use when a unique creature becomes bloodied: 70 65 95 It has +5 m damage until end of battle. BLOOD Warband Building: Non-Champion medium Drow BLOOD BLOOD creatures are legal in your warband. Warband Building: (Non-Evil) Unique creatures 35 30 45 are legal in your warband. Use with Deathknell: Couatl 48 42 87 ©2019 DDM Guild All Stars Release 7/60 M ©2019 DDM Guild All Stars Release 8/60 L ©2019 DDM Guild All Stars Release 9/60 M Gift of Eilistraee Sun God’s Messenger Hunter’s Instinct For Use with Champion of Eilistraee +6 For Use with Couatl +6 For Use with Drizzt, Drow Ranger • Unique Item +6 Powers Powers Powers Sublime Grace: Move action: This creature may shift Healing Halo: Use when this creature is damaged: Ambush: Minor action: Choose one enemy that does up to its speed. Q when Hypnotic Blade is used. Each ally within 3 squares heals HP equal to the not have line of sight to this creature. +10 damage vs. Hypnotic Blade: Move action: Shift 1, then this damage taken by this creature. that enemy until end of turn. creature has +4 attack until end of turn. Q when Sublime Augur: Use when there is no enemy champion on the Hide: Invisible to enemies from which it has ranged Grace is used.
Recommended publications
  • Underdark™ Sample File
    Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O.
    [Show full text]
  • The Forge of Moradin
    The Forge of Moradin Run by world travelers who seek out places of great destiny, Now in his middle age, Zook has found that the the Forge of Moradin is a humble enchantery for those with adventuring life has a cost that he is unwilling to pay. coin and patience. Ashamed that he left his post as village leader, Zook now makes up for his failure by helping the younger generation find their path. It just so happens that being an enchanter Owners gives you ample opportunity to do just that. The Forge is owned and run by two ex-adventurers: Rurik Zook is a NG Gnomish Transmuter. Frostbeard and Zook Timbers. Together they mix divine might and arcane wisdom into magnificant enchantments Zook Timbers' Traits that bring mundane items to life. Ideal. "I can sense places of great destiny, and I find joy in watching these places live out their fate." Bond. "Rurik Frostbeard is my best friend, and he is always Rurik Frostbeard at my side!" Rurik was once the son of a thief who cheated and stole his Flaw. "I tend to speak for people, often misinterpreting the way across the continent. When his father's misdeeds finally situation." caught up with him, Rurik was left an orphan under the care of the local priests of Moradin. There he was trained as a priest himself. Enchanting Items When Rurik finally became of age, he became taken by Zook and Rurik consider themselves craftsmen, and demand wanderlust. He also found that he missed the bursts of luxury the payment and time of such.
    [Show full text]
  • Royalty Domain Nlike Those Who Serve on the Ruling Councils of Certain Pantheons, Deities of the Royalty Commanded Obedience Domain Are Sovereign Gods
    Royalty Domain nlike those who serve on the ruling councils of certain pantheons, deities of the Royalty Commanded Obedience domain are sovereign gods. They are At 17th level, when you speak others will listen. As an monarchs of their own pantheons and action on your turn, you can present your holy symbol and powerful celestial beings whose very command the subservience of those around you. Creatures presence demands respect and obedience. of your choice within 30ft must make a Wisdom saving UExamples of these deities include Moradin, throw against your Spellcasting DC. On a failed save, the Corellon Larethian, Lolth, Yondalla, Io, Garl Glittergold, target falls to one knee, prone. They can re-roll the saving and Tiamat. Clerics of this domain learn to channel their throw at the end of each turn. On a success, the creature deity’s divine power and authority. They are true may use half of its remaining movement to end the prone commanders who usually find themselves leading their condition. temples and organizations. If the target failed the initial save by 5 or more, that creature has disadvantage on attacks against you for next Royalty Domain Spells 24 hours, regardless of whether it remains prone. Cleric Level Spell Name 1st Command, Heroism 3rd Branding Smite, Crown of Madness Legal Stuff 5th Crusader's Mantle, Tiny Servant DUNGEONS & DRAGONS, D&D, Wizards of the Coast, 9th Aura of Purity, Compulsion Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA Bonus Proficiencies and other Countries.
    [Show full text]
  • Last Children of the Gods
    Last Children of The Gods Adventures in a fantastic world broken by the Gods By Xar [email protected] Version: alpha 9 Portals of Convenience Portals of Convenience 1 List of Tables 3 List of Figures 4 1 Childrens Stories 5 1.1 Core Mechanic ............................................... 5 1.2 Attributes.................................................. 6 1.3 Approaches................................................. 6 1.4 Drives.................................................... 7 1.5 Considerations ............................................... 8 2 A Saga of Heroes 9 2.1 Character Creation............................................. 9 2.2 Player Races ................................................ 9 2.3 Talents.................................................... 11 2.4 Class..................................................... 13 2.5 Secondary Characteristics......................................... 14 2.6 Bringing the character to life ....................................... 14 2.7 Considerations ............................................... 14 3 Grimoire 16 3.1 Defining Mages............................................... 16 3.2 The Shadow Weave............................................. 16 3.3 Elemental Magic .............................................. 16 3.4 Rune Magic................................................. 16 3.5 True Name Magic.............................................. 16 3.6 Blood Magic ................................................ 17 3.7 Folklore ..................................................
    [Show full text]
  • Dungeons & Dragons 3.5 Edition Index – Deities
    Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ...................................................................................................................................................................................................................................
    [Show full text]
  • 299195-Sample.Pdf
    Sample file 1 Developer: Adam Hancock | @AdamDMsGuild If you are starting Dragon of Icespire Peak after having Editor: Rachel Savicki | @RWritesThings completed Lost Mine of Phandelver, the frontier town of Cover Artist: Roselysium | @Roselysium Phandalin is a familiar sight to the party members. If the adventurers behaved themselves, they might be hailed as trusted heroes by now. People may greet them in the streets of town on a first-name basis or even seek them out when help is needed. Assuming the Rockseeker brothers both survived the events of Lost Mine of Phandelver, Gundren and Nundro have claimed the mine at Wave Echo Cave and seek to reinstate the Phandelver's Pact. Dwarven and gnomish miners are starting to be familiar sight in Phandalin. But a new danger arises away to the east.... Cryovain is still the main villain in this adventure, but this icy terror is no longer a young white dragon. Then again, it hasn't yet grown to adult size either. Instead, you'll find a custom stat block at the end of this book depicting Cryovain as an adolescent dragon on the verge of adulthood. On The Cover Roselysium illustrates Cryovian and Venomfang, the two Coincidentally, while the party was underground fighting dragons who prowl the region surrounding Phandalin. Both Nezznar the Black Spider in Wave Echo Cave, several people appear in this Tier 2 conversion guide of the Phandalin spotted Cryovain flying over Phandalin. Minutes later, the Adventures. white dragon landed just outside Icespire Hold, stormed the fortress, and drove out the surviving orcs. While some of the townsfolk may still mention the strange sighting when the party returns to Phandalin, by that time the This guide converts Lost Mine of Phandelver and Dragon of dragon has largely been forgotten.
    [Show full text]
  • Called to Serve
    Called to Serve A Defenders of the Faith Web Enhancement by James Wyatt Defenders of the Faith: A Guidebook to Clerics and Pal- Ehlonna, Goddess of the adins offers suggestions for holy (and unholy) quests Woodlands and missions that churches might request or demand Protect the woodlands—slay a rampaging Additional Credits clerics undertake on behalf of their deities. Divine evil monster; persuade loggers to avoid a quests can serve as great adventure-starters, not just Editing: Carrie Bebris sacred grove; rescue a sylvan creature that Web Production: Sue Cook for clerics but for any character or party with alle- has been captured; help defend a fey com- Web Development: giance to a patron deity. munity from attack. Negotiate peace Mark Jindra Of course, each god has his or her own agenda in the between squabbling centaurs and elves or Graphic Design: SeanGlenn, world, so the nature of such quests can vary drastically humans, or persuade them to unite against a Cynthia Fliege from deity to deity. Also, as Defenders of the Faith points common evil foe. Seek out an ancient nature Based on the original DUNGEONS & out, even churches devoted to the same god might spirit—perhaps a thousand-year-old dryad, DRAGONS® game by E. Gary Gygax emphasize different aspects of that god or parts of the treant, or nymph—or a sacred shrine built and Dave Arneson and on the new god’s portfolio, and thus might hand down very dis- edition of the DUNGEONS & DRAGONS high in the branches of a sky-embracing game designed by Jonathan Tweet, similar quests.
    [Show full text]
  • Gods of the Forgotten Realms
    THE PANTHEON OF THE REALMS GREATER POWERS Akadi Elemental Air, Air Elementalists, Movement, Speed, Flying creatures Chauntea Agriculture, Plants cultivated by Humans, Farmers, Gardeners, Summer Cyric Murder, Strife, Lies, Intrigue, Deception, Illusion Grumbar Elemental Earth, Earth Elementalists, Solidity, Changelessness, Oaths Istishia Elemental Water, Water Elementalists, Purification through Cleansing,Wetness Kelemvor Death, The Dead Kossuth Elemental Fire, Fire Elementalists, Purification through Fire Lathander Spring, Dawn, Birth, Renewal, Creativity, youth, Vitality, Self-Perfection, Athletics Mystra Magic, Spells, The Weave Oghma Knowledge, Invention, Inspiration, Bards Shar Dark, Night, Loss, Forgetfulness, Unrevealed Secrets, Caverns, Dungeons, The Underdark Silvanus Wild Nature, Druids Sune Beauty, Love , Passion Talos Storms, Destruction, rebellion, Conflagrations, Earth-Shakings, Vortices Tempus War, Battle, Warriors Tyr Justice INTERMEDIATE POWERS Beshaba Random mischief, Misfortune, Bad Luck, Accidents Gond Artifice, Craft, Construction, Smithwork Helm Guardians, Protectors, Protection Ilmater Endurance, Suffering, Martyrdom, Perseverance Mielikki Forest, Forest Creatures, Rangers, Dryads, Autumn Selune Moon, Stars, Navigation, Navigators, Wanderers, Seekers, Good Neutral Lycanthropes Tymora Good Fortune, Skill, Victory, Adventurers, Adventuring Umberlee Oceans, Currents, Waves, Sea Winds LESSER POWERS Auril Cold, Winter Azuth Wizards, Mages, Spellcasters in general. Deneir Glyphs, Images, Literature, Literacy, Scribes,
    [Show full text]
  • Dragon Magazine #236
    The dying game y first PC was a fighter named Random. I had just read “Let’s go!” we cried as one. Roger Zelazny’s Nine Princes in Amber and thought that Mike held up the map for us to see, though Jeff and I weren’t Random was a hipper name than Corwin, even though the lat- allowed to touch it. The first room had maybe ten doors in it. ter was clearly the man. He lasted exactly one encounter. Orcs. One portal looked especially inviting, with multi-colored veils My second PC was a thief named Roulette, which I thought drawn before an archway. I pointed, and the others agreed. was a clever name. Roulette enjoyed a longer career: roughly “Are you sure you want to go there?” asked Mike. one session. Near the end, after suffering through Roulette’s “Yeah. I want a vorpal sword,” I said greedily. determined efforts to search every 10’-square of floor, wall, and “It’s the most dangerous place in the dungeon,” he warned. ceiling in the dungeon, Jeff the DM decided on a whim that the “I’ll wait and see what happens to him,” said Jeff. The coward. wall my thief had just searched was, in fact, coated with contact “C’mon, guys! If we work together, we can make it.” I really poison. I rolled a three to save. wanted a vorpal sword. One by one they demurred, until I Thus ensued my first player-DM argument. There wasn’t declared I’d go by myself and keep all the treasure I found.
    [Show full text]
  • Monster Manual
    CREDITS MONSTER MANUAL DESIGN MONSTER MANUAL REVISION Skip Williams Rich Baker, Skip Williams MONSTER MANUAL D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams ADDITIONAL DEVELOPMENT ADDITIONAL DESIGN David Eckelberry, Jennifer Clarke Peter Adkison, Richard Baker, Jason Carl, Wilkes, Gwendolyn F.M. Kestrel, William W. Connors, Sean K Reynolds Bill Slavicsek EDITORS PROOFREADER Jennifer Clarke Wilkes, Jon Pickens Penny Williams EDITORIAL ASSITANCE Julia Martin, Jeff Quick, Rob Heinsoo, MANAGING EDITOR David Noonan, Penny Williams Kim Mohan MANAGING EDITOR D&D CREATIVE DIRECTOR Kim Mohan Ed Stark CORE D&D CREATIVE DIRECTOR DIRECTOR OF RPG R&D Ed Stark Bill Slavicsek DIRECTOR OF RPG R&D ART DIRECTOR Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Glen Angus, Carlo Arellano, Daren D&D CONCEPTUAL ARTISTS Bader, Tom Baxa, Carl Critchlow, Brian Todd Lockwood, Sam Wood Despain, Tony Diterlizzi, Scott Fischer, Rebecca Guay-Mitchell, Jeremy Jarvis, D&D LOGO DESIGN Paul Jaquays, Michael Kaluta, Dana Matt Adelsperger, Sherry Floyd Knutson, Todd Lockwood, David COVER ART Martin, Raven Mimura, Matthew Henry Higginbotham Mitchell, Monte Moore, Adam Rex, Wayne Reynolds, Richard Sardinha, INTERIOR ARTISTS Brian Snoddy, Mark Tedin, Anthony Glen Angus, Carlo Arellano, Daren Waters, Sam Wood Bader, Tom Baxa, Carl Critchlow, Brian Despain, Tony Diterlizzi, Larry Elmore, GRAPHIC
    [Show full text]
  • Sample File
    Sample file HaJJ at= Her<oes Table Of= Cont:e n t:s Introduction ....................................................................................•....................... 2 Major Characters ..................................................................................................... 3-55 Adon .............................................................................................................. 3-4 Alias ............................................................................................................... 5-9 Bruenor Battlehammer ............................................................................................. 10-13 Cyric ............................................................................................................... 14 Doin Sanehiro ..................................................................................................... 16-18 Drizzt Do'Urden ................................................................................................... 19-22 Dragonbait ....................................................................................................... 23-26 Elminster ......................................................................................................... 27-33 Kelemvor ......................................................................................................... 34-37 Prince Tristan Kendrick ............................................................................................. 38-41 Midnight ........................................................................................................
    [Show full text]
  • The Drow of the Underdark
    CONTENTS Introduction: Drow In The Realms . 3 A Selected Glossary of Deep Drow 100 The Nature of Dark Elves . 5 Dark Elven Runes . 103 Dark Elven Society . 13 The Spider And The Axe: War In The Drow Religion . .20 Depths . 109 Eilistraee . 21 The Underdark . 111 Ghaunadaur (The Elder Elemental Monsters of the Underdark . 112 God). .27 Bat, Deep . 113 Lolth . .35 Dragon, Deep . 115 Vhaeraun . 43 Myrlochar . 117 The High History of the Drow . 46 Pedipalp . 118 Drow Spells . .49 Rothe . 120 Drow Magical Items . .69 Solifugid . 122 Drow Craftwork . .87 Spider, Subterranean . 123 .95 Spitting Crawler . l . 125 Drow Language . , . l Drow Nomenclature . .96 Yochlol . 126 Credits Design: Ed Greenwood Typesetting: Ries Graphics Editing: Newton Ewe11 Cover Art: Jeff Easley Keylining: Sarah Feggestad Interior Art: Tim Bradstreet, Rick Harris Copyright ©1991 TSR, Inc. All Rights Reserved. Printed in U.S.A. TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva Cambridge CB1 3LB WI 53147 USA United Kingdom Distributed to the book trade by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This work is protected under the copyright laws of the United States of America. Any repro- duction or unauthorized use of the material or artwork herein is prohibited without the ex- press written consent of TSR, Inc. ADVANCED DUNGEONS & DRAGONS, AD&D, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc.
    [Show full text]