Anabases, 17 | 2013 [En Ligne], Mis En Ligne Le 01 Mars 2016, Consulté Le 24 Septembre 2020

Total Page:16

File Type:pdf, Size:1020Kb

Anabases, 17 | 2013 [En Ligne], Mis En Ligne Le 01 Mars 2016, Consulté Le 24 Septembre 2020 Anabases Traditions et réceptions de l’Antiquité 17 | 2013 Varia Édition électronique URL : http://journals.openedition.org/anabases/4065 DOI : 10.4000/anabases.4065 ISSN : 2256-9421 Éditeur E.R.A.S.M.E. Édition imprimée Date de publication : 1 mars 2013 ISSN : 1774-4296 Référence électronique Anabases, 17 | 2013 [En ligne], mis en ligne le 01 mars 2016, consulté le 24 septembre 2020. URL : http://journals.openedition.org/anabases/4065 ; DOI : https://doi.org/10.4000/anabases.4065 Ce document a été généré automatiquement le 24 septembre 2020. © Anabases 1 SOMMAIRE Historiographie et identités culturelles Sparta e Atene tra Francia e Prussia: da Benjamin Constant a Georg Busolt (1804-1878) Carmine Pisano Des échos virgiliens dans un Voyage Extraordinaire de Jules Verne, Le Château des Carpathes (1892) Lionel Dupuy Traditions du patrimoine antique "Restituer" l'Antiquité à la Renaissance : entre érudition et créativité imaginative « Restituer » l’Antiquité à la Renaissance : entre érudition et créativité imaginative. Propos introductif Anne-Hélène Klinger-Dollé "Restitutions" antiquaires et artistiques Le château de Bournazel, l’Antiquité retrouvée Bruno Tollon L’invention de la numismatique : des arts décoratifs aux sciences auxiliaires de l’histoire Jean Guillemain Pirro Ligorio (1512-1583) et les véhicules antiques Ginette Vagenheim "Restitutions" littéraires et linguistiques, réceptions philosophiques et idéologiques Quod aliquando fuit, potest instaurari : parler latin au XVIe siècle, une restitution en trompe-l’œil ? Martine Furno Traduction et « conversion » des épîtres héroïdes d’Ovide à la Renaissance Pascale Chiron L’Antiquité comme miroir inverse des « misères de ce temps » : usages des références antiques dans la pensée politique du XVIe siècle en France Bérengère Basset Quand les druides tracent des figures : Antiquités nationales et prisca theologia dans le dialogue De animæ immortalitate de Charles de Bovelles (1479-1567) Anne-Hélène Klinger-Dollé Anabases, 17 | 2013 2 Archéologie des savoirs Henry de Montherlant « entre les deux mondes » : la leçon des manuscrits (II) Pierre Duroisin Actualités et débats Réception de l’histoire de Carthage dans un contexte révolutionnaire : le cas tunisien (2011-2012) Mathieu Guidère Dioses postmodernos y mitología tecnológica: Ilión y Olympo, de Dan Simmons Rosario López Gregoris et Luis Unceta Gómez Relire les classiques des sciences de l'Antiquité Friedrich August Wolf, « héros éponyme » de la Science de l’Antiquité Anthony Andurand Darstellung der Alterthums-Wissenschaft Friedrich August Wolf L'atelier de l'histoire : chantiers historiographiques Droit et réception de l'Antiquité (2) Violences familiales dans l’Antiquité grecque : permanence d’un questionnement juridique Marielle de Béchillon Voyages et voyageurs (9) Un centenaire entre Londres et la Méditerranée : le Lawrence Durrell Centenary (Londres, Goodenough College et British Library, 13-16 juin 2012) Isabelle Tassignon Anabases, 17 | 2013 3 L'atelier des doctorants (9) L’Égypte païenne chez les écrivains ecclésiastiques d’Orient et les auteurs byzantins (IIIe-Xe siècles) Fabien Hertier Les mots de l'Antiquité (4) Sans le Latin… collectif sous la dir. de Cécilia Suzzoni et Hubert Aupetit, Paris, Éditions Mille et une nuits-Librairie Arthème Fayard, avril 2012, 422 p. Jean-Noël Pascal Comptes rendus et notes de lecture S. BASCH, P. CHUVIN, M. ESPAGNE, N. SENI, J. LECLANT (éd.), avec la coll. de H. MEUNIER-CHUVIN, L’orientalisme, les orientalistes et l’Empire ottoman de la fin du XVIIIe à la fin du XXe siècle. Corinne Bonnet Fabienne BERCEGOL, Béatrice LAVILLE, Formes bibliques du roman au XIXe siècle Éric David Wim VAN BINSBERGEN (éd.), Black Athena Comes of Age. Towards a constructive re- assessment & Daniel ORRELLS, Gurminder K. BAMBRA, Tessa ROYNON, African Athena. New Agendas Claudine Leduc Chrystèle BLONDEAU, Marie JACOB (éd.), L’Antiquité entre Moyen Âge et Renaissance Florence Bouchet Hartmut BÖHME, Marco FORMISANO (éd.), War in Words: Transformations of War from Antiquity to Clausewitz Yohann Le Tallec An FAEMS, Virginie MINET-MAHY, Colette VAN COOLPUT-STORMS (éd.), Les translations d’Ovide au Moyen Âge Cristina Noacco Simon HORNBLOWER, Antony SPAWFORTH et al., The Oxford Classical Dictionary Tomás Fernández Caracciolo Conicet Christophe IMBERT, Rome n’est plus dans Rome. Formule magique pour un centre perdu Philippe Foro David KARMON, The Ruin of the Eternal City. Antiquity and Preservation in Renaissance Rome Anne-Hélène Klinger-Dollé Benedict KINGSBURY, Benjamin STRAUMANN (éd.), The Roman Foundations of the Law of Nations : Alberico Gentili and the Justice of Empire Gaëlle Demelemestre Anabases, 17 | 2013 4 G. KOVACS, C.W. MARSHAL, Classics and Comics Matthieu Soler et Mathieu Scapin Laurie MAGUIRE, Helen of Troy. From Homer to Hollywood Malika Bastin-Hammou Suzanne L. MARCHAND, German Orientalism in the Age of Empire. Religion, Race, and Scholarship Corinne Bonnet Christian MEIER, A culture of freedom. Ancient Greece and the origins of Europe Delphine Deschaux-Dutard Marine MOLINS, Charles Fontaine traducteur. Le poète et ses mécènes à la Renaissance Pascale Chiron Franco MONTANARI, Lara PAGANI (éd.), From Scholars to Scholia. Chapters in the history of Ancient Greek Scholarship Massimo Pinto Laurent OLIVIER, Nos ancêtres les Germains. Les archéologues au service du nazisme Catherine Valenti Pascal PAYEN, Les revers de la guerre en Grèce ancienne. Histoire et historiographie Geneviève Hoffmann Felice SENATORE (a cura di), Karl Julius Beloch. Da Sorrento nell’Antichità alla Campania Carlamaria Lucci Romain VIGNEST, Victor Hugo et les poètes latins. Poésie et réécriture pendant l’exil Jean Zaganiaris David Scott WILSON-OKAMURA, Virgil in the Renaissance Amedeo Alessandro Raschieri Greg WOOLF, Tales of the Barbarians : Ethnography and Empire in the Roman West Sarah Rey Anabases, 17 | 2013 5 Historiographie et identités culturelles Anabases, 17 | 2013 6 Sparta e Atene tra Francia e Prussia: da Benjamin Constant a Georg Busolt (1804-1878) Carmine Pisano 1 In una recente conferenza tenuta all’Università di Napoli Federico II, Pascal Payen ha analizzato i fattori che hanno contribuito alla «costituzione della storia come scienza nel XIX secolo», evidenziando il ruolo svolto dai «modelli antichi» nella definizione dello statuto epistemologico della nuova disciplina1. Nata in Germania nei primi anni dell’Ottocento nell’ambito dell’Altertumswissenschaft in piena formazione, la moderna scienza storica si costituisce, in opposizione alla cultura francese, come reazione al trauma dell’occupazione napoleonica (1806-1808). La sua nascita – osserva Payen – è strettamente legata alle «guerre di liberazione» combattute contro l’invasore francese e alla rifondazione dell’Università di Berlino (1809-1810): in breve, alla ripresa della Prussia umiliata. Sono gli storici antichi e Tucidide, in particolare, a fungere da modello per l’elaborazione della nuova disciplina storica2. Ma perché proprio Tucidide? 2 Payen evidenzia il recupero da parte dei primi storici tedeschi di due aspetti essenziali della concezione tucididea: l’opera storica intesa come «acquisizione per sempre» e l’impegno politico dello storico. In quanto ktêma es aieí, l’opera tucididea si presenta come strumento di riflessione e di scienza politica, offerto alle generazioni future. È da questa idea che la nascente Altertumswissenschaft ricava la concezione della storia come «conoscenza di quel che è accaduto» (Wissen von dem Geschehenen). Si tratta di una forma di conoscenza che consente di pensare e affrontare i problemi politici del presente. Per gli storici tedeschi, come già per Tucidide, fare storia significa agire politicamente. Forte di queste osservazioni, Payen conclude a giusto titolo che è la duplice dimensione gnoseologica e politica dell’attività storiografica a fare di Tucidide un modello «attuale» per la nascente storiografia tedesca. 3 Nella Prussia appena liberata dalle armi francesi, ad apparire «attuale» non è solo la concezione storica di Tucidide ma anche il contenuto della sua opera. Nel periodo compreso tra la Quarta coalizione (1806-1807) e la Guerra franco-prussiana (1870-1871), «la guerra dei Peloponnesiaci e degli Ateniesi» diviene modello delle controversie Anabases, 17 | 2013 7 politiche e scientifiche che oppongono Francia e Prussia e che assumono nella storiografia contemporanea i connotati ideologici del conflitto tra Atene e Sparta. Il fenomeno è stato studiato da Pierre Vidal-Naquet e Nicole Loraux nel contesto della storiografia francese3. Il nostro obiettivo è valutare in che misura e in che modo mutano dalla Francia alla Germania – contesti in cui l’interesse per Tucidide matura più o meno contemporaneamente – l’analisi della Guerra del Peloponneso e la rappresentazione dei modelli statuali antichi. In altri termini, se nella cultura francese l’opposizione alla Prussia si presenta nei termini del conflitto tra «un’Atene borghese e letterata» e «una Sparta virtuosa e militare4», si tratta di definire quali valori socio- politici sono associati dalla storiografia prussiana alle «repubbliche» greche, ovvero di analizzare come gli intellettuali francesi e tedeschi rileggono e risemantizzano le categorie di «spartano» e di «ateniese» nell’ambito del dibattito politico-culturale del XIX secolo. 4 Su una pagina del proprio Journal intime datata maggio 18045, l’intellettuale liberale Benjamin Constant (1767-1830) mette in guardia dalle teorie politiche del filosofo tedesco Johann Gottlieb Fichte, presentate qualche anno prima
Recommended publications
  • Green Lantern: Omnibus Vol 1 Free
    FREE GREEN LANTERN: OMNIBUS VOL 1 PDF Ivan Reis,Ethan Van Sciver,Geoff Johns | 1232 pages | 10 Feb 2015 | DC Comics | 9781401251345 | English | United States Green Lantern Omnibus Vol. 1 TV Show Coming Soon!!! | eBay Skip to main content. Email to friends Share on Facebook - opens in a new window or tab Share on Twitter - opens in a new window or tab Share on Pinterest - opens in a new window or tab. Add to Watchlist. This listing has ended. Ships to:. This amount is subject to change until you make payment. For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab This amount includes applicable customs duties, taxes, brokerage and other fees. For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab. Start of add to list layer. Add to Watchlist Add to wish list. Sign in for more lists. See original listing. Oct 01, PDT. May not ship to Germany - Read item description or contact seller Green Lantern: Omnibus Vol 1 shipping options. See details. Seller's other items. Sell one like this. Related sponsored items Feedback on our suggestions - Related sponsored items. Rob Sikoryic The Walking Dead Compendium Volume 4. Last one. The Sandman Omnibus Vol. Similar sponsored items Feedback on our suggestions - Similar sponsored items. Justice League Green Lantern: Omnibus Vol 1 Omnibus Vol. Seller assumes all responsibility for this listing. Green Lantern Omnibus Vol. Back to home page Return to top. Back to home page. Listed in category:. Email to friends Share on Facebook - opens in a new window or tab Share on Twitter - opens in a new window or tab Share on Pinterest - opens in a new window or tab Add to Watchlist.
    [Show full text]
  • Green Lantern Why All the Complaints
    Green Lantern Why All The Complaints Reunionistic Wash naming, his schlemiels delves foraging inaptly. Kris often lots elliptically when formative Mikel trotted unaware and enumerating her mademoiselles. Teodoro remains spermous after August disparts communally or disarticulating any calender. DC heavy hitters; Superman, Batman, Wonder Woman, the Flash, Aquaman, and Cyborg. Maybe I am a little biased towards the character and movie, but more importantly, this is my unpopular opinion after all. Are kicking down the two is a traitor and memories of the introduction when an estimate and his eye vol. Kilowog puts on the yellow ring and goes inside to guard the cellblock. Central Power Battery from the Manhunters. Make The Suit Green Or Animated! Superman, he realizes that Fear is not powerful enough to bring order to the universe. By opting to have your ticket verified for this movie, you are allowing us to check the email address associated with your Rotten Tomatoes account against an email address associated with a Fandango ticket purchase for the same movie. Logo No type for masthead. That must have pushed a lot of warning buttons. Gotham by Midnight Vol. Steve inevitably died before she did. Great work, both of you. Deceased Sinestro Corps members, who now wielded black rings, including Amon Sur, converged on the Sapphires and Sinestros. Fear entity that was taking over Hal, we just had Hal going all power crazy and having the duality of the continuities here is interesting. House of M event, Scarlet Witch managed to warp the reality of the entire Marvel Universe. My only real complaint is that, after nearly a decade, we should have more Earth One books than this.
    [Show full text]
  • Sinestro: Vol.4: Fall of Sinestro Free Ebook
    FREESINESTRO: VOL.4: FALL OF SINESTRO EBOOK Collin Bunn | 144 pages | 14 Dec 2016 | DC Comics | 9781401264659 | English | United States Sinestro #19 Reviews The Sinestro Corps is a group of fictional characters, a villainous analog to the Green Lantern Corps in the DC Universe, derived from the emotional spectrum. It is led by the supervillain Thaal Sinestro. The Sinestro Corps first appears in Green Lantern vol. Sinestro: Vol.4: Fall of Sinestro Parallax entity is a space parasite that is the embodiment of fear that was imprisoned within the Central Power Battery on Oa. As time passed, the entity became known as the yellow impurity, the cause for the power rings' weakness to the color yellow. Thaal Sinestro, at the time Sinestro: Vol.4: Fall of Sinestro universe's greatest Green Lantern, was sent to Earth by Supernova in a plot to erase Guy Gardner from history. Booster Gold was assigned to prevent this from happening. To do so, he convinced Sinestro to leave Earth, claiming that he was an admirer from the future, and that his yellow Legion of Super-Heroes flight ring was a tribute to Sinestro. When asked what Corps he belongs to, Booster ad- libbed, "The Sinestro Corps", leading Sinestro to twirl his mustache in thought while mumbling, "Of course Of course. After Sinestro went rogue, he was banished by the Guardians of the Universe to Qward in the antimatter universe. When he returned, he wielded a power ring which used yellow energy. There he was able to use his ring, which uses fear, as opposed to willpower, as a power source, to awaken Parallax from hibernation.
    [Show full text]
  • Characters – Reference Guide
    Player’s Guides 01 Player’s Guide to Playing HeroClix 02 Player’s Guide to Powers and Abilities 03 Player’s Guide to Characters: Errata and Clarifications 04 Player’s Guide to Characters: Reference 05 Player’s Guide to Team Abilities 06 Player’s Guide to Maps 07 Player’s Guide to Tactics I: Objects, Resources, and Hordes 08 Player’s Guide to Tactics II: Feats and Battlefield Conditions Any game elements indicated with the † symbol may only be used with the Golden Age format. Any game elements indicated with the ‡ symbol may only be used with the Star Trek: Tactics game. Items labeled with a are available exclusively through Print-and-Play. Any page references refer to the HeroClix 2013 Core Rulebook. All Player’s Guides can be found at http://www.heroclix.com/downloads/rules Table of Contents Legion of Super Heroes† .................................................................................................................................................................................................. 1 Avengers† ......................................................................................................................................................................................................................... 2 Justice League† ................................................................................................................................................................................................................ 4 Mutations and Monsters† ................................................................................................................................................................................................
    [Show full text]
  • Heroclix Campaign
    HeroClix Campaign DC Teams and Members Core Members Unlock Level A Unlock Level B Unlock Level C Unless otherwise noted, team abilities are be purchased according to the Core Rules. For unlock levels listing a Team Build (TB) requisite, this can be new members or figure upgrades. VPS points are not used for team unlocks, only TB points. Arkham Inmates Villain TA Batman Enemy Team Ability (from the PAC). SR Criminals are Mooks. A 450 TB points of Arkham Inmates on the team. B 600 TB points of Arkham Inmates on the team. Anarky, Bane, Black Mask, Blockbuster, Clayface, Clayface III, Deadshot, Dr Destiny, Firefly, Cheetah, Criminals, Ambush Bug. Jean Floronic Man, Harlequin, Hush, Joker, Killer Croc, Mad Hatter, Mr Freeze, Penguin, Poison Ivy, Dr Arkham, The Key, Loring, Kobra, Professor Ivo, Ra’s Al Ghul, Riddler, Scarecrow, Solomon Grundy, Two‐Face, Ventriloquist. Man‐Bat. Psycho‐Pirate. Batman Enemy See Arkham Inmates, Gotham Underground Villain Batman Family Hero TA The Batman Ally Team Ability (from the PAC). SR Bat Sentry may purchased in Multiples, but it is not a Mook. SR For Batgirl to upgrade to Oracle, she must be KOd by an opposing figure. Environment or pushing do not count. If any version of Joker for KOs Level 1 Batgirl, the player controlling Joker receives 5 extra points. A 500 TB points of Batman members on the team. B 650 TB points of Batman members on the team. Azrael, Batgirl (Gordon), Batgirl (Cain), Batman, Batwoman, Black Catwoman, Commissioner Gordon, Alfred, Anarky, Batman Canary, Catgirl, Green Arrow (Queen), Huntress, Nightwing, Question, Katana, Man‐Bat, Red Hood, Lady Beyond, Lucius Fox, Robin (Tim), Spoiler, Talia.
    [Show full text]
  • Heroclix Bestand 16-10-2012
    Heroclix Liste Infinity Challenge Infinity Gauntlet Figure Name Gelb Blau Rot Figure Name Gelb Blau Rot Silber und Bronze Adam Warlock 1 SHIELD Agent 1 2 3 Mr. Hyde 109 110 111 Vision 139 In-Betweener 2 SHIELD Medic 4 5 6 Klaw 112 113 114 Quasar 140 Champion 3 Hydra Operative 7 8 9 Controller 115 116 117 Thanos 141 Gardener 4 Hydra Medic 10 11 12 Hercules 118 119 120 Nightmare 142 Runner 5 Thug 13 14 15 Rogue 121 122 123 Wasp 143 Collector 6 Henchman 16 17 18 Dr. Strange 124 125 126 Elektra 144 Grandmaster 7 Skrull Agent 19 20 21 Magneto 127 128 129 Professor Xavier 145 Infinity Gauntlet 101 Skrull Warrior 22 23 24 Kang 130 131 132 Juggernaut 146 Soul Gem S101 Blade 25 26 27 Ultron 133 134 135 Cyclops 147 Power Gem S102 Wolfsbane 28 29 30 Firelord 136 137 138 Captain America 148 Time Gem S103 Elektra 31 32 33 Wolverine 149 Space Gem S104 Wasp 34 35 36 Spider-Man 150 Reality Gem S105 Constrictor 37 38 39 Marvel 2099 Gabriel Jones 151 Mind Gem S106 Boomerang 40 41 42 Tia Senyaka 152 Kingpin 43 44 45 Hulk 1 Operative 153 Vulture 46 47 48 Ravage 2 Medic 154 Jean Grey 49 50 51 Punisher 3 Knuckles 155 Hammer of Thor Hobgoblin 52 53 54 Ghost Rider 4 Joey the Snake 156 Fast Forces Sabretooth 55 56 57 Meanstreak 5 Nenora 157 Hulk 58 59 60 Junkpile 6 Raksor 158 Fandral 1 Puppet Master 61 62 63 Doom 7 Blade 159 Hogun 2 Annihilus 64 65 66 Rahne Sinclair 160 Volstagg 3 Captain America 67 68 69 Frank Schlichting 161 Asgardian Brawler 4 Spider-Man 70 71 72 Danger Room Fred Myers 162 Thor 5 Wolverine 73 74 75 Wilson Fisk 163 Loki 6 Professor Xavier 76
    [Show full text]
  • A Player's Guide Part 1
    A Player’s Guide Effective: 7/1/2012 Any game elements indicated with the † symbol may only be used with the Golden Age format. Any game elements indicated with the ‡ symbol may only be used with the Star Trek: Tactics game. Items labeled with a are available exclusively through Print-and-Play. Any page references refer to the HeroClix 2011 2012 Core Rulebook. Part 1 – Clarifications Section 1: Rulebook 3 Section 2: Powers 7 Section 3: Abilities 9 Section 4: Characters and Special Powers 11 Section 5: Special Characters 27 Section 6: Team Abilities 29 Section 7: Additional Team Abilities 31 Section 8: Battlefield Conditions 33 Section 9: Feats 35 Section 10: Objects 41 Section 11: Maps 43 Section 12: Resources 47 Part 2 – Current Wordings Section 13: Powers 49 Section 14: Abilities 53 Section 15: Characters and Special Powers 57 Section 16: Team Abilities 141 Section 17: Additional Team Abilities 145 Section 18: Battlefield Conditions 151 Section 19: Feats 155 Section 20: Objects 167 Section 21: Maps 171 Section 22: Resources 175 How To Use This Document This document is divided into two parts. The first part details every clarification that has been made in HeroClix for all game elements. These 48 pages are the minimal requirements for being up to date on all HeroClix rulings. Part two is a reference guide for players and judges who often need to know the latest text of any given game element. Any modification listed in part two is also listed in part one; however, in part two the modifications will be shown as fully completed elements of game text.
    [Show full text]
  • A Player's Guide Part 1
    A Player’s Guide Effective: 5/15/2011 Items labeled with a are available exclusively through Print-and-Play Any page references refer to the HeroClix 2011 Core Rulebook Part 1 – Clarifications Section 1: Rulebook 3 Section 2: Powers 7 Section 3: Abilities 9 Section 4: Characters and Special Powers 11 Section 5: Special Characters 17 Section 6: Team Abilities 19 Section 7: Alternate Team Abilities 21 Section 8: Objects 23 Section 9: Maps 25 Part 2 – Current Wordings27 Section 10: Powers 27 Section 11: Abilities 31 Section 12: Characters and Special Powers 33 Section 13: Team Abilities 69 Section 14: Alternate Team Abilities 73 Section 15: Objects 77 Section 16: Maps 79 How To Use This Document This document is divided into two parts. The first part details every clarification that has been made in HeroClix for all game elements. These 44 pages are the minimal requirements for being up to date on all HeroClix rulings. Part two is a reference guide for players and judges who often need to know the latest text of any given game element. Any modification listed in part two is also listed in part one; however, in part two the modifications will be shown as fully completed elements of game text. [This page is intentionally left blank.] Section 1 Rulebook General Event Dials Many figures have been published with rules detailing Event dials included as part of your force are still subject their abilities. The specifics of these abilities are to having the approval of your opponents. overridden by the description of the ability in the HeroClix Powers and Abilities Card.
    [Show full text]
  • A Player's Guide Part 1 – Clarifications Part 2
    A Player’s Guide Effective: 1/17/2013 Any game elements indicated with the † symbol may only be used with the Golden Age format. Any game elements indicated with the ‡ symbol may only be used with the Star Trek: Tactics game. Items labeled with a are available exclusively through Print-and-Play. Any page references refer to the HeroClix 2012 Core Rulebook. Part 1 – Clarifications Section 1: Rulebook 3 Section 2: Powers 7 Section 3: Abilities 9 Section 4: Characters and Special Powers 11 Section 5: Special Characters 29 Section 6: Team Abilities 31 Section 7: Additional Team Abilities 33 Section 8: Battlefield Conditions 35 Section 9: Feats 37 Section 10: Objects 43 Section 11: Maps 45 Section 12: Resources 49 Part 2 – Current Wordings Section 13: Powers 51 Section 14: Abilities 55 Section 15: Characters and Special Powers 57 Section 16: Special Characters 163 Section 17: Team Abilities 165 Section 18: Additional Team Abilities 169 Section 19: Battlefield Conditions 175 Section 20: Feats 179 Section 21: Objects 191 Section 22: Maps 197 Section 23: Resources 201 How To Use This Document This document is divided into two parts. The first part details every clarification that has been made in HeroClix for all game elements. These 50 pages are the minimal requirements for being up to date on all HeroClix rulings. Part two is a reference guide for players and judges who often need to know the latest text of any given game element. Any modification listed in part two is also listed in part one; however, in part two the modifications will be shown as fully completed elements of game text.
    [Show full text]
  • A Player's Guide Part 1
    A Player’s Guide Effective: 2/16/2013 Any game elements indicated with the † symbol may only be used with the Golden Age format. Any game elements indicated with the ‡ symbol may only be used with the Star Trek: Tactics game. Items labeled with a are available exclusively through Print-and-Play. Any page references refer to the HeroClix 2012 Core Rulebook. Part 1 – Clarifications Section 1: Rulebook 3 Section 2: Powers 7 Section 3: Abilities 9 Section 4: Characters and Special Powers 11 Section 5: Special Characters 29 Section 6: Team Abilities 31 Section 7: Additional Team Abilities 33 Section 8: Battlefield Conditions 35 Section 9: Feats 37 Section 10: Objects 43 Section 11: Maps 45 Section 12: Resources 49 Part 2 – Current Wordings Section 13: Powers 51 Section 14: Abilities 55 Section 15: Characters and Special Powers 57 Section 16: Special Characters 163 Section 17: Team Abilities 165 Section 18: Additional Team Abilities 169 Section 19: Battlefield Conditions 175 Section 20: Feats 179 Section 21: Objects 191 Section 22: Maps 197 Section 23: Resources 201 How To Use This Document This document is divided into two parts. The first part details every clarification that has been made in HeroClix for all game elements. These 50 pages are the minimal requirements for being up to date on all HeroClix rulings. Part two is a reference guide for players and judges who often need to know the latest text of any given game element. Any modification listed in part two is also listed in part one; however, in part two the modifications will be shown as fully completed elements of game text.
    [Show full text]
  • A Player's Guide Part 1 – Clarifications Part 2 – Current Wordings
    A Player’s Guide Effective: 12/15/2010 Any cards indicated with the † symbol may only be used with the Golden Age format. Items labeled with a are available exclusively through Print-and-Play Any page references refer to the HeroClix 2010 Core Rulebook Part 1 – Clarifications Section 1: Rulebook 3 Section 2: Powers and Abilities 7 Section 3: Abilities 11 Section 4: Characters and Special Powers 13 Section 5: Special Characters 23 Section 6: Team Abilities 25 Section 7: Alternate Team Abilities 29 Section 8: Battlefield Conditions 31 Section 9: Feats 33 Section 10: Objects 39 Section 11: Maps 41 Part 2 – Current Wordings Section 12: Powers 45 Section 13: Abilities 49 Section 14: Characters and Special Powers 51 Section 15: Team Abilities 93 Section 16: Alternate Team Abilities 97 Section 17: Battlefield Conditions 99 Section 18: Feats 103 Section 19: Objects 117 Section 20: Maps 121 How To Use This Document This document is divided into two parts. The first part details every clarification that has been made in HeroClix for all game elements. These 44 pages are the minimal requirements for being up to date on all HeroClix rulings. Part two is a reference guide for players and judges who often need to know the latest text of any given game element. Any modification listed in part two is also listed in part one; however, in part two the modifications will be shown as fully completed elements of game text. [This page is intentionally left blank.] Section 1 Rulebook General Event Dials Many figures have been published with rules detailing their Event dials included as part of your force are still subject to abilities.
    [Show full text]
  • Green Lantern Wanted Hal Jordan Free
    FREE GREEN LANTERN WANTED HAL JORDAN PDF Ivan Reis,Daniel Acuna,Geoff Johns | 144 pages | 13 Jan 2009 | DC Comics | 9781401215903 | English | New York, NY, United States OCT - GREEN LANTERN WANTED HAL JORDAN TP - Previews World Goodreads helps you keep track of books you want to read. Want to Read saving…. Want to Read Currently Reading Read. Other editions. Enlarge cover. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks Green Lantern Wanted Hal Jordan telling us about the problem. Return to Book Page. Ivan Reis Illustrator. Oclair Albert Illustrator. Hal Jordan has been framed for murder! Now, Hal is on the run from a legion of intergalactic bounty hunters and the new Global Guardians. Can he clear his name and discover who put a price on his head? Collecting : Green Lantern Green Lantern Wanted Hal Jordan A Copy. Hardcoverpages. More Details Original Title. Green Lantern 3Green Lantern. Green Lantern Wanted Hal Jordan Jordan. Other Editions 7. Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Green Lantern, Volume 3please sign up. Be the first to ask a question about Green Lantern, Volume 3. Lists with This Book. Community Reviews. Showing Average rating 3. Rating details. More filters. Sort order. Jul 14, Jeff rated it liked it Shelves: comixthe-devil-made- me-do-it. This one was read under duress!!! Basically, I told Anne that if she would read a black and white Green Lantern compilation, I would go to the local library, close my eyes and randomly pick any GL title.
    [Show full text]