<<

Player’s Guides

01 Player’s Guide to Playing HeroClix 02 Player’s Guide to Powers and Abilities 03 Player’s Guide to Characters: Errata and Clarifications 04 Player’s Guide to Characters: Reference 05 Player’s Guide to Team Abilities 06 Player’s Guide to Maps 07 Player’s Guide to Tactics I: Objects, Resources, and Hordes 08 Player’s Guide to Tactics II: Feats and Battlefield Conditions

Any game elements indicated with the † symbol may only be used with format. Any game elements indicated with the ‡ symbol may only be used with the Star Trek: Tactics game. Items labeled with a  are available exclusively through Print-and-Play. Any page references refer to the HeroClix 2013 Core Rulebook. All Player’s Guides can be found at http://www.heroclix.com/downloads/rules

Table of Contents

General ...... 1 Challenge† ...... 1 Hypertime† ...... 1 Clobberin’ Time† ...... 1 Cosmic Justice† ...... 1 Universe† ...... 1 † ...... 1 Unleashed† ...... 1 Legacy† ...... 1 Fantastic Forces† ...... 1 City of Heroes† ...... 1 Icons† ...... 2 DC Giants ’s Set† ...... 2 Armor Wars† ...... 2 Sinister † ...... 2 Supernova† ...... 2 † ...... 2 Hellboy and the B.P.R.D. Action Pack† ...... 2 Legion of Super-Heroes†...... 2 †...... 2 † ...... 3 Mutations and Monsters† ...... 4 Crisis† ...... 4 Alpha† ...... 6 † ...... 6 Arkham Asylum† ...... 8 Hammer of † ...... 8 The Brave and the Bold† ...... 9 † ...... 10 Marvel HeroClix Classics 2† ...... 10 † ...... 10 Web of Spider-Man† ...... 11 DC HeroClix Classics 1† ...... 12 † ...... 12 DC 75th Anniversary† ...... 12 Giant-Size X-Men† ...... 13 † ...... 13 Gears of War 3† ...... 14 Halo† ...... 14 ...... 15 The Incredible ...... 15 Lord of the Rings† ...... 15 Star Trek: Tactics‡ ...... 16 The Infinity ...... 16 Galactic Guardians ...... 16 Galactic Guardians Annihilators...... 17 The Avengers Movie ...... 17 Dark Knight Rises ...... 17 2012 Exclusive Figures ...... 17 ...... 1817 Star Trek Away Team† ...... 18

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page i

DC 10th Anniversary ...... 18 Marvel 10th Anniversary ...... 18 TabApp ...... 18 Assassin's Creed: Brotherhood† ...... 18 Assassin's Creed: Revelations† ...... 18 Batman ...... 18 Batman Fast Forces ...... 19 The Hobbit...... 19 No Man’s Land ...... 2019 Streets of Gotham ...... 20 Streets of Gotham: Fast Forces ...... 20 Star Trek: Tactics 2‡ ...... 20 Amazing Spider-Man ...... 20 2013 WizKids Exclusives ...... 21 TabApp Elite ...... 21 3 ...... 21 Teen ...... 21 Fear Itself...... 21 Pacific Rim† ...... 2221 Bioshock† ...... 2221 and the X-Men ...... 22 Invincible Iron Man ...... 23

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page ii

#072 General This character has Charge on its first click. Print and Play: For WizKids events, players can print any legitimate copy of a cardboard element from HeroClix. The printed version #078 must not be functionally different from a legal WizKids-released This character has an attack value of 7 on its final click. version of the element. This policy does not apply to 3D elements, #079 though it does apply to the cards that accompany them. This character has a point value of 38. Flight Stands – many characters have flight stands, once used as an #089 Annihilus indicator of a character being able to use Flight and Carry. Unless specified otherwise below, characters follow the rules of their This character has a point value of 103. symbol. A flight stand alone does not indicate the ability to use Flight #092 Captain America or Carry. This character has a point value of 47.

The keyword “Gotham Underworld” is “ Underworld” #119 instead. This character has a range of 4 and . Battlefield Promotion powers can only result in the addition of up to 1 Promotion Token per action. Ultimates† Infinity Challenge† #072 This character does not have Battle Fury on his fifth click. #092-093 These characters are members of the Brotherhood (not Masters of #210 Ororo Munroe Evil, as indicated). Ororo Munroe possesses instead of .

Hypertime† Unleashed†

#043-045 #003 DEO Some early printings of this character do not have Shape Change, This character has Perplex on its second click. Barrier, or Support; it had Mastermind and Perplex. Wherever Shape Change or Barrier appears on this character’s dial, substitute #007-009 Gotham Undercover Mastermind. Wherever Support appears, substitute Perplex. These characters possess instead of .

Clobberin’ Time† Legacy†

#075 Dr. Doom #210 Connor Kent This character possesses instead of . This character possesses the symbol.

Cosmic Justice† Fantastic Forces†

#003 Easy Company Soldier #064 This character has Energy Explosion on its first click. This character has a 17 defense value on the first click.

#004 Easy Company Medic #205 Sue This character has Support on its first two clicks. Sue Storm possesses instead of .

Universe† City of Heroes†

#014 Hand Ninja #002 Manticore This character has a value of 2 on its second click. This Some versions of this character have the incorrect collector’s number character does not have Stealth on its last click. on the dial sticker. The number should read CoH002, instead of #015 Hand Ninja CoH003. This character has a damage value of 2 on its third click. This #003 Positron character does not have Stealth on its last click. Some versions of this character have the incorrect collector’s number #020 S.W.A.T. Specialist on the dial sticker. The number should read CoH003, instead of This character has Range Combat Expert on its second click. CoH002.

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 1

Icons† #B003 This character is 7 points. #018 This character has 2 damage on its final click. Origin†

#201 Dr. Jonathan Crane #021 Halo This character has 6 range. This character has Energy Explosion on its first, sixth, and seventh clicks (when Poison appears). DC Giants Collector’s Set† #046 The All-New #001-007 All figures This character has Leap/Climb on its first click. These characters possess instead of . Hellboy and the B.P.R.D. Action Pack†

Armor Wars† #002 Liz Sherman #038-039 This character has a 2 damage value on her last click. These characters are members of the (not the #005 Johann Kraus Society, as indicated). This character has a 0 damage value on his last click. Johann Kraus #049-051 does not . Ignore the flight stand on this character. These characters possess instead of . Legion of Super-Heroes† #052-054 Quicksilver #005 These characters possess instead of . Disruption reads: "If Phantom Girl moves through or occupies the #061-063 same square as an object, or at the end of a move action is adjacent to an object or an opposing character holding an object, you may These characters possess instead of . remove that object from the game." #070 This character should have 2 damage and Close Combat Expert on Avengers† the first two clicks. #009 Hulkling #203 Sam Guthrie The keyword “” is “”. This character possesses instead of . #021 Toro #208 Shiro Yoshida Firewall reads: “If all six hindering terrain markers…” This character should not have Battle Fury on its final click. #023 Lionheart Sinister † The keyword “ Corps.” is “Captain Britain Corps”. #029 #038-039 Shadowcat Better You Than Me is a defense power, not a damage power. These characters possess instead of . #030 Iron Lad #044-045 Nighthawk The keyword “Armored” is “Armor”.

These characters possess instead of . #032 #059 Spider-Man The special power begins “The Red Skull can use Outwit, Perplex, and Probability Control.” This character possess instead of . #036 #081 When using Fly-By, if Falcon chooses to use the rest of his halved This character possesses instead of . movement, and he starts adjacent to a character from which he has not yet broken away this turn, he would need to roll #095 Stilt-Man break away normally. This character possesses instead of . #043 Supernova† Molecular Destruction is an attack power, not a speed power. Molecular Destruction’s rule text replaces “Once per turn…” with #224 The Mighty Thor “Once during Molecule Man’s turn…” This character does not have Battle Fury on any of its clicks.

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 2

Option 1 of Molecular Destruction reads: "(1) Remove any target #016 object (including an object held by a character) from the game." The keyword “Legion” is “Legion of Super Heroes”.

#047 #017 Group Teleportation says “…When he uses this power, he can use the If Attack Drain is used to copy Super Strength, the actions Parasite Carry ability to carry up to three friendly characters….” must roll 2d6 are when he picks up the object and when he uses it in an attack. #049 Two-Gun Kid Fanfire’s rule text replaces “two separate close combat attacks” with Parasite can’t be given a power action to activate Defense Drain. “two separate ranged combat attacks” #026 Captain #050 Winter Soldier When using Boomerang, making an attack “as if he occupied the Ruthless Ally’s rule text replaces “unpreventable damage” with square” is for range, knock back and line of . All other conditions, “unavoidable damage”. such as using an ability that requires adjacency or line of fire, is still in his original square. #052 Citizen V The character card has Charge listed on it. #028 onrefnI! is an attack power, not a damage power. #055 Hulk Toughness is a defense power, not a damage power. #033 Vigilante Hulk Gonna Tear Your Head Off is a damage power marked with the This character has possesses instead of . symbol. #035 The last sentence begins “If Deadman is defeated…” #057 This character possesses instead of . Remove the phrases “, and any of the target’s canceled powers return” and “or canceled” from the power’s text. #060 Cap and Feats assigned to the target character can’t be used while possessed. Qualifying Name OR Qualifying Real Name Captain America Steve Rogers Feats assigned to Deadman can’t be used by Deadman while he is James Buchanan Barnes possessing a character.

If Deadman must stop possessing a character and there is no square to #102 Firelord which a line of fire can be drawn, Deadman is placed in the closest This character has Toughness on slots 4, 5, and 6. available unoccupied square. If Deadman chooses to stop possessing a character but has no available square, then he can’t stop possessing This character has Energy /Deflection on slots 7, 8, and 9. the character. Justice League† Possession is not Mind Control. Characters that normally can’t be targeted with Mind Control can be targeted with Possession. #001 Batman If Possession is used on the opponent’s last character, then the game To use Out of the Shadows: (1) Announce the type of -free action would end. Each player would calculate victory points they have Batman will take, even if it is not a legal action from his current earned and the winner would be determined accordingly. position, as long as it can be legally done from step 3. (2) Reposition Batman from a square of hindering terrain to another square of If the target is defeated, return Deadman to the map in the same hindering terrain. (3) Perform the declared action. manner as if the target had been released while occupying the last square it occupied. Batman does not need to break away from an adjacent character in order to be placed with Out of the Shadows. #036 Granny Goodness The keyword “Apokalips” is “”. #007 Action tokens are only assigned when the barrier terrain tokens are #038 Batman and placed with Copsicles, not if a character moves or is moved adjacent Qualifying Name OR Qualifying Real Name to them. Batman Robin 2 squares of diagonally touching barrier terrain tokens will prevent adjacency between a character and another barrier terrain token on #041 Mr. Mxyzptlk the opposite diagonal. When using Object Animation, the line of fire only needs to be drawn #009 The to the square(s) – not the character(s). Unpredictable Omnipotence’s rule text replaces “unpreventable Object Animation reads: "Give Mr. Mxyzptlk a power action and roll damage” with “unavoidable damage”. a d6 for each opposing character that has zero or one action token,

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 3 that is in a square 4 or fewer squares away to which Mr. Mxyzptlk #042 Unus the Untouchable has a clear line of fire, and that is holding an object or adjacent to or The knock back from Bounce occurs even if the attack deals no occupies either a square of hindering terrain or a square that has an damage (such as a close combat attack with Telekinesis). The knock object. On a result of 3-6, give the character an action token." back would occur after the figure has been moved.

#048 Dream Girl #046 The keyword “Legion” is “Legion of Super Heroes”. When objects are moved with Murderbots, they use Arcade’s speed symbol as well as his value. #051 Lobo If Bounty Hunter is outwitted, when it returns, a new target character #047 Super-Adaptoid may be selected. See Justice League #017 Parasite for clarifications on “Attack Drain” and “Defense Drain”. Bounty Hunter does not include the phrase “or eliminated”.

#053 Big Barda & Mister Miracle Perplex and Hammer are both damage powers marked with the The keyword “” is “”. symbol.

Qualifying Name OR Qualifying Real Name #048 Big Barda Barda Free Exploit Weakness is a damage power, not a defense power. Mister Miracle Scott Free #058 Warskrull #055 Green Lantern The keyword “Skrull” is “Skrulls”. The keyword “Green Lantern” is “Green Lantern Corps”. #061 Dark #101 When multiple effects can occur simultaneously when using Cruel Aquaman’s character card should list the point value as 70 points. Experiment, the acting player can choose which effect to apply first.

#104 Green Lantern #062 Rampaging Hulk Squash reads: “Immediately after the resolution of a move action in This character possesses instead of . which the Rampaging Hulk activates Leap/Climb…” Mutations and Monsters† #200 Iron Man The Experience Level is Silver (Unique). #006 Pete Wisdom #B005 Amadeus Cho Hot Knives is “Energy Explosion” instead of “Orange”. Excello says “Amadeus Cho can use Outwit, but must be given a #009 Cuckoo power action instead of a free action.” The special power Hive Mind starts “When Cuckoo is given a non- free action…” Crisis† Coordination says “…When Cuckoo is given a move action, she can #006 use the Carry ability to carry up to two other adjacent Cuckoos.” Transmute reads: "Once per turn, if Shimmer is adjacent to an object #012 (including an object held by a character) at the beginning or end of The first sentence of Fastball Special reads “Colossus can use any action she is given, she can remove that object from the game." Telekinesis, but only Option 3 and only on adjacent objects.” #007 Jericho The second sentence of Fastball Special reads “When using For errata and clarifications on Possession, see Justice League #035 Telekinesis, Colossus can treat any adjacent friendly character that Deadman has a point value more than 30 and the damage symbol as if it #021 Rip Hunter were a light object, but the character is not destroyed in the attack, Characters that have had their standard/named powers countered that nor is it placed in B.” become adjacent to Rip Hunter, no longer have those powers #031 countered if he is using Time Master. The keyword “Illluminati” is “”. If a character adjacent to Rip Hunter is targeted by a power like Joker #034 Archangel Makes the Rules (see Justice League #009, Joker), Time Master For clarifications on Fly-By, see Avengers #036 Falcon would prevent all of the standard and named powers from being countered. #038 Red If Rip is the target of a power like Joker Makes the Rules (see Justice Carbonadium Tentacles is “Blades/Claws/Fangs”, not League #009, Joker) then his special power would be countered along “/Claws/Fangs”. with all of his standard/named powers, despite using Time Master.

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 4

#022 #058 and Tracker reads: "Dawnstar can use Hypersonic Speed." Qualifying Name OR Qualifying Real Name Nightwing #024 Starfire Koriand’r The keyword “Legion” is “Legion of Super Heroes”. #059 The Spectre #026 Green Ghostly Guardian reads “… and possesses the Justice Society team If uses Hail of Arrows and hits three targets when his ability.” damage value was two, there would be a total of five damage to be dealt to the various targets. #060 Monitor #027 and Pied Piper This character possesses instead of . Qualifying Name OR Qualifying Real Name Moving Pawns on the Board succeeds on a roll of 5-6 instead of 4-6. Trickster James Jesse Pied Piper Hartley Rathaway #061 World’s Finest Qualifying Name OR Qualifying Real Name #032 Superman or Kal-El Qualifying Name OR Qualifying Real Name Batman Bruce Wayne Hawk Dove Don Hall #100 Superman The special power “Leading the Attack” begins: “Once, at the #036 beginning of your turn, if Superman is adjacent to an opposing When removing Manipulate tokens, Probability Control can be used character, he can make a close combat attack as a free action, but he on the d6 roll. The Chief is the character that needs to be targeted for can’t attack that character again during that turn.” this line of fire. The trait on the character card has the symbol. If the d6 roll is a 1-2, and The Chief has more Manipulate tokens on his card, he may continue to use Manipulate until he has no more The second sentence of This Is a Job for Superman! reads: "When tokens. Superman is not holding an object or carrying a character, do not halve his speed value when he uses Charge." If a has more than one Chief, each can use this power at the beginning of the turn. Only one action for the action pool can be #102 acquired this way, but each Chief can roll to try to place a Manipulate The Lasso special power ends “… at the same elevation as Donna token. Troy.” When The Chief uses Manipulate to add a token to his card it Purple does not require line of fire. Donna Troy can’t target replaces all other effects of the Leadership roll (e.g., if The Chief was herself with this power. equipped with Tactics, he would choose between a Manipulate token #103 or 2 actions with a successful Leadership roll). Salvage allows Garth to pick up an object under different All references to “The Chief” in this figure’s game effects refer to circumstances. Super Strength would still need to be used by Garth in “Chief.” order to do the picking up/holding. #039 Harbinger Salvage reads: "If there is a non-held standard light object anywhere Harbinger can only use You Are Needed to choose a character that on the map, once per turn when Garth occupies water terrain he can has the same size base as she has. bring in a standard light object from outside the game and pick it up as if picking it up from an adjacent square." #045 When a is destroyed, it is removed from the game. #105 Superman Strength reads: "Superman can use Super Strength. #048 Superman can hold two objects at the same time if they are both Option 3 of Omega Effect begins “Darkseid’s damage value is 0 and standard objects; he can only use one object per attack." is locked.” #225 Anti-Monitor The keyword “Apokalips” is “Apokolips”. The Experience Level is Silver (Unique). #054 Alex Luthor I Will Not Die Until You Die With Me does not include the phrase If ignoring a battlefield condition while using Earth 154 + Earth 462 “or eliminated”. results in a character being placed in an illegal square (e.g., blocking terrain), it would be moved by the active player to the closest square #226 Anti-Monitor, Guardian of Fear it could occupy. All trait’s and special powers refer to this character as “Anti-Monitor, Guardian of Fear”

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 5

Time to Feed’s first sentence reads: ”The Anti-Monitor, Guardian of #021 Iron Man Fear can use Pulse Wave, but the area of effect is his range value, his The second sentence of reads: “When Iron Man is not using damage value is not replaced, and he does not ignore characters’ Outwit, he can use Super Senses.” powers, abilities, or feats” #022 #B001 Matter-Eater Lad When using Throw, the damage dealt that is multiplied by 2 to get the Hungry Loner reads: "(Non-optional) Matter-Eater Lad can’t use the knock back distance is the final damage dealt after all modifiers have Carry ability." been considered, including critical hits and damage reducing powers. Batman Alpha† #024 Spider-Slayer The last sentence of Tracking Systems reads: “…if it ends the second #011 move adjacent to the chosen character.” This character’s point value is 50. #028 #014 Alfred When using Tidal Wave, Attuma can use Quake, so long as at least This character’s point value is 30. one opposing characters is targeted. Undersea Conqueror succeeds on a roll of 5-6 instead of 4-6. Secret Invasion† #030 #002 Moloid When using Chaingun, all target characters must be within Punisher’s Overwhelm is an attack power, not a speed power. range.

#006a Yellowjacket Resolve each follow up attack from Chaingun before moving on to Yellowjacket’s trait says: “Yellowjacket possesses the Avengers the next attack. If Punisher loses Chaingun after any attack, no team symbol. He doesn’t possess the Skrulls team symbol.” further attacks with Chaingun can be made.

#006b Yellowjacket #032a Yellowjacket’s trait says: “Yellowjacket possesses the Skrulls team Dum Dum Dugan’s trait says: “Dum Dum Dugan possesses the symbol. He doesn’t possess the Avengers team symbol.” S.H.I.E.L.D. team symbol. He doesn’t possess the Skrulls team symbol.” #007 Atlantean Warrior Being able to use Stealth with Aquatic Invader does not cause all Deputy Director (Leadership), Perplex and Marksman (Ranged lines of fire to be blocked – hindering terrain must still affect the line Combat Expert) are all damage powers, not defense powers. of fire. Monster Squad reads: “Modify the attack value of Dum Dum Dugan #008a Ms. Marvel and all adjacent friendly characters by +1 when they are attacking Ms. Marvel’s trait says: “Ms. Marvel possesses the Avengers team characters that can use the Great Size ability.” symbol. She doesn’t possess the Skrulls team symbol.” #032b Dum Dum Dugan #008b Ms. Marvel Dum Dum Dugan’s first trait says: “Dum Dum Dugan possesses the Ms. Marvel’s trait says: “Ms. Marvel possesses the Skrulls team Skrulls team symbol. He doesn’t possess the S.H.I.E.L.D. team symbol. She doesn’t possess the Avengers team symbol.” symbol.” The terrain selected by Dum Dum Dugan for S.W.O.R.D.fall does #015 Energizer not return to its previous state even when Dum Dum Dugan is KO’d. Once markers are removed, the square returns to the terrain type that is showing on the map. The last sentence of S.W.O.R.D.fall reads: “Blocking terrain is considered clear terrain until the end of the game. Elevated terrain – Matter Absorption says “including an object held by an adjacent and any higher level of elevated terrain completely contained within character” instead of “including an object carried by an adjacent the selected area – is one lower level of elevation until the end of the character” inside the parentheses. game.” #016 The selected area from S.W.O.R.D.fall does not remain clear Olympian, The Incredible Herc, and Peerless Warrior all have , not grounded terrain regardless of other game conditions. Terrain . markers, objects, etc. would all behave as hindering/blocking terrain as normal. Godlike Strength says “He can hold two objects at the same time if they are both standard objects” instead of “He can carry two objects #033 Dr. Strange at the same time if they are both standard objects” at the beginning of If Wand of Watoomb is used to target more than one character with the second sentence. Perplex (like with the feat Brilliant Tactician), a d6 would be rolled once and each target of Perplex would have a single combat value modified accordingly.

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 6

#037 The only difference in the use of Outwit for Scheme is that it can Aquatic Scout’s second sentence begins “When Triton occupies affect multiple characters. Other requirements – like having a line of water terrain, any line of fire drawn to him…” fire to each target – are still required.

#039 Cloak and Dagger If a special power is selected to be countered with Scheme, all Qualifying Name OR Qualifying Real Name characters with a special power of the selected name would be Cloak Tyrone Johnson countered, even if the effects are different or in a different combat Dagger Tandy Bowen slot. The second sentence of Emperor reads: “When he uses Leadership, in #040 Doom addition to the normal effects, on a result of 3-6 add an additional When using Powerless to counter all powers or all abilities, Doom action to your action total.” must still draw a line of fire to the target. #057 Jarvis Outwitting all abilities of a character with Powerless refers to the This character has both the Skrulls and Avengers team symbols. Combat Abilities listed on the Powers and Abilities card. #058 Power Man and #042a Captain Mar-Vell Wallbuster, Deadly Hands of Fu (Blades/Claws/Fangs), and Captain Mar-Vell’s trait says: “Captain Mar-Vell possesses the Power Man are all Duo Attack powers, not standard attack powers. S.H.I.E.L.D. team symbol. He doesn’t possess the Skrulls team symbol.” Qualifying Name OR Qualifying Real Name #042b Captain Mar-Vell Power Man Iron Fist Daniel Rand Captain Mar-Vell’s trait says: “Captain Mar-Vell possesses the Skrulls team symbol. He doesn’t possess the S.H.I.E.L.D. team #099 Susan Richards symbol.” Susan Richard’s character card has a point cost of 120. #043 Psycho-Man Although Susan Richards ignores terrain for her ranged attacks when The first sentence of Control says "Psycho-Man does not take she uses To the , characters can still use terrain for the damage based on the point value of his target(s) when he uses Mind attack. For example, a character with Camouflage would still have Control." lines of fire to it blocked.

#045 #100 Spider-Woman Undersea Ruler succeeds on a roll of 5-6 instead of 4-6. Spider-Woman’s character card has a point cost of 79. #048a Agent Provocateur reads “Spider-Woman can use Outwit. She can Elektra’s trait says: “Elektra possesses the team symbol. She use it normally, or she can counter all standard powers of a chosen doesn’t possess the Skrulls team symbol.” type (speed, attack, defense, or damage) of all adjacent opposing characters.” The first keyword is “” #104 The Thing #048b Elektra The last sentence of Yer Ever-Lovin’ Pal reads: “On a result of 5 or Elektra’s trait says: “Elektra possesses the Skrulls team symbol. She 6, you can remove an action token from one adjacent friendly doesn’t possess the Hydra team symbol.” character, or two adjacent friendly characters if they and the Thing all Elektra has the keywords “Skrulls, Spy” possess a single common keyword.”

#049 #105 Dr. Doom The limitation on Mind Control for Hat applies only when When using Kneel Before Doom!, each character targeted by Doom Ringmaster is using the special power to increase the number of that is hit would only be dealt his damage value – no additional targets he can affect. damage for adjacency would be dealt to the targets. #051 The first sentence of Kneel Before Doom! reads: “Dr. Doom can use When Nick Fury uses L..D., he is moved to a corner of the map Energy Explosion, but if he hits, he instead deals damage equal to his whether the damage was dealt from an attack or not. damage value to each hit target of the attack.” When Nick Fury uses L.M.D. and the attack involves knock back, the The special option Outwit from Lord of can’t be used with attack would be resolved first, then the Nick Fury would be put in an Dissent to counter a team ability anywhere on the battlefield. unoccupied square, then the knock back would take place. #112 Sue Storm The second sentence of L.M.D. reads: “When Nick Fury is dealt Characters taking knock back from Get Away from Him! are moved damage, you may reduce the damage by 2.” away from the square Sue Storm drew a line of fire to for the attack. #053 Skrull Emperor The character card has Shape Change listed on it.

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 7

#113 Johnny Storm #099 Batman Pour It On! reads: “Johnny Storm can use Energy Explosion. Damage From Among the Gargoyles ends with “when he occupies the rim dealt to hit characters that were not targeted is modified by +1.” square and a line of fire is being drawn to him.”

#115 Victor Von Doom Dark Knight reads "Batman can use Flurry and Smoke Cloud. If Unquestioned has an Indomitable defense symbol, not the standard Batman has no action tokens when he uses Smoke Cloud, he can use defense symbol. it as a free action once this turn." #104 Grodd Arkham Asylum† Grodd’s character card does not have a team symbol on it. #011 The Riddler Riddle Me This begins “The Riddler can use Incapacitate once per Hammer of Thor† turn.” #006 Pip the Riddle Me This ends “if the chosen number comes up on both dice, Space Gem begins “Pip the Troll can use Phasing/Teleport. He can give the target enough action tokens so that it has two actions use it normally, or if he is not using the Carry ability, you can instead tokens.” place him in any square…”

When Riddler uses Perplex with They’ll Never Get This One, the #011 Enchantress restriction prevents him from targeting friendly characters altogether. Enchanting reads: “Enchantress can use Mind Control. If she does, she takes 1 damage for 200 points of successfully hit targets' #019 combined point value, instead of 150 points.” The keyword “Apokalips” is “Apokolips”. #015 Fire Demon #027 Firefly March to ! begins “When a friendly character named Flamethrower ends “… same square that the target occupied at the or Ragnarok Surtur is within 8 squares…” time of the attack.” #026 #030 Soul Syphon reads “When a friendly character with 30 or higher Self Preservation’s second sentence begins “When Amon Sur takes point value is KO’d, Pluto may be placed in the square they occupied damage from an attack, …” after any current actions are resolved. If Pluto does, he can #034 Robin immediately use Regeneration as a free action.” Batline only allows Robin to ignore clear elevated terrain. Walls, #034 hindering and blocking terrain (even on elevated terrain) would not Hogun the Grim begins “Whenever Hogun is given a non-free be ignored. action…” #041 Frankenstein #038 The Monster’s Steam Gun is a named power for Super Strength. It is not a special power. Venom has a symbol on his base.

#042 Ventriloquist #044 Air-Walker Scarface reads: “Ventriloquist can use Incapacitate, but his damage Air-Walker’s character card has a experience level. value becomes 1 and is locked until the action is resolved instead of #050 dealing no damage.”. The first sentence of Touch of Life reads: "Whenever another #057 Saturn Queen friendly character would be KO'd you may roll 2d6." To use Mind Squeeze, the Incapacitate action must be completely #051 resolved, including Saturn Queen taking a token and push damage if Odin’s character card has a red experience level. necessary. When she uses Mind Control as a free action, all other aspects of the Mind Control action – requirements on range, line of #056 Surtur fire, Shape Change rolls, etc. – must be met in order to attempt Expendable Resources begins: "Once at the beginning of your turn..." theattack. #057 Thor and #061 Clown Prince of Crime Qualifying Name OR Qualifying Real Name If Clown Prince of Crime is Possessed, the possession ends when Thor Thor Odinson or Donald Blake symbols appear as if the character were KO’d. Loki Loki Laufeyson He’s Escaped Again! can’t be ignored. #058 Gertrude Yorkes and Lend a Dino begins: “Once per action after an adjacent friendly Any game effect that would remove Clown Prince of Crime from the character's close combat attack…” game activates He’s Escaped Again!

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 8

#061 Thor’s Mighty Chariot #013 Pawn (Black) When his trait allows him to “make ranged combat attacks against Battlefield Promotion reads “When Checkmate Pawn (Black) KOs or any opposing characters that it has a clear line of fire to” it is only critical hits a character, after the action is resolved you may replace allowing Thor’s Mighty Chariot to make a ranged attack while this character…” adjacent to an opposing character (against a character that is not #015 Drill Sergeant adjacent). It does not override the need for Thor’s Mighty Chariot to have the target in range. The last sentence of Darkseid’s Motivational Techniques reads: “If the attack roll misses all targets, deal the attacking character 1 Qualifying Name OR Qualifying Real Name unavoidable damage.” Thor Thor Odinson or Donald Blake #025 Goodness and Mercy Toothgnasher Toothgnasher Qualifying Name OR Qualifying Real Name Toothgrinder Toothgrinder Goodness Granny Goodness #099 Thorbuster Mercy Mercy See Section 1, Modifiers #035 When using To Fight A God and targeting more than one qualifying Power Girl’s character card includes the trait “Power Girl can use character, Thorbuster’s damage value is only increased +2 once, not Super Strength.” once per target. #037 Extant #104 Son of Surtur Aged or De-Aged reads: “Extant can use Incapacitate, but his damage Fan the Flames begins: "Once at the beginning of your turn..." value becomes 1 and is locked until the action is resolved instead of Marvel HeroClix Classics 1† dealing no damage.”. The following table maps HeroClix Classic characters to their #040 and original printing. Please see the original character for any errata or Qualifying Name OR Qualifying Real Name clarifications Lex Luthor Lex Luthor Brainiac Vril Dox #1-01 Spider-Man #001 #1-02 Dr. Octopus #034 #046 Batman and Green Arrow #1-03 #003 Qualifying Name OR Qualifying Real Name Batman Bruce Wayne #1-04 Iron Man #021 Green Arrow Oliver Queen #1-05 Iron Fist #004 #047 The Flashes #1-06 Punisher #030 Qualifying Name OR Qualifying Real Name #1-07 Mr. Fantastic #101 The Barry Allen #1-08 #102 #1-09 Dr. Doom #105 #048 The Flash and Green Lantern #1-10 #103 This character has 8 , not 0 . #1-11 The Thing #104 Qualifying Name OR Qualifying Real Name #1-12 #031 The Flash Barry Allen Green Lantern The Brave and the Bold† #049 Superman and The Flash #006 Checkmate Pawn (White) “And the Winner Is…” says “…only use the powers and name of the Battlefield Promotion reads “When Checkmate Pawn (White) KOs or chosen character this game.” critical hits a character, after the action is resolved you may replace this character…” If “And the Winner Is…” is no longer on the dial, its effects end immediately. However since the choice of either Superman or The #009 The Atom and Flash is only made once per game, if the power returns to the dial you Qualifying Name OR Qualifying Real Name must continue to use the choice already made. The Atom Ray Palmer Qualifying Name OR Qualifying Real Name Hawkman Carter Hall Superman Clark Kent or Kal-El #011 League Elite The Flash Barry Allen Vital Strike reads “… when resolving a successful attack…” #050 Fire and Qualifying Name OR Qualifying Real Name

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 9

Fire Beatriz Bonilla da Costa #100 Batman and Ice Tora Olafsdotter Qualifying Name OR Qualifying Real Name Batman Bruce Wayne #051 Green Lantern and Green Arrow Catwoman Selina Kyle Qualifying Name OR Qualifying Real Name Green Lantern Hal Jordan Green Arrow Oliver Queen Blackest Night†

#052 Blue and #001 The first sentence of Yes, I Guess I’ll Carry You reads: “ Mera’s trait reads: “Mera also has the Speed Symbol.” and Booster Gold can’t carry other characters.”

Qualifying Name OR Qualifying Real Name Marvel HeroClix Classics 2† Blue Beetle Ted Kord The following table maps HeroClix Classic characters to their Booster Gold Michael Jon Carter original printing. Please see the original character for any errata or clarifications #053 and #2-07 Iron Man Qualifying Name OR Qualifying Real Name #002 Harley Quinn Harleen Quinzel #2-08 Black Widow #027 Poison Ivy Pamela Isley #2-09 Gennady Gavrilov #212 #054 Mister Miracle and #2-10 Iron Man #077 Prison Break reads: “Friendly characters within 6 squares ignore #2-11 Nick Fury #091 opponent’s Plasticity and add 2 to their d6 rolls when breaking #2-12 #090 away.” “Your Head is My Jumping-Off Point!” allows Mister Miracle and Watchmen† Oberon to be TK’d via this power even though they have a multi- base. #007 Hooded Justice reads: “Hooded Justice can use Super Strength, but he Qualifying Name OR Qualifying Real Name can’t pick up or hold heavy objects.” Mister Miracle Scott Free Oberon Oberon #011 Dr. Manhattan Surrender to Me Personally reads: “When Dr. Manhattan hits a #055 Shazam! and character while using Incapacitate..” Hercules/Amon (Super Strength) and Call the Lightning have #013 Walter Kovacs , not . Leave Me Alone! reads: “Walter Kovacs can use Stealth.” The third sentence of Reluctant Team-Up says “If you chose 140 #019 Big Figure points, this character has and is KO’d when the first red KO line This Place Is Gonna Explode! begins: “During your opponent’s is crossed.” turn...” The second sentence of Reluctant Team-Up says “In both cases, each #020 Larry and Mike time you reveal your force at the beginning of a game choose the Henchmen begins: “When a friendly character using the Underworld dark green starting line (Shazam!) or the light green starting line team ability…” (Black Adam)." Qualifying Name OR Qualifying Real Name Fury enough to Destroy Countries: "Shazam! And Black Adam can Lackey Larry use Hypersonic Speed..." Criminal Mike Call Down the Lightning beginsreads: "Shazam! And Black Adam can use Energy Explosion as if they have a range value of 6; when #021 The Comedian and Nite they do, damage dealt to all hit characters is modified by +1...." Qualifying Name OR Qualifying Real Name The Comedian Edward Blake Qualifying Name OR Qualifying Real Name Nite Owl Dan Dreiberg Shazam! Billy Batson Black Adam Teth-Adam #022 Spectre and Dr Manhattan Qualifying Name OR Qualifying Real Name #059 Silk Spectre Laurie Juspeczyk When using The Blackest Night, if you opt not to give the figure the Dr Manhattan Jon Osterman action, then the figure is removed immediately from the map.

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 10

#023 Ozymandias and Bubastis #038 Noh-Varr Qualifying Name OR Qualifying Real Name Traitor to All reads “During your first turn, you may choose that Ozymandias Adrian Veidt Noh-Varr loses all keywords this game. If you do, modify his attack Bubastis Bubastis value by +1 this game.”

#024 Nite Owl and #042 Bullseye Qualifying Name OR Qualifying Real Name The first sentence of Any Object A Weapon reads: “Bullseye can use Nite Owl Dan Dreiberg Super Strength, but he can’t pick up or hold heavy objects.” Rorschach Walter Kovacs I Never Miss reads: "Characters targeted by Bullseye can’t use Shape #025 Dr. Manhattan Change or Super Senses for that attack." The last sentence of Atomic Disassembly reads: "On a result of 1-2, #044 destroy the nearest 3 objects (including objects held by opposing The keyword “M.O.D.O.K.'s 11” is “MODOK's 11”. characters and those in squares occupied by characters); on a result of 3-4, the nearest area of elevated terrain becomes grounded terrain #050 Red Hulk until the end of the game; on a result of 5-6, the nearest area of The first sentence of Major Earthquake reads: "Give Red Hulk a blocking terrain is destroyed." power action and make a close combat attack targeting each other character (including friendly characters) within 3 squares." The third sentence of Clear the Skies begins: "When using Pulse Wave as a free action, the area of effect is Dr. Manhattan’s range #051 The value..." Out of the… Spots? reads: "Once per turn, before The Spot is given a close combat action, you may place him in any square within 6 #026 Jon Osterman: Dr. Manhattan squares and line of fire that’s also adjacent to a wall, blocking terrain This figure has the Watchmen team symbol on his base. or is a grounded square adjacent to elevated terrain." Web of Spider-Man† The keyword “M.O.D.O.K.'s 11” is “MODOK's 11”. #056 #012 Mind-Numbing Gas reads: “Opposing characters that occupy a The keyword “M.O.D.O.K.'s 11” is “MODOK's 11”. square with a hindering terrain marker placed by Mysterio at the #018 beginning or end of an action can’t use Indomitable, Super Senses, or Carnage has the “Maximum Carnage” keyword. Willpower until the end of that turn.” Blade reads “Whenever Carnage makes a close or ranged #059 Iron Man/ combat attack, you may roll a d6. If you do, Carnage’s damage value All-Out Assault’s first sentence reads “Once per game, give Iron becomes the result and is locked until the attack resolves.” Man/War Machine a double power action.”

#019 Chameleon Qualifying Name OR Qualifying Real Name The keyword “M.O.D.O.K.'s 11” is “MODOK's 11”. Iron Man Tony Stark War Machine James Rhodes #032 Vector Kinetic Control reads: “Vector can use Telekinesis. Opposing #061Spider-Hulk characters within 3 squares may be placed by Vector with Telekinesis Roof Rip reads: "Give Spider-Hulk a power action if he occupies as if they were friendly characters. Opposing characters that are elevated terrain. All elevated terrain and any higher level of elevated placed in this way may be dealt 1 damage after the action resolves.” terrain completely contained within the same continuous border as Spider-Hulk becomes hindering terrain of one lower level, and deal #035 J. Jonah Jameson each other character occupying an affected square 2 damage." Spider-Man’s a Menace reads: “Characters within line of fire possessing the Spider-Man team ability are not wild cards.” #062 Doppelganger Doppelganger has the “Maximum Carnage” keyword. The character using the Spider-Man team ability immediately stops using it (and any copied team abilities) when J. Jonah Jameson can #064 Cosmic Spider-Man draw a line of fire to it, even if that is in the middle of an action. Any Cosmic Spider-Man’s attack power should read: “PsychicWebbing: effects that the copied team ability have already caused (such as an Cosmic Spider-Man can use Incapacitate. If he hits, he can use action not counting toward the allotted actions for the turn) would not Telekinesis option 1 as a free action targeting one of the characters be reversed. hit by Incapacitate.” While a character using the Spider-Man team ability is within J. Cosmic Spider-Man has the speed symbol instead of . Jonah Jameson’s line of fire, it is considered to not be copying any friendly team ability. #100 Spider-Man Web Swing Through the City ends: "…ends his movement occupying a square of elevated terrain on the rim."

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 11

#104 being held by a character…” instead of “any two non-Immobile Clicks 2 and 4 have a defense value of 16. Click 6 has a defense objects in the game with each other, as long as one of the objects value of 15. occupies or is being carried by a character…”. #031 Batman DC HeroClix Classics 1† The first sentence of Smoke Cloud Maneuver ends: “…he can use The following table maps HeroClix Classic characters to their Smoke Cloud as a free action until the beginning of his next turn.” original printing. Please see the original character for any errata or clarifications #043 The last sentence of Orange Constructs reads: “Larfleeze considers #1-01 The Batman #004 characters adjacent to or in the same square as an Orange Construct #1-02 Two-Face #021 object to be adjacent to Larfleeze for Poison and close combat purposes.” #1-03 #007 #1-04 The Caped #002 When Orange Construct objects are moved with the Orange #1-05 The Joker #019 Constructs trait, they move as characters with the speed symbol for terrain purposes. #1-06 Commissioner #020 Gordon Summon the Orange Lantern Corps begins: "Once during your turn, #1-08 Robin #005 you may give Larfleeze a free action and place an Orange Construct object on the map within 6 squares and line of fire." #1-22 Scarecrow #010 #1-23 Bane #012 #045 Scar #1-24 Mr. Freeze #023 When Undead Guardian of the Black is used to heal a figure, that healing is not from Steal Energy. Brightest Day† #046 The Architect reads: “Once during your turn, if John Stewart has no #005 Captain Boomerang action tokens, he can use Barrier as a free action until the beginning The end of Boomerang's Path reads: "...Make a ranged combat attack of his next turn, but places only 2 blocking terrain markers.” and compare the result to each opposing character occupying a chosen square. Each character hit this way is dealt 2 damage. This #051 attack does not target." Cavalry Charge! reads: “Wonder Woman can use Charge. When she is given a power action to use Charge, she ignores opposing #007 Osiris characters and hindering terrain for movement purposes, and after Quest for Black Adam reads "Once per game, when Osiris hits with a actions resolve, any number of adjacent opposing characters may be critical hit that hasn't been re-rolled..." knocked back two squares.” DC 75th Anniversary† #052 Batman Rooftop to Rooftop reads: “Batman can use Leap/Climb. Once per #014-016 turn, if Batman has no action tokens, he can be given a move action Morph: Beast Boy reads: “Give Beast Boy a move action that deals as a free action if he ends his movement occupying a square of no pushing damage. After actions resolve, replace him with any elevated terrain on the rim.” character with this trait but a different collector’s number on the same #055 Beast Boy click number. Existing action tokens and action tokens for that action are applied to the replacement.” See #014-#016 Beast Boy. When the power refers to “a move action that deals no pushing #057 Bane damage” this means that the token given from this move action will The first sentence of Venom Pump reads: "Once during your turn as a not result in pushing damage, even if it is the second token on that free action, you may choose 1, 2 or 3." character. #059 Wonder Twins #019 Ruling-Caste Dominator The information on the Bucket of Water reads: “(Bucket of Water The name of this figure should read as "Ruling-Caste Dominator" on special object. 0 points, Light Object. When not held, a square the base. containing this object is not considered hindering terrain because of this object, it is considered water terrain instead.)” #024 Detective Chimp Wonder Twin Powers, Activate! begins: “Once during your turn as a The symbol n the card for Long Arms (Plasticity) is instead of . free action, for each Wonder Twin you may choose one form listed #025 Sargon The Sorcerer below. This character can use the powers and possesses the combat Illusionary Swap reads: “…any two heavy or light objects in the symbols and values associated with those forms until the next time game with each other, as long as one of the objects occupies or is you choose forms.”

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 12

#100 #051 Hulk Sinestro does not have a symbol on his base. The second sentence of Here's Your Friend Back begins: “If it hits a character…” #105 Icemaiden The name of this figure should read as "Icemaiden" on the base. #055 / If Choose Me! I am Way Cooler is no longer on the dial, its effects #W04 Hal Jordan end immediately. However since the choice of either Cable or Hal Jordan has a symbol on his base. Deadpool is only made once per game, if the power returns to the dial you must continue to use the choice already made. Uniter of All Corps reads: “When you build your force, you may choose a keyword with “Lantern” in the name, or Indigo Tribe or Qualifying Name OR Qualifying Real Name Sinestro Corps. Hal Jordan possesses that keyword this game in Cable Nathaniel addition to his other keywords.” Deadpool Wade Wilson

#W08 Wonder Woman #056 Colossus/Wolverine Wonder Woman has a speed value of 6 on click #10. Qualifying Name OR Qualifying Real Name The second sentence of White Rush begins “When she is given an Colossus Piotr Rasputin action to use Charge…” Wolverine James Howlett #057 /Phoenix Giant-Size X-Men† Slym and Redd reads: “They can be given up to two free actions…”

#001 Madrox #100 The More the Merrier reads: “Madrox can use Flurry, but only if Worldly Dupes reads: “When you build your force or when Jamie another friendly character whose name includes ‘Madrox’ or Madrox is placed on the map, choose one of these keywords: ‘Multiple Man’ is adjacent to the target of his first attack using Celebrity, Detective, Martial Artist, Police, Politician, Reporter, Flurry.” Scientist, Soldier, Spy, or Warrior. Jamie Madrox possesses that keyword this game.” #012 Crack Enemy Communications causes the figures to copy the team Qualifying Name OR Qualifying Real Name ability in the same ways as a wild card. Cyclops Scott Summers Phoenix The choice for the additional team ability is always made before the choice for Crack Enemy Communications. When #056 / Cypher acquires the Thunderbolts team ability, he uses the team Qualifying Name OR Qualifying Real Name ability which has been chosen by the player using Thunderbolts. Gambit Remy LeBeau #018 Caliban Rogue “Anna Marie” The keyword “Horsemen of the ” is “Horsemen of #G05 Nemesis Apocalypse”. Bio Nuclear Blast’s third sentence reads: “Make a ranged combat #033 attack that does not target, and compare the result to each other The Immovable Object reads: "Blob can't be knocked back, carried, character occupying a square along that line of fire, or a square or placed by Telekinesis." adjacent to that line of fire but still within his range.”

#036 Professor X Cracked Containment Unit reads: "Nemesis can use Pulse Wave. If In Contact with reads: “If Professor X is in your starting he does, the area of effect is his range value, and his damage value area, he can draw lines of fire and count range and squares for his becomes his printed damage value and is locked." Speed, Attack, and Damage powers and the powers those allow him #G06 Frost Giant to use from the square of any single friendly character with whom he Spear Throw begins “Once per game as a ranged combat action…” shares a keyword.” #G09 Mark V I’ve Learned Your Secrets has , not . The first trait ends “…starting line.” #046 Juggernaut The second sentence of Nothing Can Stop the Juggernaut reads: Captain America† “When he moves due to his own action along a straight horizontal or #003 HYDRA Agent vertical path, he ignores all terrain for movement purposes except The starting line is green. elevated terrain for that action.” The color of the attack power on clicks #2 and #3 is orange (Energy Explosion).

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 13

#010 Breaking Out of the Tank can’t be ignored. The color of the defense power on clicks #1 and #2 is orange Breaking Out of the Tank begins " begins the game with (Toughness). The color of the defense power on clicks #3 though #6 the Fluid Tank attached. As long as the Fluid..." is red (Super Senses). #060 Captain America #014 Luke Cage Thawing From the Ice can’t be ignored. This character has the real name: Luke Cage. Once this character is clicked to click #5, it can’t be healed back #019 Yelena Belova above that click. Play All the Sides reads: "When you build your force, choose either HYDRA or S.H.I.E.L.D. Yelena Belova possesses that keyword and The first sentence of Second Deflection reads: “When Captain team ability this game." America targets a character with a ranged combat attack, he may target an additional character within 3 squares and line of fire from #030 Falcon the first character, and divide the damage between the hit characters.” The last sentence of Redwing reads: "When Falcon is KO'd, remove Redwing from the game." Gears of War 3† #034 Quake #003 Augustus Cole Remove the first "Give" from Bring Down the House. Thrashball Star reads: “Augustus Cole can use Flurry. When he uses #038 the Throw a Grenade ability, rolls doubles and hits any opposing No Essssscape reads: "Characters can't ignore or automatically break character with the grenade, do not reduce the number of grenades in away from Cobra; Instead they add 2 to their breakaway rolls." the grenade pool.”

#040 Captain America #009 General RAAM The second sentence of The Shield reads “When used in a ranged The special power “Greande Scatter” is named “Grenade Scatter” attack, Captain America may target up to two characters and deals 3 instead. damage to each hit character.” Grenade Scatter reads: “When General RAAM is given a move #041 Mr. Immortal action, he can use the Throw a Grenade ability as a free action after Dying Is What I Do Best! begins “When Mr. Immortal would be the move action is resolved.” KO’d,”. The second sentence of Troika Blasts and Clouds of Kryll reads: #045 “Once per turn, if General RAAM has no action tokens he can use Smoke Cloud as a free action until the beginning of his next turn.” For Cobble Any Object Into a Weapon the object that Fixer brings into the game must be legal for the format of the game being played. For example, if playing a modern age game, the object he brings in Halo† must be a modern age object; if playing a sealed game, the object he #001-045 All figures brings in must have been pulled from the boosters used by Fixer’s The weapons listed in parentheses are not part of the figure name. controller. #011 Flood Infection #049 begins: “Flood Infection can use Poison.” Remove the period after the symbol in The Rest of the Universe Stops For Me. #013 Master Chief This figure has a common rarity. #056 Monkey Joe reads: Squirrel Girl begins the game with Monkey Joe #016 Elite attached. While Monkey Joe is attached, Squirrel Girl can use Super Remove the “Anti-Armor Ammunition” from the text of Anti-Armor Senses. When Monkey Joe would be KO'd, instead reattach him to Ammunition. Squirrel Girl. When Squirrel Girl is KO'd, remove Monkey Joe from #026 Grunt the game. Sticky Grenade reads: “Grunt can use the Throw a Grenade ability as The last sentence of Monkey Joe reads: "When Squirrel Girl is KO'd, a ranged combat action instead of a power action. remove Monkey Joe from the game." #030 Elite Honor Guard #058 Human Torch Guardian Defender reads: “Elite Honor Guard can use Toughness. Blast’s first sentence reads “Give Human Torch a double power Once per turn, when an adjacent friendly character is hit by an action.” opposing character's attack, after the action resolves Elite Honor Guard may deal 2 damage to the opposing character if it is adjacent #059 Weapon X to Elite Honor Guard.” Once this character is clicked to click #5, it can’t be healed back above that click.

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 14

#034 Master Chief #102 Grandmaster This figure has a super rare rarity. Manhunter Grandmaster is required to use Regeneration from But I Want to Die. #038 Master Chief Remove the “Bring Down the Hammer” from the text of Bring Down the Hammer. The Incredible Hulk #041 Ka-Zar Bring Down the Hammer has a symbol, not a symbol. Qualifying Name OR Qualifying Real Name Remove the symbol from the base. Ka-Zar Kevin Plunder Zabu #044 Master Chief and Arbiter Qualifying Name OR Qualifying Real Name #043 Hulk Master Chief Master Chief The last sentence of Peace of the Outback reads: "If you do, Hulk's Arbiter Arbiter target can't use defense powers for that attack."

#045 Master Chief #049 Hulkmariner The first entry in the table for Revert: Namor is #009, not #038. There is a symbol on the base. #050 Mighty Thorr Superman The first entry in the table for Revert: Thor is #038, not #002.

#035 The second entry in the table for Revert: Thor is #002, not #005. Excessive Force reads: "Once per turn, when Magog KO's an #208 General Thunderbolt Ross opposing character, after actions resolve Magog may take one action The first sentence of Call in the Air Strike reads “Once per game, as a free action." give General Thunderbolt Ross…” #047 Flash The second sentence of Time Jump reads: “Then, at the beginning of Lord of the Rings† your turn, you may place Flash (with no action tokens) anywhere on #001 Frodo the map if you control another character.” The first sentence of Heart of the Fellowship reads: "Give Frodo an The third sentence of Time Jump reads: “If there are no other friendly epic action and choose up to one adjacent friendly character per 100 characters on the map while he is removed from the map, he is points of the game's build total." KO'd.” #003 #050 Through the Wild reads: "Give Aragorn an epic action and all The first sentence of Destruction reads: “After choosing friendly characters can use Leap/Climb until your next turn, and at starting areas, you may place 3 "DRILL" special terrain markers on the end of your turn, one friendly character per 100 points of the the map outside of starting areas.. game's build total may be given a move action as a free action if they #052 Darkseid have not been moved or placed this turn." The last sentence of Boom Tube Invasion reads: “One character of #004 Legolas 125 points or less that shares a keyword with Darkseid and was The second sentence of Flank reads: "Legolas may use carried by him this turn may be given a non-free action if it has not Phasing/Teleport to move as if he has a locked speed value of 12, but already been given one this turn.” only through squares on the edge of the map."

#053 Zod #018 Gandalf the Grey Kneel Before Zod! Will deal the penetrating damage to figures which The first sentence of You Shall Not Pass! reads: "Give Gandalf the had 2 tokens before the power was used. Grey an epic action and place up to 1 SPECIAL marker per 50 points #054 Black Adam of the game's build total in squares of either the row or column that Gandalf occupies." The keyword “The Society” is “Society”. You Shall Not Pass! ends with “These markers remain until the #058 Kal beginning of your next turn.” Starmetal Armor has a symbol, not a symbol. #019 Saruman There's No One Else Who Can End This reads: “If Kal is the only The first sentence of An Army Worthy of Mordor reads: "Give character on your force remaining on the map, modify his combat Saruman an epic action and choose up to 1 character per 200 points values by +1.” of the game's build total."

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 15

#022 Merry and Pippin #006 Collector Qualifying Name OR Qualifying Real Name This figure has a silver ring on its base. Merry Meriadoc Brandybuck #007 Grandmaster Pippin Peregrin Took This figure has a silver ring on its base. #023 Frodo and Sam #008 Qualifying Name OR Qualifying Real Name This figure has a silver ring on its base. Frodo Frodo Baggins Sam Samwise Gamgee #009 Terraxia This figure has a silver ring on its base. #202 Strider Leaving Decoys reads: "Give Strider an epic action; for each 200 This figure has a on its base to the right of the 0. points of the build total, choose up to one friendly character next to an opposing character, place the friendly character in an unoccupied Galactic Guardians square adjacent to Strider but not adjacent to any opposing character, and place a hindering terrain marker in the square formerly occupied #004 Skrull Rebel by the friendly character." The point cost on the character card is 30.

#203 Esquire of Rohan #012 Charlie-27 The last sentence of Scatter the Foe reads: "Choose a stack of This character’s card has the on the card for the THICK SKIN opposing horde tokens, remove up to one horde token from it for (Invulnerability) Power. each 200 points of the build total, and place it in its owner's starting area." #014 Astral Dr. Strange There is a yellow starting line to the left of click #7. Scatter the Foe may be used to remove every token from a stack if the build total is high enough. If this is done, nothing is placed into the #015 Centurion starting area. The first sentence of Share Through the Worldmind reads: "Friendly characters with the Nova Corps keyword can use Ranged Combat #208 Expert, but using it modifies their damage value or attack value only The first sentence of Frozen with Fear reads: "Give Sauron an epic by +1." action and choose up to one opposing character for each 200 points of the build total." #022 The second sentence of One Powerset at a Time reads: "If you do, at Star Trek: Tactics‡ the end of your turn, if Xavin is not KO'd, return him to the click he began the turn on." #004 U.S.S. Equinox #023 This ship possesses the symbol. For Negative Zone Prison Break, the chosen character is returned on the same starting line it used when it first entered the game. The Infinity Gauntlet #027 Hulk #002 In-Betweener The experience level of this figure is alter-ego. This figure has a silver ring on its base. #028 Dr. Strange When using Polar Opposite Attack you can’t pick and choose which There is a symbol on the base. powers you get to use from the other character. You will gain the use of all of the standard powers. #029 Morg #003 Champion There is a symbol on the base. This figure has a silver ring on its base. #043 Fight ME! I Have No Need of Allies reads: “Opposing characters The Size I Need To Be reads: “…possesses…” modify their attack values by -1 when attacking another character #049 Thanos friendly to Champion. Modify Champion's attack value by -1 if The second sentence of Teleport My Greatest Enemies reads: "Give there's another character on your force remaining on the map.” Thanos a power action and place the two highest point value target #004 Gardener opposing characters in squares adjacent to Thanos." This figure has a silver ring on its base. For Teleport My Greatest Enemies, if Thanos can’t target the two #005 Runner highest point value characters, then he can’t use this power. This figure has a silver ring on its base. For Teleport My Greatest Enemies, Thanos must be able to place the targets adjacent to himself. If he can’t, then he can’t use this power.

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 16

#100 Super-Nova The Avengers Movie The first sentence of Share Through the Worldmind reads: "Friendly characters with the Nova Corps keyword can use Ranged Combat #003b Agent Of S.H.I.E.L.D. Expert, but using it modifies their damage value or attack value only This figure has a blue starting line to the left of click 7. by +1." #008b Skrull Commando #102 Hulk This figure has a blue starting line to the left of click 7. Fully Split from Banner reads: “After choosing starting areas, you #211 Loki may place in your starting area a Bruce Banner bystander token as He Strikes From Within causes Loki to use the team abilities in the described on the back of this card.” same ways as a wild card. #201 Nova The second sentence of The Human Rocket reads: “When he uses it Dark Knight Rises and moves at least 3 squares and in a direct line, modify his damage value by +1.” #004A Arkham Asylum Inmate Safety in Numbers says “Arkham Asylum Inmate” instead of #G01 “Arkham Inmate” in the first sentence. When used in a tournament, the person fielding Galactus must offer the same figure each round as his choice for herald. #016 Salvatore Maroni The last sentence of I Got People Everywhere reads: “When he does, The free actions used in the You Shall Not Harm My Master ability he ignores the effects of characters and terrain on line of fire and if may activate the same effect repeatedly. his target has the Gotham City Underworld keyword, modifies The fourth sentence of My Herald reads: “The chosen Herald is Salvatore Maroni's attack value by +2.” added to your force at the beginning of your first turn.” #019 The Joker's Henchman #2 The fifth sentence of My Herald reads: “Your chosen Herald Take Another Shot! says “The Joker as Sgt.” instead of “Sgt. Joker” possesses team ability, the symbol, and in the first sentence. modifies their combat values by +1.” #100 Batman #G02 Ziran The Tester We’re In This Together says: “When you build your force, if there is Click #6 for Testing reads: "at least 5 different team abilities?" another character on….” in the first sentence. Click #9 for Testing reads: "a character that can use Enhancement on #103 Bane their opening click?" This figure has a silver ring on its base. The trait may not be used when played at the 300 point #203 Catwoman level. The object that is removed is the one which was adjacent at the beginning of the action used to activate the power. When facing multiple opponents, each test is checked against each team. If all teams fail, the 2 damage may be given to any figure on any team. 2012 Exclusive Figures All damage from the Testing is dealt at one time. #D-002

G05 The This character has the symbol indicating Super Strength on his character card. The first sentence of I Am Only a Watcher (50 points) reads “When placing characters at the beginning of the game, place Uatu The # D-004 Superman and Superman Watcher anywhere on the map that's at least 2 squares away from any Through the Sun begins: “Give Superman and Superman a power starting area." action and move them up to 8 squares in a direct line, automatically #G06 breaking away.” Lord of the Dark Dimension reads: "Dormammu can use Probability The last sentence of Look, Up In the Sky reads: "The attack now Control. Friendly characters ignore the Mystics Team ability." targets Superman and Superman, even if they are otherwise an illegal target."

Galactic Guardians Annihilators Qualifying Name OR Qualifying Real Name #005 Superman Clark Kent or Kal-El Chain Lightning begins: "When Beta Ray Bill..." Superman Clark Kent or Kal-L

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 17

Chaos War #014 Secondary Mutation reads: "When this power appears, stop turning #010 Donald Blake the dial, and you may choose to click Emma Frost to click #8. Emma The second sentence of Thor, God of Lightning reads: "If you do, Frost can use Super Senses." after actions resolve, even if this power is lost, deal 1 damage to each Emma Frost can’t be healed past click #8. adjacent opposing character." #019 #047 Mr. Sinister The second sentence of Master of Magnetism begins: "When he uses Create New says: “When you build your force, friendly either and hits, attach the Magnetic Debris to him after actions characters possess…” in the first sentence. resolve." #054 and Mockingbird Trick Arrows and Battle Staves reads: “Hawkeye and Mockingbird TabApp can use Energy Explosion, Incapacitate, and Smoke Cloud. They can use these powers normally, or they may be given a power or ranged #M-002 Thor combat action as a free action instead of a ranged combat attack when The second sentence of ’s Song reads: "During the move, he using the Duo Attack ability to use one of these powers.” may be given a ranged combat action as a free action."

#102 Invisible Woman In the “The ” power, the “both” refers to the opposing character and the other friendly character. Assassin's Creed: Brotherhood†

“The Peacemaker” may be used even if one or both of the characters #001 Ezio Auditore de Firenze are on their first clicks. This figure has a silver ring on its base.

#200 Giant-Man #003 La Volpe Pym Particles, Grow begins: “Once per game, give Giant-Man a free This figure has a silver ring on its base. action…” #005 Cesare Borgia #204 Space Phantom This figure has a silver ring on its base. The last sentence of Dimension Swap reads: “When he does, he can use that countered standard power as long as it’s countered.” Assassin's Creed: Revelations† Star Trek Away Team† #002 Prince Ahmet This figure has a silver ring on its base. #007a Ensign Pavel Chekov This character’s dial begins on the blue starting line. #003 Yusuf Tazim This figure has a silver ring on its base. #007b Ensign Pavel Chekov This character’s dial begins on the yellow starting line. #005 The Bombardier The second sentence of Mace Slam begins: “Give The Bombardier a DC 10th Anniversary move action and after actions resolve, …” #004 Green Lantern Batman The second sentence of Construct begins: "When he does, attach the Construct to him after actions resolve and he may make a close #042 Batwing combat attack targeting a character adjacent to a square with one of In Aerial Maneuvers, the word "Toughnes" is "Toughness." these Barrier markers in it as a free action." #046 Geo-Force #007 Nightwing The third sentence of Earthshock reads: "If you hit, the opposing A on any Team says: “During your first turn, choose a character can’t target characters friendly to Geo-Force until the friendly character’s keyword;…” in the second sentence. Earthen Fist has been destroyed or reattached." The Earthen Fist is blocking terrain, but it is not a blocking terrain Marvel 10th Anniversary marker.

#006 Marvel Girl When the Earthen Fist is destroyed, it is not removed from the game, The second sentence of Dark Phoenix begins: "When Marvel Girl so it may still be reattached. would be KO’d..."

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 18

#049 Socialist Red #V002 Batwing Runaway Reactor ends: “… and when he uses Pulse Wave you may Replace the word Batplane with the Batwing in the Airdrop and choose to have the area of effect be his range value; when you do Overwatch pilot abilities. either, deal him 1 unavoidable damage after the attack resolves.” #V003 Invisible Jet #052 Booster Gold The Purple Ray Rejuvenation pilot ability read: “…one carried The second sentence of The Advantage of Time Travel reads: “When character who has no action tokens may immediately be given a non- he uses it for his own attack roll, he may use it again during that free action this turn.” attack as long as the rerolled value is higher than the previous ignored You can’t give a figure a double power action after using Purple Ray value.” Rejuvenation because that would violate the Rule of Action Tokens. #053a Batman (Clarification: the ruling stands, but the reason is not because of the The first sentence of Flock of Bats begins: "Give Batman a free Rule of Action Tokens) action to attach an adjacent friendly Flock of Bats to his base or #V004 GCPD Cruiser remove an attached Flock of Bats and place it in an adjacent square..." Remove the word “penetrating” from the Clear the Streets pilot ability. #053b The Caped Crusader #V005 Military Tank Allies In Darkness begins: "When The Caped Crusader has less than Military Tank’s character card has a yellow experience level. 3 Flock of Bats attached, a friendly Flock of Bats may end its move in the same square as him..." #V006 Tank The first sentence of "Jigsaw Tank" Mechanics reads: " Allies In Darkness ends “If The Caped Crusader is KOd with a Flock can use Support, but it can only target characters with the Vehicle of Bats attached, place any attached Flock of Bats in an adjacent keyword; when it does, modify either the result of the 2d6 roll or the square before removing him from the game.” amount healed by +1 for each object adjacent to it." I Shall Become A Bat reads: "Give The Caped Crusader a free action to switch places with any friendly unattached Flock of Bats on the #V007 The map, even if the Flock of Bats didn’t start the game attached to The Hazardous Environment Support reads: "Give The Bug a move action Caped Crusader." and after actions resolve, if The Bug carried at least one friendly character, The Bug can use Support as a free action, modifying the A Flock of Bats which begins the game attached to The Caped result of the 2d6 roll by +1 for each character carried." Crusader is not considered to be on the force when determining a themed team. If one of the pilot abilities is used to redirect unavoidable damage to a different dial, then if that dial is KOed, any remaining damage is not #054 applied. Mind Lock gives Voodoo a +2 to attack for any Mind Control attack she makes. Batman Fast Forces #099A Flock of Bats (Black) #005Alfred Pennyworth If this character takes damage, it is KO'd. This character does not have a symbol on the base. While attached to another character, this character is still a character.

#099B Flock of Bats (Brown) The Hobbit If this character takes damage, it is KO'd. #002 Gandalf While attached to another character, this character is still a character. The second sentence of Let's Have the Contract begins: "If Gandalf uses Perplex to target another friendly character with whom he shares #099C Flock of Bats (Grey) a keyword..." If this character takes damage, it is KO'd. I am Gandalf, and Gandalf Means Me! reads: “During your first turn, While attached to another character, this character is still a character. you may choose 1 keyword possessed by another character on your #100 Nightwing and force. Gandalf possesses that keyword this game in addition to his Complementary Combat Skills reads: "When Nightwing and Batgirl other keywords.” use the Duo Attack ability, they may use Flurry as a free action #008 Grinnah the Goblin instead of each attack." Remove the '",' from Have Your Scent.

#201 Batman #201 Bilbo Baggins Carry You To Safety begins: "When Batman uses the Carry ability to Remove the second "a different" from Cut Loose the . carry a character..." Cut Loose the Dwarves reads: "Give Bilbo Baggins an Epic Action. For every 200 points of the build total, he may remove up to one

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 19 action token from a different adjacent character, and modify that #051 Batman character's speed and attack values by -1 until the end of the turn." Alpha Male is evaluated on a per character basis. A character who can target neither Batman nor the adjacent character may still make No Man’s Land an attack which targets another character. #004 Poison Ivy Streets of Gotham: Fast Forces Under Control Over All Vegetation, Entanglements reads: "Poison Ivy can use Incapacitate as a free action to make a close combat #003 Huntress attack targeting all opposing characters that are adjacent to a Plant In Contact with Oracle reads: “…she may modify any one of her object." combat values…”

#006 The Joker and Harley Quinn #004 Qualifying Name OR Qualifying Real Name In Contact with Oracle reads: “…she may modify any one of her Joker combat values…” Harley Quinn Dr. Harleen Qunzel #005 Hawk Streets of Gotham The semi-colon (;) in this characters trait is a period (.). #006 Dove #002 The semi-colon (;) in this characters trait is a period (.). Lady Blackhawk’s character card has a red experience level.

#011 Dr. Hurt Star Trek: Tactics 2‡ This figure has a silver ring on its base. #003 R.I.S. Praetus #015a The last sentence of Orbital Mines reads: "When these hindering The background color of the collector number on the character card is terrain markers are removed, you may deal 1 penetrating damage to green. each opposing ship occupying or adjacent to any one of these marker's square." Divide the From the Bosses reads: “Opposing characters within 6 squares can't use Leadership or the Carry ability.” #025 Rav Laerst The name of the trait is Defensive Penetration. #015b The The background color of the collector number on the character card is #031 U.S.S. Enterprise-D green. The first sentence of Saucer Separation reads: "U.S.S. Enterprise-D can use Hypersonic Speed; when it does and moves, place a #018 Hawk bystander token as described on this card in the square it occupied." There is a symbol on the card.

#027 Amazing Spider-Man I Carry This Team begins: “When Guy Gardner is adjacent to a #007 Johnny Blaze character with whom he shares a keyword...” When a character is KO’d, it is immediately removed from the map. #028 Therefore, the line of fire Johnny Blaze needs for his The Blood of The first sentence of Tantu Totem reads: "Give Vixen a free action Innocents power wouldn’t be blocked by the KO’d character. and she can use any one standard power possessed by any one #015 Werewolf By Night character on the battlefield with the Animal keyword until your next turn and as long as that character possesses the power." The second sentence of Full Moon reads: “On a result of - , Werewolf By Night can use Shape Change.” #033 Superman #020 Superman does not have a symbol on his base. Head Down, Horn Up’s second sentence begins: “When he does, he #036 Spartan Warrior Spirit automatically breaks away and if he moves in a direct line and hits a This character’s range is 5 . character…”

#049 GCPD Motor Officer #021 In Special Training, "#V003 GCPD Motor Cruiser" is "#V003 GCPD Arc Lightning ends: "...replacing his range value with his printed Motorcycle." range value minus the number of hits he has made this turn with this power."

#023 Master and Servant reads: "When Wong is adjacent to a friendly character named Dr. Strange, modify Wong's attack value by +1 and

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 20

Dr. Strange's defense value by +1 if not already modified by this effect."

#029 TabApp Elite REPENT! reads: “When Demogoblin hits an opposing character and #D-004 Superman actions resolve, that character's controller chooses one: give that This character’s collector number should be D-004, not D-001. character two action tokens; or that character's defense powers are countered until your next turn.” #D-005 This character’s collector number should be D-005, not D-002. #037 The The Original Sorcerer Supreme allows you to reroll any roll, but you must reroll all of the dice of that roll.

#038 #006 Tony Stark Red of reads: “…and adjacent opposing characters of 100 The name of the trait is Upgraded Armor. or more points… #009 Iron Man Mk 17 #040 The second sentence of Uni-Beam reads: “The ranged combat attack Dark Thunder reads: Blackheart begins the game with one Red is made against all characters along the chosen path.” and one Blue Gargoyle attached. Give Blackheart a power #016 War Machine action and remove a Gargoyle from Blackheart and place it in an This character has on its character card. adjacent square. The chosen Gargoyle becomes a bystander token as described on this card. When a Gargoyle would be KO’d, instead #104 reattach it to Blackheart. In Capable Figurehead and Fraternity of there, the word “figure” is “character.” #045 Terrax does not need to draw a line of fire to the characters he is attacking when using Major Earthquake.

#101 Franken-Castle #044 Gizmo Drill-Drone Gun may place multiple markers on a character. Each The second sentence of Tiny reads: “Give Gizmo a power marker requires its own double power action for removal. action and place a standard light object from outside the game in an adjacent square.” The last 2 sentences of Drill-Drone Gun read: “Even if this power is countered or lost, at the beginning of each of your turns deal 1 #072 Burnout penetrating damage to each character marked in this way. Marked Catch Fire reads: “Burnout can use Energy Explosion; when he does, characters in this way may be given a double power action to remove damage dealt to untargeted hit characters is modified by +1.” the mark.”

#204 Rhino Fear Itself Rhino Charge’s second sentence reads: “When he does, if he moves #020 Red She-hulk in a direct line…” Mighty Big-A$$ Sword reads: “Red She-Hulk can use #208 Blades/Claws/Fangs. When she does, the attack does not generate The fourth sentence of Directional Vibration reads: “Compare the knock back; and on a result of - , after actions resolve, deal the result to each other character occupying a square along that line of same amount of damage to an opposing character adjacent to the fire, or a square adjacent to that line of fire but still within his range.” target but not adjacent to Red She-Hulk.” #023 Mokk 2013 WizKids Exclusives Advanced Petrification ends: “…if they already have one or more action tokens.” #D-007 This character has a silver ring on its base. #033 Angrir Hammer Clobber ends: “…and you may place a standard heavy #D-010 Bat-Mite object in the square they occupied.” Let Me Help! Reads: “Give Bat-Mite a move action; after actions resolve, roll a d6 that can’t be rerolled. Place Bat-Mite’s Idol in a #200 Skadi square adjacent to Bat-Mite. On a result of - , an opponent may There is a yellow starting line to the left of click #3. choose the square and deal Bat-Mite’s Idol 1 unavoidable damage. On a result of - , you choose the square and Bat-Mite’s Idol may make a close or ranged combat attack as a free action but can’t be given a non-free action until your next turn.”

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 21

Pacific Rim† other may be placed in any square on the map. Starting with your next turn, give a friendly character occupying the square of a #B101 Fighter Jet Gateway marker a free action and place it in the square of the other This character has a printed range value of 6. Gateway marker. ” #049 Black Queen Bioshock† Spend My Life Energy reads: “Give Black Queen a free action, and #003 Boy of Silence until your next turn modify all her combat values by +1 or a chosen combat value by +2. If you do, at the end of this turn, deal her 1 Boy of Silence’s dial has a special power appearing in the speed slot unavoidable damage.” of clicks 1-3. #050 #004 Daisy Fitzroy X-Babies reads: “When an opposing character targets Mojo with an Daisy Fitzroys’s dial has a special power appearing in the damage attack and misses, modify that character’s damage value by -2 until slot of clicks 1-4. after they next hit an opposing character with an attack and that #005 Commandant attack resolves.” Commandant’s dial has a special power appearing in the attack slot #053 Professor X and Magneto of clicks 1, 4, and 5. You’re a , Too? reads: Professor X and Magneto can use Mind #011 Booker and Liz Control and Penetrating/Psychic Blast. Once per turn, when they hit Qualifying Name with either one, after actions resolve they may use the other as a free Booker Dewitt action. Elizabeth #057 Cyclops The last sentence of Blast reads: "You may divide Wolverine and the X-Men Cyclops’ damage among all hit characters and you may knock back any hit characters 2 squares." #010 For the X- trait, add to the end: “That character can’t be given a #059 Colossus non-free action this turn.” Phoenix Effect reads: “When Colossus hits a character with a close combat attack and that character isn’t knocked back, after actions #013 Multiple Man resolve, deal 1 penetrating damage to that character and each other Multiple Man’s dial has a special power appearing in the attack slot character along that direct line of fire. This line of fire ignores of clicks 3-4. He does not have Telekinesis. characters.” #014 #066 Seismic Shock reads: “Rictor can use Quake. He can use it normally, Glacial Wall reads: “Iceman can use Barrier. When he does, after or he may instead use it to target each opposing character along a actions resolve, make a close combat attack targeting each opposing direct line of fire within his range. This line of fire ignores character adjacent to a marker just placed. Each hit character is given characters.” an action token and is dealt 1 damage for each action token it now #020 White King has, instead of normal damage.” The second sentence of As Long As My Head Survives reads: “White #071 Cannonball King is removed from the map, and at the beginning of each of your Ignition reads: "When Cannonball moves at least 3 squares in a direct turns, until White King is returned to the map, heal him of 1 line due to his own action, he can use Impervious and modifies his damage.” damage value by +1 until your next turn." #040 #080 Clarification: Hope Summers’ Omega-Level Mutant power allows Lockheed has Energy Explosion, not Pulse Wave. her to copy all powers possessed by the chosen adjacent character at the time the free action is given. If the dial changes, she keeps the #102 pre-change powers. The chosen adjacent character’s name is The last sentence of Shark to the Stomach reads: “For the rest of the considered to be Hope Summers for the purpose of Hope Summers game, even if this power is lost, that character can’t use that power.” copying Special Powers possessed by that character- For Example: “Scarlet Witch can use Perplex and Probability Control” becomes #201 Wolverine “Hope Summers can use Perplex and Probability Control.” Snikt! Snikt! reads: “Wolverine can use Blades/Claws/Fangs. Once per action, if the result of his d6 roll is lower than his printed damage #041 value, instead of dealing damage, he may make another close combat Change Dimensional Portal to read: “Give Spiral a double power attack against the same character.” action, remove all of her Gateway markers from the map and place 2 Healing Factor reads: “At the beginning of your turn, Wolverine may Gateway markers on the map. Place one in an adjacent square and the activate Regeneration as a free action.”

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 22

#205 Multiple Man Has the “S.H.I.E.L.D.” keyword, not “SHIELD.”

#T003

Click 14 of the asset dial should have: instead of any other symbols.

#T006 : Inner Circle White King’s asset ablity reads: White King: If an action token would be given to Hellfire Club: Inner Circle, instead no action tokens are given. When Hellfire Club: Inner Circle takes damage, after actions resolve, roll a d6 and turn the asset dial that many times clockwise.

Invincible Iron Man

#001b Silver Centurion The Last Sentence of Pulse Bolt Torpedo ends: “…make a close combat attack roll against that character with an attack value of 11 and a damage value equal to the number of Acceleration tokens on this card, maximum 7, and these attack and damage values are locked.”

#201 Iron Man Helmet Heads-Up Display is a Defense Special Power, not a Damage Special Power.

Player’s Guide to Characters: Errata and Clarifications 1/29/14 Page 23