Golden Age Player's Guide

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Golden Age Player's Guide A Player’s Guide Effective: 6/12/2013 Any game elements indicated with the † symbol may only be used with the Golden Age format. Any game elements indicated with the ‡ symbol may only be used with the Star Trek: Tactics game. Items labeled with a are available exclusively through Print-and-Play. Any page references refer to the HeroClix 2012 Core Rulebook. Part 1 – Clarifications Section 1: Rulebook 3 Section 2: Powers 7 Section 3: Abilities 9 Section 4: Characters and Special Powers 11 Section 5: Special Characters 31 Section 6: Team Abilities 33 Section 7: Additional Team Abilities 35 Section 8: Battlefield Conditions 37 Section 9: Feats 39 Section 10: Objects 45 Section 11: Maps 47 Section 12: Resources 51 Part 2 – Current Wordings Section 13: Powers 53 Section 14: Abilities 57 Section 15: Characters and Special Powers 59 Section 16: Special Characters 193 Section 17: Team Abilities 195 Section 18: Additional Team Abilities 199 Section 19: Battlefield Conditions 207 Section 20: Feats 211 Section 21: Objects 223 Section 22: Maps 229 Section 23: Resources 235 How To Use This Document This document is divided into two parts. The first part details every clarification that has been made in HeroClix for all game elements. These 50 pages are the minimal requirements for being up to date on all HeroClix rulings. Part two is a reference guide for players and judges who often need to know the latest text of any given game element. Any modification listed in part two is also listed in part one; however, in part two the modifications will be shown as fully completed elements of game text. [This page is intentionally left blank.] Section 1 Rulebook Combat values can never be below zero after all calculations. General Many figures have been published with rules detailing their Compatibility abilities. The specifics of these abilities are overridden by the description of the ability in the HeroClix Powers and Abilities All HeroClix game lines are compatible with all other HeroClix Card. game lines. HeroClix has two game systems. HeroClix: Alpha characters can be played in HeroClix by treating every colored Typographical errors (such as a missing period) that do not power as a standard power (not the description on the character impact the way in which a game effect would be played are not card) and by using the character card for the keywords. listed in Part 1 as errata, though the corrected form of the game effect would appear in Part 2. Unless otherwise noted, game effects only occur once each time Critical Hits they would apply. For example, ―At the beginning of your turn, A critical hit increases the damage dealt to any character hit by you may heal Wolverine of 1 damage‖ is an instruction to do an attack that deals damage. this once. Game effects which refer to a ―figure‖ refer to a ―character‖ for gameplay purposes. Damage Dealt On Page 6, add the following as a bullet point under the All damage from a single effect is dealt simultaneously, unless Replacing Characters section: ―You may only replace a otherwise specified. For example if two characters are both hit character if that character began the game as part of your force.‖ by the same Energy Explosion or Throw a Grenade attack, all of On page 7, the Rule of Action Tokens reads: ―No game effect the damage from that attack is dealt at the same time, so any can result in more than 2 action tokens on a character. If part of damage transfer will be combined. a game effect would cause this to happen, place action tokens Damage dealt which is transferred to another character is not one the character until it has 2 and then ignore any remaining considered to be from an attack, unless otherwise stated. tokens. Unless otherwise stated, damage dealt which is transferred from On page 10, the fifth sentence under "Dealing Damage" reads: a character may not be transferred back to that character at a "If a character could use multiple game effects would allow a later time. characterit tothat would reduce or ignore damage dealt, only oneone of its game effect can activate, to be decided by the Damage Taken character‘s controlling player." On page 1415, the first sentence under Movement Through The amount of damage a character takes is always considered Intersection Points reads: "Whenever a character would move the specific number of clicks applied before stopping. If a diagonally through an intersection point between four squares on character is KO‘d or has a game effect that causes the clicking to a map, treat the point as the less restrictive of the two paths stop, the damage taken is determined accordingly. through each of the two squares that touch that point not along the path of movement. Dice On Page 16, there is no bracket at the end of the sentence describing defeated characters. All dice must be rolled at the same time. If one die is not laying flat on the playing surface or falls off the table, then all dice On page 16, the last paragraph of the first section under Part 3: used in that roll should be rolled again. Powers and Abilities reads: "Game effects remain a part of the game only as long as the character continues to possess the power or ability. If a power or ability is countered or lost, all Double Power Actions game effects of that power or ability immediately end, but any In order to use a double power action, a figure must be able to actions already in progress are resolved normally. Tokens that be given two action tokens. are placed on characters or character cards for any reason are not considered a game effect. If ignoring a game effect would cause a situation where that game effect would not be ignored, then Epic Battles you do not ignore that game effect." Any game with a build total between 400-1000 points is considered to be an epic battle. Actions The phrase ―after actions resolve‖ means that the effect does not Event Dials occur until all currently active actions have resolved. Event dials included as part of your force are still subject to having the approval of your opponents. Battle Map Removal Characters that are removed from the battle map are not affected Free Actions by any game effects and may not use their own game effects If a game effect allows you to perform a specific power or except as stipulated by the effect removing them from the map. ability as a free action, then that effect is not considered to be the type of action which would normally be given. (For Combat Values example, when Zoom uses Flurry during Hypersonic Speed, there is no close combat action given.) When an attack roll is rerolled, the combat values used for the first roll will be used for the second roll. 1-1 Free actions may be used during the beginning of turn and Keywords during the end of turn. Diacritics (such as the dots above an ü) are the same as their Any game effect that grants the character a free action can not use that free action to initiate the action that granted the free standard letter counterpart. For example, Blüdhaven is the same as Bludhaven. action in the first place, unless it specifies otherwise. (For example, the power action of Multiattack can‘t be used to give Hyphens do not alter a keyword. For example, Legion of Super the character a power action for another Multiattack). Heroes is the same as Legion of Super-Heroes. The following keywords are generic keywords: Assassin, Pilot Game Elements Knock Back Game elements that are added into the game after it begins are considered to be part of the force of the player whose effect Powers and abilities that would prevent knock back are checked caused the addition. for before damage from the attack is applied. Game elements such as a bystander token or object that do not have a collector number and are brought into the game through a Lines of Fire specific character‘s powers or abilities may not be included on a When a character has the ability to ignore the effects of other force separately unless otherwise indicated. characters for line of fire purposes, it refers only to the fact that character bases do not affect the line of fire. This ability alone Horde Tokens would not allow the character drawing a line of fire to ignore When stacked, horde tokens count as one figure for all purposes powers or abilities by other characters. with a point cost of the cost of one token times the number of When a character draws a line of fire to an object held by a tokens in the stack. character, they do not need to draw a line of fire to the character As tokens and stacks merge into a single stack, any game effects holding the object, only the square itself. Therefore, abilities like with an ongoing duration (e.g., Perplex, Super Strength, Relics, Stealth would not prevent the line of fire from being drawn. etc.) that are affecting the token/stack are now affecting the Some special powers allow a character to use a standard power stack. In the cases where this causes an illegal condition (e.g., against one or more adjacent characters. When adjacency is holding two objects), the token/stack joining the stack has the specified in this way, the character using the special power does game effect ignored as it joins the stack (e.g., the second object not need to have line of fire on the target(s).
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