A Player's Guide Part 1 – Clarifications Part 2

Total Page:16

File Type:pdf, Size:1020Kb

A Player's Guide Part 1 – Clarifications Part 2 A Player’s Guide Effective: 1/17/2013 Any game elements indicated with the † symbol may only be used with the Golden Age format. Any game elements indicated with the ‡ symbol may only be used with the Star Trek: Tactics game. Items labeled with a are available exclusively through Print-and-Play. Any page references refer to the HeroClix 2012 Core Rulebook. Part 1 – Clarifications Section 1: Rulebook 3 Section 2: Powers 7 Section 3: Abilities 9 Section 4: Characters and Special Powers 11 Section 5: Special Characters 29 Section 6: Team Abilities 31 Section 7: Additional Team Abilities 33 Section 8: Battlefield Conditions 35 Section 9: Feats 37 Section 10: Objects 43 Section 11: Maps 45 Section 12: Resources 49 Part 2 – Current Wordings Section 13: Powers 51 Section 14: Abilities 55 Section 15: Characters and Special Powers 57 Section 16: Special Characters 163 Section 17: Team Abilities 165 Section 18: Additional Team Abilities 169 Section 19: Battlefield Conditions 175 Section 20: Feats 179 Section 21: Objects 191 Section 22: Maps 197 Section 23: Resources 201 How To Use This Document This document is divided into two parts. The first part details every clarification that has been made in HeroClix for all game elements. These 50 pages are the minimal requirements for being up to date on all HeroClix rulings. Part two is a reference guide for players and judges who often need to know the latest text of any given game element. Any modification listed in part two is also listed in part one; however, in part two the modifications will be shown as fully completed elements of game text. [This page is intentionally left blank.] Section 1 Rulebook characters can be played in HeroClix by treating every colored General power as a standard power (not the description on the character Many figures have been published with rules detailing their card) and by using the character card for the keywords. abilities. The specifics of these abilities are overridden by the description of the ability in the HeroClix Powers and Abilities Critical Hits Card. A critical hit increases the damage dealt to any character hit by Typographical errors (such as a missing period) that do not an attack that deals damage. impact the way in which a game effect would be played are not listed in Part 1 as errata, though the corrected form of the game effect would appear in Part 2. Damage Dealt Unless otherwise noted, game effects only occur once each time All damage from a single effect is dealt simultaneously, unless they would apply. For example, ―At the beginning of your turn, otherwise specified. For example if two characters are both hit you may heal Wolverine of 1 damage‖ is an instruction to do by the same Energy Explosion or Throw a Grenade attack, all of this once. the damage from that attack is dealt at the same time, so any Game effects which refer to a ―figure‖ refer to a ―character‖ for damage transfer will be combined. gameplay purposes. Damage dealt which is transferred to another character is not On Page 6, add the following as a bullet point under the considered to be from an attack, unless otherwise stated. Replacing Characters section: ―You may only replace a Unless otherwise stated, damage dealt which is transferred from character if that character began the game as part of your force.‖ a character may not be transferred back to that character at a On page 14, the first sentence under Movement Through later time. Intersection Points reads: "Whenever a character would move diagonally through an intersection point between four squares on a map, treat the point as the less restrictive of the two paths Damage Taken through each of the two squares that touch that point not along The amount of damage a character takes is always considered the path of movement. the specific number of clicks applied before stopping. If a On Page 16, there is no bracket at the end of the sentence character is KO‘d or has a game effect that causes the clicking to describing defeated characters. stop, the damage taken is determined accordingly. On page 16, the last paragraph of the first section under Part 3: Powers and Abilities reads: "Game effects remain a part of the Dice game only as long as the character continues to possess the power or ability. If a power or ability is countered or lost, all All dice must be rolled at the same time. If one die is not laying game effects of that power or ability immediately end. Tokens flat on the playing surface or falls off the table, then all dice that are placed on characters or character cards for any reason used in that roll should be rolled again. are not considered a game effect. If ignoring a game effect would cause a situation where that game effect would not be Double Power Actions ignored, then you do not ignore that game effect." In order to use a double power action, a figure must be able to be given two action tokens. Actions The phrase ―after actions resolve‖ means that the effect does not Epic Battles occur until all currently active actions have resolved. Any game with a build total between 400-1000 points is considered to be an epic battle. Battle Map Removal Characters that are removed from the battle map are not affected Event Dials by Battlefield Conditions. Characters that are removed from the battle map are not affected Event dials included as part of your force are still subject to by game effects that characters on the battle map use (unless it having the approval of your opponents. says otherwise). Characters that are removed from the battle map are not affected Free Actions by any game effects and may not use their own powers, abilities, If a game effect allows you to perform a specific power or or featsgame effects except as stipulated by the effect removing ability as a free action, then that effect is not considered to be them from the battlefieldmap. the type of action which would normally be given. (For example, when Zoom uses Flurry during Hypersonic Speed, Combat Values there is no close combat action given.) When an attack roll is rerolled, the combat values used for the Free actions may be used during the beginning of turn and first roll will be used for the second roll. during the end of turn. Compatibility All HeroClix game lines are compatible with all other HeroClix game lines. HeroClix has two game systems. HeroClix: Alpha 1-1 Game Elements Lines of Fire Game elements that are added into the game after it begins are When a character has the ability to ignore the effects of other considered to be part of the force of the player whose effect characters for line of fire purposes, it refers only to the fact that caused the addition. character bases do not affect the line of fire. This ability alone would not allow the character drawing a line of fire to ignore Horde Tokens powers or abilities by other characters. When a character draws a line of fire to an object held by a When stacked, horde tokens count as one figure for all purposes character, they do not need to draw a line of fire to the character with a point cost of the cost of one token times the number of holding the object, only the square itself. Therefore, abilities like tokens in the stack. Stealth would not prevent the line of fire from being drawn. As tokens and stacks merge into a single stack, any game effects Some special powers allow a character to use a standard power with an ongoing duration (e.g., Perplex, Super Strength, Relics, against one or more adjacent characters. When adjacency is etc.) that are affecting the token/stack are now affecting the specified in this way, the character using the special power does stack. In the cases where this causes an illegal condition (e.g., not need to have line of fire on the target(s). holding two objects), the token/stack joining the stack has the Any game effect that has a line of fire drawn to it is considered a game effect ignored as it joins the stack (e.g., the second object target. would be dropped). When a token leaves a stack, any game effects affecting the stack no longer affect the token. You may only stack tokens which began the game as part of Maps your force (or were returned to the game as part of your force). On page 15, the first sentence of the second paragraph under the Two individual tokens may merge into a stack. ―Maps‖ heading reads: ―A map labeled ―indoor/outdoor‖ or The 50 point limit on returning tokens applies per turn. ―outdoor/ indoor‖ follows all the rules of outdoor maps, except A stack cannot be carried. that squares inside the yellow boundary line follows all the rules of indoor maps.‖ Ignoring Some maps have multiple starting areas outlined along an edge of the map. The player on a side with multiple areas may place A character which ignores a game effect may still be targeted his team, divided as he chooses, in any area along that edge of with that game effect. Any special attributes of that effect will the map. be ignored. For example, a character with the Repulsor Shield feat that is hit with an attack using Ranged Combat Expert would not ignore the attack, it would ignore the +2 damage dealt Modifiers provided by the Ranged Combat Expert power.
Recommended publications
  • 190 Chameleon Boy Reep Daggle 190 Triplicate Girl Luornu Durgo
    Timber Wolf Brin Londo Phantom Girl Tinya Wazzo Matter-Eater Lad Tenzil Kem 5 5 5 260 180 60 Zuunian 6 Bgztillian 6 Bismollian 5 Unique Hero 1 Unique Hero 1 Unique Hero 1 Legionnaire Legionnaire Legionnaire Ferocious 5 Tricky 3 Stalwart 3 DC Medium 5 5 DC Medium 4 4 DC Medium 5 3 SAVAGE FURY INTANGIBILITY MATTER EATER After each attack by Timber Wolf, roll the 20-sided die. Phantom Girl can move through all figures and obstacles such Instead of attacking, you may remove a glyph or a destructible Add 1 to the roll for each Wound Marker on this card. If as ruins, and is never attacked when leaving an engagement. object that is either adjacent to or occupies the same space as Phantom Girl cannot be targeted by opponents' non-adjacent Matter-Eater Lad if it is not carried by another figure. Place any you roll 16 or higher, Timber Wolf may move up to 2 figures for any attacks or for any opponents' special powers that spaces and attack if possible. figure that was on the glyph or destructible object on the require clear sight. corresponding space previously occupied by the glyph or PHASE DRAG destructible object. If the destructible object was a vehicle, HEALING FACTOR Before or during Phantom Girl's movement, you may choose an place all figures that occupied the vehicle on spaces previously After taking a turn with Timber Wolf, remove 1 Wound opponent's adjacent small or medium figure. If Phantom Girl occupied by the removed vehicle. Marker from this Army Card.
    [Show full text]
  • USG Elects Jorgensen, Dimcevski As Senators Creates New Concerns (P
    VOLUME 112 • ISSUE 11 BARUCH COLLEGE’S INDEPENDENT STUDENT NEWSPAPER DECEMBER 4, 2017 OPINIONS 5 Water contamination USG elects Jorgensen, Dimcevski as senators creates new concerns (p. 5) Chemical companies that prioritize prof- its over people are introducing toxicity into public water supplies. Cor- porations like those that in- troduced lead into Flint, Michigan, need to be tightly regulated to prevent more dangerous incidents. BUSINESS 7 FCC chairman plans to revoke net neutrality (p. 7) FCC Chairman Ajit Pai has an- nounced his aim to revoke net neutrality NICOLE PUNG | THE TICKER regulations. If these rules are Jorgensen, left, and Dimcevski, right, join the table at the end of the Fall semester, and will continue to stay on as senators until the end of the Spring semester. repealed, the internet could BY BIANCA MONTEIRO be throttled by NEWS ASSISTANT internet service providers. Baruch College’s Undergraduate Student Government offi cially elected two new representative senators — Alexander Dimcevski and Emma Jor- gensen — on Nov. 21 during its senate meeting. A total of 14 students ran for the positions. Jorgensen was also confi rmed as chair of appeals, a position ARTS & STYLE 10 she took over after serving as interim chair for two weeks. Th e vacancy opened when former Treasurer Ehtasham Bhatti resigned and former Chair of DC superheroes unite in Appeals Suzanna Egan took his place on Nov. 9. Th e second vacancy followed the resignation of former Representative Sen. Josue Mendez. Th e two Justice League (p. 11) senators offi cially began serving on the table in the following senate meeting on Nov.
    [Show full text]
  • The BG News January 20, 1989
    Bowling Green State University ScholarWorks@BGSU BG News (Student Newspaper) University Publications 1-20-1989 The BG News January 20, 1989 Bowling Green State University Follow this and additional works at: https://scholarworks.bgsu.edu/bg-news Recommended Citation Bowling Green State University, "The BG News January 20, 1989" (1989). BG News (Student Newspaper). 4887. https://scholarworks.bgsu.edu/bg-news/4887 This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. This Article is brought to you for free and open access by the University Publications at ScholarWorks@BGSU. It has been accepted for inclusion in BG News (Student Newspaper) by an authorized administrator of ScholarWorks@BGSU. Entertainment/Dining Guide in Friday Magazine THE BG NEWS Vol. 71 Issue 69 Bowling Green, Ohio Friday, January 20,1989 Bush reflects Reagan image by Scott R Whltehead and mor, R-Fifth District, Ohio, said "He has talked openly about improving education, Gillmor Elizabeth Kimes over the past eight years, Rea- some of the issues, such as edu- said there is much work to be gan strengthened the image and cation and the environment, but done. economy of the United States. Bush will not have to pursue the "Education is still going to "I think Reagan will be per- kind of increase in defense that remain state and local responsi- Gillmor Senate WASHINGTON — As the Rea- ceived as one of the better presi- Reagan had to when he took of- bility as 93 or 94 percent of the gan era comes to a close, all dents," Gillmor said.
    [Show full text]
  • Icons of Survival: Metahumanism As Planetary Defense." Nerd Ecology: Defending the Earth with Unpopular Culture
    Lioi, Anthony. "Icons of Survival: Metahumanism as Planetary Defense." Nerd Ecology: Defending the Earth with Unpopular Culture. London: Bloomsbury Academic, 2016. 169–196. Environmental Cultures. Bloomsbury Collections. Web. 25 Sep. 2021. <http:// dx.doi.org/10.5040/9781474219730.ch-007>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 25 September 2021, 20:32 UTC. Copyright © Anthony Lioi 2016. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 6 Icons of Survival: Metahumanism as Planetary Defense In which I argue that superhero comics, the most maligned of nerd genres, theorize the transformation of ethics and politics necessary to the project of planetary defense. The figure of the “metahuman,” the human with superpowers and purpose, embodies the transfigured nerd whose defects—intellect, swarm-behavior, abnormality, flux, and love of machines—become virtues of survival in the twenty-first century. The conflict among capitalism, fascism, and communism, which drove the Cold War and its immediate aftermath, also drove the Golden and Silver Ages of Comics. In the era of planetary emergency, these forces reconfigure themselves as different versions of world-destruction. The metahuman also signifies going “beyond” these economic and political systems into orders that preserve democracy without destroying the biosphere. Therefore, the styles of metahuman figuration represent an appeal to tradition and a technique of transformation. I call these strategies the iconic style and metamorphic style. The iconic style, more typical of DC Comics, makes the hero an icon of virtue, and metahuman powers manifest as visible signs: the “S” of Superman, the tiara and golden lasso of Wonder Woman.
    [Show full text]
  • A Player's Guide Part 1
    A Player’s Guide Effective: 9/20/2010 Items labeled with a are available exclusively through Print-and-Play Any page references refer to the HeroClix 2010 Core Rulebook Part 1 – Clarifications Section 1: Rulebook 3 Section 2: Powers and Abilities 5 Section 3: Abilities 9 Section 4: Characters and Special Powers 11 Section 5: Special Characters 19 Section 6: Team Abilities 21 Section 7: Alternate Team Abilities 23 Section 8: Objects 25 Section 9: Maps 27 Part 2 – Current Wordings Section 10: Powers 29 Section 11: Abilities 33 Section 12: Characters and Special Powers 35 Section 13: Team Abilities 71 Section 14: Alternate Team Abilities 75 Section 15: Objects 77 Section 16: Maps 79 How To Use This Document This document is divided into two parts. The first part details every clarification that has been made in Heroclix for all game elements. These 40 pages are the minimal requirements for being up to date on all Heroclix rulings. Part two is a reference guide for players and judges who often need to know the latest text of any given game element. Any modification listed in part two is also listed in part one; however, in part two the modifications will be shown as fully completed elements of game text. [This page is intentionally left blank] Section 1 Rulebook at the time that the player gives the character an action or General otherwise uses the feat.‖ Characters that are removed from the battle map and placed Many figures have been published with rules detailing their on feat cards are not affected by Battlefield Conditions.
    [Show full text]
  • The World's Greatest Heroes for D&D 5E
    The Vengeance The World's Greatest Heroes for D&D 5E In a world filled with heroes, some still known as Captain Americana – in honour of manage to stand above their peers. The his long-lost homeland – and the Man of band known as The Vengeance are among Iron, an exceptionally talented arcanist that the most respected men and women to battles from within the confines of his have ever taken up arms in defence of enchanted Iron Plate armor. righteousness and the very survival of all The final two core members are a pair of civilised peoples. deadly assassins. Black Spider is reputed to The exact make-up of the group varies over be an exceptionally talented spy and time, but there are six heroes that are widely infiltrator, able to blend in with all manner of recognised as its core. races and deliver death with a single blow. Though primarily made up of humans, The She’s often accompanied by Eagle Eye, widely Vengeance nevertheless includes the huge, believed to be the greatest archer in rage-fuelled aberration known as the Hulking existence. One and a powerful celestial named Odinson Their methods are sometimes called into that claims to wield the power of thunder. question, but once they get to work it’s rare The more public-facing members of the that anybody is able to do anything but group include its leader, a former soldier marvel at their effectiveness. art by thedurrrrian || thedurrrrian..deviantart..com design by u/therainydaze || winghornpress..com Captain Americana Teamwork. When Captain Americana is within 5 ft.
    [Show full text]
  • Video Modeling and Matrix Training to Teach Pretend Play in Children with Autism
    Video Modeling and Matrix Training 1 Video Modeling and Matrix Training to Teach Pretend Play in Children with Autism Spectrum Disorder A Thesis Presented by Lauren M. Dannenberg In partial fulfillment of the requirements for the degree of Master of Science In the field of Applied Behavior Analysis Northeastern University Boston, Massachusetts August 2010 Video Modeling and Matrix Training 2 NORTHEASTERN UNIVERSITY Bouvé College of Health Sciences Graduate School Thesis Title: A replication of Video Modeling and Matrix Training to teach pretend play in children with autism. Author: Lauren M. Dannenberg Masters of Science in Applied Behavior Analysis Committee members: _________________________________________________ ______________ Rebecca MacDonald Date _________________________________________________ ______________ William Ahearn Date _________________________________________________ ______________ Chata Dickson Date Video Modeling and Matrix Training 3 Video Modeling and Matrix Training to Teach Pretend Play in Children with Autism Spectrum Disorder Lauren Dannenberg Northeastern University Submitted In partial fulfillment of the requirements for the degree of Master of Science in Applied Behavior Analysis in the Bouvé College of Health Sciences Graduate School of Northeastern University, August 2010 Video Modeling and Matrix Training 4 Acknowledgements Thanks and appreciation to Rebecca MacDonald, the research supervisor of this Master’s Thesis, for her guidance and support throughout the data collection and writing of this Thesis. Special thanks are also offered to Cara Grieco for her assistance with data collection and to Cormac MacManus for his assistance throughout the process of this project. Video Modeling and Matrix Training 5 Abstract The purpose of this study was to combine video modeling with matrix training to teach play skills in young children with autism.
    [Show full text]
  • Green Lantern: Omnibus Vol 1 Free
    FREE GREEN LANTERN: OMNIBUS VOL 1 PDF Ivan Reis,Ethan Van Sciver,Geoff Johns | 1232 pages | 10 Feb 2015 | DC Comics | 9781401251345 | English | United States Green Lantern Omnibus Vol. 1 TV Show Coming Soon!!! | eBay Skip to main content. Email to friends Share on Facebook - opens in a new window or tab Share on Twitter - opens in a new window or tab Share on Pinterest - opens in a new window or tab. Add to Watchlist. This listing has ended. Ships to:. This amount is subject to change until you make payment. For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab This amount includes applicable customs duties, taxes, brokerage and other fees. For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab. Start of add to list layer. Add to Watchlist Add to wish list. Sign in for more lists. See original listing. Oct 01, PDT. May not ship to Germany - Read item description or contact seller Green Lantern: Omnibus Vol 1 shipping options. See details. Seller's other items. Sell one like this. Related sponsored items Feedback on our suggestions - Related sponsored items. Rob Sikoryic The Walking Dead Compendium Volume 4. Last one. The Sandman Omnibus Vol. Similar sponsored items Feedback on our suggestions - Similar sponsored items. Justice League Green Lantern: Omnibus Vol 1 Omnibus Vol. Seller assumes all responsibility for this listing. Green Lantern Omnibus Vol. Back to home page Return to top. Back to home page. Listed in category:. Email to friends Share on Facebook - opens in a new window or tab Share on Twitter - opens in a new window or tab Share on Pinterest - opens in a new window or tab Add to Watchlist.
    [Show full text]
  • Batman2 Script
    BATMAN TRIUMPHANT by “The Guard” 2003 Batman created by Bob Kane 2. The WARNER BROTHERS logo appears onscreen. Ominous notes sound. The logo morphs into a Bat-Emblem. Dark skies fade in around it. Brilliant blue light emanates from the Bat-Emblem, blinding us. BATMAN TRIUMPHANT FADE IN GOTHAM CITY-DUSK An aerial view of Gotham. Ancient architecture has mixed with the new millennium. The result: architecture that combines stone cathedrals and shining towers of glass and steel. Hundreds of cars, taxis, and buses cruise along the streets below, and a siren echoes from somewhere. SUPER TEXT: GOTHAM CITY CUT TO: EXT. FIRST NATIONAL BANK OF GOTHAM-DUSK A huge stone building set behind a large set of stone stairs. The bank building has a windowless exterior, with wide glass entrance doors. Several GOTHAMITES are going in and out. CUT TO: INT. FIRST NATIONAL BANK OF GOTHAM About 20 Gothamites are waiting in line in front of old- fashioned, gated bank windows. We can hear Classical music in the background. CUT TO: EXT. FIRST NATIONAL BANK OF GOTHAM-DUSK A black Hummer pulls to a perfect stop in front of the bank. Almost on cue, the doors open, and seven THUGS climb out of the Hummer. All of them wear black leather and ski masks. Two of them have submachine guns. 3. The other five have duffel bags and gas masks. The men turn as a back door on the vehicle starts to open. FADE TO: INT. FIRST NATIONAL BANK OF GOTHAM The front doors burst open and the seven thugs enter.
    [Show full text]
  • NEIL BELOUFA This Exhibition by Neïl Beloufa (*1985) Was Amazingly Staged
    NEIL BELOUFA This exhibition by Neïl Beloufa (*1985) was amazingly staged. The frst part was in front of the Schirn’s main entrance and freely accessible from the street during opening hours. Visitors were encouraged to sit on one of around a dozen long pink foam-flled rubbery supports to look through a medieval-style visor onto vertical screens on which young members of the military from various countries talked about their lives and loves in video chats with the artist. Surrounding them were sculptures that stopped just short of faux-goth robotic fguration, as well as some ropes literalising the idea of interconnection. Upstairs, in the second part of the exhibition, the soldiers’ stories were woven together into an “art fction” video, set within an installation of Plexiglas and aluminium that forced the viewer to approach by going to and fro, as in an airport security line, before reaching the screening space. Here, the audio recordings sometimes overlaid videogame replays or acted scenes, mixing commentary and narrative; at one point, visitors saw the chat column of the artist’s Skype interface, where he explained the project was “about how militaries (not Hollywood) present themselves”. This layering and openness multiplied the questions in play, rather than reducing the project to a mission accomplished. Globalisation, as we are so often told, shrinks distance. So why is war so often treated as remote, even though we hear about it all the time? But that was not really or only what Beloufa’s exhibition was “about”, which was much more various: love and youth and technology and workout culture and self-representation and patriotism and cultural conditioning and the future and who the audience is and how everyone is connected and wants to be loved and some people are closer to death than others.
    [Show full text]
  • DC Comics Jumpchain CYOA
    DC Comics Jumpchain CYOA CYOA written by [text removed] [text removed] [text removed] cause I didn’t lol The lists of superpowers and weaknesses are taken from the DC Wiki, and have been reproduced here for ease of access. Some entries have been removed, added, or modified to better fit this format. The DC universe is long and storied one, in more ways than one. It’s a universe filled with adventure around every corner, not least among them on Earth, an unassuming but cosmically significant planet out of the way of most space territories. Heroes and villains, from the bottom of the Dark Multiverse to the top of the Monitor Sphere, endlessly struggle for justice, for power, and for control over the fate of the very multiverse itself. You start with 1000 Cape Points (CP). Discounted options are 50% off. Discounts only apply once per purchase. Free options are not mandatory. Continuity === === === === === Continuity doesn't change during your time here, since each continuity has a past and a future unconnected to the Crises. If you're in Post-Crisis you'll blow right through 2011 instead of seeing Flashpoint. This changes if you take the relevant scenarios. You can choose your starting date. Early Golden Age (eGA) Default Start Date: 1939 The original timeline, the one where it all began. Superman can leap tall buildings in a single bound, while other characters like Batman, Dr. Occult, and Sandman have just debuted in their respective cities. This continuity occurred in the late 1930s, and takes place in a single universe.
    [Show full text]
  • Batgirl Cassandra Cain: Vol 2 Free
    FREE BATGIRL CASSANDRA CAIN: VOL 2 PDF Kelly Puckett | 320 pages | 02 Aug 2016 | DC Comics | 9781401263522 | English | United States Batgirl Vol 2 | DC Database | Fandom Ze was de opvolger van Barbara Gordon als Batgirl. Later nam ze andere alter-ego 's op, zoals Black Bat en Orphan. Haar debuutoptreden was in Batman vol. Ze werd bedacht door Kelley Puckett en Damion Scott. In de verhaallijn Batman: No Man's Landis Gotham hermetisch afgesloten en een niemandsland verklaard nadat een aardbeving van 7. Om de orde te bewaren zet Oracle Cassandra in als een van haar agenten. Nadat ze haarzelf bewijst door Commissaris Gordons leven te redden, krijgt ze het Batgirl kostuum met goedkeuring van zowel Batman als Oracle. Ze kan in de verhaallijn niet praten of lezen, en kan alleen communiceren door gebaren en tekeningen. Batman graaft in haar verleden, en ontdekt dat ze was ontvoerd en opgevoed door de huurmoordenaar David Caindie het doel voor ogen had om van haar het perfecte wapen te maken door haar lichaamstaal te leren. Maar toen de achtjarige Cassandra een zakenman vermoordde, "las" ze zijn gevoelens, en vervuld door spijt vluchtte ze van haar vader. In kreeg Cassandra haar eigen Batgirl stripserie. Hierin leert ze praten nadat een telepaat haar had geholpen. Ze kan nu praten en denken, maar hierdoor is haar vermogen om mensen hun lichaamstaal te Batgirl Cassandra Cain: Vol 2 en hun bewegingen te voorspellen kwijt. Aangezien ze deze kracht altijd al had gehad en nog nooit had gevochten zonder, ziet ze zichzelf als onbekwaam om misdaad te bevechten.
    [Show full text]