A Player's Guide Part 1 – Clarifications Part 2
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A Player’s Guide Effective: 1/17/2013 Any game elements indicated with the † symbol may only be used with the Golden Age format. Any game elements indicated with the ‡ symbol may only be used with the Star Trek: Tactics game. Items labeled with a are available exclusively through Print-and-Play. Any page references refer to the HeroClix 2012 Core Rulebook. Part 1 – Clarifications Section 1: Rulebook 3 Section 2: Powers 7 Section 3: Abilities 9 Section 4: Characters and Special Powers 11 Section 5: Special Characters 29 Section 6: Team Abilities 31 Section 7: Additional Team Abilities 33 Section 8: Battlefield Conditions 35 Section 9: Feats 37 Section 10: Objects 43 Section 11: Maps 45 Section 12: Resources 49 Part 2 – Current Wordings Section 13: Powers 51 Section 14: Abilities 55 Section 15: Characters and Special Powers 57 Section 16: Special Characters 163 Section 17: Team Abilities 165 Section 18: Additional Team Abilities 169 Section 19: Battlefield Conditions 175 Section 20: Feats 179 Section 21: Objects 191 Section 22: Maps 197 Section 23: Resources 201 How To Use This Document This document is divided into two parts. The first part details every clarification that has been made in HeroClix for all game elements. These 50 pages are the minimal requirements for being up to date on all HeroClix rulings. Part two is a reference guide for players and judges who often need to know the latest text of any given game element. Any modification listed in part two is also listed in part one; however, in part two the modifications will be shown as fully completed elements of game text. [This page is intentionally left blank.] Section 1 Rulebook characters can be played in HeroClix by treating every colored General power as a standard power (not the description on the character Many figures have been published with rules detailing their card) and by using the character card for the keywords. abilities. The specifics of these abilities are overridden by the description of the ability in the HeroClix Powers and Abilities Critical Hits Card. A critical hit increases the damage dealt to any character hit by Typographical errors (such as a missing period) that do not an attack that deals damage. impact the way in which a game effect would be played are not listed in Part 1 as errata, though the corrected form of the game effect would appear in Part 2. Damage Dealt Unless otherwise noted, game effects only occur once each time All damage from a single effect is dealt simultaneously, unless they would apply. For example, ―At the beginning of your turn, otherwise specified. For example if two characters are both hit you may heal Wolverine of 1 damage‖ is an instruction to do by the same Energy Explosion or Throw a Grenade attack, all of this once. the damage from that attack is dealt at the same time, so any Game effects which refer to a ―figure‖ refer to a ―character‖ for damage transfer will be combined. gameplay purposes. Damage dealt which is transferred to another character is not On Page 6, add the following as a bullet point under the considered to be from an attack, unless otherwise stated. Replacing Characters section: ―You may only replace a Unless otherwise stated, damage dealt which is transferred from character if that character began the game as part of your force.‖ a character may not be transferred back to that character at a On page 14, the first sentence under Movement Through later time. Intersection Points reads: "Whenever a character would move diagonally through an intersection point between four squares on a map, treat the point as the less restrictive of the two paths Damage Taken through each of the two squares that touch that point not along The amount of damage a character takes is always considered the path of movement. the specific number of clicks applied before stopping. If a On Page 16, there is no bracket at the end of the sentence character is KO‘d or has a game effect that causes the clicking to describing defeated characters. stop, the damage taken is determined accordingly. On page 16, the last paragraph of the first section under Part 3: Powers and Abilities reads: "Game effects remain a part of the Dice game only as long as the character continues to possess the power or ability. If a power or ability is countered or lost, all All dice must be rolled at the same time. If one die is not laying game effects of that power or ability immediately end. Tokens flat on the playing surface or falls off the table, then all dice that are placed on characters or character cards for any reason used in that roll should be rolled again. are not considered a game effect. If ignoring a game effect would cause a situation where that game effect would not be Double Power Actions ignored, then you do not ignore that game effect." In order to use a double power action, a figure must be able to be given two action tokens. Actions The phrase ―after actions resolve‖ means that the effect does not Epic Battles occur until all currently active actions have resolved. Any game with a build total between 400-1000 points is considered to be an epic battle. Battle Map Removal Characters that are removed from the battle map are not affected Event Dials by Battlefield Conditions. Characters that are removed from the battle map are not affected Event dials included as part of your force are still subject to by game effects that characters on the battle map use (unless it having the approval of your opponents. says otherwise). Characters that are removed from the battle map are not affected Free Actions by any game effects and may not use their own powers, abilities, If a game effect allows you to perform a specific power or or featsgame effects except as stipulated by the effect removing ability as a free action, then that effect is not considered to be them from the battlefieldmap. the type of action which would normally be given. (For example, when Zoom uses Flurry during Hypersonic Speed, Combat Values there is no close combat action given.) When an attack roll is rerolled, the combat values used for the Free actions may be used during the beginning of turn and first roll will be used for the second roll. during the end of turn. Compatibility All HeroClix game lines are compatible with all other HeroClix game lines. HeroClix has two game systems. HeroClix: Alpha 1-1 Game Elements Lines of Fire Game elements that are added into the game after it begins are When a character has the ability to ignore the effects of other considered to be part of the force of the player whose effect characters for line of fire purposes, it refers only to the fact that caused the addition. character bases do not affect the line of fire. This ability alone would not allow the character drawing a line of fire to ignore Horde Tokens powers or abilities by other characters. When a character draws a line of fire to an object held by a When stacked, horde tokens count as one figure for all purposes character, they do not need to draw a line of fire to the character with a point cost of the cost of one token times the number of holding the object, only the square itself. Therefore, abilities like tokens in the stack. Stealth would not prevent the line of fire from being drawn. As tokens and stacks merge into a single stack, any game effects Some special powers allow a character to use a standard power with an ongoing duration (e.g., Perplex, Super Strength, Relics, against one or more adjacent characters. When adjacency is etc.) that are affecting the token/stack are now affecting the specified in this way, the character using the special power does stack. In the cases where this causes an illegal condition (e.g., not need to have line of fire on the target(s). holding two objects), the token/stack joining the stack has the Any game effect that has a line of fire drawn to it is considered a game effect ignored as it joins the stack (e.g., the second object target. would be dropped). When a token leaves a stack, any game effects affecting the stack no longer affect the token. You may only stack tokens which began the game as part of Maps your force (or were returned to the game as part of your force). On page 15, the first sentence of the second paragraph under the Two individual tokens may merge into a stack. ―Maps‖ heading reads: ―A map labeled ―indoor/outdoor‖ or The 50 point limit on returning tokens applies per turn. ―outdoor/ indoor‖ follows all the rules of outdoor maps, except A stack cannot be carried. that squares inside the yellow boundary line follows all the rules of indoor maps.‖ Ignoring Some maps have multiple starting areas outlined along an edge of the map. The player on a side with multiple areas may place A character which ignores a game effect may still be targeted his team, divided as he chooses, in any area along that edge of with that game effect. Any special attributes of that effect will the map. be ignored. For example, a character with the Repulsor Shield feat that is hit with an attack using Ranged Combat Expert would not ignore the attack, it would ignore the +2 damage dealt Modifiers provided by the Ranged Combat Expert power.