Illumination Optics in Emerging Naked-Eye 3D Display
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A Novel Walk-Through 3D Display
A Novel Walk-through 3D Display Stephen DiVerdia, Ismo Rakkolainena & b, Tobias Höllerera, Alex Olwala & c a University of California at Santa Barbara, Santa Barbara, CA 93106, USA b FogScreen Inc., Tekniikantie 12, 02150 Espoo, Finland c Kungliga Tekniska Högskolan, 100 44 Stockholm, Sweden ABSTRACT We present a novel walk-through 3D display based on the patented FogScreen, an “immaterial” indoor 2D projection screen, which enables high-quality projected images in free space. We extend the basic 2D FogScreen setup in three ma- jor ways. First, we use head tracking to provide correct perspective rendering for a single user. Second, we add support for multiple types of stereoscopic imagery. Third, we present the front and back views of the graphics content on the two sides of the FogScreen, so that the viewer can cross the screen to see the content from the back. The result is a wall- sized, immaterial display that creates an engaging 3D visual. Keywords: Fog screen, display technology, walk-through, two-sided, 3D, stereoscopic, volumetric, tracking 1. INTRODUCTION Stereoscopic images have captivated a wide scientific, media and public interest for well over 100 years. The principle of stereoscopic images was invented by Wheatstone in 1838 [1]. The general public has been excited about 3D imagery since the 19th century – 3D movies and View-Master images in the 1950's, holograms in the 1960's, and 3D computer graphics and virtual reality today. Science fiction movies and books have also featured many 3D displays, including the popular Star Wars and Star Trek series. In addition to entertainment opportunities, 3D displays also have numerous ap- plications in scientific visualization, medical imaging, and telepresence. -
State-Of-The-Art in Holography and Auto-Stereoscopic Displays
State-of-the-art in holography and auto-stereoscopic displays Daniel Jönsson <Ersätt med egen bild> 2019-05-13 Contents Introduction .................................................................................................................................................. 3 Auto-stereoscopic displays ........................................................................................................................... 5 Two-View Autostereoscopic Displays ....................................................................................................... 5 Multi-view Autostereoscopic Displays ...................................................................................................... 7 Light Field Displays .................................................................................................................................. 10 Market ......................................................................................................................................................... 14 Display panels ......................................................................................................................................... 14 AR ............................................................................................................................................................ 14 Application Fields ........................................................................................................................................ 15 Companies ................................................................................................................................................. -
Demystifying the Future of the Screen
Demystifying the Future of the Screen by Natasha Dinyar Mody A thesis exhibition presented to OCAD University in partial fulfillment of the requirements for the degree of Master of Design in DIGITAL FUTURES 49 McCaul St, April 12-15, 2018 Toronto, Ontario, Canada, April, 2018 © Natasha Dinyar Mody, 2018 AUTHOR’S DECLARATION I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I authorize OCAD University to lend this thesis to other institutions or individuals for the purpose of scholarly research. I understand that my thesis may be made electronically available to the public. I further authorize OCAD University to reproduce this thesis by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. Signature: ii ABSTRACT Natasha Dinyar Mody ‘Demystifying the Future of the Screen’ Master of Design, Digital Futures, 2018 OCAD University Demystifying the Future of the Screen explores the creation of a 3D representation of volumetric display (a graphical display device that produces 3D objects in mid-air), a technology that doesn’t yet exist in the consumer realm, using current technologies. It investigates the conceptual possibilities and technical challenges of prototyping a future, speculative, technology with current available materials. Cultural precedents, technical antecedents, economic challenges, and industry adaptation, all contribute to this thesis proposal. It pedals back to the past to examine the probable widespread integration of this future technology. By employing a detailed horizon scan, analyzing science fiction theories, and extensive user testing, I fabricated a prototype that simulates an immersive volumetric display experience, using a holographic display fan. -
NETRA: Interactive Display for Estimating Refractive Errors and Focal Range
NETRA: Interactive Display for Estimating Refractive Errors and Focal Range The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Vitor F. Pamplona, Ankit Mohan, Manuel M. Oliveira, and Ramesh Raskar. 2010. NETRA: interactive display for estimating refractive errors and focal range. In ACM SIGGRAPH 2010 papers (SIGGRAPH '10), Hugues Hoppe (Ed.). ACM, New York, NY, USA, Article 77 , 8 pages. As Published http://dx.doi.org/10.1145/1778765.1778814 Publisher Association for Computing Machinery (ACM) Version Author's final manuscript Citable link http://hdl.handle.net/1721.1/80392 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike 3.0 Detailed Terms http://creativecommons.org/licenses/by-nc-sa/3.0/ NETRA: Interactive Display for Estimating Refractive Errors and Focal Range Vitor F. Pamplona1;2 Ankit Mohan1 Manuel M. Oliveira1;2 Ramesh Raskar1 1Camera Culture Group - MIT Media Lab 2Instituto de Informatica´ - UFRGS http://cameraculture.media.mit.edu/netra Abstract We introduce an interactive, portable, and inexpensive solution for estimating refractive errors in the human eye. While expensive op- tical devices for automatic estimation of refractive correction exist, our goal is to greatly simplify the mechanism by putting the hu- man subject in the loop. Our solution is based on a high-resolution programmable display and combines inexpensive optical elements, interactive GUI, and computational reconstruction. The key idea is to interface a lenticular view-dependent display with the human eye in close range - a few millimeters apart. Via this platform, we create a new range of interactivity that is extremely sensitive to parame- ters of the human eye, like refractive errors, focal range, focusing speed, lens opacity, etc. -
Present Status of 3D Display
Recent 3D Display Technologies (Excluding Holography [that will be lectured later]) Byoungho Lee School of Electrical Engineering Seoul National University Seoul, Korea [email protected] Contents • Introduction to 3D display • Present status of 3D display • Hardware system • Stereoscopic display • Autostereoscopic display • Volumetric display • Other recent techniques • Software • 3D information processing: depth extraction, depth plane image reconstruction, view image reconstruction • 3D correlator using 2D sub-images • 2D to 3D conversion Outline of presentation Display device (3D display) Display device • Stereoscopic High resolution pickup device display • Autostereoscopic display Image Consumer pickup Image Consumer pickup • Depth • Image perception processing • Visual (2D : 3D) fatigue Brief history of 3D display Stereoscope: Wheatstone (1838) Lenticular: Hess (1915) Lenticular stereoscope (prism): Parallax barrier: Brewster (1844) Kanolt (1915) Electro-holography: Benton (1989) 1850 1900 1950 1830 2000 Autostereoscopic: Hologram: Maxwell (1868) Gabor (1948) Stereoscopic movie camera: Integral Edison & Dickson (1891) photography: Anaglyph: Du Hauron (1891) Lippmann (1908) Integram: de Montebello (1970) 3D movie: La’arrivee du train (1903) 3D movies Starwars (1977) Avatar (2009) Minority Report (2002) Superman returns (2006) Cues for depth perception of human (I) • Physiological cues • Psychological cues • Accommodation • Linear perspective • Convergence • Overlapping (occlusion) Binocular parallax • • Shading and shadow • Motion -
Information Display Magazine September/October V34 N5 2018
pC1_Layout 1 9/6/2018 7:27 AM Page 1 THE FUTURE LOOKS RADIANT ENSURING QUALITY FOR THE NEXT GENERATION OF AUTOMOTIVE DISPLAYS Radiant light & color measurement solutions replicate human visual perception to evaluate new technologies like head-up and free-form displays. Visit Radiant at Table #46 Vehicle Displays Detroit Sept. 25-26 | Livonia, Michigan ID TOC Issue5 p1_Layout 1 9/6/2018 7:31 AM Page 1 Information SOCIETY FOR INFORMATION DISPLAY SID SEPTEMBER/OCTOBER 2018 DISPLAY VOL. 34, NO. 5 ON THE COVER: Scenes from Display Week 2018 in Los Angeles include (center and then clockwise starting at upper right): the exhibit hall floor; AUO’s 8-in. microLED display (Photo: contents AUO); JDI’s cockpit demo, with dashboard and center-console displays (Photo: Karlheinz 2 Editorial: Looking Back at Display Week and Summer, Looking Ahead to Fall Blankenbach); the 2018 I-Zone; LG Display’s n By Stephen Atwood flexible OLED screen (Photo: Ken Werner); Women in Tech second annual conference, with 4 President’s Corner: Goals for a Sustainable Society moderator and panelists; the entrance to the n By Helge Seetzen conference center at Display Week 2018; Industry News foldable AMOLED e-Book (Photo: Visionox). 6 n By Jenny Donelan 8 Display Week Review: Best in Show Winners The Society for Information Display honored four exhibiting companies with Best in Show awards at Display Week 2018 in Los Angeles: Ares Materials, AU Optronics, Tianma, and Visionox. n By Jenny Donelan 10 Display Week Review: Emissive Materials Generate Excitement at the Show MicroLEDs created the most buzz at Display Week 2018, but quantum dots and OLEDs sparked a lot of interest too. -
Achieving Near-Correct Focus Cues Using Multiple Image Planes
ACHIEVING NEAR-CORRECT FOCUS CUES USING MULTIPLE IMAGE PLANES A DISSERTATION SUBMITTED TO THE DEPARTMENT OF ELECTRICAL ENGINEERING AND THE COMMITTEE ON GRADUATE STUDIES OF STANFORD UNIVERSITY IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY Kurt Akeley June 2004 c Copyright by Kurt Akeley 2004 All Rights Reserved ii I certify that I have read this dissertation and that, in my opinion, it is fully adequate in scope and quality as a dissertation for the degree of Doctor of Philosophy. Patrick Hanrahan (Principal Adviser) I certify that I have read this dissertation and that, in my opinion, it is fully adequate in scope and quality as a dissertation for the degree of Doctor of Philosophy. Martin S. Banks (Visual Space Perception Laboratory University of California, Berkeley) I certify that I have read this dissertation and that, in my opinion, it is fully adequate in scope and quality as a dissertation for the degree of Doctor of Philosophy. Mark A. Horowitz Approved for the University Committee on Graduate Studies. iii Abstract Typical stereo displays stimulate incorrect focus cues because the light comes from a single surface. The consequences of incorrect focus cues include discomfort, difficulty perceiving the depth of stereo images, and incorrect perception of distance. This thesis describes a prototype stereo display comprising two independent volumetric displays. Each volumetric display is implemented with three image planes, which are fixed in position relative to the viewer, and are arranged so that the retinal image is the sum of light from three different focal distances. Scene geometry is rendered separately to the two fixed-viewpoint volumetric displays, using projections that are exact for each eye. -
A Stereo Display Prototype with Multiple Focal Distances
A Stereo Display Prototype with Multiple Focal Distances Kurt Akeley∗ Simon J. Watt† Ahna Reza Girshick† Martin S. Banks†† Stanford University∗ University of California, Berkeley† Abstract displays, which provide correct binocular disparity specifying a range of fixation distances while forcing accommodation to a single image plane. Typical stereo displays provide incorrect focus cues because the light comes from a single surface. We describe a prototype stereo The consequences of the forced decoupling of viewer vergence display comprising two independent fixed-viewpoint volumetric and accommodation include discomfort [Wopking¨ 1995], induced displays. Like autostereoscopic volumetric displays, fixed- binocular stress [Mon-Williams et al. 1993; Wann et al. 1995], viewpoint volumetric displays generate near-correct focus cues and difficulty in fusing the two images into a stereo pair [Wann without tracking eye position, because light comes from sources et al. 1995]. Another consequence of this decoupling is error at the correct focal distances. (In our prototype, from three image in the perception of scene geometry. Estimation of angles in planes at different physical distances.) Unlike autostereoscopic scene geometry is more accurate, for example, when correct volumetric displays, however, fixed-viewpoint volumetric displays focal distance information is provided than when correct binocular retain the qualities of modern projective graphics: view-dependent projections of an object are viewed at the wrong accommodative lighting effects such as occlusion, specularity, and reflection are distance [Watt et al. 2003]. Accommodation to a single image plane correctly depicted; modern graphics processor and 2-D display also eliminates a depth cue—variation in blur—and this too causes technology can be utilized; and realistic fields of view and depths error in the perception of scene geometry [Mather and Smith 2000]. -
Volumetric Display Based on Two-Photon Absorption in Quantum Dot Dispersions I
VOLUMETRIC DISPLAY BASED ON TWO-PHOTON ABSORPTION IN QUANTUM DOT DISPERSIONS I. T. Lima, Jr, and V. R. Marinov IEEE Journal of Display Technology, Vol. 6, No. 6, 2010, 221 – 228 COPYRIGHT NOTICE Copyright © 2010 Institute of Electrical and Electronics Engineers, Inc. All rights reserved. Personal use of this material, including one hard copy reproduction, is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder. By choosing to view this document, you agree to all provisions of the copyright laws protecting it. JOURNAL OF DISPLAY TECHNOLOGY, VOL. 6, NO. 6, JUNE 2010 221 Volumetric Display Based on Two-Photon Absorption in Quantum Dot Dispersions Ivan T. Lima, Jr., Senior Member, IEEE, and Val R. Marinov Abstract—A volumetric display technology based on two-photon physiological depth cues needed for true 3-D display imaging absorption in quantum dots was investigated. We derive and val- such as motion parallax, accommodation, convergence, and idate a closed form expression for the luminance produced by binocular disparity [3]. -
Glassless 3D Technology a 3D Solution Without Glasses - the Future of 3D Technology
Glassless 3D Technology A 3D Solution without glasses - the future of 3D Technology Mr. M. Venkatesan Founder / CEO, SAI3D (a unit of SAI Media Productions) India–Canada [email protected] Today it's hard to find a person who's never heard about 3D technology. With the popularity of 3D tablets, 3D TV sets, 3D laptops and 3D smartphones on the rise it's no wonder that more and more people are getting interested in the nature of three dimensional technology. 3D vision has started with the invention of stereoscopic 3D concept and has gradually evolved to many modern methods of 3D technology. So if you can tell the difference between anaglyph red cyan, polarized and shutter 3D glasses, you definitely have a clear perception of what 3D is and how it works . Most of us associate 3D technology with the use of special glasses or virtual reality headgear to filter what image each of our eyes sees. But what do we know about 3D without glasses? Is it just a futuristic concept or already a reality? How 3D without glasses works? The technology of 3D without glasses is called auto-stereoscopy. Because this kind of three dimensional technology doesn't utilize special spectacles or headgear it became also known as glasses-less 3D or glasses free 3D. Auto-stereoscopy is a method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear or glasses on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glasses less 3D". -
Displays: Fundamentals, Applications, and Outlook
List of Figures 1.1. Historic drawings of early projectors (from left to right): Fontana’s 1420 pro- jecting lantern without lens (possibly a camera obscura), Da Vinci’s 1515 lantern with lens (but without indication of projecting an image), and Kirch- ner’s 1640-1671 magic lantern (with lens on wrong side).............3 1.2. Image recording, transmission and display with Nipkow disks, the very first approach to television................................4 1.3. For half a century, TV technology involved taking pictures with a camera tube, sending them as an analog signal with synchronizing pulses carefully designed to work with simple tube circuits, and finally displaying the images with a cathode ray tube...............................5 1.4. The Mascher Stereoscopic Viewer was a foldable stereoscope that already used two lenses (John Frederick Mascher, 1852) (left). Stereograph of two tombs within Westminster Abbey (London Stereoscopic Company, 1858) (right)...7 1.5. Organization of the book and chapter dependencies............... 10 2.1. Spectrum of electromagnetic radiation and visible spectrum........... 14 2.2. The radiation absorption of a gray surface, here approximately 50%, (left), is smaller but its emittance is less as well, by the same fraction. If no energy is transported by other means, opposing surfaces must settle at the same temperature in this manner (T1 and T2 converge). A body inside a cavity must acquire the temperature of the cavity walls (right)............. 16 2.3. Ideal black body equivalent. Incident radiation is absorbed totally in the black cavity, due to multiple reflections or absorptions (left). Thermal radiation leaves the opening, matching the average emission at the inside walls, improved to a perfect black body spectrum by the multiple reflections (absorptions), (right)........................................ -
Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered
Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields Yoichi Ochiai1* Kota Kumagai2* Takayuki Hoshi3 Jun Rekimoto4 Satoshi Hasegawa2 Yoshio Hayasaki2 1University of Tsukuba 2Utsunomiya University 3Nagoya Institute of Technology 4The University of Tokyo Figure 1. Application images of Fairy Lights in Femtoseconds, aerial and volumetric graphics in air rendered by femtosecond lasers. (a) A “fairy” flying in front of a finger. (b) A “sprout” coming out from a seed. (c) Interference between a point cloud and a finger. (d) The SIGGRAPH logo. Abstract 1 Introduction We present a method of rendering aerial and volumetric graphics using femtosecond lasers. A high-intensity laser Three-dimensional (3D) displays have attracted great attention excites a physical matter to emit light at an arbitrary 3D over the past five decades. 3D virtual objects were originally position. Popular applications can then be explored especially displayed with a head-mounted display in [Sutherland 1968]. since plasma induced by a femtosecond laser is safer than that Since then, continuous efforts have been made to explore 3D generated by a nanosecond laser. There are two methods of displays that have planar surfaces, and several methods have rendering graphics with a femtosecond laser in air: Producing been developed to provide stereopsis for binocular vision holograms using spatial light modulation technology, and [Benzie et al. 2007]. The technologies that employ glasses to scanning of a laser beam by a galvano mirror. The holograms achieve this are based on such as anaglyphs, time-division, and and workspace of the system proposed here occupy a volume of polarization.