Volumetric Rendering for Holographic Display of Medical Data by Wendy J

Total Page:16

File Type:pdf, Size:1020Kb

Volumetric Rendering for Holographic Display of Medical Data by Wendy J Volumetric Rendering for Holographic Display of Medical Data by Wendy J. Plesniak Bachelor of Fine Arts Carnegie-Mellon University 1984 Bachelor of Science in Electrical Engineering Carnegie-Mellon University 1986 Submitted to the Media Arts and Sciences Section in Partial Fulfillment of the Requirements for the Degree of Master of Science at the Massachusetts Institute of Technology September 1988 @Massachusetts Institute of Technology 1988 All Rights Reserved Signature of the Author Wendy J. Plesniak Me ia Arts and Sciences Section ~ / t5, 198 8 Certified by , - -34 v Stephen A. Benton Prof ssor of Media Technology Supe isor Accepted by 4 v - -4 My- VV vZE 1 V (Stephen A. Benton Chairman Departmental Committee on Graduate Students MASSAGHUSEiTS INSTITUTE OF TFMNNILOGY NOV 0 3 1988 LIBRARIES - . - I -- - I 46109sWu Room 14-0551 77 Massachusetts Avenue Cambridge, MA 02139 Ph: 617.253.2800 MIT Libraries Email: [email protected] Document Services http://libraries.mit.edu/docs DISCLAIMER OF QUALITY Due to the condition of the original material, there are unavoidable flaws in this reproduction. We have made every effort possible to provide you with the best copy available. If you are dissatisfied with this product and find it unusable, please contact Document Services as soon as possible. Thank you. Volumetric Rendering for Holographic Display of Medical Data by Wendy J. Plesniak Submitted to the Media Arts and Sciences Section in Partial Fulfillment of the Requirements for the Degree of Master of Science at the Massachusetts Institute of Technology September 1988 Abstract Two factors are fostering the development of three-dimensional (3D) dis- play of medical data. First, the continuing improvement of imaging equipment for medical scanning provides data with higher spatial resolution and increasing signal to noise ratio. Such data lend themselves well to image enhancement and computer-graphic 3D reconstruction algorithms. Secondly, as display tech- nologies improve, different methods are becoming available for displaying these three-dimensional medical data for more complete understanding. Various meth- ods of 3D display are available, such as the varifocal mirror, head-tracked display workstations, and holographic stereograms. By combining recently-developed volumetric rendering techniques which pro- vide an excellent visualization of the scan data, and holographic stereogram technology, it was hypothesized that the spatial images generated would allow rapid and accurate comprehension of complex volumetric data. In this work, an exploration of holographic display of computer-graphically reconstructed medical data is documented. The implementation of a volumetric rendering algorithm which generates computer graphic images, and the method of recording these images holographically is also documented. Thesis Supervisor: Stephen A. Benton Title: Professor of Media Technology Contents 1 Chapter 1: Introduction 2 Chapter 2: Background 12 2.1 Conventional 2D Display of Medical Data . .. 13 2.1.1 Black and White Display Issues . ... 13 2.1.2 Color Display Issues ......... ... 15 2.2 Methods of 3D Editing and Reconstruction of Medical Data . .. 17 2.2.1 Geometric Rendering Approach . .. 18 2.2.2 Luminous Voxel Method ....... 21 2.2.3 Volume Rendering .......... 22 2.3 2D Display Shortcomings ..... ..... 23 2.4 Role of Three-Dimensional Display in Medical Imaging 23 2.4.1 Cues to Depth ............ ... 23 2.4.2 Slice Stacking ............ .. 25 2.4.3 Holographic Display of Medical Data . 25 3 Cha pter 3: Volume Rendering Analysis 3.1 Medical Data Acquisition . .. 3.2 Gradients as Surface Normals . 3.3 Grayscale to Opacity Mapping . 3.4 Opacity Calculations ....... 3.5 Color Calculations ........ 4 Chapter 4: Design of Volume Renderer 4.1 Overview of the Rendering Process ..... .. 4.2 Ray Tracing ....... ....... ..... 4.3 Rendering for Holographic Display ...... .. 5 Chapter 5: Holographic Display of Component Images 5.1 Mastering ... .... ... .... .... .. 5.2 Transferring ....... ....... ......... 5.3 Reconstruction . ......... 6 Chapter 6: Results 6.1 Orthopedic CT ... .. 6.2 Cardiac MRI ... ... 6.2.1 Opaque Heart . 6.2.2 Transparent Heart 6.3 Image Quality .. ... 7 Chapter 7: Conclusions and Future Work 8 References 9 Bibliography List of Figures 3.1 Average CT and MRI specs, courtesy General Electric Inc. 31 3.2 Gray-level gradients as surface normals. .......... 3.3 Idealized histogram plot of CT volume. .......... 3.4 Histogram plot of MRI volume. .............. 4.1 Array of slices comprising a volume. ..... .... .. 45 4.2 Data preprocessing step. .... ..... ..... .... 47 4.3 Voxel gray-level gradient calculations. ........ ... ... 48 4.4 Voxel opacity calculations. ..... ........ .... 49 4.5 Rendering Pipeline. ............ ..... .. .. .. 50 4.6 Ray tracing through the volume.. .......... .. .... 55 4.7 Bilinear interpolation of color and opacity values. .. ...... 56 4.8 Renderer interface to holographic printer geometry. .... 59 4.9 Shearing with recentering. ... ........... ...... 60 5.1 Stereogram master printer geometry. ... ......... 5.2 Locations of red, green and blue separations on H1..... 5.3 Holographic transfer printer geometry .. .. 5.4 Reconstruction of the hologram. ... ......... ... 6.1 CT head scan data set. ..... ......... ..... 72 6.2 Histogram plot of CT head data set. ..... ...... 73 6.3 Computer graphically reconstructed images of child's skull. 76 6.4 Hologram of child's skull. .. ..... .... .... ... 77 6.5 Histogram plot of MRI heart data set .. ...... .. .. 78 6.6 Computer graphically reconstructed images of opaque heart. .. 81 6.7 Hologram of long-axis section of a beef heart. .. ........ 83 6.8 Computer graphically reconstructed images of transparent heart. 86 6.9 Test volum e. ................... ......... 87 6.10 3D averaging filter .................... 89 Acknowledgments I would like to express great thanks to Stephen Benton for offering the opportunity to work on this thesis topic, and for his guidance and support all along the way. Also, to Tom Sullivan for being the best friend I could ever have, for the moral support, the patience and the fun, more thanks than I can ever express. Many thanks to members of the MIT Spatial Imaging Group for useful discussion, and for being great work associates and friends. Thanks to Mike Halle for being a hard-working and helpful partner in this research. This work was funded by a joint IBM/MIT agreement dated June 1, 1985. Chapter 1: Introduction Modern medical imaging methods such as Computed Tomography, Medical Resonance Imaging, and Positron Emission Tomography produce arrays of images of parallel cross- sections comprising a volume. The resulting slices provide a visual map of some structural or functional information inside the volume. Two factors are fostering the development of three-dimensional (3D) display of such data. First, the continuing improvement in imaging equipment for medical scanning pro- vides data with higher spatial resolution and increasing signal to noise ratio. Such data lend themselves well to image enhancement and computer-graphic 3D reconstruction algo- rithms. Secondly, as display technologies improve, different methods are becoming avail- able for displaying these three-dimensional medical data for more complete understanding. Various methods of 3D display are available, such as the varifocal mirror, head-tracked 3D display workstations, and holographic stereograms. The goal of this work is to demonstrate that 3D perception of spatial display of medical images can allow rapid and accurate comprehension of complex volumetric data. However, because the vast amount of information contained within the data set may overwhelm even the extended perceptual capacity of a good 3D display system, specialized image editing and enhancement tools must evolve concurrently to maintain a clear presentation of important structures within the data. As a result, many techniques for detecting, rendering and displaying boundaries be- tween regions of the data volumes as surfaces have been developed, and specialized hard- ware to minimize image generation time have evolved. These techniques attempt to successfully convey the 3D nature of the data with the aid of visual cues available in conventional computer graphic imagery, including light and shadow, texture, perspective, color and stereopsis. Recently, a superior algorithm for visualizing three-dimensional surfaces called Vol- ume Rendering has been developed. Its results supersede those of previously developed techniques for rendering volumetric data. The algorithm renders tissue boundaries as sur- faces, but avoids making any binary classification decisions in the process. As a result, the images it creates provide clear visualization of surfaces, and remain free of the types of rendering artifacts characteristic of many other 3D reconstruction algorithms. With volume rendering, a clinician can display enhanced structures of interest while attenuat- ing tissues of less importance. Such a tool for reconstructing medical data permits the generation of images in which 3D structures of interest are clearly understandable and unobscured by less important structural or functional information. 3D editing and rendering combined with spatial display offer clinicians the opportunity to view complex spatial data in three dimensions. Since holographic stereograms provide the highest level of image quality among any of the 3D display modalities currently avail- able to medical imaging, the choice of this method of
Recommended publications
  • A Review and Selective Analysis of 3D Display Technologies for Anatomical Education
    University of Central Florida STARS Electronic Theses and Dissertations, 2004-2019 2018 A Review and Selective Analysis of 3D Display Technologies for Anatomical Education Matthew Hackett University of Central Florida Part of the Anatomy Commons Find similar works at: https://stars.library.ucf.edu/etd University of Central Florida Libraries http://library.ucf.edu This Doctoral Dissertation (Open Access) is brought to you for free and open access by STARS. It has been accepted for inclusion in Electronic Theses and Dissertations, 2004-2019 by an authorized administrator of STARS. For more information, please contact [email protected]. STARS Citation Hackett, Matthew, "A Review and Selective Analysis of 3D Display Technologies for Anatomical Education" (2018). Electronic Theses and Dissertations, 2004-2019. 6408. https://stars.library.ucf.edu/etd/6408 A REVIEW AND SELECTIVE ANALYSIS OF 3D DISPLAY TECHNOLOGIES FOR ANATOMICAL EDUCATION by: MATTHEW G. HACKETT BSE University of Central Florida 2007, MSE University of Florida 2009, MS University of Central Florida 2012 A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Modeling and Simulation program in the College of Engineering and Computer Science at the University of Central Florida Orlando, Florida Summer Term 2018 Major Professor: Michael Proctor ©2018 Matthew Hackett ii ABSTRACT The study of anatomy is complex and difficult for students in both graduate and undergraduate education. Researchers have attempted to improve anatomical education with the inclusion of three-dimensional visualization, with the prevailing finding that 3D is beneficial to students. However, there is limited research on the relative efficacy of different 3D modalities, including monoscopic, stereoscopic, and autostereoscopic displays.
    [Show full text]
  • Relative Importance of Binocular Disparity and Motion Parallax for Depth Estimation: a Computer Vision Approach
    remote sensing Article Relative Importance of Binocular Disparity and Motion Parallax for Depth Estimation: A Computer Vision Approach Mostafa Mansour 1,2 , Pavel Davidson 1,* , Oleg Stepanov 2 and Robert Piché 1 1 Faculty of Information Technology and Communication Sciences, Tampere University, 33720 Tampere, Finland 2 Department of Information and Navigation Systems, ITMO University, 197101 St. Petersburg, Russia * Correspondence: pavel.davidson@tuni.fi Received: 4 July 2019; Accepted: 20 August 2019; Published: 23 August 2019 Abstract: Binocular disparity and motion parallax are the most important cues for depth estimation in human and computer vision. Here, we present an experimental study to evaluate the accuracy of these two cues in depth estimation to stationary objects in a static environment. Depth estimation via binocular disparity is most commonly implemented using stereo vision, which uses images from two or more cameras to triangulate and estimate distances. We use a commercial stereo camera mounted on a wheeled robot to create a depth map of the environment. The sequence of images obtained by one of these two cameras as well as the camera motion parameters serve as the input to our motion parallax-based depth estimation algorithm. The measured camera motion parameters include translational and angular velocities. Reference distance to the tracked features is provided by a LiDAR. Overall, our results show that at short distances stereo vision is more accurate, but at large distances the combination of parallax and camera motion provide better depth estimation. Therefore, by combining the two cues, one obtains depth estimation with greater range than is possible using either cue individually.
    [Show full text]
  • A Novel Walk-Through 3D Display
    A Novel Walk-through 3D Display Stephen DiVerdia, Ismo Rakkolainena & b, Tobias Höllerera, Alex Olwala & c a University of California at Santa Barbara, Santa Barbara, CA 93106, USA b FogScreen Inc., Tekniikantie 12, 02150 Espoo, Finland c Kungliga Tekniska Högskolan, 100 44 Stockholm, Sweden ABSTRACT We present a novel walk-through 3D display based on the patented FogScreen, an “immaterial” indoor 2D projection screen, which enables high-quality projected images in free space. We extend the basic 2D FogScreen setup in three ma- jor ways. First, we use head tracking to provide correct perspective rendering for a single user. Second, we add support for multiple types of stereoscopic imagery. Third, we present the front and back views of the graphics content on the two sides of the FogScreen, so that the viewer can cross the screen to see the content from the back. The result is a wall- sized, immaterial display that creates an engaging 3D visual. Keywords: Fog screen, display technology, walk-through, two-sided, 3D, stereoscopic, volumetric, tracking 1. INTRODUCTION Stereoscopic images have captivated a wide scientific, media and public interest for well over 100 years. The principle of stereoscopic images was invented by Wheatstone in 1838 [1]. The general public has been excited about 3D imagery since the 19th century – 3D movies and View-Master images in the 1950's, holograms in the 1960's, and 3D computer graphics and virtual reality today. Science fiction movies and books have also featured many 3D displays, including the popular Star Wars and Star Trek series. In addition to entertainment opportunities, 3D displays also have numerous ap- plications in scientific visualization, medical imaging, and telepresence.
    [Show full text]
  • Interactive Visual Analytics for Large-Scale Particle Simulations
    University of New Hampshire University of New Hampshire Scholars' Repository Master's Theses and Capstones Student Scholarship Winter 2016 Interactive Visual Analytics for Large-scale Particle Simulations Erol Aygar University of New Hampshire, Durham Follow this and additional works at: https://scholars.unh.edu/thesis Recommended Citation Aygar, Erol, "Interactive Visual Analytics for Large-scale Particle Simulations" (2016). Master's Theses and Capstones. 896. https://scholars.unh.edu/thesis/896 This Thesis is brought to you for free and open access by the Student Scholarship at University of New Hampshire Scholars' Repository. It has been accepted for inclusion in Master's Theses and Capstones by an authorized administrator of University of New Hampshire Scholars' Repository. For more information, please contact [email protected]. INTERACTIVE VISUAL ANALYTICS FOR LARGE-SCALE PARTICLE SIMULATIONS BY Erol Aygar MS, Bosphorus University, 2006 BS, Mimar Sinan Fine Arts University, 1999 THESIS Submitted to the University of New Hampshire in Partial Fulfillment of the Requirements for the Degree of Master of Science in Computer Science December, 2016 ALL RIGHTS RESERVED c 2016 Erol Aygar This thesis has been examined and approved in partial fulfillment of the requirements for the de- gree of Master of Science in Computer Science by: Thesis Director, Colin Ware Professor of Computer Science University of New Hampshire R. Daniel Bergeron Professor of Computer Science University of New Hampshire Thomas Butkiewicz Research Assistant Professor of Computer Science University of New Hampshire On November 2, 2016 Original approval signatures are on file with the University of New Hampshire Graduate School. Dedication This thesis is dedicated to the memory of my grandfather.
    [Show full text]
  • State-Of-The-Art in Holography and Auto-Stereoscopic Displays
    State-of-the-art in holography and auto-stereoscopic displays Daniel Jönsson <Ersätt med egen bild> 2019-05-13 Contents Introduction .................................................................................................................................................. 3 Auto-stereoscopic displays ........................................................................................................................... 5 Two-View Autostereoscopic Displays ....................................................................................................... 5 Multi-view Autostereoscopic Displays ...................................................................................................... 7 Light Field Displays .................................................................................................................................. 10 Market ......................................................................................................................................................... 14 Display panels ......................................................................................................................................... 14 AR ............................................................................................................................................................ 14 Application Fields ........................................................................................................................................ 15 Companies .................................................................................................................................................
    [Show full text]
  • B.S., Wright State University, 1992
    THE EFFECTS OF DEPTH AND ECCENTRICITY ON VISUAL SEARCH IN A DEPTH DISPLAY A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Engineering By GEORGE ANGELO REIS B.S., Wright State University, 1992 2009 Wright State University WRIGHT STATE UNIVERSITY SCHOOL OF GRADUATE STUDIES January 2, 2009 I HEREBY RECOMMEND THAT THE THESIS PREPARED UNDER MY SUPERVISION BY George Angelo Reis ENTITLED The Effects of Depth and Eccentricity on Visual Search in a Depth Display BE ACCEPTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF Master of Science in Engineering. ______________________________ Yan Liu, Ph.D. Thesis Director ______________________________ S. Narayanan, Ph.D. Department Chair Committee on Final Examination _________________________ Yan Liu, Ph.D. _________________________ Paul Havig, Ph.D. _________________________ Misty Blue, Ph.D. _________________________ Joseph F. Thomas, Jr., Ph.D. Dean, School of Graduate Studies ABSTRACT Reis, George Angelo. M.S. Egr., Department of Biomedical, Industrial, and Human Factors Engineering. Wright State University, 2009. The Effects of Depth and Eccentricity on Visual Search in a Depth Display. The attribute of depth has been shown to provide saliency or conspicuity for items in a visual search task. Novel displays that present information in real physical depth offer potential benefits. Previous research has studied depth in visual search but depth was mostly realized without real physical separation of display elements. This study aimed to better understand the effects of real physical depth and eccentricity on visual search in a depth display. Through this understanding, we can appropriately utilize this new technology. An experiment was conducted to test four hypotheses regarding how depth, eccentricity, target feature, and screen location would affect target acquisition speed.
    [Show full text]
  • Demystifying the Future of the Screen
    Demystifying the Future of the Screen by Natasha Dinyar Mody A thesis exhibition presented to OCAD University in partial fulfillment of the requirements for the degree of Master of Design in DIGITAL FUTURES 49 McCaul St, April 12-15, 2018 Toronto, Ontario, Canada, April, 2018 © Natasha Dinyar Mody, 2018 AUTHOR’S DECLARATION I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I authorize OCAD University to lend this thesis to other institutions or individuals for the purpose of scholarly research. I understand that my thesis may be made electronically available to the public. I further authorize OCAD University to reproduce this thesis by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. Signature: ii ABSTRACT Natasha Dinyar Mody ‘Demystifying the Future of the Screen’ Master of Design, Digital Futures, 2018 OCAD University Demystifying the Future of the Screen explores the creation of a 3D representation of volumetric display (a graphical display device that produces 3D objects in mid-air), a technology that doesn’t yet exist in the consumer realm, using current technologies. It investigates the conceptual possibilities and technical challenges of prototyping a future, speculative, technology with current available materials. Cultural precedents, technical antecedents, economic challenges, and industry adaptation, all contribute to this thesis proposal. It pedals back to the past to examine the probable widespread integration of this future technology. By employing a detailed horizon scan, analyzing science fiction theories, and extensive user testing, I fabricated a prototype that simulates an immersive volumetric display experience, using a holographic display fan.
    [Show full text]
  • Experiências Sensíveis Em Realidade Aumentada Móvel
    UNIVERSIDADE DE BRASÍLIA INSTITUTO DE ARTES DEPARTAMENTO DE ARTES VISUAIS PROGRAMA DE PÓS-GRADUAÇÃO EM ARTE CAMILA CAVALHEIRO HAMDAN CORPOS TATUADOS: Experiências Sensíveis em Realidade Aumentada Móvel Brasília - DF 2015 CAMILA CAVALHEIRO HAMDAN CORPOS TATUADOS: Experiências Sensíveis em Realidade Aumentada Móvel Tese apresentada ao Programa de Pós- Graduação em Arte da Universidade de Brasília como requisito parcial para a obtenção do título de Doutor em Arte. Área de concentração: Arte Contemporânea Linha de Pesquisa: Arte e Tecnologia Orientadora: Professora Dra. Maria Beatriz de Medeiros Brasília – DF 2015 Ficha catalográfica elaborada automaticamente, com os dados fornecidos pelo(a) autor(a) Hamdan, Camila Cavalheiro HH211c Corpos Tatuados: Experiências Sensíveis em Realidade Aumentada Móvel / Camila Cavalheiro Hamdan; orientador Maria Beatriz de Medeiros. -- Brasília, 2015. 344 p. Tese (Doutorado - Doutorado em Arte) -- Universidade de Brasília, 2015. 1. Experiências Sensíveis. 2. Realidade Aumentada. 3. Dispositivos Móveis. 4. Corpos Tatuados. 5. Visão Computacional. I. Medeiros, Maria Beatriz de, orient. II. Título. A todxs aquelxs que contribuem para a transformação da realidade! AGRADECIMENTOS Aos familiares, que se fazem (tele)presentes a minha vida, aos amigxs, que nos momentos difíceis trouxeram lucidez/embriaguez à minha razão apaixonada, aos professorxs, que compartilharam dos mesmos ideais e que fazem parte desta trajetória e memória, aos coletivos artísticos e políticos, que encaram e subvertem os padrões, otimistas em relação ao futuro da criação e pesquisa em Arte e Tecnologia no país. São muitos os que contribuíram para a realização da presente tese de doutorado, em diferentes contextos e situações que tangenciam a minha própria realidade, os quais destaco: Profa. Dra. Maria Beatriz de Medeiros, pela confiança, respeito e profissionalismo à orientação ministrada, trazendo-me o fio de Ariadne para que pudesse achar o caminho nesta jornada; Profa.
    [Show full text]
  • NETRA: Interactive Display for Estimating Refractive Errors and Focal Range
    NETRA: Interactive Display for Estimating Refractive Errors and Focal Range The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Vitor F. Pamplona, Ankit Mohan, Manuel M. Oliveira, and Ramesh Raskar. 2010. NETRA: interactive display for estimating refractive errors and focal range. In ACM SIGGRAPH 2010 papers (SIGGRAPH '10), Hugues Hoppe (Ed.). ACM, New York, NY, USA, Article 77 , 8 pages. As Published http://dx.doi.org/10.1145/1778765.1778814 Publisher Association for Computing Machinery (ACM) Version Author's final manuscript Citable link http://hdl.handle.net/1721.1/80392 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike 3.0 Detailed Terms http://creativecommons.org/licenses/by-nc-sa/3.0/ NETRA: Interactive Display for Estimating Refractive Errors and Focal Range Vitor F. Pamplona1;2 Ankit Mohan1 Manuel M. Oliveira1;2 Ramesh Raskar1 1Camera Culture Group - MIT Media Lab 2Instituto de Informatica´ - UFRGS http://cameraculture.media.mit.edu/netra Abstract We introduce an interactive, portable, and inexpensive solution for estimating refractive errors in the human eye. While expensive op- tical devices for automatic estimation of refractive correction exist, our goal is to greatly simplify the mechanism by putting the hu- man subject in the loop. Our solution is based on a high-resolution programmable display and combines inexpensive optical elements, interactive GUI, and computational reconstruction. The key idea is to interface a lenticular view-dependent display with the human eye in close range - a few millimeters apart. Via this platform, we create a new range of interactivity that is extremely sensitive to parame- ters of the human eye, like refractive errors, focal range, focusing speed, lens opacity, etc.
    [Show full text]
  • Visualizing Graphs in Three Dimensions
    Visualizing Graphs in Three Dimensions Colin Ware* and Peter Mitchell# Data Visualization Research Lab. CCOM, University of New Hampshire Abstract computer science have fewer than 30 nodes and a similar It has been known for some time that larger graphs can be number of links between them. Although some very large interpreted if laid out in 3D and displayed with stereo node-link diagrams have been shown [e.g. Munzner, 1997] and/or motion depth cues to support spatial perception. the goal has been to give an impression of the overall However, prior studies were carried out using displays structure, rather than allow people to see individual links. that provided a level of detail far short of what the human One way of increasing the size of the graph that can be visual system is capable of resolving. Therefore we understood is through interactive techniques allowing undertook a graph comprehension study using a very high users to rapidly browse information networks that are resolution stereoscopic display. In our first experiment we much larger than can be placed on a single computer examined the effect of stereo, kinetic depth and using 3D monitor. For example the cone tree [Robertson and tubes versus lines to display the links. The results showed Mackinlay, 1993] showed large trees in 3D but required a much greater benefit for 3D viewing than previous users to rotate various levels of the tree to find the node studies. For example, with both motion and depth cues, they were seeking. Other techniques allow users to unskilled observers could see paths between nodes in 333 interactively highlight or extract subgraphs of a larger node graphs with less than a 10% error rate.
    [Show full text]
  • Present Status of 3D Display
    Recent 3D Display Technologies (Excluding Holography [that will be lectured later]) Byoungho Lee School of Electrical Engineering Seoul National University Seoul, Korea [email protected] Contents • Introduction to 3D display • Present status of 3D display • Hardware system • Stereoscopic display • Autostereoscopic display • Volumetric display • Other recent techniques • Software • 3D information processing: depth extraction, depth plane image reconstruction, view image reconstruction • 3D correlator using 2D sub-images • 2D to 3D conversion Outline of presentation Display device (3D display) Display device • Stereoscopic High resolution pickup device display • Autostereoscopic display Image Consumer pickup Image Consumer pickup • Depth • Image perception processing • Visual (2D : 3D) fatigue Brief history of 3D display Stereoscope: Wheatstone (1838) Lenticular: Hess (1915) Lenticular stereoscope (prism): Parallax barrier: Brewster (1844) Kanolt (1915) Electro-holography: Benton (1989) 1850 1900 1950 1830 2000 Autostereoscopic: Hologram: Maxwell (1868) Gabor (1948) Stereoscopic movie camera: Integral Edison & Dickson (1891) photography: Anaglyph: Du Hauron (1891) Lippmann (1908) Integram: de Montebello (1970) 3D movie: La’arrivee du train (1903) 3D movies Starwars (1977) Avatar (2009) Minority Report (2002) Superman returns (2006) Cues for depth perception of human (I) • Physiological cues • Psychological cues • Accommodation • Linear perspective • Convergence • Overlapping (occlusion) Binocular parallax • • Shading and shadow • Motion
    [Show full text]
  • Understanding and Improving Depth Perception from Motion
    UNDERSTANDING AND IMPROVING DEPTH PERCEPTION FROM MOTION PARALLAX IN OLDER ADULTS A Dissertation Submitted to the Graduate Faculty of the North Dakota State University of Agriculture and Applied Science By Jessica Marie Holmin In Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY Major Department: Psychology March 2016 Fargo, North Dakota North Dakota State University Graduate School Title Understanding and Improving Depth from Motion Parallax in Older Adults By Jessica Marie Holmin The Supervisory Committee certifies that this disquisition complies with North Dakota State University’s regulations and meets the accepted standards for the degree of DOCTOR OF PHILOSOPHY SUPERVISORY COMMITTEE: Mark Nawrot Chair Linda Langley Melissa O’Connor Michael Robinson Approved: 3/30/2016 James Council Date Department Chair ABSTRACT Successful navigation in the world requires effective visuospatial processing. Unfortunately, older adults have many visuospatial deficits, which can have severe real-world consequences. It is therefore crucial to understand and try to alleviate these deficits whenever possible. One visuospatial process, depth from motion parallax, has been largely unexplored in older adults. Depth from motion parallax requires retinal image motion processing and pursuit eye movements, both of which are affected by age. Given these deficits, it follows logically that sensitivity to motion parallax may be affected in older adults, but no one has yet investigated this possibility. The goals of the current study were to characterize depth from motion parallax in older adults, to explore the mechanisms by which age might affect depth from motion parallax, and to develop training programs that might alleviate the effects of age on motion parallax.
    [Show full text]