Gary Gygax Phasms 8 Robin D
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Human, Arkaiun
™ Sample file 620_17929_Ch1.indd 1 8/2/04 1:46:47 PM DESIGNER: Thomas M. Reid DEVELOPER: Michael Donais EDITORS: Chris Sims, Chris Thomasson, Penny Williams MANAGING EDITOR: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Andrew J. Finch DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Joshua C.J. Fischer, Randall Crews ART DIRECTOR: Robert Raper COVER ARTIST: Sam Wood INTERIOR ARTISTS: Wayne England, Sam Wood, Richard Sardinha, Carl Frank, Chris Hawkes, Jason Engle, Christopher Rush, Ralph Horsley, Vince Locke, Mike Dubisch GRAPHIC DESIGNERS: Kate Irwin, Dee Barnett CARTOGRAPHER: Todd Gamble GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Richard Baker, Eric L. Boyd, George Krashos, Thomas M. Costa Sources include the FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo, Counselors & Kings Trilogy by Elaine Cunningham, Defenders of the Faith by Rich Redman and James Wyatt, Demihuman Deities by Eric L. Boyd, Dragon Magazine, Dwarves Deep by Ed Greenwood, Faiths & Avatars by Julia Martin with Eric L. Boyd, Faiths and Pantheons by Eric L. Boyd and Erik Mona, Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel McCoy, Masters of the Wild by David Eckelberry and Mike Selinker, Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo, Monster Manual II by Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter, Old Empires by Scott Bennie, Pages From the Mages by Ed Greenwood and Tim Beach, Pirates of the Fallen Stars by Curtis M. Scott, Player’s Guide to Faerûn by Richard Baker, Travis Stout, and James Wyatt, Powers & Pantheons by Eric L. -
Asfacts July13.Pub
ASFACTS 2013 JULY “H EAT WAVE & H UMIDITY ” I SSUE NEBULA WINNERS ANNOUNCED The 2012 Nebula Awards were presented May 18, 2013, in a ceremony at SFWA’s 48th Annual Nebula Awards Weekend in San Jose, CA. Gene Wolfe was hon- ored with the 2012 Damon Knight Grand Master Award for his lifetime contributions and achievements in the field. A list of winners follows: First Novel: Throne of the Crescent Moon by Saladin Novel: 2312 by Kim Stanley Robinson, Novella: Ahmed, Young Adult Book: Railsea by China Miéville, After the Fall, Before the Fall, During the Fall by Nancy Novella: After the Fall, Before the Fall, During the Fall Kress, Novelette: “Close Encounters” by Andy Duncan, by Nancy Kress, Novelette: “The Girl-Thing Who Went Short Story: “Immersion” by Aliette de Bodard, Ray Out for Sushi” by Pat Cadigan, Short Story: “Immersion” Bradbury Award for Outstanding Dramatic Presentation: by Aliette de Bodard, Anthology: Edge of Infinity edited Beasts of the Southern Wild , and Andre Norton Award by Jonathan Strahan, and Collection: Shoggoths in Bloom for Young Adult Science Fiction and Fantasy Book: Fair by Elizabeth Bear. Coin by E.C. Myers. Non-Fiction: Distrust That Particular Flavor by Carl Sagan and Ginjer Buchanan received Solstice William Gibson, Art Book: Spectrum 19: The Best in Awards, and Michael H. Payne was given the Kevin Contemporary Fantastic Art edited by Cathy Fenner & O’Donnell Jr. Service to SFWA Award. Arnie Fenner, Artist: Michael Whelan, Editor: Ellen Dat- low, Magazine: Asimov’s , and Publisher: Tor. ROGERS & D ENNING HOSTING PRE -CON PARTY RICHARD MATHESON DEAD Patricia Rogers and Scott Denning will uphold a local fannish tradition when they host the Bubonicon 45 LOS ANGELES (Associated Press) -- Richard Pre-Con Party 7:30-10:30 pm Thursday, August 22, at Matheson, the prolific sci-fi and fantasy writer whose I their home in Bernalillo – located at 909 Highway 313. -
Sample File Sample File Crusades of Valour When Gods Collide
Sample file Sample file Crusades of Valour When Gods Collide Paul Cockburn Contents Credits 2 Introduction Editor Matthew Sprange 5 Crusades - An Overview 9 Heroes of the Crusades Cover Art 13 The Knight Chris Quilliams 21 Feats and Magic 26 Crusader Orders Interior Illustrations Aaron Siddal, Andrew Jordan, Danilo Moretti, Eric 47 The Carroccio Lofgren, Marcio Fiorito, Philip Renne, Ralph Horsley, 48 Running a Crusade Campaign Reynaldo Batista, Renato Guedes, Rick Hershey, Rick 60 Player Characters and Crusades Otey, Nathan Webb, Stephen Cook, Stephen Shepherd 69 The Cinematic Battle System 78 Gods & Followers Sample fileProduction Manager Alexander Fennell 92 Designer’s Notes 93 Rules Summary Proof-Reading 95 Index Ian Barstow 96 Licences Open Game Content & Copyright Information Crusades of Valour is ©2002 Mongoose Publishing. All rights reserved. Reproduction of non-Open Game Content of this work by any means without the written permission of the publisher is expressly forbidden. Crusades of Valour is presented under the Open Game and D20 Licences. See pages 96 for the text of these licences. All game mechanics and statistics derivative of Open Game Content and the System Refernce Docu- ment are to be considered Open Gaming Content. All other significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing. All rights reserved. If you have any questions on the Open Game Content of this product please contact Mongoose Pub- lishing. ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System Licence version 3.0. -
By Title.Pdf
Afton House Books Title Pic Language Format Condition Comment 13 Science Fiction Stories 2680 German paperback good A Maquina de Matar 2610 Spanish trade good Aanval op een stad 2768 Dutch trade good Alastor: Trilogia del cumulo estelar 2697 Spanish trade good Alastor: Trullion Marune 2729 French hardback good ? Alastor: Trullion, Marune, Wyst 2643 Dutch trade good Araminta 2 2806 French trade good Araminta Station (Cyrillic) 2779 Russian hardback good Asutra 2725 Italian hardback fair Asutra ! 2841 French paperback good Blauwe Wereld + De machines van Maz 2644 Dutch paperback good Bonne Vieille Terre (Ecce & Old Earth) 2757 French trade good Bonne Vieille Terre (Ecce & Old Earth) 2807 French trade good Charmants Voisins 2734 French pg good Chateaux en espace #6 2611 French paperback good Chroniques De Cadwal: Throy 2603 French paperback good Crimes et enchantements #7 2602 French paperback good Crociata spaziale 2675 Italian paperback good Cugel der Schlaue 2801 German trade good Cugel gewroken 2597 Dutch paperback good Cugel Gewroken 2699 Dutch paperback good Cugel saga 2673 French paperback good cycle de Tschai: le Wankh 2658 French paperback good Das Auge der Uberwelt 2682 German paperback good Das Buch der Traume 2790 German trade good Das Gesich (The Face) 2810 German trade good Das grobe Lesebuch der klassischen: Aus dem Hantemple 2771 German trade good Das Segelim Sonnenwind 2670 German paperback good Das Weltraum-Monopol 2600 German paperback good De Domeinen van Koryphon 2714 Dutch trade good De drakenruiters 2853 Dutch hardback -
A Walk in the Abyss Online
mM5uc (Ebook pdf) A Walk In The Abyss Online [mM5uc.ebook] A Walk In The Abyss Pdf Free Shane Moore, Paul Genesse, Patrick M. Tracy, Patrick S. Tomlinson audiobook | *ebooks | Download PDF | ePub | DOC Download Now Free Download Here Download eBook #7551188 in Books 2013-05-03Original language:English 8.50 x .52 x 5.50l, #File Name: 098892305X230 pages | File size: 65.Mb Shane Moore, Paul Genesse, Patrick M. Tracy, Patrick S. Tomlinson : A Walk In The Abyss before purchasing it in order to gage whether or not it would be worth my time, and all praised A Walk In The Abyss: 1 of 2 people found the following review helpful. Great stories, but...By Paul M RaaschNo Tusks, A Kudekah to Remember and Mungo the Undying were all great stories, but the so-called "excerpt" of The Wererat's Tale III: The Collar of Perdition was five chapters long and comprised nearly half of the total page count, which I was quite disappointed by. I'd have much rather either had a couple more stories or a shorter page count as this felt like nothing more than a attempt at padding the page count.1 of 2 people found the following review helpful. Amazing!By CustomerThe stories that surround this world are full of wonderful adventure that I love. Plus bonus chapters I didn't expect at the end. Such a great surprise.1 of 1 people found the following review helpful. Funny, disgusting, and endearingBy CustomerAn enjoyable collection of four stories that left me wanting more. The authors are all skilled writers, who tell an engaging tale. -
Cosmopolis#57
COSMOPOLIS Number 57 January, 2005 And So It Ends SUBSCRIPTION know, we’re not done yet, but for someone who’s been I with the VIE for as long as I have (Volunteer # 76) the time remaining is vanishingly small compared to the eons DEADLINE is that have gone before. I’ve just received my last assign- JANUARY 25th! ment, and it’s like... well, the ‘last’. You know, like when you leave some place—house, employment, country—and lvl you’ll suddenly find yourself doing ‘last’ things. The deadline to order the complete set of ‘Last’ things that you’re aware of. ‘Last’ things that mat- VIE books is the 25th. ter; punctuation marks in the course of your life that add meta-meaning and frame its content. Punctuation we notice, You cannot procrastinate any longer! as if we were proofing the copy and wondering if that Order on the VIE website. comma really belongs here, or if it’s just a stylistic quirk, or if that colon should really be a full-stop. In contrast to this consider those sentence marks we don’t notice, because they, like someone wrote about Jack’s style, are Contents invisible, and by their implicitness serve to make limpid that which otherwise would be hidden. And So It Ends . 1 For everything in life, every action we take, is a ‘last’, at the same time as it is a first; only our urge to generalize, Till Noever simplify and abstract makes us believe otherwise. And, Work Tsar Report . .2 let’s face it, everything could just be ‘last’—because of our ignorance about what will be tomorrow, or maybe in the Joel Riedesel next few minutes, that will retroactively turn any given action into a ‘last’, by anybody’s definition. -
Eiglophian Lodge
Conceptualized by JACK VANCE and E. GARY GYGAX Additional Material by SHADRAC MQ Edited by GREG GORGONMILK Afterword by GREYHARP ABOVE ILLUSTRATION BY MOEBIUS EIGLOPHIAN LODGE E G L 0 0 3 M A R C H 2 0 1 3 This humble book of magical lore is hereby dedicated to BLAIR OF ALGOL, DAVID MACAULY and MATT SCHMEER and all the other OSR gurus who cast green fireballs on my imagination. FIGHT ON! 2 C O N T E N T S TURJAN OF MIIR 5 Fiction by JACK VANCE MAZIRIAN THE MAGE 20 Fiction by JACK VANCE THE D&D MAGIC SYSTEM 37 Non-fiction by E. GARY GYGAX ROLE-PLAYING: REALISM VS GAME LOGIC 43 Non-fiction by E. GARY GYGAX AD&D'S MAGIC SYSTEM: HOW AND WHY IT WORKS 52 Non-fiction by E. GARY GYGAX 3 JACK VANCE AND THE D&D GAME 58 Non-fiction by E. GARY GYGAX DYING EARTH SPELLS FOR D&D 63 Optional Rules by SHADRAC MQ AFTERWORD 91 by GREYHARP SOURCES 92 ILLUSTRATION BY MICHAEL HUTTER 4 TURJAN OF MIIR by JACK VANCE TURJAN SAT IN HIS WORKROOM, legs sprawled out from the stool, back against and elbows on the bench. Across the room was a cage; into this Turjan gazed with rueful vexation. The creature in the cage returned the scrutiny with emotions beyond conjecture. It was a thing to arouse pity—a great head on a small spindly body, with weak rheumy eyes and a flabby button of a nose. The mouth hung slackly wet, the skin glistened waxy pink. -
The Dragon Masters by Jack Vance
The Dragon Masters by Jack Vance Table of contents • Introduction • CHAPTER 1 • CHAPTER 2 • CHAPTER 3 • CHAPTER 4 • CHAPTER 5 • CHAPTER 6 • CHAPTER 7 • CHAPTER 8 • CHAPTER 9 • CHAPTER 10 • CHAPTER 11 • CHAPTER 12 • Annotation • Document information Introduction HOW can one explain the relative obscurity of a writer whose work has twice won the Hugo Award for best science fiction of the year in its category? A man who has been writing and publishing science fiction for over a quarter of a century. A man whose prose style is so unique that a random paragraph taken out of almost any piece of science fiction or fantasy he has written is sufficient to identify itself as unmistakably the work of Jack Vance: In the first place, the Rhune is exquisitely sensitive to his landscapes of mountain, meadow, forest and sky — all changing with the changing modes of day. He reckons his land by its aesthetic appeal; he will connive a lifetime to gain a few choice acres. He enjoys pomp, protocol, heraldic minutiae; his niceties and graces are judged as carefully as the figures of a ballet. He prides himself on his collection of sherliken scales; or the emeralds which he has mined, cut, and polished with his own hands; or his Arah magic wheels, imported from halfway across the Gaean Reach. He will perfect himself in special mathematics, or an ancient language, or the lore of fanfares, or all three, or three other abstrusities. — Marune: Alastor 933, p. 41. Yet Jack Vance seems to be an invisible man. Academics have written at great length and Byzantine complexity about science fiction writers with a far less substantial body of work and far less stylistic interest than Jack Vance. -
L'opera Di Jack Vance
RETROSPETTIVA www.clubcity.info CITYcircolo d’immaginazione L’opera di Jack Vance 1982. Silvio Sosio con cappello e capelli (a destra); Paolo Pavesi (a sinistra) tiene in mano il primo numero de “La Spada Spezzata“, da loro appena realizzata. CITYcircolo d’immaginazione retrospettiva L’opera di Jack Vance di Silvio Sosio Quattro mondi di Jack Vance da City fanzine bimestrale n.10, anno II aprile 1983 Altri quattro mondi di Jack Vance da City fanzine bimestrale n.11, anno II, giugno 1983 Ancora su Jack Vance: I principi Demoni da City fanzine bimestrale n.18, anno III, giugno 1984 Vance: il Pianeta Gigante [e altro] da City fanzine bimestrale n.19, anno IV, ottobre 1984 Questi quattro articoli dedicati alla narrativa di Jack Vance furono pubblicati a puntate sulla fanzine periodica del club City. Silvio Sosio aveva solo vent’anni quando li scrisse e riletti adesso ci fanno capire che Silvio aveva già in sé capacità di analisi, di confronto e una scrittura ricca e scorrevole, da premio. Quando vennero pubblicati l’indice di apprezzamento fu altissimo. E poi … vent’anni, da invidia! Silvio è riuscito a penetrare nella narrativa di Vance cogliendone le caratteristiche e i valori predominanti: l’estro paesaggistico, l’ironia, gli schemi di potere, e soprattutto la fascinazione della scrittura, che nell’autore di San Francisco è stile artistico. I suoi personaggi possono sconfinare nel bizzarro ma mai nello stereotipo e Vance li arricchisce con pennellate di creatività e fantasia. Questo vale per gli umani e per gli alieni. Le note bibliografiche sono state aggiornate, sebbene molti testi non siano stati più ristampati e .siano reperibili solo in rete nel mercato di libri usati e da collezione. -
Elminster's Forgetten Realms.Pdf
TM ™ CREDITS Design Art Director Ed Greenwood Kate Irwin Editing Cover Illustrations Susan Morris, James Wyatt Jesper Ejsing (front) Tyler Jacobson (back) Editorial Assistance Jennifer Clarke Wilkes, Matt Sernett Graphic Designer Soe Murayama, Emi Tanji Managing Editor Kim Mohan Interior Illustrations Ed Greenwood, Eric Belisle, Julie Dillon, Rick Development and Editing Lead Drennan, Wayne England, Randy Gallegos, Jeremy Crawford Ralph Horsley, Tyler Jacobson, Michael Komarck, Howard Lyon, Patrick McEvoy, William D&D R&D Senior Producer O’Connor, Lorraine Schleter, Mark Tedin, Christopher Perkins Beth Trott D&D R&D Group Manager Photography Mike Mearls Jen Glicksohn D&D Senior Creative Director Graphic Production Manager Jon Schindehette Angie Lokotz D&D Brand Team Prepress Manager Nathan Stewart, Liz Schuh, Laura Tommervik, Jefferson Dunlap Shelly Mazzanoble, Chris Lindsay, Hilary Ross Imaging Technician Carmen Cheung Production Manager Cynda Callaway 62039888000001 EN Current Customer Service U.K., EIRE, & SOUTH AFRICA EUROPE ISBN: 978-0-7869-6034-7 contact info: Wizards of the Coast LLC Wizards of the Coast p/a Hasbro First Printing: U.S., CANADA, ASIA PACIFIC, c/o Hasbro UK Ltd. Belgium NV/SA October 2012 & LATIN AMERICA P.O. Box 43 Industrialaan 1 Wizards of the Coast LLC Newport, NP19 4YD, UK 1702 Groot-Bijgaarden 9 8 7 6 5 4 3 2 1 P.O. Box 707 Tel: +08457 12 55 99, Belgium Renton, WA 98057-0707 Email: [email protected] Tel: +32.70.233.277 +1-800-324-6496 Email: [email protected] www.wizards.com/customerservice Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, Ed Greenwood Presents Elminster’s Forgotten Realms, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. -
3. Jack Vance
! ! ! ! JACK VANCE The Prodigious Invisible Man of Science Fiction ! Jack Vance is burly with a no-nonsense look about him. Physically, he suggests the aging private eye on the late show who wears suspenders and sleeps in his fedora. He is the slower-than- syrup pinch hitter creaking off the bench to bang out the hit you need, the beer-bellied brawler who gets slugged, grunts and keeps !coming on. He is also one of the truly important science-fiction writers of our day, having produced some 50 books over the last 30 years. Beginning in 1945, Vance stories started showing up in science- fiction pulp magazines. His first novel, a paperback original, became available in 1950, but only to those cognoscenti whose reading material comes off drugstore racks. Yet somewhere along the way, Vance has picked up the prestigious Hugo, Nebula and Edgar awards for his work, a literary hat trick no one else has !matched. His name is one of the three or four that come up regularly when talking to aficionados of the genre. Yet outside of this inside world he has attracted about as much attention as an invisible man in a soundproof chamber. In a time when hype rather than quality of product often sells books, Vance refuses to promote himself, adhering to the old-fashioned notion that story, not personality, is what the reader deserves. He didn’t even want his picture on this page. “A reader is not supposed to be aware that someone’s written the story,” Vance said. “He’s supposed to be completely immersed, !submerged in the environment.” The offbeat variety of jobs he had before he began writing full time – fruit picker, carpenter, miner in Sierra towns, jazz cornet player – make for the kind of dust-jacket promo material publicity agents spend hours concocting for their authors. -
City of Splendors: Waterdeep
™ 6620_88162_Ch1.indd20_88162_Ch1.indd 1 44/22/05/22/05 99:42:19:42:19 AAMM DESIGNER: Eric L. Boyd ADDITIONAL DESIGN: Ed Greenwood, James Jacobs, Steven E. Schend, Sean K Reynolds DEVELOPER: Richard Baker EDITORS: Cindi Rice, Gary Sarli EDITING MANAGER: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Jesse Decker SENIOR ART DIRECTOR RPG R&D: Stacy Longstreet DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Josh Fischer, Randall Crews FORGOTTEN REALMS ART DIRECTOR: Mari Kolkowsky COVER ARTIST: Scott M. Fischer INTERIOR ARTISTS: Steve Belledin, Steve Ellis, Wayne England, Ralph Horsley, William O’Connor, Lucio Parrillo, Vinod Rams, Rick Sardinha GRAPHIC DESIGNER: Dee Barnett CARTOGRAPHER: Dennis Kauth, Robert Lazzaretti GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Thomas M. Costa, Elaine Cunningham, George Krashos, Alex Roberts Major sources include Forgotten Realms Campaign Setting by Ed Greenwood, Sean Reynolds, Skip Williams, and Rob Heinsoo; Ruins of Undermountain II by Donald Bingle, Jean Rabe, and Norm Ritchie; Songs and Swords novels by Elaine Cunningham; Waterdeep novel by Richard Awlinson (Troy Denning); “Realmslore,” Ruins of Undermountain, Seven Sisters, Volo’s Guide to Waterdeep, Waterdeep, and Waterdeep and the North by Ed Greenwood; City System and Advanced Dungeons & Dragons comic by Jeff Grubb; Dragon #307 – “Monsters in the Alley” by James Jacobs, City of Splendors, The Lost Level, Maddgoth’s Castle, and Stardock by Steven E. Schend; and Skullport by Joseph C. Wolf. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.