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Gigaom Events Rate Card [email protected]
Contact Mike Sly, VP of Sales, GigaOM 415-235-0358 GigaOM Events Rate Card [email protected] Headline Sponsorship - $75,000 (Limit 1) Pre Event Benefits • Corporate logo on relevant GigaOM event sites • 100-word company description on relevant GigaOM event sites • Company name listed in conference press release • Company name listed in pre-event email marketing campaigns • Company name listed in invitation to VIP cocktail reception • A private VIP dinner for 40 people, hosted by Om Malik Onsite benefits • 14 complimentary conference passes • 10’x5’ demo area on the general session level floor • Corporate logo on all onsite sponsor signage • Advertisement in printed program guide • Corporate logo and 100-word company description in printed program guide • 30-second video commercial shown to entire general session audience on main screen before sessions and during breaks • 40-minute private workshop presentation to attendees • Introduction of panel discussion • Conference pass discount (25% off) for clients and customers • Multiple complimentary invitations to VIP cocktail reception Primetime Sponsorship - $30,000 Pre Event Benefits • Corporate logo on relevant GigaOM event sites • 75-word company description on relevant GigaOM event sites • Company name listed in pre-event email marketing campaigns • Company name listed in invitation to VIP cocktail reception Onsite benefits • 6 complimentary conference passes • 5’x5’ demo area on the general session level floor • Corporate logo on all onsite sponsor signage • Advertisement in printed -
D1.1 Somedi Vision
D1.1 SoMeDi Vision D1.1 SoMeDi Vision WP1 Vision, architecture and data integration – T1.1 SoMeDi Vision and context Delivery Date: Project Number: Responsible partner: M3 - 28/02/2017 ITEA3 Call2 15011 1 D1.1 SoMeDi Vision DOCUMENT CONTRIBUTORS Name Company Email Elena Muelas HIB [email protected] Inmaculada Luengo HIB [email protected] Carlos A Iglesias UPM George Suciu BEIA [email protected] Cristina Ivan Siveco ROMANIA [email protected] Mirela Ardelean Siveco ROMANIA [email protected] Dragos Papatoiu Siveco ROMANIA [email protected] Emilio Madueño Innovati [email protected] DOCUMENT HISTORY Version Date Author Description 0.1 16.12.2016 HIB First ToC distribution requesting contributions 0.2 30.12.2016 BEIA Romanian contributions to SotA 0.3 04.01.2016 Innovati Contributions to architecture 0.4 10.01.2017 HIB New version with restructuration of the sections, integration of the different contributions. Also added Beyond SotA contribution to sentiment analysis, Manifesto section and Marketing use case description. 0.5 17.01.2017 UPM Contribution to Dashboards for social media 0.6 18.01.2017 SIVECO, BEIA Romanian contribution 0.7 18.01.2017 HIB Improvement on use cases and SOMEDI Manifesto 0.8 19.01.2017 INNOVATI Contributions to section 2 and 5 0.9 02.02.2017 BEIA, SIVECO Review of contributions 0.10 06.02.2017 Taiger, HIB Contribution to machine learning and big data technologies/Contribution to sentiment 2 D1.1 SoMeDi Vision analysis 0.11 20.02.2017 BEIA, SIVECO Small contribution on section 2 and 6, add references for section 3 AI 1.0 22.02.2017 HIB Final version distributed for review 3 D1.1 SoMeDi Vision TABLE OF CONTENTS 1. -
Perlstein2010social Networking.Pdf (1.828Mb)
The Application of Social Networks to the Marketing of Industrial Products ________________________ A Master’s Thesis Presented to School of Information Design Technology State University of New York Institute of Technology Utica, New York _____________________ In Partial Fulfillment of the Requirements for the Master of Science Degree ________________________ by Roger Perlstein December 2010 Roger C. Perlstein 2010 SUNYIT DEPARTMENT OF INFORMATION DESIGN AND TECHNOLOGY Approved and recommended for acceptance as a thesis in partial fulfillment of the requirements for the degree of Master of Science in Information Design and Technology _____________________________________ DATE ____________________________________________________ Stephen Schneider Thesis Advisor ____________________________________________________ Russell Kahn ____________________________________________________ Kathryn Stam ii Abstract Social networking changes the way people share ideas and communicate. Advantages in portability, reach, and access contribute to acceptance of social networks and the likelihood that they will continue to grow. While these systems were initially used by individuals, they were not as widely employed by businesses. Some firms however are leveraging these tools and integrating social networking into their marketing. Where social networks are used by businesses, they are primarily focused on consumer goods, home and family, electronics and entertainment. Business-to-business applications are not as widely used and some question whether such tools offer significant benefits in such settings. This thesis studies social network marketing for a vehicle lift manufacturer. It addresses viability, strategy and practices for a vehicle maintenance equipment manufacturer. It analyzes data collected from other similar companies to identify best practices for the use of such tools and details the current state of the industry for this market. iii TABLE OF CONTENTS PAGE LIST OF TABLES s, , vi LIST OF FIGURES vi Chapter 1. -
The a to Z of Social Media
FACT SHEET 4 THE A TO Z OF SOCIAL MEDIA A Blogroll: a list of sites displayed in the sidebar of blog, showing which other blogs the blog-owner AddThis: a social bookmarking service that provides reads regularly. a code users can put on their websites so that when people visit that site, they have the option to share BoardReader: a free search engine that allows users via Facebook, Twitter, etc. Its analytics service can to search for keywords only in posts and titles of show you which pages are trending, where people are online forums. interacting with your brand, and what they’re saying about your content on Twitter. Boxee: a social video application that allows users to watch online videos on their TVs and computers. Algorithm: a set of formulas developed for a computer Users can share and watch videos from a variety of to perform a certain function. This is important in the online videos sources for free. social sphere as the algorithms sites like Facebook and Google use are critical for developing content- Bookmarking: allows you to mark something you sharing strategies. found important, enjoyed, or where you left off to continue reading later. Bookmarking is made possible Application Programming Interface (API): a via online services such as Delicious. documented interface that allows one software application to interact with another application. An example of this is the Twitter API. C Avatar: an image or user name that represents a person online within forums and social networks. Chat: refers to any kind of communication over the Internet but traditionally refers to one-to-one communication through a text-based chat application B commonly referred to as instant messaging applications. -
Lista Ofrecida Por Mashe De Forobeta. Visita Mi Blog Como Agradecimiento :P Y Pon E Me Gusta En Forobeta!
Lista ofrecida por mashe de forobeta. Visita mi blog como agradecimiento :P Y pon e Me Gusta en Forobeta! http://mashet.com/ Seguime en Twitter si queres tambien y avisame que sos de Forobeta y voy a evalu ar si te sigo o no.. >>@mashet NO ABUSEN Y SIGAN LOS CONSEJOS DEL THREAD! http://blog.newsarama.com/2009/04/09/supernaturalcrimefightinghasanewname anditssolomonstone/ http://htmlgiant.com/?p=7408 http://mootools.net/blog/2009/04/01/anewnameformootools/ http://freemovement.wordpress.com/2009/02/11/rlctochangename/ http://www.mattheaton.com/?p=14 http://www.webhostingsearch.com/blog/noavailabledomainnames068 http://findportablesolarpower.com/updatesandnews/worldresponsesearthhour2009 / http://www.neuescurriculum.org/nc/?p=12 http://www.ybointeractive.com/blog/2008/09/18/thewrongwaytochooseadomain name/ http://www.marcozehe.de/2008/02/29/easyariatip1usingariarequired/ http://www.universetoday.com/2009/03/16/europesclimatesatellitefailstoleave pad/ http://blogs.sjr.com/editor/index.php/2009/03/27/touchinganerveresponsesto acolumn/ http://blog.privcom.gc.ca/index.php/2008/03/18/yourcreativejuicesrequired/ http://www.taiaiake.com/27 http://www.deadmilkmen.com/2007/08/24/leaveusaloan/ http://www.techgadgets.in/household/2007/06/roboamassagingchairresponsesto yourvoice/ http://blog.swishzone.com/?p=1095 http://www.lorenzogil.com/blog/2009/01/18/mappinginheritancetoardbmswithst ormandlazrdelegates/ http://www.venganza.org/about/openletter/responses/ http://www.middleclassforum.org/?p=405 http://flavio.castelli.name/qjson_qt_json_library http://www.razorit.com/designers_central/howtochooseadomainnameforapree -
Social Media E-Book
E-Book This e-book and workbook are provided by the Kutztown University Small Business Development Center. Last update: January 18, 2015 For comments and inquiries, please contact: Main center Kutztown University Small Business Development Center 1-877-472-7232 15155 Kutztown Road Kutztown, PA 19530 [email protected] Outreach offices Exton outreach office 737 Constitution Drive www.kutztownsbdc.org Exton, PA 19341 Harrisburg outreach office @KutztownSBDC 3211 North Front Street Harrisburg, PA 17110 www.youtube.com/KUSBDCtv Lancaster outreach office 100 South Queen Street Lancaster, PA 17608 Reading outreach office 237 Court Street Reading, PA 19601 York outreach office 600 North Hartley Street York, PA 17404 An accredited affiliate of the national network of Small Business Development Centers. Copyright © 2015 Kutztown University Small Business Development Center. All Rights Reserved. E-Book The contents of these pages are provided as an information guide only. No legal liability or other responsibility is accepted by or on behalf of the Kutztown University Small Business Development Center for any errors, omissions, or statements on these pages, or any site to which these pages connect. The Kutztown University Small Business Development Center accepts no responsibility for any loss, damage or inconvenience caused as a result of reliance on such information. This guide is provided by the KU SBDC and all sample business stories within are fictional. Any similarity to real businesses is coincidental. Funding support and resources are provided by the Commonwealth of Pennsylvania through the Department of Community and Economic Development; through a cooperative agreement with the U.S. Small Business Administration, and through support from Kutztown University. -
New Game Physics Added Value for Transdisciplinary Teams Andreas Schiffler
. New Game Physics Added Value for Transdisciplinary Teams Andreas Schiffler A dissertation in partial satisfaction of the requirements for the degree of Doctor of Philosophy (Ph.D.) University of Plymouth Supplemented by: Proof of Practice: 1 DVD video documentation, 1 DVD appendices, source code, game executable, and supporting files Wordcount: 76,970 Committee in Charge: Supervisor: 2nd Supervisor: Prof. Jill Scott Dr. Daniel Bisig Zurich University of the Arts (ICS) Zurich University of the Arts (ICST) University of Plymouth University of Zurich (AIL) March 11, 2012 Abstract Andreas Schiffler (2011), `New Game Physics: Added Value for Transdisciplinary Teams', Ph.D. University of Plymouth, UK. This study focused on game physics, an area of computer game design where physics is applied in interactive computer software. The purpose of the re- search was a fresh analysis of game physics in order to prove that its current usage is limited and requires advancement. The investigations presented in this dissertation establish constructive principles to advance game physics design. The main premise was that transdisciplinary approaches provide sig- nificant value. The resulting designs reflected combined goals of game devel- opers, artists and physicists and provide novel ways to incorporate physics into games. The applicability and user impact of such new game physics across several target audiences was thoroughly examined. In order to explore the transdisciplinary nature of the premise, valid evidence was gathered using a broad range of theoretical and practical methodologies. The research established a clear definition of game physics within the context of historical, technological, practical, scientific, and artistic considerations. Game analysis, literature reviews and seminal surveys of game players, game developers and scientists were conducted. -
Le Web Social Table Des Matières
Le Web Social Table des matières 1 Web social 1 1.1 Historique ............................................... 1 1.2 L'évolution du web social ....................................... 1 1.2.1 Blogs et wiki ......................................... 1 1.2.2 L'art social .......................................... 2 1.2.3 Le crowdsourcing ...................................... 2 1.2.4 Le développement d'applications mobiles .......................... 2 1.2.5 Des projets de logiciels communautaires ........................... 2 1.3 Du web social à la vie réelle ..................................... 2 1.4 Bibliographie ............................................. 3 1.5 Notes et références .......................................... 3 1.6 Voir aussi ............................................... 3 2 Réseautage social 4 2.1 Histoire ................................................ 4 2.2 Applications .............................................. 4 2.3 Modèle économique ......................................... 5 2.3.1 Commerce des données ................................... 5 2.3.2 Vente d'espaces publicitaires ................................. 5 2.3.3 Cession des actifs ....................................... 5 2.4 Domaines d'application ........................................ 5 2.4.1 Réseaux internes versus réseaux externes ........................... 6 2.4.2 Services en ligne de réseautage professionnels ........................ 6 2.4.3 Réseaux sociaux d'amis de la vie réelle ............................ 6 2.4.4 Services en ligne d'ancien -
Neutralité Des Plateformes
Neutralité des plateformes Réunir les conditions d’un environnement numérique ouvert et soutenable Mai 2014 Rapport du Conseil national du numérique sur la neutralité des plateformes remis au ministre de l’Économie, du Redressement productif et du Numérique et à la secrétaire d’État chargée du Numérique 2 Sommaire Avis ........................................................................................................................... 5 Volet I - Renforcer l’effectivité des droits sur les plateformes numériques ....... 11 Volet II - Garantir la loyauté du système des données ......................................... 13 Volet III - Pas de compétitivité sans un investissement massif dans les compétences et les connaissances ........................................ 17 Volet IV - Créer les conditions pour l’émergence d’alternatives ......................... 19 Annexes .................................................................................................................... 23 Fiches thématiques .................................................................................................. 25 Fiche 1 – Les ressources du droit au service de la neutralité ............................. 27 Fiche 2 – La loyauté et la soutenabilité du système des données ...................... 33 Fiche 3 – La neutralité positive : réunir les conditions d’un Internet ouvert ......... 43 Rapport d’analyse sur les écosystèmes de plateformes ..................................... 49 Lettre de saisine ..................................................................................................... -
Star Wars © 2012 Lucasfilm Ltd
THE RETRO COMICS EXPERIENCE! 1 2 A pril 20 .55 No 5 $ 8 . 9 l l l l A A . 2 2 ™ ™ 1 1 0 0 & & 2 2 . d d © © t t L L s s r r m m a a l l i i f f W W s s a a r r c c a a t t u u L L S S STARat D arWk HorAse CRomiScs! 3 0 8 2 6 7 7 2 8 5 6 LICENSED COMICS ISSUE: Indiana Jones • Edgar Rice Burroughs—Beyond Tarzan • Man from Atlantis 2 8 and an interview with Carol Serling, wife of “Twilight Zone” creator Rod Serling 1 Volume 1, Number 55 April 2012 Celebrating the Best The Retro Comics Experience! Comics of the '70s, '80s, '90s, and Beyond! EDITOR Michael Eury PUBLISHER John Morrow DESIGNER Rich J. Fowlks COVER ARTIST Brian Koschack COVER COLORIST Dan Jackson COVER DESIGNER Michael Kronenberg PROOFREADER Rob Smentek SPECIAL THANKS Scott Allie Karl Kesel . BACK SEAT DRIVER: Editorial by Michael Eury . .2 ™ Kevin J. Anderson Dave Land & Michael Aushenker Rick Leonardi . d FLASHBACK: Edgar Rice Burroughs’ Weird Worlds . .3 t L Jeremy Barlow Lucasfilm m l i Wolfman, Kaluta, and Weiss recall their DC Comics journeys to Barsoom, Venus, and beyond f Mike Baron Pop Mahn s a c Mike W. Barr Ron Marz u L BEYOND CAPES: John Carter Lives! . .11 2 Haden Blackman Bob McLeod 1 0 Monthly adventures on Barsoom in Marvel Comics’ John Carter, Warlord of Mars 2 Eliot R. Brown David Michelinie © . Jarrod and Allen Milgrom s n BACKSTAGE PASS: Who Shot Down Man from Atlantis ? . -
A to Z: Social Media Marketing
0 Copyright © 2012 by Jordan Kasteler All rights reserved. No part of this book shall be produced, stored in a retrieval system, or transmitted by any means, electronic, mechanical, photocopying, recording or otherwise, without written permission from the author. No patent liability is assumed with respect to the use of the information contained herein. Limit of Liability/Disclaimer of Warranty: While the publisher and author have used their best efforts of preparing this book, they make no representations of warranties with respect to the accuracy or completeness of the contents of this book and specifically disclaim any implied warranties of merchantability or fitness for a particular purpose. No warranty may be created or extended by sales representatives or written sales materials. The advice and strategies contained herein may not be suitable for your situation. You should consult with a professional where appropriate neither the publisher nor authors shall be liable for any loss or profit or any other commercial damages, including but not limited to special, incidental, consequential, or other damages. 1 Author: Jordan Kasteler Jordan Kasteler is an Online Marketing Strategist for People for the Ethical Treatment of Animals (PETA), a non-profit organization. He has a history of entrepreneurship co-founding and serving positions in such companies as BlueGlass Interactive, an Internet marketing agency and SteelCast, a tech incubator housing several other self-started companies. His work experience ranges from in-house SEO at Overstock.com to agency-level SEO. In addition to consulting, he’s experienced hosting BlueGlass Internet marketing events and co-owning one of the search engine industry’s leading publishing sites, Search Engine Journal. -
Social Media Policy
Social Media Policy Appendix 1 - Glossary Social Media Terms A Application Programing Interface (API): An API is a documented interface that allows one software application to interact with another application. An example of this is the Twitter API. Atom: Web feeds are used by the blogging community to share recent entries’ headlines, full text, and even attached multimedia files. These providers allow other Web sites to incorporate the blog’s “syndicated” headline or headline-and-short-summary feeds under various usage agreements. Atom and other Web syndication formats like RSS are now used for many purposes, including journalism, marketing, bug-reports, or any other activity involving periodic updates or publications. Atom also provides a standard way to export an entire blog, or parts of it, for backup or for importing into other blogging systems. Avatar: An Avatar is an image or username that represents a person online within forums and social networks. B BackType: BackType is a social media analytics company that helps companies measure their social engagement. The service began as a blog comment search engine. Bit.ly: Bit.ly is a popular free URL shortening service that provides statistics for the links users share online. Use it to condense long URLs and make them easier to share on social networks like Twitter. Blip.TV: Blip.TV is a online video sharing site. It offers both a free and a paid platform for individuals and companies who want to host an online video show. Blog: Blog is a word that was created from the two words “Web log”. Blogs are usually maintained by an individual with regular entries of commentary, descriptions of events, or other material such as graphics or video.