China & Hong Kong Trend Report H1 2021

Total Page:16

File Type:pdf, Size:1020Kb

China & Hong Kong Trend Report H1 2021 An Acuris Company Regional Overview China & Hong Kong Trend Report In association with H1 2021 mergermarket.com Mergermarket Regional Trend Report China & Hong Kong 2 US$296bn +41% +59% Increase in number of energy, Increase in tech M&A value mining & utilities (115 deals, to US$45.8bn Value of China and Hong Kong M&A US$19.8bn) deals versus H1 2020, in H1 2021, up 88.5% on H1 2020 the largest sector increase this half US$39bn US$27bn Private equity (PE) investment 4 in H1 2021. China and Hong Number of quarters in which China China and Hong Kong outbound Kong have now seen at least and Hong Kong has seen at least M&A, only 17.5% behind the US$100bn in M&A activity full-year 2020 value US$10bn worth of PE investment for five successive quarters mergermarket.com Mergermarket.com Mergermarket Regional Trend Report China & Hong Kong 3 Amid international angst, dealmakers look to domestic successes The economies of China and Hong Kong are between Chinese infrastructure companies China & Hong Kong M&A activity bouncing back following the impact of the Sichuan Railway Investment Group and 2016-H1 2021 COVID-19 pandemic. With growth of 2.3%, Sichuan Transportation Investment Group – China was the only major economy to have the largest deal of the year by far. expanded in 2020 and is expected to see The second largest deal through the first six growth of 8.1% in 2021, according to the 500 months of this year – Xinjiang Tianshan Cement 2,500 Asian Development Bank. While Hong Kong’s Co’s US$15.2bn acquisition of controlling economy shrank by 6.1% amid the pandemic, stakes in four regional peers – also fell in the the local government is forecasting growth of construction sector. $126.3bn between 3.5%-5.5% in 2021. 400 2,000 As a result of such mega-mergers, regional “Compared with the developed economies, domestic deal value looks on track to set China has much more momentum,” says John $109.6bn a new benchmark, having already totalled $144.7bn Yuan, head of China and Southeast Asia at $93.9bn US$276.4bn in H1 on 873 deal announcements, iDeals Solutions Group. “The country’s GDP almost double the aggregate value of the 732 300 1,500 growth rate is much higher. At the same time count Deal domestic transactions logged during the same $109.5bn the renminbi is in a relatively strong position, $84.8bn $205.1bn period last year. which is motivating companies to go out and $110.9bn buy high-quality targets.” “The amount of domestic M&A activity has $107.3bn Deal value (US$bn) value Deal 200 1,000 increased significantly. There are a few major $191.3bn This improving economic outlook is $62.6bn drivers, including, on a global scale, inflation translating into greater deal activity. Together, and the depreciation of the dollar, as well as, $124.7bn China and Hong Kong recorded 963 deal $95.7bn here in Asia-Pacific, the presence of strong $89.5bn announcements worth US$296.4bn in H1 2021, $65.7bn $89.7bn state and government investment support,” 100 500 representing a 88.5% year-on-year increase reports Yuan. from the same period last year, and with 148 $105.1bn $80.6bn $89.6bn more deals recorded. Hong Kong also saw domestic activity ramp $73.8bn $81.6bn $67.6bn up in H1. The most valuable deal to take Domestic dealmaking reaches new highs 0 place between local firms was multinational 0 Domestic activity was strong in H1, as Chinese 2016 2017 2018 2019 2020 YTD 2021 conglomerate Jardine Matheson Holdings’ and Hong Kongese companies looked inward delisting of its second-largest unit, Jardine to take advantage of local opportunities. All but Strategic, in a US$5.5bn buyout deal aimed at Q1 Q2 Q3 Q4 one of the ten largest deals were intranational, simplifying the company’s complex structure. including the mammoth US$111.5bn merger Deal count mergermarket.com Mergermarket Regional Trend Report China & Hong Kong 4 Data analysis continued US buyers flock to China Deals such as the US$4bn purchase of Outlook International appetite for Chinese and Hong mobile and video games developer Shanghai The surge in domestic dealmaking in both Kongese assets remained high in H1 2021, Moonton by ByteDance’s video games unit China and Hong Kong witnessed in H1 implies particularly in respect of US buyers. A total of Nuverse highlight the rapid growth of China’s an inward focus amid an uncertain global just under US$20bn-worth of inbound deals gaming industry. The move into the video economic outlook. This looks set to continue were recorded, on 90 transactions, roughly on gaming business puts TikTok-owner ByteDance through H2 2021, as local firms – particularly par with H1 2020. in direct competition with Tencent, China’s large state-owned enterprises – continue to biggest video game company. look for opportunities to consolidate. The largest inbound deal of H1 was Blackstone’s US$5.7bn acquisition of a “China’s M&Aa market will continue to grow China and Hong Kong remains a draw for majority stake in real estate firm SOHO China, steadily in terms of transaction volume and international investors, with corporates and Looking for more insights into the a developer of office buildings. Blackstone is value, and I think TMT will continue to stay at PE houses alike securing deals in the first half China & Hong Kong markets? said to be confident about China’s long-term the centre of that activity,” says Yuan. “Internet of the year. The high-growth tech sector will View our discussion here economic prospects and the potential of the companies will acquire high-quality overseas continue to attract investment as international office market in Beijing and Shanghai. targets and look for new cross-regional firms look to gain a foothold in the burgeoning business growth opportunities.” Asian market. Hong Kong attracts European interest Inbound dealmaking targeting the Hong Kong Hong Kong also saw its fair share of tech market was also pronounced in the first half of dealmaking, exemplified by the US$4.4bn the year. Hong Kongese assets are attracting take-private of e-commerce platform China attention across Europe, particularly Austria Youzan by a consortium led by the company’s and France. CEO and founder, Zhu Ning, which reflects e-commerce’s growing prominence in Asia. One significant deal carried out by a European bidder was French utility Suez’s acquisition of China buyouts on the rise the remaining 42% stake in Suez NWS – its The Chinese deal market saw a year-on-year China-focused wastewater treatment services uptick in buyout activity. A total of 98 buyouts provider – for US$538m. The deal makes clear in H1 2021 was up on both the preceding the French utility firm’s ambitions to expand its six months (97) and H1 2020 (71). Value, operations within the region. meanwhile, reached US$38.5bn, the highest half-yearly sum since H1 2018’s US$45bn. Tech deals power ahead Dealmakers in both China and Hong Kong “People are trying to identify the most remained active in the technology sector in H1. attractive subsectors for PE investment, based There was a total of 119 deals worth US$45.7bn on changing consumer behaviours,” says Yuan. in aggregate (15.4% across all industries, second “We can see that they are most interested in only to construction’s massive 44.3% share of digital healthcare, e-commerce and e-learning. proceedings in H1) targeting tech firms in the There are signs, too, that projects related to region, representing a year-on-year increase of carbon neutrality are also coming towards 59.2% in value terms on 23 more deals. centre stage.” mergermarket.com Mergermarket Regional Trend Report China & Hong Kong 5 Top deals Announcement Target company Target dominant Target dominant Bidder company Bidder dominant Seller company Seller dominant Deal value date sector geography geography geography (US$m) 02-Apr-21 Sichuan Transportation Investment Construction China Sichuan Railway Investment China 111,535 Group Co Ltd Group Co Ltd 03-Mar-21 China United Cement Group Co Ltd; Construction China Xinjiang Tianshan Cement Co Ltd China An investor group led by China 15,173 South Cement Company Limited China National Building (99.93% stake); Sinoma Cement Co Material Co Ltd Ltd; and Southwest Cement Co Ltd (95.72% stake) 30-Apr-21 Peking University Founder Group Co Technology China Ping An Insurance (Group) China 8,177 Ltd (73% stake) Company of China Ltd; and Zhuhai Huafa Group Co Ltd 16-Jun-21 SOHO China Limited Real estate China Blackstone Group Inc USA Cititrust Private Trust China 5,747 (Cayman) Ltd 08-Mar-21 Jardine Strategic Holdings Ltd Other Hong Kong Jardine Matheson Holdings Hong Kong 5,528 (15.11% stake) Limited 28-Feb-21 China Youzan Limited (85.1% stake) Technology Hong Kong Consortium for China Youzan Hong Kong 4,371 21-Jun-21 51job Inc (68.74% stake) Business services China Consortium for 51job China 4,075 22-Mar-21 Shanghai Moonton Technology Co Technology China Beijing Byte Dance Technology China 4,000 Ltd Co Ltd 10-Feb-21 Kerry Logistics Network Limited Transport Hong Kong SF Holding Co Ltd China 3,509 (51.81% stake) 23-Jan-21 Tus Environmental Science and Energy, mining & China Henan City Development China 3,488 Technology Development Co Ltd utilities Environment CO Ltd mergermarket.com Mergermarket Regional Trend Report China & Hong Kong 6 Criteria Contacts All data is based on transactions over USD 5m and is based on Sponsorship Sales Manager Chris Coe the Mergermarket’s M&A deals database.
Recommended publications
  • Uila Supported Apps
    Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage.
    [Show full text]
  • The State of Mobile 2019 Executive Summary
    1 Table of Contents 07 Macro Trends 19 Gaming 25 Retail 31 Restaurant & Food Delivery 36 Banking & Finance 41 Video Streaming 46 Social Networking & Messaging 50 Travel 54 Other Industries Embracing Mobile Disruption 57 Mobile Marketing 61 2019 Predictions 67 Ranking Tables — Top Companies & Apps 155 Ranking Tables — Top Countries & Categories 158 Further Reading on the Mobile Market 2 COPYRIGHT 2019 The State of Mobile 2019 Executive Summary 194B $101B 3 Hrs 360% 30% Worldwide Worldwide App Store Per day spent in Higher average IPO Higher engagement Downloads in 2018 Consumer Spend in mobile by the valuation (USD) for in non-gaming apps 2018 average user in companies with for Gen Z vs. older 2018 mobile as a core demographics in focus in 2018 2018 3 COPYRIGHT 2019 The Most Complete Offering to Confidently Grow Businesses Through Mobile D I S C O V E R S T R A T E G I Z E A C Q U I R E E N G A G E M O N E T I Z E Understand the Develop a mobile Increase app visibility Better understand Accelerate revenue opportunity, competition strategy to drive market, and optimize user targeted users and drive through mobile and discover key drivers corp dev or global acquisition deeper engagement of success objectives 4 COPYRIGHT 2019 Our 1000+ Enterprise Customers Span Industries & the Globe 5 COPYRIGHT 2019 Grow Your Business With Us We deliver the most trusted mobile data and insights for your business to succeed in the global mobile economy. App Annie Intelligence App Annie Connect Provides accurate mobile market data and insights Gives you a full view of your app performance.
    [Show full text]
  • 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Case 2:17-cv-04986 Document 1 Filed 07/06/17 Page 1 of 44 Page ID #:1 1 MARC E. MAYER (SBN 190969) [email protected] 2 MATTHEW S. BEASLEY (SBN 288070) [email protected] 3 MITCHELL SILBERBERG & KNUPP LLP 11377 West Olympic Boulevard 4 Los Angeles, California 90064-1683 Telephone: (310) 312-2000 5 Facsimile: (310) 312-3100 6 Attorneys for Plaintiff Riot Games, Inc. 7 8 UNITED STATES DISTRICT COURT 9 CENTRAL DISTRICT OF CALIFORNIA 10 11 RIOT GAMES, INC., a Delaware CASE NO. 2:17-cv-4986 corporation, 12 COMPLAINT FOR: Plaintiff, 13 (1) COPYRIGHT INFRINGEMENT v. (2) TRADEMARK INFRINGEMENT 14 (3) FALSE DESIGNATION OF SHANGHAI MOONTON ORIGIN 15 TECHNOLOGY CO., LTD., and DEMAND FOR JURY TRIAL 16 DOES 1-10, inclusive, 17 Defendants. 18 19 20 21 22 23 24 25 26 27 Mitchell 28 Silberberg & Knupp LLP Case 2:17-cv-04986 Document 1 Filed 07/06/17 Page 2 of 44 Page ID #:2 1 Plaintiff Riot Games, Inc. (“Riot”) alleges as follows: 2 3 PRELIMINARY STATEMENT 4 1. Riot develops, publishes, distributes, and maintains the immensely 5 popular game titled “League of Legends” (“LoL”). Riot owns the copyright and 6 all related rights in LoL. Riot also owns registered trademarks in the word mark 7 “LEAGUE OF LEGENDS” and in LoL’s distinctive and original logo. 8 2. This lawsuit involves the ongoing, willful and bad faith infringement 9 of Riot’s intellectual property rights, including its copyrights and trademarks, by 10 Shanghai Moonton Technology Co, Ltd. (“Moonton”) and those working in 11 concert with it.
    [Show full text]
  • 1 CHAPTER 1 BACKGROUND 1.1 Background Living in a World That Has the Fastest Development of Its Technology, Will Make People
    CHAPTER 1 BACKGROUND 1.1 Background Living in a world that has the fastest development of its technology, will make people tried to follow it. The technology has changed the behavior of a human’s life, like help people’s daily activities such as studying, working, social interaction, refreshing, and also as the assistant. Technology has changed them all and made everyone in the world rely on technology. One of the greatest development of technology is a mobile device. Where the mobile devices already exist in era 1990s, but it has changed of the way we used it. Mobile devices were only used for making a call, but now people can do lots of things and the human called it smartphone. According to the latest statistic by Statista, in 2018 smartphone users in the world approximately reach 2.53 billion users. Whereas, according to Katadata, in Indonesia there are 83.5 million smartphone users in 2018. The number of smartphone user will keep rising up and estimated in 2019 will be around 92 million users. It means, the appearance of smartphone in human’s life is really important, people rely on smartphone a lot. The evolution of mobile phone also followed by the development of the internet. Some survey done by (Katadata, 2016), it said that around 32% of people in Indonesia using smartphone more than 8 hours per day. The new design of mobile devices offers lots of features that makes people easy to use it. Such as the touch screen phone, higher quality of the screen display, larger storage, and also camera.
    [Show full text]
  • An Analysis of Mobile Gaming Market Trends and Top Titles in the US
    The State of Mobile Gaming 2021 — An Analysis of Mobile Gaming Market Trends and Top Titles in the U.S., Europe, and Asia © 2021 Sensor Tower Inc. - All Rights Reserved Table of Contents 03 - Market Overview: Worldwide 15 - Market Overview: United States 21 - Market Overview: Europe 32 - Market Overview: Asia 43 - Market Forecast 49 - Game Genre Trends 57 - Monetization Trends 64 - Advertising Trends 73 - Conclusion Market Overview: Worldwide — An Overview of Mobile Gaming Worldwide © 2021 Sensor Tower Inc. - All Rights Reserved Global Game Revenue Surged During the Pandemic Worldwide quarterly consumer spending in mobile games on the App Store and Google Play App Store Google Play $25B Mobile game revenue spiked during the start of the COVID-19 pandemic, seeing its largest year- +25% over-year growth in Q2 2020 at 33 percent. Games earned more than $20 billion globally for $20B the first time that quarter. +18% $9.2B $8.4B $8.6B $8.1B Strong revenue growth continued in the +16% $15B following quarters. The 25 percent Y/Y growth in $7.0B Q1 2021 easily outpaced the growth during the $6.5B $6.5B $6.0B $6.1B prior two years. $5.7B $5.4B $5.2B $5.3B $10B $13.0B $12.1B $12.4B $12.4B $10.8B $5B $10.0B $9.9B $9.0B $9.1B $7.9B $7.8B $8.2B $8.4B Note: $0 Revenue figures are gross revenue (including the cut taken by Apple or Google). Q1 2018 Q2 2018 Q3 2018 Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Market Overview: Worldwide 4 © 2021 Sensor Tower Inc.
    [Show full text]
  • Audit Committee
    ASIASOFT ANNUAL REPORT 2019 Message From The Chairman And The Chief Executive Officer Report Of The 2 Audit Committee Board Of 4 Directors Executive Committee And 8 17 Subsidiary’s Management Highlight Events Of 2019 21 Online Games Launching 47 In 2019 Policy And Overview Of The Company’s Business 49 54 Nature of Business Risk Factors 81 85 General Information Information Of Securities And Shareholders 91 93 Management Structure Corporate Governance 101 Corporate Social Responsibility Internal Control 115 And Risk Management 132 Connected Transactions Statement Of The Board Of 135 Directors’responsibilities For The Financial Reporting 139 140 Financial Highlight Management Discussion And Analysis Of Financial Status And Operating Results 142 150 Financial Statement ASIASOFT ANNUAL REPORT 2019 1 MESSAGE FROM THE CHAIRMAN AND THE CHIEF EXECUTIVE OFFICER In 2019, the gaming industry has been facing intense competition, especially in the mobile gaming market sector. Given the challenges, Asiasoft has shown its determination in enhancing our services and knowledge in all sectors in keeping up with our competitive edge. As a result, the Company has successfully been able to gain profits in turnover for the past 3 consecutive years. This is considered a great sign for the year 2020 for the Company in increasing revenue growth and profits as planned. The main factor that played a major role in the success we gained in the past year is the launch of the mobile gaming services in Thailand, proving to be a very huge success. This accomplishment reflects the Company’s increased skills, understanding and expertise in the mobile gaming market and shows that we have gained more understanding of gamers’ behaviors and needs.
    [Show full text]
  • A Game Design Analysis of Female Engagement in MOBA Games Gege Gao Indiana University Bloomington Bloomington, IN, 47408, USA [email protected]
    Does Platform Matter? A Game Design Analysis of Female Engagement in MOBA Games Gege Gao Indiana University Bloomington Bloomington, IN, 47408, USA [email protected] Patrick C. Shih Indiana University Bloomington Bloomington, IN, 47408, USA [email protected] ABSTRACT Previous research shows that female players participate less in competitive games than male players. However, it is reported that there are more female players are than male players in King of Glory (KoG), one of the most popular multiplayer online battle arena (MOBA) games on the mobile platform in China. This study aims to investigate how can KoG capture the interest of female players. We compared the game design of KoG with League of Legends (LoL), one of the most popular MOBA games on the PC platform. We followed up with a semi-structured interview study with 20 participants about their gameplay experiences on the two different platforms. Our analysis indicates that mobility, sociability, and lower barrier to entry are the main factors that drove female players to participate in KoG. Keywords Multiplayer Online Battle Arena Games, MOBA Games, Competitive Games, Game Design, Gender Differences, Game Control, Game platform. INTRODUCTION In recent years, female participation is gradually increasing in the gaming industry. Based on the Entertainment Software Association (ESA) 2016 annual report, 41% of the US gamers are women (ESA, 2016). However, female players prefer to play games with non-violent games such as social games, puzzle games, board games, etc., while male players prefer violent games and competitive games (Hartmann & Klimmt, 2006; Inkpen et al. 1994; Lucas & Sherry, 2004; Phan et al.
    [Show full text]
  • 1 CHAPTER I INTRODUCTION 1.1 Research Background Mobile
    CHAPTER I INTRODUCTION 1.1 Research Background Mobile legend is created by China developer is Moonton Technology Co. Ltd and shanghai mulong network and technology Co.,ltd. July 11, 2016. Mobile legend bang bang is a game designed which only for phone, this game has two opposing teams to defend the fort so as not taken over by the opponent. Besides, mobile legend is very popular and in demand from various circles from teenagers to adults. This game is very popular in Asian as many as ten million accounts are known to have downloaded this game on the Google Play Store. The role is there are two group fights to reach and destroy the enemy’s castle while defending their own castle to defend the castle they have to control the path they pass through. There are three lines the first is “Upper”, “Lower” , “Middle”. Those lines connect the road to the castle. Someone who only plays the game is called player, one of developer online games www.steam.com said if there are 12.675.696 players who download that online game and the players are dominated by teenagers and early adults aged 15-25 years. In online games especially is Mobile legend the player can interact with the other player to communicate and give ideas. There are features to support their communication which are called chat room. In chat room, the player can chat with team or enemy, Therefore, they are usually 1 using a lot of emerging special languages that are used in mobile legend game, called as register.
    [Show full text]
  • An Integrated Network of European and Asian Lawyers
    China Legal Update August 31, 2018 Unsubscribe I. Legal News The CSRC Issued New Administrative Measures for Foreign- Invested Futures Companies On August 24th, 2018, the China Securities Regulatory Commission (“CSRC”) released the Administrative Measures for Foreign-invested Futures Companies (the “Measures”), which entered into force on the same day. Futures companies, according to Administrative Regulations on Futures Trading, are financial institutions engaging in futures businesses, of which the establishment shall be approved by the Futures Supervision and Administration Department of the State Council. The term of futures trading refers to the trading that is conducted by means of public centralized trading or in any other manner as may be approved by the futures regulatory authority under the State Council and takes futures contract or option contract as the subject matter of trading1. The Measures defines Foreign-invested futures companies as futures companies in which a single foreign shareholder or multiple affiliated foreign shareholders directly hold(s) or indirectly control(s) more than five percent of the futures company’s shares. Previously, according to article 9 of Measures for the Supervision and Administration of Futures Companies, a foreign shareholder holding 5% or more of the share of a futures company shall be a financial institution that is established and in lawful existence in accordance with the law of its home country or region. The Measures further specifies the qualification requirements for foreign shareholders directly holding more than 5% or more of shares, which is the foreign shareholder should be operated continuously for a minimum of five years and have not been subject to any material punishment for violations of law or regulations in the past three years.
    [Show full text]
  • Mobile Game Taxonomy Report 2021 — Analyzing the Driving Forces Behind the Latest Mobile Game Genre Trends ©2021 Sensor Tower Inc
    Mobile Game Taxonomy Report 2021 — Analyzing the Driving Forces Behind the Latest Mobile Game Genre Trends ©2021 Sensor Tower Inc. - All Rights Reserved Game Taxonomy Report: Table of Contents The 2021 Mobile Game Taxonomy Report offers analysis on the latest gaming trends by genre: 3. Gaming Overview An overview of the game industry in 2020 along with top categories and top apps 17. Game Intelligence Intro to Sensor Tower Game Intelligence and gameplay types 27. Gameplay Trends Emerging gameplay trends and popular themes 37. Conclusion A summary of key takeaways from the report Market Overview © 2021 Sensor Tower Inc. - All Rights Reserved Top Mobile Games Worldwide in 2020 by Top-Level Category Top mobile games globally by App Store and Google Play downloads Casino Casual Mid-core Sports & Racing Coin Master Among Us Garena Free Fire 8 Ball Pool 1 Moon Active 1 InnerSloth 1 Garena Games Online 1 Miniclip Slots (Golden HoYeah) Subway Surfers PUBG Mobile Hill Climb Racing 2 International Games System 2 Sybo Games ApS 2 Tencent 2 Fingersof Luxy Poker Hunter Assassin Sniper 3D Traffic Rider 3 Gamesofa 3 Ruby Game Studio 3 Fun Games For Free 3 Soner Kara Lucky Toss 3D Gardenscapes Call of Duty: Mobile Pooking 4 Lucky Coins 4 Playrix 4 Activision Blizzard 4 Mountain Game Zynga Poker Brain Out Brawl Stars Street Racing 3D 5 Zynga 5 Focus apps 5 Supercell 5 Ivy Junglee Rummy Ludo King Mobile Legends Racing in Car 2 6 Junglee Games 6 Gametion 6 Moonton 6 Fast Free Games Teen Patti Gold Tiles Hop Real Commando Real Bike Racing 7 Moonfrog 7 Amanotes 7 GAMEXIS 7 Italic Games Teen Patti by Octro Homescapes Cover Strike Dream League 8 Octro 8 Playrix 8 Free Actions 8 First Touch Games Slotomania Roblox FPS Commando Mario Kart Tour 9 Playtika 9 Roblox 9 Hazel Mobile Games 9 Nintendo POP! Slots Candy Crush Saga Critical Action Asphalt 8 Racing 10 PlayStudios 10 King 10 Free Actions 10 Gamelof Game Overview 4 © 2021 Sensor Tower Inc.
    [Show full text]
  • Game Production Studies Production Game
    5 GAMES AND PLAY Sotamaa (eds.) & Švelch Game Production Studies Edited by Olli Sotamaa and Jan Švelch Game Production Studies Game Production Studies Game Production Studies Edited by Olli Sotamaa and Jan Švelch Amsterdam University Press The publication of this book is made possible by Academy of Finland project Centre of Excellence in Game Culture Studies (CoE-GameCult, 312395). Cover image: Jana Kilianová Cover design: Coördesign, Leiden Lay-out: Crius Group, Hulshout isbn 978 94 6372 543 9 e-isbn 978 90 4855 173 6 doi 10.5117/9789463725439 nur 670 Creative Commons License CC BY NC ND (http://creativecommons.org/licenses/by-nc-nd/3.0) O. Sotamaa and J. Švelch / Amsterdam University Press B.V., Amsterdam 2021 Some rights reserved. Without limiting the rights under copyright reserved above, any part of this book may be reproduced, stored in or introduced into a retrieval system, or transmitted, in any form or by any means (electronic, mechanical, photocopying, recording or otherwise). Every effort has been made to obtain permission to use all copyrighted illustrations reproduced in this book. Nonetheless, whosoever believes to have rights to this material is advised to contact the publisher. Table of Contents Introduction: Why Game Production Matters? 7 Olli Sotamaa & Jan Švelch Labour 1. Hobbyist Game Making Between Self-Exploitation and Self- Emancipation 29 Brendan Keogh 2. Self-Making and Game Making in the Future of Work 47 Aleena Chia 3. Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a ‘Global Games’ Era 65 Hovig Ter Minassian & Vinciane Zabban 4.
    [Show full text]
  • In Association With
    2021 IN ASSOCIATION WITH Panton 7708 C C94 M51 Y31 K30 R0 G85 B112 01 Develop 100 Cover.indd 1 11/12/2020 08:16 Panton 151 C C0 M100 Y60 K0 R245 G130 B32 MCV DEV100 - INDIGO PEARL:Layout 1 14/12/2020 15:38 Page 1 In association with 100 Welcome back Develop 100 株式会社角川アスキー総合研究所/ロゴ WITH THANKS TOPanton OUR DATA7708 C PROVIDERS C94 M51 Y31 K30 There has never been a more exciting R0 G85 B112 time to be a game developer. 2020 has FAMITSU presented its fair share of challenges, Famitsu is a Japanese and still, our industry reacted, adapted video game magazine to deliver its most successful year. started in 1986. Publicly listed publishers delivered Panton 151 C We started to run a databaseC0 with M100 Famitsu Y60 resources K0 in an average 30 per cent growth in the 1997. Now our team belongs to KADOKAWA ASCII Research second calendar quarter, while Newzoo R245 G130 B32 Laboratories Inc. Recently, we have published various white upgraded its annual forecasted growth to nearly 20 per cent papers and reports. And we have partnered with MCV over year-on-year. 15 years. For more details on Japanese market data visit In a world where almost everyone is either a current or www.f-ism.net or contact [email protected]. potential gamer, our cultural relevance has never been greater. Game engines are branching out of games and enhancing more aspects of our lives, for example by replacing traditional dashboards with interactive displays. And when cultural scenes GSD became out of reach due to the pandemic, virtual music concerts GSD is a unique opportunity to access and and digital art exhibitions started to fill the void.
    [Show full text]