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The Full Extent of the Jam, So to Speak
TheThe FullFull ExtentExtent ooff TheThe JamJam A guide to playing Shooting Games competitively Written by Dimitri « ProMeTheus » Aupetit 28/11/2010 TheThe FullFull ExtentExtent ofof TheThe JamJam The Full Extent Of... What ?? p.3 I.I. GettingGetting StartedStarted p.6 Picking a Game p.6 Picking a Version p.10 Picking a Controller p.13 Picking a Ship p.13 II.II. PracticingPracticing p.16 The Way Through p.16 The Practice Mode p.18 Techniques p.22 III.III. PerformingPerforming p.30 Out of the Practice Mode p.30 The Final Showdown p.32 IV.IV. OneOne ShmupShmup StoryStory p.36 The Full Extent of... What ?? This guide covers practicing and performing techniques, with scoring high as a goal, in Shooting Games (STG), also called shmups. The supposed reader is a player of any skill level that intends to get into scoring, or get better at scoring. One thing I would like to stress is how much more fun STGs become when you play them for score instead of survival. I absolutely love scoring ! Getting better and learning how to score means playing in a much, much more complex way. You will be playing with a plan in mind. Scoring opportunities will have to be balanced depending on how much risk they represent. You will have to develop understanding of how to navigate those seemingly unpassable bullet patterns. You will be using your brain at a much higher rate during play. And what you achieve will be recognized by other people. Does it sound like work to you ? It certainly isn't relaxing. -
Le Jeu Vidéo Sur Youtube : Historique De La Captation Et De La Diffusion Du Jeu Vidéo
Université de Montréal Le jeu vidéo sur YouTube : historique de la captation et de la diffusion du jeu vidéo par Francis Lavigne Département d’histoire de l’art et d’études cinématographiques Faculté des arts et des sciences Mémoire présenté en vue de l’obtention du grade de M.A. en études cinématographiques option études du jeu vidéo Août 2017 © Francis Lavigne, 2017 Résumé Ce mémoire s’intéresse à la captation audiovisuelle et aux pratiques de commentaires sur le jeu vidéo. Tout d’abord, nous remettons en contexte l’émergence de ce type de production à l’aide d’une analyse historique de divers formats de diffusion (à la télévision, à l’aide de vidéocassettes, dans les suppléments de magazines et sur Internet). Ensuite, nous détaillons les limites et affordances de la plateforme participative YouTube. Puis, nous rattachons les commentaires de jeux vidéo aux concepts de boniment, de performance et de double performance. Enfin, nous analysons quatre genres de vidéos présents sur YouTube : les machinimas, les speedruns, les longplays et les let’s plays. Mots-clés Jeu vidéo, machinima, longplay, let’s play, speedrun, YouTube, boniment, commentaire, double performance i Abstract This research is aimed to understand the audiovisual recording and commentary practices of video games. First of all, we do a contextualisation of these types of production through a historical analysis of the way theses videos were diffused (from televised shows, to VHS, magazines’ bonuses, and on the Internet). After, we detail the limits and affordances of the YouTube sharing platform. Then, we create links between the commentary of video game and the concepts of film lecturer, performance and double performance. -
Deathsmiles Product Introduction
Deathsmiles Strategy Guide More Than First Expected It is fairly easy to write off a game which has infinite continues and only eight stages as a short game, but to do so would be to completely miss the most important es- sence of Deathsmiles. Tailored for both the core and casual gamer alike, the real incentive of Deathsmiles is to set as high a score as possible in order to work your way up the online rankings board. It sounds easy, but as you will find out, there is far more complexity and chal- lenge than at first sight. This booklet features some basic tips on how to get those high scores in Arcade and Xbox 360 modes, and provides an insight into the challenges ahead. This isn’t your usual shmup where you just hold down the fire button and hope to avoid the bullets. When used in conjunction with the scoring tips section in the game manual, this should provide you with the basis to achieving a higher rank. But knowing what to do is one thing - let’s see how you get on in practice. For those feeling a little bit more ambitious, why not try the fabled ‘one credit com- plete’ - no continues! ————————————————————————— Special thanks go to the following for their advice, strategies and general helpfulness in compiling this information: Will Freeman Jon Rodgers (CAVE) Harry Cole Massive thanks goes to EOJ, curator and administrator of CAVE-STG forum, who’s exceptionally detailed strategy guide is replicated in this document. 2 Making the Future More Fun One of the last shooter and greatest shooter developers for the arcade, CAVE has built a loyal user base thanks to its combi- nation of unique visuals, rewarding score systems and at times, nail-biting difficulty. -
Week 2: Game Theory // History & Origins // Industry Stats
NMED 3300(A) // Theory and Aesthetics of Digital Games Friday Genre Discussions / Play Sessions Schedule, Spring 2016 Mondays and Wednesdays will consist of lectures. Fridays will be broken into two sessions. The first will take place in W866 where we will discuss particular genres and look at select examples. The second session will take place in W560 and will consist of hands-on gameplay (1 hour) of the games covered earlier in class. Some Rules for W560 Usage: 1. Please be considerate of others in the lab and those working in adjacent offices/classrooms by keeping noise to a minimum, 2. Please note that food and drink are not allowed in W560, except water if it is contained in a non-spillable container (with a screw-top or sealable cap) 3. Only students with official access are allowed in these labs (you cannot bring friends into the lab, sorry), 4. Please be gentle with equipment, consoles, and peripherals as a lot of the equipment is David’s personal property and much of the equipment is old and getting more difficult (if not impossible) to replace. 5. Finally, do not leave discs in consoles and make sure consoles and televisions are turned off when you are finished and that the area where you were working is clean and tidy. Notes on Gameplay Sessions in W560: Please keep the volume of the monitors and verbalizations to a minimum. Have a look at each of the games listed for that week’s gameplay sessions by consulting reviews/criticism, gameplay video, screenshots. As many games are released on multiple platforms and are often emulated, make sure you are viewing information for the correct version (platform, year). -
CAVE Is Coming to Steam! First Title: Mushihimesama!
CAVE is Coming to Steam! First Title: Mushihimesama! MEGURO KU, TOKYO, JAPAN - Sept 17th, 2015 - CAVE Interactive CO., LTD. is proud to announce their first Steam game! In Winter 2015, CAVE will release the famed vertical shooting game, Mushihimesama! Originally an arcade game, this is the first time that Mushihimesama has been available outside Japan in it's original format. Mushihimesama (“Bug Princess” in English) is a vertical shooting game set in a beautiful fantasy world. Huge insect-like creatures called Koju roam the forest outside the village of Hoshifuri. When Reco's people fall to a mysterious sickness, the young princess decides to leave the village and meet the God of the Koju, who may provide a cure. Riding her faithful Golden Beetle friend Kiniro, Reco must traverse the wilds, braving the hostile landscape and the aggressive Koju beasts on her journey through the Shinju Forest. With its lush, vibrant graphics and the capability to generate thousands of bullets on screen at once, Mushihimesama is a sensational game that creates a strong visual impression. Weaving through the game's masterfully designed shot patterns is terrific fun and differentiates Mushihimesama as one of the best examples of the bullet hell subgenre. Mushihimesama's iconic characters and natural settings are also novel in a genre dominated by militaristic themes. Game Features: ● Explore a beautiful fantasy world rendered in stunning HD sprite graphics. 5 stages, including an arid desert, lush forests, and a serene underground cave. ● Many different game modes, including: ◦ Normal Mode: A faithful port of the original arcade version. This is the first time that the original arcade version has been localized outside Japan. -
A Code Generator for Bullet Hell Games MAKU: a CODE GENERATOR for BULLET HELL GAMES
MAKU: A Code Generator for Bullet Hell Games MAKU: A CODE GENERATOR FOR BULLET HELL GAMES BY NATHAN COLLMAN, B.Sc. a thesis submitted to the department of Computing and Software and the School of Graduate Studies of Mcmaster University in partial fulfilment of the requirements for the degree of Master of Applied Science © Copyright by Nathan Collman, May 2014 All Rights Reserved Master of Applied Science (2014) McMaster University (Software Engineering) Hamilton, Ontario, Canada TITLE: MAKU: A Code Generator for Bullet Hell Games AUTHOR: Nathan Collman B.Sc., (Computer Science) The University of the West Indies (Mona Campus), Kingston, Jamaica W.I. SUPERVISOR: Dr. Jacques Carette NUMBER OF PAGES: xii, 81 ii In loving memory of the Reverend Dr. Sandra Morgan. She was an excellent person. Abstract In each genre of video-game, there are always commonalities that bind different titles to each other. In classifying these similarities, a game can be thought of its base genre- specific features and its further elaborations, to this set of commonalities. Specifying a game in this way allows the developer to focus on these elaborations, while ensuring conformity to preexisting genres and player biases. This thesis describes MAKU as a fully customizable system for generating HTML5 Canvas browser based games belonging to the Bullet Hell genre of video game. It consists of a domain specific language that encapsulates the core features and this functionality of this genre of video game along with an intelligent code generator, that interprets MAKU language game specifications and generates specialized source code. MAKU is equally accessible to domain-novices and domain-experts, and allows for the generation of games with variable sophistication. -
PC Board Price List on 17 April 2007 (Price at Exwork Hong Kong) 卓任
Address : 11/F., On Lee Building, 545 Nathan Road, Yaumatei, Kowloon, Hong 卓任貿易有限公司 Kong Tel : (852) 2388-3666 Fax : (852) 2388-0860 EXCELLENT COM LIMITED EMAIL : [email protected] Website : www.excellentcom.net PC Board Price List on 17 April 2007 (Price at Exwork Hong Kong) "Super" CD Converting Mother Board + PS2 Hard Disk Console + Games = USD360 "Super" CD Converting Mother Board + X-Box Hard Disk Console + Games = USD360 New -- Arcana Heart (2D Fighting Game) 31K output Only USD860 Manufacturer System Type USD Condition 48 in 1 - Vertical Classic Game ver.308 latest PCB Various 145 New 48 in 1 - Vertical Classic Game ver.308 latest China PCB Various 134 New Multi-Game - PCB w/o power supply (PS) Manufacturer System Type USD Condition 450 in 1 (Vertical Shooting) - Multi Credit Setting (Card System More Stable) PC Various 190 New 170 in 1 (Horizontal) - Multi Credit Setting (Card System More Stable) PC Various 203 New 103 in 1 (Horizontal) - (Card System More Stable) PC Various 180 New 1000 in 1 (Horizontal) - Multi Credit Setting PC Various 180 New CAVE Manufacturer System Type USD Condition MUSHIHIMESAMA FUTARI ver.1.5 - Brand New with box CAVE PCB V Shooting 1100 New Box Kit Ibara Pink Sweets CAVE PCB V Shooting Call Used Ibara Black Label CAVE PCB V Shooting Call Used Ibara CAVE PCB V ShootingCall Used Espgaluda II - Brand New with box CAVE PCB V Shooting 600 New Box Kit Espgaluda - Used PCB Only - Japanese only CAVE PCB V Shooting 266 Used Guwange - Japanese CAVE PCB V Shooting 360 Used Mushihime Sama - Used PCB Only - Japanese -
Bullet Hell: the Globalized Growth of Danmaku Games and the Digital Culture of High Scores and World Records
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/311895983 Bullet Hell: The Globalized Growth of Danmaku Games and the Digital Culture of High Scores and World Records Chapter · December 2016 DOI: 10.1007/978-3-319-43817-7_2 CITATIONS READS 5 817 1 author: Mark R Johnson The University of Sydney 25 PUBLICATIONS 161 CITATIONS SEE PROFILE All content following this page was uploaded by Mark R Johnson on 19 April 2018. The user has requested enhancement of the downloaded file. Bullet Hell: The Globalized Growth of Danmaku Games and the Digital Culture of High Scores and World Records Johnson, M. R. (2016), ‘Bullet Hell: The Globalized Growth of danmaku games and the Digital Culture of High Scores and World Records’, in Pulos, A. & Lee, A. (Eds.), Transnational Contexts of Culture, Gender, Class, and Colonialism of Play: Video Games in East Asia , Palgrave Macmillan, 17-42. Introduction In danmaku (“bullet hell”) games the player is given control of a small avatar – often a spacecraft – and tasked with avoiding wave upon wave of complex patterns of “bullets” fired from enemy units. These games are most often considered a quintessentially Japanese genre (Crawford, 2013; Davison, 2013a; McMillan, 2013), and an extremely difficult game format which will only appeal to small crowds of players (Donovan, 2010; Clearwater, 2011; Bailey, 2013) who have the requisite skills to meaningfully compete at the highest level. This chapter seeks to challenge these assumptions and puts forward two interrelated arguments: first, that danmaku games have been significantly globalized beyond their native Japan, even if Japanese players remain strongly dominant in high-level competition; and secondly that the culture of danmaku competition has expanded outside the arcades from whence it originated, and now high-level players from many nations – as well as less skilled players who play for reasons other than pure competition – now enjoy and engage with the genre. -
Racket Web Programming with Continuation Passing Cont This
Racket Web Programming with Continuation Passing cont This assignment should be done with Team One. This assignment asks you to write a web program. You may be familiar with HTML web programming, or this may be your first exposure. This assignment introduces Racket’s web programming libraries and a way of programming the web that is intimately linked with one of the fundamental ideas of programming languages; namely continuation passing style (CPS). 1 “Hello, World!” Get your web programming setup sorted out early. You must demonstrate that you have by creating a “Hello, World!” Racket web application. The application should show a web page with the text “Hello, World!” and the current time and date from the server (your machine). There is no formal submission for this program. Instead, demonstrate it to the instructor on your laptop. 2 Program Requirements You will write a simple survey with a page per question, the details of which are specified below. Although this program is quite simple, it is representative of the core of much larger Web software. Your program must have the following features: 1. Responses: When users finish the survey, they should see a list containing all of the questions they were asked and their responses. This list should not include any questions which a particular user was not asked. 2. Browser Navigation: The back button should work properly. If a user answers a question, clicks the back button, then the question again, the later answer should take effect. 3. Cloning: Window cloning should work properly. Suppose a user fills out the survey to a certain point, then clones the survey in a new window or tab. -
Play Detective Going Solo
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Going solo Life as a lone game dev Play detective Inside the evolving deduction genre Issue 13 £3 wfmag.cc Kong Orange’s blackly comic puzzler, Felix The Reaper Felix The Reaper Kong Orange’s blackly comic puzzler, deduction genre deduction genre Inside the evolving detective Play game dev game dev Life as a lone Life as a lone solo Going LIFTING THE LID ON VIDEO GAMES ALL FORMATS Disabled players deserve accessibility o developer’s public image has been hose who patronisingly argue that games need defined by diculty to the degree of easy modes for disabled players’ are harming disabled romoftware. ver since the days of players. e don’t need all the rough edges sanded N King’s Field in the nineties, its games have off a game for fear we might hurt ourselves on them. been known for their high skill ceilings, substantial e want to be able to eperience a game’s challenge. challenge, and unforgiving nature. hat rom hasn’t JOE PARLOCK hat we don’t want is for our disabilities to interfere been known for, though, is its accessibility. with that challenge. hat we need are accessibility Joe Parlock is a his recently sparked a sustained and heated options – ways to support us in the areas of the game freelance games argument thanks to the launch of rom’s newest writer and founder of where our disabilities give us an unfair and unintended game, Sekiro: Shadows Die Twice. he argument, simply Ubi-Source.com. His disadvantage. -
Japan Import
Stalker Call Of Pripyat SKU-PAS1067400 Forza 3 - Ultimate Platinum Hits -Xbox 360 NBA Live 07 [Japan Import] Jack Of All Games 856959001342 Pc King Solomons Trivia Challenge Mbx Checkers 3D Karaoke Revolution Glee: Volume 3 Bundle -Xbox 360 Battlefield: Bad Company - Playstation 3 Wii Rock Band Bundle: Guitar, Drums & Microphone PS3 Mortal Kombat Tournament Edition Fight Stick SEGA Ryu ga Gotoku OF THE END for PS3 [Japan Import] Foreign Legion: Buckets of Blood I Confessed to a Childhood Friend of Twins. ~ ~ Seppaku School Funny People Dream Pinball 3D Midnight Club: Los Angeles [Japan Import] Fragile: Sayonara Tsuki no Haikyo [Japan Import] Bowling Champs The Tomb Raider Trilogy (PS3) (UK IMPORT) Disney/Pixar Cars Toon: Mater's Tall Tales [Nintendo Wii] Hataraku Hit [Japan Import] Navy SEAL (PC - 3.5" diskette) Mystery Masters: Wicked Worlds Collection Dynasty Warriors 8 - Xbox 360 Storybook Workshop - Nintendo Wii Learn with Pong Pong the Pig: The Human Body New - Battlefield 3 PC by Electronic Art - 19726 (japan import) Angry Birds Star Wars - Xbox 360 Viva Media No Limit Texas Hold'Em 3D Poker 2 (plus 2 games) Cards & Casino for W indows for Adults X-Plane 10 Flight Simulator - Windows and Mac London 2012 Olympics - Xbox 360 Fisherman's Paradise II (Jewel Case) John Daly's ProStroke Golf - PC Dungeons & Dragons: Chronicles of Mystara Trapped Dead Memories Off 6: T-Wave [Japan Import] Anno 2070 Complete Edition Microsoft Flight Simulator 2004: A Century of Flight - PC New Casual Arcade Crystal Bomb Runner Stop The Alien Hordes Search -
New Super Mario Bros. U (Wiiu), Borderlands 2(Ps3), Mass Effect 3 (PS3)
Downloaded from: justpaste.it/1k3w Eighty-ninth update – November 8, 2012 – Kingdom Hearts (3ds), Code of Princess (3ds), New Super Mario Bros. U (Wiiu), Borderlands 2(ps3), Mass effect 3 (PS3) Eighty-eighth update July 15, 2012 - King of Fighters XIII (PS3), Fallout 3 (PS3), Fallout New Vegas (PS3), Tales of Graces F (PS3), Donkey Kong Country Returns (Wii), Street Fighter X Tekken (PS3), SSX (PS3) eighty-sixthy update - April, 20, 2012 - Uncharted Golden Abyss (PSV), Wipeout 2048 (PSV), Lumines (PSV), Soul Calibur V (PS3), Xenoblade chronicles (Wii), Diablo 3 (PC) eighty-seven update - May 20, 2012 - Diseaga 3 (Vita), Dragon Force (Saturn), Valkyrie Profile (PS1), Breath of Fire IV (PS1), Shining Force CD (Sega CD), Ogre Tactics (PS1), Dragon Quest IV (SNES), Dragon Quest VI (SNES), Secret of Mana 2 (SNES), Tales of Phantasia (SNES), Terranigma (SNES), Soul Blazer (SNES), Tactics Ogre (PS1), Guardian Heroes (Saturn), Thunder Force V (PS1) eighty-sixth update - April, 20, 2012 - Uncharted Golden Abyss (PSV), Wipeout 2048 (PSV), Lumines (PSV), Soul Calibur V (PS3), Xenoblade chronicles (Wii), ZHF Unlosing Ranger vs. Darkdeath Evilman (PSP), Tales of Graces F (PS3), Mass Effect 3 (PC), Skies of Arcadia (GCN), Persona 2 (PSP), Persona 3 (PSP), Diseaga DS (DS), Diseaga (PSP) Diseaga 2 (PSP), Legend of Heroes (PSP) eighty-fifth update - January 27, 2012 - Dark Souls (PS3), Gears of War 3 (360), Super Mario 3D Land (3DS), Mario Kart 7 (3DS), Deus Ex: Human Revolution (PS3), Ratchet & Clank All 4 One (PS3), Batman: Arkham City (PS3), Elder