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2020-21 Schedule Fast Facts Bears by the Numbers
SUN DEVILS ASU VS GOLDEN BEARS CALIFORNIA 0-7 (0-4 Pac-12) 6-2 (2-2 Pac-12) 2020-21 SCHEDULE Friday, January 1, 2021 2:00 p.m. PT 2020-21 Overall: 0-7• Pac-12: 0-4 Home: 0-5 • Away: 0-2 • Neutral: 0-0 Desert Financial Arena Pac-12 Network/Arizona/Bay Area DATE OPPONENT TIME (PT) Nov. 25 San Jose State L 56-48 Nov. 29 Cal State Bakersfield L 60-52 NEW YEAR’S IN TEMPE Dec. 4 Washington* L 80-53 Freshman forward Dalayah Daniels recorded her second-consecutive Dec. 6 Washington State* POSTPONED Dec. 10 San Francisco L 67-62 double-double and third overall in the Bears’ most recent matchup at Dec. 13 #1 Stanford* L 83-38 USC. She is the only freshman in the Pac-12 with three double-doubles Dec. 19 at #11 UCLA* L 71-37 and she has played all 40 minutes in back-to-back contests. Her three Dec. 21 at USC* L 77-54 Jan. 1 at Arizona State* 2pm double-doubles are the second most in the conference and 25th-most Jan. 3 at Arizona* 11am in the nation. She currently leads the team in both average points (12.0) Jan. 8 Oregon State* 2pm and rebounds (7.6 – sixth in the Pac-12) and her 261 overall minutes Jan. 10 Oregon* 1pm and 37:39 minutes per game both lead the conference. Jan. 15 at Colorado* 2:30pm Jan. 17 at Utah* 11am Jan. 22 USC* TBD Meanwhile, sophomore guard Leilani McIntosh is ranked second in the Jan. -
Official Basketball Statistics Rules Basic Interpretations
Official Basketball Statistics Rules With Approved Rulings and Interpretations (Throughout this manual, Team A players have last names starting with “A” the shooter tries to control and shoot the ball in the and Team B players have last names starting with “B.”) same motion with not enough time to get into a nor- mal shooting position (squared up to the basket). Article 2. A field goal made (FGM) is credited to a play- Basic Interpretations er any time a FGA by the player results in the goal being (Indicated as “B.I.” references throughout manual.) counted or results in an awarded score of two (or three) points except when the field goal is the result of a defen- sive player tipping the ball in the offensive basket. 1. APPROVED RULING—Approved rulings (indicated as A.R.s) are designed to interpret the spirit of the applica- Related rules in the NCAA Men’s and Women’s Basketball tion of the Official Basketball Rules. A thorough under- Rules and Interpretations: standing of the rules is essential to understanding and (1) 4-33: Definition of “Goal” applying the statistics rules in this manual. (2) 4-49.2: Definition of “Penalty for Violation” (3) 4-69: Definition of “Try for Field Goal” and definition of 2. STATISTICIAN’S JOB—The statistician’s responsibility is “Act of Shooting” to judge only what has happened, not to speculate as (4) 4-73: Definition of “Violation” to what would have happened. The statistician should (5) 5-1: “Scoring” not decide who would have gotten the rebound if it had (6) 9-16: “Basket Interference and Goaltending” not been for the foul. -
Girls Inter-Village Basketball League Rules 2010
Girls Inter-Village Basketball League Rules 2020 Barrington, Bartlett, Dundee, Hanover Park, Hoffman Estates, Huntley, Palatine, Schaumburg, South Barrington & Streamwood All participants will adhere to these Inter-Village League Rules. All other rules not defined here will be subject to IHSA/NFHS official Basketball Rulebook. 1. Player, Parent, and Coach Conduct: a) The officials may remove any player or coach from a game for unsportsmanlike conduct, including inappropriate language. In severe cases, the League Administrator may remove a player or coach from league play. b) Team coaches are responsible for the conduct of their players, parents and spectators. If an official finds their conduct disruptive to the game, the following courses of action may be taken: • First Warning to the team coach. • Second Technical foul against the team. • Third Forfeiture of the game. c) Three (3) technical fouls on a team in a given game shall constitute a forfeit. d) Two (2) technical fouls on a coach or player will result in disqualification and the coach/player will be asked to leave the gym and will be suspended from coaching/participating in the next scheduled game. e) If a coach or a parent is removed from a game, their child must leave the game and facility with that parent. 2. Length of the game: a) 3rd/4th Grade Games 4 x 6 minute quarters; Stopped clock. b) 5th /6th grade games 4 x 10 minute quarters; Running clock. c) 7th/8th Grade Games 4 x 10 minute quarters; Running clock. (The clock will stop on all whistles in the last 2 minutes of the 2nd half, unless a team is up by 10 points) d) Overtime will consist of a three-minute period. -
Ranking the Greatest NBA Players: an Analytics Analysis
1 Ranking the Greatest NBA Players: An Analytics Analysis An Honors Thesis by Jeremy Mertz Thesis Advisor Dr. Lawrence Judge Ball State University Muncie, Indiana July 2015 Expected Date of Graduation May 2015 1-' ,II L II/du, t,- i II/em' /.. 2 ?t; q ·7t./ 2 (11 S Ranking the Greatest NBA Players: An Analytics Analysis . Iv/If 7 Abstract The purpose of this investigation was to present a statistical model to help rank top National Basketball Association (NBA) players of all time. As the sport of basketball evolves, the debate on who is the greatest player of all-time in the NBA never seems to reach consensus. This ongoing debate can sometimes become emotional and personal, leading to arguments and in extreme cases resulting in violence and subsequent arrest. Creating a statistical model to rank players may also help coaches determine important variables for player development and aid in future approaches to the game via key data-driven performance indicators. However, computing this type of model is extremely difficult due to the many individual player statistics and achievements to consider, as well as the impact of changes to the game over time on individual player performance analysis. This study used linear regression to create an accurate model for the top 150 player rankings. The variables computed included: points per game, rebounds per game, assists per game, win shares per 48 minutes, and number ofNBA championships won. The results revealed that points per game, rebounds per game, assists per game, and NBA championships were all necessary for an accurate model and win shares per 48 minutes were not significant. -
Measuring Production and Predicting Outcomes in the National Basketball Association
Measuring Production and Predicting Outcomes in the National Basketball Association Dissertation Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Michael Steven Milano, M.S. Graduate Program in Education The Ohio State University 2011 Dissertation Committee: Packianathan Chelladurai, Advisor Brian Turner Sarah Fields Stephen Cosslett Copyright by Michael Steven Milano 2011 Abstract Building on the research of Loeffelholz, Bednar and Bauer (2009), the current study analyzed the relationship between previously compiled team performance measures and the outcome of an “un-played” game. While past studies have relied solely on statistics traditionally found in a box score, this study included scheduling fatigue and team depth. Multiple models were constructed in which the performance statistics of the competing teams were operationalized in different ways. Absolute models consisted of performance measures as unmodified traditional box score statistics. Relative models defined performance measures as a series of ratios, which compared a team‟s statistics to its opponents‟ statistics. Possession models included possessions as an indicator of pace, and offensive rating and defensive rating as composite measures of efficiency. Play models were composed of offensive plays and defensive plays as measures of pace, and offensive points-per-play and defensive points-per-play as indicators of efficiency. Under each of the above general models, additional models were created to include streak variables, which averaged performance measures only over the previous five games, as well as logarithmic variables. Game outcomes were operationalized and analyzed in two distinct manners - score differential and game winner. -
2020-21 Schedule Fast Facts Bears by the Numbers
BRUINS UCLA #11 VS GOLDEN BEARS CALIFORNIA 0-5 (0-2 Pac-12) 4-1 (2-1 Pac-12) 2020-21 SCHEDULE Saturday, December 19, 2020 12:00 p.m. PT 2020-21 Overall: 0-5• Pac-12: 0-2 Home: 0-5 • Away: 0-0 • Neutral: 0-0 Pauley Pavilion Pac-12 Network DATE OPPONENT TIME (PT) Nov. 25 San Jose State L 56-48 Nov. 29 Cal State Bakersfield L 60-52 FIRST ROAD TRIP Dec. 4 Washington* L 80-53 The Golden Bears are in search of their first win of the season as they head Dec. 6 Washington State* POSTPONED to UCLA’s Pauley Pavilion. They will welcome back sophomore guard Leilani Dec. 10 San Francisco L 67-62 Dec. 13 #1 Stanford* L 83-38 McIntosh who missed the previous two games due to concussion protocol. The Dec. 19 at #11 UCLA* 12pm Bears’ only returning starter from last year is leading the team with an average Dec. 21 at USC* 2pm 36.3 minutes per game (ranked second in the Pac-12) and she started the first Jan. 1 at Arizona State* TBD three games of the season. Furthermore, her 46.7 percent shooting leads the Jan. 3 at Arizona* TBD team’s starters and her 11.3 points per game are ranked second. Jan. 8 Oregon State* TBD Jan. 10 Oregon* TBD Jan. 15 at Colorado* TBD Freshman forward Dalayah Daniels, sophomore forward Evelien Lutje Schipholt Jan. 17 at Utah* TBD and freshman guard Ornela Muca have started all five of the Bears’ contests Jan. -
Basketball Study Guide
BASKETBALL STUDY GUIDE HISTORY: Basketball was invented by during the school year of 1891-92 at Springfield College, Springfield, Massachusetts. Dr. James A Naismith conceived the idea of attaching peach baskets at opposite ends of the gym on the track that encircled the playing floor. This is where the height of 10 feet for the basket was arrived at. The game, basketball, derives its name from the original ball and basket used in the first games. The game was introduced in YMCA’s across America and also to foreign countries. Basketball became a part of the Olympic games in 1936. THE GAME: The object of the game is to score more points than your opponent. The ball is passed, thrown, bounced, batted, or rolled from one player to another. A player in possession of the ball must maintain contact with the floor with one foot (pivot foot), unless the player is shooting, passing, or dribbling. Physical contact with an opponent can result in a foul if the contact impedes the desired movement of the player. BASIC RULES: 1. Players: Five players per team on the floor at a time with unlimited substitutions. Usually players fill the standard positions of 2 forwards, 2 guards, and 1 center. The names of these may be changed depending on the offense played. 2. Offense: Team or individual patterns or play which are used to get the ball into scoring position.There are two basic types of offensive attacks: the slow deliberate attack and the fastbreak attack. 3. Defense: Players may choose to play either a man to man defense (person to person) or zone. -
Partner Passing – Passing Drill
Partner Passing – Passing Drill Overview: Partner passing teaches the absolute basics of passing and allows your players to practice different types of passes and the correct technique. A great drill for kids beginning to learn the game of basketball. Setup: Players get into pairs and should have one basketball between them. Once the players are in pairs, they must stand on a line parallel from their partner. How it Works: The coach will explain which type of pass they want performed and then the players will pass back and fourth to each other. Every minute or so the coach can change the type of pass the players are performing or increase the distance they are apart if it’s too easy. Coaching Points: Make sure you mix up which type of pass you want them to perform (bounce pass, chest pass, one-handed push-pass, ect). Don’t allow players to be silly and throw the basketball too hard at their partner. It will end up with blood noses. Make sure all coaches are teaching the same passing technique so the kids don’t get confused. Stationary Keepings Off – Passing Drill Overview: This main goal of this drill is to teach the basics of spacing between players and also to teach decision making on the catch. When players are young we all know they constantly sprint towards the basketball. By keeping them stationary in this drill, we show them that it’s easier to keep the ball away from the defense if we’re spread apart. Setup: Select one or two players to be the defenders and get the rest of your players to spread out in a small area like the three-point line. -
Basketball Guys Instructions
gets the ball. Once the Offense gets the ball over the Mat: If you would like your mat to flatten out quickly, mid-court line it cannot go back otherwise the Defense iron the back of the mat on low. Please remember to is awarded the ball. The Defense tries to steal the ball, put a thin sheet between the iron and that mat to avoid block shots, steal and deflect passes, and get all rebounds damaging the mat. Only adults should attempt this and to prevent the other team from scoring. should use caution to avoid damaging the iron or the Key skills and techniques involved in playing Basketball plastic mat. are shooting, passing, dribbling, lay ups, jump shots, piv- oting, cutting, jumping, screening, defending and rebound- ing. These skills are also called the Fundamentals of Basketball. Another popular skill called dunking is when a player stuffs the ball directly into the hoop. Baseline TM ASSEMBLY:ball small a contains Toy and a small parts. Not for children under 3 years. 3 under children for Not parts. small a and INSTRUCTIONS Free Throw Line Wing 148.5mm AND PLAYBOOK Three Point Arc Toy contains a small ball and a small parts. Not for children under 3 years. OBJECTIVE: Midcourt Line Basketball Guys Guys Basketball Basketball is played by two teams of five players on a 31072014 rectangular court with the objective of shooting a ball Hoops: You will see two holes in the play mat and two through a hoop that is at each end of the court. A team notches on the base of the hoop. -
Basketball Statistics Manual
Basketball Statistics Manual FIBA Europe Statistics Manual Field Goals A field goal attempt (FGA) is charged to a player any time they shoot, throw or tap a live ball at their opponent’s basket in an attempt to score a goal unless the player is fouled in the act of shooting and the goal is missed or not counted. When a violation or foul is committed by the shooter or a player from either team, after the ball has been released for a shot, a FGA is credited because the shot would count if successful. A field goal attempt (FGA) is not charged to the shooter if the shot is nullified because of illegal interference with the ball (goal tending) by an offensive player. In this case the offensive player who commits the violation is charged with a turnover and a team rebound charged to the defensive team. A field goal made (FGM) is credited to a player any time a FGA by them results in a goal being scored or being awarded because of illegal interference with the ball (goal tending) by a defensive player. When a player is fouled in the act of shooting and the shot results in a FGM, then a FGA must also be credited. A FGA is not charged if the player shooting the ball, a teammate or a defensive player commits a violation or foul just prior to the ball being released. The official will call the violation or foul and signal that the score or play following the call is canceled. This indicates that the ball was not released for the shot prior to the infringement so no FGA is awarded. -
Manual How to Load Your Game Choose Your Controls
MAnual Slammers vs. Jammers. Two of the fast-breakingest teams since the invention of Lycra gym shorts. A legendary basketball rivalry up there with L.A. and Boston. This is Real Hoops: my six against yours, three-on-three on court, 24 seconds, six fouls you’re gone. It’s a fast-release outlet after a major bound, two no-look passes, a quick pump fake, dribble drive, and downtown with the Slamma Jamma. You’re going to love this game. Dr. James Naismith and his peach baskets would be proud. How to load your game 1. Plug in your joystick (or joysticks), if you’re using one. 2. Kickstart your computer with Kickstart 1.2 (if that is necessary for your model). 3. Insert your Fast Break Game Disk, label side up, into the disk drive. 4. Turn on your computer and the game loads automatically. After the title and credits screens, a Game Selection screen automatically appears, on which you set up your game. (You can press Esc anytime to return to this screen, but when you do, you wipe out your current game.) choose your controls You can use either your joystick, numeric keypad, or mouse to play Fast Break. (But to make reading less cumbersome, this manual refers only to the joystick). No matter which weapon you use, you control only one player at a time. Numeric KeyPAd Mouse ^ I ^ ^ ^I ^7 8 9 ^ I ^ ^ I I ^ 4 5 6 ^ I I ^ ^ ^ ^ ^ 1 2 3 ^ I Left Click = Fire Button 0 = Fire Button 1 choose your controls one player Game • You can use the joystick, keyboard, or mouse. -
Park Chan-Kyong and Sean Snyder by Doryun Chong
EXHIBITION CHecKLIST 2002 Landschaft (Entfernung)/Landscape (Distance), Parallel World, Galerie K & S, Berlin Württembergischer Kunstverein, Stuttgart BRINKMANSHIP Park Chan-Kyong Korean Air France, La Vitrine & Glass Box, Paris Crisis Zones: World Cinema Now, Royal Ontario Museum, Institute for Contemporary Culture, Toronto Flying, 2005 P_A_U_S_E, 4th Gwangju Biennale, Gwangju, Korea video, color and sound, 13 min. Modelle für Morgen: Köln, European Kunsthalle, Cologne Courtesy the artist 2001 This Place is my Place: Begehrte Orte (Desired Spaces), Sunshine, Arts Council Korea, Insa Art Space, Seoul Kunstverein, Hamburg Power Passage, 2004/2010 2-channel video 2000 Door Slamming Festival, Mehringdamm 72, Berlin color and sound City Between 0 and 1, 1st Media City Seoul, Seoul Museum of Art, Seoul 2006 Courtesy the artist Liminal Spaces/grenzräume, Galerie für Zeitgenössische Kunst, PARK CHAN-KYONG Sindoan, 2008 Awards & Residencies Leipzig, Germany photographs, 23-5/8 x 35-5/8 in. each 2007 Faster! Bigger! Better!, ZKM, Center for Art and Media, Courtesy the artist Karlsruhe, Germany Tokyo Wonder Site Residency Program, Tokyo Sindoan, 2008 Everywhere, 5th Busan Biennale, Busan, Korea video, color and sound, 45 min. 2005 House for sale, Beyond Utrecht, Utrecht, Netherlands Courtesy the artist The Korean Culture and Arts Foundation Fever Variations, 6th Gwangju Biennale, Gwangju, Korea Three Cemeteries, 2009-10 2004 How to Do Things?, Künstraum Kreuzberg/Bethanien, Berlin 3 photographs and text, audio Hermès Korea Missulsang On Mobility II, de Appel, Amsterdam 32 x 53-1/2 in. each AND SEAN SNYDER 50 JPG, Centre de la Photographie, Geneva Commissioned by REDCAT, Los Angeles 2002 Periferic 7: Focussing Iasi, Bienala Internationala de Arta Akademie Schloss Solitude, Stuttgart Contemporana, Iasi, Romania Sean Snyder The Korean Culture and Arts Foundation 52.